奇迹时代4
弗朗特之门
Fanstratics
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弗朗特之门 § 介绍#w48#骨龙

EvilP 更新于 2023-09-11 15:16:41,共有条回复论坛链接
骨龙 7兵种等级7 枯萎龙
20攻击力21
19防御力19
31~56伤害35~56
物理伤害类型物理
140生命160
16速度16
三格兵体形三格兵
N/A弹药N/A
N/A士气N/A
0%暴击率0%
经验
量分
2000金币/1魂晶 × 4/周 - 8000金/周产量价格2350金币/2魂晶 × 4/周 - 9400金/周
未眠者:『被动能力』,不可被治疗和复活,受到治疗与复活效果影响会损失对应生命值,不受士气影响,受到神圣以外的伤害的降低10%。
堕落重组:『被动能力』,骨龙在死亡后会以一半数量复活一次。
技能未眠者。堕落重组。
凋零之息:『被动能力』,受到枯萎龙伤害的目标士气-8,攻击力和防御力-5,速度-4,持续3回合。

死亡大军的统帅曾经非常苦恼于如何对抗那些巨大的战争机器或生物。直到一位死灵法师大胆的旅行到了弗朗特世界的西方尽头——龙墓。百年后,龙墓旁已经建立了一座历史悠久的大墓园,死龙城。骨龙在那之后诞生了,虽然比不上活着的巨龙更有力量,更聪明。但骨龙也从不知恐惧,被击碎也能通过死灵法师的力量复原。就连巨龙看到这些异型也会对死灵法师邪恶的计划感到恶寒。

在漫长的死亡势力战争历史中,骨龙已经渐渐无法满足未眠者将领们的需求了。骨龙尽管强大而又让敌人恐惧,但在于巨型生物的对碰中,只有骨架和幽魂两种元素的骨龙仍然算不上稳定的结构。于是,这些骨架上包裹上一层漆黑,内部充斥着暗绿色的幽冥琼浆,那些琼浆有些不可控地从骨架的缝隙和眼眶里外泄。枯萎龙应运而生,这种巨龙由于死亡元素的不稳定,会在骨架的某些地方长出一小点皮肉,并且,一旦被这种枯萎龙触碰,活物的身体将迅速衰老,濒临灭亡。

设计者点评:骨龙是一种非常强大而快速的兵种,尽管它们不会飞行,并且在同级的兵种中造价相当便宜。但两条生命使得它们在决战中非常坚韧,并且被枯萎龙击中的单位属性大减,如果在一场战斗中,有大部分兵种都被枯萎龙腐蚀过,那恐怕这样的军队难以抵御未眠者大军的侵袭。

弗朗特之门 § 介绍#w47#FAQ

EvilP 更新于 2023-09-04 00:00:43,共有条回复论坛链接
  • 《弗朗特之门》中的地形都会在哪些地方产生影响?
  • 和经典一样,《弗朗特之门》中战略地图的地形在进入战斗时会切换到对应的战场。不同的地形会生成不同形状的障碍物。除了战略地图不同势力的领主在移动力上会受到不同程度的影响之外,在战斗中暂时没有影响。
  • 是否可以做一个中立生物,它会根据加入的阵营切换形态。比如跟华世领主就是阴阳属性,跟着圣堂就与圣光相关呢?
  • 这种中立生物的设计十分酷,我们在计划中也有一个会根据情况改变不同升级形态的强力兵种,希望正式版中能和大家见面。
  • 《弗朗特之门》中的攻城和守城与英雄无敌系列中相比有什么创新或不同吗?
  • 在守城方面,《弗朗特之门》依旧传承了城墙、箭塔、不同种族不同效果的护城河的守城模式。但在攻城方面,不同种族会有几乎完全不同的策略和解决方案,不是每一个攻城单位都必须靠一次次投石将城墙慢慢拆毁。尤其是有一位死亡阵营的领主,他的特性就是攻城时会拆毁对方所有城墙。所以在《弗朗特之门》中还是存在着各式各样的攻城方式。
  • 《弗朗特之门》中有借机攻击吗?
  • 借机攻击对于许多远程单位来说几乎是灾难性的,我们并没有设计。但是这个优秀的战棋效果很可能会被给予某个生物作为特技。
  • 《弗朗特之门》的经济系统是否将比英雄无敌系列更加复杂?经济的来源和支出是否更加多样?市场的功能仅限于交易资源,还是能买卖宝物,或可以进行投资和回报?
  • 首先,在《弗朗特之门》中经济的支出由于神谕的出现,一定会变得更加多样,并且在大后期为了获取八级兵种,大量国库中的黄金也能得到消耗。每个城镇的市场都能购买宝物,但暂时不能出售宝物。待更多测试后,也许会增加投资选项。

Fanstratics月报#37#2023-09

EvilP 更新于 2023-09-01 18:09:50,共有条回复论坛链接

来源:https://www.fanstratics.com/fstnewsletter37,以下由HeavenK翻译。

  • ​​Fanstratics Troop: Gargoyle.
  • 兵种介绍:石像鬼
  • Born of the Stoutblud's unique variation of arcane arts, the Gargoyle is ultimately... a golem. Expertly carved from specially quarried stone, the Gargoyle's authors crafted its visual appearance from a creative amalgamation of contrary influences. Across its surface, the Gargoyle is etched with numerous runic inscriptions, giving it 'life' while codifying its behavior. Additionally, their rugged stone structure and mysterious arcane essence give them many natural immunities and, occasionally... the ability to imbue their Allies with magical resistances. I’ve mentioned this before, but conceptualizing stereotypical fantasy creatures can be more difficult than rendering original creations. Such is the case with a Gargoyle. After a quick page of exceptional thumbnails, Justin worked through two rounds of roughs and produce a big, bulky, magically animated, golem-like Gargoyle. Good stuff. For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.
  • 由Stoutblud的独特奥术技艺所创造的石像鬼本质上仍是一尊魔像。特殊的石材配上专业地雕刻,石像鬼的制作者在雕刻其外表时创造性地整合了相反的要素。石像鬼的表面刻印了许多符文,在赋予其生命的同时也对其行动进行编程。此外,石像鬼坚硬的岩石结构与神秘奥术精华给予其许多天然免疫效果,甚至有时还能让盟友也具备一定的法术抗性。
  • Fanstratics Question: I have a question (or suggestion if you will) though. In my opinion, the biggest problem with the Heroes franchise (and similar games) is the lack of things to do during the opponent's turn - especially when playing online multiplayer. This results in lots of waiting time, if, for instance, the opponent has a long battle. It is a problem I have thought a bit about, and other turn-based or semi-turn-based games struggle with (or have found solutions for). Solutions could maybe be simultaneous turns (which would probably only work until players meet each other - due to the nature of the game) or maybe that other players can play the battles as the AI. I'm sure other games have other solutions to the problem. I hope this is something that you will look into for your game.
  • FST问题:有一个问题或者说是建议,英雄无敌类游戏的一大问题就是对手回合时无事可做,我觉得这是你的游戏需要解决的问题之一。
  • I know where you are coming from. Minutes feel like hours when you are waiting for another player to complete their turn. Limited simultaneous turns and unlimited simultaneous turns are something I'm strongly considering. I am also looking at something more radical, but it needs testing. We'll see.
  • 有限同步回合与无限同步回合都是目前我比较赞同的,同时也想过更激进的方法,不过还需要更多测试。
  • HoMM3 Question: I have a small question to you regarding your past as HoMM3 designer and hope it won't be overbearing. There is an Inferno hero named Zydar. His class is Heretic. In the manual his race is stated to be Efreet. His bio in the game reads: "When Zydar isn't in the field leading troops, he is studying new ways to increase the potency of his spells. While not the greatest of mages, he certainly shows more promise than any of his demon-kin." His stated race is Efreet, him having horns also fits that description (another Efreets, like Octavia, have them as well), but due to the "his demon-kin" part some people assure Zydar is a Kreegan or some other type of demon. Then again, "demon-kin" may refer to Eeofol Inferno creatures in general. And Efreeti are part of those and can be described as demonic, just like Kreegan, Gogs, etc. There's also the loading screen image in HoMM vanilla, where an archangel battles a person that looks to be Zydar. And the latter has a similar sort of "fire wave" in the lower half of his body that Efreeti have. Would be nice to hear your stance on that.
  • H3问题:地狱城的英雄泽达在手册中的种族是火精灵,但在其介绍中又提到“他的恶魔同族”。那么问题来了,火精灵也是克林根人或是其他类型的恶魔么?还是说“恶魔同族”代指的是所有伊芙地狱的生物?
  • When I crafted the various 'factions' in HoMM3, I thought of them more as 'cultures', not as 'races’. I suspect this is my ‘Americanness’ showing through in my work. For instance, in the USA, you have regional cultures such as... New England, Rust Belt, Deep South, Midwest, Rocky Mountains, etc. Each 'culture' is comprised of people from various ethnic and religious backgrounds, but with a shared regional culture. Perhaps the most noteworthy comparison is the New York region versus the SoCal region. Both are similar regarding their ethnic and religious composition, but culturally... they couldn't be farther apart. With this in mind, I always considered the Efreets 'demonic', but not necessarily Kreegan. Hope this answers your question.
  • H3的“种族”其实更偏向于“文化”,所以火精灵也是“恶魔的”,但并不一定是克林根人。
  • HoMM3 Recollection: Demo Map and Map Makers (part 1 of 2).
  • H3拾遗:测试地图和地图制作者
  • 点击展开长文
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