英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Wed, 08 Oct 2025 20:38:10 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 上古纪元#英雄介绍#Sister Keiri http://www.heroworld.net/news.php?id=1961 http://www.heroworld.net/news.php?id=1961 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426997 hoe Mon, 06 Oct 2025 15:06:13 GMT <div style="width:640px;"><h3>​凯丽​修女 - Sister Keiri</h3> <h4>裂渊 裂隙语者 - Schism Riftspeaker</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_SisterKeiri.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight SisterKeiri"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_SisterKeiri.webp" alt="heroSpotlight SisterKeiri" class="fr noshadow"></a> <p class="eo">Though the denizens of Alvar emerged into the light, Daylight Magic remained beyond their grasp. Undeterred, they formed a cult devoted to the Magical Sisters, believing their messenger, Eridore, could bestow divine power through sacred masks. </p> <p>尽管阿尔瓦重现天日,日光魔法仍遥不可及。她们成立崇拜魔法修女会的教派,相信使者埃里多尔能通过神圣面具赐予神力。</p> <p class="eo">When the Triumvirate outlawed the cult, the masks endured. Ambitious Keiri, sister to Deira, defied the ban, convinced they held secrets bridging the heavens and the depths. To uncover this forbidden link, she turned to the Schism.</p> <p>当三巨头议会取缔该教派时,戴拉修女的姐妹凯丽​违抗禁令,坚信面具蕴藏着连通天渊的奥秘,为此投奔裂渊。</p> <p class="eo">SPECIALIZATION - Mask of the Moon: Starts with the “Masterful Umbral Grip” spell. This version of the spell deals +100% Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">月之面具</span> - 初始自带『精湛幽暗之握』法术。此版本法术造成的伤害 +100%。施放此法术时,每 3 英雄等级有效咒力 +1。</p></div> 上古纪元#英雄介绍#The Eye Collective http://www.heroworld.net/news.php?id=1960 http://www.heroworld.net/news.php?id=1960 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426990 hoe Fri, 03 Oct 2025 15:10:21 GMT <div style="width:640px;"><h3>眼目集合体 - The Eye Collective</h3> <h4>裂渊誓言守护者 - Schism Oathkeeper</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_EyeCollective.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Eye Collective"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_EyeCollective.webp" alt="heroSpotlight EyeCollective" class="fr noshadow"></a> <p class="eo">At times, entities emerge from the Rift, eerily resembling humanoids. They speak, interact, and even form semblances of relationships, leading some to believe they can be understood — perhaps even trusted. </p> <p>某些类人实体自裂隙浮现,它们交谈互动甚至建立伪人际关系,令人误以为可被理解乃至信任。</p> <p class="eo">Yet their true intentions remain unknown. What do they seek? Who can say? As we gaze into the Abyss, it gazes back. Perhaps these beings are mere reflections of that gaze, and placing faith in them may invite consequences beyond comprehension.</p> <p>但其真实意图始终成谜。或许它们仅是深渊凝视的倒影,对其投注信任可能招致不可名状的后果。</p> <p class="eo">SPECIALIZATION - Rift&apos;s Envoy: Grand Shoth growth in your cities increases by 1. Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defence.</p> <p><span class="acc">英雄特长:</span><span class="blue">裂隙使者</span> - 您城镇中的巨绍斯周产量 +1。在他的指挥下,巨绍斯(及其升级形态)的速度和主动性 +1,生命值 +20%。英雄等级每提高 3 级,巨绍斯的攻击力和防御力将分别 +1,而敌方巨绍斯则会损失相同数量的攻击力和防御力。</p></div> 上古纪元#解禁#预览版各路视频及直播 http://www.heroworld.net/news.php?id=1959 http://www.heroworld.net/news.php?id=1959 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426989 hoe Fri, 03 Oct 2025 09:19:29 GMT <div style="width:640px;"><p>今天(3号)北京时间22点是上古纪元预览版DEMO解禁时间,可以预见的是将有一大波具有官方许可的视频和直播上线,这里是个链接汇总。</p> <p>游戏版本0.46.02,有圣殿、墓园、地牢、裂渊四族:</p> <h4 class="al">直播(多是晚上10点准时开播)</h4> <ul> <li>夿夿罗萨:<a href="https://live.bilibili.com/27871257">https://live.bilibili.com/27871257</a></li> <li>麻辣小汤汤:<a href="https://live.bilibili.com/30509799">https://live.bilibili.com/30509799</a></li> <li>太阳花BASARA:<a href="https://live.bilibili.com/23054758">https://live.bilibili.com/23054758</a></li> </ul> <h4 class="al">视频(国内)</h4> <ul> <li>裂渊一瞥:<a href="https://www.bilibili.com/video/BV1GCHWzoE4F/">https://www.bilibili.com/video/BV1GCHWzoE4F/</a></li> <li>邪修快餐:<a href="https://www.bilibili.com/video/BV1oQHpzaE4s/">https://www.bilibili.com/video/BV1oQHpzaE4s/</a></li> <li>教程关:<a href="https://www.bilibili.com/video/BV12ZHNzeE6F/">https://www.bilibili.com/video/BV12ZHNzeE6F/</a></li> <li>地牢试玩:<a href="https://www.bilibili.com/video/BV1ndHKzRE5B/">https://www.bilibili.com/video/BV1ndHKzRE5B/</a></li> <li>派系介绍墓园篇:<a href="https://www.bilibili.com/video/BV1ZSH3zPEyG/">https://www.bilibili.com/video/BV1ZSH3zPEyG/</a></li> </ul> <h4 class="al">视频(youtube)</h4> <ul> <li>Jeerayah:<a href="https://www.youtube.com/watch?v=15At5ku_lj4">https://www.youtube.com/watch?v=15At5ku_lj4</a></li> <li>TheGamesBrew:<a href="https://www.youtube.com/watch?v=xBHRKMzwPvU">https://www.youtube.com/watch?v=xBHRKMzwPvU</a></li> <li>Roy_Lovat:<a href="https://www.youtube.com/watch?v=xQyT9anAnvA">https://www.youtube.com/watch?v=xQyT9anAnvA</a></li> <li>The Flashy Turtle:<a href="https://www.youtube.com/watch?v=rQec6rLY9xY">https://www.youtube.com/watch?v=rQec6rLY9xY</a></li> <li>ColdBeer:<a href="https://www.youtube.com/watch?v=L_wMCxqYsQI">https://www.youtube.com/watch?v=L_wMCxqYsQI</a></li> <li>GamerZakh:<a href="https://www.youtube.com/watch?v=lxxYoFE6lig">https://www.youtube.com/watch?v=lxxYoFE6lig</a></li> <li> FZ.se:<a href="https://www.youtube.com/watch?v=tNRG8SzJna8">https://www.youtube.com/watch?v=tNRG8SzJna8</a></li> <li>La Torre De Marfil:<a href="https://www.youtube.com/watch?v=vsUIyo6ni2Y">https://www.youtube.com/watch?v=vsUIyo6ni2Y</a></li> <li> Viktor Břenek:<a href="https://www.youtube.com/watch?v=Zx7KDGoIP9s">https://www.youtube.com/watch?v=Zx7KDGoIP9s</a></li> <li>Koinsky:<a href="https://www.youtube.com/watch?v=3xKchwb7dVY">https://www.youtube.com/watch?v=3xKchwb7dVY</a></li> </ul></div> 上古纪元#野外设施#Tear of Truth http://www.heroworld.net/news.php?id=1958 http://www.heroworld.net/news.php?id=1958 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426983 hoe Mon, 29 Sep 2025 15:15:43 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250929.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">真实之泪​(Tear of Truth)</h4> <p class="eo">Take a sip of this dew and feel a surge of newfound vigour.</p> <p class="eo">Once per day for each hero, fully restores the hero’s movement points.</p> <p>​轻啜一滴晨露,便能感受新生的活力奔涌。​​</p> <p>​每名英雄每日一次,完全恢复其移动点数。​​</p></div> 上古纪元#开发日志#Map Objects http://www.heroworld.net/news.php?id=1957 http://www.heroworld.net/news.php?id=1957 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426978 hoe Fri, 26 Sep 2025 15:30:22 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1trn3z2EY2"></div> <img src="http://heroworld.gamerhome.com/images/news/20250926-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1trn3z2EY2/">bilibili</a>,<a href="https://www.youtube.com/watch?v=9x4K9KYIUFM">youtube</a></h3></div> 上古纪元#英雄介绍#Matastala the White http://www.heroworld.net/news.php?id=1956 http://www.heroworld.net/news.php?id=1956 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426976 hoe Mon, 22 Sep 2025 15:07:01 GMT <div style="width:640px;"><h3>玛塔斯塔拉 - Matastala the White</h3> <h4>裂渊誓言守护者 - Schism Oathkeeper</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_Matastala.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Matastala"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_Matastala.webp" alt="heroSpotlight Matastala" class="fr noshadow"></a> <p class="eo">Matastala does not fully embrace the Abyss but seeks balance, allying with the Schism not out of faith, but to be a steady voice among them. </p> <p>玛塔斯塔拉未完全皈依深渊,却为寻求平衡加入裂渊教派。</p> <p class="eo">Renowned for her intellect and logic, she serves as an advisor and shares a perpetual game of chess with Gleard, their rivalry sharpening both minds. Amidst the Schism’s chaos, Matastala always finds a way to amuse herself.</p> <p>她以顾问身份运用智慧与逻辑闻名,与格里亚德持续进行棋局博弈。在教派混乱中,她总能找到自娱之道。</p> <p class="eo">SPECIALIZATION - Chessmaster: In the Tactical Phase, has +1 hex to the radius and can see the positions of neutral armies. Creatures in her army gain 1 Initiative for every 6 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">棋圣</span> - 在战术布置阶段,范围 +1 格,如果对方是中立野怪,则还能看到其分组站位。麾下生物每 6 英雄等级主动性 +1。</p></div> 上古纪元#开发日志#观战模式 http://www.heroworld.net/news.php?id=1955 http://www.heroworld.net/news.php?id=1955 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426972 hoe Fri, 19 Sep 2025 15:10:37 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV17UWGzrEpN"></div> <img src="http://heroworld.gamerhome.com/images/news/20250919-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV17UWGzrEpN/">bilibili</a>,<a href="https://www.youtube.com/watch?v=qmu0wALucis">youtube</a></h3></div> 上古纪元#英雄介绍#Martyr Tho http://www.heroworld.net/news.php?id=1954 http://www.heroworld.net/news.php?id=1954 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426967 hoe Mon, 15 Sep 2025 15:20:04 GMT <div style="width:640px;"><h3>​殉道者索 - Martyr Tho</h3> <h4>裂渊 裂隙语者 - Schism Riftspeaker</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Schism_MartyrTho.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight MartyrTho"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Schism_MartyrTho.webp" alt="heroSpotlight MartyrTho" class="fr noshadow"></a> <p class="eo">The schismatics experimented with various methods of warfare involving channeling power through a summoner’s heart. Tho agreed to become this “weapon”, bringing down a bastion but sacrificing his life in the process. His bravery earned him respect enough to be resurrected via a modified necromantic ritual that replaced his heart with an alchemical apparatus.</p> <p>裂渊曾尝试通过施法者心脏传导能量的战争手段。索自愿成为这种“武器”,虽摧毁要塞却付出生命代价。其英勇赢得死后重生——通过置换炼金心脏的亡灵法术。</p> <p class="eo">Only partially successful, it stranded him in a liminal state between life and death, his soul trapped in a body sustained by mercury.</p> <p>但仪式仅部分成功,使他困于生死之间,灵魂囚禁在水银维持的躯壳中。</p> <p class="eo">SPECIALIZATION - Alchemist: Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 1.</p> <p><span class="acc">英雄特长:</span><span class="blue">炼金术士</span> - 每天产出 1 单位水银,每 5 英雄等级 +1 单位。冒险地图上获取的水银数量 +1。</p></div> 上古纪元#英雄介绍#Alluring Sh'a http://www.heroworld.net/news.php?id=1953 http://www.heroworld.net/news.php?id=1953 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426959 hoe Mon, 08 Sep 2025 15:09:02 GMT <div style="width:640px;"><h3>迷人的莎阿 - Alluring Sh&apos;a</h3> <h4>森林护林官 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_AlluringSha.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight AlluringSha"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_AlluringSha.webp" alt="heroSpotlight AlluringSha" class="fr noshadow"></a> <p class="eo">Sh’a is a plant fairy, a sentient inflorescence without a fixed identity. Its name echoes the rustling of leaves and petals in the wind.</p> <p>莎阿是植物精灵,没有固定形态的智慧花簇,其名仿若风中枝叶婆娑之音。</p> <p class="eo">Exuding a captivating aroma, Sh’a lures those who inhale it, whispering promises of love, wealth, and power. Though it can mimic humanoid form, its true purpose is to enact the will of the forest, instinctively spreading and extending its influence.</p> <p>散发魅惑芳香的它会引诱吸入者,在耳畔许以爱情、财富与权力的幻梦。虽能拟态人形,实则为森林意志的执行者,本能地扩张着生态领域。</p> <p class="eo">SPECIALIZATION - Charismatic: Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">魅力十足</span> - 无论何时从战斗中撤退,它都会保留自己的军队。使用外交手段时,外交说服力 +5%,每 4 英雄等级额外加 1%。</p></div> 上古纪元#杂 http://www.heroworld.net/news.php?id=1952 http://www.heroworld.net/news.php?id=1952 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426956 hoe Sat, 06 Sep 2025 03:15:22 GMT <div style="width:640px;"><ul> <li>上古纪元确认会参加今年的CD-Action Expo,不过都到这时间了,估计也没啥料好爆……</li> <li>周三的新闻是游戏的STEAM愿望单超过了75万;不过这玩意的理论平均转化率并不高;按steamdb今天的数据,在未发售的游戏中这数据排名是第30名;</li> <li>上周还有一段原本是给视频UP做补充材料的游戏试玩视频,很长很枯燥,传了没在更新里提,想了下就我阿B那订阅数量,有些人只看主页,还是顺便发个传送门吧:<a href="https://www.bilibili.com/video/BV1wvhYz4E8k/">传送门</a></li> </ul></div> 上古纪元#英雄介绍#Glacia http://www.heroworld.net/news.php?id=1951 http://www.heroworld.net/news.php?id=1951 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426952 hoe Tue, 02 Sep 2025 15:05:58 GMT <div style="width:640px;"><h3>格拉西亚 - Glacia</h3> <h4>森林德鲁伊 - Sylvan Druid</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Glacia.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Glacia"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Glacia.webp" alt="heroSpotlight Glacia" class="fr noshadow"></a> <p class="eo">Glacia is an elemental summoned from the deepest reaches of the elemental planes. Unlike most, she remains perpetually slow and serene, untouched by haste.</p> <p>格拉西亚来自元素位面极深处,与同类迥异的是她永恒的迟缓与宁静。 </p> <p class="eo">Her tranquil nature shapes her ice magic, imbuing it with a pacifying chill. Yet, beneath her calm lies quiet menace — those who provoke her find themselves frozen in place, ensnared by her effortless, indifferent control.</p> <p>这份沉静赋予寒冰魔法镇定的特质。但平静表象下暗藏杀机——挑衅者会被她漫不经心地冻结,成为冰雕群的新成员。</p> <p class="eo">SPECIALIZATION - Ice Bolt: Starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">冰箭</span> - 初始自带『精湛冰箭』法术。此版本法术降低的主动性加倍。施放此法术时,每 3 英雄等级有效咒力 +1。</p></div> 上古纪元#开发日志#13#关于裂渊及其神秘力量 http://www.heroworld.net/news.php?id=1950 http://www.heroworld.net/news.php?id=1950 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426950 hoe Fri, 29 Aug 2025 16:25:42 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/532108091999650442">https://store.steampowered.com/news/app/3105440/view/532108091999650442</a></p> <p class="eo">We kept it hidden long enough. Today, it is finally here! Welcome to Schism reveal!</p> <p>我们隐藏了它很久了。今天,它终于来了!欢迎来到“裂渊”揭秘!</p> <p class="eo">As we have already revealed all the other factions, we think it is about time to showcase a very unique addition to the Heroes of Might and Magic Universe. Schism will be the last of the 6 playable factions present once Early Access starts.</p> <p>既然我们已经揭晓了所有其他派系,我们认为是时候为《魔法门之英雄无敌》宇宙展示一个非常独特的新成员了。裂渊将是抢先体验版开启后六个可玩派系中的最后一个。</p> <div class="ac"> <a href="http://heroworld.gamerhome.com/images/news/20250830-1.webp" rel="colorbox" title="主页更新 - 20250830 1"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-1.webp" alt="20250830 1"></a> <a href="http://heroworld.gamerhome.com/images/news/20250830-2.webp" rel="colorbox" title="主页更新 - 20250830 2"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-2.webp" alt="20250830 2"></a> </div> <p class="eo">First, let&apos;s take a look at who we’re talking about: what is Schism? As a renegade group of Alvari Elves, these determined scholars and soldiers went looking for answers among the ruins of their Vori ancestors and became altered because of what they found. In search of power, they have opened the Rift to the Abyss, a lower layer within the Plane of Water that connects to the Realm Between Realms, which you may be familiar with from other Heroes of Might and Magic games or the Might and Magic RPG games. This allows them to summon planar creatures that are very unique and mysterious to the genre, yet extremely powerful.</p> <p>首先,让我们来看看我们正在谈论的是谁:什么是裂渊?作为一群叛逆的阿尔瓦精灵,这些坚定的学者和士兵在他们沃里祖先的废墟中寻找答案,并因所发现的东西而发生了改变。为了追寻力量,他们打开了通往深渊的裂隙,这是水位面的下层,连接着界间界。你可能在其他《魔法门之英雄无敌》系列游戏或魔法门RPG游戏中对这个界间界有所耳闻。这使得他们能够召唤出在同类游戏中非常独特、神秘却又极其强大的位面生物。</p> <p class="eo">To follow up on the lore, now that we know where their origins are, the in-game lineup for the faction will consist of multiple altered Alvari Elves, as well as some creatures and monstrosities that they are capable of summoning. Together, they will form the faction we named Schism.</p> <p>延续传说,既然我们已经知道了他们的起源,那么游戏中该派系的阵容将由多个变异的阿尔瓦精灵以及一些他们能够召唤的生物和怪物组成。他们将共同组成一个派系,我们称之为“裂渊”。</p> <p class="eo">Just like the others, Schism will have its own unique faction skill, called Abyssal Communion, which greatly ties the faction’s flavour with its gameplay! The way it works is very simple: Every time you go into a battle, your army’s size will increase based on your Communion level you have. It will decrease every day, but can be increased (up to a certain limit) with each fight you win. However, every hero will have their own Abyssal Communion level, so you will have to make strategic decisions on which one of them takes the fights! These bonuses to army size can be very impactful, especially if you’re taking into consideration subskills or hero specialisations.</p> <p>与其他游戏一样,裂渊也拥有独特的派系技能,名为“深渊交流”,这将派系特色与游戏玩法紧密结合!技能机制非常简单:每次战斗,你的军队规模都会根据你的交流等级增加。交流等级每天都会减少,但随着你每赢得一场战斗,军队规模都会增加(有上限)。然而,每位英雄的“深渊交流”等级各不相同,因此你必须做出战略决策,决定由哪位英雄主战!这些军队规模的加成效果可能非常显著,尤其是在考虑子技能或英雄专精的情况下。</p> <table class="oetablea" id="AbyssalCommunion" style="width:100%;"> <colgroup><col style="width:80px;"><col> </colgroup><tbody> <tr> <td class="bck acc" colspan="2">深渊交流(Abyssal Communion)</td> </tr> <tr> <td rowspan="2"> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_AbyssalCommunion_1.webp" class="noshadow" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_AbyssalCommunion_2.webp" class="noshadow" style="width:80px;" alt=""> <img src="http://heroworld.gamerhome.com/oe/file/icon_skill_AbyssalCommunion_3.webp" class="noshadow" style="width:80px;" alt=""> </td> <td class="al" data-width="500" data-title="" data-description="<p class=italic>After each battle victory, the hero partakes in the Abyss. At the start of each day, the effect is halved and stacks up to {0} times (If the result is greater than 0.5, round up; otherwise, round down) . Each level of Communion increases the number of friendly Schism units by {1}% until the end of the battle (Round down).</p>"><p>种族技能,每次战斗胜利后,英雄都会与深渊交流。每增加一级交流,战斗开始时友方裂渊单位数量将临时增加{1}%(结果大于0.5向上取整,否则向下取整),直至战斗结束,最多叠加{0}次。每天开始时,叠加层数减半(向下取整)。</p></td></tr> <tr> <td class="al normal" data-width="500" data-title="" data-description="<ul class=consola><li>Bas.:Stacks up to 2 times. increases the number of friendly Schism units by 5%.</li><li>Adv.:Stacks up to 3 times. increases the number of friendly Schism units by 5%.</li><li>Exp.:Stacks up to 4 times. increases the number of friendly Schism units by 5%.</li></ul>"><ul class="consola"><li>基础:最多叠加 2 次,每级增加 5%。</li><li>高级:最多叠加 3 次,每级增加 5%。</li><li>专家:最多叠加 4 次,每级增加 5%。</li></ul></td> </tr> <tr> <td rowspan="2" data-width="500" data-title="" data-description="<p class=italic>Friendly Schism creatures deal +10% and take ­–10% Damage on Native Terrain.</p>"> <img src="http://heroworld.gamerhome.com/oe/file/icon_subskill_OurTrueHome.webp" alt="" class="noshadow"> </td> <td class="bck" data-width="300" data-title="真实家园" data-description="官方译名如上<br>sub_skill_faction_unfrozen_1">真正的家(Our True Home)<span class="vJson" data-json="skill/sub_skill_faction_unfrozen_1" data-sid="sub_skill_faction_unfrozen_1"></span></td> </tr> <tr> <td class="al"> <p>裂渊单位在本族地形上造成的伤害 +10%,受到的伤害 -10%。</p> </td> </tr> <tr> <td rowspan="2" data-width="500" data-title="" data-description="<p class=italic>The maximum of Communion level increases by 1.</p>"> <img src="http://heroworld.gamerhome.com/oe/file/icon_subskill_ComprehensibleDepths.webp" alt="" class="noshadow"> </td> <td class="bck" data-width="300" data-title="可知深渊" data-description="官方译名如上<br>sub_skill_faction_unfrozen_2">可理解的深度(Comprehensible Depths)<span class="vJson" data-json="skill/sub_skill_faction_unfrozen_2" data-sid="sub_skill_faction_unfrozen_2"></span></td> </tr> <tr> <td class="al"> <p>交流次数上限 +1。</p> </td> </tr> <tr> <td rowspan="2" data-width="500" data-title="" data-description="<p class=italic>Grants +10 maximum Movement Points per level of Communion.</p>"> <img src="http://heroworld.gamerhome.com/oe/file/icon_subskill_CalloftheVoid.webp" alt="" class="noshadow"> </td> <td class="bck" data-width="300" data-title="虚空召唤" data-description="官方译名如上<br>sub_skill_faction_unfrozen_3">虚空的呼唤(Call of the Void)<span class="vJson" data-json="skill/sub_skill_faction_unfrozen_3" data-sid="sub_skill_faction_unfrozen_3"></span></td> </tr> <tr> <td class="al"> <p>每达到一个交流等级,最多可获得 +10 个移动点数。</p> </td> </tr> <tr> <td rowspan="2" data-width="500" data-title="" data-description="<p class=italic>Enemy spells cost +1 for the level of the hero’s Communion.</p>"> <img src="http://heroworld.gamerhome.com/oe/file/icon_subskill_BlackIce.webp" alt="" class="noshadow"> </td> <td class="bck" data-width="300" data-title="黑冰" data-description="官方译名如上<br>sub_skill_faction_unfrozen_4">黑冰(Black Ice)<span class="vJson" data-json="skill/sub_skill_faction_unfrozen_4" data-sid="sub_skill_faction_unfrozen_4"></span></td> </tr> <tr> <td class="al"> <p>英雄的交流每增加一级,敌方法术的消耗就会增加 +1。</p> </td> </tr> <tr> <td rowspan="2" data-width="500" data-title="" data-description="<p class=italic>Communion level increases by 1 per victory in battle.</p>"> <img src="http://heroworld.gamerhome.com/oe/file/icon_subskill_Abyssopelagial.webp" alt="" class="noshadow"> </td> <td class="bck" data-width="300" data-title="深渊汪洋" data-description="官方译名如上<br>sub_skill_faction_unfrozen_5">深渊海盆(Abyssopelagial)<span class="vJson" data-json="skill/sub_skill_faction_unfrozen_5" data-sid="sub_skill_faction_unfrozen_5"></span></td> </tr> <tr> <td class="al"> <p>每场战斗胜利,交流等级额外 +1。</p> </td> </tr> </tbody> </table> <p class="eo">With this faction skill, Schism can become very powerful the longer the game goes. The more units you have, the more units you will get extra in every battle. So whether you are against it, or playing faction yourself, plan your actions accordingly. Keep in mind that these additional units are available only during combat and do not persist after the battle so you cannot transfer them between heroes.</p> <p>凭借这项阵营技能,随着游戏时间的推移,裂渊势力会变得愈发强大。你拥有的单位越多,每次战斗中临时拥有额外单位就越多。因此,无论你是面对裂渊势力,还是自己使用该阵营,都要根据情况制定行动计划。请记住,这些额外单位仅在战斗中可用,战斗结束后将失效,因此你无法在英雄之间转移它们。</p> <p class="eo">For a much more detailed look at all the Schism units you can watch our latest full faction reveal that has it all:</p> <p>想要更详细地了解所有裂渊派系单位,您可以观看我们最新的完整派系揭秘,其中包含所有内容:</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1qshRzCEAM"></div> <img src="http://heroworld.gamerhome.com/images/news/20250829-Cover.webp" alt=""> </div> <h4 class="al"> What makes Schism an ideal faction for Olden Era<br> 是什么让裂渊成为上古纪元的理想派系</h4> <p class="eo">Our intention with Olden Era is to create an original game, so that the community can explore new and unique factions alongside the old ones. Olden Era is a standalone game, and not a remake of any former parts, so our main goal is to combine the old with the new, in order to bring something fresh to our audience. We thought there is no better opportunity than to create a faction that was never explored before in the franchise. Our decision was solidified even further by the many mentions of creatures or monsters that we can find throughout the lore bits from previous games, that never found their place or played an incredibly minor role.</p> <p>我们的目标是打造一款原创游戏《上古纪元》,让玩家社区能够在探索旧派系的同时,探索全新独特的派系。《上古纪元》是一款独立游戏,并非任何前作的翻版,因此我们的主要目标是将新旧元素融合,为玩家带来新鲜感。我们认为,没有什么比创造一个系列中从未探索过的派系更好的机会了。前作的设定中多次出现一些生物或怪物,它们要么从未出现,要么在游戏中扮演着极其次要的角色,这进一步坚定了我们的决心。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20250830-3.webp" rel="colorbox" title="主页更新 - 20250830 3"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-3.webp" alt="20250830 3"></a> <a href="http://heroworld.gamerhome.com/images/news/20250830-4.webp" rel="colorbox" title="主页更新 - 20250830 4"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-4.webp" alt="20250830 4"></a></div> <div class="ac eo">The description of Elemental Planes and its inhabitants affected by Realm Between Realm’s madness, taken from RPG Might and Magic VIII</div> <div class="ac">元素位面及其居民受到界间界的疯狂影响的描述,取自魔法门八</div> <div class="quote"> <p class="eo">Onward through the ele mental gateways adventured Etharil and company!</p> <p>埃萨里尔与同伴继续穿越元素通道!</p> <p class="eo">On the Plane of Fire they fought through a maze landscape of fragile bridges crossing an endless sea of lava. Fierce salamanders and phoenixes contested them at every step. But they prevailed through to a castle of glowing iron, and there found a Heart of Fire stone.</p> <p>在火元素位面,他们穿越横跨无尽熔岩海的脆弱桥阵迷宫。凶猛的沙罗曼蛇与凤凰每一步都与他们激烈交锋。但众人最终抵达一座赤红发光的铁铸城堡,并在此找到了火之心宝石。</p> <p class="eo">Through the Plane of Water&apos;s depths they swam, scarcely escaping death in the jaws of giant turtles and on the tridents of tritons. And a Heart of Water they found in a strange shrine among the deep sea canyons.</p> <p>他们潜游通过水元素位面的深渊,险些命丧巨龟之口与特里顿族的三叉戟之下。最终在深海峡谷间的奇异神殿中寻得了水之心宝石。</p> <p class="eo">Through the claustrophobic and endless passages of the Plane of Earth they delved. . Winning through gauntlets of stone bodied guardians, there they recovered a Heart of....</p> <p>他们深入土元素位面令人窒息的无尽甬道,冲破石躯守卫的严峻考验,成功取得了土之心宝石...</p> <p class="eo">Thunderbirds and creatures half- man half-raven flock thickly in the endless firmament-less reaches of the Plane of Air. In wheeling hoards they flew at the party, but failed to halt them from reaching a cloud walled castle wherein was found a Heart of Air.</p> <p>在气元素位面无尽无垠的苍穹中,雷鸟与半人半鸦的生物密集盘旋。它们成群结队地向冒险队伍发起冲击,却未能阻止众人抵达一座云墙城堡,并在其中发现了气之心宝石。</p> <p class="eo">And in all of these places they found themselves opposed by the crazed citizens of the planes. All were polluted by insanity caused by the crystal&apos;s dark enchantment. It was a tragedy awful to behold, and all were saddened to slay sO many innocents caught in the Destroyer&apos;s design.</p> <p>在所有这些地方,他们都遭到位面中疯狂居民的阻挠。所有生灵都受到水晶黑暗蛊惑导致的疯癫污染。这惨状令人不忍目睹,众人为不得不斩杀如此多陷入毁灭者阴谋的无辜者而悲恸。</p> <p class="eo">When Etharil handed over the four heartstones to Xanthor, he quickly. got to work constructing the key he earlier spoke of. The device he constructed thrummed with elemental energy.</p> <p>当埃萨里尔将四颗心石交给赞瑟后,后者立即着手建造先前提及的钥匙。他打造的装置嗡鸣着元素能量。</p> </div> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20250830-5.webp" rel="colorbox" title="主页更新 - 20250830 5"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-5.webp" alt="20250830 5"></a></div> <div class="ac eo">The origins of Enroth and Elemental Lords as explained by Tarnum in Heroes III Chronicles</div> <div class="ac">塔南在《英雄无敌三:历代记》中解释了恩洛斯和元素领主的起源</div> <div class="quote"> <p>我正享受着在宁静的湖边钓鱼的平和,先祖突然出现在我面前,他们的幽灵形体飘浮在水面上。「塔南。」他们异口同声地说道。「这是我们要你做的事情当中最重要的一件事。」当他们以魔法将我传送到远方的一座塔里时,他们解释说当世界被创造出来的时候,众神强迫元素诸领主停战一万年。一万年过去了,那些暴力、自私的元素领主打算隔离所有的元素,好摧毁整个世界!难怪先祖们这么着急。元素领主们正要到我们的世界来摧毁它。但是如果我不等他们呢?如果我把战争带到他们那里去,前往他们居住的元素异界呢?他们一定料想不到这种攻击。不幸的是,惟一抵达元素异界的方法,就是透过一个元素城,而这个世界上只剩下一处。</p> </div> <p class="eo">Therefore, Olden Era’s Early Access will have 3 familiar factions (Temple, Dungeon and Necropolis) and 3 “new” ones (Hive, Sylvan and Schism). We are considering adding more factions into the game through potential DLCs later on.</p> <p>因此上古纪元的抢先体验版将包含 3 个我们熟悉的传统阵营(圣殿、地牢和墓园)以及 3 个“全新”阵营(虫巢、森林和裂渊)。我们正在考虑后续通过 DLC 的方式将更多阵营添加到游戏中。</p> <h4 class="al">Embedding Horrors into Narrative Framework<br> 将恐怖元素融入叙事框架</h4> <p class="eo">Even though Schism is a brand new faction, we always aim to ensure that the foundation of each faction we create draws from the old lore. What we found was a solid and interesting framework for a faction that plays with power they do not fully understand, which slowly twists them into its own image. Thanks to all the information about Jadame in the RPG Might and Magic VIII we know that our playable party faces Escaton the Destroyer within Realm Between Realms (referred to as Plane Between Planes there) — an interdimensional landscape that walls off the Material World and the Arcane (or Elemental) Planes from one another. What they come across there is a place full of literal Nightmares (not Hors :D) and incomprehensible monstrosities that defy any laws or logic. Players also get to see eldritch creatures for a short time during the adventures of Gauldoth Half-Dead in Heroes IV, where they enlist the aid of Ice Demons and Venom Spawns in his quest against his master.</p> <p>尽管“裂渊”是一个全新的派系,我们始终致力于确保每个派系的根基都源于古老的传说。我们找到了一个坚实而有趣的框架,让这个派系能够运用他们并不完全理解的力量,并逐渐将其扭曲成自己的形象。感谢角色扮演游戏《魔法门八》中关于贾达姆的所有信息,我们知道我们的可玩小队将在“界间界”(Realm Between Realms,简称为“位面之间位面”)中对抗毁灭者埃斯卡顿(Escaton)——这是一个将物质世界和奥术(或元素)位面彼此隔开的跨维度世界。他们在那里遇到的是一个充满噩梦(不是“恐怖”:D)和无视任何法律或逻辑的不可理解的怪物的地方。在《英雄无敌四》中,半死者高铎斯的冒险过程中,玩家还可以短暂地见到可怕的生物,在高铎斯对抗其主人的过程中,他们寻求冰魔和毒液产卵的帮助。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20250830-6.webp" rel="colorbox" title="主页更新 - 20250830 6"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-6.webp" alt="20250830 6"></a> <a href="http://heroworld.gamerhome.com/images/news/20250830-7.webp" rel="colorbox" title="主页更新 - 20250830 7"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-7.webp" alt="20250830 7"></a> <a href="http://heroworld.gamerhome.com/images/news/20250830-8.webp" rel="colorbox" title="主页更新 - 20250830 8"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-8.webp" alt="20250830 8"></a> <a href="http://heroworld.gamerhome.com/images/news/20250830-9.webp" rel="colorbox" title="主页更新 - 20250830 9"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250830-9.webp" alt="20250830 9"></a></div> <ul> <li class="eo">The Nightmares (not the horses) within Realm Between Realms in RPG Might and Magic VIII</li> <li>《魔法门八》中界间界的梦魇(不是马)</li> <li class="eo">The Spawning Pits of Venom Spawns from Heroes IV</li> <li>《英雄无敌四》中的毒液孵化坑</li> <li class="eo">The Frost Gates of Ice Demons from Heroes IV</li> <li>《英雄无敌四》中的冰魔之门</li> </ul> <p class="eo">Despite the limitations of time, budget and available technology back then, Realm Between Realms has proven itself to be a very memorable place that left a lasting impression on the players. It gave us room to introduce something outright abominable, eldritch and twisted — a field of ideas that was only barely touched upon in the grander scheme of the universe. In other words — lore that asks to be explored.</p> <p>尽管当时时间、预算和现有技术都有限,但界间界已证明自己是一个令人难忘的地方,给玩家留下了深刻的印象。它给了我们空间来引入一些彻头彻尾的可憎、怪诞和扭曲的东西——一个在宏大的宇宙体系中鲜为人知的概念领域。换句话说——一个等待探索的传说。</p> <p class="eo">Additionally, from the texts scattered among Heroes of Might and Magic and Might and Magic games we’ve learned that the barrier between each elemental realm and the Material World is thinnest in the deepest crevices of the world of Enroth that lead to a sinister, darker layer of that plane which borders Realm Between Realms. These are the following:</p> <p>此外,从散布于《魔法门之英雄无敌》和魔法门系列游戏中的文本中,我们了解到,每个元素领域与物质世界之间的屏障在恩洛斯世界最深处的裂缝中最为薄弱,这些裂缝通向与界间界接壤的位面中一个更加险恶、黑暗的层面。这些裂缝如下:</p> <ul> <li class="eo">The Abyss within the very depths of the oceans;</li> <li>海洋最深处的深渊;</li> <li class="eo">The Chthonic Depths deep beneath the crust of the world;</li> <li>位于世界地壳深处的冥界深渊;</li> <li class="eo">The Underworld (also referred to as Hell in Heroes III: Chronicles in some languages) in the volcanic caverns of Underground Realms (such as Nighon or Jadamean Cave Network);</li> <li>地下世界(在某些语言中也称为《英雄无敌三:历代记》中的地狱),位于地下领域的火山洞穴中(例如尼贡或贾达姆洞穴网络);</li> <li class="eo">The Starry Firmament (sometimes called the Stratosphere by those who still retain the knowledge of the past) high in the sky.</li> <li>天空高耸的星空(有时被那些仍然保留着过去知识的人称为平流层)。</li> </ul> <div class="ac"><img src="http://heroworld.gamerhome.com/images/news/20250830-10.webp" alt="20250830 10"></div> <div class="ac eo">Orb of Silt hinting at the thin barrier between Elemental Plane of Earth and Material World deep within Enroth from Heroes III The Shadow of Death</div> <div class="ac">土灵球暗示着土元素位面与恩洛斯深处物质世界之间的薄弱屏障,出自《英雄无敌三:死亡阴影》</div> <div class="quote"> <p class="eo">Generally the Orb of Silt is buried deep within the planet, where it is easily accessible to the Elemental Plane of Earth, But, for some reason, it has surfaced. You know it will be guarded.</p> <p>土灵球通常深埋于星球内部,易于连接土元素位面。但出于某种原因,它现已浮现于地表。你知道它必定有重兵把守。</p> </div> <p class="eo">As the Abyss is a lower layer of the Elemental Plane of Water that connects directly to the Realm Between Realms, its denizens have a lot of aquatic features and that is reflected in the design of Schism units and the alterations that mutated the elven half of their roster.</p> <p>由于深渊是水元素位面的下层,直接连接到界间界,它的居民具有许多水生特征,这反映在裂渊单位的设计和改变其名册中精灵一半的变化中。</p> <p class="eo">We know that there are a lot of fans of H. P. Lovecraft and his work, and so far that kind of space hasn’t really been explored in the Heroes of Might and Magic games yet, which is exactly what we aimed to do with Schism. We want Olden Era to feel familiar, but also be a completely new and unique experience for any player to enjoy.</p> <p>我们知道有很多 霍华德·菲利普·洛夫克拉夫特 及其作品的粉丝,而目前为止,这类领域在《魔法门之英雄无敌》系列中尚未得到真正探索,而这正是我们打造裂渊的目标。我们希望上古纪元既能让人感到熟悉,又能为所有玩家带来全新独特的体验。</p> <p class="eo">This is why we made sure to connect Schism to the existing pieces of lore within the universe by digging very, very deep into the older games, sometimes pulling information from the tiniest snippets of lore such as, for example, artefacts or physical manuals for the games. On this, we also collaborate with Heroes IP team in order to keep everything appropriate to the Might and Magic universe, which they’ve been greatly helpful with. As a lot of that information would be a massive spoiler for our Story, we’ll let you discover more yourselves! However, there’s one thing we can share about the powers these renegades have acquired: all of it hails back to the discoveries their Vori ancestors have made upon recovering some artefacts from the mysterious Triton Empire.</p> <p>这就是为什么我们确保将裂渊与宇宙中现有的传说片段联系起来,通过深入挖掘旧游戏,有时从最细微的传说片段中提取信息,例如游戏文物或实体手册。在这方面,我们还与英雄无敌IP团队合作,以确保所有内容与魔法门世界相符,他们在这方面提供了很大的帮助。由于很多信息会严重剧透我们的故事,我们会让你们自己发现更多!然而,关于这些叛徒获得的力量,我们可以分享一件事:这一切都源于他们的沃里祖先在从神秘的特里顿帝国找回一些宝物后所做的发现。</p> <div class="ac"><img src="http://heroworld.gamerhome.com/images/news/20250830-11.webp" alt="20250830 11"></div> <p class="eo">Trident of Rulership from RPG Might and Magic VIII. What secrets did the Tritons know?</p> <p>《魔法门八》中的统治三叉戟。特里顿知道什么秘密?</p> <div class="quote"> <p>统治三叉戟 - Trident of Rulership</p> <p class="eo">The Trident of Rulership was never meant to be on dry land, yet when the once mighty, ocean to ocean Triton empire collapsed, many of its greatest artifacts including those of its royal treasure were looted and made their way to the surface.</p> <p>统治三叉戟本不应出现在干燥陆地上,然而当曾经跨越海洋的强大特里顿帝国崩溃时,包括皇家珍宝在内的许多最伟大的神器遭人掠夺流落至地表。</p> </div> <h4 class="al">An Icy Kingdom beckons<br> 冰雪王国在召唤</h4> <p class="eo">To give a quick summary of what to expect from Schism:</p> <p>简单总结一下裂渊的预期:</p> <ul> <li class="eo">A brand new faction that was never developed before in Heroes of Might and Magic Universe!</li> <li>魔法门之英雄无敌宇宙中从未开发过的全新派系!</li> <li class="eo">Unique faction mechanics that can alter the course of each game. Plan accordingly!</li> <li>独特的派系机制可以改变每场游戏的进程。请根据实际情况制定计划!</li> <li class="eo">A very close connection to H. P. Lovecraft and his work, for all the fans of things eldritch and abominable!</li> <li>对于所有喜爱神秘和恐怖事物的粉丝来说,这与洛夫克拉夫特及其作品有着非常密切的联系!</li> <li class="eo">Going deeper into the lore that was available within the Might and Magic Universe, but never had a chance to be fully explored!</li> <li>深入了解魔法门宇宙中存在的、但从未有机会充分探索的传说!</li> </ul> <p class="eo">We have great respect and love for the universe of Might and Magic, but we also wish to expand on its horizons whenever an opportunity is offered. This made Schism a perfect fit for us and the continent of Jadame that is known for its plethora of magical leylines and thin barriers between planes. A new land — a new story behind it — comes with new threats that pose new challenges to face.</p> <p>我们对《魔法门》的世界充满敬意和热爱,但我们也希望一有机会就拓展它的视野。这使得裂渊与我们以及以众多魔法地脉和位面之间薄弱屏障而闻名的贾达姆大陆完美契合。一片新的土地——背后有着新的故事——伴随着新的威胁,带来新的挑战。</p> <p class="eo">Once we expand the campaign with the future acts, you will be able to learn more about Schism as we will uncover the veil of mystery around their creation and rise to power. This will be done after Early Access release and during the journey towards full release.</p> <p>当我们扩展战役内容,推出后续章节时,您将能够了解更多关于“裂渊”组织的信息,因为我们将揭开围绕其创立和崛起的神秘面纱。这将在抢先体验版发布后以及正式发布的过程中进行。</p></div> 上古纪元#裂渊势力揭晓 http://www.heroworld.net/news.php?id=1949 http://www.heroworld.net/news.php?id=1949 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426948 hoe Fri, 29 Aug 2025 14:03:02 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1qshRzCEAM"></div> <img src="http://heroworld.gamerhome.com/images/news/20250829-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1qshRzCEAM/">bilibili</a>,<a href="https://www.youtube.com/watch?v=nd0EyUol-ec">youtube</a></h3></div> 英雄无敌#招募线下试玩 http://www.heroworld.net/news.php?id=1948 http://www.heroworld.net/news.php?id=1948 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426947 mm Fri, 29 Aug 2025 07:30:30 GMT <div style="width:640px;"><ul> <li><a href="http://heroworld.gamerhome.com/images/news/20250829.webp" rel="colorbox" title="主页更新 - 20250829"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20250829.webp" alt="20250829" class="fr"></a>意向玩家:有任意英雄无敌系列经验;策略游戏爱好者;</li> <li>试玩地点:育碧成都工作室;</li> <li>可选日期:9月6日-19日(任选半天);</li> <li>试玩时长:约4小时;</li> <li>试玩奖品:精美育碧周边礼品;</li> <li>参与方法:扫描二维码填写报名问卷;</li> </ul></div> 上古纪元#兵种介绍#Grand Shoth http://www.heroworld.net/news.php?id=1947 http://www.heroworld.net/news.php?id=1947 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426944 hoe Wed, 27 Aug 2025 15:08:13 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250827.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea" style="width:100%;"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>巨绍斯<br>Grand Shoth</div> <div>不可名绍斯<br>Unspeakable Shoth</div> <div>不可构绍斯<br>Unthinkable Shoth</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Schism_GrandShoth.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Schism_UnspeakableShoth.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Schism_UnthinkableShoth.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="霜冻(Frost)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp class=fr><p>『被动能力』,其冰冷的触感使目标无法获得集能点。</p><p class=italic>Its frosty touch prevents the target from gaining Focus.</p><ul class=dim></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp" alt="『霜冻』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="召唤仪式:巨绍斯(Summoning Rite: Grand Shoth)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteGrandShoth.webp class=fr><p><span class=blue>『主动技能』</span>,每场战斗一次,在友方尸体的格子上召唤一队巨绍斯。召唤生物的生命值为尸体原始队伍的 50%,召唤数量向下取整,且数量不超过[当前召唤师数量]个单位。这些生物是永久存在的,战斗结束后仍会保留。对亡灵、凝形和构装体无效。</p><p class=italic>Once per battle, summons a stack of Grand Shoth in place of an allied corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.</p><ul class=dim><li>位阶:4 阶</li><li>冷却:2 回合</li><li>能量消耗:2</li><li>行动消耗:是</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteGrandShoth.webp" alt="『召唤仪式:巨绍斯』" class="oeAbilityIcon"></span></td> <td colspan="3"><span class="bold" data-width="400" data-title="双重打击(Double Strike)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_DoubleStrike.webp class=fr><p>『被动能力』,攻击两次。</p><p class=italic>Strikes twice.</p><ul class=dim></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_DoubleStrike.webp" alt="『双重打击』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="霜冻(Frost)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp class=fr><p>『被动能力』,其冰冷的触感使目标无法获得集能点。</p><p class=italic>Its frosty touch prevents the target from gaining Focus.</p><ul class=dim></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp" alt="『霜冻』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="召唤仪式:不可名绍斯(Summoning Rite: Unspeakable Shoth)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteUnspeakableShoth.webp class=fr><p><span class=blue>『主动技能』</span>,每场战斗一次,在友方尸体的格子上召唤一队不可名绍斯。召唤生物的生命值为尸体原始队伍的 50%,召唤数量向下取整,且数量不超过[当前召唤师数量]个单位。这些生物是永久存在的,战斗结束后仍会保留。对亡灵、凝形和构装体无效。</p><p class=italic>Once per battle, summons a stack of Unspeakable Shoth in place of an allied corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.</p><ul class=dim><li>位阶:4 阶</li><li>冷却:2 回合</li><li>能量消耗:2</li><li>行动消耗:是</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteUnspeakableShoth.webp" alt="『召唤仪式:不可名绍斯』" class="oeAbilityIcon"></span></td> <td colspan="2"><span class="bold" data-width="400" data-title="霜冻(Frost)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp class=fr><p>『被动能力』,其冰冷的触感使目标无法获得集能点。</p><p class=italic>Its frosty touch prevents the target from gaining Focus.</p><ul class=dim></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp" alt="『霜冻』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="召唤仪式:不可构绍斯(Summoning Rite: Unthinkable Shoth)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteUnthinkableShoth.webp class=fr><p><span class=blue>『主动技能』</span>,每场战斗一次,在友方尸体的格子上召唤一队不可构绍斯。召唤生物的生命值为尸体原始队伍的 50%,召唤数量向下取整,且数量不超过[当前召唤师数量]个单位。这些生物是永久存在的,战斗结束后仍会保留。对亡灵、凝形和构装体无效。</p><p class=italic>Once per battle, summons a stack of Unthinkable Shoth in place of an allied corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.</p><ul class=dim><li>位阶:4 阶</li><li>冷却:2 回合</li><li>能量消耗:2</li><li>行动消耗:是</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteUnthinkableShoth.webp" alt="『召唤仪式:不可构绍斯』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="黑冰碎片(Black Ice Shard)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_BlackIceShard.webp class=fr><p><span class=blue>『主动技能』</span>,召唤一块黑冰,对目标造成相当于基础攻击伤害 200%[× 单位数量 ]的纯粹伤害。不会消耗行动机会。</p><p class=italic>Summons a piece of Black Ice himself, dealing 200% basic attack Damage ([ × amount of units]) as Pure Damage to the target. Does not end the turn.</p><ul class=dim><li>位阶:5 阶</li><li>冷却:3 回合</li><li>能量消耗:3</li><li>行动消耗:否</li><li>效果持续:1 回合</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_BlackIceShard.webp" alt="『黑冰碎片』" class="oeAbilityIcon"></span></td> </tr> <tr> <td colspan="2"><span data-width="400" data-title="近战攻击(Melee Attack)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp class=fr><p>只能攻击相邻的敌人。会引发反击。</p><p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>">近战攻击</span> / <span data-width="400" data-title="传送(Blink)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Blink.webp class=fr><p>代替正常移动,传送无视障碍和陷阱。</p><p class=italic>Instead of normal movement, teleports ignoring obstacles and traps.</p>">传送</span><span class="vJson" data-json="unit/eldritch_flyer_l"></span></td> <td colspan="3"><span data-width="400" data-title="近战攻击(Melee Attack)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp class=fr><p>只能攻击相邻的敌人。会引发反击。</p><p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>">近战攻击</span> / <span data-width="400" data-title="传送(Blink)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Blink.webp class=fr><p>代替正常移动,传送无视障碍和陷阱。</p><p class=italic>Instead of normal movement, teleports ignoring obstacles and traps.</p>">传送</span><span class="vJson" data-json="unit/eldritch_flyer_upg_l"></span></td> <td colspan="2"><span data-width="400" data-title="近战攻击(Melee Attack)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp class=fr><p>只能攻击相邻的敌人。会引发反击。</p><p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>">近战攻击</span> / <span data-width="400" data-title="传送(Blink)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Blink.webp class=fr><p>代替正常移动,传送无视障碍和陷阱。</p><p class=italic>Instead of normal movement, teleports ignoring obstacles and traps.</p>">传送</span><span class="vJson" data-json="unit/eldritch_flyer_upg_alt_l"></span></td> </tr> <tr> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>4</td> <td colspan="2" class="bold"><span data-width="400" data-title="魔法生物(Magic Creature)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_MagicCreature.webp class=fr><p>野兽或类似野兽的生物。贾达姆的野兽通常拥有奇异的力量,其他位面的居民更是如此。士气范围:-3 至 3,运气范围:-5 至 5。阵亡的魔法生物战后将计入招魂术驱役的范围。</p><p class=italic>A beast or beast-like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so. Morale range: -3 to 3 Luck range: -5 to 5 Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.</p>">魔法生物</span></td> <td rowspan="12" colspan="3" class="al"><div class="OEAbilityBlocks"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_DoubleStrike.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="双重打击(Double Strike)" data-description="<p class=italic>Strikes twice.</p>"> </div> <div class="OEAbilityBlockName acc"><span>双重打击</span><span>Double Strike</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,攻击两次。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Frost.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="霜冻(Frost)" data-description="<p class=italic>Its frosty touch prevents the target from gaining Focus.</p>"> </div> <div class="OEAbilityBlockName acc"><span>霜冻</span><span>Frost</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,其冰冷的触感使目标无法获得集能点。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteGrandShoth.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="召唤仪式:巨绍斯(Summoning Rite: Grand Shoth)" data-description="<p class=italic>Once per battle, summons a stack of Grand Shoth in place of an allied corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>召唤仪式:巨绍斯</span><span>Summoning Rite: Grand Shoth</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,每场战斗一次,在友方尸体的格子上召唤一队巨绍斯。召唤生物的生命值为尸体原始队伍的 X%,召唤数量向下取整,且数量不超过[当前召唤师数量]个单位。这些生物是永久存在的,战斗结束后仍会保留。对亡灵、凝形和构装体无效。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteUnspeakableShoth.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="召唤仪式:不可名绍斯(Summoning Rite: Unspeakable Shoth)" data-description="<p class=italic>Once per battle, summons a stack of Unspeakable Shoth in place of an allied corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>召唤仪式:不可名绍斯</span><span>Summoning Rite: Unspeakable Shoth</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,每场战斗一次,在友方尸体的格子上召唤一队不可名绍斯。召唤生物的生命值为尸体原始队伍的 X%,召唤数量向下取整,且数量不超过[当前召唤师数量]个单位。这些生物是永久存在的,战斗结束后仍会保留。对亡灵、凝形和构装体无效。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_SummoningRiteUnthinkableShoth.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="召唤仪式:不可构绍斯(Summoning Rite: Unthinkable Shoth)" data-description="<p class=italic>Once per battle, summons a stack of Unthinkable Shoth in place of an allied corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>召唤仪式:不可构绍斯</span><span>Summoning Rite: Unthinkable Shoth</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,每场战斗一次,在友方尸体的格子上召唤一队不可构绍斯。召唤生物的生命值为尸体原始队伍的 X%,召唤数量向下取整,且数量不超过[当前召唤师数量]个单位。这些生物是永久存在的,战斗结束后仍会保留。对亡灵、凝形和构装体无效。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_BlackIceShard.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="黑冰碎片(Black Ice Shard)" data-description="<p class=italic>Summons a piece of Black Ice himself, dealing 200% basic attack Damage ([ × amount of units]) as Pure Damage to the target. Does not end the turn.</p>"> </div> <div class="OEAbilityBlockName acc"><span>黑冰碎片</span><span>Black Ice Shard</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,召唤一块黑冰,对目标造成相当于基础攻击伤害 X% 的纯粹伤害。不会消耗行动机会。</p></div> </div></div></td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td>12</td> <td>12</td> <td>12</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td>12</td> <td>12</td> <td>12</td> </tr> <tr data-width="470" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>兵种攻防取值下限-10。修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,减伤下限 90%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""></td> <td>9~12</td> <td>9~12</td> <td>9~12</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td>50</td> <td>50</td> <td>50</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td>4</td> <td class="green">6</td> <td class="green">5</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td>5</td> <td>5</td> <td class="green">9</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>"> <td class="OEUnitAttr">经验值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>"> <td class="OEUnitAttr">量分<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>" class="OEUnitAttr">招募价格<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td class="OEUnitAttr">相关<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td colspan="6" class="OERelated">-</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.</p>">巨绍斯斯是精神束缚实验的产物。与其他通过心灵感应控制的裂隙生物不同,它们完全受神圣语言操控。</p> <p data-width="400" data-title="" data-description="<p class=italic>With the right incantations, shoth can be turned into incredibly precise and focused weapons, striking without mercy. ...What happens if a spell scroll is torn off?</p>">通过特定咒语,绍斯可被转化为精准无情的武器。……但若撕毁法术卷轴会怎样?</p> <p data-width="400" data-title="" data-description="<p class=italic>It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations.</p>">某些绍斯似乎正在反抗束缚,导致躯体部分解离。这使它们更危险也更不可预测——在某些场合反而更高效。</p> </td></tr> </tbody> </table></div> 上古纪元#兵种介绍#Cultist http://www.heroworld.net/news.php?id=1946 http://www.heroworld.net/news.php?id=1946 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426942 hoe Mon, 25 Aug 2025 16:55:52 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250826.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea" style="width:100%;"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>邪教徒<br>Cultist</div> <div>束缚者<br>Binder</div> <div>誓信徒<br>Votary</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Schism_Cultist.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Schism_Binder.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Schism_Votary.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="深渊一瞥(Glance of the Abyss)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_GlanceoftheAbyss.webp class=fr><p><span class=blue>『主动技能』</span>,诅咒目标。诅咒期间,目标在其回合开始时受到 [2 × 单位数量] 点纯粹伤害。此效果可叠加。效果持续 2 回合。对魔法生物、亡灵和构装体无效。</p><p class=italic>Curses the target. While Cursed, the target takes [2 × amount of units] Pure Damage at the begining of its turn. This effect is stackable. Duration: 2 round(s). Does not affect Magic Creatures, Undead and Constructs.</p><ul class=dim><li>位阶:2 阶</li><li>冷却:1 回合</li><li>能量消耗:1</li><li>行动消耗:是</li><li>效果持续:2 回合</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GlanceoftheAbyss.webp" alt="『深渊一瞥』" class="oeAbilityIcon"></span></td> <td colspan="3"><span class="bold" data-width="400" data-title="深渊一瞥(Glance of the Abyss)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_GlanceoftheAbyss.webp class=fr><p><span class=blue>『主动技能』</span>,诅咒目标。诅咒期间,目标在其回合开始时受到 [2 × 单位数量] 点纯粹伤害。此效果可叠加。效果持续 2 回合。对魔法生物、亡灵和构装体无效。</p><p class=italic>Curses the target. While Cursed, the target takes [2 × amount of units] Pure Damage at the begining of its turn. This effect is stackable. Duration: 2 round(s). Does not affect Magic Creatures, Undead and Constructs.</p><ul class=dim><li>位阶:2 阶</li><li>冷却:1 回合</li><li>能量消耗:1</li><li>行动消耗:是</li><li>效果持续:2 回合</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GlanceoftheAbyss.webp" alt="『深渊一瞥』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="深渊卷须(Abyssal Tendril)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AbyssalTendril.webp class=fr><p><span class=blue>『主动技能』</span>,用深渊触手攻击敌人,使其无法反击。造成 [2 × 单位数量] 点伤害,并失去 1 次反击机会。</p><p class=italic>Hits an enemy with the Abyss&apos;s tendril, and they can&apos;t hit back. This deals [2 × amount of units] Damage and removes 1 counterattack charge.</p><ul class=dim><li>位阶:2 阶</li><li>冷却:1 回合</li><li>能量消耗:1</li><li>行动消耗:是</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_AbyssalTendril.webp" alt="『深渊卷须』" class="oeAbilityIcon"></span></td> <td colspan="2"><span class="bold" data-width="400" data-title="深渊凝视:迟钝(Gaze of the Abyss: Sluggishness)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_GazeoftheAbyssSluggishness.webp class=fr><p><span class=blue>『主动技能』</span>,对目标及其相邻的所有敌方生物造成 [3 × 单位数量] 点纯粹伤害。所有被击中的生物的主动性降低 1 点,直至下一回合结束。</p><p class=italic>Deals [3 × amount of units Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.</p><ul class=dim><li>位阶:2 阶</li><li>冷却:1 回合</li><li>能量消耗:1</li><li>行动消耗:是</li><li>效果持续:2 回合</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GazeoftheAbyssSluggishness.webp" alt="『深渊凝视:迟钝』" class="oeAbilityIcon"></span><span class="bold" data-width="400" data-title="深渊凝视:缓慢(Gaze of the Abyss: Slow)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_GazeoftheAbyssSlow.webp class=fr><p><span class=blue>『主动技能』</span>,对其及所有相邻敌方生物造成 [3 × 单位数量] 点纯粹伤害。所有被击中的生物速度降低 1 点,直至下一回合结束。</p><p class=italic>Deals [3 × amount of units] Pure Damage to the target and all the adjacent creatures. All targets’ Speed reduces by 1 until the end of next round.</p><ul class=dim><li>位阶:2 阶</li><li>冷却:1 回合</li><li>能量消耗:1</li><li>行动消耗:是</li><li>效果持续:2 回合</li></ul>"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GazeoftheAbyssSlow.webp" alt="『深渊凝视:缓慢』" class="oeAbilityIcon"></span></td> </tr> <tr> <td colspan="2"><span data-width="400" data-title="长距攻击(Long Reach)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_LongReach.webp class=fr><p>拥有超过 1 格攻距的短程射击。此攻击不会引发反击,也不会使攻击者移动到目标旁边。</p><p class=italic>Has a short-range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.</p>">长距攻击</span><span class="vJson" data-json="unit/unfrozen_cultist_l"></span></td> <td colspan="3"><span data-width="400" data-title="长距攻击(Long Reach)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_LongReach.webp class=fr><p>拥有超过 1 格攻距的短程射击。此攻击不会引发反击,也不会使攻击者移动到目标旁边。</p><p class=italic>Has a short-range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.</p>">长距攻击</span><span class="vJson" data-json="unit/unfrozen_cultist_upg_l"></span></td> <td colspan="2"><span data-width="400" data-title="长距攻击(Long Reach)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_LongReach.webp class=fr><p>拥有超过 1 格攻距的短程射击。此攻击不会引发反击,也不会使攻击者移动到目标旁边。</p><p class=italic>Has a short-range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.</p>">长距攻击</span><span class="vJson" data-json="unit/unfrozen_cultist_upg_alt_l"></span></td> </tr> <tr> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>2</td> <td colspan="2" class="bold"><span data-width="400" data-title="生灵(Living)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Living.webp class=fr><p>具备完全知觉的贾达姆居民。士气范围:-5 至 5,幸运范围:-3 至 3。阵亡的生灵战后将计入招魂术驱役的范围。</p><p class=italic>A fully sentient inhabitant of Jadame. Morale range: -5 to 5, Luck range: -3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.</p>">生灵</span></td> <td rowspan="12" colspan="3" class="al"><div class="OEAbilityBlocks"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GlanceoftheAbyss.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="深渊一瞥(Glance of the Abyss)" data-description="<p class=italic>Curses the target. While Cursed, the target takes [2 × amount of units] Pure Damage at the begining of its turn. This effect is stackable. Duration: 2 round(s). Does not affect Magic Creatures, Undead and Constructs.</p>"> </div> <div class="OEAbilityBlockName acc"><span>深渊一瞥</span><span>Glance of the Abyss</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,诅咒目标。诅咒期间,目标在其回合开始时受到 [中等] 点纯粹伤害。此效果可叠加。效果持续 2 回合。对魔法生物、亡灵和构装体无效。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_AbyssalTendril.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="深渊卷须(Abyssal Tendril)" data-description="<p class=italic>Hits an enemy with the Abyss&apos;s tendril, and they can&apos;t hit back. This deals [2 × amount of units] Damage and removes 1 counterattack charge.</p>"> </div> <div class="OEAbilityBlockName acc"><span>深渊卷须</span><span>Abyssal Tendril</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,用深渊触手攻击敌人,使其无法反击。造成 [中等] 点伤害,并失去 1 次反击机会。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GazeoftheAbyssSluggishness.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="深渊凝视:迟钝(Gaze of the Abyss: Sluggishness)" data-description="<p class=italic>Deals [3 × amount of units Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.</p>"> </div> <div class="OEAbilityBlockName acc"><span>深渊凝视:迟钝</span><span>Gaze of the Abyss: Sluggishness</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,对目标及其相邻的所有敌方生物造成 [少量] 点纯粹伤害。所有被击中的生物的主动性降低 1 点,直至下一回合结束。</p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_GazeoftheAbyssSlow.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="深渊凝视:缓慢(Gaze of the Abyss: Slow)" data-description="<p class=italic>Deals [3 × amount of units] Pure Damage to the target and all the adjacent creatures. All targets’ Speed reduces by 1 until the end of next round.</p>"> </div> <div class="OEAbilityBlockName acc"><span>深渊凝视:缓慢</span><span>Gaze of the Abyss: Slow</span></div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,对其及所有相邻敌方生物造成 [少量] 点纯粹伤害。所有被击中的生物速度降低 1 点,直至下一回合结束。</p></div> </div></div></td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td>5</td> <td class="green">6</td> <td class="green">8</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td>3</td> <td class="green">5</td> <td class="green">8</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>兵种攻防取值下限-10。修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,下限 10%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""></td> <td>3~4</td> <td class="green">4~4</td> <td>3~4</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td>15</td> <td>15</td> <td>15</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td>2</td> <td class="green">3</td> <td class="green">4</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td>4</td> <td class="green">5</td> <td>4</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>"> <td class="OEUnitAttr">经验值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>"> <td class="OEUnitAttr">量分<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>" class="OEUnitAttr">招募价格<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td class="OEUnitAttr">相关<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td colspan="6" class="OERelated">-</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>Although Lyssara’s expedition to the Sea of Regrets — as it is now called — had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now.</p>">尽管莉萨拉探索“悔恨之海”的远征本有崇高目标,但我担心对许多精灵而言,这已沦为诱惑与力量的陷阱。</p> <p data-width="400" data-title="" data-description="<p class=italic>By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.</p>">通过将沃里禁术与裂隙亵渎之力结合,束缚者能撕裂现实裂隙,用位面触须鞭笞敌人。</p> <p data-width="400" data-title="" data-description="<p class=italic>By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.</p>">当邪教徒进一步向裂隙力量敞开意识,便成为主母——以及裂隙深处不可名状之物的耳目。</p> </td></tr> </tbody> </table></div> 魔法门系列UBI官方Discord频道 http://www.heroworld.net/news.php?id=1945 http://www.heroworld.net/news.php?id=1945 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426930 mm Fri, 22 Aug 2025 16:05:11 GMT <div style="width:640px;"><p>传送门:<a href="https://discord.gg/homm30th">https://discord.gg/homm30th</a></p> <p>至于这个代表啥,自己想像……</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1wBehztEeT"></div> <img src="http://heroworld.gamerhome.com/images/news/20250823-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1wBehztEeT/">bilibili</a>,<a href="https://www.youtube.com/watch?v=aahrN-kRuDg">youtube</a></h3></div> 上古纪元#兵种介绍#Animated Armour http://www.heroworld.net/news.php?id=1944 http://www.heroworld.net/news.php?id=1944 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426928 hoe Fri, 22 Aug 2025 14:22:07 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250822.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea Nopl" style="width:100%;"> <col style="width:300px;"> <tbody> <tr> <td colspan="5" class="bck" data-width="300" data-title="活化盔甲" data-description="官方译名如上<br>animated_armor">活化盔甲(Animated Armour)<span class="vJson" data-json="unit/animated_armor_l"></span></td> </tr> <tr> <td rowspan="9">-</td> <td class="OEUnitAttr">位阶<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Blank.webp" alt=""></td> <td>3</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>杀死一个该类兵种英雄可以在战后获得的基础经验点数。</p>">经验值</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">攻击力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Attack.webp" alt=""></td> <td class="bold">5</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>在数据文件中的标签是squadValue,用于程序计算兵种各种强度和优先度时使用。</p>">量分</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">防御力<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Defence.webp" alt=""></td> <td class="bold">8</td> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>招募单个此类兵种需要的资源花费。</p>">招募价格</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr" data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,兵种的攻防修正计算方法为:</p><ul class=small><li class=ac><p class=red>修正值 = [(攻方攻击力 + 20) / (防守方防御力 + 20)]</p></li><li>兵种攻防取值下限-10。修正值无上下限,伤害取值完全随机,均匀分布,但是至少造成 1 点伤害。</li><li>其它增减伤因素,同类叠加后,异类之间叠乘,下限 10%。</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>">伤害<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Damage.webp" alt=""> </td><td class="bold">4~8</td> <td class="OEUnitAttr">周产量</td> <td class="bold">-</td> </tr> <tr> <td class="OEUnitAttr">生命值<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_HP.webp" alt=""></td> <td class="bold">25</td> <td colspan="2" rowspan="4">-</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>">速度<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Speed.webp" alt=""></td> <td class="bold">4</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>">主动性<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Initiative.webp" alt=""></td> <td class="bold">1</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的士气,受士气影响的兵种在士气高于0时,有概率让生物士气高涨,本回合可以再行动一次,在士气低于0时有,有概率让生物士气低落,从而错过本回合的行动。</p><p>兵种是否受士气影响,士气的上下限取决于兵种的物种标签。基础的士气几率是每点 4%,但是会有其它因素可以影响该基础几率。(全场第一轮第一个行动的单位不会士气低落)</p>">士气<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Moral.webp" alt=""></td> <td class="bold">0</td> </tr> <tr> <td class="OEUnitAttr" data-width="300" data-title="" data-description="<p>兵种的幸运,受幸运影响的兵种在幸运高于0时,有概率让生物在攻击时幸运一击,多造成一半伤害,在幸运低于0时有,有概率让生物在攻击时厄运一击,只造成一半伤害。</p><p>兵种是否受幸运影响,幸运的上下限取决于兵种的物种标签。基础的幸运几率是每点 6%,但是会有其它因素可以影响该基础几率。</p>">幸运<img src="http://heroworld.gamerhome.com/oe/file/icon_stat_Luck.webp" alt=""></td> <td class="bold">0</td> <td colspan="2">古战场</td> </tr> <tr><td class="al" colspan="5"><p data-width="400" data-title="" data-description="<p class=italic>The armour is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood’s mycelium, they have a sort of simple mind and sometimes even personalities, though nigh incomprehensible for ordinary mortals.</p>">盔甲仅是躯壳——真正活着的是藤蔓。这些注入了低语森林菌丝体的植物具有简单的思维,偶尔还会形成凡人难以理解的个性。</p></td></tr> <tr> <td colspan="5" class="al OENeutralUnit"><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Embodiment.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="凝形(Embodiment)" data-description="<p class=italic>A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3 Luck range: -3 to 3 Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.</p>"> </div> <div class="OEAbilityBlockName acc"><span>凝形</span><span>Embodiment</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,凝聚成物质形态的灵、魂或其他无形力量。士气范围:-3 至 3;运气范围:-3 至 3。阵亡的凝形战后不计入招魂术复活的范围。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeAttack.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战攻击(Melee Attack)" data-description="<p class=italic>Can only attack adjacent enemies. Provokes counterattacks.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战攻击</span><span>Melee Attack</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,只能攻击相邻的敌人。会引发反击。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MeleeDefenceIII.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="近战防御 III(Melee Defence III)" data-description="<p class=italic>Takes -60% Melee Damage.</p>"> </div> <div class="OEAbilityBlockName acc"><span>近战防御 III</span><span>Melee Defence III</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,受到的近战伤害 -60%。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_RangedDefenceIII.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="远程防御 III(Ranged Defence III)" data-description="<p class=italic>Takes -60% Ranged Damage.</p>"> </div> <div class="OEAbilityBlockName acc"><span>远程防御 III</span><span>Ranged Defence III</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,受到的远程伤害 -60%。</p><p class="dim"></p></div> </div><div class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"> <img src="http://heroworld.gamerhome.com/oe/file/icon_ta_MagicDefenceIII.webp" alt="" class="oeAbilityIcon" data-width="400" data-title="魔法防御 III(Magic Defence III)" data-description="<p class=italic>Takes -60% Magic Damage.</p>"> </div> <div class="OEAbilityBlockName acc"><span>魔法防御 III</span><span>Magic Defence III</span></div> <div class="OEAbilityBlockText"><p>『被动能力』,受到的魔法伤害 -60%。</p><p class="dim"></p></div> </div></td></tr> </tbody> </table></div> 上古纪元#裂渊势力预告片 http://www.heroworld.net/news.php?id=1943 http://www.heroworld.net/news.php?id=1943 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426926 hoe Thu, 21 Aug 2025 17:12:37 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV17HYdzHE1t"></div> <img src="http://heroworld.gamerhome.com/images/news/20250822-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV17HYdzHE1t/">bilibili</a>,<a href="https://www.youtube.com/watch?v=V3AVfGyPRFA">youtube</a></h3></div> 上古纪元#野外设施#Tomb of a Nameless Hero http://www.heroworld.net/news.php?id=1942 http://www.heroworld.net/news.php?id=1942 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426921 hoe Tue, 19 Aug 2025 14:12:26 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250819.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">无名英雄之墓​(Tomb of a Nameless Hero)</h4> <p class="eo">No god or godling approves of whoever just takes the offerings to a hero</p> <p class="eo">Once per game grants a random artefact. Curses its plunderer.</p> <p>任何神明都不会宽恕盗取英雄祭品之徒。</p> <p>可以获得一个随机宝物,但会诅咒掠夺者。只能被访问一次。</p> <hr> <p>另外官方将开始新一波测试以及资格发放,除steam的随机抽取之外,会在discord频道限量发送一波,要求是8月18之前就是unfrozen的discord频道的成员。方法和来源:<a href="https://discord.com/channels/446666100684357643/1273313675419062325/1407357006720798784">传送门</a></p></div>