英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Thu, 25 Dec 2025 05:00:46 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#开发日志#14#律法 http://www.heroworld.net/news.php?id=1971 http://www.heroworld.net/news.php?id=1971 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427047 hoe Fri, 05 Dec 2025 19:29:10 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/493835742757257276">https://store.steampowered.com/news/app/3105440/view/493835742757257276</a></p> <p class="eo">Greetings, everyone! With Schism revealed in our last devlog we have covered all the factions that will be present in the game’s Early Access release, we would like to continue our devlogs with a deep dive into what makes each of these factions unique.</p> <p>大家好!随着我们在上一篇开发日志中公布了"裂渊"派系,目前抢先体验版游戏中将包含的所有派系都已在介绍完毕,我们希望通过深入探讨每个派系独特之处的开发日志,继续我们的介绍。</p> <p class="eo">One of the main gameplay mechanics that will affect each faction, which is something entirely new to the series, are the Faction Laws.</p> <p>其中一个将影响每个派系的主要游戏机制,是该系列中全新的内容,那就是派系律法。</p> <p class="eo">If you&apos;d like to watch our video about them, follow the link below:</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1RC2EBZEap"></div> <img src="http://heroworld.gamerhome.com/images/news/20251206-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1RC2EBZEap/">bilibili</a>,<a href="https://www.youtube.com/watch?v=iPQcJlB4YYM">youtube</a></h3> <div class="quote"> <p>视频里有一些画面是后续版本更新的未在试玩DEMO中的内容,比如圣堂的种族技能重做,从自己死兵加HP上限变成灭敌加英雄属性,招魂其实也重做了,不过这里没放图咱也不说啥……力量英雄的专属技能从募兵改成了增强英雄直接攻击能力的格斗术(Combat),对应的也有一些宝物做了调整。市政中心增加了经济升级,第三个选项那个星象点数我只能说和中性冒险魔法有关,具体机制呵呵,反正没以前那么好获取了,神话卷轴算是能派上用场了。每个族都新添了增加炼金粉尘的炼金仓库。</p> </div> <p class="eo">When it comes to factions, we thought about how to add more variety into gameplay with each session and bring something fresh and innovative to the game — by introducing the laws we believe it will do just that. We want each match to feel unique and to have multiple paths of progression, without having to go through the same build path and having to pick only the best strategies.</p> <p>关于派系,我们思考了如何为每次对局增添更多变化,并为游戏带来新颖创新的内容——我们相信引入律法系统将实现这一目标。我们希望每场对局都感觉独特,并拥有多种发展路径,而不必每次都走相同的建设路线,或是只能选择最佳策略。</p> <p class="eo">Faction Laws expand upon the regular gameplay loop by bringing in a feature which may be recognised by some of you as similar to technology trees in other games. We implemented it to be in line with the classic Heroes formula to give us an entirely new layer of balance. This way we can adjust the factions by granting them certain unique upgrades that can improve designated unit tiers as well as your economy. This will introduce a lot of variety across all build paths instead of having to focus on rushing the highest tier units only.</p> <p>派系律法在常规游戏基础上进行了扩展,引入了一项功能,部分玩家可能会认出它与其他游戏中的科技树相似。我们将其设计得符合经典英雄无敌的游戏模式,为我们提供了一个全新的平衡层面。通过这种方式,我们可以调整各个派系,授予它们特定的独特升级选项,这些选项可以增强指定等级的部队以及你的经济。这将为所有发展路径带来极大的多样性,而不是只专注于速出最高等级单位。</p> <h4 class="al">颁布律法 - Enacting Laws</h4> <p class="eo">As the series’ main focus is to grow in strength and conquer your enemies through traveling the map and fighting various creatures using your heroes, it felt only natural to expand it and further extend the benefits of combat.</p> <p>由于本系列的核心是通过在地图上旅行、使用英雄与各种生物战斗来增强实力并征服敌人,那么在此基础上扩展并进一步延伸战斗的收益,就显得非常自然了。</p> <p class="eo">That being said, as you fight guards with your heroes, they will earn not only experience, but faction Law points as well. These points will accumulate and once you’ve gathered enough of them, you will earn a Seal — just like a skill level-up works. When this happens, you can choose to either spend it to enact a law, or save it for later, as some laws require multiple Seals in order to enact them. The benefits that can be obtained through various laws, can empower your heroes, armies and economy, or provide various unique features. For example if you play as Temple, you can enact a law that allows you to build structures in your towns twice a day, while Grove can make their units’ abilities require fewer Focus Charges.</p> <p>也就是说,当你的英雄与守卫战斗时,他们不仅能获得经验,还能获得派系律法点数。这些点数会累积,当你收集到足够的点数时,你将获得一枚律印——就像技能升级的机制一样。当这种情况发生时,你可以选择消耗它来颁布一项律法,或者为以后保存它,因为有些律法需要消耗多枚律印才能颁布。通过不同律法可以获得的增益,可以强化你的英雄、军队和经济,或提供各种独特功能。例如,如果你使用"圣殿"派系,你可以颁布一项律法,允许你的城镇每天建造两次建筑;而"森林"派系可以让其单位的技能消耗更少的专注充能。</p> <p class="eo">In order to keep the law progression in check, Faction Laws are separated into tiers. Each Tier requires spending a sufficient amount of Seals to become available and offers more powerful bonuses compared to the previous Tier.</p> <p>为了控制律法进程,派系律法被划分为不同等级。每个等级都需要消耗足够数量的律法印记才能解锁,并提供比前一个等级更强大的增益。</p> <p class="eo">By default Law points are earned at the same rate as experience. There are subskills and laws that can further increase the amount of points you earn. Additionally, capturing external dwellings on the map will also reward you with Law points, allowing your secondary heroes to provide you with a steady supply of Seals in regular bursts. Your town halls generate a set amount of Law points every turn as well based on their upgrade level.</p> <p>默认情况下,律法点数的获取速率与经验值相同。有些子技能和律法可以进一步增加你获得的点数数量。此外,占领地图上的可占领建筑也会奖励你律法点数,让你的副英雄能够持续稳定地为你提供律法印记。你的市政中心每回合也会根据其升级等级产生一定数量的律法点数。</p> <p class="eo">The aim of these faction laws and law points is to enhance each faction’s gameplay by allowing you to tap into various strengths a faction can have access to without making it overpowered from the very beginning. Factions Laws will require you to fight a lot of guards and explore the map quite a bit before they’re available to you. You’re also given the freedom of choice as there are multiple laws to choose from within each tier that you’ve already gained access to.</p> <p>这些派系律法和律法点数的目标是,通过允许你发掘一个派系可以获取的各种优势,来增强每个派系的游戏体验,同时又不至于让其在游戏一开始就过于强大。派系律法将要求你与大量守卫战斗并充分探索地图,之后才能对你开放。你也被赋予了选择自由,因为在你已解锁的每个等级内,都有多项律法可供选择。</p> <p class="eo">Let us look into some of the most defining laws for each faction:</p> <p>让我们来看看每个派系一些最具代表性的律法:</p> <p class="eo">For example, players leading Temple forces can make them immune to negative effects as long as they fight in Grasslands while another law allows your Temple Heroes to learn any spell of any tier.</p> <p>例如,率领圣殿部队的玩家可以使他们在草原地形作战时免疫负面效果,而另一项律法允许你的圣殿英雄学习任何等级的任何法术。</p> <p class="eo">The Druids of Murmurwoods can expand their Focus Charge limit even further or make all of their units’ abilities require fewer Focus Charges. Another law makes it impossible for enemy heroes to flee or surrender in battle.</p> <p>低语森林的德鲁伊可以进一步扩展他们的专注充能上限,或者让他们所有单位的技能消耗更少的专注点数。另一项律法则使得敌方英雄在战斗中无法逃跑或投降。</p> <p class="eo">Others, such as Necropolis, may make their armies ignore morale penalties for mixing units from different factions or you can choose to make Necropolis heroes always fight on native terrain.</p> <p>其他派系,例如"墓园",可以让其军队在混编不同派系单位时忽略士气惩罚,或者你可以选择让墓园英雄始终在主场地形作战。</p> <p class="eo">In the case of Dungeon - they become masters of trade and diplomacy by greatly improving their towns’ growth and getting perfect market rates. If you want a more offensive path you can also pick a law that increases the levels of your Dungeon heroes’ spells by 1.</p> <p>对于"地牢"派系——他们通过极大提升城镇的发展速度和获得完美的市场汇率,成为了贸易和外交的大师。如果你想要更偏向进攻的发展路径,你也可以选择一项将地牢英雄法术等级提升1级的律法。</p> <p class="eo">Hive, has their laws tailored for aggressive expansion and can hire upgraded units from dwellings or gain huge bonuses in areas they do not control. They also have a unique law that allows your Hive heroes to see a lot more information about enemy heroes or cities!</p> <p>"虫巢"派系的律法专为积极扩张而设计,可以从巢穴中雇佣升级单位,或在他们未控制的区域获得巨大增益。他们还有一项独特的律法,允许你的虫巢英雄看到关于敌方英雄或城市的更多信息!</p> <p class="eo">Lastly, Schism’s laws focus largely on taking tools away from their enemies by draining their mana or to provide more utility in battles by summoning additional creatures in combat with spells or friendly creature abilities.</p> <p>最后,"裂渊"的律法主要集中在通过汲取敌人的法力来剥夺其施法能力,或者通过法术或友方单位能力在战斗中召唤额外生物,从而在战斗中提供更多效用。</p> <h4 class="al">派系律法塑造游戏玩法 - Faction Laws Shaping Gameplay</h4> <p class="eo">By introducing Faction Laws we want to give you, the player, even more ways to express your gameplay style as the laws allow you to approach each match differently — one time you may wish to end the game quickly, while another you may be trying to go for the higher tier units: the laws will let you do that to a certain extent. They also allow us to dig deeper into the faction immersion by granting them completely unique bonuses throughout the Faction Law tiers.</p> <p>通过引入派系律法,我们希望给予您——玩家——更多方式来展现您的游戏风格,因为律法允许您以不同的方式处理每场对局——一次您可能希望快速结束游戏,而另一次您可能试图发展出更高等级的单位:律法将在一定程度上让您实现这些目标。它们也让我们能够通过在整个派系律法等级中赋予各派系完全独特的增益,来更深入地挖掘派系的沉浸感。</p> <p class="eo">To sum it up, here’s what you can expect from this feature:</p> <p>总结一下,你可以从这个功能中期待:</p> <ul> <li class="eo">To sum it up, here’s what you can expect from this feature:</li> <li>总结一下,你可以从这个功能中期待:</li> <li class="eo">A new strategic layer to your gameplay that was never present before in the series</li> <li>一个本系列中前所未有的全新策略层面</li> <li class="eo">Empowerments to each unit tier based on your decisions</li> <li>根据你的决策,强化每个等级的单位</li> <li class="eo">Multiple build paths for your faction thanks to unique perks or bonuses to your heroes, military or economy</li> <li>为你的英雄、军事或经济提供独特增益,为你的派系提供了多种发展路径</li> <li class="eo">Your starting faction will always retain its strength throughout the game, even though you might capture multiple other cities.</li> <li>即使你占领了多个其他城市,你的起始派系在整个游戏过程中将始终保持其强度</li> <li class="eo">An additional variety of options that let you focus on either Might or Magic, depending on your faction of choice</li> <li>多样化的额外选项,让你可以根据所选的派系,专注于力量或魔法</li> </ul> <p class="eo">Olden Era aims to bring both returning and new features that aim to make it the best Heroes game it can be. We have more topics and features coming up in the future devlogs, so if you want to learn more, stay tuned for further news!</p> <p>《上古纪元》旨在引入回归的和全新的功能,努力使其成为最好的英雄无敌类游戏。在未来的开发日志中,我们还有更多主题和功能即将到来,所以如果你想了解更多,请继续关注后续消息!</p></div> 上古纪元#兵种介绍#Giant Toad http://www.heroworld.net/news.php?id=1970 http://www.heroworld.net/news.php?id=1970 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427027 hoe Fri, 14 Nov 2025 16:02:37 GMT <div style="width:640px;"><table class="oetablea Nopl" style="width:100%;"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck" data-width="300" data-title="巨蟾" data-description="官方译名如上<br>giant_frog">巨蟾(Giant Toad)<span class="vJson" data-json="unit/giant_frog_l"></span></td> </tr> <tr> <td rowspan="9"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Neutral_GiantToad.webp" alt=""></td> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>5</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">95</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">19</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">950</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">22</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">1000<img src="http://heroworld.gamerhome.com/oe/file/icon_resource_Gold.webp" style="width:20px;" alt=""></td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,减伤上限 90%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">18~18</td> <td class="OEUnitAttr">周产量</td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">95</td> <td colspan="2" rowspan="4"> <div data-width="500" data-title="繁花沼泽(Blooming Marsh)" data-description="<p>占领后每周可在此招募 8 巨蟾。</p><ul class=consola><li>初次占领或者抢夺需要先击败 2 队 16 巨蟾蜍的守卫。</li></ul>"> <img src="http://heroworld.gamerhome.com/oe/file/ss_mobj_BloomingMarsh.webp" style="width:98px;" alt=""> </div></td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p><p>战场上按住Alt可以根据鼠标方位来变更兵种行动路径,使其不使用算法里最近的路线。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">4</td> </tr> <tr> <td class="OEUnitAttr" data-width="500" data-title="" data-description="<p>或译先攻值,决定兵种在战场上的出手顺序,数字越大,出手越早。</p><p>兵种在本族地形上战斗时会有 1 点的额外主动性加成。</p><p>兵种选择等待之后,先等待的兵种再次行动的顺序会靠后,使用等待后对兵种使用改变主动性和速度的魔法会改变这个顺序。</p><p>同主动性的优先顺序:</p><ul class=bold><li>先看速度,速度高的先;</li><li>同速度则本回合内上一个已行动的兵种的敌对方优先。</li><li>若不存在上一个已行动的兵种,也就是回合开始时,第一回合攻方优先,之后每回合换一方。</li><li>同一方同主动同速,按队伍中的原始排序,从左到右靠前的优先。</li></ul><p>如果是攻打宝屋时,守方的队伍排序是右边从上到下,然后是左边从上到下。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">繁花沼泽</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for giant semi‑aquatic creatures. Grumpy and territorial, they dominate parts of the continent’s coastal zones.</p>">雷格南群岛、匕伤群岛、贾达姆之颚及无数无名岛屿,都是这类巨型半水生生物的繁殖地。它们脾气暴躁且领地意识极强,统治着大陆部分沿海区域。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Dragon.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="巨龙(Dragon)" data-description="<p class=italic>A powerful ancient creature, often intelligent and imbued with wondrous magic. Morale range: 0 to 5. Luck range: 0 to 3. Fallen Dragons count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>巨龙</span><span>Dragon</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,一种强大的远古生物,通常智慧超群,并蕴含着神奇的魔力。士气范围:0 至 5;幸运范围:0 至 3。阵亡的巨龙战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会诱发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MagicImmunityIII.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="魔法免疫 III(Magic Immunity III)" data-description="<p class=italic>Immune to tier‑3 or lower spells and creature’s abilities.</p>"> </div> <div class="OEAbilityBlockName acc"><span>魔法免疫 III</span><span>Magic Immunity III</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,免疫 3 阶及以下的法术与生物能力。</p><p>会受到被动的魔法伤害,地牢战技属于攻击模式切换,不受这个限制。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_TenderizingSpit.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="柔化唾液(Tenderizing Spit)" data-description="<p class=italic>Upon attacking, poisons the enemy. While Poisoned, the target takes [7 × amount of units] Magic Damage at the start of its turn. This effect is stackable. Duration: 2 round(s).</p>"> </div> <div class="OEAbilityBlockName acc"><span>柔化唾液</span><span>Tenderizing Spit</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,攻击使目标中毒。中毒期间,目标在其回合开始时受到 [7 × 单位数量] 点魔法伤害。此效果可叠加。持续时间:2 轮。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Leap.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="跳跃(Leap)" data-description="<p class=italic>Leaps over 1 hex. Pushes all adjacent creatures away, if possible.</p>"> </div> <div class="OEAbilityBlockName acc"><span>跳跃</span><span>Leap</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,向前跳过一格。如果可能,击退所有相邻生物。</p><p class="dim">位阶:2 阶。能量消耗:1。行动消耗:否。冷却:1 回合。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_StickyTongue.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="黏舌(Sticky Tongue)" data-description="<p class=italic>Aims at an adjacent hex and draws a target that stands further in that direction to it.</p>"> </div> <div class="OEAbilityBlockName acc"><span>黏舌</span><span>Sticky Tongue</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,瞄准相邻格的方向,将更远处的目标拉至该相邻格。</p><p class="dim">位阶:0 阶。能量消耗:1。行动消耗:否。冷却:1 回合。</p></div> </div></td></tr> <tr> <td colspan="5"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20251115.mp4" type="video/mp4">您的浏览器不支持Video标签。</video></td> </tr> </tbody> </table></div> 上古纪元#兵种介绍#Unicorn http://www.heroworld.net/news.php?id=1969 http://www.heroworld.net/news.php?id=1969 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427024 hoe Mon, 03 Nov 2025 16:05:44 GMT <div style="width:640px;"><table class="oetablea Nopl" style="width:100%;"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck" data-width="300" data-title="独角兽" data-description="官方译名如上<br>unicorn">独角兽(Unicorn)<span class="vJson" data-json="unit/unicorn_l"></span></td> </tr> <tr> <td rowspan="9"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Neutral_Unicorn.webp" alt=""></td> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>4</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">60</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">16</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">600</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">13</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">600<img src="http://heroworld.gamerhome.com/oe/file/icon_resource_Gold.webp" style="width:20px;" alt=""></td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,减伤上限 90%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">10~10</td> <td class="OEUnitAttr">周产量</td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">40</td> <td colspan="2" rowspan="4"> <div data-width="500" data-title="独角兽山谷(Unicorn Vale)" data-description="<p>占领后每周可在此招募 8 独角兽。</p><ul class=consola><li>初次占领或者抢夺需要先击败 2 队 16 独角兽的守卫。</li></ul>"> <img src="http://heroworld.gamerhome.com/oe/file/ss_mobj_UnicornVale.webp" style="width:98px;" alt=""> </div></td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p><p>战场上按住Alt可以根据鼠标方位来变更兵种行动路径,使其不使用算法里最近的路线。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">6</td> </tr> <tr> <td class="OEUnitAttr" data-width="500" data-title="" data-description="<p>或译先攻值,决定兵种在战场上的出手顺序,数字越大,出手越早。</p><p>兵种在本族地形上战斗时会有 1 点的额外主动性加成。</p><p>兵种选择等待之后,先等待的兵种再次行动的顺序会靠后,使用等待后对兵种使用改变主动性和速度的魔法会改变这个顺序。</p><p>同主动性的优先顺序:</p><ul class=bold><li>先看速度,速度高的先;</li><li>同速度则本回合内上一个已行动的兵种的敌对方优先。</li><li>若不存在上一个已行动的兵种,也就是回合开始时,第一回合攻方优先,之后每回合换一方。</li><li>同一方同主动同速,按队伍中的原始排序,从左到右靠前的优先。</li></ul><p>如果是攻打宝屋时,守方的队伍排序是右边从上到下,然后是左边从上到下。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">10</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="400" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">独角兽山谷</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Elves, through centuries of interaction, have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.</p>">独角兽是光明魔法的化身,拥有超凡的智慧与力量。它们具备心灵感应能力,行踪隐秘,栖息在低语森林的隐秘树丛中,只向心灵纯净者现身。精灵族经过数百年的交往,偶尔能获得它们的友谊,但独角兽生性多疑,从不会原谅背叛。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MagicCreature.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="魔法生物(Magic Creature)" data-description="<p class=italic>A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>魔法生物</span><span>Magic Creature</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,野兽或类似野兽的生物。贾达姆的野兽通常拥有奇异的力量,其他位面的居民更是如此。士气范围:-3 至 3,运气范围:-5 至 5。阵亡的魔法生物战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会诱发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_BlindingStrike.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="致盲攻击(Blinding Strike)" data-description="<p class=italic>Casts “Blind” upon the target, preventing all actions. The effect ends when the target takes Damage. Duration: 3 round(s).</p>"> </div> <div class="OEAbilityBlockName acc"><span>致盲攻击</span><span>Blinding Strike</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,施加致盲效果,使目标无法进行任何行动。目标受到伤害后,该效果结束。持续时间:3 轮。</p><p class="dim">位阶:3 阶。能量消耗:3。行动消耗:是。冷却:3 回合。效果持续:3 回合。</p></div> </div></td></tr> <tr> <td colspan="5"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20251104.mp4" type="video/mp4">您的浏览器不支持Video标签。</video></td> </tr> </tbody> </table></div> 征服之歌75万销量以及新势力 http://www.heroworld.net/news.php?id=1968 http://www.heroworld.net/news.php?id=1968 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427021 soc Tue, 28 Oct 2025 03:03:21 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/867210/view/545623964650573659">https://store.steampowered.com/news/app/867210/view/545623964650573659</a></p> <p>官方宣布游戏销量超过75万份,并在声明中放了下个DLC的新种族,一个至少在他们看来是中国风的新种族,种族名是Yulan,这种拼法大概率会是玉兰什么的。游戏之前从EA到正式发售大约两年累积了50万左右的销量,到现在又过了一年半不到。多平台折腾一下还是有点用的?</p> <p>从已透露的兵种以及剪影看,Yulan的兵种线一级是个长矛兵之类,二级看发髻盲猜和道士有点关系,三级是九尾狐,四级是骑射,五级我第一个想起来的是黄忠,六级应该是东方龙的造型,七级凤凰,八级这。。护法金刚?总之是佛压道好几头,凤压龙一头。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20251028-yulan.webp" rel="colorbox" title="主页更新 - 20251028 yulan"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20251028-yulan.webp" alt="20251028 yulan"></a></div></div> 上古纪元#更新 http://www.heroworld.net/news.php?id=1967 http://www.heroworld.net/news.php?id=1967 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427016 hoe Fri, 24 Oct 2025 17:34:13 GMT <div style="width:640px;"><p>上古纪元的试玩 Demo 今天放了个补丁,补丁记录说只改了上版本改出问题的按 E 结束回合。对比过core.zip,的确无变化。</p> <p>另外适用于本站资料里的文本汉化补丁有了:<a href="http://heroworld.gamerhome.com/dl.php?id=115">传送门</a></p> <div class="quote"> <p>这游戏的汉化一如既往的囧,厂商总是不找靠谱的翻译,靠他人不如靠自己。</p> <p>因为游戏的字符集及字体支持的原因,有些字(其实是很多常用字)显示不了,有且不止比如:售柴蜃螈卜翁茔吕鎏薪铠篷瞳悼蛎帷尼忿辐溯镣涨麦缇堤汀霍嗜惠骇赴盈磐剐绘薄佐。</p> <p>字符集问题到是反馈过了,上次的补丁也说在改了……就是不知道啥时候能整上。</p> <p>本汉化文本补丁使用的翻译版本是本站资料里的版本。并且添加了部分原文没有的内容以作补充。</p> <p>改这么一堆文本难免会有些地方会出错,发现问题或者对翻译有意见可以到<a href="http://heroworld.gamerhome.com/feedback.php">网站的反馈页面</a>回复,后续会修正。</p> <p>另外因为把所有文本都集中在了一个文件里,所以如果你对主动性啊,咒力啊之类的名词译法不满意,可以打开z_core.json,一个批量替换解决(但不要使用在那种不适合批量替换的词上,至少先备份)。</p> <p class="acc">使用方法:解压出来的“z_core.json”文件,放到“游戏目录\HeroesOE_Data\StreamingAssets\Lang\zhCN\texts\”里,这游戏是读取目录,按文件名排序,所以只要保持文件名排序是在最后,就能保持最高优先级。如果不想使用,删除“z_core.json”即可。</p> <p>适用版本:试玩 Demo 0.46.09~0.46.10。</p> </div></div> 上古纪元#游戏更新进度 http://www.heroworld.net/news.php?id=1966 http://www.heroworld.net/news.php?id=1966 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427011 hoe Fri, 17 Oct 2025 14:22:59 GMT <div style="width:640px;"><p>最近忙于修正资料的错误,以及准备搞一版自用汉化。官方发的饼也无聊,都懒的转……无聊的不说,可以说的大约就是游戏在steam的愿望单已经超过了100,排名第14。虽然这玩意上次说过的转化率很不靠谱,但是总归可表热度。</p> <p>另外游戏(可能?即将?会)有个补丁,毕竟只是说干了啥活不用提新加模版。内容如下,至于像什么UI调整没法快速的修改,他们也说了会努力……</p> <p>(编辑:有补丁,但是这世界针对我,我的steam就是不提示有更新,怎么整都没用)</p> <p>来源:<a href="https://discord.com/channels/446666100684357643/1425487029898186832/1428745897738768546">discord</a></p> <ul> <li class="eo">Increased the size of creature icons in the game.</li> <li>增加了游戏中生物的图标大小。</li> <li class="eo">Fixed a level-up bug where the hero would receive an extra skill.</li> <li>修复了英雄学满技能后,会获得额外技能的升级错误。</li> <li class="eo">Fixed a bug with incorrect coloring of town flags and interactive objects.</li> <li>修复了城镇旗帜和交互对象颜色不正确的错误。</li> <li class="eo">Fixed a bug with the Mercenary Guild.</li> <li>修复了雇佣兵公会的一个错误。(招募随机野兵的建筑)</li> <li class="eo">Fixed a bug where Fungal Iriyad and Flaming Phoenix didn’t create obstacles after their death.</li> <li>修复了真菌伊瑞德和烈焰凤凰死后没有制造障碍物的错误。</li> <li class="eo">Fixed an AI freeze during battles with Groll.</li> <li>修复了与格罗尔战斗时 AI 卡死的问题。</li> <li class="eo">Fixed broken environment objects on the world map.</li> <li>修复了大地图上损坏的环境对象。</li> <li class="eo">Fixed text errors when evaluating resources on the market.</li> <li>修复了评估市场上资源时的文本错误。</li> <li class="eo">Fixed a bug where creature stats in battle could go below zero.</li> <li>修复了战斗中生物属性可能低于零的错误。</li> <li class="eo">Fixed a bug where it was impossible to open the construction screen in Temple faction towns by clicking on the main building.</li> <li>修复了在圣殿派系城镇中无法通过单击主建筑打开建筑屏幕的错误。</li> <li class="eo">During the tutorial, the second mission is now automatically selected after completing the first one.</li> <li>在教程中,现在在完成第一个任务后会自动选择第二个任务。</li> <li class="eo">Fixed an issue where the high strength guards protecting the desert biome pathway to the enemy&apos;s starting region wouldn&apos;t appear on the map at highest difficulty in the Harmony template.</li> <li>修复了在Harmony模板中,保护通往敌方起始区域的沙漠生物群落路径的高强度守卫在最高难度下不会出现在地图上的问题。</li> <li class="eo">Fixed a bug that prevented closing interfaces when the quest list was open on screen.</li> <li>修复了任务列表在屏幕上打开时无法关闭界面的错误。</li> <li class="eo">Fixed an issue with Chinese characters.</li> <li>修复了汉字字符集的问题。(他喵的我报了这么多次塞个大字符集过去,但愿他们用的最大那个)</li> <li class="eo">Fixed a disappearing cursor issue after exiting a town.</li> <li>修复了离开城镇后光标消失的问题。</li> <li class="eo">Fixed a bug related to saving the game during the AI’s turn.</li> <li>修复了与在 AI 回合中保存游戏相关的错误。</li> <li class="eo">Adjusted the contents of the bug report window to improve feedback handling.</li> <li>调整了错误报告窗口的内容,以改进反馈处理。</li> <li class="eo">Moved the game speed setting to a more visible location.</li> <li>将游戏速度设置移至更显眼的位置。</li> <li class="eo">Added one more template to each game mode: Crossroads and Jebus Outcast.</li> <li>为每个游戏模式添加了一个随机地图模板:Crossroads和Jebus Outcast。</li> <li class="eo">Removed the End Turn hotkey assigned to the Enter key.</li> <li>删除了分配给回车键的 结束回合 热键。</li> <li class="eo">Shift + U hotkey now hides the interface.</li> <li>Shift + U 现在可以隐藏操作界面。</li> <li class="eo">On Easy difficulty, the AI now behaves less aggressively.</li> <li>在“简单”难度下,人工智能现在的行为不那么激进。</li> <li class="eo">Added the ability to cancel a selected spell in battle by pressing Esc.</li> <li>添加了在战斗中通过按 Esc 来取消选定法术的能力。</li> <li class="eo">Adjusted the game’s default settings.</li> <li>调整了游戏的默认设置。</li> </ul></div> 英雄传承——“三十年的热忱”纪录片 http://www.heroworld.net/news.php?id=1965 http://www.heroworld.net/news.php?id=1965 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427006 mm Sat, 11 Oct 2025 14:37:17 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1to4wzTE3y"></div> <img src="http://heroworld.gamerhome.com/images/news/20251011-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1to4wzTE3y/">bilibili</a>,<a href="https://www.youtube.com/watch?v=D00wIdRAMtk ">youtube</a></h3></div> 上古纪元#资料页面 http://www.heroworld.net/news.php?id=1964 http://www.heroworld.net/news.php?id=1964 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427004 hoe Fri, 10 Oct 2025 01:10:39 GMT <div style="width:640px;"><p>阉割了下不能放的两个族,翻译自用一个版本,依然修正中……</p> <p>第一版本5月份就做好,游戏一直在改,本身还有各种BUG和描述实际不一致。</p> <p>所以有些地方可能有理解错误或者没跟上更新,发现错误或者有建议可以到反馈页面回复。</p> <ul> <li>静态页面:<a href="http://heroworld.gamerhome.com/oe/">http://heroworld.gamerhome.com/oe/</a></li> <li>速查模式:<a href="http://heroworld.gamerhome.com/oe/view.php">http://heroworld.gamerhome.com/oe/view.php</a></li> <li>反馈页面:<a href="http://heroworld.gamerhome.com/feedback.php">http://heroworld.gamerhome.com/feedback.php</a></li> </ul></div> 上古纪元#试玩DEMO开放下载 http://www.heroworld.net/news.php?id=1963 http://www.heroworld.net/news.php?id=1963 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427002 hoe Thu, 09 Oct 2025 16:41:49 GMT <div style="width:640px;"><p>30周年庆视频回放:<a href="https://www.bilibili.com/video/BV1kix1z1Eja/">https://www.bilibili.com/video/BV1kix1z1Eja/</a></p> <p>除了怀旧内容之外,游戏方面是卡牌游戏和桌游,以及国内的融幻模玩要做H3的1:12手办。</p> <p>好消息是上古纪元的公开试玩上线了,坏消息是30周年直播上显示上古纪元的EA怕是要推迟到2026年,它,又跳了~</p> <p>DEMO下载:<a href="https://store.steampowered.com/app/3241970/_Heroes_of_Might_and_Magic_Olden_Era_Demo/">https://store.steampowered.com/app/3241970/</a></p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1unx1zoEKa"></div> <img src="http://heroworld.gamerhome.com/images/news/20251010-Cover.webp" alt=""> </divBV1unx1zoEKa <h3><a href="https://www.bilibili.com/video/BV1unx1zoEKa/">bilibili</a>,<a href="https://www.youtube.com/watch?v=AyfsDzLdz_w">youtube</a></h3></div> 英雄无敌30周年庆#官方直播 http://www.heroworld.net/news.php?id=1962 http://www.heroworld.net/news.php?id=1962 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426999 mm Thu, 09 Oct 2025 05:17:56 GMT <div style="width:640px;"><p>虽然不知道按啥算算到10月9号(大部分资料里H1 DOS版的发行日期是95年9月份),总之今天会有一场关于英雄无敌系列的30周年的直播。</p> <ul> <li>直播时间:北京时间10号0点;</li> <li>直播链接:<a href="https://www.twitch.tv/ubisoft">twitch</a>或者<a href="https://www.youtube.com/watch?v=YB2kNoEMd701">youtube</a></li> </ul> <p>至于直播时会不会爆出些啥啥啥……那就只能等明天再说了……</p></div> 上古纪元#英雄介绍#Sister Keiri http://www.heroworld.net/news.php?id=1961 http://www.heroworld.net/news.php?id=1961 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426997 hoe Mon, 06 Oct 2025 15:06:13 GMT <div style="width:640px;"><h3>​凯丽​修女 - Sister Keiri</h3> <h4>裂渊 裂隙语者 - Schism Riftspeaker</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_SisterKeiri.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight SisterKeiri"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_SisterKeiri.webp" alt="heroSpotlight SisterKeiri" class="fr noshadow"></a> <p class="eo">Though the denizens of Alvar emerged into the light, Daylight Magic remained beyond their grasp. Undeterred, they formed a cult devoted to the Magical Sisters, believing their messenger, Eridore, could bestow divine power through sacred masks. </p> <p>尽管阿尔瓦重现天日,日光魔法仍遥不可及。她们成立崇拜魔法修女会的教派,相信使者埃里多尔能通过神圣面具赐予神力。</p> <p class="eo">When the Triumvirate outlawed the cult, the masks endured. Ambitious Keiri, sister to Deira, defied the ban, convinced they held secrets bridging the heavens and the depths. To uncover this forbidden link, she turned to the Schism.</p> <p>当三巨头议会取缔该教派时,戴拉修女的姐妹凯丽​违抗禁令,坚信面具蕴藏着连通天渊的奥秘,为此投奔裂渊。</p> <p class="eo">SPECIALIZATION - Mask of the Moon: Starts with the “Masterful Umbral Grip” spell. This version of the spell deals +100% Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">月之面具</span> - 初始自带『精湛幽暗之握』法术。此版本法术造成的伤害 +100%。施放此法术时,每 3 英雄等级有效咒力 +1。</p></div> 上古纪元#英雄介绍#The Eye Collective http://www.heroworld.net/news.php?id=1960 http://www.heroworld.net/news.php?id=1960 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426990 hoe Fri, 03 Oct 2025 15:10:21 GMT <div style="width:640px;"><h3>眼目集合体 - The Eye Collective</h3> <h4>裂渊誓言守护者 - Schism Oathkeeper</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_EyeCollective.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Eye Collective"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_EyeCollective.webp" alt="heroSpotlight EyeCollective" class="fr noshadow"></a> <p class="eo">At times, entities emerge from the Rift, eerily resembling humanoids. They speak, interact, and even form semblances of relationships, leading some to believe they can be understood — perhaps even trusted. </p> <p>某些类人实体自裂隙浮现,它们交谈互动甚至建立伪人际关系,令人误以为可被理解乃至信任。</p> <p class="eo">Yet their true intentions remain unknown. What do they seek? Who can say? As we gaze into the Abyss, it gazes back. Perhaps these beings are mere reflections of that gaze, and placing faith in them may invite consequences beyond comprehension.</p> <p>但其真实意图始终成谜。或许它们仅是深渊凝视的倒影,对其投注信任可能招致不可名状的后果。</p> <p class="eo">SPECIALIZATION - Rift&apos;s Envoy: Grand Shoth growth in your cities increases by 1. Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defence.</p> <p><span class="acc">英雄特长:</span><span class="blue">裂隙使者</span> - 您城镇中的巨绍斯周产量 +1。在他的指挥下,巨绍斯(及其升级形态)的速度和主动性 +1,生命值 +20%。英雄等级每提高 3 级,巨绍斯的攻击力和防御力将分别 +1,而敌方巨绍斯则会损失相同数量的攻击力和防御力。</p></div> 上古纪元#解禁#预览版各路视频及直播 http://www.heroworld.net/news.php?id=1959 http://www.heroworld.net/news.php?id=1959 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426989 hoe Fri, 03 Oct 2025 09:19:29 GMT <div style="width:640px;"><p>今天(3号)北京时间22点是上古纪元预览版DEMO解禁时间,可以预见的是将有一大波具有官方许可的视频和直播上线,这里是个链接汇总。</p> <p>游戏版本0.46.02,有圣殿、墓园、地牢、裂渊四族:</p> <h4 class="al">直播(多是晚上10点准时开播)</h4> <ul> <li>夿夿罗萨:<a href="https://live.bilibili.com/27871257">https://live.bilibili.com/27871257</a></li> <li>麻辣小汤汤:<a href="https://live.bilibili.com/30509799">https://live.bilibili.com/30509799</a></li> <li>太阳花BASARA:<a href="https://live.bilibili.com/23054758">https://live.bilibili.com/23054758</a></li> </ul> <h4 class="al">视频(国内)</h4> <ul> <li>裂渊一瞥:<a href="https://www.bilibili.com/video/BV1GCHWzoE4F/">https://www.bilibili.com/video/BV1GCHWzoE4F/</a></li> <li>邪修快餐:<a href="https://www.bilibili.com/video/BV1oQHpzaE4s/">https://www.bilibili.com/video/BV1oQHpzaE4s/</a></li> <li>教程关:<a href="https://www.bilibili.com/video/BV12ZHNzeE6F/">https://www.bilibili.com/video/BV12ZHNzeE6F/</a></li> <li>地牢试玩:<a href="https://www.bilibili.com/video/BV1ndHKzRE5B/">https://www.bilibili.com/video/BV1ndHKzRE5B/</a></li> <li>派系介绍墓园篇:<a href="https://www.bilibili.com/video/BV1ZSH3zPEyG/">https://www.bilibili.com/video/BV1ZSH3zPEyG/</a></li> </ul> <h4 class="al">视频(youtube)</h4> <ul> <li>Jeerayah:<a href="https://www.youtube.com/watch?v=15At5ku_lj4">https://www.youtube.com/watch?v=15At5ku_lj4</a></li> <li>TheGamesBrew:<a href="https://www.youtube.com/watch?v=xBHRKMzwPvU">https://www.youtube.com/watch?v=xBHRKMzwPvU</a></li> <li>Roy_Lovat:<a href="https://www.youtube.com/watch?v=xQyT9anAnvA">https://www.youtube.com/watch?v=xQyT9anAnvA</a></li> <li>The Flashy Turtle:<a href="https://www.youtube.com/watch?v=rQec6rLY9xY">https://www.youtube.com/watch?v=rQec6rLY9xY</a></li> <li>ColdBeer:<a href="https://www.youtube.com/watch?v=L_wMCxqYsQI">https://www.youtube.com/watch?v=L_wMCxqYsQI</a></li> <li>GamerZakh:<a href="https://www.youtube.com/watch?v=lxxYoFE6lig">https://www.youtube.com/watch?v=lxxYoFE6lig</a></li> <li> FZ.se:<a href="https://www.youtube.com/watch?v=tNRG8SzJna8">https://www.youtube.com/watch?v=tNRG8SzJna8</a></li> <li>La Torre De Marfil:<a href="https://www.youtube.com/watch?v=vsUIyo6ni2Y">https://www.youtube.com/watch?v=vsUIyo6ni2Y</a></li> <li> Viktor Břenek:<a href="https://www.youtube.com/watch?v=Zx7KDGoIP9s">https://www.youtube.com/watch?v=Zx7KDGoIP9s</a></li> <li>Koinsky:<a href="https://www.youtube.com/watch?v=3xKchwb7dVY">https://www.youtube.com/watch?v=3xKchwb7dVY</a></li> </ul></div> 上古纪元#野外设施#Tear of Truth http://www.heroworld.net/news.php?id=1958 http://www.heroworld.net/news.php?id=1958 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426983 hoe Mon, 29 Sep 2025 15:15:43 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250929.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">真实之泪​(Tear of Truth)</h4> <p class="eo">Take a sip of this dew and feel a surge of newfound vigour.</p> <p class="eo">Once per day for each hero, fully restores the hero’s movement points.</p> <p>​轻啜一滴晨露,便能感受新生的活力奔涌。​​</p> <p>​每名英雄每日一次,完全恢复其移动点数。​​</p></div> 上古纪元#开发日志#Map Objects http://www.heroworld.net/news.php?id=1957 http://www.heroworld.net/news.php?id=1957 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426978 hoe Fri, 26 Sep 2025 15:30:22 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1trn3z2EY2"></div> <img src="http://heroworld.gamerhome.com/images/news/20250926-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1trn3z2EY2/">bilibili</a>,<a href="https://www.youtube.com/watch?v=9x4K9KYIUFM">youtube</a></h3></div> 上古纪元#英雄介绍#Matastala the White http://www.heroworld.net/news.php?id=1956 http://www.heroworld.net/news.php?id=1956 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426976 hoe Mon, 22 Sep 2025 15:07:01 GMT <div style="width:640px;"><h3>玛塔斯塔拉 - Matastala the White</h3> <h4>裂渊誓言守护者 - Schism Oathkeeper</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_Matastala.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Matastala"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_Matastala.webp" alt="heroSpotlight Matastala" class="fr noshadow"></a> <p class="eo">Matastala does not fully embrace the Abyss but seeks balance, allying with the Schism not out of faith, but to be a steady voice among them. </p> <p>玛塔斯塔拉未完全皈依深渊,却为寻求平衡加入裂渊教派。</p> <p class="eo">Renowned for her intellect and logic, she serves as an advisor and shares a perpetual game of chess with Gleard, their rivalry sharpening both minds. Amidst the Schism’s chaos, Matastala always finds a way to amuse herself.</p> <p>她以顾问身份运用智慧与逻辑闻名,与格里亚德持续进行棋局博弈。在教派混乱中,她总能找到自娱之道。</p> <p class="eo">SPECIALIZATION - Chessmaster: In the Tactical Phase, has +1 hex to the radius and can see the positions of neutral armies. Creatures in her army gain 1 Initiative for every 6 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">棋圣</span> - 在战术布置阶段,范围 +1 格,如果对方是中立野怪,则还能看到其分组站位。麾下生物每 6 英雄等级主动性 +1。</p></div> 上古纪元#开发日志#观战模式 http://www.heroworld.net/news.php?id=1955 http://www.heroworld.net/news.php?id=1955 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426972 hoe Fri, 19 Sep 2025 15:10:37 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV17UWGzrEpN"></div> <img src="http://heroworld.gamerhome.com/images/news/20250919-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV17UWGzrEpN/">bilibili</a>,<a href="https://www.youtube.com/watch?v=qmu0wALucis">youtube</a></h3></div> 上古纪元#英雄介绍#Martyr Tho http://www.heroworld.net/news.php?id=1954 http://www.heroworld.net/news.php?id=1954 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426967 hoe Mon, 15 Sep 2025 15:20:04 GMT <div style="width:640px;"><h3>​殉道者索 - Martyr Tho</h3> <h4>裂渊 裂隙语者 - Schism Riftspeaker</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_MartyrTho.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight MartyrTho"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_MartyrTho.webp" alt="heroSpotlight MartyrTho" class="fr noshadow"></a> <p class="eo">The schismatics experimented with various methods of warfare involving channeling power through a summoner’s heart. Tho agreed to become this “weapon”, bringing down a bastion but sacrificing his life in the process. His bravery earned him respect enough to be resurrected via a modified necromantic ritual that replaced his heart with an alchemical apparatus.</p> <p>裂渊曾尝试通过施法者心脏传导能量的战争手段。索自愿成为这种“武器”,虽摧毁要塞却付出生命代价。其英勇赢得死后重生——通过置换炼金心脏的亡灵法术。</p> <p class="eo">Only partially successful, it stranded him in a liminal state between life and death, his soul trapped in a body sustained by mercury.</p> <p>但仪式仅部分成功,使他困于生死之间,灵魂囚禁在水银维持的躯壳中。</p> <p class="eo">SPECIALIZATION - Alchemist: Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 1.</p> <p><span class="acc">英雄特长:</span><span class="blue">炼金术士</span> - 每天产出 1 单位水银,每 5 英雄等级 +1 单位。冒险地图上获取的水银数量 +1。</p></div> 上古纪元#英雄介绍#Alluring Sh'a http://www.heroworld.net/news.php?id=1953 http://www.heroworld.net/news.php?id=1953 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426959 hoe Mon, 08 Sep 2025 15:09:02 GMT <div style="width:640px;"><h3>迷人的莎阿 - Alluring Sh&apos;a</h3> <h4>森林护林官 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_AlluringSha.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight AlluringSha"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_AlluringSha.webp" alt="heroSpotlight AlluringSha" class="fr noshadow"></a> <p class="eo">Sh’a is a plant fairy, a sentient inflorescence without a fixed identity. Its name echoes the rustling of leaves and petals in the wind.</p> <p>莎阿是植物精灵,没有固定形态的智慧花簇,其名仿若风中枝叶婆娑之音。</p> <p class="eo">Exuding a captivating aroma, Sh’a lures those who inhale it, whispering promises of love, wealth, and power. Though it can mimic humanoid form, its true purpose is to enact the will of the forest, instinctively spreading and extending its influence.</p> <p>散发魅惑芳香的它会引诱吸入者,在耳畔许以爱情、财富与权力的幻梦。虽能拟态人形,实则为森林意志的执行者,本能地扩张着生态领域。</p> <p class="eo">SPECIALIZATION - Charismatic: Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">魅力十足</span> - 无论何时从战斗中撤退,它都会保留自己的军队。使用外交手段时,外交说服力 +5%,每 4 英雄等级额外加 1%。</p></div> 上古纪元#杂 http://www.heroworld.net/news.php?id=1952 http://www.heroworld.net/news.php?id=1952 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426956 hoe Sat, 06 Sep 2025 03:15:22 GMT <div style="width:640px;"><ul> <li>上古纪元确认会参加今年的CD-Action Expo,不过都到这时间了,估计也没啥料好爆……</li> <li>周三的新闻是游戏的STEAM愿望单超过了75万;不过这玩意的理论平均转化率并不高;按steamdb今天的数据,在未发售的游戏中这数据排名是第30名;</li> <li>上周还有一段原本是给视频UP做补充材料的游戏试玩视频,很长很枯燥,传了没在更新里提,想了下就我阿B那订阅数量,有些人只看主页,还是顺便发个传送门吧:<a href="https://www.bilibili.com/video/BV1wvhYz4E8k/">传送门</a></li> </ul></div>