英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Wed, 13 Aug 2025 09:32:38 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#兵种介绍#Halfling http://www.heroworld.net/news.php?id=1938 http://www.heroworld.net/news.php?id=1938 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426907 hoe Wed, 13 Aug 2025 01:23:23 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250813.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea Nopl" style="width:100%;"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck" data-width="300" data-title="半身人" data-description="官方译名如上<br>halfling">半身人(Halfling)</td> </tr> <tr> <td rowspan="9"></td> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>2</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">3</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">3</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>兵种攻防取值下限-10。修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,下限 10%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">3~3</td> <td class="OEUnitAttr">周产量</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">6</td> <td colspan="2" rowspan="4"></td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">6</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">6</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">3</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">洞穴</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.</p>">这群欢快友善的族群幸运地成为贾达姆的原住民。或许正是幸运让他们在此生存,毕竟他们既不残忍也缺乏狡诈。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Living.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="生灵(Living)" data-description="<p class=italic>A fully sentient inhabitant of Jadame. Morale range: -5 to 5, Luck range: -3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>生灵</span><span>Living</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,具备完全知觉的贾达姆居民。士气范围:-5 至 5,幸运范围:-3 至 3。阵亡的生灵战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_RangedAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="远程射击(Ranged Attack)" data-description="<p class=italic>Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away (The current cell itself is counted as the 0th), deals -10% Damage per hex (up to -50%).</p>"> </div> <div class="OEAbilityBlockName acc"><span>远程射击</span><span>Ranged Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,可攻击整个战场内的敌人。如果被敌人贴身,则替换为近战攻击,-50% 近战伤害。如果目标距离目标超过 3 格(本身所在那格为第 0 格),则每远一格造成的伤害 -10% (最多 -50%)。本作没有弹药量设定。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Sharpshooter.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="神射手(Sharpshooter)" data-description="<p class=italic>Deals full Ranged Damage at any range.</p>"> </div> <div class="OEAbilityBlockName acc"><span>神射手</span><span>Sharpshooter</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,不受射程影响,在任何距离射击都能造成完整的远程伤害。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Duelist.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="决斗者(Duelist)" data-description="<p class=italic>This creature suffers no melee penalty and deals full damage in melee combat.</p>"> </div> <div class="OEAbilityBlockName acc"><span>决斗者</span><span>Duelist</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,此生物不会受到近战惩罚,在近战战斗中会造成全额伤害。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_PranceAway.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="阔步(Prance Away)" data-description="<p class=italic>Moves to any hex within its movement range. I Doesn&apos;t end the turn.</p>"> </div> <div class="OEAbilityBlockName acc"><span>阔步</span><span>Prance Away</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,移动到可移动的范围内的任意格子,不消耗行动机会。</p></div> </div></td></tr> </tbody> </table></div> 圣战群英传:统治 http://www.heroworld.net/news.php?id=1937 http://www.heroworld.net/news.php?id=1937 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426877 dcp Fri, 08 Aug 2025 15:19:10 GMT <div style="width:640px;"><ul> <li>STEAM:<a href="https://store.steampowered.com/app/2808560/Disciples_Domination/">https://store.steampowered.com/app/2808560/</a></li> <li>游戏名:圣战群英传:统治(Disciples: Domination)</li> <li>介绍: 在混沌中统御!艾薇安娜解放纳文达十五年后,《圣战群英传:统治》带你重返悬于深渊的国度。在这款暗黑幻想回合制策略RPG中,登临艾薇安娜女王的王座——维系这个分崩离析中的王国。 </li> </ul> <p>这游戏居然还有后续,不是DLC,而是三部曲的第二部,不过这次换了个开发组。毕竟看steam销量的话解放好像就卖了10万份左右。</p></div> 上古纪元#野外设施#Forge of the Second Man http://www.heroworld.net/news.php?id=1936 http://www.heroworld.net/news.php?id=1936 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426875 hoe Wed, 06 Aug 2025 15:11:59 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250806.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">次席熔炉​(Forge of the Second Man)</h4> <p class="eo">Forging is their kind of prayer. They don’t much care for what happens with the results and will share them happily for a donation</p> <p class="eo">Allows to trade resources for artefacts.</p> <p>锻造即是他们的祷告。他们不甚在意成果归处,只要获得供奉,便欣然分享。</p> <p>可用资源兑换宝物。</p></div> 上古纪元#兵种介绍#Dragonslayer http://www.heroworld.net/news.php?id=1935 http://www.heroworld.net/news.php?id=1935 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426873 hoe Mon, 04 Aug 2025 16:01:54 GMT <div style="width:640px;"><video width="100%" height="465" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250804.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea Nopl"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck">屠龙者(Dragonslayer)</td> </tr> <tr> <td rowspan="9"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Neutral_Dragonslayer.webp" alt=""></td> <td class="OEUnitAttr">等阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>6</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">24</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">20</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">-<img src="http://heroworld.gamerhome.com/oe/file/icon_resource_Gold.webp" style="width:20px;" alt=""></td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>兵种攻防取值下限-10。修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,下限 10%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">27~36</td> <td class="OEUnitAttr">周产量</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">85</td> <td colspan="2" rowspan="4"> <div data-width="500" data-title="猎龙者营地(Dragonhunter Base)" data-description="<p>占领后每周可在此招募 8 屠龙者。</p><ul class=consola><li>初次占领或者抢夺需要先击败 2 队 16 屠龙者的守卫。</li></ul>"> </div></td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">6</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">7</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">猎龙者营地</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>Dragonkilling is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever.</p>">屠龙不是给胆小或正常人干的活儿。你得玩命对抗根本打不赢的怪物。但总有些要钱不要命的家伙被荣耀和金子勾来。真能成的,那就牛逼大发了,绝对青史留名。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Living.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="生灵(Living)" data-description="<p class=italic>A fully sentient inhabitant of Jadame. Morale range: -5 to 5, Luck range: -3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>生灵</span><span>Living</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,具备完全知觉的贾达姆居民。士气范围:-5 至 5,幸运范围:-3 至 3。阵亡的生灵战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会引发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Dissection.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="解剖(Dissection)" data-description="<p class=italic>Wounds the target. Wounded target takes [?× amount of units] Normal Damage at the start of its turn. This effect is stackable. Duration: 2 round(s).</p>"> </div> <div class="OEAbilityBlockName acc"><span>解剖</span><span>Dissection</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,使目标受伤。受伤目标在其回合开始时受到 [? × 单位数量] 点普通伤害。此效果可叠加。持续时间:2 轮。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Dragonhunter.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="巨龙猎手(Dragon hunter)" data-description="<p class=italic>Deals +?% Damage to Dragons.</p>"> </div> <div class="OEAbilityBlockName acc"><span>巨龙猎手</span><span>Dragon hunter</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,对龙造成 +?% 伤害。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_DragonsBlood.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="龙之血(Dragon&apos;s Blood)" data-description="<p class=italic>Until the end of the next round, becomes fully immune to spells.</p>"> </div> <div class="OEAbilityBlockName acc"><span>龙之血</span><span>Dragon&apos;s Blood</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,直到下一轮结束,对法术完全免疫。</p></div> </div></td></tr> </tbody> </table></div> 上古纪元#英雄介绍#Elder Tss'kish http://www.heroworld.net/news.php?id=1934 http://www.heroworld.net/news.php?id=1934 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426870 hoe Thu, 31 Jul 2025 15:05:10 GMT <div style="width:640px;"><h3>茨基什长老 - Elder Tss&apos;kish</h3> <h4>森林德鲁伊 - Sylvan Druid</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_ElderTsskish.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight ElderTsskish"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_ElderTsskish.webp" alt="heroSpotlight ElderTsskish" class="fr noshadow"></a> <p class="eo">Tss’kish is an ancient, living tree, cycling through phases of growth and renewal. With each cycle, he gains knowledge and power before merging with the forest’s roots, shedding his memories yet leaving behind faint echoes of wisdom. </p> <p>茨基什是经历生长轮回的远古活木,每轮周期中积累智慧后便与森林根系融合,虽遗忘往事却留下智慧回响。 </p> <p class="eo">This makes him a revered source of instinctive insight. After every renewal, he emerges once more, relearning the world and serving as a courier to the Fungal Grove, always followed by druids eager to glean what remains of his past knowledge.</p> <p>这使他成为本能智慧的圣殿。每次新生后,他都以懵懂状态重识世界,担任真菌林地的信使,身后总跟着企图捕捉往昔智慧残片的德鲁伊们。</p> <p class="eo">SPECIALIZATION - Oldest Known Tree: Herbomancers growth in your cities increases by 2. Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defence.</p> <p><span class="acc">英雄特长:</span><span class="blue">已知最古老的树</span> - 您城镇中的植灵巫师周产量 +2。在他的指挥下,植灵巫师(及其升级形态)的速度和主动性 +1,生命值 +20%。英雄等级每提高 3 级,植灵巫师的攻击力和防御力将分别 +1,而敌方植灵巫师则会损失相同数量的攻击力和防御力。</p></div> 上古纪元#开发日志#11#技能和子职业 http://www.heroworld.net/news.php?id=1933 http://www.heroworld.net/news.php?id=1933 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426863 hoe Fri, 25 Jul 2025 15:16:22 GMT <div style="width:640px;"><p class="eo">In the last devlog, we talked about magic and everything that’s related to it. Today, we’re going to have an in-depth look into skills and the subclass system. Olden Era, just like its predecessors, features a wide range of skills — various passive and active effects that your heroes can learn. We’ve taken a look at the way skills worked in Heroes III and V, and decided to build a system that’d effectively be a hybrid of the two by combining the classic Heroes III’s system and the versatile strength of Heroes V’s.</p> <p>在上一篇开发日志中,我们讨论了魔法以及与之相关的一切。今天,我们将深入探讨技能和子职业系统。《上古纪元》与其前作一样,拥有丰富的技能——你的英雄可以学习各种被动和主动效果。我们研究了《英雄无敌3》和《英雄无敌5》中技能的运作方式,并决定构建一个有效地融合两者的系统,将经典的《英雄无敌3》系统与《英雄无敌5》的多功能优势相结合。</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1v8b9zYEBb"></div> <img src="http://heroworld.gamerhome.com/images/news/20250725-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1v8b9zYEBb/">bilibili</a>,<a href="https://www.youtube.com/watch?v=55CNhh2EVE8">youtube</a></h3> <h4 class="al">如果它有效,就不要破坏它!—If it works, don’t break it! </h4> <p class="eo">The leveling system in Heroes games has been one of its core elements, which provided great variety to how you would play in any different scenario. We wanted to keep that feeling and only expand on it even further, as it is something tried and true which the community always loved. We’re not trying to revolutionise the game, but to improve it and because of that the changes we’ve done are additions to the levelling system rather than a full redesign.</p> <p>英雄无敌系列的升级系统一直是其核心元素之一,它为玩家在不同场景下的玩法提供了丰富的多样性。我们希望保留这种体验,并进一步拓展它,因为它是社区一直以来都喜爱且久经考验的机制。我们并非试图彻底改变游戏,而是希望改进它,因此,我们所做的改动是对升级系统的补充,而非彻底的重新设计。</p> <p class="eo">As with all previous titles, the basic requirement for obtaining new skills is experience. All heroes earn experience points by fighting, visiting certain adventure sites and picking up treasure chests. Once they earn enough of them, a hero levels up and can either improve one of their already picked skills or choose a new one. Additionally, they also gain a bonus to one of their four stats: Attack, Defence, Spellpower or Knowledge. Certain skills and artefacts can increase the amount of experience a hero gains from those sources. There are also some adventure sites that can teach your hero a new skill or improve one of their already picked ones.</p> <p>与所有前作一样,获得新技能的基本要求是经验值。所有英雄都可以通过战斗、访问特定冒险地点以及拾取宝箱来获得经验值。积累足够的经验值后,英雄就会升级,可以选择提升现有技能或选择新技能。此外,他们还会获得以下四种属性之一的加成:攻击力、防御力、法术强度或知识。某些技能和神器可以增加英雄从这些来源获得的经验值。此外,有些冒险地点还可以教会英雄新技能或提升现有技能。</p> <h4 class="al">多样性是生活的调味品!—Variety is the spice of life!</h4> <p class="eo">One of the most important quality of life changes we wanted to bring to Olden Era is skill variety. In previous Heroes games there were a few very powerful skills that players always preferred over others thanks to their raw efficiency. While it is a good system and worked for many years, it still has room to grow and become more interesting to both veteran and new players alike.</p> <p>我们想要为上古纪元带来的最重要的游戏体验改进之一就是技能多样性。在之前的《英雄无敌》游戏中,有一些非常强大的技能,由于其效率高,玩家总是更青睐它们。虽然这是一个优秀的系统,并且已经运行多年,但它仍然有发展空间,可以更好地吸引新老玩家。</p> <p class="eo">As we want to make it so that each faction feels unique to play in Olden Era, each hero always starts with their faction’s iconic skill, which we now have as a unique skill for each present faction (like Necromancers in Heroes III or all heroes in Heroes V) and, mostly, an additional one. These starting skills cannot be changed by any means and are influenced by the heroes’ specialisation — a unique bonus specific to each hero. For example, heroes that specialise in a specific school of magic will always start with that school’s skill. You can learn a total of 8 different skills, including the starting ones.</p> <p>我们希望每个阵营在《上古纪元》中都能拥有独特的游戏体验,因此每位英雄在初始时都会拥有其阵营的标志性技能。这些技能现在已为每个现有阵营(例如《英雄无敌3》中的死灵法师或《英雄无敌5》中的所有英雄)设定为独有技能,并且大多数情况下还会附加一项。这些初始技能无法更改,并且会受到英雄专精的影响——这是每位英雄独有的加成。例如,专精于特定魔法流派的英雄将始终拥有该流派的技能。包括初始技能在内,你总共可以学习8种不同的技能。</p> <p class="eo">To further enhance the feeling of building a hero that reflects your choices, we adapted the core of Heroes V’s perks system into the form of subskills. Each skill has 5 subskills. When upgrading a skill to an advanced level, you get to choose 1 of the 3 first subskills and when upgrading it to an expert level, you get to choose 1 of the 2 last subskills. For example, when you level up and pick Advanced Logistics, you will be given a choice between 3 subskills, and when you level that to Expert, you have a choice between the last 2. Each subskill offers a significant bonus and can alter the effectiveness and role of your hero based on your strategy. Additionally, many of them become enhanced if you have a specific other skill, encouraging soft synergies during your hero development.</p> <p>为了进一步提升打造符合自身选择的英雄的体验,我们将《英雄无敌5》能力系统调整为子技能。每个技能包含5个子技能。将技能升级到高级时,你可以从前3个子技能中选择1个;升级到专家级时,你可以从后2个子技能中选择1个。例如,当你升级并选择“高级后勤”时,你将可以在3个子技能中进行选择;当你将其升级到专家级时,你将可以在后2个子技能中进行选择。每个子技能都提供显著的加成,并能根据你的策略改变英雄的作战能力和作用。此外,如果你拥有其他特定技能,许多子技能都会得到增强,从而促进英雄发展过程中的软性协同效应。</p> <p class="eo">All of these additions serve as a means to offer flexibility, skill variety and a little bit of individuality for the player while letting them make different decisions every game during hero development. Various subskills will provide even more options and synergies now than what you might be accustomed to, making room for many build paths instead of just a “meta” one. We want players to feel that their choices matter and they’re not forced into making the same decisions every single match. Of course, we expect you to come up with various builds, for such is the nature of the game!</p> <p>所有这些新增功能旨在为玩家提供灵活性、技能多样性和个性化,同时让他们在英雄培养过程中每局都能做出不同的决定。各种子技能将提供比以往更多的选择和协同效应,为多种出装路径(而非单一的“元”路径)腾出空间。我们希望玩家感受到他们的选择很重要,而不是被迫在每场比赛中都做出相同的决定。当然,我们希望你能想出各种各样的出装,因为这就是游戏的本质!</p> <h4 class="al">探索新机制!—New mechanics to explore!</h4> <p class="eo">Additionally, we’ve taken a look at Heroes VII and its subclass system and found it to be pretty interesting as one of the more defining features that game had to offer. We saw potential in it and how much additional room it offers when it comes to building a hero. By making the system optional in the Olden Era, we left the decision of investing into acquiring a subclass entirely in the players’ hands.</p> <p>此外,我们考察了《英雄无敌7》及其副职业系统,发现它非常有趣,是这款游戏最具代表性的功能之一。我们看到了它的潜力,以及它在英雄构建方面提供的额外空间。通过在远古时代将该系统设为可选,我们将是否投资获取副职业的决定权完全交给了玩家。</p> <p class="eo">The subclass system allows players to unlock further enhancements to their heroes as they progress in levels and power. Each hero class has access to 2 subclasses that require specific skills and subskills to be unlocked. As you level up your hero, the game will notify you if a skill or subskill you decide to choose contributes to unlocking a subclass you’re interested in.</p> <p>子职业系统允许玩家随着英雄等级和实力的提升解锁更多强化技能。每个英雄职业都拥有两个子职业,需要特定的技能组合来解锁。随着英雄等级的提升,如果所选技能或子技能有助于解锁您感兴趣的子职业,游戏会通知您。</p> <p class="eo">Subclasses further empower each decision you make as they grant you a reward for developing your hero a certain way, yet you can still have a strong hero even if you ignore them entirely. The choice is yours!</p> <p>子职业会进一步强化你的每个决定,因为它们会以某种方式提升你的英雄,从而为你提供奖励。即使你完全忽略它们,你仍然可以拥有一个强大的英雄。选择权在你手中!</p> <h4 class="al">您可以学习所有技能!—All the skills you can learn!</h4> <p class="eo">Without further explanations, here is a list of all the skills — some returning and some new — that will be present in Olden Era:</p> <p>无需进一步解释,以下是上古纪元中所有技能的列表(一些是回归的,一些是新的):</p> <details> <summary>展开列表</summary> <table class="oetablea" id="Offence"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">进攻术(Offence)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Offence_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Offence_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Offence_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加本方部队的普通攻击造成的伤害。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:造成的伤害 +10%。</li><li>高级:造成的伤害 +15%。</li><li>专家:造成的伤害 +20%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Defence"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">防御术(Defence)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Defence_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Defence_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Defence_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,减少本方兵种受到的普通攻击的伤害。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:受到的伤害 -10%。</li><li>高级:受到的伤害 -15%。</li><li>专家:受到的伤害 -20%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Leadership"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">领导术(Leadership)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Leadership_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Leadership_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Leadership_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加本方部队的士气。当你的英雄只带一个势力的兵种时,兵种的士气 +1,每多混一个势力的兵种士气 -1,士气高涨/低落的基础几率是每点 4%。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+1 士气。</li><li>高级:+2 士气。</li><li>专家:+3 士气。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Luck"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">幸运术(Luck)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Luck_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Luck_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Luck_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加幸运值。幸运一击(伤害加半)/厄运一击(伤害减半)的基础几率是每点幸运值 6%。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+1 幸运。</li><li>高级:+2 幸运。</li><li>专家:+3 幸运。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Economy"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">理财术(Economy)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Economy_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Economy_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Economy_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,每外获得额外的金币。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+ 500 金币每天。</li><li>高级:+ 750 金币每天。</li><li>专家:+1000 金币每天。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Logistics"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">后勤术(Logistics)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Logistics_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Logistics_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Logistics_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加英雄的冒险地图移动力。</p><p>游戏中点击移动目标点时按alt可以看到消耗的移动力和剩余的移动力,拾取资源和访问建筑不消耗移动力;英雄的基础移动力是 200 点,移动力和所带兵种无关,也就是不存在养步机制;在本族地形直走一格消耗 10 点,斜走一格 14 点,非英雄本族地形 14 / 19 点,沙漠是中立地形 18 / 25 点。石子路 8 / 11 点,土路 9 / 12 点。</p><p>裂渊三级兵种自带寻路效果,所以移动力相关计算需要留意影响。</p><p>是否本族的判定有两种:是本族英雄,即使带着外族兵也算,或者外族英雄带纯本族兵走和兵种对应的本族地形也算本族。(测试时亡灵英雄无法匹配第二条,因为这部分测试时种族缺失,有待后续补测)</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+10% 移动力。</li><li>高级:+15% 移动力。</li><li>专家:+20% 移动力。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Insight"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">洞察力(Insight)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Insight_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Insight_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Insight_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加英雄获取的经验值。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+20% 经验值。</li><li>高级:+30% 经验值。</li><li>专家:+40% 经验值。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Sorcery"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">巫术(Sorcery)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Sorcery_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Sorcery_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Sorcery_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加英雄的法术伤害。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+10% 法术伤害。</li><li>高级:+20% 法术伤害。</li><li>专家:+30% 法术伤害。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="DaylightMagic"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">日光魔法(Daylight Magic)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_DaylightMagic_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_DaylightMagic_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_DaylightMagic_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,允许英雄学习高阶日光法术,并提高魔法的掌握等级。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:英雄可以学习三阶日光法术,魔法掌握等级 +1。</li><li>高级:英雄可以学习四阶日光法术,魔法掌握等级 +1,日光系魔法 -3 魔法值消耗。</li><li>专家:英雄可以学习五阶日光法术,魔法掌握等级 +1,日光系魔法 -3 魔法值消耗,英雄不用回城学习日光系法术。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="NightshadeMagic"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">夜影魔法(Nightshade Magic)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_NightshadeMagic_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_NightshadeMagic_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_NightshadeMagic_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,允许英雄学习高阶夜影法术,并提高魔法的掌握等级。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:英雄可以学习三阶夜影法术,魔法掌握等级 +1。</li><li>高级:英雄可以学习四阶夜影法术,魔法掌握等级 +1,夜影系魔法 -3 魔法值消耗。</li><li>专家:英雄可以学习五阶夜影法术,魔法掌握等级 +1,夜影系魔法 -3 魔法值消耗,英雄不用回城学习夜影系法术。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="ArcaneMagic"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">奥术魔法(Arcane Magic)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_ArcaneMagic_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_ArcaneMagic_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_ArcaneMagic_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,允许英雄学习高阶奥术法术,并提高魔法的掌握等级。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:英雄可以学习三阶奥术法术,魔法掌握等级 +1。</li><li>高级:英雄可以学习四阶奥术法术,魔法掌握等级 +1,奥术系魔法 -3 魔法值消耗。</li><li>专家:英雄可以学习五阶奥术法术,魔法掌握等级 +1,奥术系魔法 -3 魔法值消耗,英雄不用回城学习奥术系法术。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="PrimalMagic"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">原初魔法(Primal Magic)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_PrimalMagic_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_PrimalMagic_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_PrimalMagic_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,允许英雄学习高阶原初法术,并提高魔法的掌握等级。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:英雄可以学习三阶原初法术,魔法掌握等级 +1。</li><li>高级:英雄可以学习四阶原初法术,魔法掌握等级 +1,原初系魔法 -3 魔法值消耗。</li><li>专家:英雄可以学习五阶原初法术,魔法掌握等级 +1,原初系魔法 -3 魔法值消耗,英雄不用回城学习原初系法术。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="BattleMagic"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">战斗魔法(Battle Magic)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_BattleMagic_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_BattleMagic_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_BattleMagic_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,友方单位的攻击力和防御力随其英雄的咒力和知识增加。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:增加的比例为 10%。</li><li>高级:增加的比例为 20%。</li><li>专家:增加的比例为 30%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Resistance"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">抵抗术(Resistance)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Resistance_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Resistance_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Resistance_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,减少英雄带领的部队受到的魔法伤害。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:受到的魔法伤害减少 10%。</li><li>高级:受到的魔法伤害减少 20%。</li><li>专家:受到的魔法伤害减少 30%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Diplomacy"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">外交术(Diplomacy)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Diplomacy_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Diplomacy_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Diplomacy_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,允许您有时用黄金招降中立军队而不是与他们战斗。高级和专家级增加外交说服力。<a href=http://heroworld.gamerhome.com/oe/782.html>算法</a>。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:外交说服力 + 0%。</li><li>高级:外交说服力 +25%。</li><li>专家:外交说服力 +50%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Intelligence"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">智力(Intelligence)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Intelligence_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Intelligence_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Intelligence_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加英雄的魔法值上限。英雄的魔法值有10点保底的,也就是 1 知识的魔法值是20,2知识30魔法值。魔法值自然恢复量是按总量的10%算的,没相关技能就是每天恢复(知识+1)点。</p><p>但是在算额外的魔法值上限奖励时,如果是按比例增加时不会把保底的10点计入。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+20% 魔法值上限。</li><li>高级:+40% 魔法值上限。</li><li>专家:+60% 魔法值上限。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Scouting"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">侦察术(Scouting)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Scouting_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Scouting_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Scouting_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加英雄视野半径。英雄基础的视野是 6格(不含本身站的那一格)。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+1 视野半径。</li><li>高级:+2 视野半径。</li><li>专家:+3 视野半径。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Battlecraft"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">战斗技巧(Battlecraft)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Battlecraft_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Battlecraft_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Battlecraft_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,当单位在战斗中使用等待命令时,他们将获得额外攻击力,当他们使用防御命令时,他们将获得额外防御力,直到回合结束。(本作如果没学技能,防御命令是不增加额外防御力的)</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:获得额外 20% 的攻击力和防御力。</li><li>高级:获得额外 30% 的攻击力和防御力。</li><li>专家:获得额外 40% 的攻击力和防御力。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="SummonAvatar"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">召唤化身(Summon Avatar)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_SummonAvatar_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_SummonAvatar_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_SummonAvatar_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,授予独特的战斗法术。它召唤一个化身,其强度会随着英雄的咒力和知识增加而增强。化身的基础属性是50血,0攻0防,5伤害,5主动性,5速度。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:每点咒力可以使化身的生命值 +20,伤害 + 4,攻击 +1。每点知识 +1 防御。</li><li>高级:每点咒力可以使化身的生命值 +30,伤害 + 8,攻击 +1。每点知识 +1 防御。</li><li>专家:每点咒力可以使化身的生命值 +40,伤害 +12,攻击 +1。每点知识 +1 防御。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Siegecraft"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">攻城术(Siegecraft)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Siegecraft_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Siegecraft_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Siegecraft_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,投石车造成的伤害增加。没有此技能时投石车的基础伤害是 50 点,城墙和箭塔的生命值是【300 + (30 × 城内建筑数量)】。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+ 50 伤害。</li><li>高级:+100 伤害。</li><li>专家:+150 伤害。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Tactics"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">战术(Tactics)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Tactics_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Tactics_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Tactics_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>通用技能,增加战前布阵可以排列的范围,并能看到中立敌军的初始位置。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:可以在 2 列区域内布阵。</li><li>高级:可以在 3 列区域内布阵。</li><li>专家:可以在 4 列区域内布阵。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Recruitment"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">募兵术(Recruitment)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Recruitment_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Recruitment_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Recruitment_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>力量英雄专属技能,增加所有城市指定等级的兵种产量。产量加成的叠加算法是,加比例的先算比例的总和再乘以基础产量,只对基础产量有效,然后再计算加指定数额的。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:1 阶生物周产量 +4。</li><li>高级:1 阶生物周产量 +4,2 阶生物周产量 +2。</li><li>专家:1 阶生物周产量 +4、2 阶生物周产量 +2、3 阶生物周产量 +1。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Thaumaturgy"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">奇术(Thaumaturgy)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Thaumaturgy_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Thaumaturgy_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Thaumaturgy_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>魔法英雄专属技能,每回合可使用两次魔法,第二次使用魔法时的魔法值消耗增加。本代的魔法有派系公共CD,即使一回合能多次施法,但是一个派系的魔法只能使用一次。英雄的魔法派系特长可以突破这个限制,但是依然不能一回合内再次使用同一个魔法。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:魔法值消耗增加 +300%。</li><li>高级:魔法值消耗增加 +200%。</li><li>专家:魔法值消耗增加 +100%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Ascension"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">升华(Ascension)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Ascension_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Ascension_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Ascension_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>种族技能,每当一个友方单位被整队消灭,所有剩余的友方单位的生命值上限就会增加,直至下一轮结束。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:生命值上限增加 10%。</li><li>高级:生命值上限增加 20%。</li><li>专家:生命值上限增加 30%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Necromancy"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">招魂术(Necromancy)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Necromancy_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Necromancy_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Necromancy_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>种族技能,战后把阵亡敌军转化转化为本方亡灵。</p><p>首先计算胜利方存活亡灵兵种的种类数量,升级和没升级,两种升级之间都独立计算;</p><p>尸巫龙和农民变的食尸鬼不计在内;</p><p>然后按计算阵亡方可以驱役的HP量,乘以招魂术比例,再乘一个和胜方兵种种类数量相关的参数,1到7种分别是:2.08;1.45;1.25;1.135;1.072;1.03;1。</p><p>接着每种存活种类按以下公式计算,需要的注意的是实际上计算时不是按最初公布时说的平分HP来计算的:</p><p><a href=781.html>有效HP量/向下取整((兵种HP*(兵种等阶+3)*1.2)),结果向下取整</a>;</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:战后 4% 的阵亡敌军HP将会被转化为亡灵。</li><li>高级:战后 6% 的阵亡敌军HP将会被转化为亡灵。</li><li>专家:战后 8% 的阵亡敌军HP将会被转化为亡灵。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="Murmuring"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">低语(Murmuring)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Murmuring_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Murmuring_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_Murmuring_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>种族技能,战斗开始时获得专注充能。</p><p>兵种使用主动技能,英雄的一些能力比如直接攻击敌兵都需要能量点,能量点是英雄和所有单位共享。能量点分为集能点(Focus Point)和专注充能(Focus Charge),1 专注充能 = 6 集能点。多数能量点的来源都是集能点,但是兵种和英雄使用时算的是专注充能。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:获得 1 专注充能。</li><li>高级:获得 2 专注充能。</li><li>专家:获得 3 专注充能。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="AbyssalCommunion"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">深渊交流(Abyssal Communion)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_AbyssalCommunion_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_AbyssalCommunion_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_AbyssalCommunion_3.webp" style="width:80px;" alt=""> </td> <td class="al"></td></tr> <tr> <td class="al normal"></td> </tr> </tbody> </table> <table class="oetablea" id="SummonSwarm"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">召唤虫群(Summon Swarm)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_SummonSwarm_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_SummonSwarm_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_SummonSwarm_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>种族技能,在战场上产下一窝卵。在下一轮开始时,它会孵化出一队火幼虫。这队幼虫的生命值取决于英雄军队中所有蜂巢单位的生命值总量。消耗 1 点专注充能。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:火幼虫的生命值比例为 8%。</li><li>高级:火幼虫的生命值比例为 12%。</li><li>专家:火幼虫的生命值比例为 16%。</li></ul></td> </tr> </tbody> </table> <table class="oetablea" id="TriumviratesStrength"> <col style="width:80px;"><col> <tbody> <tr> <td class="bck acc" colspan="2">三巨头之力(Triumvirate&apos;s Strength)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_TriumviratesStrength_1.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_TriumviratesStrength_2.webp" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_TriumviratesStrength_3.webp" style="width:80px;" alt=""> </td> <td class="al"><p>种族技能,每回合一次,英雄可以在战斗中激活三种专家姿态中的一种,同一时间只能激活一个专家姿态。它们会提供不同的属性加成。</p><p>牛头人姿态:增加英雄的攻击力。</p><p>精灵姿态:增加英雄的防御力。</p><p>巨龙姿态:增加英雄的咒力。</p></td></tr> <tr> <td class="al normal"><ul class=consola><li>基础:+2 属性值.</li><li>高级:+4 属性值.</li><li>专家:+6 属性值.</li></ul></td> </tr> </tbody> </table> </details> <p class="eo">There are still a lot of balance changes happening to subskills, which is why we’re not showcasing a list of them, however you’ll be able to explore them very, very soon by yourselves, so stay tuned for more!</p> <p>子技能仍会发生很多平衡变化,这就是我们没有展示它们列表的原因,但是您很快就能自己探索它们,所以请继续关注!</p></div> 上古纪元#野外设施#Mercenary Guild http://www.heroworld.net/news.php?id=1932 http://www.heroworld.net/news.php?id=1932 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426856 hoe Mon, 21 Jul 2025 15:06:09 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250721.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">佣兵公会​(Mercenary Guild)</h4> <p class="eo">Look, not everyone has the privilege of having a drama. Sometimes people simply fight for money.</p> <p class="eo">Allows the hero to recruit up to 3 random units. Refreshes every week.</p> <p>听着,不是谁都有资格上演悲情戏码——总有人只为钱财挥剑。</p> <p>英雄每周可在此招募至多 3 支随机部队。</p></div> 上古纪元#野外设施#Mirage http://www.heroworld.net/news.php?id=1931 http://www.heroworld.net/news.php?id=1931 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426851 hoe Fri, 18 Jul 2025 15:22:13 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250718.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">海市蜃楼(Mirage)</h4> <p class="eo">An artefact so ancient and powerful, it can take any shape... and be brilliant in it</p> <p class="eo">D efeat a stronger illusion of your Hero to claim a grail. The grail allows your hero to build a unique Grail Sanctuary in a city of your choice.</p> <p>此乃亘古神器,千形万象皆可化...且精妙绝伦。</p> <p>击败更强的自己,将幻象凝聚为圣杯。英雄可凭此在城镇中建造独特奇观。</p></div> 上古纪元#野外设施#Infernal Cirque http://www.heroworld.net/news.php?id=1930 http://www.heroworld.net/news.php?id=1930 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426846 hoe Wed, 16 Jul 2025 15:02:52 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250716.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">地狱马戏团(Infernal Cirque)</h4> <p class="eo">Those who witness these performances are forever changed.</p> <p class="eo">Allows each visiting hero to learn up to 4 random expert skills or level them up.</p> <p>凡目睹此般演出者,皆将脱胎换骨。</p> <p>每位造访英雄最多可学习或升级随机 4 个专家级技能。</p></div> 上古纪元#野外设施#Crystal Nest http://www.heroworld.net/news.php?id=1929 http://www.heroworld.net/news.php?id=1929 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426843 hoe Mon, 14 Jul 2025 15:27:02 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250714.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">水晶巢穴(Crystal Nest)</h4> <p class="eo">Adoring crystals to the point of fusing them into their bodies, it’s no surprise that these voracious kittens make their nests among them.</p> <p class="eo">Allows to recruit Kittenhorns.</p> <p>这些贪婪的小家伙痴迷水晶,甚至将其融入躯体——它们在水晶丛中筑巢也就不足为奇了。</p> <p>占领后可在此招募小角猫。</p></div> 上古纪元#野外设施#Pyramid http://www.heroworld.net/news.php?id=1928 http://www.heroworld.net/news.php?id=1928 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426836 hoe Fri, 11 Jul 2025 15:03:00 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250711.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">金字塔(Pyramid)</h4> <p class="eo">These places are said to be the work of Hksmilla, where its mightiest servants now reside.</p> <p class="eo">Allows to recruit Couatls.</p> <p>相传此乃赫克斯米拉所筑,如今已成其至强仆从之居所。</p> <p>占领后可在此招募羽蛇。</p></div> 上古纪元#野外设施#Ancient Crypt http://www.heroworld.net/news.php?id=1927 http://www.heroworld.net/news.php?id=1927 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426834 hoe Wed, 09 Jul 2025 15:04:41 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250709.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">远古墓穴​(Ancient Crypt)</h4> <p class="eo">This crypt is so old, no one remembers who was buried there. If there even was anyone.</p> <p class="eo">Gives gold and possibly also valuable artefacts after defeating its guard.</p> <p>这座墓穴古老到无人记得葬者何人——如果真有人被葬于此的话。</p> <p>击败守卫后获得金币,并可能获取珍贵的宝物。</p></div> 上古纪元#野外设施#Remote Foothold http://www.heroworld.net/news.php?id=1926 http://www.heroworld.net/news.php?id=1926 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426830 hoe Tue, 08 Jul 2025 01:08:09 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250708.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">隐秘据点(Remote Foothold)</h4> <p class="eo">It’s all about secret underground passages. They’re quite peculiar in Jadame.</p> <p class="eo">Allows to leave creatures and artefacts here and immediately transfer them to another Remote Foothold you control.</p> <p>此乃地下密道之枢纽——在贾达姆,这些通道可是相当诡奇。</p> <p>可在此存放生物与宝物,并即刻传送至你掌控的另一处隐秘据点。​​​​</p></div> 上古纪元#野外设施#Dragon Eggshells http://www.heroworld.net/news.php?id=1925 http://www.heroworld.net/news.php?id=1925 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426826 hoe Fri, 04 Jul 2025 15:17:48 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250704.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">龙蛋壳居所(Dragon Eggshells)</h4> <p class="eo">Faerie Dragons keep a touch of their childhood into adulthood, often shaping their homes to resemble the eggs they hatched from.</p> <p class="eo">Allows to recruit Faerie Dragons.</p> <p>仙女龙将童真保留至成年,常将巢穴塑造成孵化之蛋的模样。</p> <p>占领后可在此招募仙女龙。​​​​</p></div> 上古纪元#野外设施#Blooming Marsh http://www.heroworld.net/news.php?id=1924 http://www.heroworld.net/news.php?id=1924 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426822 hoe Wed, 02 Jul 2025 18:27:53 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250702.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">繁花沼泽(Blooming Marsh)</h4> <p class="eo">Places like these, rich in both life and mana, give rise to the strangest amphibians..</p> <p class="eo">Allows to recruit Giant Toads.</p> <p>​此等生机与魔力充盈之地,往往孕育最奇异的蟾族。</p> <p>占领后可在此招募巨蟾蜍。​​​​</p></div> 上古纪元#新合作发行商Hooded Horse http://www.heroworld.net/news.php?id=1923 http://www.heroworld.net/news.php?id=1923 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426818 hoe Tue, 01 Jul 2025 13:19:28 GMT <div style="width:640px;"><p>消息来源:<a href="https://store.steampowered.com/news/app/3105440/view/532102384016426733">https://store.steampowered.com/news/app/3105440/view/532102384016426733</a></p> <p>简单的说就是UBI的职责不变,加了一家发行商<a href="https://store.steampowered.com/publisher/HoodedHorse/lists/">Hooded Horse</a>,这家发行商可以说是专门搞策略游戏的发行的,我看了下我知道的名字的就只有庄园领主。他们的CEO就是那位会说中文的,在<a href="https://www.bilibili.com/video/BV14p421S7TQ/">阿B上发过视频</a>为庄园领主感谢中国玩家的那位。</p> <p>但是这种操作以前没见过,也意义不明,唯一可能称的上好的是,因为这事他们终于搞完并确认了,所以之前一些知道的不知道的被卡进度的东西终于可以继续推进了。</p></div> 上古纪元#野外设施#Watcher Platform http://www.heroworld.net/news.php?id=1922 http://www.heroworld.net/news.php?id=1922 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426815 hoe Mon, 30 Jun 2025 15:03:05 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250630.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">观察者平台(Watcher Platform)</h4> <p class="eo">Reality’s laws are measured and recorded here. At times, the Worldwatchers are sent to enforce them.</p> <p class="eo">Allows to recruit Worldwatchers.</p> <p>​此处丈量并记录现实法则。必要时,监察者将亲临执行。​​</p> <p>占领后每周可在此招募世界观察者。​​</p></div> 上古纪元#野外设施#Lost Library http://www.heroworld.net/news.php?id=1921 http://www.heroworld.net/news.php?id=1921 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426813 hoe Fri, 27 Jun 2025 15:04:41 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250627.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">失落图书馆​​(Lost Library)</h4> <p class="eo">The steps run endless — to the very Abyss, they say.</p> <p class="eo">Once per game, grants the visiting hero a massive amount of experience..</p> <p>​阶梯无尽盘旋,传说它们直通深渊之底。​​</p> <p>为到访的英雄提供巨量经验值,每个英雄只能访问一次。​​</p></div> 上古纪元#野外设施#Pit of Glory http://www.heroworld.net/news.php?id=1920 http://www.heroworld.net/news.php?id=1920 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426810 hoe Wed, 25 Jun 2025 15:18:51 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250625.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">荣耀试炼场​(Pit of Glory)</h4> <p class="eo">Independent veterans fighting here will happily teach your troops — for a price</p> <p class="eo">Allows to upgrade their units for a price.</p> <p>在此征战的老兵们乐意传授技艺——当然,得加钱。</p> <p>可消耗资源升级部队。</p></div> 上古纪元#野外设施#Storages http://www.heroworld.net/news.php?id=1919 http://www.heroworld.net/news.php?id=1919 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426808 hoe Mon, 23 Jun 2025 15:05:03 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250623.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">仓库​(Storage)</h4> <p class="eo">Whoever left it here, you absolutely need it more.</p> <p class="eo">Once a week, the storages grant moderate amount of their respective resource to the visiting hero.</p> <p>无论是谁把它留在这里的,你都绝对更需要它。</p> <p>每周一次,为第一位来访的英雄提供对应类型的资源。</p></div>