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英文名中文对应说明
Fanstratics幻思韬Fanstratics其实是Fantasy、Strategy、Tactics(奇幻、策略、战术)的合并简写。
Allegiant忠义军城堡 它是Allegiant:忠诚,忠实而又忠贞。这个人类为主的派系受中世纪骑士和骑士准则启发,在草原上安家。尽管他们种族的寿命不短也不长,但他们是大陆上最古老的文化,而且奇怪的是,他们有忘记古老生活训导的倾向。
Stoutbluds劲醇宗塔楼 Stoutbluds,这是一个矮人阵营,其成员是居住于寒冷山脉上的大型城市中的居民。这些长寿且远视的高贵工匠擅长制作符文神器与钟表机械。整体风格与英雄无敌3的塔楼城类似。其代表性兵种是Hammersmith铁锤工匠。
Thornwood荆木集壁垒 Thornwood阵营源自精灵,其居民以部族城镇的形式,居住在神秘的春之林地中。尽管其他文明大多抗拒自然那无情的生死循环,但Thornwood阵营狂热的拥抱这一思潮。Thornwood阵营的代表是精灵神射手。
Necrotics奈落窠墓园 从生者处汲取的生命之力尤为甜美,特别是当这些力量被用来延缓不可逃避的死亡之时。为了这一目标,残暴的亡灵巫师们创造并操控着大批不死军团,指挥它们吞噬一切,只为满足其对不朽的痴迷。腐朽的外表,死寂的内心,这些病态的Necrotic行走在衰败的死亡之地。它们永远在向前蹒跚,无情无义,也永不屈服。
Krasadox剋砂教据点 在崎岖干旱的大漠当中,居住着粗野的Krasadox一族。他们的文化就犹如沙漠环境一样对弱者极为苛刻,膜拜力量而鄙视柔弱。尽管大多数人认为他们粗鲁而野蛮,但他们自己却认为对抗才是最纯粹的尊敬与诚实的表现。自然并不可爱,自然残酷而强硬。既然能砍断绳结,又何苦费力去解开它;既然能摧毁魔盒,自然不用花时间去解谜。Krasadox一族信奉效率至上。
(Krasadox=Crass+dox,“Unrefined Believers” or “Believers in Coarseness”)
Zubhewen斫鄙窟地下城 由一大批地精后裔组成的阵营,这些亚人居住在一个地底世界中。恐怖、混乱与畏惧是它们的盟友,这让它们形成了一种“力量就是正确”的自我信条。
(Zubhewen=Subhuman+Hewn,“Subhuman” or “Rough Fallen Humans”)
Infernals炎焚狱地狱 这个恶魔阵营之所以选择定居在熔岩不停流动的火山地带,只为消除它们对于火焰的无比渴望。烧尽世界,点燃一切,直至毁灭,饥渴不止。而这样做的原因?问这种问题未免太不识风趣了。
Boggish泊蜥泽要塞 在沼泽地的深处,潜藏着冷血蜥蜴人种族Boggish。这个隐秘而独立的派系最具代表性的一点,就是暗中利用各种手段,比如贿赂、绑架、破坏等,从而潜在地影响其他种族。尽管他们很少离开自己的家园,但作为对手还是相当难缠的。
Chimerans奇魔廊 Chimerans是一个远古的世界性阵营,其背景扎根于奇异的镌符之地。据说它们是一场庞大的魔法实验的不幸后裔,这种出身也塑造了它们如今的文化。
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Fanstratics月报#30#2023-02

EvilP 更新于 2023-02-01 16:09:39,共有条回复论坛链接

来源:https://www.fanstratics.com/fstnewsletter30,以下由HeavenK翻译。

  • ​​Fanstratics Troop: Reaper.
  • 兵种介绍:死神
  • Only the Necrotics enlist a Troop considered to be ‘death incarnate’. Draped in ethereal robes, this skeletal Reaper wields a two-handed scythe and seeks Enemy Troops to 'harvest'. Able to diminish Enemy Troop Health with a cutting assault, the Reaper can also empower itself by 'reaping' the spirits of Enemy Troops upon their death. Its presence discourages enemy armies and creates misery among the living. Unironically, upon its own demise, the Reaper does not leave a corpse. This one turned out to be mildly more challenging than anticipated. While the thumbnails were fine, when it came to the initial rough, the Reaper didn't have enough 'personality'. After a bit of back-and-forth with Justin, he tweaked a few things (head tilt, hand position, scythe position, etc.), and it all came together. It's surprising how a few minor adjustments could have such a significant impact. Justin has managed to survive the holidays. For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.
  • 只有Necrotics的军队中能出现这种被视为是“死亡化身”的兵种。这种身披缥缈长袍的骷髅死神挥舞着双手巨镰,在战场上收割敌人的部队。死神的切割攻击能够削减敌人部队的生命,同时也能从敌人部队的死亡中“吸取”其灵魂并增强自身。它们在战场上的现身便会使敌军丧气,让生者苦痛。
  • HoMM3 Question: I have got to ask, Why has no one ever tried to remake The HOMM 3 with hires graphics and modern Computers in mind?
  • H3问题:为什么没人推出一个更高画质与更先进机型的H3重制版?
  • Well, Ubisoft did make an HD Edition, but I suspect you are asking for a 'true remake'. A 'true remake' would involve recreating the game from top to bottom, much like Blizzard recently did with Diablo 2: Resurrected. Firstly, this would take a considerable amount of time and money. Secondly, what could the ‘remake’ possibly offer you couldn’t already get with the community version of HoMM3? With Fanstratics, I know I can embrace the spirit of the original while delivering something new, different, and more. With a remake, Ubisoft is strictly limited to embracing the original. From a business perspective, if you are charging $40 a copy, it's risky.
  • Ubi出过H3的高清版,不过如果你所说的重制版是类似于暗黑2那种的话,一方面,成本太高;另一方面,重置版不会比现在的社区版有更好的表现。
  • Fanstratics Question: What I didn’t quite like after many years in Heroes 3 the lack number of skills for me and also the lack number of really useful skills. In that way I think Heroes 7 is may be the best from the series.
  • FST问题:我不太喜欢H3那种数量较少并且有用技能更少的设计,更喜欢H7那样的。
  • While I know where you are coming from, for me, as FST’s game designer, this particular subject is a no-win situation. If I maintain the H3 system, people complain, “Not enough useful skills.” If I adopt the H5, H6, or H7 system, people complain, “Too complicated.” In the end, I must remind people, I didn’t design H4, H5, H6, or H7. I designed H3, and I’m making a spiritual successor to H3. So, at this time, my intention is remain relatively close to home.
  • 我作为FST的设计师,这个问题怎么回答都不讨好,如果保留H3的系统,人们会抱怨有用技能太少;如果用H5,6,7的系统,人们又会抱怨太复杂。不过我要提醒大家,我没设计过H4567,我是H3的设计师,而我做的是H3的精神续作,所以FST的系统仍然会接近H3.
  • HoMM3 Recollection: The Game Manual (part 1 of 2).
  • H3拾遗:游戏手册
  • 点击展开长文
Fanstratics月报#29#2023-01
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