Fanstratics月报#44#2024-10
来源:https://www.fanstratics.com/fstnewsletter43,以下由HeavenK翻译。
- Fanstratics Troop: Hydra
- 兵种介绍:九头蛇
- If there is a true agent of chaos on the Battlefield, it is the Boggish Hydra. Surprisingly fast, despite its absence of legs, the Hydra thrives when surrounded. Possessing five individual heads, this beast can engage multiple Enemies when attacking and defending. Adding to this overwhelming Assault, is the Hydra's natural ability to Poison its targets, lowering their total Health for a few rounds. Few top-tier Troops can occupy and decimate an army's lower rank like this slithering savage. Because the Hydra is well-known mythological creature, numerous artists have explored almost every conceptual and visual avenue. So, when rendering this Troop, there was little to do... other than doing it well. Between Justin and I, the process was smooth, and went something like the following.
- Me, “Hey, Justin. I need a Hydra. Five snake heads. No legs. Rattle tail.”
- Justin, “Okay.”
- Four thumbnails later... me, “I like the extra tails. Green light.”
For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.
- 如果说战场上有什么兵种能真正制造混乱,那一定是Boggish的九头蛇。尽管它们没有腿,但是九头蛇却有着惊人的移动力,并且擅于应对包围。这种具有五个头颅的巨兽可以在攻击和反击时对多个敌人造成伤害。而在这无与伦比的攻击之上,九头蛇的天赋还能让目标中毒,并在接下来的几轮中降低对方总血量。没有哪些高级部队能像这个蜿蜒爬行的蛮荒巨兽一样擅长对抗并消灭低级部队了。
- Fanstratics Question: Will the game include global game stats and achievements?
- FST问题:游戏会有全局统计数据和成就么?
- Possibly. I’m not a big fan of 'achievements', but I understand why some people like them. If I implement achievements, it would be a post-release addition.
- 我个人不喜欢,但理解这种需求,所以成就系统在发售后的补丁中会有的。
- HoMM3 Question: Is the design for Gog and Magog, in Inferno, derived from the leaders who rebel against Christ in the Bible?
- H3问题:歌革和玛格的设计是否参考了圣经中反抗基督的领袖?
- The names 'yes. The visual designs 'no'.
- 名字参考了,视觉设计没有。
- Health Update and its impact on FST development
- 健康问题和对开发进度的影响;
- For those who do not know, I contracted the Omicron variant of Covid-19 in early November 2022. In mid-January 2023, my aliment progressed into Long Covid or Long Haul Covid. Since then, my symptoms have evolved and changed, but in general, my health has not improved. In truth, it has worsened. Last year, before I was subdued by fatigue, brain fog, chest pain, etc., I managed about one to four hours of work each day. This year, I have managed about one hour of work each day. A keto/carnivore diet, along with semi-regular painkillers, helps minimize my symptoms, but there is no medicinal silver bullet. I don’t know how long this illness will last, but thankfully... I do have family support. Without it, I have no doubt my situation would be dire. As for Fanstratics... development has slowed to a crawl (obviously). I have considered canceling the game, or putting it on indefinite hold, but truthfully... I’d continue working on it in private. So, I’ll keep grinding, and chip away at it as much as my condition allows. At the very least, I will continue publishing the quarterly Newsletter until my stories about Heroes3 development reach a logical conclusion. When those recollections finish, we'll see what happens next.
- 简单说就是进度放缓,但是还在弄。
对于那些不知道的人,我在 2022 年 11 月初感染了 Covid-19 的 Omicron 变体。2023 年 1 月中旬,我的病情发展为长期 Covid 或 Long Haul Covid。从那时起,我的症状发生了变化,但总的来说,我的健康状况并没有改善。事实上,情况恶化了。去年,在我被疲劳、脑雾、胸痛等症状压倒之前,我每天工作大约一到四个小时。今年,我每天工作大约一个小时。生酮/肉食饮食,加上半定期止痛药,有助于减轻我的症状,但没有灵丹妙药。我不知道这种病会持续多久,但谢天谢地……我有家人的支持。没有它,我毫不怀疑我的情况会很糟糕。至于 Fanstratics……开发速度已经放慢了(显然)。我曾考虑过取消游戏,或者无限期搁置,但说实话……我会私下继续开发。所以,我会继续努力,在身体状况允许的范围内尽可能地努力。至少,我会继续发布季度通讯,直到我关于《英雄无敌 3》开发的故事有一个合乎逻辑的结论。当这些回忆结束时,我们会看到接下来会发生什么。