英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Sat, 22 Feb 2025 08:42:35 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#兵种介绍#Locust http://www.heroworld.net/news.php?id=1859 http://www.heroworld.net/news.php?id=1859 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426521 hoe Thu, 20 Feb 2025 16:41:34 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250221.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>恶蝗<br>Locust</div> <div>滋长恶蝗<br>Overgrown Locust</div> <div>收割恶蝗<br>Harvester Locust</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Locust.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_OvergrownLocust.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_HarvesterLocust.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="攻击两次(Double Strike)" data-description="<p>攻击两次。</p><p class=eo>Double Strike.</p>">『攻击两次』</span><span class="bold" data-width="400" data-title="采集/收割(Harvest)" data-description="<p>采集</p><p class=eo>Harvest</p>">『采集/收割』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="攻击两次(Double Strike)" data-description="<p>攻击两次。</p><p class=eo>Double Strike.</p>">『攻击两次』</span><span class="bold" data-width="400" data-title="招架(Parry)" data-description="<p>可以在敌人攻击前进行反击。</p><p class=eo>Counterattacks before the enemy&apos;s attack lands.</p>">『招架』</span><span class="bold" data-width="400" data-title="虫群意识:巢穴守护者(Hivemind: Nest Protector)" data-description="<p>战斗开始时,队伍中每有一个其他独特种类的虫巢单位,防御力+1。</p><p class=eo>At the start of battle, gains +1 Attack for each other unique Hive unit in the army.</p>">『虫群意识:巢穴守护者』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="攻击两次(Double Strike)" data-description="<p>攻击两次。</p><p class=eo>Double Strike.</p>">『攻击两次』</span><span class="bold" data-width="400" data-title="采集/收割(Harvest)" data-description="<p>采集</p><p class=eo>Harvest</p>">『采集/收割』</span><span class="bold" data-width="400" data-title="虫群思维:先锋(Hivemind: Vanguard)" data-description="<p>战斗开始时,队伍中每有一个其他独特种类的虫巢单位,攻击力+1。</p><p class=eo>At the start of battle, gains +1 Attack for each other unique Hive unit in the army.</p>">『虫群思维:先锋』</span></td> </tr> <tr> <td colspan="2">近战兵种</td> <td colspan="3">近战兵种</td> <td colspan="2">近战兵种</td> </tr> <tr> <td class="OEUnitAttr">等级</td> <td>2</td> <td class="OEUnitAttr"></td> <td></td> <td rowspan="9" colspan="3" class="al OEAbilityBlocks"></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>10</td> <td class="green">14</td> <td>10</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>5</td> <td>5</td> <td class="green">8</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>4</td> <td class="green">6</td> <td>4</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>2~4</td> <td class="green">2~5</td> <td class="green">4~4</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>5</td> <td>5</td> <td class="green">6</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>5</td> <td class="green">6</td> <td class="green">6</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>0</td> <td>0</td> <td>0</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>Locusts serve as the Hive&apos;s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.</p>">恶蝗的职责是充当虫巢的基本工蜂,负责运送资源、建造建筑,并携带它们所吞噬的精华以作进一步利用。</p> <p data-width="400" data-title="" data-description="<p class=italic>Sometimes, a Locust is imbued with so much demonic essence that it becomes highly aware of its surroundings. These overgrown drones are deployed after ravaging gnats to prepare the Hive&apos;s prey for harvest and eliminate anyone still resisting.</p>">有时,一只恶蝗会被注大量的恶魔精华,从而让它对周围环境有高度的感知能力。这些过度生长的工蜂会被部署在蚊蚋劫掠者之后,为虫巢收割猎物做准备,并消灭任何仍在抵抗的人。</p> <p data-width="400" data-title="" data-description="<p class=italic>While common locusts are the builders, harvesters are the Hive&apos;s “foragers”. These specialised drones scour the raid for resources, processing as much as they can to fuel the Hive&apos;s needs.</p>">普通恶蝗是建造者,而收割者则是虫巢的“采集者”。这些特殊的工蜂在劫掠中搜寻资源,尽可能多地处理这些资源,以满足虫巢的需求。</p> </td></tr> </tbody> </table></div> 上古纪元#英雄介绍#Groo http://www.heroworld.net/news.php?id=1858 http://www.heroworld.net/news.php?id=1858 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426518 hoe Tue, 18 Feb 2025 16:16:13 GMT <div style="width:640px;"><h3>咕噜 - Groo</h3> <h4>虫巢传令官 - Hive Herald</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Hive_Groo.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Groo"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Hive_Groo.webp" alt="heroSpotlight Groo" class="fr noshadow"></a> <p class="eo">Gronk the Fourteenth was born an heir to a dwarven clan, yet his life was anything but the rigorous upbringing expected of a future leader. His parents, blinded by their devotion to their child, obsessively sheltered him from hardship. No burden was ever his to bear. Servants dressed him, advisors talked for him, and the mere idea of discomfort was whisked away. While others hardened in the forge of duty, Gronk remained soft, untouched by toil or expectations. By the time his parents passed, leaving him the clan’s legacy, he had neither the will nor the skill to wield it.</p> <p>格隆克十四世生来就是矮人氏族的继承人,但他的生活却与未来领袖所期望的严格教养截然不同。他的父母对孩子的爱蒙蔽了双眼,执着地保护他免受苦难。他从不需要承受任何负担。仆人为他穿衣,顾问为他说话,不适的想法被一扫而光。当其他人在职责的磨砺中变得坚强时,格隆克却依然软弱,不受辛劳或期望的影响。当他的父母去世,将氏族的遗产留给他时,他既没有意愿也没有能力去运用它。</p> <p class="eo">When the Song sounded in Garrote Gorge, he heard an invitation — a promise of purpose without effort, of community that would serve him knowledge, victories, and wealth on a platter. Gronk was looking for a cocoon that would feel the same way as it felt before, the favour of the Hive queens’ themselves. Charming as he was, they welcomed him with open arms.</p> <p>当歌声在加洛特峡谷响起时,他听到了一个邀请——一个不费吹灰之力就能实现目标的承诺,一个将知识、胜利和财富奉上的团体。格隆克正在寻找一个与过往生活一样的避风港,而虫巢女王的青睐便正是其所想要的,虫巢也张开双臂欢迎像他这样富有魅力之人。</p> <p class="eo">But Hive queens do not love as humans or dwarves do. Their affection was a transformation. His body morphed into a larval form, his mind sharpened, allowing him to relay orders even to the most defiant queens and their nests. Now, Groo barely remembers who he was. He is just slightly more than a pulsing mass carried by his favourite Hive mother, twitching and gurgling in contentment. And when he speaks, he mutters: “Groo! Groo!”</p> <p>但是虫巢女王的爱不像人类或矮人那样,她们的爱是一种转化。他的身体变成了幼虫形态,他的头脑变得敏锐,使他能够向最叛逆的女王和它们的巢穴传达命令。现在,咕噜几乎不记得他是谁了。他只不过是他最喜欢的虫巢母亲怀里的一团脉动的物质,心满意足地抽搐着、咯咯地笑着。当他说话时,他会喃喃自语:“咕噜!咕噜!”</p> <p class="eo">SPECIALIZATION: The Son of All Mothers: Hive Queens growth in your cities increases. Under his command, Hive Queens gain extra Speed, Initiative, and HP Their Attack and Defence increases with the hero&apos;s level, while enemy Hive Queens lose an equal amount of Attack and I Defence.</p> <p><span class="acc">英雄特长:</span><span class="blue">诸母之子</span> - 你的城市中的虫巢女王产量增加。在它的指挥下,虫巢女王获得额外的速度、主动性和生命值。她们的攻击和防御随着英雄等级的提高而增加,而敌方虫巢女王则失去同等数量的攻击和防御。</p></div> 上古纪元#兵种介绍#Gnat http://www.heroworld.net/news.php?id=1857 http://www.heroworld.net/news.php?id=1857 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426516 hoe Mon, 17 Feb 2025 16:16:13 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250218.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>蚊蚋<br>Gnat</div> <div>蚊蚋看守者<br>Warden Gnat</div> <div>蚊蚋劫掠者<br>Ravager Gnat</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Gnat.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_WardenGnat.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_RavagerGnat.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="推翻强者!(Topple the Strong!)" data-description="<p>目标敌军的等级越高,对其造成的伤害就越大:即便是巨人也可能被最小的石子击倒!</p><p class=eo>The higher the target&apos;s tier, the more damage this creature deals to it: even giants may fall to the smallest of pebbles!</p>">『推翻强者!』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="推翻强者!(Topple the Strong!)" data-description="<p>目标敌军的等级越高,对其造成的伤害就越大:即便是巨人也可能被最小的石子击倒!</p><p class=eo>The higher the target&apos;s tier, the more damage this creature deals to it: even giants may fall to the smallest of pebbles!</p>">『推翻强者!』</span><span class="bold" data-width="400" data-title="虫群意识:巢穴守护者(Hivemind: Nest Protector)" data-description="<p>战斗开始时,队伍中每有一个其他独特种类的虫巢单位,防御力+1。</p><p class=eo>At the start of battle, gains +1 Attack for each other unique Hive unit in the army.</p>">『虫群意识:巢穴守护者』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="推翻强者!(Topple the Strong!)" data-description="<p>目标敌军的等级越高,对其造成的伤害就越大:即便是巨人也可能被最小的石子击倒!</p><p class=eo>The higher the target&apos;s tier, the more damage this creature deals to it: even giants may fall to the smallest of pebbles!</p>">『推翻强者!』</span><span class="bold" data-width="400" data-title="虫群思维:先锋(Hivemind: Vanguard)" data-description="<p>战斗开始时,队伍中每有一个其他独特种类的虫巢单位,攻击力+1。</p><p class=eo>At the start of battle, gains +1 Attack for each other unique Hive unit in the army.</p>">『虫群思维:先锋』</span></td> </tr> <tr> <td colspan="2">长攻距</td> <td colspan="3">长攻距</td> <td colspan="2">长攻距</td> </tr> <tr> <td class="OEUnitAttr">等级</td> <td>1</td> <td class="OEUnitAttr"></td> <td></td> <td rowspan="9" colspan="3" class="al OEAbilityBlocks"></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>7</td> <td>7</td> <td>7</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>3</td> <td class="green">4</td> <td class="green">6</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>3</td> <td class="green">6</td> <td>3</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>2~2</td> <td class="green">2~3</td> <td>2~2</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>3</td> <td class="green">4</td> <td class="green">5</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>2</td> <td class="green">3</td> <td class="green">4</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>0</td> <td>0</td> <td>0</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>Mutated to serve as the Hive&apos;s footsoldiers, gnats are remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they function as scouts, distractions for more significant Hive members, and, in great numbers, a devastating swarm.</p>">蚊蚋(ruì)是曾在铁砂沙漠中游荡的巨型蚊蝇的残余,如今已变异成为虫巢的步兵。它们动作敏捷且令人厌烦,通常充当侦察兵、或者作为炮灰为更重要的虫巢成员吸引火力,当它们数量众多时,也能形成毁灭性的虫群。</p> <p data-width="400" data-title="" data-description="<p class=italic>When the need arises, warden gnats are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay.</p>">如有需要,虫巢会派出蚊蚋看守者,为袭击附近定居点的虫群提供护卫。它们的任务只有一个,就是依靠庞大的数量来阻挡敌人的援军。</p> <p data-width="400" data-title="" data-description="<p class=italic>Gnats evolve into ravagers for the sole purpose of sowing chaos and disorder among defenders. Their mandibles prove especially deadly against those, who underestimate their vicious strikes.</p>">蚊蚋会进化成劫掠者,其唯一目的就是在防御者中播撒混乱与无序。它们的上颚对那些低估其凶狠攻击的人特别致命。</p> </td></tr> </tbody> </table></div> 上古纪元#虫巢势力全揭晓 http://www.heroworld.net/news.php?id=1856 http://www.heroworld.net/news.php?id=1856 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426512 hoe Fri, 14 Feb 2025 17:24:09 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1SuKTerEhC"></div> <img src="http://heroworld.gamerhome.com/screenshot/hoe/20250215-01.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1SuKTerEhC/">bilibili</a>,<a href="https://www.youtube.com/watch?v=JudpRh6qXbs">youtube</a></h3> <table class="oetablea" rel="thf" id="oeTroopTable"> <thead class="bold acc"><tr><th>名称</th><th>生命值</th><th>攻击力</th><th>防御力</th><th>伤害</th><th>速度</th><th>主动性</th><th>士气</th><th>幸运</th></tr></thead> <tbody> <tr data-tier="All-1" data-faction="All-Hive"> <td class="">火幼虫</td> <td class="">9</td> <td class="">7</td> <td class="">3</td> <td class="">3~3</td> <td class="">3</td> <td class="">4</td> <td class="">1</td> <td class="">0</td> </tr> <tr data-tier="All-1" data-faction="All-Hive"> <td class="">蚊蚋</td> <td class="">7</td> <td class="">3</td> <td class="">3</td> <td class="">2~2</td> <td class="">3</td> <td class="">2</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-1" data-faction="All-Hive"> <td class="">蚊蚋看守者</td> <td class="">7</td> <td class="">4</td> <td class="">6</td> <td class="">2~3</td> <td class="">4</td> <td class="">3</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-1" data-faction="All-Hive"> <td class="">蚊蚋劫掠者</td> <td class="">7</td> <td class="">6</td> <td class="">3</td> <td class="">2~2</td> <td class="">5</td> <td class="">4</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-2" data-faction="All-Hive"> <td class="">恶蝗</td> <td class="">10</td> <td class="">5</td> <td class="">4</td> <td class="">2~4</td> <td class="">5</td> <td class="">5</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-2" data-faction="All-Hive"> <td class="">滋长恶蝗</td> <td class="">14</td> <td class="">5</td> <td class="">6</td> <td class="">2~5</td> <td class="">5</td> <td class="">6</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-2" data-faction="All-Hive"> <td class="">收割恶蝗</td> <td class="">10</td> <td class="">8</td> <td class="">4</td> <td class="">4~4</td> <td class="">6</td> <td class="">6</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-3" data-faction="All-Hive"> <td class="">大黄蜂</td> <td class="">16</td> <td class="">8</td> <td class="">10</td> <td class="">4~8</td> <td class="">5</td> <td class="">8</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-3" data-faction="All-Hive"> <td class="">咏唱蜂</td> <td class="">20</td> <td class="">8</td> <td class="">10</td> <td class="">4~8</td> <td class="">7</td> <td class="">9</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-3" data-faction="All-Hive"> <td class="">毒刺蜂</td> <td class="">16</td> <td class="">8</td> <td class="">10</td> <td class="">4~8</td> <td class="">6</td> <td class="">8</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-4" data-faction="All-Hive"> <td class="">螳螂</td> <td class="">50</td> <td class="">10</td> <td class="">10</td> <td class="">8~10</td> <td class="">3</td> <td class="">5</td> <td class="">1</td> <td class="">1</td> </tr> <tr data-tier="All-4" data-faction="All-Hive"> <td class="">朱红螳螂</td> <td class="">60</td> <td class="">12</td> <td class="">14</td> <td class="">8~12</td> <td class="">4</td> <td class="">6</td> <td class="">1</td> <td class="">1</td> </tr> <tr data-tier="All-4" data-faction="All-Hive"> <td class="">禁卫螳螂</td> <td class="">50</td> <td class="">14</td> <td class="">12</td> <td class="">10~12</td> <td class="">4</td> <td class="">6</td> <td class="">1</td> <td class="">1</td> </tr> <tr data-tier="All-5" data-faction="All-Hive"> <td class="">掠夺者</td> <td class="">45</td> <td class="">18</td> <td class="">14</td> <td class="">10~30</td> <td class="">5</td> <td class="">8</td> <td class="">1</td> <td class="">0</td> </tr> <tr data-tier="All-5" data-faction="All-Hive"> <td class="">凶恶掠夺者</td> <td class="">45</td> <td class="">18</td> <td class="">20</td> <td class="">15~25</td> <td class="">6</td> <td class="">10</td> <td class="">1</td> <td class="">0</td> </tr> <tr data-tier="All-5" data-faction="All-Hive"> <td class="">疯狂掠夺者</td> <td class="">45</td> <td class="">22</td> <td class="">16</td> <td class="">10~30</td> <td class="">6</td> <td class="">10</td> <td class="">2</td> <td class="">0</td> </tr> <tr data-tier="All-6" data-faction="All-Hive"> <td class="">魔蠕</td> <td class="">125</td> <td class="">20</td> <td class="">20</td> <td class="">17~18</td> <td class="">7</td> <td class="">5</td> <td class="">0</td> <td class="">1</td> </tr> <tr data-tier="All-6" data-faction="All-Hive"> <td class="">噬蠕</td> <td class="">125</td> <td class="">20</td> <td class="">20</td> <td class="">21~22</td> <td class="">9</td> <td class="">6</td> <td class="">0</td> <td class="">2</td> </tr> <tr data-tier="All-6" data-faction="All-Hive"> <td class="">火蠕</td> <td class="">125</td> <td class="">20</td> <td class="">20</td> <td class="">17~18</td> <td class="">7</td> <td class="">6</td> <td class="">0</td> <td class="">3</td> </tr> <tr data-tier="All-7" data-faction="All-Hive"> <td class="">虫巢女王</td> <td class="">200</td> <td class="">25</td> <td class="">25</td> <td class="">40~40</td> <td class="">6</td> <td class="">6</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-7" data-faction="All-Hive"> <td class="">虫巢育母</td> <td class="">200</td> <td class="">30</td> <td class="">30</td> <td class="">50~50</td> <td class="">7</td> <td class="">6</td> <td class="">0</td> <td class="">0</td> </tr> <tr data-tier="All-7" data-faction="All-Hive"> <td class="">虫巢猎女</td> <td class="">250</td> <td class="">30</td> <td class="">30</td> <td class="">50~50</td> <td class="">8</td> <td class="">7</td> <td class="">0</td> <td class="">0</td> </tr> </tbody> </table> <script src="http://heroworld.gamerhome.com/js/tablesorter.js"></script> <script> $("#oeTroopTable").tablesorter(); </script> <ul> <li>和之前的数值相对,大黄蜂攻防各减2;咏唱蜂攻减2,防减8;毒刺蜂攻减8,防减2;三种模式的1士气均变为0;</li> <li>禁卫螳螂从4主动变为6主动;</li> <li>以下是螳螂适应系列能力效果;</li> <li class="eo">Deals additional damage until the end of current round. Doesn&apos;t end the turn and is free to use.</li> <li>在本回合结束前造成额外伤害。使用不消耗回合和能量。</li> <li class="eo">Takes reduced damage until the end of current round. Doesn&apos;t end the turn and is free to use.</li> <li>在本回合结束前受到的伤害降低。使用不消耗回合和能量。</li> <li class="eo">Gains extra speed until the end of current round. Doesn&apos;t end the turn and is free to use.</li> <li>在本回合结束前获得额外的速度。使用不消耗回合和能量。</li> <li>掠夺者的技能;</li> <li class="eo">Rapid Assault: Performs a special attack that doesn&apos;t provoke a Counterattack.</li> <li>急速突袭:发动一次特殊攻击,此次攻击不会引发反击。</li> <li class="eo">Terror: Cackles with terrifying laughter, forbidding lower tier enemies from attacking it until the end of current round.</li> <li>恐怖威慑:发出可怕的狂笑,使低阶敌人在本回合结束前无法攻击它。</li> <li>虫巢女王的技能;</li> <li class="eo">Soul Assimilator: At the beginning of a battle, gains different bonuses for each faction present in the enemy&apos;s army until the end of battle.</li> <li>灵魂同化者:在战斗开始时,针对敌方军队中存在的每个阵营,获得不同的加成效果,持续到战斗结束。</li> <li class="eo">Blasphemous Adoration: Prays to her Master, who graciously doubles her “Soul Assimilator” effects until the end of the next round. Doesn&apos;t end the turn.</li> <li>亵渎崇敬:向她的主人祈祷,主人将慷慨地使她的“灵魂同化者”效果在下回合结束前翻倍。此技能不会结束回合。</li> <li class="eo">Promise of Love: When cast on an enemy, reduces its Speed and Initiative. When cast on a friendly creature, increases its Speed and Initiative. Join the Master and enjoy his boons.</li> <li>爱的承诺:当作用于敌人时,会降低其速度和主动性;当作用于友方生物时,会提升其速度和主动性。追随主人,享受他的恩赐。</li> <li>另外出现了八个英雄的头像,包括之前的塔薇;</li> <li>四个执行者:Curson - Duke of Rage,Maelstrom,Tavi,Zoran - Self-Founded;</li> <li>四个传令官:Groo,Khariseth,Leira,Xirr;</li> </ul></div> 上古纪元#野外设施#Tower of Love http://www.heroworld.net/news.php?id=1855 http://www.heroworld.net/news.php?id=1855 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426509 hoe Thu, 13 Feb 2025 16:08:37 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250214.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">爱之塔 - Tower of Love</h4> <p class="eo">“Come, darling, and witness Our Master&apos;s gentle caress...”</p> <p class="eo">Visiting heroes can hire Hive Queens in this dwelling. Their weekly production increases.</p> <p>“来吧,亲爱的,见证我们主人的温柔抚摸……”</p> <p>来访英雄可以在这个兵营招募虫巢女王。兵营的周产量会增加。</p></div> 上古纪元#英雄介绍#Tavi http://www.heroworld.net/news.php?id=1854 http://www.heroworld.net/news.php?id=1854 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426507 hoe Wed, 12 Feb 2025 16:12:44 GMT <div style="width:640px;"><h3>塔薇 - Tavi</h3> <h4>虫巢执行者 - Hive Enforcer</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Hive_Tavi.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Tavi"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Hive_Tavi.webp" alt="heroSpotlight Tavi" class="fr"></a> <p class="eo">Taviola was once just another denizen of Murmurwoods — a light elf with a large progeny who craved more for her sons and daughters than what the forest was willing to provide. She believed her offspring to be stronger, more deserving of life’s rewards, yet the Mycelium denied her ambitions.</p> <p>塔薇奥拉曾经只是低语森林中的普通一员——一位拥有众多后代的光精灵,她渴望自己的儿女们能得到比这片森林所能给予的更多的东西。她相信自己的后代更强大,更值得获得生活的奖赏,然而菌丝体却拒绝了她的野心。</p> <p class="acc">译注:恩洛斯星球的精灵一般意义上分为,最初移民的纯血精灵,落地于恩洛斯大陆,后移居沃里冰岛所以也称沃里精灵或者雪精灵(H3寒冰之剑)。以及后来贾达姆分支的黑暗精灵(魔法门RPG),和被视为叛徒的,移居到恩塔格瑞埃里的精灵(H3壁垒),又称木精灵或者光精灵。</p> <p class="eo">In secret, she began to plot. She learned to mask her thoughts from the Mycelium and whispered with spiders, ants and other insects yearning to multiply beyond their bounds and claim greater bounties. Her defiance birthed the first ever betrayal from within the Woods, discovered only after irreparable harm was done. </p> <p>她开始秘密谋划。她学会了如何向菌丝体掩饰自己的想法,并与渴望突破自身界限、获取更多利益的蜘蛛、蚂蚁和其他昆虫低语密谋。她的反抗引发了森林内部的首次背叛,而这一背叛直到造成无法弥补的伤害后才被发现。</p> <p class="eo">For her crimes, Taviola was exiled, banished alongside those who shared her vision. As she departed the forest, she remained unrepentant, lamenting only the children who had rejected her cause, leaving her reliant on lesser beings.</p> <p>因为她的罪行,塔薇奥拉被放逐,那些与她有着相同愿景的人也被一同驱逐。当她离开森林时,她毫不悔恨,只是为那些拒绝了她理念的孩子们感到悲哀,这使她只能依赖那些低等的生物。</p> <p class="eo">It was then that the Dragonfly King found her, revealing the Hive’s boundless potential. In its embrace, Tavi’s purpose crystallized, and she became something more — she became a mother to the Hive.</p> <p>就在那时,龙蝇王找到了她,向她揭示了虫巢无限的潜力。在虫巢的怀抱中,塔薇的目的变得清晰起来,她成为了更伟大的存在——她成为了虫巢的虫母。</p> <p class="eo">SPECIALIZATION: Proliferation: Increases the health of summoned units by 5% + 1% for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">增殖</span> - 使召唤单位的生命值提高5%,每3级提高1%。</p></div> 上古纪元#开发日志#7#虫巢总览 http://www.heroworld.net/news.php?id=1853 http://www.heroworld.net/news.php?id=1853 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426504 hoe Tue, 11 Feb 2025 18:05:40 GMT <div style="width:640px;"><div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250212-HiveTown.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250212 HiveTown"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250212-HiveTown.webp" alt="20250212 HiveTown"></a></div> <h4 class="al">消灭害虫 —— Debugging a Bug</h4> <p class="acc">机翻小修,可能有错误……</p> <p class="eo">For as long as the Heroes of Might and Magic series has been popular, it drew heavily from mythology, folk legends, alchemy, and botany to create a unique blend of flavours, biomes, and realms that we all love to this day. For the past 25 (soon to be 26!) years, the Inferno faction — consisting of demons and its various allies — have been often acting as one of the villains of the story or the agents of discord working in the background of the plot. Some of the other very well known threats were King Archibald, Sandro or Kilgor, whom you should be familiar with if you played the campaigns of the previous Heroes games. However, the Inferno faction has its own background story and timeline, and as we chose to return to the world of Enroth, we were fully aware that we could not present the demons exactly in the same way, as seen in Heroes III. “Why?”, some of you may ask. The reasons are:</p> <p>只要魔法门之英雄无敌系列还受欢迎,它就会从神话,民间传说,炼金术和植物学中汲取了内容,以创建我们所有人至今都喜欢的,兵种和国度相融合的独特风味。在过去的25年(即将成为26岁!),地狱派系(由恶魔及其各种盟友组成)经常被用来充当故事的反派或在背景中活跃的不和谐者。其他一些众所周知的威胁是国王阿基巴德(恩洛斯王国继承人之一,英雄无敌二兄弟主角之一),山德鲁或科尔格(用寒冰之剑和格鲁一起毁灭星球的野蛮人),如果您玩过以前的英雄游戏的战役,您应该熟悉他们。但是,地狱有自己的背景故事和时间表,当我们选择返回恩洛斯世界时,我们完全认识到,我们无法完全以和英雄无敌三中相同的方式呈现恶魔。 “为什么?”你们中的一些人可能会问。原因是:</p> <ul> <li class="eo">The event that kickstarts the Inferno presence in Enroth and Antagarich — Night of Shooting Stars and subjugation of Eeofol — happens centuries after the events of Olden Era;</li> <li>在上古纪元事件发生的几个世纪后,发生了地狱(克里根人)入侵恩洛斯和恩塔格瑞(流星雨之夜)并占领了伊欧弗的事件。</li> <li class="eo">As seen in the RPGs Might and Magic 6 and 7, the primary focus of the invasion were the continents of Enroth and Antagarich, with no notable information about its moves in Jadame;</li> <li>正如魔法门六和七所示,入侵的主要重点是恩洛斯和恩塔格瑞的大陆,没有关于其在贾达姆行动的明显信息。</li> <li class="eo">By the time of the RPG Might and Magic 8, there’s no devil presence left whatsoever on Jadame, indicating that they were completely wiped out across the continent (if they have ever been there at all).</li> <li>到魔法门八时,贾达姆上没有任何魔鬼的存在,表明它们在整个大陆上被完全消灭了(如果他们曾经去过那里)。</li> </ul> <p class="eo">However, even though we cannot bring the same faction, we didn’t want to completely wipe away the menacing demonic presence and sought an opportunity to add some, through the elements that already were present in the universe, but have never been fully explored before. Like that we proceeded with creating a fresh villain through the primitive, half-sentient tribes of wasps found in Might and Magic 8. This way we could build a new faction from scratch whilst remaining dutiful to the lore. Why, when so many other cultures thrived, were they barely a nascent people? Did something happen to them? Why are there no other insectoid tribes? Can we tell more?</p> <p>但是,即使我们不能带来相同的派系,我们也不想完全消除险恶的恶魔存在,并寻求机会通过已经存在于宇宙中但从未有过充分探索的元素来添加一些内容。像这样,我们通过在魔法门八中发现的原始的,半开化的黄蜂部落创建一个新的反派。这样,我们可以从头开始建立一个新的派系,同时仍然忠实于设定。为什么当许多其他文化蓬勃发展时,他们却才刚开始发展?他们发生了什么事吗?为什么没有其他昆虫部落?我们可以告诉更多吗?</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250212-HiveUnits.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250212 HiveUnits"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250212-HiveUnits.webp" alt="20250212 HiveUnits"></a></div> <p class="eo">With that in mind, we got to work and started creating a faction that’d feel Jadamean and diabolic at once. Creating a town of insects is fairly simple, but the Hive isn’t just a faction full of bugs — it’s also a cult for the demonic master, whose essence courses through every insect and every follower of His; their lives forfeit to His will. This isn’t unprecedented in the history of Might &amp; Magic either — we’ve seen similar work before in past stories with the Cult of Baa forming around the worship of devils. As a result, we ended up with a mixture of occultism, body horror, and heavy lore references combined into one well-oiled machine.</p> <p>考虑到这一点,我们开始创建一个派系,这种派系会让人有贾达姆风和恶魔的感觉。创建一个昆虫城镇非常简单,但是虫巢不仅是一个充满虫子的派系——它也是恶魔大师的邪教,其本质体现在每一个昆虫和追随者中,其生命完全交由他的意志所掌控。这在魔法门的历史上也不是前所未有的——我们以前在过去的故事中看到了类似的情况,围绕着魔鬼的崇拜而形成了羊鸣教。结果,我们最终将神秘主义,肢体恐怖和高度的设定关联结合在一起。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250212-HiveInMM.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250212 HiveInMM"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250212-HiveInMM.webp" alt="20250212 HiveInMM"></a></div> <h4 class="al">虫巢在上古纪元的独特性 —— Hive’s uniqueness in Olden Era</h4> <p class="eo">As the Hive, you will have access to every minion at their disposal — from the lowest larvae to the mightiest queens. Hive’s playstyle is intended to act as a monofaction, encouraging you to play with an army consisting primarily of Hive units: the more different types of insectoid units you have by your side, the stronger they are. This is further reinforced by their faction ability, which allows them to summon larvae cocoons, the HP of which is based on the total health of your Hive army — the cocoons also act as obstacles blocking pathways. After hatching, said larvae are ready for combat as a temporary summon. This ability can be further improved through the faction’s laws.</p> <p>作为虫巢,你将可以使用它们所拥有的每一个单位——从最低级的幼虫到最强大的虫后。虫巢的玩法旨在作为一种单一阵营玩法,鼓励你主要使用虫巢单位组成军队:你身边的不同类型的昆虫单位越多,它们就越强大。这一点还通过它们的阵营能力得到进一步强化,该能力允许它们召唤幼虫茧,其生命值基于你的虫巢军队的总生命值——这些茧还能作为障碍物阻挡道路。孵化后,上述幼虫可作为临时召唤单位投入战斗。这一能力可通过该阵营的法则得到进一步提升。</p> <p class="eo">These synergies should point the Hive players towards focusing on their own units rather than mixing their army with other factions’ units. However, the choice is yours and you can always follow your own instincts.</p> <p>这些协同作用应该将虫巢玩家指向专注于自己的部队,而不是将军队与其他派系单位相混合。但是,选择是您的,您始终可以遵循自己的直觉。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250212-SummonSwarn.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250212 SummonSwarn"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250212-SummonSwarn.webp" alt="20250212 SummonSwarn"></a></div> <ul> <li class="eo">Summon Swarm: Lays a clutch of eggs on the battlefield. At the start of next round, it spawns a stack of Fire Larvae. This stack has 8% / 12% / 16% HP of all Hive units in the hero&apos;s army.</li> <li>召唤虫群:在战场上产下一窝卵。在下一轮开始时,它会孵化出一堆火幼虫。这堆火幼虫的生命值等于英雄军队中所有虫巢单位生命值的8%/12%/16%。</li> </ul> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250212-FireLarva.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250212 FireLarva"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250212-FireLarva.webp" alt="20250212 FireLarva"></a></div> <table class="oetablea"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck">火幼虫(Fire Larva)</td> </tr> <tr> <td rowspan="7"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_FireLarva.webp" alt=""></td> <td class="OEUnitAttr">等级</td><td class="bold">1</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的经验点数。</p>">经验值</td><td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">生命值</td><td class="bold">9</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>用于程序计算兵种各种优先度时使用。</p>">量分</td><td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td><td class="bold">7</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td><td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">防御力</td><td class="bold">3</td> <td class="OEUnitAttr">周产量</td><td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害</td><td class="bold">3~3</td> <td colspan="2" rowspan="4"></td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>">速度</td><td class="bold">3</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>">主动性</td><td class="bold">4</td> </tr> <tr><td colspan="5" class="al OENeutralUnit"><div data-width="400" data-title="不稳融合(Unstable Concoction)" data-description="" class="OEAbilityBlock"> <div class="OEAbilityBlockName acc">不稳融合(Unstable Concoction)</div> <div class="OEAbilityBlockText"></div> </div><div data-width="400" data-title="炽热拥抱(Fiery Embrace)" data-description="" class="OEAbilityBlock"> <div class="OEAbilityBlockName acc">炽热拥抱(Fiery Embrace)</div> <div class="OEAbilityBlockText"></div> </div><div data-width="400" data-title="爆炸(Blow Up)" data-description="" class="OEAbilityBlock"> <div class="OEAbilityBlockName acc">爆炸(Blow Up)</div> <div class="OEAbilityBlockText"></div> </div></td></tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies - like a virus driven to spread the demonic will to its next host.</p>">火幼虫是对自然循环的一种扭曲变异,它们存在的意义仅仅是为了孵化,然后靠近其他生物并自爆,释放出火焰与变异能量——就像一种病毒,驱使着自己将恶魔的意志传播给下一个宿主。</p></td></tr> </tbody> </table> <p class="eo">What makes Hive stand out is their adaptability to their opponents: some of their abilities scale with the enemy unit’s tier (the higher the difference between the Hive unit and their prey, the higher the damage), while others — such as Mantes — can cycle between one of three abilities to use every round. Certain units, like the Waurmos or Locusts, can devour corpses to renew and empower themselves — a skill your heroes can also learn.</p> <p>使虫巢脱颖而出的是它们对对手的适应性:他们的某些能力与敌人部队的等级挂钩(虫巢单位和猎物之间的等级差越大,伤害越高),而其他单位(例如螳螂)可以循环在每回合使用三个能力之一。某些单位,例如魔蠕或刺蝗,可以吞噬尸体以重置并增强自己的能力——一个英雄也可以学习的技能。</p> <p class="eo">With a focus on overwhelming forces and keeping the hivemind together in one army, we hope that Hive’s unique playstyle will be enjoyed by these players who prefer to solve their challenges through direct confrontation — tough love, as they say.</p> <p>我们专注于压倒性的力量,并将虫群意志整合在一支军队中,希望这种独特的游戏风格能受到那些喜欢通过直接对抗来解决挑战的玩家的喜爱——正如他们所说,严酷的爱。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250212-HiveMind.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250212 HiveMind"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250212-HiveMind.webp" alt="20250212 HiveMind"></a></div> <ul> <li class="eo">Hivemind: Nest Protector —— At the start of battle, gains +1 Defence for each other unique Hive unit in the army.</li> <li>虫群意识:巢穴守护者——战斗开始时,队伍中每有一个其他独特种类的虫巢单位,防御力+1。</li> <li class="eo">Hivemind: Vanguard —— At the start of battle, gains +1 Attack for each other unique Hive unit in the army.</li> <li>虫群意识:先锋——战斗开始时,队伍中每有一个其他独特种类的虫巢单位,攻击力+1。</li> </ul> <p class="eo">However, that’s not all — for those of you who wish to learn a little bit more (we can’t tell you all the spoilers!) — we found this disturbing entry in Kelarr’s private study. Has anyone seen him lately?</p> <p>然而,这还不是全部——对于你们中那些想要了解更多(我们无法告诉你们所有的剧透内容!)的人来说——我们在克拉尔的私人书房里发现了这个令人不安的记录。最近有人见过他吗?</p> <h4 class="al">邪恶的目击者 - 克拉尔研究中发现的审判官日记</h4> <p class="eo">Villainous Sightings — Diary of an Inquisitor found in Kelarr’s study</p> <p>Day 310 of Suncrown Expedition</p> <p>日冕远征第310天</p> <p class="eo">We spotted a smaller group of these hellish insects roaming a few miles east of the nearby ruined village — Castellatus, I think — and collecting timber and stone whilst guarded by bulkier variants of the foraging bugs. Captain Fairwind suggested a direct attack, while they were low in numbers and not accompanied by anything larger, I rejected the idea: if I had to guess, these monsters were trying to build something. But what? Need to investigate. Gave orders to track their moves.</p> <p>我们发现一小群这种地狱般的昆虫正在附近那个废弃村庄(我想是卡斯泰拉图斯村)以东几英里处游荡,它们在收集木材和石料,同时有体型更为庞大的觅食昆虫守卫着。费尔温德船长提议直接发动攻击,毕竟它们数量不多,而且也没有更强大的同类相伴。但我否决了这个想法:如果我猜得没错的话,这些怪物正试图建造什么东西。但究竟是什么呢?得去调查一下。我下令跟踪它们的动向。</p> <p class="eo">Day 322 of Suncrown Expedition</p> <p>日冕远征第322天</p> <p class="eo">I was right! This blasted vermin is trying to build a nest to the northeast of Castellatus, close to Chimera Falls. I would have given an order to destroy them before it could be completed, but one of the scouts reported there were humanoids among them? Could they be under someone’s control? I must know more. Will join the next scouting party myself.</p> <p>我猜对了!这些可恶的害虫正试图在卡斯泰拉图斯东北方向、靠近奇美拉瀑布的地方建造一个巢穴。本来我打算在它们完工之前就下令将其消灭,但有一名侦察兵报告说其中有一些类人生物?难道它们受人控制?我必须了解更多。我会亲自参加下一次侦察行动。</p> <p class="eo">Day 325 of Suncrown Expedition</p> <p>日冕远征第325天</p> <p class="eo">We arrived at the construction site of the new hive. The reports were true — there is indeed a humanoid presence among these bugs. I looked through the spyglass to monitor the figure ordering them around: they looked like an elf with a dark complexion and fleshy, hair-like growths. Then, a sudden burst of fire caused another unfamiliar being to appear. At first, I couldn’t make out words, but when it spoke, its voice echoed across the area. My gaze was fixated upon them. They beckoned me forth with each word, like a fly drawn to the flame. I heard the elf say she “will enact the devil’s will”, yet these scouting oafs didn’t hear anything from either of those creatures. Who, in the name of Chalice, is that person who commands them both? I’ve never heard of a kingdom nor any rulers with such a title. Could they be some invaders from the East? Hard to tell. We’re heading back to the main camp, but I can’t help but feel some sort of… thrill? I’m getting too old for this.</p> <p>我们到达了虫巢新的建筑工地。报告是真的——在这些虫子当中确实存在类人生物。我透过望远镜观察指挥它们的身影:那看起来是个肤色黝黑的精灵,身上长着肉质、类似毛发的凸起物。接着,一阵突如其来的火焰使另一个陌生的生物出现了。起初,我听不清它在说什么,但当它开口说话时,它的声音在整个区域回荡。我的目光紧紧盯着它们。它每说一个字,就像苍蝇扑向火焰一样把我吸引过去。我听到那个精灵说她“将执行恶魔的意志”,然而这些侦察兵笨蛋却没从这两个生物那里听到任何声音。究竟是谁,以圣杯之名,能同时指挥它们两个?我从未听说过有哪个王国或者统治者拥有这样的头衔。它们会不会是来自东方的侵略者呢?很难说。我们正返回主营地,但我忍不住有一种……兴奋感?我年纪太大了,不适合再干这个了。</p> <p class="eo">Day ??? </p> <p class="eo">I can’t stop thinking about that creature. It invades my dreams, asks me to embrace it. I see myself smoldering in the flames and enjoying them, asking for them to boil my soul like a nest of growing larvae waiting to burst from within me. I no longer see the Chalice as the path to redemption — it’s a lie meant to lure us away from our Master! I’ve already poisoned the supplies of these fools who didn’t listen to the Song. I… I need to be closer. I must return to the hive. I… We… We shall bring glory to this land… the writing is no longer eligible and smeared with a mixture of blood and goo.</p> <p>我总是忍不住想起那个生物。它侵入我的梦境,让我去拥抱它。我仿佛看到自己被火焰吞噬,却又沉醉其中,享受着那火焰的灼烧,甚至祈求火焰将我的灵魂煮沸,就像巢中即将破体而出的幼虫一样在我体内挣扎。我不再认为圣杯是救赎之路——那不过是个谎言,目的是诱使我们背离我们的主人!我已经给那些不听从圣歌指引的愚蠢之徒下了毒,毁了他们的补给。我……我需要离它更近一些。我必须回到虫巢。我们……我们将为这片土地带来荣耀……纸张已经模糊不清,上面沾满了血和黏液的混合物。</p></div> 上古纪元#兵种介绍#Waurms http://www.heroworld.net/news.php?id=1852 http://www.heroworld.net/news.php?id=1852 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426502 hoe Mon, 10 Feb 2025 16:28:57 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250211.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>魔蠕<br>Waurms</div> <div>噬蠕<br>Devourer</div> <div>火蠕<br>Pyroboros</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Waurms.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Devourer.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Pyroboros.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="闪现(Blink)" data-description="">『闪现』</span><span class="bold" data-width="400" data-title="食尸者(Corpse Eater)" data-description="">『食尸者』</span><span class="bold" data-width="400" data-title="恶魔巨臭(Demonic Stench)" data-description="">『恶魔巨臭』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="闪现(Blink)" data-description="">『闪现』</span><span class="bold" data-width="400" data-title="食尸者(Corpse Eater)" data-description="">『食尸者』</span><span class="bold" data-width="400" data-title="恶魔巨臭(Demonic Stench)" data-description="">『恶魔巨臭』</span><span class="bold" data-width="400" data-title="吞噬(Devour)" data-description="">『吞噬』</span><span class="bold" data-width="400" data-title="虫巢意识:巢穴守护者(Hivemind: Nest Protector)" data-description="">『虫巢意识:巢穴守护者』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="闪现(Blink)" data-description="">『闪现』</span><span class="bold" data-width="400" data-title="食尸者(Corpse Eater)" data-description="">『食尸者』</span><span class="bold" data-width="400" data-title="恶魔巨臭(Demonic Stench)" data-description="">『恶魔巨臭』</span><span class="bold" data-width="400" data-title="决斗者(Duelist)" data-description="">『决斗者』</span><span class="bold" data-width="400" data-title="虫巢思维:先锋(Hivemind: Vanguard)" data-description="">『虫巢思维:先锋』</span></td> </tr> <tr> <td colspan="2">近战兵种</td> <td colspan="3">近战兵种</td> <td colspan="2">远程兵种</td> </tr> <tr> <td class="OEUnitAttr">等级</td> <td>6</td> <td class="OEUnitAttr"></td> <td></td> <td rowspan="9" colspan="3" class="al OEAbilityBlocks"></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>125</td> <td>125</td> <td>125</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>20</td> <td>20</td> <td>20</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>20</td> <td>20</td> <td>20</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>17~18</td> <td class="green">21~22</td> <td>17~18</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>7</td> <td class="green">9</td> <td>7</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>5</td> <td class="green">6</td> <td class="green">6</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>1</td> <td class="green">2</td> <td class="green">3</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>Waurmos were once known as semi-intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they were corrupted, now serving as the Hive&apos;s siege breakers.</p>">魔蠕曾是游荡在铁砂漠的半智能生物。如今,当我发现它们已被腐化并沦为虫巢攻城者时,我深感心碎。</p> <p data-width="400" data-title="" data-description="<p class=italic>Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.</p>">一些魔蠕被恶魔腐化,长出了坚硬鳞片和炽热头冠。任何旅行者都应该小心,因为这些怪物能够吞噬整个巡逻队。</p> <p data-width="400" data-title="" data-description="<p class=italic>At first, the reports of “fire wurms” evaporating forests seemed unbelievable. Those doubts were swiftly dispelled when Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.</p>">起初,关于“火焰蠕虫”蒸发森林的报道似乎令人难以置信。但当伊尔瓦里分享了她看到火蠕将沼泽变成熔岩湖的故事时,这些疑虑很快就消失了。</p> </td></tr> </tbody> </table></div> 上古纪元#野外设施#Burning Soul Burrows http://www.heroworld.net/news.php?id=1851 http://www.heroworld.net/news.php?id=1851 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426500 hoe Fri, 07 Feb 2025 16:09:59 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250208.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">燃魂窟 - Burning Soul Burrows</h4> <p class="eo">Surprising as it is, it&apos;s not the heat nor the lava you have to watch out for here.</p> <p class="eo">Visiting heroes can hire Waurmos in this dwelling. Their weekly production increases. </p> <p>令人惊讶的是,你在这里需要注意的不是高温,也不是熔岩。</p> <p>来访英雄可以在这个兵营招募Waurmos(这个大概是那个大型蠕虫单位)。兵营的周产量会增加。</p></div> 上古纪元#兵种介绍#Mantis http://www.heroworld.net/news.php?id=1850 http://www.heroworld.net/news.php?id=1850 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426498 hoe Thu, 06 Feb 2025 16:30:54 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250207.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>螳螂<br>Mantis</div> <div>朱红螳螂<br>Vermillion Mantis</div> <div>禁卫螳螂<br>Royal Mantis</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Mantis.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_VermillionMantis.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_RoyalMantis.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="适应:攻击(Adaptation: Attack)" data-description="">『适应:攻击』</span><span class="bold" data-width="400" data-title="适应:防御(Adaptation: Defence)" data-description="">『适应:防御』</span><span class="bold" data-width="400" data-title="适应:速度(Adaptation: Speed)" data-description="">『适应:速度』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="适应:攻击(Adaptation: Attack)" data-description="">『适应:攻击』</span><span class="bold" data-width="400" data-title="适应:防御(Adaptation: Defence)" data-description="">『适应:防御』</span><span class="bold" data-width="400" data-title="适应:速度(Adaptation: Speed)" data-description="">『适应:速度』</span><span class="bold" data-width="400" data-title="虫群意识:巢穴守护者(Hivemind: Nest Protector)" data-description="">『虫群意识:巢穴守护者』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="适应:攻击(Adaptation: Attack)" data-description="">『适应:攻击』</span><span class="bold" data-width="400" data-title="适应:防御(Adaptation: Defence)" data-description="">『适应:防御』</span><span class="bold" data-width="400" data-title="适应:速度(Adaptation: Speed)" data-description="">『适应:速度』</span><span class="bold" data-width="400" data-title="虫群意识:先锋(Hivemind: Vanguard)" data-description="">『虫群意识:先锋』</span></td> </tr> <tr> <td class="OEUnitAttr">等级</td> <td>4</td> <td class="OEUnitAttr"></td> <td></td> <td rowspan="9" colspan="3" class="al OEAbilityBlocks"></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>50</td> <td class="green">60</td> <td>50</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>10</td> <td class="green">12</td> <td class="green">14</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>10</td> <td class="green">14</td> <td class="green">12</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>8~10</td> <td class="green">8~12</td> <td class="green">10~12</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>3</td> <td class="green">4</td> <td class="green">4</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>5</td> <td class="green">6</td> <td class="red">4</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>1</td> <td>1</td> <td>1</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>1</td> <td>1</td> <td>1</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, esnsuring their capture.</p>">螳螂是蜂巢中最凶猛的生物之一,也代表着昆虫与恶魔之间的界限变得模糊的关键点。它们适应性极强,使用基本战术将猎物赶入无法逃脱的通道,从而确保捕获目标。</p> <p data-width="400" data-title="" data-description="<p class=italic>As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermillion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that experience.</p>">作为一名学者,我在穿越贾达姆时很少遇到危险。但是与有着惊人速度的朱红螳螂的相遇无疑挑战了这一理论。我不想重复这种经历。</p> <p data-width="400" data-title="" data-description="<p class=italic>Every nest is known to have decoy queens guarding the true matriarch from harm. Royal mantes take on this role, combining their incredible adaptability with unmatched combat prowess.</p>">众所周知,每个巢穴都有诱饵女王保护真正的女族长免受伤害。禁卫螳螂承担了这一角色,它们兼具难以置信的适应力和无与伦比的战斗力。</p> </td></tr> </tbody> </table></div> 上古纪元#野外设施#Alchemical Lab http://www.heroworld.net/news.php?id=1849 http://www.heroworld.net/news.php?id=1849 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426496 hoe Wed, 05 Feb 2025 16:07:55 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250206.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">炼金实验室 - Alchemical Lab</h4> <p class="eo">A haven for alchemist seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.</p> <p class="eo">Allows visiting heroes to mix valuable resources into Alchemical Dust.</p> <p>炼金术士寻求完美配方的天堂,在这里,每一次实验都让他们更接近他们的杰作。</p> <p>允许来访的英雄将宝贵的资源混合成炼金粉尘。</p> <hr> <p class="acc">这东西不是一个传统的矿藏建筑,而是一个交易类建筑。所以这个炼金粉尘很有可能并不是建筑资源,或者说不单纯是建筑或者招募用的稀有资源。</p></div> 上古纪元#野外设施#Chimerologist http://www.heroworld.net/news.php?id=1848 http://www.heroworld.net/news.php?id=1848 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426493 hoe Mon, 03 Feb 2025 16:35:41 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250204.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">嵌合学家 - Chimerologist</h4> <p class="eo">Transmutation is an art where science and chaos intertwine. It yields unpredictable, often surprising results.</p> <p class="eo">Allows visiting heroes to trade units for other random units. </p> <p>转化是一门科学与混乱交织的艺术。它会产生不可预测的、常常令人惊讶的结果。</p> <p>允许来访的英雄用兵种单位交易其他随机兵种单位。</p></div> 上古纪元#兵种介绍#Hornet http://www.heroworld.net/news.php?id=1847 http://www.heroworld.net/news.php?id=1847 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426489 hoe Thu, 30 Jan 2025 21:32:25 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250131.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>大黄蜂<br>Hornet</div> <div>咏唱蜂<br>Chanter</div> <div>毒刺蜂<br>Stinger</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Hornet.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Chanter.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Stinger.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="飞行(Flying)" data-description="">『飞行』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="飞行(Flying)" data-description="">『飞行』</span><span class="bold" data-width="400" data-title="疑语低吟(Whispers of Doubt)" data-description="">『疑语低吟』</span><span class="bold" data-width="400" data-title="虫群意识:巢穴守护者(Hivemind: Nest Protector)" data-description="">『虫群意识:巢穴守护者』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="飞行(Flying)" data-description="">『飞行』</span><span class="bold" data-width="400" data-title="穿刺(Piercing Sting)" data-description="">『穿刺』</span><span class="bold" data-width="400" data-title="虫群意识:先锋(Hivemind: Vanguard)" data-description="">『虫群意识:先锋』</span></td> </tr> <tr> <td class="OEUnitAttr">等级</td> <td>3</td> <td class="OEUnitAttr"></td> <td></td> <td rowspan="9" colspan="3" class="al OEAbilityBlocks"></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>16</td> <td class="green">20</td> <td>16</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>10</td> <td>10</td> <td class="green">16</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>12</td> <td class="green">18</td> <td>12</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>4~8</td> <td>4~8</td> <td>4~8</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>5</td> <td class="green">7</td> <td class="green">6</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>8</td> <td class="green">9</td> <td>8</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>1</td> <td>1</td> <td>1</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>0</td> <td>0</td> <td>0</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.</p>">大黄蜂是一种可怕的变异黄蜂,也是第一批沦为恶魔腐化物的牺牲品。它们拥有巨大的翅膀和可怖的智力,已成为蜂巢中一支致命的空军。</p> <p data-width="400" data-title="" data-description="<p class=italic>Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the I Dragonfly King 一 their liege.</p>">一些黄蜂保留了有限的说话能力。它们被所侍奉的恶魔力量所扭曲,如今一直在吟唱着一些一些关于其君主——龙蝇之王的珍爱拥抱与极乐臂弯的甜蜜谎言。</p> <p data-width="400" data-title="" data-description="<p class=italic>As their mutations intensify, hornets evolve into Stingers. Their jabs pierce even the toughest hides, injecting bio magical cocktail of venom and demonic essence that kills their victims.</p>">随着突变加剧,大黄蜂进化为毒刺蜂。它们的刺能刺穿最坚硬的皮肤,注入混合了毒液与恶魔精华的生化魔法混合物,从而杀死受害者。</p> </td></tr> </tbody> </table></div> 上古纪元#野外设施#Learning Stone http://www.heroworld.net/news.php?id=1846 http://www.heroworld.net/news.php?id=1846 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426487 hoe Wed, 29 Jan 2025 16:27:26 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250130.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">学习石 - Learning Stone</h4> <p class="eo">A timeless artefact, its knowledge passed down through generations, offering wisdom to those who seek it.</p> <p class="eo">Grants XP to each visiting hero.</p> <p>一块永恒的宝物,其知识代代相传,为寻求智慧的人提供智慧。</p> <p>为每位来访的英雄提供经验值。</p></div> 上古纪元#虫巢预告视频 http://www.heroworld.net/news.php?id=1845 http://www.heroworld.net/news.php?id=1845 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426485 hoe Mon, 27 Jan 2025 22:37:04 GMT <div style="width:640px;"><p>之前说的投票最终还是以种族信息胜出,所以这周是恶魔之周,开始介绍虫巢的信息,先发的是一段视频。</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1CFFHepEpK"></div> <img src="http://heroworld.gamerhome.com/screenshot/hoe/20250128.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1CFFHepEpK/">bilibili</a>,<a href="https://www.youtube.com/watch?v=gJEGUxpBN1U">youtube</a></h3></div> 上古纪元#野外设施#Petrified Memorial http://www.heroworld.net/news.php?id=1844 http://www.heroworld.net/news.php?id=1844 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426481 hoe Thu, 23 Jan 2025 16:56:10 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250124.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">石化纪念馆 - Petrified Memorial</h4> <p class="eo">A hall where medusae display their most immaculate statues, frozen in time — trophies of their deadly craft.</p> <p class="eo">Defeat its guard to obtain Medusae.</p> <p>美杜莎在这座大厅里展示着它们最完美的雕像,这些雕像被时间冻结了——这是它们致命技艺的战利品。</p> <p>击败守卫可获得美杜莎。</p></div> 上古纪元#野外设施#Living Maze http://www.heroworld.net/news.php?id=1843 http://www.heroworld.net/news.php?id=1843 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426478 hoe Wed, 22 Jan 2025 16:12:40 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250123.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">活动迷宫 - Living Maze</h4> <p class="eo">A labyrinth of self-discovery, where only the strongest can navigate the winding paths to find their true strength.</p> <p class="eo">Permanently grants each visiting hero a bonus to one of their chosen attributes. </p> <p>一个用来自我发现的迷宫,只有最强大的人才能穿越蜿蜒的小路,找到自己的真正力量。</p> <p>每位来访的英雄可永久增加选择的一种主要属性。</p></div> 上古纪元#野外设施#Alvar Outpost http://www.heroworld.net/news.php?id=1842 http://www.heroworld.net/news.php?id=1842 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426473 hoe Tue, 21 Jan 2025 16:06:58 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250122.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">阿尔瓦哨站 - Alvar Outpost</h4> <p class="eo">A hidden safehouse used by the Triumvirate&apos;s spies to rest between missions, offering shelter and some secrets.</p> <p class="eo">Grants common and valuable resources after defeating its guard.</p> <p>三巨头的间谍在任务间隙休息时使用的隐藏安全屋,提供庇护和秘密。</p> <p>击败守卫后,获得通用和稀有资源。</p></div> 上古纪元#野外设施#Black Tower http://www.heroworld.net/news.php?id=1841 http://www.heroworld.net/news.php?id=1841 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426470 hoe Fri, 17 Jan 2025 16:54:49 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250118.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">黑塔 - Black Tower</h4> <p class="eo">A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.</p> <p class="eo">Grants a valuable artifact and potentially some gold after defeating its guard.</p> <p>一座高耸、险恶的建筑耸立在远处,里面充满了危险的生物和隐藏的宝藏。</p> <p>击败守卫后,可获得一件珍贵的宝物,并可能获得一些黄金。</p></div> 上古纪元#野外设施#University http://www.heroworld.net/news.php?id=1840 http://www.heroworld.net/news.php?id=1840 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426467 hoe Thu, 16 Jan 2025 16:09:40 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250117.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">大学 - University</h4> <p class="eo">Many brilliant minds on Enroth hail from Jadamean schools.</p> <p class="eo">Offers a visiting hero random skills to learn for gold.</p> <p>恩洛斯的许多天才头脑都来自贾达米安学校。</p> <p>来访英雄可以使用金币学习随机出现的技能。</p></div>