英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Wed, 18 Jun 2025 21:14:46 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#宝物介绍#Shamaniac Soul http://www.heroworld.net/news.php?id=1916 http://www.heroworld.net/news.php?id=1916 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426798 hoe Wed, 18 Jun 2025 15:07:04 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250618.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">宝物套装 —— 萨满灵魂(Shamaniac Soul)</h4> <p class="eo">Not everyone learns how to wield magic from a mage — some channel it thanks to their natural talent.</p> <p>并非所有人都师从法师学习驾驭魔法——有些人凭借天赋便能引导魔力。</p> <ul> <li class="eo">Single artefact effect: +6 to knowledge, +6 to power, +1 round to the duration of effects over time or Ability to see all details about neutral armies near the hero. Varies per artefact.</li> <li>组件效果:英雄咒力 +6(+3)。英雄知识 +6(+3)。英雄可以看到 [ 3 x 英雄视野 ] 格内中立军队的精确详情。升级:还可以查看敌方英雄和城市的精确详情。英雄施放的持续性状态的效果持续 +1(+1) 轮。</li> <li class="eo">Set of 2: Grants a major bonus to maximum mana.</li> <li>2 件:+25% 魔法值上限。</li> <li class="eo">Set of 4: All spells in the Spellbook have maximum level.</li> <li>4 件:魔法书中的所有法术均达到最高等级。(如果由于其他效果,所有法术都必须达到最低等级,则双方效果同时失效。)</li> </ul></div> 征服之歌罗茨DLC 上线 http://www.heroworld.net/news.php?id=1915 http://www.heroworld.net/news.php?id=1915 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426796 hoe Tue, 17 Jun 2025 17:10:43 GMT <div style="width:640px;"><ul> <li>购买链接:<a href="https://store.steampowered.com/app/3511790/">https://store.steampowered.com/app/3511790/</a></li> <li>价格:42RMB;</li> </ul><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1QZNBzREex"></div> <img src="http://heroworld.gamerhome.com/images/news/20250618-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1QZNBzREex/">bilibili</a>,<a href="https://www.youtube.com/watch?v=q5pDZ4Ahw38">youtube</a></h3></div> 上古纪元#野外设施#Endless Scroll of Magic http://www.heroworld.net/news.php?id=1914 http://www.heroworld.net/news.php?id=1914 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426784 hoe Mon, 16 Jun 2025 15:07:31 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250616.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">无尽魔卷​(Endless Scroll of Magic)</h4> <p class="eo">Written in ink mixed with magical resources, these endless living scrolls hold the truth of magic.</p> <p class="eo">While controlled by the player, increases the level of all spells of a respective school of magic in the player&apos;s magic observatory.</p> <p>以蕴含魔力的墨汁书写而成,这些永无止境的活体卷轴承载着魔法的真谛。</p> <p>当被玩家占领后,可提升其魔法观星台中对应学派所有法术的等级。</p></div> 上古纪元#开发日志#10#魔法 http://www.heroworld.net/news.php?id=1913 http://www.heroworld.net/news.php?id=1913 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426778 hoe Fri, 13 Jun 2025 16:26:39 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/532099847884374922">https://store.steampowered.com/news/app/3105440/view/532099847884374922</a></p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-1.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-1.webp" alt="20250614 1"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-2.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 2"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-2.webp" alt="20250614 2"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-3.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 3"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-3.webp" alt="20250614 3"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-4.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 4"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-4.webp" alt="20250614 4"></a></div> <p class="eo">As we are nearing the full reveal of all 6 factions that will be present in Early Access, we would like to dive into more specific details that will define our game as well. With the help of our testers and feedback from the community, we have been working hard to bring you the best version of mechanics you had a chance to play with in the previous Heroes games. As such, we are trying to not only bring new additions into the game so that you can experience something new, but also some much needed quality of life changes that players have been asking for in all other Heroes of Might and Magic games.</p> <p>随着抢先体验版中所有六大阵营即将全面揭晓,我们想深入了解更多能够定义我们游戏的具体细节。在测试人员的帮助和社区的反馈下,我们一直致力于为玩家带来前作《英雄无敌》系列游戏中最佳的机制。因此,我们不仅致力于为游戏添加新内容,让玩家体验到全新的游戏体验,还致力于提升玩家在所有其他《英雄无敌》系列游戏中所期待的体验质量。</p> <p class="eo">One of the most important systems of Heroes of Might and Magic has been all the various, fantastical spells that can be cast throughout the game. Each game within the series had a different approach to magic, its distribution among the factions and its core functions. From limited casts of Heroes I to the elemental variety of Heroes VII, magic has been the source of fun and mayhem in each game, shaping and twisting the battlefield to the caster’s whim. Before we dive deeper, let’s talk about some basics.</p> <p>《魔法门之英雄无敌》最重要的系统之一,就是游戏中各种各样奇幻的魔法。该系列的每一部作品对魔法的运用、它在各个阵营中的分布以及其核心功能都有着不同的理解。从英雄无敌一中有限的魔法施法,到英雄无敌七中元素魔法的多样性,魔法一直是每部作品中乐趣和疯狂的源泉,它能够根据施法者的意愿塑造和扭曲战场。在深入探讨之前,我们先来了解一些基础知识。</p> <p class="eo">For those unfamiliar with the series, spells are a feature that will help your heroes both in combat as well as on the adventure map itself. Some of them can empower your army, while others cripple the enemies. Some spells simply deal damage, manipulate the battlefield, or give you an advantage on the adventure map.</p> <p>对于不熟悉该系列的玩家来说,法术是一项能够在战斗和冒险地图中帮助你的英雄的功能。有些法术可以增强你的军队,有些则可以削弱敌人。有些法术只是造成伤害、操控战场,或者让你在冒险地图上获得优势。</p> <p class="eo">Traditionally, spells are primarily learned through constructing a mage guild, which has to be visited by a hero to learn its available spells. In earlier Heroes games, you also had to buy a spellbook, something we have decided to give everyone by default. They can also be acquired through other means; for example, you can acquire spells through shrines on the adventure map, scrolls, Pandora boxes, or by simply picking a hero specialist that has a unique version of a spell. In addition, some skills and subskills will also grant you unique spells exclusive to leveling them.</p> <p>传统上,法术主要通过建造法师公会来学习,英雄需要前往公会学习其可用的法术。在早期的《英雄无敌》游戏中,你还需要购买一本魔法书,而我们决定将其默认赠送给所有玩家。法术也可以通过其他方式获得;例如,你可以从冒险地图上的神殿、卷轴、潘多拉魔盒,或者直接选择一位拥有独特精湛法术的英雄来获得。此外,某些技能和子技能还会赋予你升级专属的法术。</p> <p class="eo">For our battle-hardened Heroes veterans, let&apos;s take a more in-depth look at this system. We will have the classic Battle spells, as well as Adventure ones. Expect a familiar approach, but also many surprises. In Olden Era, you will find more spells than any other Heroes game out there, with some creative and unique new ones added to the list.</p> <p>让我们为久经沙场的英雄老玩家们更深入地了解一下这个系统。我们将提供经典的战斗法术和冒险法术。熟悉的玩法和惊喜不断的惊喜并存。在《上古纪元》中,你将发现比任何其他英雄无敌游戏都多的法术,此外还有一些富有创意的独特新法术。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-Arina.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 Arina"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-Arina.webp" alt="20250614 Arina"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-Naira.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 Naira"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-Naira.webp" alt="20250614 Naira"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-Hksmilla.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 Hksmilla"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-Hksmilla.webp" alt="20250614 Hksmilla"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250614-Doreath.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250614 Doreath"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250614-Doreath.webp" alt="20250614 Doreath"></a></div> <p class="eo">Magic in Olden Era is split into four schools that have been founded by their respective scholars: Arina, Naira, Hksmilla and Doreath. These influential, powerful mages left a lasting mark on Jadame, weaving instructions on how to wield their magic into the stars. Similar to the Wisdom skill from Heroes II and III, as well as Magic Schools from Heroes V and VII, you have to learn Daylight, Nightshade, Primal or Arcane Magic skill to access Tier III, IV and V spells of respective schools of magic. However, anyone can learn the first two tiers of spells.</p> <p>上古纪元的魔法分为四个派系,分别由各自的学者创立:阿莉娜、奈拉、赫克斯米拉和多雷斯。这些影响力深远、实力强大的法师在贾达姆留下了深远的印记,将如何运用魔法的教诲编织到星辰之中。与英雄无敌二代和三代中的智慧技能以及英雄五代和七代中的魔法流派类似,你必须学习日光魔法、夜影魔法、原初魔法或奥术魔法技能,才能习得相应流派的三阶、四阶和五阶法术。不过,任何人都可以学习前两阶法术。</p> <p class="eo">Before we show any of the spells, let’s have a brief talk about mana and how mana regeneration works in Olden Era. First of all, spells will have varying mana costs. Second of all, we decided to go with a system very similar to Heroes of Might and Magic V where every knowledge point equals 10 mana and also gives 1 mana regeneration per knowledge point every turn. As an example if you have 10 knowledge, you will regenerate 10 mana points every turn. Some skills and subskills can affect how much mana you have and regenerate.</p> <p>在展示任何法术之前,我们先简单聊聊魔法值以及上古纪元中魔法值恢复的机制。首先,每个法术的魔法值消耗各不相同。其次,我们决定采用一个与英雄无敌五非常相似的系统,每个知识点等于 10 点魔法值,并且每回合每个知识点都会恢复 1 点魔法值。例如,如果你拥有 10 点知识,那么你每天就会恢复 10 点魔法值。某些技能和子技能会影响你拥有的魔法值和恢复的魔法值。(译注:在目前版本的测试版本中,英雄还有具备额外 10 点的基础魔法值,同样影响恢复数量,但是不影响魔法值上限百分比的技能加成。)</p> <p class="eo">Without further ado, let’s take a closer look at each school of magic:</p> <p>事不宜迟,让我们仔细看看每个魔法派系:</p> <p class="eo">One of the new features that will be present in Olden Era is the ability to research spells. In previous games, the magic systems were very interesting but we believe that we can adapt it further by introducing certain quality of life changes:</p> <p>上古纪元的新功能之一是法术研究。在之前的游戏中,魔法系统非常有趣,但我们相信可以通过引入一些更高质量的改动来进一步改进它:</p> <ul> <li class="eo">The spells were granted to the player at random in each Mage Guild — In addition to that, in Olden Era we will give people the option to pick any spell they want to research;</li> <li>每个法师公会都会随机授予玩家法术——除此之外,在上古纪元中,我们将为玩家提供选择他们想要研究的任何法术的选项;(每天可以使用资源解锁一个新魔法,等阶上限取决于最高的魔法行会层数)</li> <li class="eo">There was no way to acquire new spells in a Mage Guild without capturing another town — Now a single mage guild can acquire all the spells in the game within its maximum tier cap;</li> <li>不用占领另一个城镇就能获得新的法术——现在一个法师公会可以在其最高等级上限内获得游戏中的所有法术;</li> <li class="eo">Some spells were so incredibly powerful that if the player didn’t get lucky enough to roll them, their entire playthrough would become significantly more difficult (if not outright doomed in a competitive environment) — We have moved those spells to a new category called “Neutral Magic” that we’ll talk more about in a short bit. By doing this we believe that the competitive aspect of Olden Era will be much more balanced.</li> <li>有些法术威力无比强大(飞跳回),如果玩家运气不好,无法施放它们,整个游戏过程就会变得异常艰难(在竞技环境中甚至可能彻底失败)。——我们已将这些法术移至名为“中立魔法”的新类别,稍后我们将对此进行详细介绍。我们相信,此举将使上古纪元游戏的竞技性更加平衡。</li> </ul> <p class="eo">Through the addition of these options we chose to adapt the system by offering a more universal approach and, once per day, allowing players to unlock any missing spell that they would like to get for the cost of some resources, allowing for your mage guilds to house all spells over time.</p> <p>通过添加这些选项,我们选择通过提供更通用的方法来调整系统,并且每天一次允许玩家解锁他们想要获得的任何缺失法术,只需花费一些资源,就可以允许你的法师公会随着时间的推移容纳所有法术。</p> <p class="eo">In addition, Olden Era will also feature a hybrid upgrade system. Spells have their own levels now and can have them increased by upgrading them in a mage guild, learning their respective school of magic or perks, owning certain artefacts and capturing special adventure sites on the map. For example, a hero without any magic school can only improve a spell to level 2 at most. At the same time a hero that invests levels into, for example, Primal Magic skill, can go up to a level 4 of a spell in addition to being able to learn high-tier spells. Investing into spell upgrades is an important decision as a high level spell is much more powerful than a low level one. As magic heroes are more likely to learn skills that can improve a spell level than might heroes, it will be generally easier for them to reach the maximum potential of this new system.</p> <p>此外,《上古纪元》还将推出混合升级系统。现在,法术拥有专属的等级,可以通过在法师公会中升级、学习相应的魔法学派或技能、拥有特定神器以及占领地图上的特殊冒险地点来提升等级。例如,没有任何魔法学派的英雄最多只能将法术提升到2级(基础1级,粉尘升1级,但是这不计宝物、野外建筑、其它技能的加持)。同时,如果英雄将等级投入到例如原初魔法技能中,则可以将法术提升到4级,并且能够学习高阶法术。投入升级法术是一个重要的决定,因为高级法术比低级法术强大得多。由于魔法英雄比普通英雄更有可能学习能够提升法术等级的技能,因此他们通常更容易发挥新系统的最大潜力。</p> <p class="eo">The third feature is the inclusion of neutral magic — here is where all the unique spells obtained from skills will be found, alongside most adventure spells. While working on the magic system, we considered that some spells from previous games, such as Town Portal or Dimension Door, are too powerful to belong to a specific school of magic, which led to the dominance of that school over others.</p> <p>第三个特色是中立魔法的加入——所有通过技能获得的独特魔法,以及大多数冒险魔法,都将在这里出现。在开发魔法系统的过程中,我们考虑到前作中的一些魔法,例如“城镇传送门”或“次元门”,过于强大,不宜归属于某个特定的魔法流派,因此最终选择了该流派作为主导。</p> <p class="eo">We would like to give each school of magic in Olden Era its own flair, and to balance it in a way where every spell has its place. As such, we decided to create a separate neutral magic, similarly to Heroes of Might and Magic 5, for the spells that we believed were previously too strong. To unlock them, you have to both level up your hero and unlock enough spells until you reach the minimum required for a guaranteed neutral one, which will depend on its tier. However, for the first neutral tier, you only need to learn enough spells, as a hero of any level can acquire them. Additionally, upgrading your spells and developing your cities will also contribute towards your progress to unlocking global spells.</p> <p>我们希望赋予《上古纪元》中每个魔法流派各自的特色,并使其保持平衡,使每个法术都能各得其所。因此,我们决定为那些我们认为之前过于强大的法术创建一个独立的中立魔法,类似于英雄无敌五。要解锁这些魔法,你需要提升英雄等级并解锁足够多的法术,直到达到获得中立魔法所需的最低等级,具体等级取决于其等级。然而,对于第一个中立等级,你只需学习足够多的法术即可,因为任何等级的英雄都可以获得它们。此外,升级法术和发展城市也有助于你解锁通用法术。</p> <p class="eo">To give some examples of neutral spells, you can find some that you might already be accustomed to, as well as some new ones that we will be adding:</p> <p>举一些中性法术的例子,你可以找到一些你可能已经熟悉的法术,以及一些我们将要添加的新法术:</p> <ul> <li class="eo">Tier I: Second wind: grants the casting hero additional movement points.</li> <li>一阶 —— ​风行再启​:为施法英雄提供额外的移动点数。</li> <li class="eo">Tier II: Shadowflight: makes a casting hero able to fly over obstacles.</li> <li>二阶 —— 暗影飞行:使施法英雄能够飞越障碍物。</li> <li class="eo">Tier III: Gate of Light: creates a gateway on the map that any hero can go through to relocate a very short distance. The gateway remains until the end of the day.</li> <li>三阶 —— 光之门:在地图上创建一个传送门,任何英雄都可以通过该传送门进行短距离移动。传送门会一直存在,直到一天结束。</li> <li class="eo">Tier IV: Town portal: allows a casting hero to teleport to a specific town of your choice. Limited use per day.</li> <li>四阶 —— 城镇传送门:允许施法英雄传送至你指定的城镇。每日限用一次。(提升魔法等级可以增加使用次数)</li> <li class="eo">Tier V: Dimension door: the casting hero can teleport a short distance. Cannot teleport between zones without defeating units guarding the passage. Limited use per day.</li> <li>五阶 —— 次元门:施法英雄可以短距离传送。但是如果两块区域之间的守关兵种没被击败,则不能在区域之间传送。每日使用次数有限。</li> </ul> <p class="eo">All of these spells will cost mana to use and have certain limitations, which are of course still subject to change depending on user feedback.</p> <p>所有这些法术都需要消耗魔法值,并且有一定的限制,当然,这些限制仍然会根据用户的反馈而改变。</p> <p class="eo">There will be more devlogs about mechanics coming, so stay tuned. Before we go, here’s one more classic spell you may recognise from Heroes III.</p> <p>更多关于机制的开发日志即将发布,敬请期待。在结束之前,这里还有一个你可能在《英雄无敌3》中见过的经典技能。</p></div> 上古纪元#游戏跳票#新墓园城镇 http://www.heroworld.net/news.php?id=1912 http://www.heroworld.net/news.php?id=1912 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426776 hoe Fri, 13 Jun 2025 14:12:25 GMT <div style="width:640px;"><p class="eo">Greetings everyone!</p> <p>各位玩家,大家好!</p> <p class="eo">We’ve been looking forward to revealing more about the road ahead for Olden Era and providing an update that many of you have been eagerly awaiting.</p> <p>我们一直期待着能向大家透露更多关于上古纪元的未来规划,并带来这份许多人翘首以盼的更新公告。</p> <p class="eo">First, thank you for the incredible support and feedback you&apos;ve shared with us since Olden Era was first revealed. You are the heart that keeps this series blooming in a myriad of ways, and we are truly grateful to bring joy to all of you through this project!</p> <p>首先,自上古纪元首次亮相以来,感谢你们给予的非凡支持与宝贵反馈。你们是让这个系列以万千姿态绽放的核心动力,能通过这个项目为大家带来欢乐,我们深感荣幸!</p> <p class="eo">Now, to the heart of the matter, the release of Olden Era.</p> <p>现在,让我们进入正题——关于上古纪元的发售计划。</p> <p class="eo">While we had hoped to bring the Early Access version to you sooner, we’ve made the tough but necessary decision to postpone its release to later in 2025. This wasn’t a decision we made lightly, but one made to ensure we give Olden Era the care it deserves. From the beginning, our goal has been to create something truly special, and that takes time, care, and iteration. However, as an indie studio, we need a bit more time to get everything ready for the big Early Access release.</p> <p>虽然我们曾希望尽早推出抢先体验版本,但经过慎重考虑,不得不将发布日期<span class="acc bold">推迟至2025年年底(later in 2025,未必是12月这种晚,但是基本应该是后三个月,估计是也不好保证进度,所以干脆不明确给出季度或者月份了)</span>。这个艰难但必要的决定,是为了确保游戏能获得应有的打磨。从项目伊始,我们的目标就是打造真正特别的作品,而这需要时间、用心与反复迭代。作为独立工作室,我们需要更多时间为抢先体验版本做好万全准备。</p> <p class="eo">We’ve received an overwhelming amount of feedback. Thank you to everyone who’s been sharing their thoughts and ideas. It truly means a lot to us. Now we need a bit of time to carefully go through everything, organize it, and, most importantly, turn your suggestions into actual gameplay improvements. Without your watchful eyes and constructive insight, we wouldn&apos;t have gone as far as we currently have.</p> <p>我们收到了海量玩家反馈,感谢每一位分享想法和建议的玩家,这对我们意义重大。现在我们需要时间系统梳理这些内容,更重要的是将你们的建议转化为实际游戏改进。没有你们敏锐的观察和建设性意见,我们不可能取得目前的进展。</p> <p class="eo">In the meantime, we have expanded the playtests to include even more people and continue to receive feedback from hundreds of our internal beta testers as well! We&apos;re also looking through all the community feedback on our social media as well as community websites and groups about everything we&apos;ve revealed so far to make changes based on what you&apos;ve shared with us. Many of the improvements we’ve posted in past updates are just the beginning; we&apos;ve updated Temple Town and the Angels based on what you&apos;ve shared with us, added more readability and accessibility options, and even more enhancements and surprises are on the way, with one of them unveiled now: the updated Necropolis town screen.</p> <p>在此期间,我们已扩大测试范围,吸纳更多参与者,同时持续收集数百名内部测试者的反馈!我们也在全面整理社交媒体、玩家论坛和社群中关于已公开内容的所有讨论,据此进行调整。过往更新公告中提到的改进只是开始:根据玩家意见,我们重做了圣殿与天使角色,新增了更多视觉清晰度和无障碍选项,更多优化与惊喜正在路上——现在就先揭晓其中之一:全新设计墓园城镇界面。</p> <p class="eo">We want you alongside us every step of the way and hope for your understanding in wanting to deliver Olden Era in the best shape we can. Thank you for walking this path with us. May we meet on the fields of Jadame in 2025.</p> <p>我们期待与各位携手同行,也希望大家理解我们追求完美品质的初衷。感谢你们一路相伴。愿2025年,我们能在贾达姆的原野上相逢。</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1kFMBzjE52"></div> <img src="http://heroworld.gamerhome.com/images/news/20250613-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1kFMBzjE52/">bilibili</a>,<a href="https://www.youtube.com/watch?v=PuJcFPZ-6EI">youtube</a></h3></div> 征服之歌将登录NS http://www.heroworld.net/news.php?id=1911 http://www.heroworld.net/news.php?id=1911 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426774 soc Thu, 12 Jun 2025 15:23:50 GMT <div style="width:640px;"><p>征服之歌沉迷移植,在继PS平台,XBOX平台,iOS,安卓平台之后,征服之歌又将登陆NS平台,至于NS和NS2的兼容问题,恕我这个纯PC党不懂,上线时间和罗茨DLC一样是6月17号。</p></div> 上古纪元#野外设施#Eternal Dragon http://www.heroworld.net/news.php?id=1910 http://www.heroworld.net/news.php?id=1910 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426772 hoe Thu, 12 Jun 2025 15:18:17 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250612.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">永恒巨龙​(Eternal Dragon)</h4> <p class="eo">Dragons used to be large as a city, with three eyes that saw past, present, and future. We can only try to rebuild that power now.</p> <p class="eo">Allows to transform dragons into very powerful Supreme Lich Dragons.</p> <p>传说中巨龙身躯堪比城池,三目通晓过去、现在与未来。如今吾等唯有竭力重现这份伟力。</p> <p>可将龙族转化为强大的至尊尸龙。</p></div> 上古纪元#新一轮测试发号开始 http://www.heroworld.net/news.php?id=1909 http://www.heroworld.net/news.php?id=1909 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426770 hoe Wed, 11 Jun 2025 14:11:45 GMT <div style="width:640px;"><p>只能多人游戏,但是至少不是环大陆抽奖,而且有但翻的很糟糕的简中,之前有申请过的可以进邮箱或者steam看看有没抽中。</p> <p>另外重申一下,二季度开启EA目前看起来是不太可能,毕竟4月份开始的视频里就改口说是夏季了,至于steam上日期还没改的原因就比较啧了……</p> <video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250611.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">传送门(Portals)</h4> <p class="eo">It&apos;s not that space doesn&apos;t exist, it&apos;s just irrelevant. Teleports the visiting hero to a paired portal.</p> <p>并非空间不复存在,而是其存在无关紧要。来访英雄将被传送至与其配对的传送门。</p> <p>额外注明一下,本作的传送门单双向不是看造型,纯粹看做图的配对。</p></div> 征服之歌罗茨DLC 将于6月17号上线 http://www.heroworld.net/news.php?id=1908 http://www.heroworld.net/news.php?id=1908 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426767 soc Tue, 10 Jun 2025 17:11:18 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1yUMGz2E6P"></div> <img src="http://heroworld.gamerhome.com/images/news/20250611-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1yUMGz2E6P/">bilibili</a>,<a href="https://www.youtube.com/watch?v=Rl4S1cGT0to">youtube</a></h3> <p>STEAM:<a href="https://store.steampowered.com/app/3511790/Songs_of_Conquest__Roots/">https://store.steampowered.com/app/3511790/</a></p> <p>暂时还没标价,不过上个DLC的国区价格是48rmb。</p></div> 上古纪元#视频开发日志#2#魔法 http://www.heroworld.net/news.php?id=1907 http://www.heroworld.net/news.php?id=1907 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426765 hoe Tue, 10 Jun 2025 15:10:04 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV15QMVzeE18"></div> <img src="http://heroworld.gamerhome.com/images/news/20250610-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV15QMVzeE18/">bilibili</a>,<a href="https://www.youtube.com/watch?v=p_alzj5WBCQ">youtube</a></h3></div> 上古纪元#英雄介绍#Halon http://www.heroworld.net/news.php?id=1906 http://www.heroworld.net/news.php?id=1906 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426763 hoe Tue, 10 Jun 2025 13:35:20 GMT <div style="width:640px;"><h3>海伦 - Halon</h3> <h4>森林德鲁伊 - Sylvan Druid</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Halon.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Halon"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Halon.webp" alt="heroSpotlight Halon" class="fr noshadow"></a> <p class="eo">Halon’s arrival in Jadame was fraught with frustration. A miscast summoning ritual called an efreet instead of him, and when he finally appeared, humans had encroached on his summoning site.</p> <p>海伦降临贾达姆的过程充满闹剧。错误的伊芙里特召唤仪式把他召来了,当他终于现身时,人类已占据了召唤阵。 </p> <p class="eo">Worse, no one explained why the djinn was summoned! Despite Murmurwoods’ reputation for harmony, Halon found it disorganized. With his commanding presence and lightning powers, he aims to bring order and stability, believing it’s the will of a higher power.</p> <p>更糟的是无人解释召唤目的!尽管低语森林以和谐著称,他却认为这里混乱不堪。如今正用雷霆威能推行秩序,坚信这是更高意志的体现。</p> <p>(英雄无敌二哈龙,英雄无敌三海伦。)</p> <p class="eo">SPECIALIZATION: Thunder and Lightning: Starts with the “Masterful Chain Lightning” spell. This version of the spell deals full Damage to all targets it jumps to. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">雷与电</span> - 初始自带『精湛连锁闪电』法术。此版本的技能会对其跳跃到的所有目标造成全额伤害。施放此法术时,每 3 英雄等级有效咒力 +1。</p> <hr> <p>另外补充一下,从4月的剧情动画那个视频开始,官方对于EA开始的日期就已经改为Summer也就是夏季了,只是steam上的Q2一直没改,总的来说看进度630应该是上不了的。</p></div> 上古纪元#野外设施#Shrine of Magic http://www.heroworld.net/news.php?id=1905 http://www.heroworld.net/news.php?id=1905 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426713 hoe Fri, 30 May 2025 15:15:59 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250530.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">魔法圣坛(Shrine of Magic)</h4> <p class="eo">The Four Scholars&apos; teachings are shared in their respective shrines. </p> <p class="eo">Allows the visiting hero to pick 1 out 3 random spells of a respective school.</p> <p>四贤者的教诲分别供奉于各自神殿中。</p> <p>允许来访英雄从相应学派的3个随机法术中选择1个学习。</p></div> 上古纪元#野外设施#Arborcopia http://www.heroworld.net/news.php?id=1904 http://www.heroworld.net/news.php?id=1904 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426707 hoe Mon, 19 May 2025 15:34:12 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250519.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">丰木(Arborcopia)</h4> <p class="eo">Life. Life, life, life, life bursts from the ground, unprompted!</p> <p class="eo">Once per game restores all creature growth in all cities under hero’s control.</p> <p>生命,源源不断的生命,无需召唤便破土而出!</p> <p>可恢复英雄所属所有城市的生物增长。每局游戏一次。</p></div> 上古纪元#宝物介绍#Angelic Alliance http://www.heroworld.net/news.php?id=1903 http://www.heroworld.net/news.php?id=1903 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426702 hoe Fri, 16 May 2025 15:13:34 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250516.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">宝物套装 —— 天使联盟(Angelic Alliance)</h4> <p class="eo">Rumoured to be forged in times before the Silence, this set of armour is filled with enormous power. Its presence in Jadame is a mark of great changes coming to the continent.</p> <p>传说这套铠甲铸造于“寂静时代”之前的远古时期,蕴藏着无与伦比的力量。它现身贾达姆大陆,预示着一场巨变即将降临这片土地。</p> <ul> <li class="eo">Each artefact&apos;s stats: +2 to all stats. +3 to all stats if upgraded.</li> <li>每一件的属性都是四围+2,可以升级一次,升级之后为全+3;</li> <li class="eo">3 Items: Creatures from different factions do not lower each other’s Morale.</li> <li>3 件:不同派系的生物混搭不会降低彼此的士气。</li> <li class="eo">6 Items: +2 Initiative and Speed to all friendly creatures.</li> <li>6 件:所有友方生物 +2 主动性和速度。</li> </ul></div> 上古纪元#野外设施#Point of Balance http://www.heroworld.net/news.php?id=1902 http://www.heroworld.net/news.php?id=1902 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426700 hoe Thu, 15 May 2025 15:15:02 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250515.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">平衡点(Point of Balance)</h4> <p class="eo">Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church’s expanding influence.</p> <p class="eo">Defeat its guards to obtain Sentinels of Glory.</p> <p>荣耀守卫乃平衡之守护者——其意志坚如磐石,对教会日益扩张的势力深怀戒心。</p> <p>击败守卫即可获得荣耀守卫者。</p></div> 上古纪元#兵种介绍#Sentinel of Glory http://www.heroworld.net/news.php?id=1901 http://www.heroworld.net/news.php?id=1901 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426697 hoe Tue, 13 May 2025 16:39:23 GMT <div style="width:640px;"><video width="100%" height="371" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250514.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea Nopl" style="width:100%;"> <colgroup><col style="width:300px;"> </colgroup><tbody> <tr> <td colspan="5" class="bck">荣耀守卫者(Sentinel of Glory)<span class="vJson" data-json="unit/sentinel_l"></span></td> </tr> <tr> <td rowspan="9"><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Neutral_SentinelofGlory.webp" alt=""></td> <td class="OEUnitAttr">等阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>7</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold"> - </td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">32</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold"> - </td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">32</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold"> - </td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,攻防修正计算方法为:</p><ul class=small><li><div class=red>修正 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>无上下限。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">50~50</td> <td class="OEUnitAttr">周产量</td> <td class="bold"> - </td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">400</td> <td colspan="2" rowspan="4"> - </td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">8</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2"></td> </tr> <tr> </tr><tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>Formerly allies of the Church of the Sun, sentinels have abandoned it for an unclear reason. The claim is, they are “keepers of balance” —&amp;nbsp;and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.</p>">这些守卫者曾是太阳教会的盟友,后因不明理由脱离。他们自称“平衡守护者”——当审判官们动摇平衡时,他们选择转而效忠于四位魔法贤者维持的均衡。</p></td></tr> <tr><td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MagicCreature.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="魔法生物(Magic Creature)" data-description="<p class=italic>A beast or beast-like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so. Morale range: -3 to 3 Luck range: -5 to 5 Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>魔法生物</span><span>Magic Creature</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,野兽或类似野兽的生物。贾达姆的野兽通常拥有奇异的力量,其他位面的居民更是如此。士气范围:-3 至 3,运气范围:-5 至 5。阵亡的魔法生物战后将计入招魂术驱役的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会引发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Flying.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="飞行(Flying)" data-description="<p class=italic>Movement ignores obstacles and traps.</p>"> </div> <div class="OEAbilityBlockName acc"><span>飞行</span><span>Flying</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,在战场上移动时会无视障碍和陷阱。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_ArinasWay.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="阿丽娜之道(Arina&apos;s Way)" data-description="<p class=italic>Dispels all negative effects from itself and fully restores own HP. Once per battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>阿莉娜之道</span><span>Arina&apos;s Way</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,驱散自身所有减益效果并完全恢复自身生命值。每场战斗可使用一次。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_NairasWay.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="奈拉之道(Naira&apos;s Way)" data-description="<p class=italic>Until the end of round, deals +40% Damage and takes -40% Damage. Once per battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>奈拉之道</span><span>Naira&apos;s Way</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,直至回合结束,造成的伤害 +40% ,承受的伤害 -40% 。每场战斗一次。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_DoreathsWay.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="多雷斯之道(Doreath&apos;s Way)" data-description="<p class=italic>Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>多雷斯之道</span><span>Doreath&apos;s Way</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,传送至任意格子,并对其所有相邻敌人造成纯粹伤害。每场战斗一次。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_HksmillasWay.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="赫克斯米拉之道(Hksmilla&apos;s Way)" data-description="<p class=italic>Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>赫克斯米拉之道</span><span>Hksmilla&apos;s Way</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,获得对魔法伤害和负面效果的免疫,直至回合结束。每场战斗一次。</p></div> </div></td></tr> </tbody> </table></div> 上古纪元#听劝系列#2 http://www.heroworld.net/news.php?id=1900 http://www.heroworld.net/news.php?id=1900 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426692 hoe Mon, 12 May 2025 16:42:52 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV19c79zAErL"></div> <img src="http://heroworld.gamerhome.com/images/news/20250513-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV19c79zAErL/">bilibili</a>,<a href="https://www.youtube.com/watch?v=8Y39VgQI7eQ">youtube</a></h3></div> 上古纪元#野外设施#Prismatic Nest http://www.heroworld.net/news.php?id=1899 http://www.heroworld.net/news.php?id=1899 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426690 hoe Mon, 12 May 2025 15:40:19 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250512.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">棱彩巢穴​(Prismatic Nest)</h4> <p class="eo">The inhabitants are united by their love for colorful nesting</p> <p class="eo">Gives Gems, Crystals, and Mercury after defeating its guard.</p> <p>这里的住民因对多彩筑巢的共同热爱而团结一致。</p> <p>击败守卫后获得宝石、水晶与水银。</p></div> 上古纪元#野外设施#Pyre http://www.heroworld.net/news.php?id=1898 http://www.heroworld.net/news.php?id=1898 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426684 hoe Wed, 07 May 2025 15:08:49 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250507.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">圣焰薪堆(Pyre)</h4> <p class="eo">The flames burn not from wood, but from the collective lifeforce of the forest itself.</p> <p class="eo">You can recruit Phoenixes in this dwelling. Their weekly growth increases by 1.</p> <p>燃烧的火焰不源于木柴,而来自整片森林凝聚的生命之力。</p> <p>占领后每周可在此招募凤凰。</p></div> 上古纪元#野外设施#Tree of Knowledge http://www.heroworld.net/news.php?id=1897 http://www.heroworld.net/news.php?id=1897 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426681 hoe Mon, 05 May 2025 15:07:40 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250505.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">知识古树​(Tree of Knowledge)</h4> <p class="eo">Connected to Murmurwood’s Mycelium, it knows every tale. But how do its brethren on other continents learn things?</p> <p class="eo">Gives a level to each visiting hero.</p> <p>与低语森林的菌丝网络相连,它知晓世间所有传说。但其他大陆的同类又如何获取知识呢?</p> <p>为每位造访英雄提升一个等级。</p></div>