原文这么搞事情,翻译自然也要更搞事情啦~对名词翻译有想法可以发邮件或者微博回复
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英文名中文对应说明
Fanstratics幻思韬Fanstratics其实是Fantasy、Strategy、Tactics(奇幻、策略、战术)的合并简写。
Allegiant忠义军城堡 它是Allegiant:忠诚,忠实而又忠贞。这个人类为主的派系受中世纪骑士和骑士准则启发,在草原上安家。尽管他们种族的寿命不短也不长,但他们是大陆上最古老的文化,而且奇怪的是,他们有忘记古老生活训导的倾向。
Stoutbluds劲醇宗塔楼 Stoutbluds,这是一个矮人阵营,其成员是居住于寒冷山脉上的大型城市中的居民。这些长寿且远视的高贵工匠擅长制作符文神器与钟表机械。整体风格与英雄无敌3的塔楼城类似。其代表性兵种是Hammersmith铁锤工匠。
Thornwood荆木集壁垒 Thornwood阵营源自精灵,其居民以部族城镇的形式,居住在神秘的春之林地中。尽管其他文明大多抗拒自然那无情的生死循环,但Thornwood阵营狂热的拥抱这一思潮。Thornwood阵营的代表是精灵神射手。
Necrotics奈落窠墓园 从生者处汲取的生命之力尤为甜美,特别是当这些力量被用来延缓不可逃避的死亡之时。为了这一目标,残暴的亡灵巫师们创造并操控着大批不死军团,指挥它们吞噬一切,只为满足其对不朽的痴迷。腐朽的外表,死寂的内心,这些病态的Necrotic行走在衰败的死亡之地。它们永远在向前蹒跚,无情无义,也永不屈服。
Krasadox剋砂教据点 在崎岖干旱的大漠当中,居住着粗野的Krasadox一族。他们的文化就犹如沙漠环境一样对弱者极为苛刻,膜拜力量而鄙视柔弱。尽管大多数人认为他们粗鲁而野蛮,但他们自己却认为对抗才是最纯粹的尊敬与诚实的表现。自然并不可爱,自然残酷而强硬。既然能砍断绳结,又何苦费力去解开它;既然能摧毁魔盒,自然不用花时间去解谜。Krasadox一族信奉效率至上。
(Krasadox=Crass+dox,“Unrefined Believers” or “Believers in Coarseness”)
Zubhewen斫鄙窟地下城 由一大批地精后裔组成的阵营,这些亚人居住在一个地底世界中。恐怖、混乱与畏惧是它们的盟友,这让它们形成了一种“力量就是正确”的自我信条。
(Zubhewen=Subhuman+Hewn,“Subhuman” or “Rough Fallen Humans”)
Infernals炎焚狱地狱 这个恶魔阵营之所以选择定居在熔岩不停流动的火山地带,只为消除它们对于火焰的无比渴望。烧尽世界,点燃一切,直至毁灭,饥渴不止。而这样做的原因?问这种问题未免太不识风趣了。
Boggish泊蜥泽要塞 在沼泽地的深处,潜藏着冷血蜥蜴人种族Boggish。这个隐秘而独立的派系最具代表性的一点,就是暗中利用各种手段,比如贿赂、绑架、破坏等,从而潜在地影响其他种族。尽管他们很少离开自己的家园,但作为对手还是相当难缠的。
Chimerans奇魔廊 Chimerans是一个远古的世界性阵营,其背景扎根于奇异的镌符之地。据说它们是一场庞大的魔法实验的不幸后裔,这种出身也塑造了它们如今的文化。
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Fanstratics月报#41#2024-01

EvilP 更新于 2024-01-02 08:48:01,共有条回复论坛链接

来源:https://www.fanstratics.com/fstnewsletter41,以下由HeavenK翻译。

This month, I have four topics concerning the Ogre Mage, Hero spell casting, the name for the HoMM3 Dendroid, and the first part of three HoMM3 Recollections relating to E3 in 1998. I also have an update regarding the frequency of these Newsletters. Going forward, they will no longer be monthly, but quarterly (January, April, July, and October). Why? My ‘personal bandwidth’ continues to be limited, stemming from my ongoing health issues. Doing this will free up more time to focus on Fanstratics development, while overlapping nicely with the HoMM3 Recollections. Previously, I touched upon this subject in Newsletter #38.

本月主题有四:食人魔法师,英雄施法技能,英雄无敌3代枯木卫士/战士得名由来,以及1998年E3时期的H3故事。另外,出于身体等原因,以后月报改为季报。

  • ​​Fanstratics Troop: Ogre Mage
  • 兵种介绍:食人魔法师
  • Amongst Ogres, the Ogre Mage is revered. Amongst all other wizards, the Ogre Mage is disregarded. With knowledge and limited castings of only one spell, the Ogre Mage has the ability to Enrage a separate Allied Division. At first, this may not seem significant, but the effect is cumulative and persistent for the remainder of Battlefield Combat. Furthermore, under specific Battlefield conditions, this effect can be applied to an entire Army, making the Ogre Mage a surprisingly effective, albeit limited, caster. This was a fun one. Initially, Justin rendered his typical four thumbnails for me to choose. All were excellent. I picked a foundation, and a couple of elements from the others. After a second-round line drawing, I found myself gravitating back to one of the original thumbnails, and told Justin to put it in reverse, and run with foundational thumbnail. Very happy with the end result. Just like last month, there is no VOD from Justin. Christmas commitments took priority. So, no stream. Maybe next time.
  • 在食人魔眼中,食人魔法师备受尊重;但在各类巫师眼中,食人魔法师却经常被人忽视。只通晓并能够释放一个法术的食人魔法师掌握了能让单个友方单位获得激怒效果的能力。这一能力初看并不起眼,但其效果可以叠加并在后续战斗中一直持续。特别是在机会得当时,这一效果可以覆盖全军,从而让食人魔法师成为了一种能力有限却又惊人有效的施法者。
  • Fanstratics Question: Will a hero be able to cast more than one spell per turn?
  • FST问题:英雄一轮能放几个法术?
  • In Fanstratics, like HoMM3, Heroes can only cast one spell per 'turn' unless special circumstances dictate otherwise (like an artifact).
  • 和H3一样,一轮只能放一个法术,但在特定情况下(如神器)可以超出限制。
  • HoMM3 Question: Why are Dendroids called Dendroids?
  • H3问题:枯木卫士的名字来源?
  • During one of my sessions with Jon Van Caneghem (JVC), we were finalizing the roster for the Rampart. At the time, Dendroids were named Treants, as derived from Dungeons & Dragons. At the time, I did not know there had been a copyright issue between Dungeons & Dragons and the Tolkien estate, as Treants were originally named Ents (referring to anthropomorphic tree creatures from Lord of the Rings). Regardless, JVC didn’t like the name Treant. I offered up ‘Ent’. Didn’t like it. Treefolk? Nope.

    After retrieving a paperback Thesaurus from my office, I sat in front of Jon and read all the synonyms for Treant, Ent, etc. Woodfolk? Nah. Grove Giant? (shakes head). Tree Spirit? No.

    • Me, “Dendroid?”
    • JVC, “What’s a dendroid?”
    • Me, after retrieving a paperback Dictionary from my office, “Dendroid... resembling a shrub or tree.”

    JVC shrugged his shoulders.

    • Me, “I like Treefolk, but I could live with Dendroid,”
    • JVC, “Let’s go with Dendroid, until we think of something better.”

    Well, we never thought of anything better, and to be perfectly honest, the name grew on me.

    As a bonus, in hindsight, we probably avoided a potential copyright issue with Dungeons & Dragons.

  • 其实是在和JVC的讨论中来的,起初用的是DND里的名字Treants,不过当时还不知道版权问题。后来JVC不喜欢这个名字,我又提了Ent(出自指环王)、Treefolk、Grove Giant、Tree Spirit等,最终在办公室的平装字典里翻出了Dendroid这个名字,原本是作为备选方案的,不过最终由于没有其他新的方案,就选定了这个,同时还幸运的避开了DND的潜在版权问题。
  • HoMM3 Recollection: E3 1998 (part 1 of 3)
  • H3拾遗:1998年E3
  • 点击展开长文
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