Fanstratics月报#23#2022-07
EvilP 更新于 2022-07-01 16:07
来源:https://www.fanstratics.com/fstnewsletter23,以下由HeavenK翻译。
- Fanstratics Troop: Goblin.
- 兵种介绍:地精
- Goblins are dumb, vicious... and feared. What they lack in brains or stature, they compensate with a gleeful, rabid, reckless application of violence. Quick tempered and fueled by rage, they become more dangerous as a battle persists, and when accumulated in number, they become foundational to Zubhewen strength. For Justin, this task was ‘easy mode’... one rough, one render. In my personal opinion, this Goblin encapsulates everything Justin does to artistically define Fanstratics. :-) . For those of you who want to see Justin actually create the drawing, you can always watch a VOD of his Twitch stream.
- 地精沉默、凶残,令人畏惧。它们智力与身高上的欠缺,都被它们以愉悦、激烈、鲁莽的暴力所弥补。头脑发热、被愤怒所驱使的地精会随着战斗的持续而变得更加危险,加之积累起来的数量,让其成为Zubhewen势力的基石。
- HoMM3 Question: How were the backgrounds for each city made? Was it all hand painted or was it 3D models? Always wondered that. They still look amazing today - assuming one uses that Russian HD mod that makes everything razor sharp.
- 英雄无敌3问题:城镇背景是手绘还是3D建模?
- At the time, in HoMM3, the cityscapes were made in 3D using 3D Studio Max, then the individual pieces were captured as 2D sprite images for the GUI. So, yes, the source imagery was all 3D models.
- 城镇背景是3D的,使用的是3D Studio Max做的,在此基础上每张画则是GUI的2D绘图。所以源图像是全3D模型。(部分游戏美工术语不能确定)
- Fanstratics Question: Do you have a map of the world? Or at least tell us how it will look approximately.
- FST问题:有世界地图么?
- Months ago, I rendered a first draft ‘map of the world’, but I wasn’t happy with it. How factions relate to one another geographically, is somewhat story sensitive, and the fine details of the overall story have yet to be finalized. When the time is right, I will tackle it again, but I suspect this will not occur until after the crowd funding campaign.
- 几个月前有个初版草图,不过我还不甚满意。之后会继续补充细节,不过不会在近期放出。
- HoMM3 Recollection: Origin Story, part 2 of 2.
- 拾遗: 个人游戏心路