英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Tue, 25 Nov 2025 05:25:07 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#兵种介绍#Giant Toad http://www.heroworld.net/news.php?id=1970 http://www.heroworld.net/news.php?id=1970 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427027 hoe Fri, 14 Nov 2025 16:02:37 GMT <div style="width:640px;"><table class="oetablea Nopl" style="width:100%;"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck" data-width="300" data-title="巨蟾" data-description="官方译名如上<br>giant_frog">巨蟾(Giant Toad)<span class="vJson" data-json="unit/giant_frog_l"></span></td> </tr> <tr> <td rowspan="9"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Neutral_GiantToad.webp" alt=""></td> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>5</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">95</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">19</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">950</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">22</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">1000<img src="http://heroworld.gamerhome.com/oe/file/icon_resource_Gold.webp" style="width:20px;" alt=""></td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,减伤上限 90%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">18~18</td> <td class="OEUnitAttr">周产量</td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">95</td> <td colspan="2" rowspan="4"> <div data-width="500" data-title="繁花沼泽(Blooming Marsh)" data-description="<p>占领后每周可在此招募 8 巨蟾。</p><ul class=consola><li>初次占领或者抢夺需要先击败 2 队 16 巨蟾蜍的守卫。</li></ul>"> <img src="http://heroworld.gamerhome.com/oe/file/ss_mobj_BloomingMarsh.webp" style="width:98px;" alt=""> </div></td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p><p>战场上按住Alt可以根据鼠标方位来变更兵种行动路径,使其不使用算法里最近的路线。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">4</td> </tr> <tr> <td class="OEUnitAttr" data-width="500" data-title="" data-description="<p>或译先攻值,决定兵种在战场上的出手顺序,数字越大,出手越早。</p><p>兵种在本族地形上战斗时会有 1 点的额外主动性加成。</p><p>兵种选择等待之后,先等待的兵种再次行动的顺序会靠后,使用等待后对兵种使用改变主动性和速度的魔法会改变这个顺序。</p><p>同主动性的优先顺序:</p><ul class=bold><li>先看速度,速度高的先;</li><li>同速度则本回合内上一个已行动的兵种的敌对方优先。</li><li>若不存在上一个已行动的兵种,也就是回合开始时,第一回合攻方优先,之后每回合换一方。</li><li>同一方同主动同速,按队伍中的原始排序,从左到右靠前的优先。</li></ul><p>如果是攻打宝屋时,守方的队伍排序是右边从上到下,然后是左边从上到下。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">繁花沼泽</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for giant semi‑aquatic creatures. Grumpy and territorial, they dominate parts of the continent’s coastal zones.</p>">雷格南群岛、匕伤群岛、贾达姆之颚及无数无名岛屿,都是这类巨型半水生生物的繁殖地。它们脾气暴躁且领地意识极强,统治着大陆部分沿海区域。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Dragon.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="巨龙(Dragon)" data-description="<p class=italic>A powerful ancient creature, often intelligent and imbued with wondrous magic. Morale range: 0 to 5. Luck range: 0 to 3. Fallen Dragons count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>巨龙</span><span>Dragon</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,一种强大的远古生物,通常智慧超群,并蕴含着神奇的魔力。士气范围:0 至 5;幸运范围:0 至 3。阵亡的巨龙战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会诱发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MagicImmunityIII.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="魔法免疫 III(Magic Immunity III)" data-description="<p class=italic>Immune to tier‑3 or lower spells and creature’s abilities.</p>"> </div> <div class="OEAbilityBlockName acc"><span>魔法免疫 III</span><span>Magic Immunity III</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,免疫 3 阶及以下的法术与生物能力。</p><p>会受到被动的魔法伤害,地牢战技属于攻击模式切换,不受这个限制。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_TenderizingSpit.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="柔化唾液(Tenderizing Spit)" data-description="<p class=italic>Upon attacking, poisons the enemy. While Poisoned, the target takes [7 × amount of units] Magic Damage at the start of its turn. This effect is stackable. Duration: 2 round(s).</p>"> </div> <div class="OEAbilityBlockName acc"><span>柔化唾液</span><span>Tenderizing Spit</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,攻击使目标中毒。中毒期间,目标在其回合开始时受到 [7 × 单位数量] 点魔法伤害。此效果可叠加。持续时间:2 轮。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Leap.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="跳跃(Leap)" data-description="<p class=italic>Leaps over 1 hex. Pushes all adjacent creatures away, if possible.</p>"> </div> <div class="OEAbilityBlockName acc"><span>跳跃</span><span>Leap</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,向前跳过一格。如果可能,击退所有相邻生物。</p><p class="dim">位阶:2 阶。能量消耗:1。行动消耗:否。冷却:1 回合。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_StickyTongue.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="黏舌(Sticky Tongue)" data-description="<p class=italic>Aims at an adjacent hex and draws a target that stands further in that direction to it.</p>"> </div> <div class="OEAbilityBlockName acc"><span>黏舌</span><span>Sticky Tongue</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,瞄准相邻格的方向,将更远处的目标拉至该相邻格。</p><p class="dim">位阶:0 阶。能量消耗:1。行动消耗:否。冷却:1 回合。</p></div> </div></td></tr> <tr> <td colspan="5"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20251115.mp4" type="video/mp4">您的浏览器不支持Video标签。</video></td> </tr> </tbody> </table></div> 上古纪元#兵种介绍#Unicorn http://www.heroworld.net/news.php?id=1969 http://www.heroworld.net/news.php?id=1969 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427024 hoe Mon, 03 Nov 2025 16:05:44 GMT <div style="width:640px;"><table class="oetablea Nopl" style="width:100%;"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck" data-width="300" data-title="独角兽" data-description="官方译名如上<br>unicorn">独角兽(Unicorn)<span class="vJson" data-json="unit/unicorn_l"></span></td> </tr> <tr> <td rowspan="9"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Neutral_Unicorn.webp" alt=""></td> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>4</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">60</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">16</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">600</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">13</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">600<img src="http://heroworld.gamerhome.com/oe/file/icon_resource_Gold.webp" style="width:20px;" alt=""></td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,减伤上限 90%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">10~10</td> <td class="OEUnitAttr">周产量</td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">40</td> <td colspan="2" rowspan="4"> <div data-width="500" data-title="独角兽山谷(Unicorn Vale)" data-description="<p>占领后每周可在此招募 8 独角兽。</p><ul class=consola><li>初次占领或者抢夺需要先击败 2 队 16 独角兽的守卫。</li></ul>"> <img src="http://heroworld.gamerhome.com/oe/file/ss_mobj_UnicornVale.webp" style="width:98px;" alt=""> </div></td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p><p>战场上按住Alt可以根据鼠标方位来变更兵种行动路径,使其不使用算法里最近的路线。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">6</td> </tr> <tr> <td class="OEUnitAttr" data-width="500" data-title="" data-description="<p>或译先攻值,决定兵种在战场上的出手顺序,数字越大,出手越早。</p><p>兵种在本族地形上战斗时会有 1 点的额外主动性加成。</p><p>兵种选择等待之后,先等待的兵种再次行动的顺序会靠后,使用等待后对兵种使用改变主动性和速度的魔法会改变这个顺序。</p><p>同主动性的优先顺序:</p><ul class=bold><li>先看速度,速度高的先;</li><li>同速度则本回合内上一个已行动的兵种的敌对方优先。</li><li>若不存在上一个已行动的兵种,也就是回合开始时,第一回合攻方优先,之后每回合换一方。</li><li>同一方同主动同速,按队伍中的原始排序,从左到右靠前的优先。</li></ul><p>如果是攻打宝屋时,守方的队伍排序是右边从上到下,然后是左边从上到下。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">10</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">独角兽山谷</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Elves, through centuries of interaction, have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.</p>">独角兽是光明魔法的化身,拥有超凡的智慧与力量。它们具备心灵感应能力,行踪隐秘,栖息在低语森林的隐秘树丛中,只向心灵纯净者现身。精灵族经过数百年的交往,偶尔能获得它们的友谊,但独角兽生性多疑,从不会原谅背叛。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MagicCreature.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="魔法生物(Magic Creature)" data-description="<p class=italic>A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>魔法生物</span><span>Magic Creature</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,野兽或类似野兽的生物。贾达姆的野兽通常拥有奇异的力量,其他位面的居民更是如此。士气范围:-3 至 3,运气范围:-5 至 5。阵亡的魔法生物战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会诱发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_BlindingStrike.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="致盲攻击(Blinding Strike)" data-description="<p class=italic>Casts “Blind” upon the target, preventing all actions. The effect ends when the target takes Damage. Duration: 3 round(s).</p>"> </div> <div class="OEAbilityBlockName acc"><span>致盲攻击</span><span>Blinding Strike</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,施加致盲效果,使目标无法进行任何行动。目标受到伤害后,该效果结束。持续时间:3 轮。</p><p class="dim">位阶:3 阶。能量消耗:3。行动消耗:是。冷却:3 回合。效果持续:3 回合。</p></div> </div></td></tr> <tr> <td colspan="5"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20251104.mp4" type="video/mp4">您的浏览器不支持Video标签。</video></td> </tr> </tbody> </table></div> 征服之歌75万销量以及新势力 http://www.heroworld.net/news.php?id=1968 http://www.heroworld.net/news.php?id=1968 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427021 soc Tue, 28 Oct 2025 03:03:21 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/867210/view/545623964650573659">https://store.steampowered.com/news/app/867210/view/545623964650573659</a></p> <p>官方宣布游戏销量超过75万份,并在声明中放了下个DLC的新种族,一个至少在他们看来是中国风的新种族,种族名是Yulan,这种拼法大概率会是玉兰什么的。游戏之前从EA到正式发售大约两年累积了50万左右的销量,到现在又过了一年半不到。多平台折腾一下还是有点用的?</p> <p>从已透露的兵种以及剪影看,Yulan的兵种线一级是个长矛兵之类,二级看发髻盲猜和道士有点关系,三级是九尾狐,四级是骑射,五级我第一个想起来的是黄忠,六级应该是东方龙的造型,七级凤凰,八级这。。护法金刚?总之是佛压道好几头,凤压龙一头。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20251028-yulan.webp" rel="colorbox" title="主页更新 - 20251028 yulan"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20251028-yulan.webp" alt="20251028 yulan"></a></div></div> 上古纪元#更新 http://www.heroworld.net/news.php?id=1967 http://www.heroworld.net/news.php?id=1967 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427016 hoe Fri, 24 Oct 2025 17:34:13 GMT <div style="width:640px;"><p>上古纪元的试玩 Demo 今天放了个补丁,补丁记录说只改了上版本改出问题的按 E 结束回合。对比过core.zip,的确无变化。</p> <p>另外适用于本站资料里的文本汉化补丁有了:<a href="http://heroworld.gamerhome.com/dl.php?id=115">传送门</a></p> <div class="quote"> <p>这游戏的汉化一如既往的囧,厂商总是不找靠谱的翻译,靠他人不如靠自己。</p> <p>因为游戏的字符集及字体支持的原因,有些字(其实是很多常用字)显示不了,有且不止比如:售柴蜃螈卜翁茔吕鎏薪铠篷瞳悼蛎帷尼忿辐溯镣涨麦缇堤汀霍嗜惠骇赴盈磐剐绘薄佐。</p> <p>字符集问题到是反馈过了,上次的补丁也说在改了……就是不知道啥时候能整上。</p> <p>本汉化文本补丁使用的翻译版本是本站资料里的版本。并且添加了部分原文没有的内容以作补充。</p> <p>改这么一堆文本难免会有些地方会出错,发现问题或者对翻译有意见可以到<a href="http://heroworld.gamerhome.com/feedback.php">网站的反馈页面</a>回复,后续会修正。</p> <p>另外因为把所有文本都集中在了一个文件里,所以如果你对主动性啊,咒力啊之类的名词译法不满意,可以打开z_core.json,一个批量替换解决(但不要使用在那种不适合批量替换的词上,至少先备份)。</p> <p class="acc">使用方法:解压出来的“z_core.json”文件,放到“游戏目录\HeroesOE_Data\StreamingAssets\Lang\zhCN\texts\”里,这游戏是读取目录,按文件名排序,所以只要保持文件名排序是在最后,就能保持最高优先级。如果不想使用,删除“z_core.json”即可。</p> <p>适用版本:试玩 Demo 0.46.09~0.46.10。</p> </div></div> 上古纪元#游戏更新进度 http://www.heroworld.net/news.php?id=1966 http://www.heroworld.net/news.php?id=1966 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427011 hoe Fri, 17 Oct 2025 14:22:59 GMT <div style="width:640px;"><p>最近忙于修正资料的错误,以及准备搞一版自用汉化。官方发的饼也无聊,都懒的转……无聊的不说,可以说的大约就是游戏在steam的愿望单已经超过了100,排名第14。虽然这玩意上次说过的转化率很不靠谱,但是总归可表热度。</p> <p>另外游戏(可能?即将?会)有个补丁,毕竟只是说干了啥活不用提新加模版。内容如下,至于像什么UI调整没法快速的修改,他们也说了会努力……</p> <p>(编辑:有补丁,但是这世界针对我,我的steam就是不提示有更新,怎么整都没用)</p> <p>来源:<a href="https://discord.com/channels/446666100684357643/1425487029898186832/1428745897738768546">discord</a></p> <ul> <li class="eo">Increased the size of creature icons in the game.</li> <li>增加了游戏中生物的图标大小。</li> <li class="eo">Fixed a level-up bug where the hero would receive an extra skill.</li> <li>修复了英雄学满技能后,会获得额外技能的升级错误。</li> <li class="eo">Fixed a bug with incorrect coloring of town flags and interactive objects.</li> <li>修复了城镇旗帜和交互对象颜色不正确的错误。</li> <li class="eo">Fixed a bug with the Mercenary Guild.</li> <li>修复了雇佣兵公会的一个错误。(招募随机野兵的建筑)</li> <li class="eo">Fixed a bug where Fungal Iriyad and Flaming Phoenix didn’t create obstacles after their death.</li> <li>修复了真菌伊瑞德和烈焰凤凰死后没有制造障碍物的错误。</li> <li class="eo">Fixed an AI freeze during battles with Groll.</li> <li>修复了与格罗尔战斗时 AI 卡死的问题。</li> <li class="eo">Fixed broken environment objects on the world map.</li> <li>修复了大地图上损坏的环境对象。</li> <li class="eo">Fixed text errors when evaluating resources on the market.</li> <li>修复了评估市场上资源时的文本错误。</li> <li class="eo">Fixed a bug where creature stats in battle could go below zero.</li> <li>修复了战斗中生物属性可能低于零的错误。</li> <li class="eo">Fixed a bug where it was impossible to open the construction screen in Temple faction towns by clicking on the main building.</li> <li>修复了在圣殿派系城镇中无法通过单击主建筑打开建筑屏幕的错误。</li> <li class="eo">During the tutorial, the second mission is now automatically selected after completing the first one.</li> <li>在教程中,现在在完成第一个任务后会自动选择第二个任务。</li> <li class="eo">Fixed an issue where the high strength guards protecting the desert biome pathway to the enemy&apos;s starting region wouldn&apos;t appear on the map at highest difficulty in the Harmony template.</li> <li>修复了在Harmony模板中,保护通往敌方起始区域的沙漠生物群落路径的高强度守卫在最高难度下不会出现在地图上的问题。</li> <li class="eo">Fixed a bug that prevented closing interfaces when the quest list was open on screen.</li> <li>修复了任务列表在屏幕上打开时无法关闭界面的错误。</li> <li class="eo">Fixed an issue with Chinese characters.</li> <li>修复了汉字字符集的问题。(他喵的我报了这么多次塞个大字符集过去,但愿他们用的最大那个)</li> <li class="eo">Fixed a disappearing cursor issue after exiting a town.</li> <li>修复了离开城镇后光标消失的问题。</li> <li class="eo">Fixed a bug related to saving the game during the AI’s turn.</li> <li>修复了与在 AI 回合中保存游戏相关的错误。</li> <li class="eo">Adjusted the contents of the bug report window to improve feedback handling.</li> <li>调整了错误报告窗口的内容,以改进反馈处理。</li> <li class="eo">Moved the game speed setting to a more visible location.</li> <li>将游戏速度设置移至更显眼的位置。</li> <li class="eo">Added one more template to each game mode: Crossroads and Jebus Outcast.</li> <li>为每个游戏模式添加了一个随机地图模板:Crossroads和Jebus Outcast。</li> <li class="eo">Removed the End Turn hotkey assigned to the Enter key.</li> <li>删除了分配给回车键的 结束回合 热键。</li> <li class="eo">Shift + U hotkey now hides the interface.</li> <li>Shift + U 现在可以隐藏操作界面。</li> <li class="eo">On Easy difficulty, the AI now behaves less aggressively.</li> <li>在“简单”难度下,人工智能现在的行为不那么激进。</li> <li class="eo">Added the ability to cancel a selected spell in battle by pressing Esc.</li> <li>添加了在战斗中通过按 Esc 来取消选定法术的能力。</li> <li class="eo">Adjusted the game’s default settings.</li> <li>调整了游戏的默认设置。</li> </ul></div> 英雄传承——“三十年的热忱”纪录片 http://www.heroworld.net/news.php?id=1965 http://www.heroworld.net/news.php?id=1965 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427006 mm Sat, 11 Oct 2025 14:37:17 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1to4wzTE3y"></div> <img src="http://heroworld.gamerhome.com/images/news/20251011-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1to4wzTE3y/">bilibili</a>,<a href="https://www.youtube.com/watch?v=D00wIdRAMtk ">youtube</a></h3></div> 上古纪元#资料页面 http://www.heroworld.net/news.php?id=1964 http://www.heroworld.net/news.php?id=1964 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427004 hoe Fri, 10 Oct 2025 01:10:39 GMT <div style="width:640px;"><p>阉割了下不能放的两个族,翻译自用一个版本,依然修正中……</p> <p>第一版本5月份就做好,游戏一直在改,本身还有各种BUG和描述实际不一致。</p> <p>所以有些地方可能有理解错误或者没跟上更新,发现错误或者有建议可以到反馈页面回复。</p> <ul> <li>静态页面:<a href="http://heroworld.gamerhome.com/oe/">http://heroworld.gamerhome.com/oe/</a></li> <li>速查模式:<a href="http://heroworld.gamerhome.com/oe/view.php">http://heroworld.gamerhome.com/oe/view.php</a></li> <li>反馈页面:<a href="http://heroworld.gamerhome.com/feedback.php">http://heroworld.gamerhome.com/feedback.php</a></li> </ul></div> 上古纪元#试玩DEMO开放下载 http://www.heroworld.net/news.php?id=1963 http://www.heroworld.net/news.php?id=1963 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427002 hoe Thu, 09 Oct 2025 16:41:49 GMT <div style="width:640px;"><p>30周年庆视频回放:<a href="https://www.bilibili.com/video/BV1kix1z1Eja/">https://www.bilibili.com/video/BV1kix1z1Eja/</a></p> <p>除了怀旧内容之外,游戏方面是卡牌游戏和桌游,以及国内的融幻模玩要做H3的1:12手办。</p> <p>好消息是上古纪元的公开试玩上线了,坏消息是30周年直播上显示上古纪元的EA怕是要推迟到2026年,它,又跳了~</p> <p>DEMO下载:<a href="https://store.steampowered.com/app/3241970/_Heroes_of_Might_and_Magic_Olden_Era_Demo/">https://store.steampowered.com/app/3241970/</a></p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1unx1zoEKa"></div> <img src="http://heroworld.gamerhome.com/images/news/20251010-Cover.webp" alt=""> </divBV1unx1zoEKa <h3><a href="https://www.bilibili.com/video/BV1unx1zoEKa/">bilibili</a>,<a href="https://www.youtube.com/watch?v=AyfsDzLdz_w">youtube</a></h3></div> 英雄无敌30周年庆#官方直播 http://www.heroworld.net/news.php?id=1962 http://www.heroworld.net/news.php?id=1962 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426999 mm Thu, 09 Oct 2025 05:17:56 GMT <div style="width:640px;"><p>虽然不知道按啥算算到10月9号(大部分资料里H1 DOS版的发行日期是95年9月份),总之今天会有一场关于英雄无敌系列的30周年的直播。</p> <ul> <li>直播时间:北京时间10号0点;</li> <li>直播链接:<a href="https://www.twitch.tv/ubisoft">twitch</a>或者<a href="https://www.youtube.com/watch?v=YB2kNoEMd701">youtube</a></li> </ul> <p>至于直播时会不会爆出些啥啥啥……那就只能等明天再说了……</p></div> 上古纪元#英雄介绍#Sister Keiri http://www.heroworld.net/news.php?id=1961 http://www.heroworld.net/news.php?id=1961 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426997 hoe Mon, 06 Oct 2025 15:06:13 GMT <div style="width:640px;"><h3>​凯丽​修女 - Sister Keiri</h3> <h4>裂渊 裂隙语者 - Schism Riftspeaker</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_SisterKeiri.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight SisterKeiri"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_SisterKeiri.webp" alt="heroSpotlight SisterKeiri" class="fr noshadow"></a> <p class="eo">Though the denizens of Alvar emerged into the light, Daylight Magic remained beyond their grasp. Undeterred, they formed a cult devoted to the Magical Sisters, believing their messenger, Eridore, could bestow divine power through sacred masks. </p> <p>尽管阿尔瓦重现天日,日光魔法仍遥不可及。她们成立崇拜魔法修女会的教派,相信使者埃里多尔能通过神圣面具赐予神力。</p> <p class="eo">When the Triumvirate outlawed the cult, the masks endured. Ambitious Keiri, sister to Deira, defied the ban, convinced they held secrets bridging the heavens and the depths. To uncover this forbidden link, she turned to the Schism.</p> <p>当三巨头议会取缔该教派时,戴拉修女的姐妹凯丽​违抗禁令,坚信面具蕴藏着连通天渊的奥秘,为此投奔裂渊。</p> <p class="eo">SPECIALIZATION - Mask of the Moon: Starts with the “Masterful Umbral Grip” spell. This version of the spell deals +100% Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">月之面具</span> - 初始自带『精湛幽暗之握』法术。此版本法术造成的伤害 +100%。施放此法术时,每 3 英雄等级有效咒力 +1。</p></div> 上古纪元#英雄介绍#The Eye Collective http://www.heroworld.net/news.php?id=1960 http://www.heroworld.net/news.php?id=1960 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426990 hoe Fri, 03 Oct 2025 15:10:21 GMT <div style="width:640px;"><h3>眼目集合体 - The Eye Collective</h3> <h4>裂渊誓言守护者 - Schism Oathkeeper</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_EyeCollective.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Eye Collective"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_EyeCollective.webp" alt="heroSpotlight EyeCollective" class="fr noshadow"></a> <p class="eo">At times, entities emerge from the Rift, eerily resembling humanoids. They speak, interact, and even form semblances of relationships, leading some to believe they can be understood — perhaps even trusted. </p> <p>某些类人实体自裂隙浮现,它们交谈互动甚至建立伪人际关系,令人误以为可被理解乃至信任。</p> <p class="eo">Yet their true intentions remain unknown. What do they seek? Who can say? As we gaze into the Abyss, it gazes back. Perhaps these beings are mere reflections of that gaze, and placing faith in them may invite consequences beyond comprehension.</p> <p>但其真实意图始终成谜。或许它们仅是深渊凝视的倒影,对其投注信任可能招致不可名状的后果。</p> <p class="eo">SPECIALIZATION - Rift&apos;s Envoy: Grand Shoth growth in your cities increases by 1. Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defence.</p> <p><span class="acc">英雄特长:</span><span class="blue">裂隙使者</span> - 您城镇中的巨绍斯周产量 +1。在他的指挥下,巨绍斯(及其升级形态)的速度和主动性 +1,生命值 +20%。英雄等级每提高 3 级,巨绍斯的攻击力和防御力将分别 +1,而敌方巨绍斯则会损失相同数量的攻击力和防御力。</p></div> 上古纪元#解禁#预览版各路视频及直播 http://www.heroworld.net/news.php?id=1959 http://www.heroworld.net/news.php?id=1959 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426989 hoe Fri, 03 Oct 2025 09:19:29 GMT <div style="width:640px;"><p>今天(3号)北京时间22点是上古纪元预览版DEMO解禁时间,可以预见的是将有一大波具有官方许可的视频和直播上线,这里是个链接汇总。</p> <p>游戏版本0.46.02,有圣殿、墓园、地牢、裂渊四族:</p> <h4 class="al">直播(多是晚上10点准时开播)</h4> <ul> <li>夿夿罗萨:<a href="https://live.bilibili.com/27871257">https://live.bilibili.com/27871257</a></li> <li>麻辣小汤汤:<a href="https://live.bilibili.com/30509799">https://live.bilibili.com/30509799</a></li> <li>太阳花BASARA:<a href="https://live.bilibili.com/23054758">https://live.bilibili.com/23054758</a></li> </ul> <h4 class="al">视频(国内)</h4> <ul> <li>裂渊一瞥:<a href="https://www.bilibili.com/video/BV1GCHWzoE4F/">https://www.bilibili.com/video/BV1GCHWzoE4F/</a></li> <li>邪修快餐:<a href="https://www.bilibili.com/video/BV1oQHpzaE4s/">https://www.bilibili.com/video/BV1oQHpzaE4s/</a></li> <li>教程关:<a href="https://www.bilibili.com/video/BV12ZHNzeE6F/">https://www.bilibili.com/video/BV12ZHNzeE6F/</a></li> <li>地牢试玩:<a href="https://www.bilibili.com/video/BV1ndHKzRE5B/">https://www.bilibili.com/video/BV1ndHKzRE5B/</a></li> <li>派系介绍墓园篇:<a href="https://www.bilibili.com/video/BV1ZSH3zPEyG/">https://www.bilibili.com/video/BV1ZSH3zPEyG/</a></li> </ul> <h4 class="al">视频(youtube)</h4> <ul> <li>Jeerayah:<a href="https://www.youtube.com/watch?v=15At5ku_lj4">https://www.youtube.com/watch?v=15At5ku_lj4</a></li> <li>TheGamesBrew:<a href="https://www.youtube.com/watch?v=xBHRKMzwPvU">https://www.youtube.com/watch?v=xBHRKMzwPvU</a></li> <li>Roy_Lovat:<a href="https://www.youtube.com/watch?v=xQyT9anAnvA">https://www.youtube.com/watch?v=xQyT9anAnvA</a></li> <li>The Flashy Turtle:<a href="https://www.youtube.com/watch?v=rQec6rLY9xY">https://www.youtube.com/watch?v=rQec6rLY9xY</a></li> <li>ColdBeer:<a href="https://www.youtube.com/watch?v=L_wMCxqYsQI">https://www.youtube.com/watch?v=L_wMCxqYsQI</a></li> <li>GamerZakh:<a href="https://www.youtube.com/watch?v=lxxYoFE6lig">https://www.youtube.com/watch?v=lxxYoFE6lig</a></li> <li> FZ.se:<a href="https://www.youtube.com/watch?v=tNRG8SzJna8">https://www.youtube.com/watch?v=tNRG8SzJna8</a></li> <li>La Torre De Marfil:<a href="https://www.youtube.com/watch?v=vsUIyo6ni2Y">https://www.youtube.com/watch?v=vsUIyo6ni2Y</a></li> <li> Viktor Břenek:<a href="https://www.youtube.com/watch?v=Zx7KDGoIP9s">https://www.youtube.com/watch?v=Zx7KDGoIP9s</a></li> <li>Koinsky:<a href="https://www.youtube.com/watch?v=3xKchwb7dVY">https://www.youtube.com/watch?v=3xKchwb7dVY</a></li> </ul></div> 上古纪元#野外设施#Tear of Truth http://www.heroworld.net/news.php?id=1958 http://www.heroworld.net/news.php?id=1958 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426983 hoe Mon, 29 Sep 2025 15:15:43 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250929.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">真实之泪​(Tear of Truth)</h4> <p class="eo">Take a sip of this dew and feel a surge of newfound vigour.</p> <p class="eo">Once per day for each hero, fully restores the hero’s movement points.</p> <p>​轻啜一滴晨露,便能感受新生的活力奔涌。​​</p> <p>​每名英雄每日一次,完全恢复其移动点数。​​</p></div> 上古纪元#开发日志#Map Objects http://www.heroworld.net/news.php?id=1957 http://www.heroworld.net/news.php?id=1957 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426978 hoe Fri, 26 Sep 2025 15:30:22 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1trn3z2EY2"></div> <img src="http://heroworld.gamerhome.com/images/news/20250926-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1trn3z2EY2/">bilibili</a>,<a href="https://www.youtube.com/watch?v=9x4K9KYIUFM">youtube</a></h3></div> 上古纪元#英雄介绍#Matastala the White http://www.heroworld.net/news.php?id=1956 http://www.heroworld.net/news.php?id=1956 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426976 hoe Mon, 22 Sep 2025 15:07:01 GMT <div style="width:640px;"><h3>玛塔斯塔拉 - Matastala the White</h3> <h4>裂渊誓言守护者 - Schism Oathkeeper</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_Matastala.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Matastala"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_Matastala.webp" alt="heroSpotlight Matastala" class="fr noshadow"></a> <p class="eo">Matastala does not fully embrace the Abyss but seeks balance, allying with the Schism not out of faith, but to be a steady voice among them. </p> <p>玛塔斯塔拉未完全皈依深渊,却为寻求平衡加入裂渊教派。</p> <p class="eo">Renowned for her intellect and logic, she serves as an advisor and shares a perpetual game of chess with Gleard, their rivalry sharpening both minds. Amidst the Schism’s chaos, Matastala always finds a way to amuse herself.</p> <p>她以顾问身份运用智慧与逻辑闻名,与格里亚德持续进行棋局博弈。在教派混乱中,她总能找到自娱之道。</p> <p class="eo">SPECIALIZATION - Chessmaster: In the Tactical Phase, has +1 hex to the radius and can see the positions of neutral armies. Creatures in her army gain 1 Initiative for every 6 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">棋圣</span> - 在战术布置阶段,范围 +1 格,如果对方是中立野怪,则还能看到其分组站位。麾下生物每 6 英雄等级主动性 +1。</p></div> 上古纪元#开发日志#观战模式 http://www.heroworld.net/news.php?id=1955 http://www.heroworld.net/news.php?id=1955 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426972 hoe Fri, 19 Sep 2025 15:10:37 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV17UWGzrEpN"></div> <img src="http://heroworld.gamerhome.com/images/news/20250919-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV17UWGzrEpN/">bilibili</a>,<a href="https://www.youtube.com/watch?v=qmu0wALucis">youtube</a></h3></div> 上古纪元#英雄介绍#Martyr Tho http://www.heroworld.net/news.php?id=1954 http://www.heroworld.net/news.php?id=1954 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426967 hoe Mon, 15 Sep 2025 15:20:04 GMT <div style="width:640px;"><h3>​殉道者索 - Martyr Tho</h3> <h4>裂渊 裂隙语者 - Schism Riftspeaker</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_MartyrTho.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight MartyrTho"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_MartyrTho.webp" alt="heroSpotlight MartyrTho" class="fr noshadow"></a> <p class="eo">The schismatics experimented with various methods of warfare involving channeling power through a summoner’s heart. Tho agreed to become this “weapon”, bringing down a bastion but sacrificing his life in the process. His bravery earned him respect enough to be resurrected via a modified necromantic ritual that replaced his heart with an alchemical apparatus.</p> <p>裂渊曾尝试通过施法者心脏传导能量的战争手段。索自愿成为这种“武器”,虽摧毁要塞却付出生命代价。其英勇赢得死后重生——通过置换炼金心脏的亡灵法术。</p> <p class="eo">Only partially successful, it stranded him in a liminal state between life and death, his soul trapped in a body sustained by mercury.</p> <p>但仪式仅部分成功,使他困于生死之间,灵魂囚禁在水银维持的躯壳中。</p> <p class="eo">SPECIALIZATION - Alchemist: Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 1.</p> <p><span class="acc">英雄特长:</span><span class="blue">炼金术士</span> - 每天产出 1 单位水银,每 5 英雄等级 +1 单位。冒险地图上获取的水银数量 +1。</p></div> 上古纪元#英雄介绍#Alluring Sh'a http://www.heroworld.net/news.php?id=1953 http://www.heroworld.net/news.php?id=1953 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426959 hoe Mon, 08 Sep 2025 15:09:02 GMT <div style="width:640px;"><h3>迷人的莎阿 - Alluring Sh&apos;a</h3> <h4>森林护林官 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_AlluringSha.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight AlluringSha"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_AlluringSha.webp" alt="heroSpotlight AlluringSha" class="fr noshadow"></a> <p class="eo">Sh’a is a plant fairy, a sentient inflorescence without a fixed identity. Its name echoes the rustling of leaves and petals in the wind.</p> <p>莎阿是植物精灵,没有固定形态的智慧花簇,其名仿若风中枝叶婆娑之音。</p> <p class="eo">Exuding a captivating aroma, Sh’a lures those who inhale it, whispering promises of love, wealth, and power. Though it can mimic humanoid form, its true purpose is to enact the will of the forest, instinctively spreading and extending its influence.</p> <p>散发魅惑芳香的它会引诱吸入者,在耳畔许以爱情、财富与权力的幻梦。虽能拟态人形,实则为森林意志的执行者,本能地扩张着生态领域。</p> <p class="eo">SPECIALIZATION - Charismatic: Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">魅力十足</span> - 无论何时从战斗中撤退,它都会保留自己的军队。使用外交手段时,外交说服力 +5%,每 4 英雄等级额外加 1%。</p></div> 上古纪元#杂 http://www.heroworld.net/news.php?id=1952 http://www.heroworld.net/news.php?id=1952 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426956 hoe Sat, 06 Sep 2025 03:15:22 GMT <div style="width:640px;"><ul> <li>上古纪元确认会参加今年的CD-Action Expo,不过都到这时间了,估计也没啥料好爆……</li> <li>周三的新闻是游戏的STEAM愿望单超过了75万;不过这玩意的理论平均转化率并不高;按steamdb今天的数据,在未发售的游戏中这数据排名是第30名;</li> <li>上周还有一段原本是给视频UP做补充材料的游戏试玩视频,很长很枯燥,传了没在更新里提,想了下就我阿B那订阅数量,有些人只看主页,还是顺便发个传送门吧:<a href="https://www.bilibili.com/video/BV1wvhYz4E8k/">传送门</a></li> </ul></div> 上古纪元#英雄介绍#Glacia http://www.heroworld.net/news.php?id=1951 http://www.heroworld.net/news.php?id=1951 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426952 hoe Tue, 02 Sep 2025 15:05:58 GMT <div style="width:640px;"><h3>格拉西亚 - Glacia</h3> <h4>森林德鲁伊 - Sylvan Druid</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Glacia.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Glacia"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Glacia.webp" alt="heroSpotlight Glacia" class="fr noshadow"></a> <p class="eo">Glacia is an elemental summoned from the deepest reaches of the elemental planes. Unlike most, she remains perpetually slow and serene, untouched by haste.</p> <p>格拉西亚来自元素位面极深处,与同类迥异的是她永恒的迟缓与宁静。 </p> <p class="eo">Her tranquil nature shapes her ice magic, imbuing it with a pacifying chill. Yet, beneath her calm lies quiet menace — those who provoke her find themselves frozen in place, ensnared by her effortless, indifferent control.</p> <p>这份沉静赋予寒冰魔法镇定的特质。但平静表象下暗藏杀机——挑衅者会被她漫不经心地冻结,成为冰雕群的新成员。</p> <p class="eo">SPECIALIZATION - Ice Bolt: Starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">冰箭</span> - 初始自带『精湛冰箭』法术。此版本法术降低的主动性加倍。施放此法术时,每 3 英雄等级有效咒力 +1。</p></div>