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英文名中文对应说明
Fanstratics幻思韬Fanstratics其实是Fantasy、Strategy、Tactics(奇幻、策略、战术)的合并简写。
Allegiant忠义军城堡 它是Allegiant:忠诚,忠实而又忠贞。这个人类为主的派系受中世纪骑士和骑士准则启发,在草原上安家。尽管他们种族的寿命不短也不长,但他们是大陆上最古老的文化,而且奇怪的是,他们有忘记古老生活训导的倾向。
Stoutbluds劲醇宗塔楼 Stoutbluds,这是一个矮人阵营,其成员是居住于寒冷山脉上的大型城市中的居民。这些长寿且远视的高贵工匠擅长制作符文神器与钟表机械。整体风格与英雄无敌3的塔楼城类似。其代表性兵种是Hammersmith铁锤工匠。
Thornwood荆木集壁垒 Thornwood阵营源自精灵,其居民以部族城镇的形式,居住在神秘的春之林地中。尽管其他文明大多抗拒自然那无情的生死循环,但Thornwood阵营狂热的拥抱这一思潮。Thornwood阵营的代表是精灵神射手。
Necrotics奈落窠墓园 从生者处汲取的生命之力尤为甜美,特别是当这些力量被用来延缓不可逃避的死亡之时。为了这一目标,残暴的亡灵巫师们创造并操控着大批不死军团,指挥它们吞噬一切,只为满足其对不朽的痴迷。腐朽的外表,死寂的内心,这些病态的Necrotic行走在衰败的死亡之地。它们永远在向前蹒跚,无情无义,也永不屈服。
Krasadox剋砂教据点 在崎岖干旱的大漠当中,居住着粗野的Krasadox一族。他们的文化就犹如沙漠环境一样对弱者极为苛刻,膜拜力量而鄙视柔弱。尽管大多数人认为他们粗鲁而野蛮,但他们自己却认为对抗才是最纯粹的尊敬与诚实的表现。自然并不可爱,自然残酷而强硬。既然能砍断绳结,又何苦费力去解开它;既然能摧毁魔盒,自然不用花时间去解谜。Krasadox一族信奉效率至上。
(Krasadox=Crass+dox,“Unrefined Believers” or “Believers in Coarseness”)
Zubhewen斫鄙窟地下城 由一大批地精后裔组成的阵营,这些亚人居住在一个地底世界中。恐怖、混乱与畏惧是它们的盟友,这让它们形成了一种“力量就是正确”的自我信条。
(Zubhewen=Subhuman+Hewn,“Subhuman” or “Rough Fallen Humans”)
Infernals炎焚狱地狱 这个恶魔阵营之所以选择定居在熔岩不停流动的火山地带,只为消除它们对于火焰的无比渴望。烧尽世界,点燃一切,直至毁灭,饥渴不止。而这样做的原因?问这种问题未免太不识风趣了。
Boggish泊蜥泽要塞 在沼泽地的深处,潜藏着冷血蜥蜴人种族Boggish。这个隐秘而独立的派系最具代表性的一点,就是暗中利用各种手段,比如贿赂、绑架、破坏等,从而潜在地影响其他种族。尽管他们很少离开自己的家园,但作为对手还是相当难缠的。
Chimerans奇魔廊 Chimerans是一个远古的世界性阵营,其背景扎根于奇异的镌符之地。据说它们是一场庞大的魔法实验的不幸后裔,这种出身也塑造了它们如今的文化。
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Fanstratics月报#33#2023-05

EvilP 更新于 2023-05-01 15:03:11,共有条回复论坛链接

来源:https://www.fanstratics.com/fstnewsletter33,以下由HeavenK翻译。

  • ​​Fanstratics Troop: Cultist.
  • 兵种介绍:邪教徒
  • Cultists have chosen to compromise their humanity for short-term arcane empowerment. This self-destructive path of darkness and corruption gives them exceptional arcane skills, and the ability to assault Enemy Troop Divisions from a distance. Utilizing an 'arcane heart', pulled from their own bodies, the assault from Cultists may cause Enemy Troops to explosively 'combust' and injure other nearby Enemy Troops. Additionally, upon death, Cultists themselves will occasionally 'combust', creating an explosive effect harming nearby Enemy Troop Divisions. This unique trait not only makes Cultists risky to assault in hand-to-hand melee combat, but it also makes them a tempting target to sacrifice for tactical advantage. Less distinct Troops are actually more difficult to conceptualize than say... a Minotaur or Medusa. For this Troop, after the initial round of thumbnails, I basically crossed my fingers and put my faith in Justin. Once again, he came through. :-)
  • 邪教徒选择以自己的人性换取短时间的奥术强化。这条遍布黑暗与腐败的自我毁灭之路给予他们卓越的奥术能力,以及从远距离袭击敌方部队的技能。利用从自己身体中抽取出来的“奥术之心”,邪教徒的袭击能将敌人部队变成爆炸的“燃料”从而伤害到周围的其他敌人。此外,邪教徒自身死亡时偶尔也会“燃烧”,造成一场伤及周围敌方单位的爆炸。这一独特的性质不仅使得在近战中面对邪教徒存在不小的风险,也让他们成了牺牲以换取战术优势的绝佳目标。
  • Fanstratics Question: I always enjoyed how all the non-human species (such as minotaur, lizardmen, goblins and so on) were part of some societies one way or another in the RPG series and in HoMM3-4. Like in MM8 you could see minotaur and trolls included in other societies such as dark elves (and dark elves in MM didn't hit the stereotypical "elf but evil" concept), in HoMM3 and HoMM4 you could see different species take up positions of heroes and some of them were equals. Like say the same minotaur heroes in HoMM3 who coexisted with the warlocks of the Dungeon town, how human coexisted with lizardmen and Gnolls. It seems to be unique enough and nowadays I don't see anything similar being done nowadays with fantasy. Like Ubisoft more or less gave up on this and this is one of the aspects that made Might and Magic really unique for me. Different creature species acting like people and being accepted as such to an extent. Heck, you could even see the undead function as a society in MM8 with their own ambitions and passions that wasn't just being an evil necromancer (the lich who just really wanted to adventure comes to mind). Will there be similar concepts in Fanstratics?
  • FST问题:英雄无敌3-4代那种不同种族以类似的社会环境划分的阵营方式会保留到FST中么?
  • The short answer is ‘Yes’. Might and Magic had a tradition of integrating ‘creatures’ into a broader society, but I personally don’t know the reasoning behind it. As for Fanstratics (FST), I can tell you this concept will be prevalent. When it comes to my primary fantasy foundations, I reference Dungeons & Dragons, The Hobbit, and The Lion, the Witch and the Wardrobe. Of these three, for myself, The Lion, the Witch and Wardrobe is arguably the most influential. Within Narnia, animals and fantasy creatures talk, have personality, and cultural allegiances. I like this and it is one of the reasons why FST is leaning into anthropomorphic Troops. Within FST, as it is conceptualized, it makes logical sense for men, beasts, and man-beasts to all be physically, intellectually, and culturally competitive.
  • 会。魔法门系列有着将不同生物整合成一个广阔社会的传统,虽然我个人并不清楚背后的缘由。至于FST,我会保留类似的设计。我个人的奇幻基础来自于龙与地下城、霍比特人以及狮子、女巫和魔衣橱,特别是后者对我影响颇大。纳尼亚的那种世界观我很喜欢并且FST也会有类似的阵营分类。
  • HoMM3 Question: I always enjoyed how the interface was clear - of course skeuomorphic design was current standard then, but HoMM managed to separate itself from looking like a business program (it's something at Sierra games (like Pharaoh or Caesar 3) failed a bit with their "File..." bar at the top). The adventure map was magically coherent and usable - I say magically because it is immediately, or almost immediately which parts are interactable (there are few non-obvious skeletons or something but those are exceptions) and yet everything was fluidly fitting with each other without using artificial highlights etc. Variety of content - both in maps with a lot of detail and unique shapes to never look like glued from prefabs (it blew my small child brain when I ran the map editor for the first time and realized that in fact, yes, there was a finite amount of forest sprites etc.) but also in the cities and unit rosters - 7 cities and each very different with look and feel - unthinkable in this day and age.
  • 英雄无敌3问题:英雄无敌系列的UI比同时代的游戏都更好地与游戏结合在一起,不像法老或是凯撒大帝3那种直接在最上方一个“文档”按钮,跟一个商业软件一样。此外,英雄无敌里还有很多地图元素等等。
  • A logical interface, via either the UI or Map Elements, is not easy to create. Most people simply do not see it.
  • 毕竟UI或是地图元素并不好设计,而大多数人又很难注意到。
  • HoMM3 Recollection: Minimum Wage Slave
  • H3拾遗:底薪
  • 点击展开长文
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