英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Sat, 13 Jun 2026 22:16:45 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 征服之歌玉岚DLC发行 http://www.heroworld.net/news.php?id=2010 http://www.heroworld.net/news.php?id=2010 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427696 soc Fri, 05 Jun 2026 01:00:59 GMT <div style="width:640px;"><ul> <li>STEAM:<a href="https://store.steampowered.com/app/4341060/">https://store.steampowered.com/app/4341060/</a></li> <li>单买 DLC 42元,整个合辑 106 元。</li> <li>与此同时本体在<a href="https://store.epicgames.com/p/songs-of-conquest"> Epic </a> 免费一周。</li> </ul></div> 上古纪元#补丁 0.80.20 http://www.heroworld.net/news.php?id=2009 http://www.heroworld.net/news.php?id=2009 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427694 hoe Thu, 04 Jun 2026 14:13:25 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/716780409378049336">https://store.steampowered.com/news/app/3105440/view/716780409378049336</a></p> <h4 class="al">问题修复 - Bug Fixes</h4> <ul> <li class="eo">Fixed another variation of the game exit exploit, which also affected the correct saving of match results.</li> <li>修复了另一种形式的游戏退出漏洞,该漏洞同时也影响了比赛结果的正确保存。</li> <li class="eo">⚠️We remind you one more time that bug exploiting and other dishonest behaviour in competitive play may end up with a long-term multiplayer ban for you.</li> <li>⚠️ 我们再次提醒,在竞技比赛中利用漏洞及其他不诚实行为可能会导致您的多人游戏账号被长期封禁。</li> <li class="eo">Fixed a bug crashing Jebus Outcast and All Around generation.</li> <li>修复了导致“Jebus Outcast”和“All Around”模版生成地图时崩溃的错误。</li> <li class="eo">Fixed a bug that was the reason for Law and Astrology points not increasing on the first day of each week (although Mondays are hard, so we don’t judge them too much).</li> <li>修复了每周第一天律法和占星术点数不增加的错误(虽然周一确实很难熬,所以我们也不太好责怪它们)。</li> </ul></div> 上古纪元#补丁 0.80.19 http://www.heroworld.net/news.php?id=2008 http://www.heroworld.net/news.php?id=2008 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427692 hoe Tue, 02 Jun 2026 15:50:01 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/716780409378049336">https://store.steampowered.com/news/app/3105440/view/716780409378049336</a></p> <h3>问题修复 - Bug Fixes</h3> <ul> <li class="eo">Jebus Cross: Fixed a bug from the previous update where Taverns and Mage Guilds were still being built in central area cities despite the intended changes.</li> <li>Jebus Cross:修复了上个版本中的一个错误,尽管意图是移除,但中心区域城市仍会建造酒馆和魔法行会。</li> <li class="eo">Sand Clover: Fixed a bug from the previous update where some guards were not generating.</li> <li>Sand Clover:修复了上个版本中部分守卫无法生成的问题。</li> <li class="eo">Exodus: Fixed a bug from the previous update where the template could still generate more dwellings of a specific tier.</li> <li>Exodus:修复了上个版本中模板仍可能生成过多特定等级巢穴的问题。</li> <li class="eo">Fixed a bug from the previous update where upgraded versions of Cultists had inconsistent hiring costs.</li> <li>修复了上个版本中邪教徒升级版招募费用不一致的问题。</li> <li class="eo">Fixed a bug from the previous update where the casting cost of the Merchant of Death&apos;s "Ensnare Memories" ability was displayed incorrectly.</li> <li>修复了上个版本中贩亡人“诱捕记忆”能力的施法消耗显示错误。</li> <li class="eo">Fixed bugs from the previous update related to the class changes for Tavi and Pauper (wrong models and Heroic Strike).</li> <li>修复了上个版本中与塔维和珀珀职业变更相关的错误(错误模型和英雄打击)。</li> <li class="eo">Fixed a bug from the previous update where the number of bonus attributes for the Temple sub-skill "Strong Faith" was displayed incorrectly.</li> <li>修复了上个版本中圣殿子技能“坚定信仰”的额外属性数量显示错误。</li> <li class="eo">Fixed a UI bug that occurred when exchanging items or troops between heroes if either hero had active buffs or debuffs. In multiplayer, this was also causing desyncs.</li> <li>修复了当任意英雄拥有活跃增益或减益时,在英雄间交换物品或部队出现的界面错误。在多人游戏中,这也导致了不同步。</li> <li class="eo">Fixed a bug where force-closing the game via Alt+F4 during the pick-and-ban phase incorrectly assigned match results.</li> <li>修复了在禁用/选取阶段通过 Alt+F4 强退游戏导致比赛结果判定错误的问题。</li> <li class="eo">Fixed a bug with army growth from temporary stacks gained through Communion of the Abyss for the Schism faction AI-opponent.</li> <li>修复了裂渊阵营人机对手通过“深渊共鸣”获得临时部队后军队增长异常的问题。</li> </ul> <h3>平衡性调整 - Balance</h3> <ul> <li class="eo">After reviewing your feedback following yesterday&apos;s patch, we are making a number of adjustments in today&apos;s hotfix.</li> <li>在回顾了昨天补丁后大家的反馈,我们在今天的热修复中进行了一些调整。</li> <li class="eo">Yesterday&apos;s changes were aimed at refreshing the gameplay, including strengthening the Schism faction&apos;s standing in Classic mode. However, as many of you noted in the comments, some of those changes had too strong an impact on Single Hero mode. In today&apos;s update, we are reverting some of those changes and making additional adjustments. These changes will have a greater impact on Single Hero mode and a lesser one on Classic mode, where Schism&apos;s position is already quite weak.</li> <li>昨天的改动旨在刷新游戏体验,包括加强裂渊阵营在经典模式中的地位。然而,正如许多人在评论中指出的,部分改动对单英雄模式影响过大。在今天更新中,我们正在回退部分改动并进行额外调整。这些调整将对单英雄模式产生较大影响,而对裂渊本就弱势的经典模式影响较小。</li> <li class="eo">At the same time, in the previous update we did not give sufficient attention to the Hive. Its situation is broadly the inverse of Schism&apos;s — the faction performs well in Arena and Classic modes but struggles in Single Hero mode. One reason for this is the demanding nature of Hive battles, which require significant time investment to minimize losses. As a result, in that update we slightly adjusted combat timers and intended to observe how this would affect the faction&apos;s results before making further decisions. However, we see your requests for more impactful changes, so we are implementing some of the planned adjustments now.</li> <li>与此同时,在上个版本中我们对虫巢关注不足。其情况与裂渊大致相反——该阵营在竞技场和经典模式中表现良好,但在单英雄模式中举步维艰。原因之一是虫巢战斗的高要求性,需要投入大量时间来减少损失。因此,在那次更新中我们略微调整了战斗计时器,并打算观察这对阵营结果的影响再做决定。但我们看到了大家对更有力改动的需求,所以我们现在实施部分计划中的调整。</li> </ul> <h4 class="al">技能 - Skills</h4> <ul> <li class="eo">After the update, the Summon Avatar use cases have shifted, closing off some abuse scenarios (though you will certainly find new ones), and the skill has also started performing effectively in Arena mode. Based on initial observations, the skill appears quite strong, so we are making a slight adjustment to its damage and will continue to monitor its performance. More significant changes, however, will require more data.</li> <li>更新后,“召唤化身”的使用场景发生了变化,堵住了一些滥用手段(虽然你们肯定会发现新的),且该技能在竞技场模式中也开始表现有效。根据初步观察,该技能显得相当强力,因此我们对其伤害进行微调,并将继续监控其表现。更重大的改动则需要更多数据。</li> <li class="eo">"Summon Avatar": Damage scaling from Spell Power decreased: 12–12/18–18/24–24 → 12–12/16–16/20–20.</li> <li>“召唤化身”:基于法术强度的伤害缩放降低:12–12/18–18/24–24 → 12–12/16–16/20–20。</li> </ul> <h4 class="al">英雄专精 - Hero Specializations</h4> <ul> <li class="eo">We have slightly adjusted the starting skills of Hive heroes so that, in combination with the other changes, these heroes perform better as starter heroes — which will primarily affect their effectiveness in Single Hero mode.</li> <li>我们略微调整了虫巢英雄的初始技能,以便结合其他改动,使这些英雄作为首发英雄表现更好——这将主要影响他们在单英雄模式中的效力。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Pauper: Starting skill: 「Luck」 → 「Battlecraft」</li> <li>珀珀:初始技能:『幸运术』 → 『战斗技巧』</li> <li class="eo">Maelstrom: Starting skill: 「Insight」 → 「Luck」</li> <li>梅尔斯特罗姆:初始技能:『启迪术』 → 『幸运术』</li> <li class="eo">Nor: Starting skill: 「Battlecraft」 → 「Insight」</li> <li>诺尔:初始技能:『战斗技巧』 → 『启迪术』</li> <li class="eo">Zoran, the Self-Founded: Starting skill: 「Nightshade Magic」 → 「Defense」</li> <li>自立之佐兰:初始技能:『夜影魔法』 → 『防御术』</li> <li class="eo">Lo: Starting skill: 「Defense」 → 「Recruitment」</li> <li>洛:初始技能:『防御术』 → 『募兵术』</li> <li class="eo">Leira: Starting skill: 「Battle Magic」 → 「Nightshade Magic」</li> <li>莱拉:初始技能:『战斗魔法』 → 『夜影魔法』</li> <li class="eo">Oriax: Starting skill: 「Recruitment」 → 「Battle Magic」</li> <li>奥莉娅克丝:初始技能:『募兵术』 → 『战斗魔法』</li> <li class="eo">Tavi: Bonus to the number of summoned Fire Larvae based on Hive army health: 4% + 1% per every two hero levels → 4% + 2% per every three hero levels</li> <li>塔维:基于虫巢军队生命值的火幼虫召唤数量加成:4% + 每 2 级英雄等级 1% → 4% + 每 3 级英雄等级 2%</li> </ul> <h4 class="al">阵营:生物、建筑、潘多拉魔盒等 - Factions: Creatures, Buildings, Pandora&apos;s Boxes, and More</h4> <ul> <li class="eo">During the creature changes, we revisited the balance value of certain active and passive abilities, resulting in adjustments to some creatures — and related elements such as Pandora&apos;s Box counts, hiring costs, and city recruitment buildings. The main changes affect the Schism and Hive factions: the former has been slightly nerfed, while the latter has been buffed. Additionally, significant changes have been made to Hive faction laws, which should allow them to accumulate power faster in Single Hero mode matches. Also included are Pandora&apos;s Box changes for the Dungeon faction that were accidentally omitted from the previous update.</li> <li>在生物改动期间,我们重新审视了某些主动和被动能力的平衡价值,导致了对部分生物及相关元素(如潘多拉魔盒数量、招募费用和城镇招募建筑)的调整。主要改动影响裂渊和虫巢阵营:前者略微削弱,后者增强。此外,对虫巢阵营的律法进行了重大修改,应能让其在单英雄模式比赛中更快积累力量。还包括了上次更新意外遗漏的地牢阵营潘多拉魔盒改动。</li> </ul> <h4 class="al">潘多拉魔盒 - Pandora&apos;s Boxes</h4> <ul> <li class="eo">The number of creatures players can receive from Pandora&apos;s Boxes has been adjusted. Values are given for standard/upgraded versions in "before → after" format:</li> <li>玩家从潘多拉魔盒中获得的生物数量已调整。数值以“标准/升级”版本给出,格式为“调整前 → 调整后”:</li> </ul> <h5>墓园 - Necropolis</h5> <ul> <li class="eo">Tier 4, Graverobber: 30/21 → 31/21.</li> <li>4 阶:掘墓人:30/21 → 31/21。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Tier 3, Hornet: 30/22 → 28/20.</li> <li>3 阶:大黄蜂:30/22 → 28/20。</li> <li class="eo">Tier 4, Scorpion: 29/20 → 32/22.</li> <li>4 阶:甲蝎:29/20 → 32/22。</li> <li class="eo">Tier 7, Hive Queen: 7/4 → 8/5.</li> <li>7 阶:虫巢女王:7/4 → 8/5。</li> </ul> <h5>地牢 - Dungeon</h5> <ul> <li class="eo">Tier 1, Troglodyte: 60/45 → 50/35.</li> <li>1 阶:穴居人:60/45 → 50/35。</li> <li class="eo">Tier 2, Infiltrator: 35/25 → 40/30.</li> <li>2 阶:渗透者:35/25 → 40/30。</li> <li class="eo">Tier 3, Onyx Dancer: 34/24 → 34/25.</li> <li>3 阶:黑玉刃舞者:34/24 → 34/25。</li> <li class="eo">Tier 4, Minotaur: 20/14 → 23/16.</li> <li>4 阶:牛头怪:20/14 → 23/16。</li> <li class="eo">Tier 5, Medusa: 21/15 → 23/16.</li> <li>5 阶:美杜莎:21/15 → 23/16。</li> <li class="eo">Tier 6, Hydra: 11/7 → 12/8.</li> <li>6 阶:九头蛇:11/7 → 12/8。</li> </ul> <h4 class="al">墓园 - Necropolis</h4> <ul> <li class="eo">Tier 7: Vampire Lord: Defense: 25 → 26.</li> <li>7 阶:吸血鬼领主:防御:25 → 26。</li> <li class="eo">Tier 7: Vampire Scholar: Attack: 26 → 27.</li> <li>7 阶:吸血鬼学者:攻击:26 → 27。</li> <li class="eo">Buildings: Construction of "Bone Exchange I" (Tier-4 dwelling) is now 250 Gold cheaper.</li> <li>建筑:“骸骨交易所 I”(4 级巢穴)的造价现在便宜了 250 金币。</li> <li class="eo">Buildings: Construction of "Bone Exchange II" (Tier-4 dwelling) is now 500 Gold cheaper.</li> <li>建筑:“骸骨交易所 II”(4 级巢穴)的造价现在便宜了 500 金币。</li> </ul> <h4 class="al">蕈林 - Grove</h4> <ul> <li class="eo">Tier 1: Faun: Damage: 3–4 → 3–5.</li> <li>1 阶:法翁:伤害:3–4 → 3–5。</li> <li class="eo">Tier 1: Faun Archer: Damage: 3–4 → 3–5.</li> <li>1 阶:法翁射手:伤害:3–4 → 3–5。</li> <li class="eo">Tier 1: Faun Warrior: Damage: 4–5 → 4–6.</li> <li>1 阶:法翁战士:伤害:4–5 → 4–6。</li> <li class="eo">Buildings: Construction of "Shroomwood Shack I" (Tier-5 dwelling) is now 500 Gold cheaper.</li> <li>建筑:“菇木小屋 I”(5 级巢穴)的造价现在便宜了 500 金币。</li> </ul> <h4 class="al">裂渊 - Schism</h4> <ul> <li class="eo">Tier 1: Ra&apos;Shoth: Initiative: 5 → 4.</li> <li>1 阶:拉绍斯:主动性:5 → 4。</li> <li class="eo">Tier 1: Stinging Ra&apos;Shoth: Initiative: 5 → 4.</li> <li>1 阶:尖刺拉绍斯:主动性:5 → 4。</li> <li class="eo">Tier 1: Ferocious Ra&apos;Shoth: Initiative: 6 → 5.</li> <li>1 阶:凶暴拉绍斯:主动性:6 → 5。</li> <li class="eo">Tier 2: Cultist: Speed: 4 → 3. "Glance of the Abyss" ability effect power: 15 + 3 × Stack Size → 12 + 2 × Stack Size.</li> <li>2 阶:邪教徒:速度:4 → 3。“深渊一瞥”能力效果强度:15 + 3 × 堆叠规模 → 12 + 2 × 堆叠规模。</li> <li class="eo">Tier 2: Binder: Attack: 6 → 5. Speed: 6 → 5. "Glance of the Abyss" ability effect power: 15 + 3 × Stack Size → 12 + 2 × Stack Size.</li> <li>2 阶:束缚者:攻击:6 → 5。速度:6 → 5。“深渊一瞥”能力效果强度:15 + 3 × 堆叠规模 → 12+ 2 × 堆叠规模。</li> <li class="eo">Tier 2: Votary: Speed: 5 → 4.</li> <li>2 阶:誓信徒:速度:5 → 4。</li> <li class="eo">Tier 6: Rift Arbitrator: Attack: 24 → 26. Defense: 26 → 28. Initiative: 12 → 10.</li> <li>6 阶:裂隙仲裁者:攻击:24 → 26。防御:26 → 28。主动性:12 → 10。</li> <li class="eo">Tier 7: Abyssal Envoy: Initiative: 9 → 8.</li> <li>7 阶:深渊使节:主动性:9 → 8。</li> <li class="eo">Tier 7: Abyssal Overseer: Initiative: 10 → 9.</li> <li>7 阶:深渊督军:主动性:10 → 9。</li> <li class="eo">Tier 7: Abyssal Executor: Initiative: 11 → 10.</li> <li>7 阶:深渊执事:主动性:11 → 10。</li> <li class="eo">Buildings: Construction of "Cultist Spire I" and "Cultist Spire II" (Tier-2 dwelling) is now 250 Gold cheaper.</li> <li>建筑:“邪教徒尖塔 I”和“邪教徒尖塔 II”(2 级巢穴)的造价现在便宜了 250 金币。</li> <li class="eo">"Involuntary Summons" once again requires "Mage Guild III" to be built.</li> <li>“强制征召”再次需要建造“魔法行会 III”。</li> <li class="eo">"The World is Ours" law Tier reverted to pre-update value: 3 → 5.</li> <li>“天下在我”律法等级回退至更新前数值:3 → 5。</li> </ul> <h4 class="al">虫巢 - Hive</h4> <ul> <li class="eo">Tier 1: Base weekly growth in all cities increased: 21 → 22. All hero starting armies adjusted accordingly.</li> <li>1 阶:所有城镇的基础周增长提升:21 → 22。所有英雄的初始军队相应调整。</li> <li class="eo">Tier 1: Parasite: Damage: 2–3 → 2–4. Speed: 3 → 4.</li> <li>1 阶:寄体:伤害:2–3 → 2–4。速度:3 → 4。</li> <li class="eo">Tier 1: Warden Parasite: Damage: 2–3 → 2–4. Speed: 4 → 5.</li> <li>1 阶:卫寄体:伤害:2–3 → 2–4。速度:4 → 5。</li> <li class="eo">Tier 1: Ravager Parasite: Damage: 2–3 → 2–4. Speed: 5 → 6.</li> <li>1 阶:乱寄体​:伤害:2–3 → 2–4。速度:5 → 6。</li> <li class="eo">Tier 2: Base weekly growth in all cities increased: 13 → 14. All hero starting armies adjusted accordingly.</li> <li>2 阶:所有城镇的基础周增长提升:13 → 14。所有英雄的初始军队相应调整。</li> <li class="eo">Tier 2: Locust: Damage: 3–4 → 3–5.</li> <li>2 阶:恶蝗:伤害:3–4 → 3–5。</li> <li class="eo">Tier 2: Overgrown Locust: Damage: 3–4 → 3–5.</li> <li>2 阶:异恶蝗:伤害:3–4 → 3–5。</li> <li class="eo">Tier 2: Harvester Locust: Damage: 4–4 → 4–5.</li> <li>2 阶:掠恶蝗:伤害:4–4 → 4–5。</li> <li class="eo">Tier 3: Hornet: Damage: 4–7 → 4–9.</li> <li>3 阶:大黄蜂:伤害:4–7 → 4–9。</li> <li class="eo">Tier 3: Chanter: Damage: 4–7 → 4–9.</li> <li>3 阶:咏唱蜂:伤害:4–7 → 4–9。</li> <li class="eo">Tier 3: Stinger: Damage: 4–7 → 4–9.</li> <li>3 阶:尖刺蜂:伤害:4–7 → 4–9。</li> <li class="eo">Tier 4: Scorpion: Attack: 11 → 12. Defense: 11 → 12.</li> <li>4 阶:甲蝎:攻击:11 → 12。防御:11 → 12。</li> <li class="eo">Tier 4: Volcanic Scorpion: Attack: 11 → 12.</li> <li>4 阶:火山甲蝎​:攻击:11 → 12。</li> <li class="eo">Tier 4: Spelaean Scorpion: Defense: 11 → 12. Damage: 11–14 → 12–14.</li> <li>4 阶:洞穴甲蝎​:防御:11 → 12。伤害:11–14 → 12–14。</li> <li class="eo">Tier 6: Health restored by the "Corpse Eater" passive ability: 65 → 120.</li> <li>6 阶:“食尸者”被动技能恢复的生命值:65 → 120。</li> <li class="eo">Tier 7: Hive Queen: Initiative: 7 → 8.</li> <li>7 阶:虫巢女王:主动性:7 → 8。</li> <li class="eo">Buildings: Construction of "Neglected Housing I" (Tier 1 dwelling) is now 500 gold more expensive.</li> <li>建筑:“破败居所 I”(1 级巢穴)的造价现在贵了 500 金币。</li> <li class="eo">Buildings: Construction of "Neglected Housing II" (Tier 1 dwelling) is now 1250 gold more expensive and no longer requires Crystals to build.</li> <li>建筑:“破败居所 II”(1 级巢穴)的造价现在贵了 1250 金币,且不再需要水晶建造。</li> <li class="eo">Buildings: Construction of "Carrion Lair I" (Tier 2 dwelling) is now 500 gold more expensive.</li> <li>建筑:“腐肉虫巢 I”(2 级巢穴)的造价现在贵了 500 金币。</li> <li class="eo">Buildings: Construction of "Carrion Lair II" (Tier 2 dwelling) is now 1750 gold more expensive and no longer requires Crystals to build.</li> <li>建筑:“腐肉虫巢 II”(2 级巢穴)的造价现在贵了 1750 金币,且不再需要水晶建造。</li> <li class="eo">Buildings: Construction of "Paper Nest I" and "Paper Nest II" (Tier 3 dwelling) is now 250 gold more expensive.</li> <li>建筑:“纸巢 I”和“纸巢 II”(3 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Buildings: Construction of "Chitinous Ziggurat I" and "Chitinous Ziggurat II" (Tier 4 dwelling) is now 250 gold cheaper.</li> <li>建筑:“​角质巨塔 I”和“​角质巨塔 II”(4 级巢穴)的造价现在便宜了 250 金币。</li> <li class="eo">Buildings: Construction of "Tower of Love I" and "Tower of Love II" (Tier 7 dwelling) is now 2500 gold cheaper.</li> <li>建筑:“爱之塔 I”和“爱之塔 II”(7 级巢穴)的造价现在便宜了 2500 金币。</li> <li class="eo">Buildings: Construction of "Tower of Love II" (Tier 7 dwelling) now requires 5 Wood and Ore.</li> <li>建筑:“爱之塔 II”(7 级巢穴)现在需要 5 木材和矿石。</li> <li class="eo">"Hidden Desires" law Tier increased: 1 → 2.</li> <li>“隐藏的欲望”律法等级提升:1 → 2。</li> <li class="eo">"Focus Reserves" law Tier decreased: 2 → 1.</li> <li>“聚能储备”律法等级降低:2 → 1。</li> <li class="eo">"Natural Selection" law Tier decreased: 4 → 3.</li> <li>“自然选择”律法等级降低:4 → 3。</li> <li class="eo">"Evolve, Adapt, Overcome" law Tier increased: 4 → 5.</li> <li>“进化、适应、克服”律法等级提升:4 → 5。</li> <li class="eo">"Prosper and Flourish" law Tier decreased: 5 → 4.</li> <li>“繁荣昌盛”律法等级降低:5 → 4。</li> </ul> <h4 class="al">法术 - Spells</h4> <h5>日光魔法 - Day Magic</h5> <ul> <li class="eo">"Riposte." Can now be cast on Magical creatures.</li> <li>“反击”。现在可以对魔法生物施放。</li> </ul> <h3>竞技场模式 - Arena Mode</h3> <ul> <li class="eo">Due to the creature balance changes, minor adjustments have also been made in Arena mode. Additionally, the Dungeon faction was underperforming in Arena mode, and to strengthen it we are slightly increasing its army sizes.</li> <li>由于生物平衡性改动,竞技场模式也进行了微调。此外,地牢阵营在竞技场模式中表现不佳,为了加强它,我们略微提升了其军队规模。</li> <li class="eo">The number of creatures offered to players has been changed (values shown for standard/upgraded versions in "before → after" format):</li> <li>提供给玩家的生物数量已变更(数值以“标准/升级”版本给出,格式为“调整前 → 调整后”):</li> </ul> <h5>墓园 - Necropolis</h5> <ul> <li class="eo">Tier 4. Graverobber: 64/44 → 68/46.</li> <li>4 阶:掘墓人:64/44 → 68/46。</li> </ul> <h5>蕈林 - Grove</h5> <ul> <li class="eo">Tier 5. Whisper Whisperer… nah, kidding, Herbomancer: 35/24 → 37/24.</li> <li>5 阶:低语低语者……开玩笑的,植灵巫师:35/24 → 37/24。</li> </ul> <h5>裂渊 - Schism</h5> <ul> <li class="eo">Tier 1. Ra&apos;Shoth: 215/165 → 220/165.</li> <li>1 阶:拉绍斯:215/165 → 220/165。</li> <li class="eo">Tier 2. Cultist: 100/75 → 110/85.</li> <li>2 阶:邪教徒:100/75 → 110/85。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Tier 1. Parasite: 180/140 → 165/125.</li> <li>1 阶:寄体:180/140 → 165/125。</li> <li class="eo">Tier 2. Locust: 110/85 → 105/80.</li> <li>2 阶:恶蝗:110/85 → 105/80。</li> <li class="eo">Tier 3. Hornet: 70/50 → 65/45.</li> <li>3 阶:大黄蜂:70/50 → 65/45。</li> <li class="eo">Tier 4. Scorpion: 58/40 → 60/42.</li> <li>4 阶:甲蝎:58/40 → 60/42。</li> </ul> <h5>地牢 - Dungeon</h5> <ul> <li class="eo">Tier 1. Troglodyte: 285/220 → 295/230.</li> <li>1 阶:穴居人:285/220 → 295/230。</li> <li class="eo">Tier 2. Infiltrator: 135/100 → 140/105.</li> <li>2 阶:渗透者:135/100 → 140/105。</li> <li class="eo">Tier 4. Minotaur: 50/34 → 52/36.</li> <li>4 阶:牛头怪:50/34 → 52/36。</li> <li class="eo">Tier 5. Medusa: 45/30 → 47/31.</li> <li>5 阶:美杜莎:45/30 → 47/31。</li> <li class="eo">Tier 6. Hydra: 21/13 → 22/14.</li> <li>6 阶:九头蛇:21/13 → 22/14。</li> <li class="eo">Tier 7. Cave Dragon: 9/5 → 10/6.</li> <li>7 阶:洞龙:9/5 → 10/6。</li> </ul></div> 上古纪元#补丁 0.80.18 http://www.heroworld.net/news.php?id=2007 http://www.heroworld.net/news.php?id=2007 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427690 hoe Mon, 01 Jun 2026 16:39:52 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/716780409378046099">https://store.steampowered.com/news/app/3105440/view/716780409378046099</a></p> <p>名词修正已完成……头像MOD的失效的修复见<a href="http://heroworld.gamerhome.com/oe/826.html">原页面</a>。</p> <p>文本包、数据更新……熬不起夜……睡醒再说……</p> <h2>问题修复 - Bug Fixes</h2> <h4 class="al">战斗与生物行为 - Combat and Creature Behavior</h4> <ul> <li class="eo">Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death.</li> <li>战斗中召唤的食尸鬼现在死亡后会正确地在战场上留下尸体。</li> <li class="eo">Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability "Eternal Flame" to malfunction.</li> <li>修复了提升爆能凤凰最大生命值时导致其被动技能『永恒之火』失效的错误。</li> <li class="eo">When creating a copy of a Crystal Iriyad stack, its passive ability "Crystal Thorns" now correctly applies to both the original stack and the copy.</li> <li>复制水晶伊瑞德队伍时,其被动技能『水晶荆棘』现在能正确地应用于原队伍和复制体。</li> <li class="eo">The Naiad passive ability "Embodiment of Water" now correctly grants the stack immunity to the effects of "Ice Bolt" and "Circle of Winter" as intended.</li> <li>水灵的被动技能『水灵凝形』现在能正确地赋予队伍对『冰箭』和『寒冬冰环』效果的免疫。</li> <li class="eo">Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously.</li> <li>修复了当两名或更多战争化身同时死亡时,其对敌人的士气减益未能移除的罕见错误。</li> <li class="eo">Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies.</li> <li>友方队伍施加的正面和负面效果现在在来源队伍死亡时能正确消失。</li> <li class="eo">Fixed a bug where summoned creatures under the effect of max-level "Heavenly Blades" were destroying themselves.</li> <li>修复了处于 4 级『天堂之刃』效果下的召唤生物会自毁的错误。</li> <li class="eo">Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under the effect of "Berserk."</li> <li>被其他队伍包围且具有远程和长距攻击的生物,在『狂暴』效果下现在能正确地切换为近战攻击。</li> <li class="eo">Fixed a rare bug where a stack would skip its turn instead of waiting.</li> <li>修复了队伍跳过回合而非等待的罕见错误。</li> <li class="eo">Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting.</li> <li>修复了战斗中的生物在等待后无法触发正面士气效果的错误。</li> <li class="eo">Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly.</li> <li>修复了对吸血机制免疫、召唤生物摧毁及临时队伍摧毁功能运作不正常的问题。</li> </ul> <h4 class="al">英雄、技能与法术 - Heroes, Skills, and Spells</h4> <ul> <li class="eo">The Lich ability "Death’s Embrace" now correctly interacts with the "Masterful Despair" spell effect applied by Laura.</li> <li>尸巫的『死亡拥抱』能力现在能正确地与劳拉施加的『精湛绝望』法术效果互动。</li> <li class="eo">Fixed a bug where Spell Power bonuses scaling from the level of Summon Avatar specialist heroes were not working.</li> <li>修复了召唤化身特长英雄的咒力加成随等级提升无效的漏洞。</li> <li class="eo">Fixed a bug where the Grove hero sub-skills "Burst of Energy," "Just One More Time," and "Strong Connection" were incorrectly triggering when using abilities that did not actually consume Focus.</li> <li>修复了蕈林阵营英雄的子技能『能量爆发』、『再来一次』和『羁绊共鸣』在使用实际不消耗专注的能力时错误触发的漏洞。</li> <li class="eo">Fixed the "Revenge" sub-skill of the "Combat" skill — the hero now correctly receives a bonus Heroic Strike after a friendly stack dies.</li> <li>修复了『格斗术』技能的『复仇』子技能——现在友方队伍死亡后,英雄能正确地获得一次额外的英雄打击。</li> <li class="eo">The "One for All" and "All for One" sub-skills no longer incorrectly grant attribute bonuses for corpses on adjacent hexes.</li> <li>『我为人人』和『人人为我』子技能不再错误地为相邻格子上的尸体提供属性加成。</li> <li class="eo">Changes to Spell Power during combat now correctly update the numeric values of active effects and spells.</li> <li>战斗中咒力的变化现在能正确地更新持续效果和法术的数值。</li> <li class="eo">Magic Defense now correctly reduces magic damage from damage-over-time effects.</li> <li>魔法防御现在能正确地减少持续伤害造成的魔法伤害。</li> <li class="eo">Fixed a bug in the effect applied to a hero by the "Shadowflight" spell.</li> <li>修复了『化影飞行』法术施加给英雄的效果错误。</li> <li class="eo">The "Thaumaturgy" skill is no longer offered at the "Wise Owl" map object.</li> <li>『奇术』技能不再通过『智慧猫头鹰』地图物件提供。</li> <li class="eo">Fixed the synergy between the "Fortune’s Favored" Elite class and "As Luck Would Have It" sub-skill, which was causing abnormally high Defense values on creatures.</li> <li>修复了精英职业『​幸运儿』与『命运垂青』子技能之间的联动导致生物防御值异常过高的问题。</li> <li class="eo">Fixed a bug where the Temple faction&apos;s "Chosen One" active ability had no cooldown.</li> <li>修复了圣殿阵营的『天选之人』主动技能没有冷却时间的错误。</li> <li class="eo">Fixed incorrect descriptions of the "Temporal Spheres" spell upgrades.</li> <li>修复了『时间领域』法术升级版的错误描述。</li> </ul> <h4 class="al">漏洞修复 - Exploit Fixes</h4> <ul> <li class="eo">Alt+F4 protection: Reworked the emergency application close system. If a player closes the game via Alt+F4, the system now correctly assigns an automatic loss to that player and a win to their opponent.</li> <li>Alt+F4 保护:重做了紧急关闭应用程序的系统。如果玩家通过 Alt+F4 关闭游戏,系统现在会正确地判该玩家自动认输,对方获胜。</li> <li class="eo">Fixed an exploit that allowed seeing the enemy army placement during the Tactics Phase using a creature with high Speed.</li> <li>修复了利用高速生物在战术阶段窥探敌军布阵的漏洞。</li> <li class="eo">Fixed a bug that allowed dishonestly swapping low-tier creatures for high-tier ones by switching their positions.</li> <li>修复了通过交换位置不诚实地用低级生物置换高级生物的漏洞。</li> </ul> <h4 class="al">攻城与城镇 - Sieges and Cities</h4> <ul> <li class="eo">Fixed a bug where traps created during a siege were not dealing damage to creatures that stepped on them.</li> <li>修复了攻城战中设置的陷阱不会对踩上去的生物造成伤害的错误。</li> <li class="eo">Defensive tower damage during sieges now correctly scales based on the number of buildings in the city.</li> <li>攻城战中防御塔的伤害现在能正确地根据城镇内的建筑数量进行缩放。</li> <li class="eo">Fixed a bug causing a "zero" stack to appear when sending a hero to the "Guild of Six Winds" in a Temple city.</li> <li>修复了在圣殿城镇中将英雄派往『六风公会』时出现『零』数量队伍的错误。</li> </ul> <h4 class="al">多人游戏与界面漏洞 - Multiplayer and UI Bugs</h4> <ul> <li class="eo">Fixed a bug where interacting with a map object in the last second of a player&apos;s timer would lock that object for the rest of the match.</li> <li>修复了在玩家计时最后一秒互动地图物体会导致该物体在本局剩余时间内被锁定的错误。</li> <li class="eo">Fixed a bug where Tier-7 creatures in the diplomacy window were blocking the purchase of all other creatures in that window.</li> <li>修复了外交窗口中 7 阶生物会阻挡购买窗口内所有其他生物的错误。</li> <li class="eo">Fixed incorrect display of a player kicked from a match when reopening the connection issues window.</li> <li>修复了重新打开连接问题窗口时被踢出比赛的玩家显示不正确的问题。</li> <li class="eo">Fixed incorrect display of the current income and point totals for Laws and Astrology when passing the turn in hotseat mode.</li> <li>修复了热座模式下回合结束时律法点和星象点的当前收入和总点数显示错误。</li> <li class="eo">Fixed the Spellbook automatically closing when the opponent performed certain actions.</li> <li>修复了对手执行特定操作时法术书自动关闭的问题。</li> <li class="eo">Fixed incorrect behavior of the hire window when there was insufficient gold to purchase creatures.</li> <li>修复了金币不足购买生物时招募窗口的异常行为。</li> <li class="eo">The tooltip for "Pocket Dimension" now disappears from the screen on its own.</li> <li>『次元袋』的提示框现在会自动从屏幕上消失。</li> <li class="eo">The ~ hotkey (by default) now correctly resumes and stops hero movement.</li> <li>默认快捷键 ~ 现在能正确地恢复和停止英雄移动。</li> <li class="eo">Fixed the objects controlled by Black Player incorrectly marked as controlled by Red Player.</li> <li>修复了黑色玩家控制的物件被错误标记为红色玩家控制的问题。</li> </ul> <h4 class="al">描述修复 - Description Fixes</h4> <ul> <li class="eo">Fixed incorrect numeric values for the Dungeon faction law "Leaders of the Nation."</li> <li>修复了地牢阵营律法『民族领袖』的错误数值。</li> <li class="eo">The Dungeon faction law "Triumvirate’s Agents" now correctly applies only to heroes of that faction, as intended.</li> <li>地牢阵营律法『三巨头的特工』现在能按预期仅适用于该阵营的英雄。</li> <li class="eo">Fixed incorrect values in the description of the Minotaur Vanguard passive ability "Adrenaline Surge."</li> <li>修复了牛头怪先锋(Minotaur Vanguard)被动技能『肾上腺素激增』描述中的错误数值。</li> <li class="eo">Fixed errors in the descriptions of the artifacts "Singing Pan‑Pipe" and "Clenching Ring."</li> <li>修复了宝物『鸣唱排箫』和『咬合指环』描述中的错误。</li> </ul> <h4 class="al">战役与场景 - Campaign and Scenarios</h4> <p><strong>⚠️ 此修复不适用于补丁发布前已进入任务的存档 ⚠️</strong></p> <ul> <li class="eo">The victory screen no longer covers the final story dialogue.</li> <li>胜利画面不再遮挡最后的剧情对话。</li> <li class="eo">Fixed broken quest and event triggers when loading certain missions.</li> <li>修复了读取特定任务时任务和活动触发器失效的问题。</li> <li class="eo">Fixed a bug that locked artifact item slots when carrying them over from one mission to another.</li> <li>修复了跨任务携带宝物时导致物品栏槽位锁定的错误。</li> <li class="eo">The "Restart" button is no longer locked when loading a save.</li> <li>读取存档后『重新开始』按钮不再被锁定。</li> <li class="eo">Autosaves made within the same in-game day no longer overwrite each other — a save number in parentheses is added instead.</li> <li>同一游戏日内的自动存档不再互相覆盖——改为在括号中添加存档编号。</li> </ul> <h4 class="al">界面改进 - UI Improvements</h4> <ul> <li class="eo">Fixed a visual bug with creature movement range display during the tactics phase.</li> <li>修复了战术阶段生物移动范围显示的视觉错误。</li> <li class="eo">Holding Shift on elite class tooltips (in the hero window) now allows you to view details about the skills required to unlock those classes.</li> <li>在英雄窗口中按住 Shift 键查看精英职业提示时,现在可以查看解锁该职业所需的技能详情。</li> <li class="eo">Positive and negative effects applied to heroes and creatures are now significantly more visible.</li> <li>施加给英雄和生物的正面和负面效果现在显著更明显。</li> <li class="eo">Various other visual improvements.</li> <li>其他各种视觉改进。</li> </ul> <h2>平衡性调整 - Balance</h2> <h4 class="al">技能 - Skills</h4> <h5>『召唤化身』 - Summon Avatar</h5> <ul> <li class="eo">The skill has been significantly reworked and now the summoned avatar has its own unique scaling rules.</li> <li>该技能已被大幅重做,现在召唤的化身拥有其独特的成长规则。</li> <li class="eo">The summoned Avatar no longer receives a Defense bonus, and the Attack bonus now scales from the hero&apos;s Spell Power (not from Attack).</li> <li>召唤的化身不再获得防御加成,攻击加成现在随英雄的咒力(而非攻击力)成长。</li> <li class="eo">The Avatar no longer has a regular HP. Instead, it can survive a fixed number of hits: 2, 3, or 4 (depending on skill level).</li> <li>化身不再拥有常规的 HP。取而代之的是,它可以承受固定次数的打击:2次、3次或4次(取决于技能等级)。</li> <li class="eo">The number of hits the Avatar can survive is increased by bonuses that increase creature HP.</li> <li>能增加生物 HP 的加成也会提高化身可承受的打击次数。</li> <li class="eo">The Avatar&apos;s HP cannot be restored during combat via healing spells or abilities.</li> <li>化身的 HP 无法在战斗中使用治疗法术或能力恢复。</li> <li class="eo">Changes to the Avatar&apos;s base stats: Damage increased: 6–6 → 12–12. Initiative decreased: 6 → 5. Speed decreased: 6 → 5.</li> <li>化身基础属性变更:伤害提升:6–6 → 12–12。主动性降低:6 → 5。速度降低:6 → 5。</li> <li class="eo">Changes to stat bonuses (per 1 point of hero Spell Power): HP changed: 12/18/24 → N/A. Damage increased: 6–6/12–12/18–18 → 12–12/18–18/24–24.</li> <li>属性加成变更(每 1 点英雄咒力):HP 变更:12/18/24 → 无。伤害提升:6–6/12–12/18–18 → 12–12/18–18/24–24。</li> <li class="eo">Restriction: the Avatar can no longer be copied using the "Mirror Copy" spell.</li> <li>限制:化身不能再通过『镜像复制』法术进行复制。</li> </ul> <h5>子技能更新 - Sub-skill updates</h5> <ul> <li class="eo">"Avatar of Fury": now increases the summoned Avatar&apos;s Damage by 25%. The bonus is doubled if the hero has the "Leadership" skill.</li> <li>『愤怒化身』:现在使召唤化身的伤害提高 25%。如果英雄拥有『领导力』技能,则加成翻倍。</li> <li class="eo">"Avatar of Toughness": now allows the Avatar to survive one additional hit. The bonus is doubled if the hero has the "Defense" skill.</li> <li>『坚韧化身』:现在允许化身额外承受一次打击。如果英雄拥有『防御』技能,则加成翻倍。</li> </ul> <h5>『低语』 - Murmuring</h5> <ul> <li class="eo">Expert-level sub-skills have been significantly reworked.</li> <li>专家级子技能已被大幅重做。</li> <li class="eo">"Just One More Time." The cooldown reduction for all spells in the Spellbook when using Focus has been increased: 1 → 2 rounds.</li> <li>『再来一次』:使用专注时,法术书中所有法术的冷却缩减提升:1 → 2 回合。</li> <li class="eo">"Burst of Energy." The bonus Damage to the Heroic Strike has been increased from 5% to 15%, but it now only lasts until the end of the current round.</li> <li>『能量爆发』:对英雄打击的伤害加成从 5% 提升至 15%,但现在只持续到当前回合结束。</li> <li class="eo">"Strong Connection." The hero attribute bonus has been increased from 1 to 2, but now only lasts until the end of the current round.</li> <li>『羁绊共鸣』:英雄属性加成从 1 提升至 2,但现在只持续到当前回合结束。</li> </ul> <h5>『正当之力』 - Righteousness</h5> <ul> <li class="eo">Sub-skill "Chosen One." Stat bonuses granted to a creature from the hero&apos;s attributes have been reduced: 100% → 50%.</li> <li>子技能『天选之人』:从英雄属性中获得给予生物的属性加成降低:100% → 50%。</li> <li class="eo">Sub-skill "Strong Faith." The bonus to additional attribute per round when a stack dies has been reduced: 2 → 1.</li> <li>子技能『坚定信仰』:队伍死亡时每回合获得的额外属性加成降低:2 → 1。</li> </ul> <h5>『巫术』 - Sorcery</h5> <ul> <li class="eo">Sub-skill "Piercing Spells." Magic resistance ignored on targets has been increased: 20% → 25%.</li> <li>子技能『穿刺法术』:忽略目标的魔法抗性提升:20% → 25%。</li> <li class="eo">Sub-skill "Magical Influence" has been replaced by a new sub-skill "Summoning Sorcery": All summoned creatures in battle gain +25% health and deal +25% damage.</li> <li>子技能『魔法影响』已被替换为新子技能『召唤巫术』:战斗中所有召唤生物获得 +25% 生命值和 +25% 伤害。</li> </ul> <h5>『启迪术』 - Insight</h5> <ul> <li class="eo">Sub-skill "Civic Innovation." Bonus Law points: 100% → 30%.</li> <li>子技能『市政创新』:律法点数加成:100% → 30%。</li> </ul> <h5>『进攻术』 - Offense</h5> <ul> <li class="eo">Bonus damage from regular attacks reduced: 15/20/25% → 10/15/20%.</li> <li>普通攻击的额外伤害降低:15/20/25% → 10/15/20%。</li> </ul> <h5>『防御术』 - Defense</h5> <ul> <li class="eo">Damage reduction from regular attacks reduced: 15/20/25% → 10/15/20%.</li> <li>普通攻击的伤害减免降低:15/20/25% → 10/15/20%。</li> </ul> <h4 class="al">英雄特长 - Hero Specializations</h4> <ul> <li class="eo">Spell specialists have been slightly buffed. They now gain 1 additional Spell Power for their spell for every 2 hero levels (previously every 3 levels). Affected heroes:</li> <li>法术特长英雄略微增强。现在每 2 级英雄等级为其法术提供 1 点额外咒力(之前是每 3 级)。受影响的英雄:</li> <li class="eo">Haven: Julius, Vesper, Anastasia the Meek, Nadir.</li> <li>圣殿:朱利叶斯、维斯珀、温柔的阿纳斯塔西娅、纳迪尔。</li> <li class="eo">Necropolis: Marl, Laura, Lord Rufus.</li> <li>墓园:马尔、劳拉、鲁弗斯勋爵。</li> <li class="eo">Grove: Old Pilgrim, Faleor, Aeliniel, Glacia, Vim, Halon, Echolily, Sullie.</li> <li>蕈林:老朝圣者、费列尔、艾莉尼尔、格拉西亚、维姆、哈隆、艾可莉莉、苏莉。</li> <li class="eo">Schism: Changeling Urgo, Ra&apos;Davok, Sister Keiri.</li> <li>裂渊:变形怪乌尔戈、拉·达沃克、修女凯莉。</li> <li class="eo">Hive: Mila.</li> <li>虫巢:米拉。</li> <li class="eo">Dungeon: Tellaris the Betrayed, Sister Deira.</li> <li>地牢:受叛者​泰拉里斯、​修女黛拉。</li> <li class="eo">Diplomat heroes have been slightly buffed. The base diplomacy power bonus has been increased from +5% to +10%. They also now gain +1% to persuasion power for every 3 hero levels (previously every 4 levels). Affected heroes:</li> <li>外交英雄略微增强。基础外交力量加成从 +5% 提升至 +10%。现在每 3 级英雄等级获得 +1% 说服力量(之前是每 4 级)。受影响的英雄:</li> <li class="eo">Necropolis: King‑of‑Kings.</li> <li>墓园:万王之王。</li> <li class="eo">Grove: Alluring Sh&apos;a.</li> <li>蕈林:迷人的莎阿。</li> <li class="eo">Dungeon: Ylwari.</li> <li>地牢:伊尔瓦里。</li> <li class="eo">Morale specialists have been slightly nerfed. The additional morale trigger chance now increases by 1% for every 6 hero levels (previously every 4 levels). Affected heroes:</li> <li>士气特长英雄略微削弱。额外的士气触发几率现在每 6 级英雄等级提升 1%(之前是每 4 级)。受影响的英雄:</li> <li class="eo">Temple: Aeos the Exalted.</li> <li>圣殿:尊贵的艾欧丝。</li> <li class="eo">Hive: Goldentongue.</li> <li>虫巢:戈登唐恩。</li> <li class="eo">Physical damage specialists have been nerfed. Base and specialized stack damage now increases by 1% for every 4 hero levels (previously every 2 levels). Affected heroes:</li> <li>物理伤害特长英雄被削弱。基础和特长队伍伤害现在每 4 级英雄等级提升 1%(之前是每 2 级)。受影响的英雄:</li> <li class="eo">Necropolis: Bulwark.</li> <li>墓园:布沃克。</li> <li class="eo">Grove: Gorel Spearhead.</li> <li>蕈林:戈雷尔·矛头。</li> <li class="eo">Schism: Grellekh the Betrayer, Icequeen Hel’Ghat.</li> <li>裂渊:叛徒格雷列克、冰后赫尔嘉特。</li> <li class="eo">Hive: Niev.</li> <li>虫巢:妮耶芙。</li> <li class="eo">Magic Damage specialists have been buffed. Magic damage now increases by 1% for every hero level (previously every 2 levels). Affected heroes:</li> <li>魔法伤害特长英雄增强。魔法伤害现在每 1 级英雄等级提升 1%(之前是每 2 级)。受影响的英雄:</li> <li class="eo">Schism: Blackhorn.</li> <li>裂渊:布莱克霍。</li> <li class="eo">Dungeon: Zakron the Great.</li> <li>地牢:伟大的扎​​克伦。</li> <li class="eo">Lord Edgar (Temple) has been nerfed. Bonus attack and Defense granted to creatures from the hero&apos;s attributes reduced: "20% + 5% per 6 hero levels" → "10% + 5% per 6 hero levels."</li> <li>埃德加领主被削弱。从英雄属性中给予生物的额外攻击和防御加成降低:『20% + 每 6 级 5%』 → 『10% + 每 6 级 5%』。</li> <li class="eo">Aeliniel (Grove) has been buffed. Additional duration of Firewall increased: +1 → +2 rounds.</li> <li>艾莉尼尔增强。火墙的额外持续时间增加:+1 → +2 回合。</li> <li class="eo">Tarius and Funerella (Necropolis) have been buffed. They now gain a 2% bonus to Necromancy power for every 5 hero levels (previously 1%).</li> <li>塔里乌斯和芙涅瑞拉增强。现在每 5 级英雄等级获得 2% 招魂术力量加成(之前是 1%)。</li> <li class="eo">Tavi (Hive) is now a Magic hero, and Pauper (Hive) is now a Might hero.</li> <li>塔维现在是魔法英雄,而珀珀现在是力量英雄。</li> </ul> <h4 class="al">初始法术变更 - Starting Spell Changes</h4> <h5>圣殿 - Temple</h5> <ul> <li class="eo">Heretic Avis: Started with no spell → "Groundsight."</li> <li>异端艾维斯:初始无法术 → 『地视』。</li> <li class="eo">Pip: "Early Start" → "Clear Fog."</li> <li>皮普:『先行一步』 → 『清除迷雾』。</li> <li class="eo">Lia the Untethered One: "From a Bird’s Eye" → "Inner Light."</li> <li>无拘者莉亚:『鸟瞰』 → 『内在之光』。</li> <li class="eo">Clarissa: "Energize" → "From a Bird’s Eye."</li> <li>克拉丽莎:『激发』 → 『鸟瞰』。</li> </ul> <h5>墓园 - Necropolis</h5> <ul> <li class="eo">Zam: Started with no spell → "Primordial Chaos."</li> <li>扎姆:初始无法术 → 『原初混沌』。</li> <li class="eo">Adhan: "Silence" → "Shade Cloak."</li> <li>阿丹:『沉默』 → 『阴影斗篷』。</li> <li class="eo">Ethric: "Shade Cloak" → "Song of Power."</li> <li>埃斯里克:『阴影斗篷』 → 『力量之歌』。</li> <li class="eo">Guildmaster Klastor: "Read Minds" → "Naira&apos;s Veil."</li> <li>公会长克拉斯托:『读心术』 → 『奈拉的面纱』。</li> <li class="eo">Shadespinner Oona: "Sleep" → "Umbral Grip."</li> <li>影纺者乌娜:『催眠』 → 『幽暗之握』。</li> <li class="eo">Funerella: "Shackles" → "Read Minds."</li> <li>芙涅瑞拉:『镣铐』 → 『读心术』。</li> </ul> <h5>蕈林 - Grove</h5> <ul> <li class="eo">Eith: "From a Bird’s Eye" → no spell.</li> <li>艾斯:『鸟瞰』 → 无法术。</li> <li class="eo">Mreowa: Started with no spell → "Berserk."</li> <li>喵瓦:初始无法术 → 『狂暴』。</li> <li class="eo">Elder Tss&apos;kish: "Song of Power" → "Energize."</li> <li>茨基什长老:『力量之歌』 → 『激发』。</li> </ul> <h5>裂渊 - Schism</h5> <ul> <li class="eo">Important! Since all heroes of this faction are hybrids between Might and Magic, each of them now receives a starting spell. In addition, their starting army sizes have been averaged and no longer depend on the hero&apos;s specific class.</li> <li>重要!由于该阵营所有英雄都是力量与魔法的混合体,现在每个人都会获得一个初始法术。此外,他们的初始军队规模已标准化,不再取决于英雄的具体职业。</li> <li class="eo">Nihil: Started with no spell → "Energize."</li> <li>奈虚:初始无法术 → 『激发』。</li> <li class="eo">Blackhorn: Started with no spell → "Ice Bolt."</li> <li>布莱克霍:初始无法术 → 『冰箭』。</li> <li class="eo">Matastala the White: Started with no spell → "Optical Illusion."</li> <li>苍白玛塔斯塔拉:初始无法术 → 『光学幻象』。</li> <li class="eo">Jänhei: Started with no spell → "Early Start."</li> <li>延海:初始无法术 → 『先行一步』。</li> <li class="eo">Mara Mat’ha: Started with no spell → "Unnatural Calm."</li> <li>玛拉玛萨:初始无法术 → 『异常平静』。</li> <li class="eo">The Iron Master: Started with no spell → "Silence."</li> <li>铁大师:初始无法术 → 『沉默』。</li> <li class="eo">Changeling Urgo: no spell → "Shackles."</li> <li>变形怪乌尔戈:无法术 → 『镣铐』。</li> <li class="eo">Martyr Tho: Started with no spell → "Assemble!"</li> <li>殉道者索:初始无法术 → 『集结!』。</li> <li class="eo">Grellekh the Betrayer: "Blessing" → "Enlarge Shadow."</li> <li>叛徒格雷列克:『祝福』 → 『阴影扩散』。</li> <li class="eo">Icequeen Hel&apos;Ghat: "Ice Bolt" → "Shorten Shadow."</li> <li>冰后赫尔嘉特:『冰箭』 → 『缩减阴影』。</li> <li class="eo">Kwinri: "Groundsight" → "Riposte."</li> <li>奎里:『地视』 → 『反击』。</li> <li class="eo">Eye Collective: "Wean" → "Reinforcements."</li> <li>眼目集合体:『断援』 → 『增援』。</li> <li class="eo">Tölketh: "Reinforcement" → "Circle of Winter."</li> <li>托尔凯斯:『增援』 → 『寒冬冰环』。</li> <li class="eo">Ulkuth: "Unnatural Calm" → "From a Bird’s Eye."</li> <li>乌尔库斯:『异常平静』 → 『鸟瞰』。</li> <li class="eo">Dhüvri: "Blink" → "Thick Hide."</li> <li>杜芙莉:『传送』 → 『厚皮』。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Nor: "Impending Fate" → no spell.</li> <li>诺尔:『宿命』 → 无法术。</li> <li class="eo">Pauper: "Fireball" → no spell.</li> <li>珀珀:『火球』 → 无法术。</li> <li class="eo">Leira: "Vulnerability" → "Wean."</li> <li>莱拉:『易伤』 → 『断援』。</li> <li class="eo">Khariset: "Anti-Magic" → "Fireball."</li> <li>卡瑞瑟斯:『反魔法』 → 『火球』。</li> <li class="eo">Tavi: Started with no spell → "Anti-Magic."</li> <li>塔维:初始无法术 → 『反魔法』。</li> </ul> <h5>地牢 - Dungeon</h5> <ul> <li class="eo">Creta, Daughter of Navarr: "Groundsight" → "Mind Reading."</li> <li>克里塔,纳瓦尔之女:『地视』 → 『读心术』。</li> <li class="eo">Gleard the Grey: "Shackles" → "Temporal Spheres."</li> <li>灰白格利尔德:『镣铐』 → 『时间领域』。</li> <li class="eo">Kelarr, Son of Navarr: "Groundsight" → "Wean."</li> <li>凯拉尔,纳瓦尔之子:『地视』 → 『断援』。</li> <li class="eo">Glastor: "Thick Hide" → "Clear Fog."</li> <li>格拉斯托:『厚皮』 → 『清除迷雾』。</li> </ul> <h4 class="al">初始技能变更 - Starting Skill Changes</h4> <h5>圣殿 - Temple</h5> <ul> <li class="eo">Vesper: "Daylight Magic" → "Battle Magic."</li> <li>维斯珀:『日光魔法』 → 『战斗魔法』。</li> </ul> <h5>墓园 - Necropolis</h5> <ul> <li class="eo">Zam: "Battlecraft" → "Recruitment."</li> <li>扎姆:『战斗技巧』 → 『募兵术』。</li> <li class="eo">Adhan: "Recruitment" → "Battlecraft."</li> <li>阿丹:『募兵术』 → 『战斗技巧』。</li> <li class="eo">Funerella: Advanced "Necromancy" → Basic "Necromancy" and "Summon Avatar."</li> <li>芙涅瑞拉:高级『招魂术』 → 初级『招魂术』和『召唤化身』。</li> </ul> <h5>蕈林 - Grove</h5> <ul> <li class="eo">Mreowa: "Sorcery" → "Combat."</li> <li>喵瓦:『巫术』 → 『格斗术』。</li> </ul> <h5>地牢 - Dungeon</h5> <ul> <li class="eo">Motley: "Luck" → "Recruitment."</li> <li>莫特利:『幸运术』 → 『募兵术』。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Pauper: "Battle Magic" → "Luck."</li> <li>珀珀:『战斗魔法』 → 『幸运术』。</li> <li class="eo">Oriax: "Summon Avatar" → "Recruitment."</li> <li>奥莉娅克丝:『召唤化身』 → 『募兵术』。</li> </ul> <h4 class="al">法术 - Spells</h4> <h5>日光魔法 - Daylight Magic</h5> <ul> <li class="eo">"Healing Water." Base HP restored increased: 25/25/25/25 → 50/50/50/50.</li> <li>『疗愈之水』:基础恢复 HP 提升:25/25/25/25 → 50/50/50/50。</li> <li class="eo">"Inner Light." Base reduction to negative effect duration changed: −2/−3/−3/−3 → −2/−4/−4/−4.</li> <li>『内在之光』:负面效果持续时间的基础减少量变更:−2/−3/−3/−3 → −2/−4/−4/−4。</li> <li class="eo">"Vengeance": Base Damage dealt reduced: 100/100/100/100 → 60/60/60/60. Damage scaling from Spell Power reduced: 20/20/30/30 → 15/15/20/20.</li> <li>『复仇』:造成的基础伤害降低:100/100/100/100 → 60/60/60/60。基于咒力的伤害缩放降低:20/20/30/30 → 15/15/20/20。</li> <li class="eo">"Judgement." Base damage dealt changed: 200/300/300/300 → 200/400/400/400.</li> <li>『圣裁』:造成的基础伤害变更:200/300/300/300 → 200/400/400/400。</li> </ul> <h5>暗影魔法 - Nightshade Magic</h5> <ul> <li class="eo">"Web." Casting cost reduced: 11 → 9.</li> <li>『蛛网』:施法消耗降低:11 → 9。</li> <li class="eo">"Umbral Grip." Damage scaling from Spell Power increased: 8/12/16/16 → 10/15/20/20.</li> <li>『幽暗之握』:基于咒力的伤害缩放提升:8/12/16/16 → 10/15/20/20。</li> <li class="eo">"Summon Star Children": Base number of summoned creatures increased: 4/4/4/4 → 8/8/8/8. Number of summoned creatures scaling from Spell Power reduced: 2/2/2/3 → 1/1/1/2.</li> <li>『召唤星之子』:召唤生物的基础数量提升:4/4/4/4 → 8/8/8/8。基于咒力的召唤生物数量缩放降低:2/2/2/3 → 1/1/1/2。</li> <li class="eo">"Naira&apos;s Kiss": Base Damage dealt reduced: 200/300/300/300 → 150/200/200/200. Damage scaling from Spell Power reduced: 20/20/30/30 → 15/15/20/20.</li> <li>『奈拉之吻』:造成的基础伤害降低:200/300/300/300 → 150/200/200/200。基于咒力的伤害缩放降低:20/20/30/30 → 15/15/20/20。</li> </ul> <h5>奥术魔法 - Arcane Magic</h5> <ul> <li class="eo">"Shackles." Casting cost reduced: 9 → 6.</li> <li>『镣铐』:施法消耗降低:9 → 6。</li> <li class="eo">"Mirror Copy." Casting cost reduced: 24 → 20.</li> <li>『镜像复制』:施法消耗降低:24 → 20。</li> <li class="eo">"Impending Fate." Damage per target level changed: 20/25/35/35 → 20/30/45/45.</li> <li>『宿命』:每目标等级伤害变更:20/25/35/35 → 20/30/45/45。</li> <li class="eo">"Reality Distortion." Casting cost reduced: 21 → 15.</li> <li>『扭曲现实』:施法消耗降低:21 → 15。</li> </ul> <h5>原始魔法 - Primal Magic</h5> <ul> <li class="eo">"Wean." Base reduction to positive effect duration increased: −1/−2/−2/−2 → −2/−4/−4/−4.</li> <li>『断援』:正面效果持续时间的基础减少量提升:−1/−2/−2/−2 → −2/−4/−4/−4。</li> <li class="eo">"Ice Bolt." Initiative reduction on target increased: 2 → 3.</li> <li>『冰箭』:目标的主动性降低提升:2 → 3。</li> <li class="eo">"Firewall." Base damage dealt increased: 60/60/90/90 → 80/80/120/120.</li> <li>『火墙』:造成的基础伤害提升:60/60/90/90 → 80/80/120/120。</li> <li class="eo">"Anti-Magic." Casting cost reduced: 18 → 16.</li> <li>『反魔法』:施法消耗降低:18 → 16。</li> <li class="eo">"Summon Primal Remnant": Base number of summoned creatures increased: 6/6/6/6 → 12/12/12/12. Number of summoned creatures scaling from Spell Power reduced: 2/2/2/3 → 1/1/1/2.</li> <li>『召唤原初遗存』:召唤生物的基础数量提升:6/6/6/6 → 12/12/12/12。基于咒力的召唤生物数量缩放降低:2/2/2/3 → 1/1/1/2。</li> <li class="eo">"Armageddon": Base Damage dealt increased: 100/200/300/300 → 150/250/350/350. Damage scaling from Spell Power increased: 10/10/10/20 → 15/15/15/25.</li> <li>『末日审判』:造成的基础伤害提升:100/200/300/300 → 150/250/350/350。基于咒力的伤害缩放提升:10/10/10/20 → 15/15/15/25。</li> </ul> <h5>中立魔法 - Neutral Magic</h5> <ul> <li class="eo">"Magic Arrow." All damage is now dealt across three consecutive strikes.</li> <li>『魔法箭』:所有伤害现在分三次连续打击结算。</li> </ul> <h4 class="al">宝物 - Artifacts</h4> <ul> <li class="eo">Ring of Neutrality: Rarity: Epic → Rare. Effect reworked: the artifact now only neutralizes Luck (instead of both Luck and Morale previously).</li> <li>中立之戒:稀有度:史诗 → 稀有。效果重做:该宝物现在仅中和运气(而非之前的运气和士气)。</li> <li class="eo">Monster Head: Rarity: Common → Rare. Effect reworked: the artifact now neutralizes the Morale of all stacks in combat.</li> <li>怪物头颅:稀有度:普通 → 稀有。效果重做:该宝物现在中和战斗中所有的士气。</li> <li class="eo">Sixth Finger: Enemy Morale and Luck reduction reduced: 2 → 1.</li> <li>第六指:敌方士气与运气降低减少:2 → 1。</li> <li class="eo">"Ethereal Knowledge" set: 2-artifact bonus weakened: bonus XP gained by the hero 100% → 50%. 4-artifact bonus changed: it now increases the duration of all applied effects by 8 rounds (previously they lasted indefinitely until the end of combat).</li> <li>『超凡知识』套装:2件套装加成削弱:英雄获得的额外经验值 100% → 50%。4件套装加成变更:现在将所有施加效果的时间延长 8 回合(之前是持续到战斗结束)。</li> </ul> <h4 class="al">阵营:生物、建筑、潘多拉魔盒等 - Factions: Creatures, Buildings, Pandora&apos;s Boxes, and More</h4> <ul> <li class="eo">During our analysis of game statistics, we found that some passive abilities were incorrectly accounted for during the initial balancing process (for example, the "Parry" creature passive). As a result, some creatures were over-tuned and have been adjusted downward.</li> <li>在分析游戏统计数据时,我们发现一些被动能力在初始平衡过程中被错误计算(例如生物的『招架』被动)。因此,一些生物数值过高,现已向下调整。</li> <li class="eo">We also made a large number of targeted stat adjustments. These are mainly aimed at buffing upgraded versions of creatures that, according to collected data, were underperforming compared to their base versions.</li> <li>我们还进行了大量针对性的属性调整。这些主要针对升级版生物,根据收集的数据显示,它们相比基础版表现不佳。</li> </ul> <h4 class="al">潘多拉魔盒 - Pandora&apos;s Boxes</h4> <ul> <li class="eo">The number of creatures players can receive from Pandora&apos;s Boxes has been adjusted. Values are given for standard/upgraded versions in "before → after" format:</li> <li>玩家从潘多拉魔盒中获得的生物数量已调整。数值以『标准/升级』版本给出,格式为『调整前 → 调整后』:</li> </ul> <h5>圣殿 - Temple</h5> <ul> <li class="eo">Tier 3, Griffin: 22/16 → 26/18.</li> <li>3 阶,狮鹫:22/16 → 26/18。</li> </ul> <h5>墓园 - Necropolis</h5> <ul> <li class="eo">Tier 1, Skeleton: 80/60 → 65/50.</li> <li>1 阶,骷髅:80/60 → 65/50。</li> <li class="eo">Tier 2, Wight: 40/30 → 45/35.</li> <li>2 阶,阴魂:40/30 → 45/35。</li> <li class="eo">Tier 3, Undead Pet: 46/32 → 50/35.</li> <li>3 阶,亡灵犬:46/32 → 50/35。</li> <li class="eo">Tier 5, Lich: 33/23 → 27/18.</li> <li>5 阶,尸巫:33/23 → 27/18。</li> <li class="eo">Tier 7, Vampire: 17/11 → 16/10.</li> <li>7 阶,吸血鬼:17/11 → 16/10。</li> </ul> <h5>蕈林 - Grove</h5> <ul> <li class="eo">Tier 2, Hoplet: 25/20 → 30/20.</li> <li>2 阶,酒花萤:25/20 → 30/20。</li> <li class="eo">Tier 3, Root Iryad: 24/16 → 28/20.</li> <li>3 阶,伊瑞德:24/16 → 28/20。</li> <li class="eo">Tier 4, Naiad: 21/15 → 24/17.</li> <li>4 阶,水灵:21/15 → 24/17。</li> <li class="eo">Tier 5, Herbomancer: 15/11 → 17/12.</li> <li>5 阶,植灵巫师:15/11 → 17/12。</li> <li class="eo">Tier 6, Qilin: 11/7 → 12/8.</li> <li>6 阶,麒麟:11/7 → 12/8。</li> </ul> <h5>裂渊 - Schism</h5> <ul> <li class="eo">Tier 1, Ra’shoth: 45/35 → 35/30.</li> <li>1 阶,拉绍斯:45/35 → 35/30。</li> <li class="eo">Tier 3, Aga&apos;shoth Rider: 26/18 → 32/23.</li> <li>3 阶,阿加绍斯骑手:26/18 → 32/23。</li> <li class="eo">Tier 4, Great shoth: 17/12 → 20/14.</li> <li>4 阶,巨绍斯:17/12 → 20/14。</li> <li class="eo">Tier 5, Concubus: 20/13 → 22/15.</li> <li>5 阶,魅魔:20/13 → 22/15。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Tier 1, Parasite: 35/30 → 40/30.</li> <li>1 阶,寄体:35/30 → 40/30。</li> <li class="eo">Tier 2, Locust: 30/20 → 35/25.</li> <li>2 阶,恶蝗:30/20 → 35/25。</li> <li class="eo">Tier 3, Hornet: 24/18 → 30/22.</li> <li>3 阶,大黄蜂:24/18 → 30/22。</li> <li class="eo">Tier 4, Scorpion: 26/18 → 29/20.</li> <li>4 阶,甲蝎:26/18 → 29/20。</li> <li class="eo">Tier 5, Ravager: 14/10 → 15/10.</li> <li>5 阶,煞虫:14/10 → 15/10。</li> <li class="eo">Tier 6, Gutbeast: 12/8 → 13/8.</li> <li>6 阶,魔蠕:12/8 → 13/8。</li> </ul> <h4 class="al">圣殿 - Temple</h4> <ul> <li class="eo">Tier 4: Lightweaver: Attack: 10 → 11. Defense: 10 → 11.</li> <li>4 阶:织光者:攻击:10 → 11。防御:10 → 11。</li> <li class="eo">Tier 4: Hierophantess: Defense: 15 → 16. Initiative: 4 → 6.</li> <li>4 阶:圣光师:防御:15 → 16。主动性:4 → 6。</li> <li class="eo">Tier 4: Sun Herald: Attack: 15 → 16. Damage: 11–17 → 11–18. Initiative: 4 → 5.</li> <li>4 阶:圣阳使:攻击:15 → 16。伤害:11–17 → 11–18。主动性:4 → 5。</li> <li class="eo">Tier 6: Inquisitor. Health: 95 → 90.</li> <li>6 阶:审判官。生命值:95 → 90。</li> <li class="eo">Tier 6: Punisher: Health: 95 → 90. Damage: 22–32 → 23–33.</li> <li>6 阶:惩罚者:生命值:95 → 90。伤害:22–32 → 23–33。</li> <li class="eo">Tier 7: Archangel. Gained the "Duelist" passive, same as the Apotheosis.</li> <li>7 阶:大天使。获得了与极天使相同的『决斗者』被动。</li> <li class="eo">Tier 7: Apotheosis. Defense: 30 → 35.</li> <li>7 阶:极天使。防御:30 → 35。</li> <li class="eo">Buildings: Construction of "Chapel of Dawn I" and "Chapel of Dawn II" (Tier 4 dwelling) is now 250 gold more expensive.</li> <li>建筑:『光露教堂 I』和『光露教堂 II』(4 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Buildings: Construction of "Basilica of the Limit I" (Tier 6 dwelling) is now 500 gold cheaper.</li> <li>建筑:『临界圣殿 I』(6 级巢穴)的造价现在便宜了 500 金币。</li> <li class="eo">Buildings: Building "Hippodrome I" (Tier 5 dwelling) now requires "Griffin Kennel I" (Tier 3 dwelling) instead of "Hawkery I" (Tier 2 dwelling). Construction of both versions of the dwelling is now 500 gold cheaper.</li> <li>建筑:『竞技场 I』(5 级巢穴)现在需要『狮鹫巢穴 I』(3 级巢穴)而非『鹰舍 I』(2 级巢穴)。该巢穴的两个版本造价现在都便宜了 500 金币。</li> </ul> <h4 class="al">墓园 - Necropolis</h4> <ul> <li class="eo">Tier 2: Wight. Initiative: 7 → 5.</li> <li>2 阶:阴魂。主动性:7 → 5。</li> <li class="eo">Tier 2: Spirit. Initiative: 9 → 7.</li> <li>2 阶:幽灵。主动性:9 → 7。</li> <li class="eo">Tier 2: Phantom. Initiative: 8 → 6.</li> <li>2 阶:幻鬼。主动性:8 → 6。</li> <li class="eo">Tier 3. Barghest: Attack: 8 → 4. The "Call the Pack" ability no longer ends the stack&apos;s turn. Its effectiveness has been reduced from 25% to 20%.</li> <li>3 级。血魔犬:攻击:8 → 4。『召唤狼群』能力不再结束队伍回合。效果从 25% 降低至 20%。</li> <li class="eo">Tier 4: Graverobber: Defense: 9 → 10. Damage: 6–8 → 6–9.</li> <li>4 阶:劫墓者:防御:9 → 10。伤害:6–8 → 6–9。</li> <li class="eo">Tier 4: Death Merchant: Defense: 9 → 10. Damage: 7–9 → 7–10. "Dig Up Bones" ability. Number of summoned skeletons scaling from stack size reduced: 2 → 3. "Catch Memories" ability. Number of summoned Wights scaling from stack size reduced: 2 → 1. Ability casting cost reduced: 3 → 2.</li> <li>4 阶:贩亡人:防御:9 → 10。伤害:7–9 → 7–10。『挖掘遗骨』能力。基于队伍规模的召唤骷髅数量缩放从 2 变为 3。『诱捕记忆』能力。基于队伍规模的召唤阴魂数量缩放从 2 变为 1。能力施法消耗降低:3 → 2。</li> <li class="eo">Tier 4: Kennel Master: Attack: 12 → 13. Defense: 13 → 10. Damage: 6–8 → 6–9. Speed: 5 → 6.</li> <li>4 阶:驭犬师:攻击:12 → 13。防御:13 → 10。伤害:6–8 → 6–9。速度:5 → 6。</li> <li class="eo">Tier 5: Lich: "Death Rewind" ability. Health restored changed: 60 + 10 × stack size → 20 + 10 × stack size.</li> <li>5 阶:尸巫:『死亡回溯』能力。恢复生命值变更:60 + 10 × 队伍规模 → 20 + 10 × 队伍规模。</li> <li class="eo">Tier 5: Crimson Lich: "Death Rewind" ability. Health restored changed: 60 + 15 × stack size → 40 + 20 × stack size.</li> <li>5 阶:血色尸巫:『死亡回溯』能力。恢复生命值变更:60 + 15 × 队伍规模 → 40 + 20 × 队伍规模。</li> <li class="eo">Tier 7. Scholar Vampire: stack abilities no longer end its turn. "Corpse Explosion" ability replaced by new ability "Blood Cleanse": removes all negative effects from a chosen friendly stack.</li> <li>7 阶:吸血鬼学者:队伍能力不再结束回合。『尸爆』能力被替换为新能力『血液净化』:移除选定友方队伍的所有负面效果。</li> <li class="eo">Buildings: Construction of "Bone Exchange II" (Tier 4 dwelling) is now 250 gold more expensive.</li> <li>建筑:『骸骨交易所 II』(4 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Law "Elite Liches." Bonus to Lich healing ability power: 100% → 50%.</li> <li>律法『精锐尸巫』:对尸巫治疗能力的加成:100% → 50%。</li> </ul> <h4 class="al">蕈林 - Grove</h4> <ul> <li class="eo">Tier 1. Base weekly growth in all cities increased: 12 → 13. All hero starting armies adjusted accordingly.</li> <li>1 阶:所有城镇的基础周增长提升:12 → 13。所有英雄的初始军队相应调整。</li> <li class="eo">Tier 1. Faun. Initiative: 5 → 4.</li> <li>1 阶:法翁。主动性:5 → 4。</li> <li class="eo">Tier 1. Faun Archer. Initiative: 6 → 5.</li> <li>1 阶:法翁射手。主动性:6 → 5。</li> <li class="eo">Tier 1. Faun Swordswoman. Initiative: 7 → 6.</li> <li>1 阶:法翁战士。主动性:7 → 6。</li> <li class="eo">Tier 2. Base weekly growth in all cities increased: 8 → 9. All hero starting armies adjusted accordingly.</li> <li>2 阶:所有城镇的基础周增长提升:8 → 9。所有英雄的初始军队相应调整。</li> <li class="eo">Tier 2. Sunset Hoplet. "Bloom" ability. Spell Power bonus until end of round reduced: 3 → 2.</li> <li>2 阶:黄昏酒花萤。『盛放』能力。直到回合结束的咒力加成降低:3 → 2。</li> <li class="eo">Tier 3: Root Iryad: Attack: 4 → 6. Defense: 10 → 11.</li> <li>3 阶:藤蔓伊瑞德:攻击:4 → 6。防御:10 → 11。</li> <li class="eo">Tier 3: Mushroom Iryad: Attack: 4 → 6. Defense: 10 → 11. Initiative: 2 → 3.</li> <li>3 阶:真菌伊瑞德:攻击:4 → 6。防御:10 → 11。主动性:2 → 3。</li> <li class="eo">Tier 3: Crystal Iryad: Attack: 4 → 6. Defense: 10 → 11. Initiative: 2 → 3.</li> <li>3 阶:水晶伊瑞德:攻击:4 → 6。防御:10 → 11。主动性:2 → 3。</li> <li class="eo">Tier 4: Naiad: Health: 35 → 40. Defense: 9 → 10. Damage: 10–12 → 10–14.</li> <li>4 阶:水灵:生命值:35 → 40。防御:9 → 10。伤害:10–12 → 10–14。</li> <li class="eo">Tier 4: Spring Naiad: Health: 35 → 40. Defense: 9 → 14. Damage: 14–16 → 14–18.</li> <li>4 阶:春水灵:生命值:35 → 40。防御:9 → 14。伤害:14–16 → 14–18。</li> <li class="eo">Tier 4: Glacial Naiad: Health: 35 → 40. Attack: 13 → 15. Defense: 9 → 10. Damage: 14–16 → 14–18.</li> <li>4 阶:冬水灵:生命值:35 → 40。攻击:13 → 15。防御:9 → 10。伤害:14–16 → 14–18。</li> <li class="eo">Tier 5. Whisper Whisperer. "Mushroom Song" ability. Mana restored per Focus point reduced: 8 → 6.</li> <li>5 阶:低语巫师。『蘑菇之歌』能力。每点专注恢复的魔法值降低:8 → 6。</li> <li class="eo">Tier 6: Thunder Qilin. Damage: 27–36 → 30–36.</li> <li>6 阶:雷麒麟。伤害:27–36 → 30–36。</li> <li class="eo">Tier 6: Mist Qilin: Attack: 26 → 24. Defense: 26 → 24. Damage: 27–33 → 27–36.</li> <li>6 阶:雾麒麟:攻击:26 → 24。防御:26 → 24。伤害:27–33 → 27–36。</li> <li class="eo">Tier 7: Phoenix: Attack: 26 → 28. Defense: 24 → 26.</li> <li>7 阶:凤凰:攻击:26 → 28。防御:24 → 26。</li> <li class="eo">Tier 7: Blazing Phoenix: Attack: 32 → 34. Defense: 24 → 26.</li> <li>7 阶:烈焰凤凰:攻击:32 → 34。防御:24 → 26。</li> <li class="eo">Tier 7: Energy Phoenix. Attack: 26 → 28.</li> <li>7 阶:爆能凤凰。攻击:26 → 28。</li> <li class="eo">Buildings: Construction of "Faun Huts I" (Tier 1 dwelling) is now 250 gold more expensive.</li> <li>建筑:『法翁小屋 I』(1 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Buildings: Construction of "Hop Patch I" and "Hop Patch II" (Tier 2 dwelling) is now 250 gold more expensive.</li> <li>建筑:『酒花田 I』和『酒花田 II』(2 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Buildings: Construction of "Blooming Pond I" and "Blooming Pond II" (Tier 4 dwelling) is now 250 gold more expensive.</li> <li>建筑:『灵涌池塘 I』和『灵涌池塘 II』(4 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Buildings: Construction of "Shroomwood Shack II" (Tier 5 dwelling) is now 5 Wood cheaper.</li> <li>建筑:『菇木小屋 II』(5 级巢穴)的造价现在便宜了 5 木材。</li> <li class="eo">Buildings: Construction of "Thunder Lair I" and "Thunder Lair II" (Tier 6 dwelling) is now 500 gold cheaper.</li> <li>建筑:『雷霆巢穴 I』和『雷霆巢穴 II』(6 级巢穴)的造价现在便宜了 500 金币。</li> </ul> <h4 class="al">裂渊 - Schism</h4> <ul> <li class="eo">Tier 1: Ra’shoth. Initiative: 2 → 5.</li> <li>1 阶:拉绍斯。主动性:2 → 5。</li> <li class="eo">Tier 1: Stinging Ra’shoth: Attack: 4 → 5. Defense: 4 → 5. Initiative: 4 → 5.</li> <li>1 阶:刺击拉绍斯:攻击:4 → 5。防御:4 → 5。主动性:4 → 5。</li> <li class="eo">Tier 1: Ferocious Ra’Shoth. Initiative: 3 → 6.</li> <li>1 阶:凶暴拉绍斯。主动性:3 → 6。</li> <li class="eo">Tier 2: Cultist. Damage: 3–5 → 4–6.</li> <li>2 阶:邪教徒。伤害:3–5 → 4–6。</li> <li class="eo">Tier 2: Binder: Damage: 3–5 → 4–6. Speed: 5 → 6.</li> <li>2 阶:束缚者:伤害:3–5 → 4–6。速度:5 → 6。</li> <li class="eo">Tier 2: Votary: Damage: 3–7 → 4–8. Attack: 8 → 9.</li> <li>2 阶:誓信徒:伤害:3–7 → 4–8。攻击:8 → 9。</li> <li class="eo">Tier 5: Mistress of Chains. Attack: 16 → 20.</li> <li>5 阶:锁链魅魔。攻击:16 → 20。</li> <li class="eo">Tier 5: Bewitcher. Initiative: 5 → 6.</li> <li>5 阶:惑心魅魔。主动性:5 → 6。</li> <li class="eo">Tier 6. No longer deals 1.5× damage in Melee due to the "Paradoxical Shooter" passive: their damage is now reduced the same as all other ranged units.</li> <li>6 阶:由于『悖论射击』被动,不再在近战中造成 1.5 倍伤害:现在他们的伤害惩罚与其他所有远程单位相同。</li> <li class="eo">Tier 6: Rift Arbitrator: Attack: 22 → 24. Defense: 24 → 26.</li> <li>6 阶:裂隙仲裁者:攻击:22 → 24。防御:24 → 26。</li> <li class="eo">Tier 6: Bloated Arbitrator. Damage: 20–24 → 22–26.</li> <li>6 阶:肿胀仲裁者。伤害:20–24 → 22–26。</li> <li class="eo">"Involuntary Summons" building no longer requires other buildings to be constructed first.</li> <li>『强制召唤』建筑不再需要先建造其他建筑。</li> <li class="eo">Buildings: Construction of "Lesser Summoning Rite I" (Tier 1 dwelling) is now 500 gold more expensive.</li> <li>建筑:『次级召唤仪式 I』(1 级巢穴)的造价现在贵了 500 金币。</li> <li class="eo">Buildings: Construction of "Cultist Spire II" (upgraded Tier 2 dwelling) is now 250 gold more expensive.</li> <li>建筑:『信徒尖塔 II』(升级版 2 级巢穴)的造价现在贵了 250 金币。</li> <li class="eo">Buildings: Construction of "Aga&apos;Shoth Stables I" (Tier 3 dwelling) is now 250 gold cheaper.</li> <li>建筑:『阿迦绍斯兽栏 I』(3 级巢穴)的造价现在便宜了 250 金币。</li> <li class="eo">Buildings: Construction of "Disturbing Summoning Rite I" and "Disturbing Summoning Rite II" (Tier 4 dwellings) is now 250 gold cheaper.</li> <li>建筑:『不稳召唤仪式 I』和『不稳召唤仪式 II』(4 级巢穴)的造价现在便宜了 250 金币。</li> <li class="eo">"The World is Ours" law Tier reduced: 5 → 3.</li> <li>『天下在我』律法等级降低:5 → 3。</li> </ul> <h4 class="al">虫巢 - Hive</h4> <ul> <li class="eo">Tier 2. Overgrown Locust. Damage: 3–5 → 3–4.</li> <li>2 阶:异恶蝗。伤害:3–5 → 3–4。</li> <li class="eo">"Burning Soul Burrows" (Tier 6 dwelling) no longer requires "Paper Nest" (Tier 3 dwelling) to be built first.</li> <li>『燃魂虫窟』(6 级巢穴)不再需要先建造『纸巢』(3 级巢穴)。</li> <li class="eo">Buildings: Construction of "Burning Soul Burrows I" and "Burning Soul Burrows II" (Tier 6 dwellings) is now 500 gold more expensive.</li> <li>建筑:『燃魂虫窟 I』和『燃魂虫窟 II』(6 级巢穴)的造价现在贵了 500 金币。</li> <li class="eo">Buildings: Construction of "Tower of Love I" (Tier 7 dwelling) now requires 5 Wood and Ore.</li> <li>建筑:『爱之塔 I』(7 级巢穴)现在需要 5 木材和矿石。</li> <li class="eo">Buildings: Construction of "Tower of Love II" (Tier 7 dwelling) is now 2500 gold more expensive.</li> <li>建筑:『爱之塔 II』(7 级巢穴)的造价现在贵了 2500 金币。</li> </ul> <h4 class="al">地牢 - Dungeon</h4> <ul> <li class="eo">Tier 2. Guile Infiltrator. Defense: 2 → 3.</li> <li>2 阶:狡诈渗透者。防御:2 → 3。</li> <li class="eo">Tier 4: Minotaur. Morale: 2 → 1.</li> <li>4 阶:牛头怪。士气:2 → 1。</li> <li class="eo">Tier 4: Minotaur Lord: Attack: 12 → 11. Initiative: 7 → 6. Morale: 2 → 1.</li> <li>4 阶:牛头怪领主:攻击:12 → 11。主动性:7 → 6。士气:2 → 1。</li> <li class="eo">Tier 4: Minotaur Vanguard: Defense: 12 → 11. Morale: 3 → 2.</li> <li>4 阶:牛头怪先锋:防御:12 → 11。士气:3 → 2。</li> <li class="eo">Tier 5: Medusa Sculptor. Attack: 18 → 20.</li> <li>5 阶:美杜莎雕师。攻击:18 → 20。</li> <li class="eo">Tier 5: Medusa Queen. Initiative: 6 → 7.</li> <li>5 阶:美杜莎女王。主动性:6 → 7。</li> <li class="eo">Tier 6: Chthonic Hydra: Health: 150 → 160. Defense: 32 → 34.</li> <li>6 阶:冥府九头蛇:生命值:150 → 160。防御:32 → 34。</li> <li class="eo">Tier 6: Infernal Hydra. Damage: 30–33 → 30–38.</li> <li>6 阶:地狱九头蛇。伤害:30–33 → 30–38。</li> <li class="eo">Tier 7. Ashen Dragon. Attack: 33 → 37.</li> <li>7 阶:烬龙。攻击:33 → 37。</li> </ul> <h4 class="al">中立生物 - Neutral Creatures</h4> <ul> <li class="eo">Tier 4. Primal Remnant. "Emboldening Spores" ability replaced by new ability "Cleansing Spores": removes all negative effects from this creature and all friendly stacks in adjacent hexes.</li> <li>4 阶:原初遗存。『鼓舞孢子』能力被替换为新能力『净化孢子』:移除该生物及相邻格子中所有友方队伍的负面效果。</li> <li class="eo">Tier 8. Lich Dragon. This creature&apos;s magic resistance now reduces incoming Magic Damage by 85% (previously 60%).</li> <li>8 阶:尸巫龙。该生物的魔法抗性现在减少 85% 的魔法伤害(之前是 60%)。</li> </ul> <h4 class="al">地图生成器与物体 - Map Generator and - General Changes</h5> <ul> <li class="eo">Adjusted the internal guards of the "Tomb of Vigilance" object: Number of Undead Pets and their upgraded versions depending on object difficulty: 13/26/37/47 → 14/28/40/50</li> <li>调整了『警戒之墓』物体的内部守卫:根据物体难度,亡灵犬的数量及其升级版:13/26/37/47 → 14/28/40/50</li> <li class="eo">Adjusted the internal guards of the "Ritual Pyre" object: Number of Herbomancers and their upgraded versions depending on object difficulty: 5/10/14/18 → 4/8/11/14</li> <li>调整了『仪式柴堆』物体的内部守卫:根据物体难度,植灵巫师的数量及其升级版:5/10/14/18 → 4/8/11/14</li> <li class="eo">Adjusted the internal guards of the "Carrion Pile" object: Number of Locusts and their upgraded versions depending on object difficulty: 18/36/52/65 → 19/38/55/69</li> <li>调整了『腐尸堆』物体的内部守卫:根据物体难度,蝗虫的数量及其升级版:18/36/52/65 → 19/38/55/69</li> <li class="eo">Maps now generate slightly more Wood and Ore relative to other resources.</li> <li>地图现在生成的木材和矿石相对于其他资源略多。</li> <li class="eo">Gold rewarded for defeating the "Research Laboratory" guards reduced: 30000/40000/50000/60000 → 20000/30000/40000/50000.</li> <li>击败『研究实验室』守卫获得的金币奖励减少:30000/40000/50000/60000 → 20000/30000/40000/50000。</li> </ul> <h5>Jebus Cross</h5> <ul> <li class="eo">Starting areas: Artifact generation improved. Pandora&apos;s Box creature generation slightly improved. Guard strength for optional cities reduced by 35%.</li> <li>起始区域:宝物生成改善。潘多拉魔盒生物生成略有改善。可选城镇的守卫强度降低 35%。</li> <li class="eo">Probability of high-tier creature dwelling generation slightly increased.</li> <li>高级生物巢穴的生成概率略有增加。</li> <li class="eo">Central area: Number of Prisons slightly reduced. "Remote Foothold" generation adjusted: they now spawn more evenly, and the roads leading to them cover a larger area.</li> <li>中心区域:监狱数量略有减少。『远程据点』生成调整:现在生成更均匀,通往它们的道路覆盖更大区域。</li> <li class="eo">Central area: Default creature count in external dwellings increased to 2× the standard growth.</li> <li>中心区域:野外生物巢穴的默认生物数量增加至标准增长的 2 倍。</li> <li class="eo">Central area: Default-built "Tavern" and "Mage Guild" removed from all cities. Other pre-built buildings have also been slightly adjusted.</li> <li>中心区域:所有城镇移除默认建造的『酒馆』和『魔法行会』。其他预建建筑也略有调整。</li> <li class="eo">Side areas: 2 mandatory guarded "Town Gates" added, allowing players to return to any city they own.</li> <li>侧边区域:新增 2 个强制守卫的『城镇大门』,允许玩家返回他们拥有的任何城镇。</li> <li class="eo">Side areas: Spells and creatures completely removed from Pandora&apos;s Boxes in these areas.</li> <li>侧边区域:这些区域的潘多拉魔盒中完全移除法术和生物。</li> <li class="eo">Side areas: Default creature count in external dwellings increased to 3× the standard growth.</li> <li>侧边区域:野外生物巢穴的默认生物数量增加至标准增长的 3 倍。</li> <li class="eo">Side areas: Each side area now guarantees one city matching the player&apos;s faction. All creature recruitment buildings are fully constructed in these cities and in the area&apos;s central city.</li> <li>侧边区域:每个侧边区域现在保证有一个匹配玩家阵营的城镇。所有生物招募建筑在这些城镇及区域中心城市中均已完全建成。</li> </ul> <h5>街机 - Arcade</h5> <ul> <li class="eo">Maximum number of possible "Dragon Utopias" in the central area increased.</li> <li>中心区域可能的『龙之国』最大数量增加。</li> <li class="eo">Several artifacts unsuitable for this template have been removed from generation.</li> <li>几种不适合此模板的宝物已从生成池中移除。</li> <li class="eo">Guard strength of objects in the central area increased.</li> <li>中心区域物体的守卫强度增加。</li> </ul> <h5>出埃及记 - Exodus</h5> <ul> <li class="eo">Pandora&apos;s Boxes granting +3 and +4 to all hero stats can no longer generate in player final areas.</li> <li>给予英雄全属性 +3 和 +4 的潘多拉魔盒不再在玩家的最终区域生成。</li> <li class="eo">Pandora&apos;s Boxes granting +1 and +2 to all hero stats are less frequent in player final areas, but their value (and external guard strength) has been increased relative to standard values.</li> <li>给予英雄全属性 +1 和 +2 的潘多拉魔盒在玩家最终区域出现频率降低,但其价值(及外部守卫强度)相对于标准值有所提升。</li> <li class="eo">Creature dwelling generation in player starting areas adjusted: the statistical bias toward low-Tier dwellings has been removed.</li> <li>玩家起始区域的生物巢穴生成调整:已移除对低级巢穴的统计偏差。</li> </ul> <h5>冲刺 - Sprint</h5> <ul> <li class="eo">All heroes now start with the "Primordial Chaos" spell, with its casting cost reduced to 0.</li> <li>所有英雄现在都以『原初混沌』法术开局,且施法消耗降为 0。</li> <li class="eo">The spells "Assemble!", "Groundsight," "From a Bird’s Eye," "Naira&apos;s Veil," and "Clear Fog" are fully blocked.</li> <li>法术『集结!』、『地视』、『鸟瞰』、『奈拉的面纱』和『清除迷雾』被完全禁止。</li> <li class="eo">Guard strength between areas increased.</li> <li>区域间的守卫强度增加。</li> <li class="eo">The number of Astrology points and Law points required to gain new levels has been reduced.</li> <li>获得新等级所需的占星术点数和律法点数要求已降低。</li> <li class="eo">All "Logistics" specialist heroes are banned.</li> <li>所有『后勤术』特长英雄被禁用。</li> <li class="eo">The number of unguarded resources in all areas has been reduced.</li> <li>所有区域中无人看守的资源数量已减少。</li> </ul> <h5>和谐 - Harmony</h5> <ul> <li class="eo">Template size reduced to 112×112 for more dynamic gameplay.</li> <li>模板尺寸缩小至 112×112 以获得更具动态性的玩法。</li> <li class="eo">Unguarded resource count reduced in all areas.</li> <li>所有区域中无人看守的资源数量减少。</li> <li class="eo">Guard strength increased between the 2nd and 3rd areas of each player, and between the 3rd areas of both players.</li> <li>每位玩家的第 2 和第 3 区域之间,以及两位玩家的第 3 区域之间的守卫强度增加。</li> <li class="eo">A mandatory "Redwood Observatory" added to the 2nd area.</li> <li>第 2 区域新增一个强制性的『红木瞭望台​』。</li> <li class="eo">The 2nd area now contains two "Town Gates," positioned away from roads.</li> <li>第 2 区域现在包含两个远离道路的『城镇大门』。</li> </ul> <h5>仇杀 - Vendetta</h5> <ul> <li class="eo">More creature dwellings and "Town Gates" now generate in the starting area.</li> <li>起始区域现在生成更多的生物巢穴和『城镇大门』。</li> <li class="eo">More creature Pandora&apos;s Boxes now generate in the central area.</li> <li>中心区域现在生成更多的生物潘多拉魔盒。</li> </ul> <h5>杰布斯流放者 - Jebus Outcast</h5> <ul> <li class="eo">Several variations for starting area generation have been added to the template.</li> <li>模板中增加了几种起始区域生成的变体。</li> </ul> <h5>奇迹 - Miracle</h5> <ul> <li class="eo">The generator now lays dirt roads to help players visually identify exits from the starting area more quickly.</li> <li>生成器现在铺设土路,以帮助玩家更快地视觉识别起始区域的出口。</li> </ul> <h2>匹配系统 - Matchmaking</h2> <ul> <li class="eo">We hear your requests for the ability to play exclusively on the templates you prefer. As mentioned in the early access roadmap, this feature will definitely be added in the future. In the meantime, we&apos;ve prepared a small change to the online game settings and rotated the templates available for competitive play.</li> <li>我们听到了你们希望只在偏好的模板上游玩的请求。正如抢先体验路线图中提到的,此功能未来肯定会加入。与此同时,我们对在线游戏设置做了一些小改动,并轮换了可用于竞技比赛的模板。</li> </ul> <h4 class="al">经典模式 - Classic Mode</h4> <ul> <li class="eo">Map rotation updated: Old set: Jebus Cross, Universe, Infinity, Last Fortress, Arcade. New set: Jebus Cross, Universe, Infinity, Sand Clover, Arcade.</li> <li>地图轮换更新:旧组合:Jebus Cross, Universe, Infinity, Last Fortress, Arcade. New set: Jebus Cross, Universe, Infinity, Sand Clover, Arcade。</li> <li class="eo">Jebus Cross is always included in the selection pool.</li> <li>Jebus Cross始终包含在选择池中。</li> <li class="eo">Timer settings adjusted on some templates: Jebus Cross. +60 seconds added to the daily timer. Universe. −120 seconds from the starting timer. Infinity. −60 seconds from the starting timer.</li> <li>部分模板的计时器设置调整:Jebus Cross 每日计时器增加 +60 秒。Universe 起始计时器减少 −120 秒。Infinity 起始计时器减少 −60 秒。</li> <li class="eo">At high Ranks, combat time on all templates increased from 90/105 to the standard 120 seconds.</li> <li>在高分段,所有模板的战斗时间从 90/105 秒增加至标准的 120 秒。</li> </ul> <h4 class="al">单英雄模式 - Single Hero Mode</h4> <ul> <li class="eo">Map rotation updated: Old set: Harmony, Sprint, Exodus, Jebus Outcast, Vendetta. New set: Harmony, Sprint, Exodus, Blitz, Vendetta.</li> <li>地图轮换更新:旧组合:Harmony, Sprint, Exodus, Jebus Outcast, Vendetta. New set: Harmony, Sprint, Exodus, Blitz, Vendetta。</li> <li class="eo">Exodus is always included in the selection pool.</li> <li>Exodus 始终包含在选择池中。</li> <li class="eo">Timer settings adjusted. Combat time is now set to uniform values across all leagues: 60 seconds for Sprint and Vendetta, 80 seconds for all other templates.</li> <li>计时器设置调整。现在所有联赛的战斗时间统一设定:Sprint and Vendetta 为 60 秒,所有其他模板为 80 秒。</li> </ul> <h4 class="al">竞技场模式 - Arena Mode</h4> <ul> <li class="eo">We are beginning to plan a major arena update that will make battles even more engaging and exciting. It will arrive a bit later — but in the meantime, to keep things fresh, we&apos;re making some small balance adjustments to the current ruleset to shake up the meta.</li> <li>我们正开始策划一次重大的竞技场更新,将使战斗更加引人入胜。它将在稍后到来——但在此期间,为了保持新鲜感,我们正在对当前规则集做一些小的平衡调整,以撼动主流打法。</li> <li class="eo">The following artifacts have been removed from the mode: "Orb of Inhibition," "Ring of Neutrality," "Monster&apos;s Head," "Chain Link," "Deck of Spells," and "Runestone Shards."</li> <li>以下宝物已从该模式中移除:『抑制之球』、『中立之戒』、『怪物头颅』、『链环』、『法术牌组』和『符文石碎片』。</li> <li class="eo">The following artifacts will appear much less frequently: "Nightshade Tome," "Daylight Tome," "Arcane Tome," "Primal Tome," "Robe of Enlightenment," "Bottled Spells," and "Spellbinder’s Hat."</li> <li>以下宝物出现频率将大幅降低:『夜影魔典』、『日光魔典』、『奥术魔典』、『原初魔典』、『启蒙长袍』、『瓶装法术』和『缚法者之帽』。</li> <li class="eo">Players are now offered a choice of 10 spells when building a loadout (previously 9).</li> <li>玩家在构筑配置时现在提供 10 个法术选择(之前是 9 个)。</li> <li class="eo">Level 4 spells no longer appear in the Arena. The chance of receiving a level 2 or 3 spell has been reduced.</li> <li>4 级法术不再出现在竞技场中。获得 2 级或 3 级法术的几率已降低。</li> <li class="eo">The number of creatures offered to players has been changed (values shown for standard/upgraded versions in "before → after" format):</li> <li>提供给玩家的生物数量已变更(数值以『标准/升级』版本给出,格式为『调整前 → 调整后』):</li> </ul> <h5>圣殿 - Haven</h5> <ul> <li class="eo">Tier 4. Lightweaver: 60/40 → 58/40.</li> <li>4 阶:织光者:60/40 → 58/40。</li> </ul> <h5>墓园 - Necropolis</h5> <ul> <li class="eo">Tier 1. Skeleton: 350/265 → 370/280.</li> <li>1 阶:骷髅:350/265 → 370/280。</li> <li class="eo">Tier 3. Undead Pet: 135/95 → 130/90.</li> <li>3 阶:亡灵犬:135/95 → 130/90。</li> <li class="eo">Tier 4. Graverobber: 62/42 → 64/44.</li> <li>4 阶:劫墓者:62/42 → 64/44。</li> <li class="eo">Tier 5. Lich: 56/38 → 54/36.</li> <li>5 阶:尸巫:56/38 → 54/36。</li> <li class="eo">Tier 7. Vampire: 22/12 → 22/13.</li> <li>7 阶:吸血鬼:22/12 → 22/13。</li> </ul> <h5>蕈林 - Grove</h5> <ul> <li class="eo">Tier 1. Faun: 145/110 → 150/115.</li> <li>1 阶:法翁:145/110 → 150/115。</li> <li class="eo">Tier 2. Hoplet: 100/75 → 105/75.</li> <li>1 阶:酒花萤:100/75 → 105/75。</li> <li class="eo">Tier 3. Vine Iriyad: 70/50 → 75/55.</li> <li>3 阶:藤蔓伊瑞德:70/50 → 75/55。</li> <li class="eo">Tier 4. Naiad: 52/38 → 52/36.</li> <li>4 阶:水灵:52/38 → 52/36。</li> <li class="eo">Tier 5. Herbomancer: 32/22 → 35/24.</li> <li>5 阶:植灵巫师:32/22 → 35/24。</li> <li class="eo">Tier 6. Qilin: 20/12 → 24/15.</li> <li>6 阶:麒麟:20/12 → 24/15。</li> </ul> <h5>裂渊 - Schism</h5> <ul> <li class="eo">Tier 1. Ra’shoth: 250/195 → 215/165.</li> <li>1 阶:拉绍斯:250/195 → 215/165。</li> <li class="eo">Tier 2. Cultist: 105/80 → 100/75.</li> <li>2 阶:邪教徒:105/80 → 100/75。</li> <li class="eo">Tier 3. Aga&apos;shoth Rider: 90/65 → 95/70.</li> <li>3 阶:阿加绍斯骑手:90/65 → 95/70。</li> <li class="eo">Tier 4. Great Shoth: 46/32 → 50/34.</li> <li>4 阶:巨绍斯:46/32 → 50/34。</li> <li class="eo">Tier 5. Concubus: 46/31 → 48/32.</li> <li>5 阶:魅魔:46/31 → 48/32。</li> <li class="eo">Tier 6. Arbitrator: 25/16 → 25/15.</li> <li>6 阶:仲裁者:25/16 → 25/15。</li> <li class="eo">Tier 7. Abyssal Envoy: 13/7 → 12/7.</li> <li>7 阶:深渊使节:13/7 → 12/7。</li> </ul> <h5>虫巢 - Hive</h5> <ul> <li class="eo">Tier 1. Parasite: 190/145 → 180/140.</li> <li>1 阶:寄体:190/145 → 180/140。</li> <li class="eo">Tier 2. Locust: 125/95 → 110/85.</li> <li>2 阶:恶蝗:125/95 → 110/85。</li> <li class="eo">Tier 3. Hornet: 75/55 → 70/50.</li> <li>3 阶:大黄蜂:75/55 → 70/50。</li> <li class="eo">Tier 4. Scorpion: 66/46 → 58/40.</li> <li>4 阶:甲蝎:66/46 → 58/40。</li> <li class="eo">Tier 5. Reaver: 30/20 → 27/18.</li> <li>5 阶:煞虫:30/20 → 27/18。</li> <li class="eo">Tier 6. Waurms: 23/14 → 20/13.</li> <li>6 阶:魔蠕:23/14 → 20/13。</li> <li class="eo">Tier 7. Hive Queen: 13/8 → 12/7.</li> <li>7 阶:虫巢女王:13/8 → 12/7。</li> </ul></div> 上古纪元#百万销量达成 http://www.heroworld.net/news.php?id=2006 http://www.heroworld.net/news.php?id=2006 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427686 hoe Thu, 28 May 2026 15:46:03 GMT <div style="width:640px;"><div class="ac"><img src="http://heroworld.gamerhome.com/images/news/20260528-OE-100W.webp" alt="百万销量"></div></div> 上古纪元#开发路线图 http://www.heroworld.net/news.php?id=2005 http://www.heroworld.net/news.php?id=2005 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427684 hoe Thu, 28 May 2026 12:10:59 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/716780409378046041">https://store.steampowered.com/news/app/3105440/view/716780409378046041</a></p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260528-OE-roadmap.webp" rel="colorbox" title="主页更新 - 20260528 OE roadmap"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260528-OE-roadmap.webp" alt="20260528 OE roadmap"></a></div> <h4 class="al">定期更新 - Regular updates</h4> <ul> <li class="eo">Throughout the Early Access stage, we plan to — besides fixing bugs, balancing and improving UI and Quality of Life — regularly add fresh content. New neutral creatures, heroes, artifacts, spells, map objects, scenarios and so on — everything is on its way.</li> <li>在整个抢先体验阶段,除了修复漏洞、平衡调整和提升界面及游戏体验(QoL)外,我们还计划定期添加新鲜内容。新的中立生物、英雄、宝物、法术、地图物件、剧情地图等等——一切都在路上。</li> </ul> <h4 class="al">第一阶段 (2026 年第三季度) - Stage 1 (Q3 2026)</h4> <ul> <li class="eo">Teamplay Mode: a highly requested co-op play feature. You will be able to play together as a team versus AI-opponents or another team of players.</li> <li>组队模式:一项呼声极高的合作游戏功能。你将能够组建团队共同对抗人机对手或另一支玩家队伍。</li> <li class="eo">Advanced features for the Random Map Generator : Changing the map size, setting the amount of players and adjusting other significant options directly in the game.</li> <li>随机地图生成器的高级功能:可在游戏内直接更改地图大小、设置玩家数量并调整其他重要选项。</li> <li class="eo">Hero skills rebalance: Hero skills’ will be changed according to your feedback.</li> <li>英雄技能重平衡:将根据大家的反馈对英雄技能进行调整。</li> <li class="eo">Emote wheel update: the emoji wheel will become more comfortable to use and feature more responses.</li> <li>表情轮盘更新:表情轮盘将变得更加易用,并包含更多回应选项。</li> </ul> <h4 class="al">第二阶段 (2026 年第四季度) - Stage 2 (Q4 2026)</h4> <ul> <li class="eo">Matchmaking system rework: Advanced options and features for matchmaking system.</li> <li>匹配系统重制:为匹配系统增加高级选项和功能。</li> <li class="eo">Elite classes (also known as Subclass system) rework.</li> <li>精锐职业(亦称子职业系统)重制。</li> <li class="eo">Observer Mode &amp; Replays: Highly anticipated — already announced previously — features that allow you to watch other players’ matches or recap the most exciting moments of your own match!</li> <li>观战模式与回放:备受期待(此前已公布)的功能,允许你观看其他玩家的比赛或重温自己比赛中最激动人心的时刻!</li> <li class="eo">Alternative Creature Upgrades rebalance.</li> <li>双线生物升级路线重平衡。</li> </ul> <h4 class="al">第三阶段 (迈向 1.0 版本补丁,正式发布前) - Stage 3 (the road to patch 1.0, before the full release)</h4> <ul> <li class="eo">This stage includes all the time left in Early Access — we will share more details on this content as we get closer to the end of Stage 2.</li> <li>这一阶段涵盖了抢先体验剩余的所有时间——随着第二阶段接近尾声,我们将分享关于这部分内容的更多细节。</li> <li class="eo">Throughout this lengthy Stage we plan to add or change the following things:</li> <li>在这漫长的阶段中,我们计划添加或更改以下内容:</li> <li class="eo">Underground Layer: The classic HOMM-series feature, it will allow you to venture into another map level, which exists simultaneously with the main map. It will include special terrain, its own set of objects, brand new music theme and much more.</li> <li>地下地图:经典的《英雄无敌》系列特色,将允许你冒险进入与主地图同时存在的另一个地图层级。它将包含特殊地形、独有物体、全新的音乐主题等等。</li> <li class="eo">Thieves&apos; Guild: Yet another highly anticipated classic feature, which allows players to get more info on their enemies and the overall game situation.</li> <li>盗贼公会:又一项备受期待的经典功能,允许玩家获取更多关于敌人和整体局势的信息。</li> <li class="eo">New neutral Tier 8 Creatures: Lich Dragons will get some company!</li> <li>新的中立 8 级生物:尸巫龙将迎来同伴!</li> <li class="eo">Map Editor improvements: Map editor will become much more user-friendly, stable and clear.</li> <li>地图编辑器改进:地图编辑器将变得更加用户友好、稳定且清晰。</li> <li class="eo">Ironman mode for the Campaign: Those who crave a challenge will get a chance to try their best in order to beat the story without an opportunity to save the game regularly. One save to rule them all!</li> <li>战役铁人模式:渴望挑战的玩家将有机会全力以赴,在没有常规存档机会的情况下通关故事。“一命通关”!</li> <li class="eo">Match statistics: Behold the post-match charts and numbers in their full glory.</li> <li>比赛统计:一览赛后图表和数据的全貌。</li> <li class="eo">The max level for spells will be increased from 4 to 5, with some additional improvements that will be revealed in the future.</li> <li>法术的最大等级将从 4 级提升至 5 级,并附带一些未来将公布的额外改进。</li> <li class="eo">Major hero specialization rework.</li> <li>英雄特长系统重大重制。</li> <li class="eo">Cities’ models changing on a global map with upgrades.</li> <li>城镇模型将随升级在冒险地图上发生变化。</li> <li class="eo">New win conditions in PVP.</li> <li>PVP 新模式下的新胜利条件。</li> </ul> <h4 class="al">第四阶段 (1.0 版本,正式发布) - Stage 4 (1.0, full release)</h4> <ul> <li class="eo">During this Stage we aim to exit the Early Access and fully release Olden Era (more details about that in the future). What does it mean exactly? It means:</li> <li>在此阶段,我们的目标是退出抢先体验并正式发布《上古纪元》(更多详情将在未来公布)。具体意味着:</li> <li class="eo">Campaign acts 2 &amp; 3: Fully fleshed out campaign with a completed story.</li> <li>战役第 2 幕和第 3 幕:拥有完整故事的丰满战役。</li> <li class="eo">PVE Roguelike Mode: We know it’s intriguing and we cannot wait to share more with you!.. Yet a bit later.</li> <li>PVE 肉鸽模式:我们知道这很吸引人,我们也迫不及待想与大家分享更多!.. 不过还要稍等片刻。</li> <li class="eo">Map Sharing support.</li> <li>支持地图分享。</li> <li class="eo">Alternatives to Pick &amp; Ban for PVP.</li> <li>PVP 禁用/选取(Pick &amp; Ban)的替代方案。</li> <li class="eo">More achievements.</li> <li>更多成就。</li> <li class="eo">More Steam perks (Steam only: sorry, we cannot add Steam perks outside the Steam…)!</li> <li>更多 Steam 特典(仅限 Steam:抱歉,我们无法在非 Steam 平台添加 Steam 特典……)!</li> </ul> <h4 class="al">特别说明 - One more notice</h4> <ul> <li class="eo">Last week we mentioned there would be a balance patch coming. However, it needs just a tiny bit more time and will arrive early next week.</li> <li>上周我们提到即将推出一个平衡性补丁。然而,它还需要一点点时间,将于下周初到来。</li> </ul></div> 上古纪元#补丁 0.80.16 http://www.heroworld.net/news.php?id=2004 http://www.heroworld.net/news.php?id=2004 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427674 hoe Thu, 21 May 2026 15:51:24 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/687506377581527474">https://store.steampowered.com/news/app/3105440/view/687506377581527474</a></p> <h4 class="al">新功能 - New Features</h4> <ul> <li class="eo">Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.</li> <li>在战斗中新增了可选的初始镜头位置。允许玩家将起始视角拉近一点,或者反之拉远一点。</li> </ul> <h4 class="al">问题修复 - Bug Fixes</h4> <ul> <li class="eo">Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.</li> <li>修复了“直接监管”技能中次元袋逻辑导致军队规模翻倍的问题。</li> <li class="eo">Fixed a bug that doubled garrison troops during a city siege.</li> <li>修复了攻城战时守备部队数量翻倍的错误。</li> <li class="eo">Fixed incorrect behavior of the "Taunt" effect.</li> <li>修复了“嘲讽”效果的不正确行为。</li> <li class="eo">Fixed a bug where the camera would sometimes zoom in too far at the start of combat.</li> <li>修复了战斗开始时镜头有时会过度拉近的问题。</li> <li class="eo">Disabled camera position saving between battles.</li> <li>禁用了战斗之间保存镜头位置的功能。</li> <li class="eo">Fixed a bug where a hero on the map could not interact with a city by pressing Space.</li> <li>修复了大地图上英雄无法通过空格键与城镇互动的问题。</li> <li class="eo">Fixed a bug that made it impossible to use a hero&apos;s strike when using the upgraded Excalibur.</li> <li>修复了使用升级版王者之剑时无法发动英雄直接攻击的问题。</li> <li class="eo">Fixed incorrect camera behavior in certain situations.</li> <li>修复了特定情况下的镜头行为异常。</li> <li class="eo">Fixed tournament information display after loading a save.</li> <li>修复了读取存档后锦标赛信息显示异常的问题。</li> <li class="eo">Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.</li> <li>修复了有参与者离开比赛后,在地图视图模式下加载游戏导致的界面崩溃。</li> <li class="eo">Fixed incorrect display of the name of a participant who lost or left the game.</li> <li>修复了已失败或离开游戏的参与者姓名显示错误。</li> <li class="eo">Fixed the "Perception" sub-skill of the "Insight" skill.</li> <li>修复了“启迪术”技能的“洞察敌情”子技能。</li> <li class="eo">Fixed Cyrillic character display in player nicknames.</li> <li>修复了玩家昵称中西里尔字符的显示问题。</li> </ul> <h4 class="al">战役 - Campaign</h4> <p><strong>⚠️ 大多数修复不适用于补丁发布前已进入任务的存档 ⚠️</strong></p> <h5>通用 - General</h5> <ul> <li class="eo">Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.</li> <li>修复了多个任务中的游戏区域布局。此修复直接影响人机行为逻辑以及与领土控制相关的子技能运作。</li> <li class="eo">Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.</li> <li>修复了多个任务中剧情对话窗口的时机——击败剧情敌人后的对话现在严格在其死亡动画播放后触发,而非之前。</li> <li class="eo">Necromancy is now enabled by default for Necromancer heroes.</li> <li>亡灵巫师英雄现在默认开启招魂术。</li> </ul> <h5>“深入树林” - Into the Woods</h5> <ul> <li class="eo">Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.</li> <li>修复了玩家选择攻击水晶峡谷守卫后,相关对话会重复触发的错误。</li> </ul> <h5>“无尽纷争” - Never-ending Conflict</h5> <ul> <li class="eo">Removed a pile of resources that was located inside decorations and was inaccessible.</li> <li>移除了位于装饰物内部且无法获取的一堆资源。</li> <li class="eo">Added unique inventory icons for quest-related items.</li> <li>为任务相关物品添加了独特的背包图标。</li> </ul> <h5>“燃烧之心” - Burning Hearts</h5> <ul> <li class="eo">Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player&apos;s total.</li> <li>修复了与建造者的对话错误:选择“给予资源”现在会正确地从玩家库存中扣除资源。</li> <li class="eo">The builders&apos; quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.</li> <li>如果玩家改变主意决定攻击建造者而非完成任务条件,建造者任务现在会正确地从日志中移除。</li> <li class="eo">Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn&apos;t have. ;</li> <li>修复了伊格内修斯在不该出现的情况下出现在最终对话中的错误。 ;</li> <li class="eo">The neutral Warlock will no longer return and attack the spies at the portal.</li> <li>中立的术士将不再返回并攻击传送门处的间谍。</li> </ul> <h5>“血族盟约” - Deal with a Vampire</h5> <ul> <li class="eo">Fixed bugs with quest markers.</li> <li>修复了任务标记的相关错误。</li> </ul> <h5>“营救骑士” - Saving the Knight</h5> <ul> <li class="eo">Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.</li> <li>修复了与“荣耀守望者”相关的严重错误,该错误会导致所有后续任务脚本失效。</li> <li class="eo">Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.</li> <li>修复了与“穴居人”相关的严重错误,该错误会导致所有后续任务脚本失效。</li> <li class="eo">Fixed the Troglodyte dialogue replaying after selecting "Attack."</li> <li>修复了选择“攻击”后穴居人对话会重复播放的问题。</li> </ul> <h5>“叛变”与“堕蚀” - Renegade and/or Corruption</h5> <ul> <li class="eo">Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.</li> <li>修复了在摧毁增幅器的任务中,尽管玩家拥有可避免的选项但仍受到负面效果影响的错误。</li> <li class="eo">Added a unique model and icon for one of the quest items.</li> <li>为其中一个任务物品添加了独特的模型和图标。</li> <li class="eo">Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.</li> <li>修复了在传送门处与亡灵巫师战斗时导致战术阶段无限循环的错误。</li> <li class="eo">Updated the bonus movement point logic for all heroes.</li> <li>更新了所有英雄的额外移动点逻辑。</li> <li class="eo">Minor mission balance tweaks.</li> <li>轻微的任务平衡性调整。</li> <li class="eo">Fixed quest markers.</li> <li>修复了任务标记。</li> <li class="eo">Fixed a bug that caused an error in one of the quests.</li> <li>修复了导致某个任务出错的漏洞。</li> <li class="eo">Replaced one outdated voice-over audio track.</li> <li>替换了一条过时的配音音轨。</li> </ul> <h5>“愿阿尔瓦和平” - Alvar Diruil</h5> <ul> <li class="eo">Fixed a bug that allowed one of the battles to be skipped.</li> <li>修复了允许跳过某场战斗的错误。</li> <li class="eo">Map exit points and paths leading to them are now more visually prominent.</li> <li>地图出口点及通往它们的路径现在在视觉上更加显眼。</li> <li class="eo">Fixed incorrect speaker name and portrait display in certain dialogue lines.</li> <li>修复了特定对话行中说话者姓名和头像显示错误的问题。</li> </ul> <h4 class="al">场景 - Scenarios</h4> <p><strong>⚠️ 大多数修复不适用于补丁发布前的存档 ⚠️</strong></p> <h5>通用 - General</h5> <ul> <li class="eo">Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.</li> <li>修复了多个任务中的游戏领土布局。此修复直接影响人机行为逻辑以及与领土控制相关的子技能运作。</li> </ul> <h5>“乐与坟” - Fun and Graves</h5> <ul> <li class="eo">Fixed a bug that blocked mission completion after winning in one of the possible situations.</li> <li>修复了在特定胜利情况下阻止任务完成的错误。</li> <li class="eo">Fixed a bug where the game incorrectly registered the death of one of the characters.</li> <li>修复了游戏错误判定某角色死亡的漏洞。</li> <li class="eo">Fixed the portrait of one of the non-player characters.</li> <li>修复了某位非玩家角色的肖像。</li> </ul> <h5>“闪亮海峡” - Glittering Strait</h5> <ul> <li class="eo">Fixed a bug that caused an empty, broken dialogue to appear.</li> <li>修复了导致出现空白且损坏的对话框的错误。</li> </ul> <h4 class="al">本地化 - Localization</h4> <ul> <li class="eo">Updated localization for all languages: added translations for new settings, fixed errors, etc.</li> <li>更新了所有语言的本地化:为新的设置添加了翻译,修复了错误等。</li> <li class="eo">Added the ability to select the localization language in the bug report submission form.</li> <li>在提交错误报告的表单中增加了选择本地化语言的功能。</li> </ul></div> NVC 对 Julien Pirou 的采访 http://www.heroworld.net/news.php?id=2003 http://www.heroworld.net/news.php?id=2003 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427672 mm Tue, 19 May 2026 10:01:43 GMT <div style="width:640px;"><p>来源:<a href="https://vk.ru/@homm_ashan-bolshoe-intervu-s-zhulenom-piru">https://vk.ru/@homm_ashan-bolshoe-intervu-s-zhulenom-piru</a></p> <p>由于篇幅超长,所以没直接塞新闻里:<a href="http://heroworld.gamerhome.com/universe/825.html">传送门</a></p> <p>部分摘录:</p> <ul class="quote"> <li class="grey">How would you imagine the plot unfolding after the events of Dark Messiah? It seems Ashan has reached a dead end. It&apos;s as if the developers deliberately avoided this moment, as if they didn&apos;t know how to continue the story. Tell us how you resolved this plot twist. We understand this is unofficial, but I&apos;m just curious about your opinion. Would we have seen this in Dark Messiah 2, or did the game end where Dark Messiah left off?</li> <li class="bold">您如何看待《黑暗弥赛亚》之后的剧情发展?似乎亚山已经走到了死胡同。就好像开发者故意回避这一刻,好像他们不知道如何继续故事。告诉我们您是如何解决这个情节的转折的。我们明白这是非官方的,但我只是好奇您的意见。我们会在《黑暗弥赛亚2》中看到这一点,还是游戏就在《黑暗弥赛亚》结束的地方结束了?</li> <li class="eo">Dark Messiah 2 was in development around 2015, but sadly was cancelled along with our plans for more Heroes VII expansions, as recalled above. DM2 was an ambitious and exciting project, and its cancellation breaks my heart even a decade later. The idea was for it to take place in a "mystical reflection" of Stonehelm. You would have played Raelag (with the possibility as embracing stealth, magic or melee combat), now a Dragon Knight in training (still struggling to find his “inner dragon”). Raelag arrives in Stonehelm just as the whole city is engulfed in light (basically what we briefly see in the ending cutscene of DM1). Stonehelm now exists partially in the Spirit World in a sort of "primordial bubble", the Rift, and it&apos;s slowly corrupting the lands around it. Whatever happening inside the city must be stopped before all of Ashan is consumed. Within the Rift, Raelag would be guided by the spirit of Tieru (acting as a sort of sarcastic “mission control”), and would meet some old friends like Zehir, who has also come to investigate the phenomenon. Some parts of Stonehelm have been overwhelmed by elemental magic, so there would be an Earth district, a Fire district, etc. The idea was to have an “interconnected” structure, much like in Metroid or Dark Souls, and some areas would change elements over time. The place is overrun by demons, corrupted humans, remnants of Arantir&apos;s undead armies and magical creatures driven mad. Eventually, Raelag discovers that because Sareth&apos;s fate is in flux and the whole of Ashan hangs on his decision, the world is basically freezing around him. It&apos;s like multiple timelines conflicting with each other, with poor Leanna being simultaneously alive and dead for instance. Kha-Beleth is here too, and wants Sareth to embrace his role as the Dark Messiah to bring down the walls of Sheogh. Raelag also discovers that he was always part of Sar-Shazzar&apos;s prophecy: one of the stanzas mentions the “daughter of fire” as well as her “glory” and “everlasting torment”. He realizes that this refers to Tuidhana and as her first-born son, he is her “glory”. That&apos;s why Kha-Beleth conspired to turn him into Agrael, as a means to control all aspects of the prophecy. But he could never have expected Agrael to fall in love with Isabel, which would lead him to reclaim his true nature and become a Dragon Knight. Ultimately, Zehir—always the smartest man in the room—figures out that Order cannot exist without Chaos and vice-versa. The scenario where Sareth banishes the demons forever would break the world just as surely as the scenario where he joins forces with Kha-Beleth to wage war against Asha&apos;s creation. But there&apos;s another way: Sareth can become the Dark Messiah and open the gates of Sheogh... but also lead the demons himself, seeking cohabitation rather than endless war. Of course, this can&apos;t happen while Kha-Beleth is around to whisper in his ear. Which leads to a final battle pitting our heroes against old Kha, who reveals his true identity and form... whatever they may be :D (We were still debating ^) Oh, and there was also a final rematch between Raelag and his old nemesis Veyer, who would turn into a massive Avatar of Destruction. As Sareth embraces his destiny on his own terms, a new balance between Order and Chaos is reached and Ashan is deeply changed as result... paving the way for new lands, new factions, new characters, etc. And an open horizon for stories.</li> <li class="acc">《黑暗弥赛亚2》大约在 2015 年开发中,但遗憾的是随着我们更多《英雄无敌七》资料片的计划一起被取消了,如上所述。黑米2是一个雄心勃勃且令人兴奋的项目,即使十年过去了,它的取消仍让我心碎。这个想法是让它发生在石盔(Stonehelm)的一个“神秘镜像”中。你将扮演雷拉格(可以选择潜行、魔法或近战),他现在是一名正在受训的龙骑士(仍在努力寻找他的“内在巨龙”)。雷拉格到达石盔时,整座城市正被光芒吞没(基本上就是我们短暂看到的黑暗弥赛亚一结局过场动画)。石盔现在部分存在于灵界,处于一种“原初气泡”中,即裂痕(Rift),它正在慢慢腐蚀周围的陆地。必须阻止城内发生的事情,以免整个亚山被吞噬。在裂痕内部,雷拉格将由蒂耶鲁的灵魂引导(充当一种讽刺的“任务控制中心”),并会见一些老朋友,比如泽希尔,他也来调查这一现象。石盔的某些部分已经被元素魔法淹没,所以会有土区、火区等。这个想法是拥有一个“互连”的结构,很像《银河战士》或《黑暗之魂》,有些区域会随时间改变元素。这个地方挤满了恶魔、被腐化的人类、阿兰蒂尔亡灵军队的残余以及发狂的魔法生物。最终,雷拉格发现因为塞拉斯的命运悬而未决,整个亚山都悬在他周围。这就像多条时间线相互冲突,比如可怜的莉娜同时活着和死了。卡-贝勒斯也在这里,他想让塞拉斯接受他作为黑暗弥赛亚的角色,以此推倒谢尔戈的围墙。雷拉格还发现他一直是萨-沙扎预言的一部分:其中一节提到了“火之女儿”以及她的“荣耀”和“永恒的折磨”。他意识到这是指图德哈娜,作为她的长子,他就是她的“荣耀”。这就是为什么卡-贝勒斯密谋把他变成阿格雷尔,以此来控制预言的方方面面。但他绝没想到阿格雷会爱上伊莎贝尔,这导致他找回了真我并成为了一名龙骑士。最终,泽希尔——永远是房间里最聪明的人——弄清楚了秩序不能没有混沌,反之亦然。塞拉斯永远驱逐恶魔的场景会像他加入卡-贝勒斯向亚莎的造物开战一样的确会打破世界。但还有另一种方式:塞拉斯可以成为黑暗弥赛亚并打开谢尔戈的大门……但也亲自领导恶魔,寻求共存而不是无尽的战争。当然,只要卡-贝勒斯还在耳边低语,这就不可能发生。这就导致了一场最终决战,让我们的英雄对抗老卡,他揭示了他的真实身份和形态……不管它们是什么 :D(我们当时还在争论^)哦,还有一场雷拉格和他的宿敌维亚尔的最终复战,维亚尔会变成一个巨大的毁灭化身(Avatar of Destruction)。随着塞拉斯按照自己的意愿拥抱命运,秩序与混沌之间达成了新的平衡,亚山也因此发生了深刻的变化……为新土地、新阵营、新角色等铺平了道路。以及故事的广阔地平线。</li> </ul> <ul class="quote"> <li class="grey">Is there any chance we&apos;ll get MM XI from you? We loved MM X, we really wanted a sequel, and we were very upset that Part 1 wasn&apos;t greenlit. Tell us more about the plot you were planning.</li> <li class="bold">我们有可能从您这里得到 MM XI 吗?我们爱死 MM X 了,我们真的很想要续作,我们对第一部没有被批准感到非常难过。详细说说您计划中的剧情。</li> <li class="eo">Unfortunately, I&apos;m not working at Ubisoft anymore and I don&apos;t own the rights to Might &amp; Magic, so if there&apos;s a MM11 it won&apos;t come from me (but never say never I guess!) My pitch for MM11 (codenamed “Odyssey”, which sounded like a nice follow-up to “Legacy”) was for it to take place in the Dragons&apos; Causeway, east of the Holy Empire. It would have featured the Free City of Stormcliff, the Shanriya Nagas, Blackskull orcs, the Helexia monastery, Ostgerd dwarves... Gameplay-wise, I wanted to go for something a little more modern, with real-time movement but still turn-based battles, more in line with MM6-8 but not exactly similar (I love those games but by today&apos;s standards they are clunky). Playable species would have included Minotaurs and Nagas. There would have been a travelling village (a caravan of sort) which would have followed the player across the land and would have been upgraded over the course of the journey, adding new shops, new NPC... I had lots of ideas.</li> <li class="acc">不幸的是,我已经不在育碧工作了,也不拥有《魔法门》的版权,所以如果要有魔法门11,也不会来自我(但我想永远别说永远!)我对魔法门11的提案(代号“奥德赛 Odyssey”,听起来像是“遗产 Legacy”的一个不错后续)是让它发生在神圣帝国东部的龙脉(Dragons&apos; Causeway)。它会以自由城邦风暴崖(Stormcliff)、Shanriya 娜迦、黑颅兽人、Helexia 修道院、Ostgerd 矮人为特色……在玩法方面,我想做一些更现代化的东西,有实时移动但仍然回合制战斗,更符合魔法门六到八,但不完全一样(我爱那些游戏,但以今天的标准来看它们很笨拙)。可玩物种会包括牛头怪和娜迦。会有一个旅行的村庄(一种大篷车),它会跟着玩家穿越陆地,并在旅程中升级,增加新的商店、新的 NPC……我有很多想法。</li> </ul> <ul class="quote"> <li class="grey">Were there any plans at any stage to add new factions (subfactions) that we hadn&apos;t seen before and that didn&apos;t make it to release?</li> <li class="bold">在任何阶段是否有计划添加我们以前没见过的新阵营(子阵营),但未能发布?</li> <li class="eo">Heroes VII came to an abrupt end in 2016 with the release of Trial by Fire. This happened as Ubisoft had decided to close his third party department, Ubisoft Partners, which had been shepherding Might &amp; Magic games until that point. This unfortunately nipped in the bud all our plans for Heroes VII and beyond, as brought the cancellation of the Dark Messiah sequel we were working on. It was a distressing time for everyone involved. Essentially, I had a masterplan for Heroes VII. I was hoping we would do at least 1, but hopefully 2 more expansions for the game, finally catching up with the events of Heroes V and allowing us to move to the post-Dark Messiah era in Heroes VIII. Overall, it was a story in four acts I liked to call the “rise and fall of the Griffin”. Heroes VII vanilla was “Rise of the Griffin”: it saw Ivan seize power and become Emperor. Trial by Fire was “Triumph of the Griffin”: it&apos;s Ivan at the peak of his power, now fully legitimate as a ruler. The next expansion would have been “Corruption of the Griffin”. It would have been a sequel of sorts to the events of Clash of Heroes, dealing with the madness of Emperor Oleg due to Sandro&apos;s influence. At that time, Sandro is in Lorekeep, having essentially infiltrated and corrupted the Blind Brothers (or at least this particular chapter of the order). We would have followed Alexei IV as he assembles a team of allies to take down Sandro once and for all: characters such as Cyrus, Godric, Nadia as well as Zakera from H6 Shades of Darkness. It would have introduced the Shanriya Sanctuary (the "Ice Nagas" seen in Duel of Champions) as a new faction, as well as Sandro&apos;s Nethermancers as an alternate Necropolis line-up. As you can imagine I was really looking forward to this, as a means to finally tell that story after so much build-up. I would have been happy with just doing that one, but even happier if we could have done a third and final expansion, which would have been "The Fall of the Griffin". It would have been about the War of the Eclipse, with Inferno returning, and would have ended with Alexei&apos;s death and Nicolai&apos;s crowning, bringing us full circle. But it&apos;s as they say: the best laid plans of mice and men still come undone...</li> <li class="acc">《英雄无敌七》随着《烈火试炼》的发布在 2016 年戛然而止。这是因为育碧决定关闭其第三方部门 Ubisoft Partners,该部门直到那时一直在指导《魔法门》游戏。不幸的是,这扼杀了我们关于《英雄无敌七》及更远未来的所有计划,导致我们正在制作的《黑暗弥赛亚》续作被取消。这对所有相关人员来说都是一段痛苦的时期。基本上,我为《英雄无敌七》制定了一个总体规划。我希望我们能做至少 1 个,希望是 2 个更多的资料片,最终赶上《英雄无敌五》的事件,让我们能在《英雄无敌八》中进入后黑暗弥赛亚时代。总的来说,这是一个我称之为“狮鹫的兴衰”的四幕剧故事。《英雄无敌七》原版是“狮鹫的崛起”:见证了伊凡夺取政权并成为皇帝。《烈火试炼》是“狮鹫的胜利”:伊凡处于权力的顶峰,作为统治者完全合法化了。下一个资料片本该是“狮鹫的腐化”。这在某种程度上是《英雄交锋》事件的续集,涉及 Oleg 皇帝因桑德罗的影响而发疯。那时,桑德罗在学识要塞,基本上已经渗透并腐化了盲眼兄弟会(或者至少是修会的这一分支)。我们将跟随亚历克斯四世组建一支盟友队伍,以一劳永逸地打倒桑德罗:包括塞勒斯,哥德里克,娜迪亚以及来自六代《暗影黎明》的紮库菈等角色。它会引入 Shanriya 圣所(在《冠军对决》中看到的“冰娜迦”)作为一个新阵营,以及桑德罗的虚空法师(Nethermancers)作为亡灵堡垒的替代阵容。你可以想象我非常期待这个,以此作为在这么多铺垫之后终于讲述那个故事的手段。如果能做完这一个我就很开心了,但如果能做第三个也是最后一个资料片就更开心了,那将是“狮鹫的陨落”。它将关于日蚀之战(War of the Eclipse),地狱回归,并以亚历克斯的死和尼科莱的加冕告终,让我们圆满收官。但正如他们所说:老鼠和人类最好的计划仍然会落空……</li> </ul></div> 上古纪元#补丁 0.80.15 http://www.heroworld.net/news.php?id=2002 http://www.heroworld.net/news.php?id=2002 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427666 hoe Thu, 14 May 2026 16:54:07 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/524250360211046509">https://store.steampowered.com/news/app/3105440/view/524250360211046509</a></p> <p>顺便首发折扣结束,现在游戏售价已经恢复到 149 RMB。</p> <h4 class="al">问题修复 - Bug Fixes</h4> <ul> <li class="eo">Fixed a bug where AI was not constructing buildings in its cities.</li> <li>修复了电脑玩家不在其城镇内建造建筑的问题。</li> <li class="eo">Fixed a bug where a player would sometimes not appear in the "Connection Problem" window for kicking.</li> <li>修复了有时玩家不会出现在用于踢人的“连接问题”窗口中的问题。</li> </ul></div> 上古纪元#补丁 0.80.14 http://www.heroworld.net/news.php?id=2001 http://www.heroworld.net/news.php?id=2001 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427664 hoe Wed, 13 May 2026 16:10:51 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/703267707461568588">https://store.steampowered.com/news/app/3105440/view/703267707461568588</a></p> <div class="acc quote"> <p>数据里没有任何平衡改动,全是新增难度调整和战役变动。冒险地图的建筑改了很多风味文本。使用本站文本包的记得更新文本包。</p> <p>可能由于官方修改难度系数&amp;*U*&amp;BT&amp;^FYU,所以现在 AI 的城建会出问题。</p> </div> <h3>问题修复 - Bug Fixes</h3> <h4 class="al">网络与稳定性 - Network &amp; Stability</h4> <ul> <li class="eo">Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves.</li> <li>修复了读取存档时由“强制召唤”建筑引起的不同步问题。</li> <li class="eo">Fixed a desync issue caused by the “Guild of Six Winds” building.</li> <li>修复了由“六风公会”建筑引起的不同步问题。</li> <li class="eo">Fixed a freeze in loaded saves where simultaneous turns had been interrupted.</li> <li>修复了读取存档时因同时回合被中断而导致的卡死问题。</li> <li class="eo">Network lobby &amp; matchmaking:</li> <li>网络大厅与匹配机制:</li> <li class="eo">Fixed windows closing for players when lobby settings were changed.</li> <li>修复了修改大厅设置时玩家窗口意外关闭的问题。</li> <li class="eo">Reconnection timeout after a disconnect reduced from 6 to 4 minutes.</li> <li>断线后的重连超时时间从 6 分钟缩短至 4 分钟。</li> <li class="eo">Improved opponent search in matchmaking.</li> <li>改进了匹配机制中的对手搜索功能。</li> <li class="eo">Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.</li> <li>修复了离开比赛的玩家未被实际移除,导致比赛可能无限运行的问题。</li> <li class="eo">Kicked players no longer appear in the connection issues window.</li> <li>被踢出的玩家不再显示在连接问题窗口中。</li> <li class="eo">Various other network stability improvements.</li> <li>其他多项网络稳定性改进。</li> </ul> <h4 class="al">计时器、热座模式与界面 - Timers, Hotseat &amp; UI</h4> <ul> <li class="eo">Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.</li> <li>修复了热座模式下,在包含锦标赛和“炼狱之光竞技场”的模板中无法开始战斗的问题。</li> <li class="eo">Players now receive +5 seconds on the timer after each stack ends its turn in combat.</li> <li>玩家在战斗中每支部队结束行动后,计时器将获得 +5 秒的加成。</li> <li class="eo">Changed the rules for timer penalty accumulation when restarting a match.</li> <li>更改了重开比赛时计时器惩罚累积的规则。</li> <li class="eo">Fixed incorrect display of time spent in the campaign.</li> <li>修复了战役中耗时显示不正确的问题。</li> <li class="eo">Redesigned building windows on the city construction screen.</li> <li>重新设计了城镇建造界面中的建筑窗口。</li> <li class="eo">Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.</li> <li>带有选择项的建筑现在更加醒目:选项单独显示,且按钮上增加了提示必须做出选择的文字。</li> <li class="eo">Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.</li> <li>在以下情况下禁用了镜头追踪:进入城镇且无英雄随行便离开;解雇英雄。</li> </ul> <h3>平衡性调整 - Balance</h3> <ul> <li class="eo">Difficulty levels in the campaign and on random maps have been adjusted:</li> <li>战役和随机地图的难度等级已进行调整:</li> <li class="eo">A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.</li> <li>随机地图新增了一个介于普通和困难之间的人机难度等级。完整难度列表(升序排列):简单、普通、适中、困难、不公,以及一个在此标准之外的独立多人难度。</li> <li class="eo">AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.</li> <li>略微调整了困难和极难难度下的人机行为。由于这些等级旨在挑战资深玩家,因此提升了这些难度下的人机强度。</li> <li class="eo">Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.</li> <li>简单和普通战役难度的平衡工作仍在进行中。已对“无尽纷争”、“燃烧之心”、“血族盟约”和“愿阿尔瓦和平”任务进行了调整。建议重新开始任务以完全应用更改。</li> <li class="eo">We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.</li> <li>我们将继续监测战役和标准游戏中的难度等级,确保每位玩家都能找到适合自己的舒适区。请继续在评论区和社交媒体上分享您的反馈。</li> </ul> <h3>战役 - Campaign</h3> <h4 class="al">通用修复 - General Fixes</h4> <ul> <li class="eo">Fixed portrait display for certain characters in the final campaign missions.</li> <li>修复了最终战役任务中某些角色的头像显示问题。</li> <li class="eo">Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).</li> <li>修复了“无尽纷争”、“燃烧之心”、“叛变”、“堕蚀”和“愿阿尔瓦和平”任务中对敌方英雄的镜头追踪(当相关设置开启时)。</li> </ul> <h4 class="al">特定任务修复 - Mission-Specific Fixes</h4> <ul> <li class="eo">Garner Hills</li> <li>加纳山丘(Garner Hills)</li> <li class="eo">Fixed a missing final dialogue when all minotaurs had been lost.</li> <li>修复了所有牛头怪阵亡时缺失的最终对话。</li> <li class="eo">Into the Woods</li> <li>进入森林(Into the Woods)</li> <li class="eo">Fixed territory boundary markings.</li> <li>修复了领土边界标记。</li> <li class="eo">Moved some quest objects for better narrative flow.</li> <li>移动了一些任务目标以优化叙事流程。</li> <li class="eo">Fixed dialogue timing after combat with an enemy: it now plays after the enemy&apos;s death animation, not before.</li> <li>修复了与敌人战斗后的对话时机:现在会在敌人死亡动画播放后触发,而非之前。</li> <li class="eo">Alvar Diruil</li> <li>愿阿尔瓦和平(Alvar Diruil)</li> <li class="eo">Fixed quest markers displaying above creature banks.</li> <li>修复了任务标记显示在生物宝箱上方的问题。</li> <li class="eo">Fixed various cases of dialogue appearing at the wrong time.</li> <li>修复了对话在不当时机出现的情况。</li> <li class="eo">Eternal Conflict</li> <li>无尽纷争(Eternal Conflict)</li> <li class="eo">Fixed fog of war reveal over a quest object.</li> <li>修复了任务目标上方的战争迷雾揭示问题。</li> <li class="eo">Fixed a bug preventing combat with a story character from starting.</li> <li>修复了无法与剧情角色开始战斗的错误。</li> <li class="eo">Burning Hearts</li> <li>燃烧之心(Burning Hearts)</li> <li class="eo">Fixed a quest marker remaining above the astrologer&apos;s tower after the related objective was completed.</li> <li>修复了相关目标完成后占星师塔楼上方仍残留任务标记的问题。</li> <li class="eo">Corruption</li> <li>堕蚀(Corruption)</li> <li class="eo">Fixed a reward not being granted for one of the side quests.</li> <li>修复了某个支线任务未发放奖励的问题。</li> <li class="eo">Fixed reputation values shown in one of the dialogues.</li> <li>修复了某段对话中显示的声望值。</li> <li class="eo">Fixed the speaker name on one of the slides.</li> <li>修复了其中一个对话的说话者名称。</li> </ul> <h4 class="al">场景 - Scenarios</h4> <ul> <li class="eo">“Fun and Graves” — Removed redundant dialogues and made minor map design tweaks.</li> <li>“乐与坟”(Fun and Graves)——移除了冗余对话,并对地图设计进行了微调。</li> <li class="eo">“Gorges of Discord” — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.</li> <li>“动荡峡谷”(Gorges of Discord)——修复了地下城阵营游玩时渗透者住所的位置;现在无法免费占领。</li> </ul> <h3>本地化 - Localization</h3> <ul> <li class="eo">Added descriptions for the new difficulty level.</li> <li>为新难度等级添加了描述。</li> <li class="eo">Updated Czech localization: fixed various errors and typos.</li> <li>更新了捷克语本地化:修复了各种错误和拼写问题。</li> <li class="eo">Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).</li> <li>替换了俄语、英语和捷克语中的一些叙事占位文本(其余语言的本地化将在下个补丁中跟进)。li> </ul></div> 上古纪元#补丁 0.80.13 http://www.heroworld.net/news.php?id=2000 http://www.heroworld.net/news.php?id=2000 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427656 hoe Fri, 08 May 2026 14:07:24 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/703267707461567506">https://store.steampowered.com/news/app/3105440/view/703267707461567506</a></p> <h3>问题修复 - Bug Fixes</h3> <h4 class="al">玩法与人机 - Gameplay and AI-player</h4> <ul> <li class="eo">Fixed a rare AI error occurring during combat.</li> <li>修复了战斗期间 AI 偶发错误的问题。</li> <li class="eo">Fixed a bug that blocked the recruitment of creatures when using the Diplomacy skill with Negotiator sub-skill.</li> <li>修复了学习“谈判专家”子技能的外交技能导致无法招募生物的问题。</li> <li>测试结果表明,能招,但是如果有外交套装时你拉了数量条就不能招了。</li> <li class="eo">Fixed the Mentors sub-skill of the Recruitment skill.</li> <li>修复了招募技能的“导师”子技能相关问题。</li> <li class="eo">Fixed an issue that allowed players to repeatedly select responses in dialogue windows.</li> <li>修复了玩家可在对话窗口中重复选择回复的问题。</li> </ul> <h4 class="al">操作界面与多人游戏 - UI and Multiplayer</h4> <ul> <li class="eo">Fixed the display of skill and sub-skill tooltips in the hero window when using the Shift key.</li> <li>修复了按住 Shift 键时英雄界面中技能和子技能提示信息的显示问题。</li> <li class="eo">Combat timers no longer overlap the Initiative bar on 16:10 aspect ratio screens.</li> <li>在 16:10 比例屏幕上,战斗计时器不再与行动条重叠。</li> <li class="eo">Fixed the gold growth display after constructing a Bank or Treasury.</li> <li>修复了建造银行或金库后的金币增长显示问题。</li> <li class="eo">Fixed a UI error occuring when spliting stacks.</li> <li>修复了拆分部队堆叠时出现的界面错误。</li> <li class="eo">The Alt key is now functional again during the pick/ban in multiplayer.</li> <li>Alt 键在多人对战的禁用/选取阶段中恢复可用。</li> <li class="eo">The Exit to Desktop button now correctly closes the application while in multiplayer.</li> <li>修复了多人模式下“退出到桌面”按钮无法正确关闭游戏的问题。</li> <li class="eo">Fixed the localization of the opponent’s name in the battle log.</li> <li>修复了战斗记录中对手姓名的文本显示问题。</li> <li class="eo">Fixed the display of losses for stacks containing temporary units.</li> <li>修复了包含临时单位的部队堆叠的损失显示问题。</li> <li class="eo">Fixed a multiplayer bug when a player could continue taking actions even after their turn timer had expired.</li> <li>修复了多人模式中玩家在回合计时结束后仍可继续操作的问题。</li> </ul> <h4 class="al">地图编辑器 - Map Editor</h4> <ul> <li class="eo">Fixed the customizable version of the University object (custom_university): it no longer crushes the game when loading a map.</li> <li>修复了可自定义版本的大学物体(custom_university):加载地图时不再导致游戏崩溃。</li> </ul></div> 征服之歌玉兰DLC将于6月4号发行 http://www.heroworld.net/news.php?id=1999 http://www.heroworld.net/news.php?id=1999 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427654 soc Fri, 08 May 2026 13:09:47 GMT <div style="width:640px;"><p><a href="https://store.steampowered.com/news/app/867210/view/703267707461567633">https://store.steampowered.com/news/app/867210/view/703267707461567633</a></p> <p>玉岚沃土承载厚重文史,却已支离破碎。曾三分鼎立的三大家族——李、盛、玄,如今须戮力同心,方能击溃那远古之敌。</p></div> 上古纪元#补丁 0.80.12 http://www.heroworld.net/news.php?id=1998 http://www.heroworld.net/news.php?id=1998 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427649 hoe Tue, 05 May 2026 17:02:15 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/703267074116422352">https://store.steampowered.com/news/app/3105440/view/703267074116422352</a></p> <h4 class="al">问题修复 - Bug Fix</h4> <ul> <li class="eo">Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.</li> <li>修复了 3 名及以上玩家的多人游戏中,在玩家对战期间使用单位技能导致的崩溃问题。</li> </ul> <h4 class="al">本地化 - Localization</h4> <ul> <li class="eo">Fixed missing ability description text for Temps magique in French.</li> <li>修复了法语中“魔法时刻”(Temps magique)能力的描述文本缺失问题。</li> <li class="eo">Fixed game date display in Japanese.</li> <li>修复了日语中的游戏日期显示问题。</li> <li class="eo">Fixed various typos across multiple languages.</li> <li>修复了多种语言中的各种拼写错误。</li> </ul></div> 上古纪元#补丁 0.80.11 http://www.heroworld.net/news.php?id=1997 http://www.heroworld.net/news.php?id=1997 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427647 hoe Mon, 04 May 2026 01:27:30 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/703267074116420588">https://store.steampowered.com/news/app/3105440/view/703267074116420588</a></p><p class="eo">In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.</p> <p>在本次更新中,我们主要专注于漏洞修复、网络稳定性优化以及平衡性调整。</p> <p class="eo">Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected.</p> <p>我们修复了影响战役推进和 AI 玩家行为的严重漏洞,并修正了生物与物体属性的数值错误。</p> <p class="eo">The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction buildings. We’ve also made adjustments to hero skills and fixed localisation mistakes in several languages.</p> <p>网络环境现已更加稳定——我们优化了大厅进入流程、断线重连机制以及客户端同步表现。在多人对战方面,我们调整了计时器设定、“外交”技能的技能参数,以及虫巢阵营部分建筑的造价。此外,我们还对英雄技能进行了调整,并修复了多种语言的本地化错误。</p> <p class="eo">We keep actively working on network stability and balance — there are many more improvements to come. Thank you for your feedback and bug reports: it is thanks to you that we can make the game better with every update.</p> <p>我们将持续致力于优化网络稳定性和游戏平衡性,未来还将带来更多改进。感谢大家的反馈与漏洞提交,正是因为有你们,我们才能通过每一次更新让游戏变得更好。</p> <h4 class="al">问题修复 - Bug Fixes</h4> <ul> <li class="eo">Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.</li> <li>修复了连续加载多个存档并尝试打开 Esc 菜单时出现的错误。</li> <li class="eo">Fixed a bug blocking progress in the “Into the woods” mission.</li> <li>修复了“进入森林”任务中阻碍进度的问题。</li> <li class="eo">Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.</li> <li>修复了战役中“山顶修道院”仅提升英雄属性 1 点而非 2 点的错误。</li> <li class="eo">Fixed a rare AI-player error during sieges.</li> <li>修复了攻城战中人机的罕见错误。</li> <li class="eo">The recruitment window now automatically closes once all available units have been hired.</li> <li>招募窗口在可招募单位全部雇佣完毕后自动关闭。</li> <li class="eo">Fixed an issue with construction menu scaling on 21:9 monitors.</li> <li>修复了 21:9 显示器下建造菜单的缩放问题。</li> <li class="eo">Restored missing tooltips explaining stats within the neutral creature window.</li> <li>恢复了野外生物窗口中解释属性的缺失提示信息。</li> <li class="eo">⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.</li> <li>⚠️ 实验性功能:新增启用外设输入的选项。注意!目前尚未完全支持控制器。</li> <li class="eo">Set the default AI difficulty in lobbies to Easy.</li> <li>大厅中的默认人机难度设为简单。</li> <li class="eo">⚠️ Please double-check your settings when creating a new lobby if you want to change it!</li> <li>⚠️ 若需更改,请在创建新大厅时仔细检查设置!</li> <li class="eo">Fixed Crystal Iriyad Defense stat (8 → 10).</li> <li>修正水晶伊瑞德的防御数值(8 → 10)。</li> <li class="eo">Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).</li> <li>修正法翁战士“自然之怒”技能的消耗(1 → 2)。</li> <li class="eo">Fixed an issue where the “Children of the Wild” faction law was not functioning.</li> <li>修复“原野之子”阵营法则无效的问题。</li> <li class="eo">Added a notification when receiving an artifact from the “Crow Nest” object.</li> <li>从“鸦巢”获得宝物时新增提示通知。</li> <li class="eo">Fixed an issue causing AI-player to freeze in some battles.</li> <li>修复了部分战斗中人机冻结的问题。</li> <li class="eo">Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.</li> <li>修复了“别西卜的祝福”加成错误叠加“战斗狂怒”和“命运垂青”子技能,导致狂煞虫​属性异常暴涨的问题。</li> <li class="eo">Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures).</li> <li>修复了仅针对敌方单位的范围攻击的错误提示(此前错误地描述为影响所有单位)。</li> <li class="eo">Infernal hydra now correctly applies Weakening Venom when using its alternative attack.</li> <li>地狱九头蛇现在在使用其战技时,会正确施加弱化毒液。</li> </ul> <h4 class="al">网络 - Network</h4> <ul> <li class="eo">Resolved several issues related to joining lobbies and starting games.</li> <li>解决了加入大厅和开始游戏的若干相关问题。</li> <li class="eo">Fixed the reconnection system during active game.</li> <li>修复了游戏进行中的重连系统。</li> <li class="eo">Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches.</li> <li>邀请好友(通过邀请按钮或大厅码)时新增游戏版本检查,防止版本不一致导致的不同步。</li> <li class="eo">Improved filtering for lobbies without password protection.</li> <li>改进了无密码大厅的筛选功能。</li> <li class="eo">Various general networking improvements.</li> <li>多项常规网络优化。</li> </ul> <h4 class="al">平衡性调整 - Balance</h4> <h5>多人模式计时器 - Timers in Multiplayer</h5> <ul> <li class="eo">Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.</li> <li>竞技场中选择英雄、技能和宝物的时长由 5 分钟增加至 6 分钟。</li> <li class="eo">PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.</li> <li>单人英雄模式的 PvE 战斗计时减少 5 秒;每日奖励计时增加 15 秒,每周奖励计时增加 30 秒。</li> </ul> <h5>外交技能 - Diplomacy skill</h5> <ul> <li class="eo">The additional cost for recruiting joining creatures reduced from +100% resources to +50%.</li> <li>招募加入生物所需的额外资源消耗从 +100% 降低至 +50%。</li> <li class="eo">Increased the influence of army composition and hero level on the likelihood of creatures joining the player.</li> <li>提高了军队组成和英雄等级对生物加入玩家队伍概率的影响。</li> <li>同种兵参数从 1 变为 2,升级关系从 0.5 变为 1。英雄等级参数从 100 变为 200。</li> <li class="eo">Slightly reduced army strength requirements when attempting to recruit "Hostile" squads.</li> <li>略微降低了招募敌意值为“敌对”队伍时的军力需求。</li> <li>敌意值参数从【5.0, 2.5, 1.0, 0.5】变为【4.0, 2.0, 1.0, 0.5】。</li> </ul> <ul> <li class="eo">Defense tower damage per constructed building increased from 10% to 15%.</li> <li>每座已建造的建筑对防御塔伤害加成从 10% 提升至 15%。</li> <li class="acc">只改了文本预览,实际伤害还是只有基础值,没有建筑数量加成。</li> </ul> <h5>蜂巢阵营建筑费用 - Hive faction construction costs</h5> <ul> <li class="eo">Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0.</li> <li>​角质巨塔:金币 2250 → 3750;水晶 5 → 0。</li> <li class="eo">Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5.</li> <li>燃魂虫窟:金币 4500 → 6000;水晶 10 → 5。</li> </ul> <h5>英雄技能 - Hero Skills</h5> <ul> <li class="eo">Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.</li> <li>战斗魔法:基于咒力和知识属性的攻防加成比例 15/20/25% → 15/25/35%。</li> <li class="eo">Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.</li> <li>奇术:重新施放法术的额外法力消耗 150/125/100% → 100/75/50%。</li> <li class="eo">Tactics: “One for All” sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy.</li> <li>战术:“我为人人”子技能:每相邻一名敌人提供的攻击加成从 3 降至 2。</li> <li class="eo">Tactics: “All for One” sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.</li> <li>战术:“人人为我”子技能:每相邻一名友方生物提供的防御加成从 3 降至 2。</li> </ul> <h4 class="al">本地化 - Localization</h4> <ul> <li class="eo">Fixed the outdated game title translation in Traditional Chinese.</li> <li>修复了繁体中文中过时的游戏名称翻译。</li> <li class="eo">Fixed an incorrect translation for the hero Le Ménestrel in French.</li> <li>修复了法语中英雄“吟游诗人”(Le Ménestrel)的错误翻译。</li> <li class="eo">Fixed translation error in the tutorial quest log in Polish.</li> <li>修复了波兰语教程任务日志中的翻译错误。</li> <li class="eo">Fixed a bug with the "Leeching Hop" ability for Hoplets and Dusk Hoplets.</li> <li>修复了酒花萤与黄昏酒花萤“汲能酒花”技能的错误。</li> <li class="eo">Fixed a bug with the Lich Dragon ability description.</li> <li>修复了尸巫龙技能描述的错误。</li> <li class="eo">Minor typo fixes across all supported languages.</li> <li>所有支持的语言进行了少量拼写修正。</li> </ul></div> 上古纪元#50万份销量达成 http://www.heroworld.net/news.php?id=1996 http://www.heroworld.net/news.php?id=1996 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427645 hoe Sun, 03 May 2026 14:01:19 GMT <div style="width:640px;"><div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260503.webp" rel="colorbox" title="主页更新 - 20260503"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260503.webp" alt="20260501"></a></div> <p>EA 发售不到 72 个小时,官方宣布已售出 50 万份。其它一些相关数据:</p> <ul> <li>STEAM评价:大约 6,687 次评价,简中评价占 12.5% 左右,86.60% 好评;</li> <li>最高在线人数:59,068</li> <li>TWITCH观众:最高时为 29,332 人。</li> </ul></div> 上古纪元#补丁 0.80.10 http://www.heroworld.net/news.php?id=1995 http://www.heroworld.net/news.php?id=1995 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427641 hoe Sun, 03 May 2026 00:27:03 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/703267074116420507">https://store.steampowered.com/news/app/3105440/view/703267074116420507</a></p> <h4 class="al">难度调整 - Difficulty adjustments</h4> <ul> <li class="eo">This patch focuses on making the early game experience more enjoyable, especially for those who prefer a relaxed pace. Many of you have expressed concerns that the AI-player was treating you a bit too harshly on Easy and Normal difficulties in custom games. Making the game feel balanced and rewarding for every playstyle is a top priority for us, so we’ve implemented the needed changes.</li> <li>本次补丁主要旨在提升游戏前期的体验,特别是对于那些喜欢轻松节奏的玩家。许多玩家反馈,在自定义游戏中,普通和简单难度下的人机对手过于严苛。让每种游玩风格都能感受到游戏的平衡与回报是我们的首要任务,因此我们实施了所需的改动。</li> <li class="eo">Thank you for taking the time to share your experience with us — it genuinely shapes how the game evolves.</li> <li>感谢您抽出时间分享您的游戏体验——这切实地塑造了游戏的演变方向。</li> <li class="eo">Adjusted the AI difficulty for random maps and scenarios:</li> <li>调整了随机地图和战役场景的人机难度:</li> <li class="eo">Easy. Significantly weakened. The AI will now act very passively, giving players plenty of time for calm, unhurried development.</li> <li>简单难度:大幅削弱。人机现在将表现得非常被动,给予玩家充足的时间进行从容不迫的发展。</li> <li class="eo">Normal. Weakened. The AI is now less aggressive and uses less complex hero and city management (less army transfering between the heroes and the cities, as well as unit upgrading).</li> <li>普通难度:削弱。人机现在的侵略性降低,并且使用不那么复杂的英雄和城镇管理策略(减少英雄与城镇之间的部队调动,以及单位升级)。</li> <li class="eo">We will continue to monitor AI difficulty across all difficulties and make timely adjustments, including the addition of new difficulty levels if necessary.</li> <li>我们将继续监测所有难度下的人机表现,并及时进行调整,包括在必要时添加新的难度等级。</li> </ul> <h4 class="al">问题修复 - Bug Fixes</h4> <ul> <li class="eo">Fixed a bug that caused the siege sub-skill text to display an error.</li> <li>修复了导致攻城子技能文本显示错误的错误。</li> <li class="eo">Fixed an issue where building effects would disappear or display incorrectly during construction.</li> <li>修复了建筑在施工期间效果消失或显示不正确的问题。</li> <li class="eo">Fixed an issue with cloud saves.</li> <li>修复了云存档相关问题。</li> <li class="eo">Restored missing tooltips explaining stats within the creature window.</li> <li>恢复了生物窗口中解释属性的缺失提示信息。</li> <li class="eo">Fixed the display of the hero window after leveling up during combat.</li> <li>修复了战斗中升级后英雄窗口的显示问题。</li> <li class="eo">Removed the ability to launch scenario maps in the online lobby (this caused desynchronization). However, players can still load old scenario saves in the online lobby, doing so will likely results in errors.</li> <li>移除了在线大厅中启动场景地图的功能(这会导致不同步)。不过,玩家仍然可以在在线大厅中加载旧的场景存档,但这样做可能会导致错误。</li> </ul> <h4 class="al">本地化 - Localization</h4> <ul> <li class="eo">Fixed an incorrect description of the Chant de champignons ability in French.</li> <li>修复了法语中“蘑菇之歌”(Chant de champignons)能力的错误描述。</li> <li class="eo">Minor typo fixes across various languages.</li> <li>修复了多种语言中的小错别字。</li> </ul></div> 上古纪元#补丁 0.80.09 http://www.heroworld.net/news.php?id=1994 http://www.heroworld.net/news.php?id=1994 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427639 hoe Fri, 01 May 2026 16:10:25 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/703267074116420409">https://store.steampowered.com/news/app/3105440/view/703267074116420409</a></p> <h4 class="al">问题修复 - Bug fixes</h4> <ul> <li class="eo">Fixed an issue where hotkeys would fail to save or reset correctly.</li> <li>修复了快捷键无法正确保存或重置的问题。</li> <li class="eo">Fixed the display of Credits in Simplified and Traditional Chinese, Japanese and Korean.</li> <li>修复了简体中文、繁体中文、日文和韩文下的制作人员名单显示问题。</li> <li class="eo">Fixed data loading issues for the leaderboard and profile in some versions.</li> <li>修复了部分版本中排行榜和玩家档案的数据加载问题。</li> <li class="eo">Temporarily disabled detection of unsupported peripherals (such as gamepads, steering wheels, pedals) to prevent conflicts with keyboard and mouse controls. An option to enable these devices will return as an experimental feature in a future update.</li> <li>暂时禁用了不受支持的外部设备(如手柄、方向盘、踏板)的检测,以防止其与键鼠控制发生冲突。启用这些设备的选项将在未来的更新中作为实验性功能回归。</li> </ul> <h4 class="al">网络 - Network</h4> <ul> <li class="eo">Optimized analytics and data saving for online games launched from the lobby.</li> <li>优化了从大厅启动的在线游戏的数据分析与保存功能。</li> <li class="eo">Fixed a rare server error occuring in the lobby.</li> <li>修复了大厅中偶尔发生的服务器错误。</li> </ul> <h4 class="al">随机图模版平衡性调整 - Balance</h4> <h5>Zookeper</h5> <ul> <li class="eo">Fixed template rules that could cause launch errors or crash during gameplay.</li> <li>修复了可能导致启动错误或游戏过程中崩溃的模板规则。</li> </ul> <h5>Symmetry</h5> <ul> <li class="eo">Fixed elevation issues that caused incorrect placement of Hell Light Arena.</li> <li>修复了导致地狱光竞技场放置位置错误的高度问题。</li> <li class="eo">Fixed template rules that could cause launch errors or crash during gameplay.</li> <li>修复了可能导致启动错误或游戏过程中崩溃的模板规则。</li> </ul> <h5>Arcade</h5> <ul> <li class="eo">Added Dragon Utopias to the central area.</li> <li>在中央区域添加了龙之国。</li> <li class="eo">Reduced the number of Pandora’s Boxes containig creatures in the central area.</li> <li>减少了中央区域包含生物的潘多拉魔盒数量。</li> <li class="eo">Adjusted the value of Dragon Utopias and Legendary Artifacts.</li> <li>调整了龙之国和传奇宝物的价值。</li> <li class="eo">Reduced the number of points of interest with multiple rewards.</li> <li>减少了具有多重奖励的权重。</li> <li class="eo">Increased the number of points of interest with single reward.</li> <li>增加了具有单一奖励的权重。</li> </ul> <h5>Sprint</h5> <ul> <li class="eo">Removed Pandora’s Boxes that grant experience.</li> <li>移除了提供经验值的潘多拉魔盒。</li> <li class="eo">Increased the number of artifacts.</li> <li>增加了宝物数量。</li> <li class="eo">Reduced the number of Pandora’s Boxes containing creatures in the penultimate (6th) area.</li> <li>减少了倒数第二(第6)区域中包含生物的潘多拉魔盒数量。</li> <li class="eo">Added Dragon Utopias to the penultimate (6th) area.</li> <li>在倒数第二(第6)区域添加了龙之国。</li> <li class="eo">Adjusted the distribution of reward values across areas 4—7.</li> <li>调整了第 4 至 7 区域的奖励价值分布。</li> </ul> <h4 class="al">本地化 - Localization</h4> <ul> <li class="eo">Fixed minor typos in the Russian localization.</li> <li>修复了俄语本地化中的小错别字。</li> <li class="eo">Removed an extra colon from main menu button in the Spanish localization.</li> <li>移除了西班牙语本地化主菜单按钮中多余的冒号。</li> <li class="eo">Fixed a typo in the bug report interface in the Polish localization.</li> <li>修复了波兰语本地化中错误报告界面的拼写错误。</li> <li class="eo">Fixed the description of Self‑Reconstruction ability for the Lich Dragon across all languages.</li> <li>修复了尸巫龙“自我重构”能力在所有语言中的描述。</li> <li class="eo">Fixed font size issues on the clock in Simplified and Traditional Chinese.</li> <li>修复了简体中文和繁体中文下时钟的字体大小问题。</li> <li class="eo">Fixed spacing issues in the Ukrainian localization.</li> <li>修复了乌克兰语本地化中的间距问题。</li> <li class="eo">Fixed several missing symbols in Simplified and Traditional Chinese, Korean, and Japanese.</li> <li>修复了简体中文、繁体中文、韩语和日语中缺失的符号问题。</li> <li class="acc">什么符号我不知道,但是我字符集还是没修!!!!!!!!!!</li> </ul></div> 上古纪元#25万份销量达成 http://www.heroworld.net/news.php?id=1993 http://www.heroworld.net/news.php?id=1993 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427638 hoe Fri, 01 May 2026 14:36:43 GMT <div style="width:640px;"><div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260501.webp" rel="colorbox" title="主页更新 - 20260501"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260501.webp" alt="20260501"></a></div> <p>EA 发售到现在大约 25 个小时,官方宣布已售出 25 万份。其它一些相关数据:</p> <ul> <li>STEAM评价:大约 3100 次评价,简中稳定占 10% 左右,87.74% 好评;</li> <li>上了 STEAM 首页封面推荐,在 STEAM 的<a href="https://store.steampowered.com/charts/topselling/global">全球最畅销排行</a>中居第一。</li> <li>最高在线人数:51,169,还在增加中……</li> <li>TWITCH观众:最高时为 20,474 人。</li> <li>以 CEO 说 25 万份收回开发成本的说法,上古纪元的开发预算相对而言真不算高。</li> </ul></div> 征服之歌#玉兰家族 http://www.heroworld.net/news.php?id=1992 http://www.heroworld.net/news.php?id=1992 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427634 soc Fri, 01 May 2026 12:00:47 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/867210/view/703267074116420209">https://store.steampowered.com/news/app/867210/view/703267074116420209</a></p> <p class="eo">It’s time to look west. Or at least west of the islands of Arleon, and take another look at Yulan, our upcoming faction. We’ve been busy building things, and from now until release, there will be more regular updates coming your way.</p> <p>是时候将目光投向西方了。或者至少是阿莱昂群岛以西,重新审视一下我们即将推出的阵营——玉兰。我们一直在忙着开发,从现在到正式发布,我们会定期发布更新。</p> <p class="eo">Have you wishlisted? You should, that bearded guy with a bow wants you to!</p> <p>你把它加入愿望清单了吗?你应该加入,那个戴着弓箭的胡子男希望你这么做!</p> <p class="eo">So what is this devlog about? We usually stick to a theme. This one is a bit broader, but we’ll spend some extra time on a few areas.</p> <p>那么这篇开发日志是关于什么的呢?我们通常会围绕一个主题展开。这次的主题比较宽泛,但我们会花更多时间在几个方面进行探讨。</p> <p class="eo">The Yulan campaign, for example, is well into its copy stage, which means gathering dialogue and lore for translation. We’ll also use this devlog to introduce a few more Wielders, or Seekers as they are called in Yulan, and take a closer look at their respective Houses.</p> <p>例如,玉兰战役目前已进入文案撰写阶段,这意味着我们需要收集对话和背景故事以供翻译。我们还将利用这篇开发日志介绍几位新的行使者(在玉兰被称为寻觅者),并深入了解他们各自的家族。</p> <p class="eo">And since I can’t help myself, there will be more pixel art.</p> <p>既然我控制不住自己,以后还会创作更多像素画。</p> <p class="eo">So this one has a bit of everything.</p> <p>所以这个里面什么都有一点。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260430-1.webp" rel="colorbox" title="主页更新 - 20260430 1"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260430-1.webp" alt="20260430 1"></a></div> <p class="eo">It&apos;s a very passionate bunch</p> <p>这是一群充满热情的人。</p> <p class="eo">The Houses of Yulan are tied to different Essences, sometimes to the point where that Essence begins to take over. That’s the case with the transcendants. All Houses have their examples of this.</p> <p>玉兰各家族与不同的本质相连,有时甚至达到本质占据主导地位的地步。超凡者便是如此。所有家族都有这样的例子。</p> <p class="eo">For House Sheng, that example is Yubo the Howler, who has let Creation do quite a number on him. More force of nature than man at this point.</p> <p>对盛家来说 ,那个例子就是嚎叫者尤博 ,他已经被大自然狠狠地摧残过一次。此时此刻,他与其说是人,不如说是自然之力。</p> <p class="eo">Shun and Lord Sheng are far more human in their appearance, but they all have their quirks. As mentioned in the first devlog, Shun is the life-embracing Wielder who takes centre stage in the three-map Yulan campaign. It is through her, and at times somewhat drink-blurred perspective, that we experience Yulan and the dangers threatening it.</p> <p>舜和盛大人外表更像人类,但他们也都有各自的怪癖。正如第一篇开发日志中所述,舜是一位热爱生活的行使者,在三张地图组成的玉兰战役中扮演着核心角色。我们正是通过她——有时略带醉意——的视角来体验玉兰以及威胁着它的种种危险。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260430-2.webp" rel="colorbox" title="主页更新 - 20260430 2"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260430-2.webp" alt="20260430 2"></a></div> <p class="eo">A group to be trusted to be sure</p> <p>一个值得信赖的团队</p> <p class="eo">House Xuan has a particular connection to Arcana, and a reputation among the other Houses for careful planning and well-chosen words. In a land like Yulan, shaped by conflict and intrigue, that is not necessarily a bad thing, and there is a reason House Xuan holds the position it does. But there is a measure of distrust towards Xuan.</p> <p>玄家与秘术有着特殊的联系,在其他家族中也以谋略周密、言辞谨慎著称。在玉兰这片饱受冲突与阴谋蹂躏的土地上,这未必是件坏事,玄家之所以能占据如今的地位,自有其道理。但人们对玄家仍抱有一定的怀疑。</p> <p class="eo">Many of those careful plans are currently devised by Minister Xuan Quioming, a man with a very reassuring smile.</p> <p>目前,这些精心制定的计划大多由宣启明部长负责 ,他笑容可掬,令人倍感安心。</p> <p class="eo">Meilin is a different case. The Essence of Arcana is tearing her apart from within, and holding it together is a constant struggle.</p> <p>梅琳的情况则不同。秘术的精髓正在从内部撕裂她,而维持这种状态对她来说始终是一场艰苦的斗争。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260430-3.webp" rel="colorbox" title="主页更新 - 20260430 3"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260430-3.webp" alt="20260430 3"></a></div> <p class="eo">Strict, ordered and totally in charge, at least of their own provinces</p> <p>严格、有序且完全掌控一切,至少在他们自己的省份是如此。</p> <p class="eo">House Li seeks to bring structure and order to its part of Yulan. Plans are more often than not followed, rigorous discipline is expected, and the Wielders of the House tend to lead by example.</p> <p>李家致力于为玉兰领地带来秩序与结构。计划往往得到执行,纪律严明,而李家的掌管者也往往以身作则。</p> <p class="eo">Lady Li leads the House, and under her strict guidance, it has strengthened its position in Yulan. House Sheng would likely say they spend too much time thinking instead of acting, but that depends on who you ask.</p> <p>李夫人掌管盛家,在她的严格管控下,盛家在玉兰的地位日益稳固。盛家或许会说他们光想不做,但这话可得看你问谁了。</p> <p class="eo">Shan the Unbroken stands as an unmoving pillar within House Li’s ranks. The Essence has shaped him into something closer to a walking fortress, naturally resistant to magic, something that tends to be useful in the war between the Houses.</p> <p>“不屈之山” 是李家阵营中一根屹立不倒的支柱。精髓将他塑造成一座行走的堡垒,天生对魔法免疫,这在家族间的战争中往往非常有用。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260430-4.webp" rel="colorbox" title="主页更新 - 20260430 4"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260430-4.webp" alt="20260430 4"></a></div> <p class="eo">The fortified camp of House Xuan guards the river</p> <p>宣家的坚固营地守卫着这条河。</p> <p class="eo">And did I say war? Yes, as the campaign starts, the Houses of Yulan are at war with each other; this is far from uncommon. Schemes and both open and covert conflict are a part of everyday life for the citizens of Great Yulan. </p> <p>我刚才提到战争了吗?是的,战役伊始,玉兰各大家族便已交战;这种情况并不罕见。阴谋诡计以及公开或隐秘的冲突,都是大玉兰子民日常生活的一部分。</p> <p class="eo">Since this is a campaign, we needed a new "world" map, something to show you the scale of the conflict and give you, as a player, an idea of where the story unfolds, so we put together something new, and it was awesome working with something a little different from our regular maps that you have seen in our earlier campaigns. </p> <p>由于这是一场战役,我们需要一张新的“世界”地图,向你们展示冲突的规模,并让你们(作为玩家)了解故事的展开地点,所以我们制作了一些新的东西,与我们之前战役中你们看到的常规地图略有不同,这种合作方式非常棒。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260430-5.webp" rel="colorbox" title="主页更新 - 20260430 5"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260430-5.webp" alt="20260430 5"></a></div> <p class="eo">And by the time we release Yulan, there will also be texts!</p> <p>等到我们发布《玉兰》的时候,也会有文字内容!</p> <p class="eo">With that, there is just one small pixelated detail left, and that is to show off some, but not all of our new map entities, just to show off our pixel artists, really, showing the Yulan version of some beloved map entities, after all, a ton of the originals wouldn’t work on the fields of Yulan. </p> <p>至此,只剩下一个小小的像素细节需要展示,那就是展示一些(但不是全部)我们的新地图实体,实际上只是为了展示我们的像素艺术家,展示一些深受喜爱的地图实体的玉兰版本,毕竟,很多原版在玉兰的田野上都无法使用。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/images/news/20260430-6.webp" rel="colorbox" title="主页更新 - 20260430 6"><img src="http://heroworld.gamerhome.com/images/news/thumbs/20260430-6.webp" alt="20260430 6"></a></div> <p class="eo">Check out all those Yulan variants.</p> <p>看看玉兰的所有变种。</p></div> 上古纪元抢先体验上线 http://www.heroworld.net/news.php?id=1991 http://www.heroworld.net/news.php?id=1991 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=427630 hoe Thu, 30 Apr 2026 12:51:09 GMT <div style="width:640px;"><ul> <li>购买下载游戏:<a href="https://store.steampowered.com/app/3105440/">https://store.steampowered.com/app/3105440/</a></li> <li>首发加入 XGP:<a href="https://www.xbox.com/zh-CN/games/store/heroes-of-might-and-magic-olden-era/9P2TFCCRKMRD">XGP 页面</a></li> <li>游戏价格:111.75 人民币(原价149,首发75折) / 29.99 美元(原价39.99)</li> <li>游戏资料:<a href="http://heroworld.gamerhome.com/oe/">速查模式</a> 或者 <a href="http://heroworld.gamerhome.com/oe/index.php">静态页面</a>。</li> <li>已初步更新到 EA 当前的 0.80.07 版本。</li> <li>可能会比较卡,建议用速查模式开启缓存看。</li> <li>扩展阅读中有战役和剧情图的基本信息,攻略再说……</li> <li>自家汉化已跟进:<a href="http://heroworld.gamerhome.com/dl.php?id=115">http://heroworld.gamerhome.com/dl.php?id=115</a></li> <li class="acc">对资料和汉化有意见:<a href="http://heroworld.gamerhome.com/feedback.php">到这里提交</a></li> </ul> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1449eB3EqH"></div> <img src="http://heroworld.gamerhome.com/images/news/20260430-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1449eB3EqH/">bilibili</a>,<a href="https://www.youtube.com/watch?v=H-9GmgPIiPM">youtube</a></h3></div>