奇迹时代4
弗朗特之门
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Fanstratics月报#22#2022-06

EvilP 更新于 2022-06-01 18:18

来源:https://www.fanstratics.com/fstnewsletter22,以下由HeavenK翻译。

  • ​Fanstratics Troop: Vulturian Scavenger.
  • 兵种介绍:食腐秃鹫
  • Amongst the Krasadox, Vulturians are frequently looked upon with distain. Despite their vital role on the battlefield, their ‘light’ nature and cowardly ‘bleed tactics’, make them dissimilar. Add to this, their ability to scavenge Energy from both Allied and Enemy corpses, and you have a Battlefield efficient Troop who benefits from indirect conflict. Originally, a different ‘bird-like’ Troop was planned for this month. When Justin emailed his first rough, in my opinion, I thought it looked less like the target Troop, and more like the Vulturian. So, I asked Justin to ignore the original plan, and push the concept toward the Vulturian. When the second rough was delivered, I was expecting an ‘adjustment’ to the original rough, but Justin sent an entirely new... but spot on concept. It made me smile. For those of you who want to see Justin actually create the drawing, you can always watch a VOD of his Twitch stream.
  • ​在Krasadox中,秃鹫常常被人看不起。尽管它们在战场上扮演了重要的角色,但懦夫般的本性与放血战术让它们与众不同。此外,它们能从死去盟友或是敌人的尸体中汲取能量,这就让你获得了一种能间接从冲突中得到高收益的兵种。
  • HoMM3 Question: I was wondering what you think of Ubisoft's decision to make that "HD" edition of Heroes III. It's so weird because that HD mod which was available for free and made it possible to Play the original game in 4K (or any resolution) was around for years before then. I just remember seeing that video from Ubisoft of an artist who painstakingly painted over every single sprite to make it "HD". And I thought...yeah... were they trying to cash in on nostalgia or why did they decide to put it out there? It's subpar to the original in every way from what I understand.
  • ​英雄无敌3问题:你对育碧的HD版怎么看?
  • This is pure speculation on my part, but I suspect, behind the scenes, HoMM3 was continuing to sell well, as evidenced by its presence on GOG. As I write this, it is #1 on their all-time bestsellers list, competing with Cyberpunk 2077 and Witcher 3. As with a lot of ‘remasters’, there is a new and pre-existing audience who continues to play the original, but doing so requires jumping through a number of technical hoops. In most ‘remasters’, the goal is to overhaul the graphics, eliminate any technical hurdles, and target new platforms. Emphasis on the third point... ‘target new platforms’. In my personal opinion, while HoMM3 HD was positioned as a ‘remaster’, I suspect it was really an ‘enhanced’ port made for the Apple iPad. This would go a long way to explaining Ubisoft’s approach; keep costs low, set a new price point ($15), don’t take any creative risks, and target the HoMM3 fans with Apple iPads. Ultimately the PC HoMM3 community, for the most part, didn’t need the HD edition, but truthfully... I doubt they were the target audience. They were merely ‘bonus sales’.
  • 个人观点,因为H3还能卖,所以育碧想推出些其他版本比如iPad版。
  • Fanstratics Question: How many heroes will there be for each faction?
  • FST问题:每个阵营会有多少个英雄?
  • I expect the number will be the similar to HoMM3, with each faction having at least 16 Heroes.
  • 和H3类似,至少16个。
  • Fanstratics Question: Will the Necrotics have a Death Rider?
  • FST问题:会有死亡骑士么?
  • Yes and no. For FST, the Necrotics do have a horse mounted ‘knight’ troop, but it’s not the literal Black Knight / Dread Knight from HoMM3. It’s something... else.
  • 有也没有,会有类似的骑兵型亡灵单位,但不会是H3的暗黑骑士/恐怖骑士。
  • HoMM3 Recollection: Origin Story, part 1 of 2.
  • 拾遗: 个人游戏心路
  • 点击展开长文
  • Is there a release date on the game?
  • 游戏发售时期?
  • Truthfully, if the project was fully funded, I could give a general target date, but this is simply not the case. Many elements need to fall into place before I can give a relatively firm release window, and there more opportunities for things to fail, than there are opportunities for things to succeed. What if critical personnel leave the project? What if the crowd funding campaign fails? What if a pandemic sweeps across the globe? I know fans don’t want to hear this answer, but at this stage, the best I can say is, “Look at games like Bloodstained Ritual of the Night, Cuphead, Stardew Valley, and Valheim. You’ll find a general answer in their collective development lengths.”
  • 还没定,毕竟小作坊不确定性多。(注:看过征服之歌的体量后,我个人对FST的前景更加不看好了,这么久了连个截图都没,你这体量啥时候才能做的出来,体量小了又满足不了某些人)
  • If the project becomes a success, are you planning on expanding on your universe, by adding spinoff games (maybe something similar to Might and Magic RPG games, although they are older than Heroes)?
  • 如果游戏大卖,会有其他扩展游戏么,就像当年魔法门和英雄无敌那样?
  • There at least three other game genres I would like to explore. No promises, but a Fanstratics RPG, in one form or another, would be a logical move.
  • 我至少对三个游戏类型方向感兴趣,但是无法做出任何承诺,不过如果可能首先会做个FST世界的RPG。
  • Can you describe for us in a few words how it was like working on Heroes of Might and Magic 3?
  • 开发英雄无敌3时有什么感受?
  • Developing HoMM3 was a relatively intense, 18-month experience, with a collection of good team leads who weren’t satisfied with the existing state of affairs at New World Computing. It was unfortunate it didn’t last, but in hindsight, I tend to forget the negative aspects, and think only of the positive result.
  • ​​时间有点紧,但是能和优秀组员一起感觉很充实。
卡戎 回复于 2022-06-01 21:55:
看不出这游戏有任何大卖的可能(如果出得来的话)
邪翼 回复于 2022-06-01 20:47:
塞勒斯 发表于 2022-6-1 18:53

 肉翼抱怨FST相比SOC的冗长开发周期,这才看清这制作组的真面目。这不显然么。正如我一直说的,一个中途跑路 ...
 我本来也不是怎么看好啊,只是一般不表态而已。。
 现在只是已经到了不吐槽不快的程度而已。。。
 喜欢更这个纯粹是喜欢原画的画风。。。
塞勒斯 回复于 2022-06-01 18:53:

 肉翼抱怨FST相比SOC的冗长开发周期,这才看清这制作组的真面目。这不显然么。正如我一直说的,一个中途跑路搞金融、炒汇失败又回来撤大旗的人搞的项目,能不能拿出像样的作品已经不重要了。内少骗几个新老员工卖命,外少讹一笔你们这些凯子的众筹和融资,就算菩萨开眼了。
 这就很那种身上带了一堆政治正确BUFF的独立游戏制作人一样,还没做出东西,先跟你谈设想,谈理想,谈未来,谈主义,最后拿出一泡屎来,说不定还会骂你不支持这堆shit就是否定了他的精神理想,是十恶不赦呢。


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