原文这么搞事情,翻译自然也要更搞事情啦~对名词翻译有想法可以发邮件或者微博回复
FST官方网站(可订阅月报更新)FST已公布原画
英文名中文对应说明
Fanstratics幻思韬Fanstratics其实是Fantasy、Strategy、Tactics(奇幻、策略、战术)的合并简写。
Allegiant忠义军城堡 它是Allegiant:忠诚,忠实而又忠贞。这个人类为主的派系受中世纪骑士和骑士准则启发,在草原上安家。尽管他们种族的寿命不短也不长,但他们是大陆上最古老的文化,而且奇怪的是,他们有忘记古老生活训导的倾向。
Stoutbluds劲醇宗塔楼 Stoutbluds,这是一个矮人阵营,其成员是居住于寒冷山脉上的大型城市中的居民。这些长寿且远视的高贵工匠擅长制作符文神器与钟表机械。整体风格与英雄无敌3的塔楼城类似。其代表性兵种是Hammersmith铁锤工匠。
Thornwood荆木集壁垒 Thornwood阵营源自精灵,其居民以部族城镇的形式,居住在神秘的春之林地中。尽管其他文明大多抗拒自然那无情的生死循环,但Thornwood阵营狂热的拥抱这一思潮。Thornwood阵营的代表是精灵神射手。
Necrotics奈落窠墓园 从生者处汲取的生命之力尤为甜美,特别是当这些力量被用来延缓不可逃避的死亡之时。为了这一目标,残暴的亡灵巫师们创造并操控着大批不死军团,指挥它们吞噬一切,只为满足其对不朽的痴迷。腐朽的外表,死寂的内心,这些病态的Necrotic行走在衰败的死亡之地。它们永远在向前蹒跚,无情无义,也永不屈服。
Krasadox剋砂教据点 在崎岖干旱的大漠当中,居住着粗野的Krasadox一族。他们的文化就犹如沙漠环境一样对弱者极为苛刻,膜拜力量而鄙视柔弱。尽管大多数人认为他们粗鲁而野蛮,但他们自己却认为对抗才是最纯粹的尊敬与诚实的表现。自然并不可爱,自然残酷而强硬。既然能砍断绳结,又何苦费力去解开它;既然能摧毁魔盒,自然不用花时间去解谜。Krasadox一族信奉效率至上。
(Krasadox=Crass+dox,“Unrefined Believers” or “Believers in Coarseness”)
Zubhewen斫鄙窟地下城 由一大批地精后裔组成的阵营,这些亚人居住在一个地底世界中。恐怖、混乱与畏惧是它们的盟友,这让它们形成了一种“力量就是正确”的自我信条。
(Zubhewen=Subhuman+Hewn,“Subhuman” or “Rough Fallen Humans”)
Infernals炎焚狱地狱 这个恶魔阵营之所以选择定居在熔岩不停流动的火山地带,只为消除它们对于火焰的无比渴望。烧尽世界,点燃一切,直至毁灭,饥渴不止。而这样做的原因?问这种问题未免太不识风趣了。
Boggish泊蜥泽要塞 在沼泽地的深处,潜藏着冷血蜥蜴人种族Boggish。这个隐秘而独立的派系最具代表性的一点,就是暗中利用各种手段,比如贿赂、绑架、破坏等,从而潜在地影响其他种族。尽管他们很少离开自己的家园,但作为对手还是相当难缠的。
Chimerans奇魔廊 Chimerans是一个远古的世界性阵营,其背景扎根于奇异的镌符之地。据说它们是一场庞大的魔法实验的不幸后裔,这种出身也塑造了它们如今的文化。
850487311

Fanstratics月报#44#2024-10

EvilP 更新于 2024-10-01 16:54:22,共有条回复论坛链接

来源:https://www.fanstratics.com/fstnewsletter43,以下由HeavenK翻译。

  • ​​Fanstratics Troop: Hydra
  • 兵种介绍:九头蛇
  • If there is a true agent of chaos on the Battlefield, it is the Boggish Hydra. Surprisingly fast, despite its absence of legs, the Hydra thrives when surrounded. Possessing five individual heads, this beast can engage multiple Enemies when attacking and defending. Adding to this overwhelming Assault, is the Hydra's natural ability to Poison its targets, lowering their total Health for a few rounds. Few top-tier Troops can occupy and decimate an army's lower rank like this slithering savage. Because the Hydra is well-known mythological creature, numerous artists have explored almost every conceptual and visual avenue. So, when rendering this Troop, there was little to do... other than doing it well. Between Justin and I, the process was smooth, and went something like the following.
    • Me, “Hey, Justin. I need a Hydra. Five snake heads. No legs. Rattle tail.”
    • Justin, “Okay.”
    • Four thumbnails later... me, “I like the extra tails. Green light.”

    For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.

  • 如果说战场上有什么兵种能真正制造混乱,那一定是Boggish的九头蛇。尽管它们没有腿,但是九头蛇却有着惊人的移动力,并且擅于应对包围。这种具有五个头颅的巨兽可以在攻击和反击时对多个敌人造成伤害。而在这无与伦比的攻击之上,九头蛇的天赋还能让目标中毒,并在接下来的几轮中降低对方总血量。没有哪些高级部队能像这个蜿蜒爬行的蛮荒巨兽一样擅长对抗并消灭低级部队了。
  • Fanstratics Question: Will the game include global game stats and achievements?
  • FST问题:游戏会有全局统计数据和成就么?
  • Possibly. I’m not a big fan of 'achievements', but I understand why some people like them. If I implement achievements, it would be a post-release addition.
  • 我个人不喜欢,但理解这种需求,所以成就系统在发售后的补丁中会有的。
  • HoMM3 Question: Is the design for Gog and Magog, in Inferno, derived from the leaders who rebel against Christ in the Bible?
  • H3问题:歌革和玛格的设计是否参考了圣经中反抗基督的领袖?
  • The names 'yes. The visual designs 'no'.
  • 名字参考了,视觉设计没有。
  • Health Update and its impact on FST development
  • 健康问题和对开发进度的影响;
  • For those who do not know, I contracted the Omicron variant of Covid-19 in early November 2022. In mid-January 2023, my aliment progressed into Long Covid or Long Haul Covid. Since then, my symptoms have evolved and changed, but in general, my health has not improved. In truth, it has worsened. Last year, before I was subdued by fatigue, brain fog, chest pain, etc., I managed about one to four hours of work each day. This year, I have managed about one hour of work each day. A keto/carnivore diet, along with semi-regular painkillers, helps minimize my symptoms, but there is no medicinal silver bullet. I don’t know how long this illness will last, but thankfully... I do have family support. Without it, I have no doubt my situation would be dire. As for Fanstratics... development has slowed to a crawl (obviously). I have considered canceling the game, or putting it on indefinite hold, but truthfully... I’d continue working on it in private. So, I’ll keep grinding, and chip away at it as much as my condition allows. At the very least, I will continue publishing the quarterly Newsletter until my stories about Heroes3 development reach a logical conclusion. When those recollections finish, we'll see what happens next.
  • 简单说就是进度放缓,但是还在弄。

    对于那些不知道的人,我在 2022 年 11 月初感染了 Covid-19 的 Omicron 变体。2023 年 1 月中旬,我的病情发展为长期 Covid 或 Long Haul Covid。从那时起,我的症状发生了变化,但总的来说,我的健康状况并没有改善。事实上,情况恶化了。去年,在我被疲劳、脑雾、胸痛等症状压倒之前,我每天工作大约一到四个小时。今年,我每天工作大约一个小时。生酮/肉食饮食,加上半定期止痛药,有助于减轻我的症状,但没有灵丹妙药。我不知道这种病会持续多久,但谢天谢地……我有家人的支持。没有它,我毫不怀疑我的情况会很糟糕。至于 Fanstratics……开发速度已经放慢了(显然)。我曾考虑过取消游戏,或者无限期搁置,但说实话……我会私下继续开发。所以,我会继续努力,在身体状况允许的范围内尽可能地努力。至少,我会继续发布季度通讯,直到我关于《英雄无敌 3》开发的故事有一个合乎逻辑的结论。当这些回忆结束时,我们会看到接下来会发生什么。

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Fanstratics月报#1
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