英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Fri, 09 May 2025 04:03:59 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#野外设施#Pyre http://www.heroworld.net/news.php?id=1898 http://www.heroworld.net/news.php?id=1898 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426684 hoe Wed, 07 May 2025 15:08:49 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250507.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">圣焰薪堆(Pyre)</h4> <p class="eo">The flames burn not from wood, but from the collective lifeforce of the forest itself.</p> <p class="eo">You can recruit Phoenixes in this dwelling. Their weekly growth increases by 1.</p> <p>燃烧的火焰不源于木柴,而来自整片森林凝聚的生命之力。</p> <p>占领后每周可在此招募凤凰。</p></div> 上古纪元#野外设施#Tree of Knowledge http://www.heroworld.net/news.php?id=1897 http://www.heroworld.net/news.php?id=1897 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426681 hoe Mon, 05 May 2025 15:07:40 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250505.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">知识古树​(Tree of Knowledge)</h4> <p class="eo">Connected to Murmurwood’s Mycelium, it knows every tale. But how do its brethren on other continents learn things?</p> <p class="eo">Gives a level to each visiting hero.</p> <p>与低语森林的菌丝网络相连,它知晓世间所有传说。但其他大陆的同类又如何获取知识呢?</p> <p>为每位造访英雄提升一个等级。</p></div> 上古纪元#野外设施#Fountain http://www.heroworld.net/news.php?id=1896 http://www.heroworld.net/news.php?id=1896 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426675 hoe Fri, 02 May 2025 15:25:41 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250502.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">喷泉(Fountain)</h4> <p class="eo">News flash: horses drink, too! </p> <p class="eo">Restores a small amount of movement points this turn.</p> <p>最新发现:战马也需要饮水。</p> <p>本回合获得额外移动力。</p></div> 上古纪元#野外设施#Ritual Pyre http://www.heroworld.net/news.php?id=1895 http://www.heroworld.net/news.php?id=1895 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426670 hoe Thu, 01 May 2025 15:04:39 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250501.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">仪式柴堆(Ritual Pyre)</h4> <p class="eo">Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.</p> <p class="eo">Defeat its guard to obtain Phoenixes.</p> <p>召唤凤凰乃元素仪式之最——需以剧痛为祭,方得涅槃之焰。</p> <p>击败守卫即可获得凤凰。</p></div> 上古纪元#森林势力全揭晓 http://www.heroworld.net/news.php?id=1894 http://www.heroworld.net/news.php?id=1894 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426668 hoe Wed, 30 Apr 2025 15:01:28 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1kBdSYxESc"></div> <img src="http://heroworld.gamerhome.com/images/news/20250430-Cover.jpg" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1kBdSYxESc/">bilibili</a>,<a href="https://www.youtube.com/watch?v=YSDDvdcDXiU">youtube</a></h3> <p>这么说吧,时间挑的很不凑巧,我今天在玩暗黑4开荒,而且后台的代码和数据因为更新不能见人的东西有点乱,这回就懒的整信息整合了。明天看看有没谁无聊有整理我发个链接……</p></div> 上古纪元#野外设施#Shroomwood Shack http://www.heroworld.net/news.php?id=1893 http://www.heroworld.net/news.php?id=1893 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426657 hoe Mon, 28 Apr 2025 15:13:55 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250428.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">菇木小屋 - Shroomwood Shack</h4> <p class="eo">The most experienced mancers seclude themselves within these peculiar structures to commune with the Mycelium.</p> <p class="eo">You can recruit Herbomancers in this dwelling. Their weekly growth increases by 1.</p> <p>最老练的巫师们在此异筑中隐居,只为与菌丝意识共鸣。</p> <p>占领后每周可在此招募植灵巫师。你的城镇中该类兵种周产量 +1。</p></div> 上古纪元#宝物介绍#Tranquil Glass http://www.heroworld.net/news.php?id=1892 http://www.heroworld.net/news.php?id=1892 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426646 hoe Fri, 25 Apr 2025 15:07:45 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250425.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">宝物套装 —— 宁静之镜(Tranquil Glass)</h4> <ul> <li class="eo">Seek peace within to shape the world around you.</li> <li>内在修得安宁,方能重塑外境。</li> <li class="eo">Set of 3: Fully restores mana at the start of each day.</li> <li>三件效果:每天开始时完全恢复法力。</li> </ul></div> 集换式卡牌游戏#魔法门:命运公布 http://www.heroworld.net/news.php?id=1891 http://www.heroworld.net/news.php?id=1891 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426645 mm Thu, 24 Apr 2025 08:55:24 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV17SLbziEWo"></div> <img src="http://heroworld.gamerhome.com/images/news/20250424-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV17SLbziEWo/">bilibili</a>,<a href="https://www.youtube.com/watch?v=2us1fp_RLQQ">youtube</a></h3> <ul> <li>游戏名称:Might &amp; Magic: Fates</li> <li>新闻链接:<a href="https://news.ubisoft.com/en-au/article/1iazgwIcLnshIx6XCUra39/announcing-might-and-magic-fates-a-new-trading-card-game">news.ubisoft.com</a></li> <li>官方网站:<a href="https://www.mightandmagicfates.com/">https://www.mightandmagicfates.com/</a></li> <li>相关信息:《Might and Magic Fates》是一款即将推出的免费游玩的原创集换式卡牌游戏,它设定在传奇的《Might and Magic》宇宙,由 Ubisoft 和 Immutable 联合开发。支持移动端。你将打造自己的牌组,掌握独特的游戏机制,在这个时间线彼此碰撞、神话英雄和生物四处冲突的世界,为荣耀尽情战斗。在游戏中,你将领略到极具深度的策略、丰富的背景故事,还有数百张经典卡牌等你收集,每一张卡,每一个回合,都在为你缔造传奇。</li> </ul> <p>视频看了半天没看明白是新世界还是旧世界,理论上应该是新世界。而且这名字之前扯魔法门3A的时候透露过,不过看起来应该不是这款,那3A还活吗。</p></div> 上古纪元#宝物介绍#Knight's Honour http://www.heroworld.net/news.php?id=1890 http://www.heroworld.net/news.php?id=1890 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426642 hoe Wed, 23 Apr 2025 17:03:36 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250424.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">宝物套装 —— 骑士的荣誉(Knight&apos;s Honour)</h4> <ul> <li class="eo">Chivalry is the highest virtue a knight can be known for — their deeds inspire many to follow their footsteps.</li> <li>骑士精神是骑士最高的美德——他们的功绩激励着众人追随其脚步。</li> <li class="eo">Set of 3: Grants additional morale and luck.</li> <li>三件效果:提升士气与幸运;</li> <li class="eo">Set of 5: Significantly increases the chance of Morale and Luck triggering for each point of Morale and Luck the wearer has..</li> <li>五件效果:穿戴者每点士气与幸运值都将显著提高士气高涨与幸运触发几率;</li> </ul></div> 上古纪元#野外设施#Iridescent Abbey http://www.heroworld.net/news.php?id=1889 http://www.heroworld.net/news.php?id=1889 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426633 hoe Mon, 21 Apr 2025 15:06:44 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250421.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">虹彩修道院 - Iridescent Abbey</h4> <p class="eo">Craftsmen use gems for stained glass that some believe possesses miraculous qualities.</p> <p class="eo">Gives Gold and Gems after defeating its guard.</p> <p>工匠们用宝石制作彩窗,信徒坚信这些玻璃蕴含神迹之力。</p> <p>击败守卫后可获得黄金与宝石。</p></div> 上古纪元#野外设施#Circle of Life http://www.heroworld.net/news.php?id=1888 http://www.heroworld.net/news.php?id=1888 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426629 hoe Sat, 19 Apr 2025 15:09:45 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250419.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">生命循环 - Circle of Life</h4> <p class="eo">The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled. </p> <p class="eo">Gives gold and crystals, after defeating its guard. </p> <p>森林与虫巢一致认为,死者不过是需要回收的腐尸。</p> <p>击败守卫后,可以获得黄金和水晶。</p></div> 上古纪元#英雄介绍#Echolie http://www.heroworld.net/news.php?id=1887 http://www.heroworld.net/news.php?id=1887 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426627 hoe Wed, 16 Apr 2025 15:14:23 GMT <div style="width:640px;"><h3>艾可莉 - Echolie</h3> <h4>森林德鲁伊 - Sylvan Druid</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Echolie.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Echolie"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Echolie.webp" alt="heroSpotlight Echolie" class="fr noshadow"></a> <p class="eo">Our today&apos;s guest is Echolie, a mysterious and mystical elemental, whose powers can mimic both friend and foe alike!</p> <p>我们今天的嘉宾是艾可莉,一位神秘又神奇的元素生物,其力量可以模仿朋友和敌人!</p> <p class="eo">Like many other creatures of the Murmurwoods, Echolie was not born, but formed — a living tapestry shaped by the woods’ primal instinct to imitate and preserve. Somewhere between dream and intention, the forest breathed her into existence. Some druids believe her to be a rare form of an elemental that has been invited by the forest itself to study the world and learn its patterns and arcane trails. Though she walks in a form that mirrors elven grace, her essence is fluid, capable of mimicking the appearance and bearing of nearly anyone she has observed.</p> <p>如同低语森林的许多其他生物一样,艾可莉并非天生,而是逐渐形成的——如同一幅活生生的挂毯,由森林模仿和守护的原始本能编织而成。在梦境与意念之间,森林赋予了她生命。一些德鲁伊相信她是一种罕见的元素生物,受森林本身的邀请,来研究世界,学习它的规律和奥术轨迹。虽然她的行动姿态模仿自精灵的优雅,但她的本质是流动的,能够模仿几乎所有她所观察到的人的外貌和举止。</p> <p class="eo">She does not speak in her own tongue, for she has none. Instead, her voice is a patchwork of borrowed phrases — echoes of words once spoken in the forest’s shadow. Touch is her conduit: with it, she conjures fleeting, whispering reflections of others — not quite illusions, not quite real — like memories called forth from the bark of old trees or surface of still water that defy reality in wondrous manner.</p> <p>她不会说自己的语言,因为她没有母语。相反,她的声音是由借来的短语拼凑而成的——仿佛是曾经在森林阴影下说过的话语的回声。触觉是她的媒介:借助触觉,她能唤起他人转瞬即逝、低语的倒影——并非幻象,也并非真实——如同从老树皮或静水面唤起的记忆,以奇妙的方式挑战现实。</p> <p class="eo">What Echolie seeks, if she seeks at all, remains unknown. But wherever stories are told in murmurs and voices repeat what none should speak, she is never far — her presence marked by an aura of raw mana floating in the air.</p> <p>艾可莉所追寻的事物,如果她真在追寻的话,也无人知晓。但只要有低语诉说故事,有声音重复着不该说出口的话,她便会出现在附近——空气中飘荡着一股原始法力的气息,昭示着她的存在。</p> <p class="eo">SPECIALIZATION: Murmuring Copy: Starts with the "Masterful Mirror Copy" spell. This version of the spell can target enemy creatures. While casting this spell, effective Spell Power is increased by 1 every 3 levels. </p> <p><span class="acc">英雄特长:</span><span class="blue">低语复制</span> - 初始法术为“精湛镜像复制”。此版本法术可指定敌方生物为目标。施放此法术时,有效咒力每 3 级提升 1 点。</p></div> 上古纪元#森林势力预告 http://www.heroworld.net/news.php?id=1886 http://www.heroworld.net/news.php?id=1886 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426625 hoe Fri, 11 Apr 2025 15:27:54 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1kBdSYxESc"></div> <img src="http://heroworld.gamerhome.com/screenshot/hoe/20250411-4.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1kBdSYxESc/">bilibili</a>,<a href="https://www.youtube.com/watch?v=p8LHgxw5QcQ">youtube</a></h3></div> 上古纪元#开发日志#9#低语森林的根源 http://www.heroworld.net/news.php?id=1885 http://www.heroworld.net/news.php?id=1885 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426623 hoe Fri, 11 Apr 2025 14:39:25 GMT <div style="width:640px;"><div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250411-1.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250411 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250411-1.webp" alt="20250411 1"></a></div> <p class="eo">Since the dawn of the series, the mystical and fable-like forest towns have been one of the mainstays of the Heroes of Might and Magic games, with only one notable absence in Heroes VI. Though present all around, nature factions varied a lot from one game to another. In Heroes I and II it was represented by magical, almost fairy-tale-like towns of Sorceress. Heroes III included mystical Rampart and elemental-based Conflux. Heroes IV focused its Preserve around animal creatures — both mythical and real — and in the world of Ashan the central figures of the Sylvan faction were wood elves.</p> <p>自系列诞生以来,神秘而充满寓言色彩的森林城镇一直是《英雄无敌》系列游戏的支柱之一,只有在《英雄无敌六》中才有一次明显缺席。尽管自然阵营随处可见,但它们在不同的游戏中却差异巨大。在《英雄无敌一》和《英雄无敌二》中,自然阵营以充满魔力、近乎童话般的女巫城镇为代表。《英雄无敌三》则包含了神秘的壁垒和基于元素的元素城。《英雄无敌四》的自然则以动物为中心——既有神话中的,也有真实的——而在亚山世界,森林阵营的核心人物则是木精灵。</p> <p class="eo">To summarise, each game tried to showcase a different aspect of nature. In Olden Era, we have decided to fuse the two themes of Sorceress town from Heroes II — the fairy-tale-like and the elemental sides of it. This way we are bridging it closer to its original form that was split in two in Heroes III. Fusing the elemental and forest themes back into one town gave us a unique opportunity to reimagine the four elements and give them forms that are more in-tune with the original motif behind the Sorceress. To do this, we have ventured into some less known and popular mythologies, using their stories and depictions to form the basis for our creatures such as the iriyads or aqualotls.</p> <p>总而言之,每款游戏都试图展现自然的不同面向。在《上古纪元》中,我们决定融合《英雄无敌二》中女巫镇的两大主题——童话般的一面和元素的一面。这样,我们就能让它在《英雄无敌三》中一分为二的原始形态中更贴近它最初的模样。将元素和森林的主题重新融合到一个城镇中,给了我们一个独特的机会来重新构想这四种元素,并赋予它们更符合女巫镇原始主题的形态。为此,我们探索了一些鲜为人知的热门神话,并利用它们的故事和描述,作为我们创造生物(例如伊利德或水螈)的基础。</p> <p class="eo">Focusing on the powers of the natural world and grandeur of elements, descendants of Sorceress’ faction ebbed and flowed like the waves on the coast and changed their forms like the seasons — each change showcasing a different aspect of the living world — yet at their core they have always remained a Forest town, where nature and mysticism are at their highest.</p> <p>女巫派系的后裔专注于自然界的力量和元素的宏伟,他们像海岸上的波浪一样起伏,像季节一样改变着自己的形态——每一次变化都展示了生物世界的不同方面——但在他们的核心,他们始终是一个森林小镇,在那里自然和神秘主义达到顶峰。</p> <h4 class="al">How does that translate to gameplay in Olden Era?<br> 这对于 Olden Era 的游戏玩法有何影响?</h4> <div class="quote">Murmuring: Restores 1/2/3 Focus Charge at the start of the battle. <br>低语:战斗开始时恢复 1/2/3 个集能点。</div> <p class="eo">Before we talk about the faction skill, let us introduce to you Focus and Focus Charges — a special combat resource in Olden Era. It is used by Unit and Hero Abilities and is generated by attacking and taking damage, casting certain spells and at the beginning of each round. Its generation can be further boosted by some subskills and some of them can even take it away from your enemy. Focus Charges are shared between all of your units, so you have to be wise about spending them.</p> <p>在讨论种族技能之前,我们先来介绍一下专注力和集能点——这是上古纪元中的一种特殊战斗资源。它由单位和英雄技能使用,并通过攻击、受到伤害、施放特定法术以及在每回合开始时生成。某些辅助技能可以进一步增强它的生成,有些辅助技能甚至可以从敌人手中夺取它。专注充能由所有单位共享,因此你必须明智地使用它们。</p> <p class="eo">Without further ado let’s talk about Murmuring, the Sylvan faction skill. It’s exclusive to Wardens and Druids, who always start with it. At the beginning of each combat, it generates up to 3 Focus Charges based on its level. In addition, its subskills can give you more options on how to spend the charges and even expand their limit beyond the default one.</p> <p>闲话少叙,我们来聊聊森林种族技能“低语”。它是守护者和德鲁伊的专属技能,他们始终会以它为初始技能。每场战斗开始时,它会根据其等级生成最多 3 个集能点。此外,它的子技能可以让你更灵活地使用充能,甚至可以将充能上限扩展到默认充能上限之外。</p> <p class="eo">Just like all the other factions, Sylvan will have access to Faction Laws. They are a new feature available to all factions that acts like a technology tree for them. We would like to mention a few examples: some of the Sylvan’s faction laws will further enhance their strengths by making the most of their units’ abilities. For instance, one of them expands the Focus Charge limit even further for all heroes, another makes all of your elemental units’ abilities require fewer charges to be used. There are also Laws that improve your economy and empower your heroes, as well as increasing unit growth for your town or dwellings.</p> <p>与所有其他派系一样,森林派系将拥有派系法律。这些法律是所有派系均可使用的新功能,如同派系的科技树。我们想举几个例子:森林派系的一些法律将通过充分利用其单位的能力来进一步增强其实力。例如,其中一项法律进一步扩大了所有英雄的集中充能上限,另一项法律则降低了所有元素单位使用技能所需的充能次数。此外,还有一些法律可以改善您的经济状况,增强您的英雄,并增加您城镇或住所的单位数量。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250411-2.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250411 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250411-2.webp" alt="20250411 2"></a></div> <p class="eo">As we have already showcased it during one of the unit reveals, one central aspect of Sylvan’s elemental units are their awakenings, which heavily boost their stats and unlock their special, very powerful abilities. For example, Thunder Qilins can exchange all of their defense for additional attack to deliver one major, lethal blow or use Ball Lightning to suddenly teleport across the map and deal area damage once awakened.</p> <p>正如我们在一次单位揭晓中展示的那样,森林元素单位的核心特性之一是觉醒,觉醒可以大幅提升他们的属性,并解锁他们特殊的强力技能。例如,雷麒麟可以将所有防御力转化为额外攻击力,从而发动一次致命一击,或者使用球状闪电突然传送到地图各处,并在觉醒后造成范围伤害。</p> <div class="quote">Awaken: Air II - Fully embraces its elemental nature, increasing its Speed and Initiative by 2, HP by 20, and gaining Swift Strike. Allows the use of other abilities. Once per battle. Does not end the turn. <br>觉醒:空气 II - 完全融入其元素本质,速度和主动性提升 2 点,生命值提升 20 点,并获得迅捷打击。允许使用其他技能。每场战斗可使用一次。不会消耗行动机会。</div> <div class="quote">Awaken: Fire II - Fully embraces its elemental nature, increasing its Speed and Initiative by 2, HP by 20, and always dealing maximum Damage. Allows the use of other abilities. Once per battle. Does not end the turn. <br>觉醒:火焰 II - 完全融入其元素本质,速度和主动性提升 2 点,生命值提升 20 点,并始终造成最大伤害。允许使用其他技能。每场战斗可使用一次。不会消耗行动机会。</div> <p class="eo">However, Sylvan units will also have other abilities, Phoenix’s Rebirth being the most iconic one. Depending on which upgrade you go for, they will either turn into a pile of ashes that has to be destroyed to stop them from coming back or continuously regenerate themselves over time.</p> <p>然而,森林单位也会拥有其他技能,其中最具标志性的是凤凰重生。根据你选择的升级方式,它们要么化为一堆灰烬,必须将其摧毁才能阻止其复活,要么随着时间的推移不断再生。</p> <p class="eo">As a faction closely attuned to nature, Sylvan heroes are more likely to learn Primal Magic and many of them will specialise in spells from that school. This means that when expanding your mage guild, it is wise to focus on upgrading primal spells as they are the most likely to be unlocked in Sylvan towns. Of course, the choice is always up to you.</p> <p>作为一个与自然紧密相连的派系,森林英雄更有可能学习原初魔法,其中许多人会专精于该流派的法术。这意味着,在扩张你的法师公会时,专注于升级原初法术是明智之举,因为它们最有可能在森林城镇中解锁。当然,选择权始终在你手中。</p> <p class="eo">One last thing — with Kelarr still nowhere to be found, we’ve initiated a searching party for him. In the meantime, a courier from Murmurwoods brought an intricately crafted letter to him from Miss Vatawna. Perhaps we can gain some insight from her missive.</p> <p>最后一件事——凯拉尔仍然下落不明,我们已经派出搜寻队去寻找他。与此同时,一位来自低语森林的信使给他带来了一封瓦塔瓦娜女士写得非常精致的信。或许我们能从她的信中得到一些线索。</p> <p class="eo">…What may appear to be the most wondrous of sights within Murmurwoods is perhaps the grand forest itself. The Mycelium root network twists below, connecting all that sprouts from the ground. Every tree, every mushroom, every blade of grass here is part of this web, infused with primal mystical power.</p> <p>……在低语森林里,最令人叹为观止的景象或许就是这片宏伟的森林本身。菌丝根系在下方盘旋,连接着所有从地里萌发的生灵。这里的每一棵树,每一朵蘑菇,每一片草叶,都是这张网的一部分,都蕴含着原始的神秘力量。</p> <p class="eo">In some ways, what you shared in your notes about Tularean Forest does compare to Murmurwoods, but in others these two natural wonders are vastly different. In particular, Murmurwoods haven’t developed a mind of their own. Rather, the Mycelium acts as a conduit for the mingling of all minds of those who dwell above and beside it. All creatures in Murmurwoods — from the smallest insects to the lumbering trolls — can feel the Mycelium to some degree. Many are not conscious of it, only subtly interacting with the surrounding forest’s mystical entanglement, but others are much more aware of it.</p> <p>在某些方面,你在笔记中分享的图拉利昂森林确实与低语森林相似,但在其他方面,这两个自然奇观却截然不同。尤其是低语森林尚未发展出自己的思想。相反,菌丝体充当了所有栖息于其上和周围的生物思想交流的管道。低语森林中的所有生物——从最小的昆虫到笨拙的巨魔——都能在某种程度上感受到菌丝体的影响。许多生物并没有意识到它的存在,只是与周围森林神秘的纠缠进行着微妙的互动,但其他生物对此的感知则更加敏锐。</p> <p class="eo">The roots that bind Murmurwoods run deep, tapping into the very elemental forces that form our world. While there is no doubt that the Mycelium is an organic part of nature, I cannot help but feel an aura of intelligent design about it. And indeed, folktales and druidic studies point to the Mycelium’s origins lying somewhere in that Time of Wonders before the Silence, when great powers shaped the world using fantastical tools. Naturally, as with many aspects of that nearly forgotten era, details are clouded, the truth elusive. However, if the enigmatic, godlike benefactors the Forefathers spoke about are not a mere legend, it would likely be them who created the Mycelium; or perhaps the Four Scholars themselves have done so under their guidance. Its connection to the elemental forces is so unique that the elements imbue the very plants and animals that surround me and my fellow druids. This unique attunement also allows mirrored energies of light and dark to make their presence known through wisps. Yet it all pales before the sight of the majestic phoenixes, which embody the endless cycle of life, death and rebirth, and remind us of fire’s beauty as a source of warmth.</p> <p>连接着低语森林的根系深邃,汲取着构成我们世界的元素之力。菌丝体无疑是自然界的有机组成部分,但我却不禁感受到它散发着一种智慧设计的气息。事实上,民间传说和德鲁伊学说都指出,菌丝体的起源可以追溯到寂静之前的奇迹时代,当时强大的力量运用奇异的工具塑造了世界。当然,正如那个几乎被遗忘的时代的许多方面一样,细节模糊,真相难以捉摸。然而,如果先祖们所说的神秘莫测、神一般的恩人并非仅仅是传说,那么很可能就是他们创造了菌丝体;又或许是四位学者在他们的指导下创造了菌丝体。它与元素之力的联系如此独特,以至于这些元素渗透到了我和我的德鲁伊同伴周围的动植物之中。这种独特的协调也使得光与暗的镜像能量能够通过缕缕光辉显现出来。然而,在雄伟的凤凰面前,这一切都显得苍白无力,凤凰象征着生命、死亡和重生的无尽循环,并提醒我们火作为温暖源泉的美丽。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250411-3.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250411 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250411-3.webp" alt="20250411 3" class="noshadow"></a></div> <p class="eo">I believe there is some sort of seasonal cycle to the forest’s connection to the elements. From what I was told by the older druids, in the last few centuries the roots have been much more “awake” — and the bridge betwixt realms much more frequently crossed — than in the eons past. Much residual elemental energy stems from that and mixes with raw mana that permeates Murmurwoods, colouring its many glades and meadows a beautiful shade of scarlet. But through all the change that has been to Murmurwoods since at least the time of the Silence, two intermingling groups have been greatly in tune with the forest and its Mycelium: sprites, fauns, satyrs, leprechauns and other faerie creatures abound in the deeper Murmurwoods, dwelling in a variety of lairs and villages — commonly known as the fey, the sídhe or the seelie, my very distant kin. No less fickle than the elements, the feyfolk can be anything from innocently playful to dangerously cruel. Alongside them are the druids of many lineages — who have studied the forest for centuries and raised many henges to focus its energies. The unicorns also live in Murmurwoods, yet remain unapproachable to most and seem to have their own goals under their king’s guidance.</p> <p>我相信森林与元素的联系存在某种季节性循环。据老德鲁伊告诉我,在过去的几个世纪里,树根比过去亿万年更加“苏醒”——连接不同领域的桥梁也更加频繁地被跨越。大量残留的元素能量源于此,并与弥漫在低语森林的原始法力混合,将其众多林间空地和草地染成美丽的猩红色。但至少自“寂静时代”以来,低语森林经历了诸多变迁,但有两个相互交织的群体与这片森林及其菌丝体保持着高度的和谐:妖精、法翁、萨提尔、矮妖精和其他妖精生物在低语森林深处大量存在,栖息在各种各样的巢穴和村庄里——通常被称为妖精、精灵或雪精灵,它们是我非常远的亲属。妖精族的变幻无常丝毫不逊于元素,他们既可能天真顽皮,也可能危险残忍。与他们并肩作战的,是来自不同血统的德鲁伊——他们研究森林数百年,并建造了许多巨石阵来凝聚森林的能量。独角兽也生活在低语森林,但大多数人都难以接近它们,似乎在它们国王的指引下,有着自己的目标。</p> <p class="eo">I may still be a novice, compared to many other druids within the woods, yet I have already learned much from them, as well as the Mycelium itself. Once you and your colleagues are able to visit, I will gladly help you deepen your understanding of its marvels.</p> <p>与森林里的其他德鲁伊相比,我或许还是个新手,但我已经从他们身上学到了很多,也了解了菌丝体本身。等你和你的同事们能来拜访,我很乐意帮助你们加深对菌丝体奇妙之处的理解。</p></div> 上古纪元#剧情预告动画 http://www.heroworld.net/news.php?id=1884 http://www.heroworld.net/news.php?id=1884 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426621 hoe Thu, 10 Apr 2025 16:38:20 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1jxd5YmEXt"></div> <img src="http://heroworld.gamerhome.com/screenshot/hoe/20250411.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1jxd5YmEXt/">bilibili</a>,<a href="https://www.youtube.com/watch?v=fmJUi-PXlF8">youtube</a></h3> <hr> <p>另外本期测试的外网实机视频可见:<a href="https://www.bilibili.com/video/BV1MCd5YKEDb">传送门</a></p></div> 上古纪元#今日依然无饼 http://www.heroworld.net/news.php?id=1883 http://www.heroworld.net/news.php?id=1883 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426618 hoe Tue, 08 Apr 2025 15:06:45 GMT <div style="width:640px;"><p>除了10号(CEST时间下午6点,加上6小时时差,刚好是北京时间11号0点)的<a href="https://www.youtube.com/@iii_initiative">Triple-i</a>播片会,上古纪元也会参加11号的Find Your Next Game Show,由德国媒体GameStar主办,可以在<a href="https://www.twitch.tv/gamestar">twitch</a>或者<a href="https://www.youtube.com/@gamestar">youtube</a>上观看。</p> <p>按twitch上的日程显示,节目会直播三天,11号的时间是北京时间下午4点到晚上1点半。他们怎么撑这么长时长,干货在啥时候就不清楚了。</p> <p>另外官方公布游戏在steam的加入愿望单超过了50万,按<a href="https://steamdb.info/app/3105440/charts/">steamdb</a>的数据排名也刚好50名。不过英雄无敌这游戏的wishlist转化率我是猜不到会高于平均还是啥样。</p> <hr> <p>新一波的测试开启,限单英雄模式,还是在之前steam申请了测试的玩家中随机抽取。</p></div> 上古纪元#英雄介绍#Octavia http://www.heroworld.net/news.php?id=1882 http://www.heroworld.net/news.php?id=1882 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426613 hoe Fri, 04 Apr 2025 15:17:12 GMT <div style="width:640px;"><h3>奥克塔维娅 - Octavia</h3> <h4>森林守护者 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Octavia.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Octavia"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Octavia.webp" alt="heroSpotlight Octavia" class="fr noshadow"></a> <p class="acc">英雄无敌三地狱350,英雄无敌四混乱盗贼英雄。</p> <p class="eo">Meet Octavia, an efreeti whose desire to cast her own dice brought her all the way to the world of Axeoth after the Reckoning. However, her penchant for adventure and opportunistic nature have played their part long before that. Tune in as we unveil one such adventure!</p> <p>来认识一下奥克塔维娅,她是一个火怪,在“末日清算”(末日之刃和寒冰之剑相撞导致的恩洛斯毁灭事件)之后,她渴望自己掷骰子,于是一路来到了阿克梭世界。然而,她对冒险的热爱和机会主义的天性早在那之前就发挥了作用。请继续关注,我们将揭开这样的一次冒险!</p> <p class="eo">Eons ago, Octavia was among the efreet tasked with maintaining the balance of worlds. To her, true balance lay in absolute freedom — sometimes at the expense of stability. Stuck in the Plane of Fire for what felt like an eternity, she was unexpectedly drawn in when a Murmurwoods druid’s failed attempt to summon a djinn brought her forth instead. Seeing an opportunity in chaos, Octavia set out to reshape the woods’ order in her own way, furthering the use of fire magic and, as a result, drawing the watchful eye of Halon.</p> <p>很久以前,奥克塔维亚是负责维持世界平衡的伊芙利特(火怪,火巨灵)之一。对她来说,真正的平衡在于绝对的自由——有时要以牺牲稳定为代价。她被困在火元素位面,感觉就像永远一样,当一名低语森林德鲁伊试图召唤灯神(风巨灵)却失败了,她反而被带了出来。奥克塔维亚在混乱中看到了机会,她开始以自己的方式重塑森林的秩序,进一步使用火魔法,结果引起了哈隆的警惕(Halon,H3塔楼神秘特,H2术士英雄)。</p> <p class="eo">Though the Murmurwoods have long embraced fire’s presence, Octavia’s arrival added a flicker of disorder to the ancient grove. Yet, through cunning and strength, she has avoided the forest’s wrath, proving herself as its unpredictable but capable protector.</p> <p>尽管密语森林早已习惯了火的存在,但奥克塔维亚的到来还是给这片古老的树林带来了一丝混乱。然而,凭借着机智和力量,她避开了森林的愤怒,证明了自己是难以预测但又能干的森林保护者。 </p> <p class="eo">Lately, however, her interest has turned to something far removed from flames and chaos. Beyond the woods, nations forge “coins” and chase wealth with relentless fervour. Amused by this obsession, Octavia has resolved to master the strange art of fortune — earning, spending, and amassing riches of her own. Ever optimistic and undeniably lucky, she is certain that wealth, like everything else, one day will be hers.</p> <p>然而最近,她的兴趣转向了远离火焰和混乱的事物。在森林之外,各国铸造“硬币”并以不懈的热情追逐财富。奥克塔维亚对这种痴迷感到很有趣,她决心掌握财富的奇特艺术——赚钱、花钱和积累自己的财富。她总是乐观,而且无可否认地幸运,她确信财富,就像其他一切一样,有一天会属于她。</p> <p class="eo">SPECIALIZATION: Four-Leaf Horseshoe: Increases the hero&apos;s Luck by 1. The chance of extra damage per point of Luck is increased by 1% for every 5 hero levels. </p> <p><span class="acc">英雄特长:</span><span class="blue">四叶马蹄铁</span> - 增加英雄1点幸运。每提高5个英雄等级,每点幸运造成额外伤害的几率就会增加1%。</p></div> 上古纪元#英雄介绍#Vatawna http://www.heroworld.net/news.php?id=1881 http://www.heroworld.net/news.php?id=1881 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426609 hoe Wed, 02 Apr 2025 15:13:39 GMT <div style="width:640px;"><h3>瓦塔娜 - Vatawna</h3> <h4>森林德鲁伊 - Sylvan Druid</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Vatawna.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Vatawna"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Vatawna.webp" alt="heroSpotlight Vatawna" class="fr noshadow"></a> <p class="acc">英雄无敌一和英雄无敌二中有同名英雄,也是绿发,精灵是长生种,所以应该是同一位。</p> <p class="eo">Vatawna was born on Karigor Isle, but her earliest memories are of the lands near Murmurwoods, where she spent youth wandering the outskirts and open fields in search of hidden wisdom. When her parents passed, the home she had once known lost its warmth, and the woods no longer satisfied her hunger for knowledge. Accepting the offer of an Alvari mage who saw her natural affinity for magic, she became his apprentice, studying and traveling under his guidance for many years.</p> <p>瓦塔娜出生在卡利格尔岛,但她最早的记忆却是在低语森林附近的土地上,她在那里度过了青春岁月,在郊区和开阔的田野中游荡,寻找隐藏的智慧。当她的父母去世后,她曾经熟悉的家失去了温暖,森林也不再能满足她对知识的渴望。她接受了一位看出其对魔法亲和力的阿尔瓦里法师的邀请,成为他的学徒,在他的指导下学习和旅行了很多年。</p> <p class="eo">Upon returning to Murmurwoods, she experienced the forest in a way she never had before — its immense flow of mana now clear to her senses. What once felt like a place of serenity now pulsed with magical brilliance, revealing secrets she had only glimpsed as a child. Entranced by this newfound understanding, she left her mentor to join a druidic circle, learning the ways of the elements and the forces that shaped the world.</p> <p>回到低语森林后,她以前所未有的方式体验了森林——森林中巨大的魔力流现在清晰可见。这个曾经宁静的地方,现在却充满了魔法光辉,揭示出她儿时只能瞥见的秘密。她对这种新发现的理解着迷,离开了导师,加入了德鲁伊教团,学习元素的运作方式和塑造世界的力量。</p> <p class="eo">Now, as the winds of change stir, Vatawna stands at a crossroads. Will she remain to defend the ancient woods that have nurtured her, or follow the path of knowledge her mentor once set her upon, seeking her place beyond the Murmurwoods?</p> <p>如今,变革之风吹拂,瓦塔娜站在了十字路口。她是会继续保卫养育她的古老森林,还是会追随导师曾经为她设定的求知之路,在密语森林之外寻找自己的位置?</p> <p class="eo">SPECIALIZATION: Spiritual Vigour: Has her spell cap increased by 1 for all global map spells that have it. Additionally, her maximum mana is increased by 25%,plus 5% more for every 2 levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">精神活力</span> - 所有已学习冒险地图法术使用次数加1。魔法值上限增加25%,每2英雄等级再加5%。</p></div> 上古纪元#虫巢女王约会模拟器模式 http://www.heroworld.net/news.php?id=1880 http://www.heroworld.net/news.php?id=1880 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426607 hoe Tue, 01 Apr 2025 12:35:44 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250401.mp4" type="video/mp4">您的浏览器不支持Video标签。</video></div> 育碧将与腾讯合作成立子公司 http://www.heroworld.net/news.php?id=1879 http://www.heroworld.net/news.php?id=1879 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426606 ot Fri, 28 Mar 2025 01:29:01 GMT <div style="width:640px;"><p>公告原文链接:<a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf">Press_Release_vfinal.pdf</a></p> <div class="quote"> <p class="eo">PARIS – March 27, 2025 – Today, Ubisoft announced that it is accelerating its transformation by taking an important step in rapidly evolving its operating model with the creation of a dedicated subsidiary based on its Assassin’s Creed®, Far Cry®, and Tom Clancy’s Rainbow Six® brands. Following the formal and competitive selection process initiated by the Group earlier this year, Tencent will invest 1.16bn for a minority stake in the new subsidiary. This new subsidiary will focus on building game ecosystems designed to become truly evergreen and multi-platform. Backed by greater investment and boosted creative capacities, it will drive further increases in quality of narrative solo experiences, expand multiplayer offerings with increased frequency of content release, introduce free-to-play touchpoints, and integrate more social features.</p> <p>育碧今日宣布,公司将以《刺客信条®》、《孤岛惊魂®》和《彩虹六号®》等品牌为基础,成立一家专门的子公司,迈出了快速发展运营模式的重要一步,从而加速公司转型。根据集团今年早些时候启动的正式竞争性选拔程序,腾讯将投资11.6亿欧元收购新子公司的少数股权。新子公司将专注于构建游戏生态系统,旨在成为真正的常青和多平台游戏。在更多投资和增强的创意能力的支持下,它将进一步提高叙事单人体验的质量,通过增加内容发布频率来扩展多人游戏产品,引入免费游戏触点,并整合更多社交功能。</p> <p class="eo">This transaction values the entity at a pre-money Enterprise Value of c.4bn, implying a FY23-FY25E average sales multiple of around 4x. It highlights the strong value of Ubisoft’s IPs, significantly reinforces its balance sheet, and enables the company to continue its efforts to become a more agile organization, unleash the full creative potential of its teams and better align its resources with the constantly evolving expectations of players.</p> <p>此次交易对该实体的估值为约40亿欧元的投前企业价值,这意味着2023财年到2025财年的平均销售额的4倍。这凸显了Ubisoft知识产权的强大价值,大大增强了其资产负债表,并使该公司能够继续努力成为一个更敏捷的组织,充分发挥其团队的创造潜力,并更好地将其资源与玩家不断变化的期望相结合。</p> </div> <p>至于我们可能会关心的魔法门通篇一个词都没提到,而且现在去查商标的注册信息,估计是还没开始操作,或者说并不会有我们想像中的那些操作,所以即使是刺客信条的注册信息依然和之前还是一样的,魔法门的同。现在无法确定魔法门的IP是否在这个交易的范围之内,不过按英文原文的描述方式,以及IP的价值,我猜是没的。毕竟这事不是育碧倒下了来继承一下或者是收购,而是腾讯来挑挑拣拣的。</p> <p>以下只是个人非专业观点,仅供乐子。早说了要抢IP腾讯的优先级很高的,按坊间的观点育碧有价值的就是这些IP,大几万员工反而多是负资产,但是开除员工又不是动动嘴的事。腾讯想要的只有IP,育碧那些不上不下的股东虽然希望腾讯收购,但是吉尔莫特家族并不希望失去育碧的掌控权,所以这操作也是情理之中……啧啧……哦,不对,好像其中提到几家工作室员工已经上万了,而且腾讯目前只占这个子公司的25%的股份,而且腾讯的海外资产的操作风格大家应该也有所了解。至于最后会不会变成金蝉脱壳啥的,同样只能慢慢看了。</p> <p>所以总结就是对于英雄无敌来说应该没变化,反正腾讯想做什么英雄无敌手游也根本不需要这种操作,育碧呢就算AC影救不起来估计也不会直接倒,也就是不会影响表面上的表面下的魔法门项目的继续开发。</p></div>