英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站 Heroes of Might and Magic Heroworld sice 1999.10.18. All rights reserved. zh-CN Sat, 29 Mar 2025 08:28:33 GMT heroesv@gmail.com (EvilP) http://www.heroworld.net/logo.gif 英雄世界 - 游戏人的家英雄无敌专题站 http://www.heroworld.net/ 育碧将与腾讯合作成立子公司 http://www.heroworld.net/news.php?id=1879 http://www.heroworld.net/news.php?id=1879 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426602 ot Fri, 28 Mar 2025 01:29:01 GMT <div style="width:640px;"><p>公告原文链接:<a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf">Press_Release_vfinal.pdf</a></p> <div class="quote"> <p class="eo">PARIS – March 27, 2025 – Today, Ubisoft announced that it is accelerating its transformation by taking an important step in rapidly evolving its operating model with the creation of a dedicated subsidiary based on its Assassin’s Creed®, Far Cry®, and Tom Clancy’s Rainbow Six® brands. Following the formal and competitive selection process initiated by the Group earlier this year, Tencent will invest €1.16bn for a minority stake in the new subsidiary. This new subsidiary will focus on building game ecosystems designed to become truly evergreen and multi-platform. Backed by greater investment and boosted creative capacities, it will drive further increases in quality of narrative solo experiences, expand multiplayer offerings with increased frequency of content release, introduce free-to-play touchpoints, and integrate more social features.</p> <p>育碧今日宣布,公司将以《刺客信条®》、《孤岛惊魂®》和《彩虹六号®》等品牌为基础,成立一家专门的子公司,迈出了快速发展运营模式的重要一步,从而加速公司转型。根据集团今年早些时候启动的正式竞争性选拔程序,腾讯将投资11.6亿欧元收购新子公司的少数股权。新子公司将专注于构建游戏生态系统,旨在成为真正的常青和多平台游戏。在更多投资和增强的创意能力的支持下,它将进一步提高叙事单人体验的质量,通过增加内容发布频率来扩展多人游戏产品,引入免费游戏触点,并整合更多社交功能。</p> <p class="eo">This transaction values the entity at a pre-money Enterprise Value of c.€4bn, implying a FY23-FY25E average sales multiple of around 4x. It highlights the strong value of Ubisoft’s IPs, significantly reinforces its balance sheet, and enables the company to continue its efforts to become a more agile organization, unleash the full creative potential of its teams and better align its resources with the constantly evolving expectations of players.</p> <p>此次交易对该实体的估值为约40亿欧元的投前企业价值,这意味着2023财年到2025财年的平均销售额的4倍。这凸显了Ubisoft知识产权的强大价值,大大增强了其资产负债表,并使该公司能够继续努力成为一个更敏捷的组织,充分发挥其团队的创造潜力,并更好地将其资源与玩家不断变化的期望相结合。</p> </div> <p>至于我们可能会关心的魔法门通篇一个词都没提到,而且现在去查商标的注册信息,估计是还没开始操作,或者说并不会有我们想像中的那些操作,所以即使是刺客信条的注册信息依然和之前还是一样的,魔法门的同。现在无法确定魔法门的IP是否在这个交易的范围之内,不过按英文原文的描述方式,以及IP的价值,我猜是没的。毕竟这事不是育碧倒下了来继承一下或者是收购,而是腾讯来挑挑拣拣的。</p> <p>以下只是个人非专业观点,仅供乐子。早说了要抢IP腾讯的优先级很高的,按坊间的观点育碧有价值的就是这些IP,大几万员工反而多是负资产,但是开除员工又不是动动嘴的事。腾讯想要的只有IP,育碧那些不上不下的股东虽然希望腾讯收购,但是吉尔莫特家族并不希望失去育碧的掌控权,所以这操作也是情理之中……啧啧……哦,不对,好像其中提到几家工作室员工已经上万了,而且腾讯目前只占这个子公司的25%的股份,而且腾讯的海外资产的操作风格大家应该也有所了解。至于最后会不会变成金蝉脱壳啥的,同样只能慢慢看了。</p> <p>所以总结就是对于英雄无敌来说应该没变化,反正腾讯想做什么英雄无敌手游也根本不需要这种操作,育碧呢就算AC影救不起来估计也不会直接倒,也就是不会影响表面上的表面下的魔法门项目的继续开发。</p></div> 上古纪元#英雄介绍#Mreowa http://www.heroworld.net/news.php?id=1878 http://www.heroworld.net/news.php?id=1878 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426600 hoe Thu, 27 Mar 2025 16:07:18 GMT <div style="width:640px;"><h3>喵瓦 - Mreowa</h3> <h4>森林守护者 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Mreowa.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Mreowa"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Mreowa.webp" alt="heroSpotlight Mreowa" class="fr noshadow"></a> <p class="eo">Kittenhorns are relics of the ancient era when many crystals contained pure elemental energy. They have the ability to draw out this essence and, therefore, prefer gnawing on these rejuvenating treats — reminders of a time when the world was whimsical and chaotic.</p> <p>角猫是远古时代的遗存,那时许多晶体蕴藏着纯粹的元素能量。它们天生具备萃取元素精粹的能力,因此格外偏爱啃噬这些蕴含复苏之力的晶石——让它们回忆起那个怪异与混沌的纪元。</p> <p class="eo">In Murmurwoods, however, all living forms are ever-changing, and Almandines, as some call them, are no exception. Mreowa was once a creature of her kind until she discovered a crystal vein infused with faint traces of Hksmilla’s essence. Consuming it filled her with energy that transformed her forever.</p> <p>然而在低语森林,所有生命形态都处于永恒流变之中,被称作赤晶的族群也不例外。喵瓦曾是其中普通一员,直到她发现了一条渗透着赫克斯米拉气息的晶脉。吞噬这些晶体后,引发了她体内充盈的能量永久蜕变。</p> <p class="eo">Unlike many other beastly beings, Mreowa still clings to her Almandine nature. She loves hunting crystals — an activity in which she excels, sensing even the faintest traces of them. However, her evolution into a more humanoid form has unlocked new possibilities, and she now explores this fresh world at her own pace. Fancy a crystal treat?</p> <p>与众多兽形生灵不同,喵瓦仍执着于赤晶族的天性。她痴迷于晶体狩猎,并极其擅长这项活动,即使最微弱的气息也难逃其洞察。但向类人形态的进化解锁了新的可能,如今她正以自己的节奏探索这个全新的世界。要来一块水晶零食吗?</p> <p class="eo">SPECIALIZATION: Charming Shine: Produces 1 Crystal per day, +1 more for every 5 hero levels. Increases the amount of Crystals found on the map by 100%. </p> <p><span class="acc">英雄特长:</span><span class="blue">魅力辉光</span> - 每天额外产出 1 单位水晶,每 5 英雄等级额外产出 1 单位。地图上拾取的水晶数量加100%。</p> <hr> <p>另外之前说的Triple-i Initiative小厂播片大会将在4月10号进行,上古纪元将会参加。</p> <details> <summary><a href="https://www.youtube.com/watch?v=y9uIpISfWaU">WoG Portal</a>对保罗进行了一次采访,没啥特别的料。AI总结如下……</summary> <h4 class="al">【童年与职业起点】</h4> <p>我从小接受古典钢琴和作曲训练,3岁开始学琴,长期以教堂钢琴师和建筑行业工作谋生。从未涉足电子游戏领域,甚至从未亲自玩过任何一款《英雄无敌》游戏。</p> <h4 class="al">【机缘巧合的初次合作】</h4> <p>2000年前后在朋友聚会上结识录音师Rob King,因提到自己古典作曲背景,受邀为新世界计算机的《英雄无敌》首作创作配乐。仅用5天时间即完成巴洛克风格主旋律,开创了系列音乐基调。</p> <h4 class="al">【持续合作与意外走红】</h4> <p>随后15年间陆续为《英雄无敌》《魔法门》等系列创作超百首配乐,期间通过YouTube二次传播发现作品拥有庞大听众群体。收到数千封玩家来信后才意识到音乐影响力,开始收到各国音乐会邀约。</p> <h4 class="al">【音乐风格解析】</h4> <p>创作深受巴赫、贝多芬、肖邦等古典大师影响,融合宗教音乐元素与史诗感。通过学习伟大作曲家的语言体系,创造出具有历史厚重感的原创旋律,完美契合策略游戏的叙事需求。</p> <h4 class="al">【突破性转折点】</h4> <p>2010年代初期在圣彼得堡的经历成为转折点:仅张贴手写海报的露天音乐会门票在24小时内售罄,促使他重新定义自身定位——从幕后作曲家转型为兼具古典底蕴的游戏音乐演奏家。</p> <h4 class="al">【当代影响与展望】</h4> <p>如今定期在全球举办《英雄无敌》主题音乐会,认为优秀游戏音乐应具备跨越媒介的艺术价值。鼓励听众通过其作品探索古典音乐世界,强调创作始终建立在伟大先驱者的音乐语言之上。</p> </details> <p>还有前几天耍了一天猴的<a href="https://store.steampowered.com/app/2134720/Stormbinders/">Stormbinders</a>,也是款类英雄无敌游戏,不过这游戏的美术我不喜欢,我也填不动那么多坑,所以这个我就不关注了。发行商Slitherine不谈,开发方的Destructive Creations的<a href="https://store.steampowered.com/publisher/DestructiveCreations">游戏</a>我都不熟,之前卖的比较好的应该是Hatred和Ancestors Legacy,另一个Innominate Games嘛,则是Country Balls Heroes的开发商。</p></div> 上古纪元#英雄介绍#Faleor http://www.heroworld.net/news.php?id=1877 http://www.heroworld.net/news.php?id=1877 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426588 hoe Tue, 25 Mar 2025 16:08:30 GMT <div style="width:640px;"><h3>法莱尔 - Faleor</h3> <h4>森林守护者 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Faleor.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Faleor"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Faleor.webp" alt="heroSpotlight Faleor" class="fr noshadow"></a> <p class="eo">In Murmurwoods, it is rare for elements to manifest as sentient beings on their own, and they typically merge with trees and animals, taking semi-elemental forms.</p> <p>在低语森林中,元素很少会单独凝聚为有知觉的存在,它们通常会与树木和动物融合,形成半元素形态。</p> <p class="eo">Yet Hksmilla, one of the Four Scholars of Magic in Jadame, was so brimming with primal energy that wherever it stepped, objects ignited into uncontrollable flames. On one such journey, the Scholar passed through Murmurwoods, and its fiery trail flowed like rivers, setting the flowers alight. This surge of energy was nearly impossible to control and it would have burnt itself out...</p> <p>然而,贾达姆四位魔法贤者之一的赫克斯米拉却充满了原始能量,无论它走到哪里,物体都会无法控制的燃起火焰。在一次这样的旅程中,这位学者穿过了低语森林,它的火焰轨迹像河流一样流动,点燃了花朵。这股能量几乎无法控制,直到自行燃烧殆尽……</p> <p class="eo">...If not for Aeliniel. Mastering fire and preventing it from fading was her greatest skill. As she focused on a single rose, she sought to channel the essence of Hksmilla.</p> <p>...如果不是因为艾琳妮尔。掌握火焰并防止其消退是她最擅长的技能。当她专注于一朵玫瑰时,她试图引导赫克斯米拉的精华。</p> <p class="eo">In doing so, she succeeded in shaping a true elemental: Faleor. Almost entirely made of pure elemental energy, he still possessed a consistent form and consciousness. Faleor is hyper-sensitive to the elemental currents, enabling him to cast spells with minimal effort. However, he is plagued by an internal burning, forever yearning — just as fire does. It is fortunate Aeliniel watches over him, for without her guidance, he would have long ago set all of Jadame aflame — driven not by malice, but by instinct.</p> <p>这样一来,她成功塑造了一个真正的元素生物:法莱尔。他几乎完全由纯元素能量构成,仍然拥有一致的形态和意识。法莱尔对元素能量高度敏感,这使他能够毫不费力地施展法术。然而,他内心却总是有一股冲动,渴望像火焰一般永恒地燃烧。幸运的是,艾琳妮尔在看护他,因为如果没有她的指导,他早就把整个贾达姆都烧成了灰烬——不是出于恶意,而是出于本能。</p> <p class="eo">SPECIALIZATION: Hksmilla&apos;s Step: Starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area. While casting this spell, effective Spell Power is increased by 1 for every 3 levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">赫克斯米拉的脚步</span> - 初始自带“大师火球术”法术。此版本的法术可击中更大的范围。施放此法术时,每3英雄等级有效咒力加1。</p></div> 上古纪元#兵种介绍#Vine Iriyad http://www.heroworld.net/news.php?id=1876 http://www.heroworld.net/news.php?id=1876 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426585 hoe Mon, 24 Mar 2025 17:10:46 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250325.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>藤蔓伊瑞德<br>Vine Iriyad</div> <div>真菌伊瑞德<br>Fungal Iriyad</div> <div>水晶伊瑞德<br>Crystal Iriyad</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Sylvan_VineIriyad.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Sylvan_FungalIriyad.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Sylvan_CrystalIriyad.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="地灵凝形(Embodiment of Earth)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_EmbodimentofEarth.webp class=fr><p>『被动能力』,这种生物拥有大地的韧性,死后不会留下尸体。免疫“崩塌”和“石牙”法术。</p><p class=italic>Infused with the resilience of earth, this creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.</p>">『地灵凝形』</span><span class="bold" data-width="400" data-title="区域打击(Area Strike)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AreaStrike.webp class=fr><p>『被动能力』,对目标及其周围的所有敌人造成伤害。额外目标只受到50%的伤害。</p><p class=italic>Deals damage to the target and all enemies around it. Additional targets receive 50% less damage.</p>">『区域打击』</span><span class="bold" data-width="400" data-title="觉醒:大地 I(Awaken: Earth I)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AwakenEarthI.webp class=fr><p><span class=blue>『主动技能』</span>,充分发挥其元素属性,大幅提升其速度、主动性和生命值,并在战斗结束前获得无限次反击。每场战斗可使用一次。</p><p class=italic>Fully embraces its elemental nature, significantly increasing its Speed, Initiative and HP,and gaining unlimited counterattacks un ntil the end of battle. Usable once per battle.</p>">『觉醒:大地 I』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="地灵凝形(Embodiment of Earth)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_EmbodimentofEarth.webp class=fr><p>『被动能力』,这种生物拥有大地的韧性,死后不会留下尸体。免疫“崩塌”和“石牙”法术。</p><p class=italic>Infused with the resilience of earth, this creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.</p>">『地灵凝形』</span><span class="bold" data-width="400" data-title="区域打击(Area Strike)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AreaStrike.webp class=fr><p>『被动能力』,对目标及其周围的所有敌人造成伤害。额外目标只受到50%的伤害。</p><p class=italic>Deals damage to the target and all enemies around it. Additional targets receive 50% less damage.</p>">『区域打击』</span><span class="bold" data-width="400" data-title="生物屏障(Living Cover)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_LivingCover.webp class=fr><p>『被动能力』,邻近的友方生物总是受到最小的伤害,在伊利亚的背后保护自己。</p><p class=italic>Adjacent friendly creatures always take minimal Damage, shielding themselves behind the Iriyad&apos;s back.</p>">『生物屏障』</span><span class="bold" data-width="400" data-title="石心(Stoneheart)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Stoneheart.webp class=fr><p>『被动能力』,死亡后会留下一块阻挡道路的石头障碍物。受到 3 次伤害后会摧毁它</p><p class=italic>Leaves a stone obstacle after death that blocks pathing. It is destroyed after taking damage 3 times.</p>">『石心』</span><span class="bold" data-width="400" data-title="觉醒:大地 II(Awaken: Earth II)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AwakenEarthII.webp class=fr><p><span class=blue>『主动技能』</span>,充分发挥其元素特性,大幅提高其速度、主动性和生命值,并在战斗结束前获得无限次反击。解锁额外能力。每场战斗可使用一次。</p><p class=italic>Fully embraces its elemental nature, significantly increasing its Speed, Initiative and HP, and gaining unlimited counterattacks until the end of battle. Unlocks additional abilities. Usable once per battle.</p>">『觉醒:大地 II』</span><span class="bold" data-width="400" data-title="不屈之石(Unrelenting Stone)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_UnrelentingStone.webp class=fr><p><span class=blue>『主动技能』</span>,将此生物的攻击力转化为额外的防御力,直至回合结束。只能在觉醒后使用。</p><p class=italic>Turns this creature&apos;s Attack into additional I Defence until the end of the round. Can only be used once Awakened.</p>">『不屈之石』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="地灵凝形(Embodiment of Earth)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_EmbodimentofEarth.webp class=fr><p>『被动能力』,这种生物拥有大地的韧性,死后不会留下尸体。免疫“崩塌”和“石牙”法术。</p><p class=italic>Infused with the resilience of earth, this creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.</p>">『地灵凝形』</span><span class="bold" data-width="400" data-title="区域打击(Area Strike)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AreaStrike.webp class=fr><p>『被动能力』,对目标及其周围的所有敌人造成伤害。额外目标只受到50%的伤害。</p><p class=italic>Deals damage to the target and all enemies around it. Additional targets receive 50% less damage.</p>">『区域打击』</span><span class="bold" data-width="400" data-title="水晶荆棘(Crystal Thorns)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_CrystalThorns.webp class=fr><p>『被动能力』,每当敌人用近战攻击该生物时,攻击方的 1 个单位就会死亡。</p><p class=italic>Whenever an enemy attacks this creature in Melee, 1 unit from the attacking stack dies.</p>">『水晶荆棘』</span><span class="bold" data-width="400" data-title="觉醒:大地 II(Awaken: Earth II)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_AwakenEarthII.webp class=fr><p><span class=blue>『主动技能』</span>,充分发挥其元素特性,大幅提高其速度、主动性和生命值,并在战斗结束前获得无限次反击。解锁额外能力。每场战斗可使用一次。</p><p class=italic>Fully embraces its elemental nature, significantly increasing its Speed, Initiative and HP, and gaining unlimited counterattacks until the end of battle. Unlocks additional abilities. Usable once per battle.</p>">『觉醒:大地 II』</span><span class="bold" data-width="400" data-title="裂地者(Earthshatter)" data-description="<img src=http://heroworld.gamerhome.com/oe/file/icon_ta_Earthshatter.webp class=fr><p><span class=blue>『主动技能』</span>,2格半径内的所有敌人只能攻击伊利亚晶,直到当前回合结束。不会消耗行动机会,只能在觉醒后使用一次。</p><p class=italic>All enemies within a 2-hex radius can only attack the Crystal Iriyad until the end of the current round. Doesn&apos;t end the turn and can only be used once Awakened.</p>">『裂地者』</span></td> </tr> <tr> <td colspan="2">近战兵种</td> <td colspan="3">近战兵种</td> <td colspan="2">近战兵种</td> </tr> <tr> <td class="OEUnitAttr">等阶</td> <td>3</td> <td colspan="2"><div data-width="400" data-title="元素凝形(Embodiment)" data-description="<p>元素生物</p><p class=italic>Elemental</p>">元素凝形</div></td> <td rowspan="9" colspan="3" class="al"><div class="OEAbilityBlocks"><div data-width="400" data-title="地灵凝形(Embodiment of Earth)" data-description="<p class=italic>Infused with the resilience of earth, this creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_EmbodimentofEarth.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">地灵凝形<br>Embodiment of Earth</div> <div class="OEAbilityBlockText"><p>『被动能力』,这种生物拥有大地的韧性,死后不会留下尸体。免疫“崩塌”和“石牙”法术。</p></div> </div><div data-width="400" data-title="区域打击(Area Strike)" data-description="<p class=italic>Deals damage to the target and all enemies around it. Additional targets receive 50% less damage.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_AreaStrike.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">区域打击<br>Area Strike</div> <div class="OEAbilityBlockText"><p>『被动能力』,对目标及其周围的所有敌人造成伤害。额外目标只受到50%的伤害。</p></div> </div><div data-width="400" data-title="觉醒:大地 I(Awaken: Earth I)" data-description="<p class=italic>Fully embraces its elemental nature, significantly increasing its Speed, Initiative and HP,and gaining unlimited counterattacks un ntil the end of battle. Usable once per battle.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_AwakenEarthI.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">觉醒:大地 I<br>Awaken: Earth I</div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,充分发挥其元素属性,大幅提升其速度、主动性和生命值,并在战斗结束前获得无限次反击。每场战斗可使用一次。</p></div> </div><div data-width="400" data-title="生物屏障(Living Cover)" data-description="<p class=italic>Adjacent friendly creatures always take minimal Damage, shielding themselves behind the Iriyad&apos;s back.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_LivingCover.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">生物屏障<br>Living Cover</div> <div class="OEAbilityBlockText"><p>『被动能力』,邻近的友方生物总是受到最小的伤害,在伊利亚的背后保护自己。</p></div> </div><div data-width="400" data-title="石心(Stoneheart)" data-description="<p class=italic>Leaves a stone obstacle after death that blocks pathing. It is destroyed after taking damage 3 times.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Stoneheart.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">石心<br>Stoneheart</div> <div class="OEAbilityBlockText"><p>『被动能力』,死亡后会留下一块阻挡道路的石头障碍物。受到 3 次伤害后会摧毁它</p></div> </div><div data-width="400" data-title="觉醒:大地 II(Awaken: Earth II)" data-description="<p class=italic>Fully embraces its elemental nature, significantly increasing its Speed, Initiative and HP, and gaining unlimited counterattacks until the end of battle. Unlocks additional abilities. Usable once per battle.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_AwakenEarthII.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">觉醒:大地 II<br>Awaken: Earth II</div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,充分发挥其元素特性,大幅提高其速度、主动性和生命值,并在战斗结束前获得无限次反击。解锁额外能力。每场战斗可使用一次。</p></div> </div><div data-width="400" data-title="不屈之石(Unrelenting Stone)" data-description="<p class=italic>Turns this creature&apos;s Attack into additional I Defence until the end of the round. Can only be used once Awakened.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_UnrelentingStone.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">不屈之石<br>Unrelenting Stone</div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,将此生物的攻击力转化为额外的防御力,直至回合结束。只能在觉醒后使用。</p></div> </div><div data-width="400" data-title="水晶荆棘(Crystal Thorns)" data-description="<p class=italic>Whenever an enemy attacks this creature in Melee, 1 unit from the attacking stack dies.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_CrystalThorns.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">水晶荆棘<br>Crystal Thorns</div> <div class="OEAbilityBlockText"><p>『被动能力』,每当敌人用近战攻击该生物时,攻击方的 1 个单位就会死亡。</p></div> </div><div data-width="400" data-title="裂地者(Earthshatter)" data-description="<p class=italic>All enemies within a 2-hex radius can only attack the Crystal Iriyad until the end of the current round. Doesn&apos;t end the turn and can only be used once Awakened.</p>" class="OEAbilityBlock"> <div class="OEAbilityBlockIcon"><img src="http://heroworld.gamerhome.com/oe/file/icon_ta_Earthshatter.webp" alt="" class="oeAbilityIcon"></div> <div class="OEAbilityBlockName acc">裂地者<br>Earthshatter</div> <div class="OEAbilityBlockText"><p><span class="green">『主动技能』</span>,2格半径内的所有敌人只能攻击伊利亚晶,直到当前回合结束。不会消耗行动机会,只能在觉醒后使用一次。</p></div> </div></div></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>50</td> <td>50</td> <td>50</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>9</td> <td>9</td> <td>9</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>12</td> <td class="green">14</td> <td>12</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>4~6</td> <td>4~6</td> <td class="green">5~5</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>2</td> <td class="green">3</td> <td class="green">4</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>4</td> <td>4</td> <td>4</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>0</td> <td>0</td> <td>0</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>0</td> <td>0</td> <td>0</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>Betwixt two realms, the Mycelium is a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of Murmurwoods to take forms. Vine iriyads are the earthkin&apos;s preferred vessels for exploration.</p>">菌丝体是两个领域之间的桥梁,能够开辟一条连通此界与彼界之间的道路。这便导致年轻的元素生物选择与低语森林的动植物融合从而获得形态。藤蔓伊瑞德是土元素首选的探索容器。</p> <p data-width="400" data-title="" data-description="<p class=italic>Elementalists say that each element has two aspects. The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective, guardians of balance and peace.</p>">元素论者认为,每种元素都有两面性。土元素的第一面是滋养土壤、根和叶子。树人、树人及其同类强大而又具有保护性,是平衡与和平的守护者。</p> <p data-width="400" data-title="" data-description="<p class=italic>Elementalists say that each element has two aspects. The second aspect of earth is its stubborn, proud, and unyielding nature 一 stone. Fierce and unrelenting, to come across a crystal iriyad means facing resistance to change and an unavoidable delay, as they are fiercely territorial.</p>">元素论者认为,每种元素都有两面性。土元素的第二面是其顽固、骄傲和不屈的性质——石头。凶猛而无情,遇到水晶伊瑞德意味着面临变革的阻力和不可避免的迟滞,因为它们具有强烈的领土意识。</p> </td></tr> </tbody> </table></div> 上古纪元#英雄介绍#Eith http://www.heroworld.net/news.php?id=1875 http://www.heroworld.net/news.php?id=1875 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426579 hoe Fri, 21 Mar 2025 16:06:50 GMT <div style="width:640px;"><h3>艾斯 - Eith</h3> <h4>森林守护者 - Sylvan Warden</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Sylvan_Eith.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Eith"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Sylvan_Eith.webp" alt="heroSpotlight Eith" class="fr noshadow"></a> <p class="eo">Eith is a birdman, yet not all birdfolk are born to fly. His clutch-mates had fully formed wings and hollow bones, while he had a sturdier, more grounded build. When the time came for them to take flight, he remained earthbound — but that never made him any less avian.</p> <p>艾斯是鸟人,但并非所有鸟人天生就会飞翔。他的同伴有完整的翅膀和空心的骨头,而他则体格健壮,脚踏实地。当其他人开始起飞的时候,唯有他留在地面——但这并没有让他失去鸟类的本性。</p> <p class="eo">Instead, Eith embraced his strengths. Drawn to high places, he discovered his vision was keener than most, able to spot details from incredible distances. Grounded though he was, he became an invaluable scout for his village, proving that flight is not the only way to reach the sky.</p> <p>相反,伊斯发挥了自己的长处。登高望远,他发现自己的视力比大多数人都敏锐,能够从很远的地方发现细节。尽管他无法离开地面,但他还是成为了村子里一名宝贵的侦察兵,并证明了飞行并不是到达天空的唯一途径。</p> <p class="eo">SPECIALIZATION: Pathfinder: Has no terrain penalties. Increases the hero&apos;s Sight Radius by 1, plus 1 more for every 5 hero levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">探路者</span> - 英雄移动不受地形影响。增加1格英雄视野半径,每5英雄等级增加 1格。</p></div> 上古纪元#兵种介绍#Fauns http://www.heroworld.net/news.php?id=1874 http://www.heroworld.net/news.php?id=1874 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426577 hoe Tue, 18 Mar 2025 16:10:48 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250319.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">法翁 - Fauns - 森林1阶</h4> <p class="eo">The fauns of Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest 一 trusting that the Mycelium will provide everything they need.</p> <p>低语森林的法翁对大多数外人来说仍然是个谜。它们不使用复杂的工具,而是与森林共生——相信菌丝体会提供它所需的一切。</p> <h4 class="al">法翁射手 - Faun Archer</h4> <p class="eo">In the dense forest of Murmurwoods, silence reigns, and long range weaponry that doesn&apos;t startle dominates. The fauns understand this well, using bows to hunt for food and deal with unwelcome visitors. It is strongly advised to be their guest, not their target.</p> <p>在茂密且寂静的低语森林中,不会惊扰猎物的远程武器占据主导地位。法翁非常了解这一点,它们使用弓箭来寻找食物并应对不受欢迎的访客。强烈建议成为它们的客人,而不是它们的目标。</p> <h4 class="al">法翁战士 - Faun Warrior</h4> <p class="eo">For some fauns, all outsiders are enemies and unworthy of a quick death. They charge into battle driven by a single emotion: fury.</p> <p>对于一些法翁来说,所有外来者都是敌人,不得好死。它冲进战场的唯一动力就是愤怒。</p> <p class="eo">Nature&apos;s Fury: Releases one of the Woods&apos; many murmurs, significantly increasing damage dealt and speed until the end of the round. Doesn&apos;t end the turn.</p> <p>自然之怒:释放森林众多低语之一,大幅增加造成的伤害和速度,直至回合结束。不会消耗行动机会。</p></div> 上古纪元#兵种介绍#Hoplet http://www.heroworld.net/news.php?id=1873 http://www.heroworld.net/news.php?id=1873 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426574 hoe Mon, 17 Mar 2025 19:17:42 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250318.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">酒酿萤 - Hoplet - 森林2阶</h4> <p class="eo">The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops.</p> <p>低语森林的生态系统充满着流经恩洛斯星球的原始魔力。有时,它会将那些最意想不到的生物融合为一,形成萤火虫和普通啤酒花的独特杂交。</p> <p class="eo">Leeching Hop: Makes the enemy hero tipsy, breaking their concentration and taking some of their mana. The mana is transferred to this creature&apos;s hero (if present).</p> <p>汲能酒花:主动技能,使敌方英雄醉醺醺的,打乱他们的注意力并夺走他们的部分魔法值。魔法值会转移到此生物的英雄身上(如果存在)。</p> <h4 class="al">黎明酒酿萤 - Dawn Hoplet</h4> <p class="eo">Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind-clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature&apos;s gift and their mystical influence.</p> <p>一些对植物学有着浓厚兴趣的学者声称,啤酒花因在黎明时分释放出强烈、令人精神振奋的香气而闻名。有理由相信,这些小生物会模仿这种行为,将大自然的馈赠与它们的神秘影响融为一体。</p> <p class="eo">Morning Dew: Generates 1 Focus Charge. Doesn&apos;t Spend Focus Charges. </p> <p>晨露:主动技能,产生 1 个专注充能点。不消耗专注充能点。</p> <h4 class="al">黄昏酒酿萤 - Dusk Hoplet</h4> <p class="eo">Whenever nature and magic interwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.</p> <p>每当自然与魔力交织在一起时,结果总是出乎意料。黄昏酒酿萤更接近其起源中的萤火虫部分,当太阳落山、夜幕降临时,它们会释放出阵阵魔法能量。这景象简直令人叹为观止。</p> <p class="eo">Magic Core: Hoplets are brought to life by magic energies. Upon death, this creature releases them moderately increasing its hero&apos;s Spell Power until the end of battle.</p> <p>魔力核心:被动能力,酒酿萤是由神奇的能量赋予生命的。死亡时,该生物会释放它们,适度增加其英雄的咒力,直到战斗结束。</p> <p class="eo">Bloom: Increases this creature&apos;s hero&apos;s Spell Power by a significant amount until the end of the current round. </p> <p>盛放:主动技能,大幅提高此生物英雄的咒力,直至当前回合结束。</p></div> 上古纪元#竞技场对决测试 http://www.heroworld.net/news.php?id=1872 http://www.heroworld.net/news.php?id=1872 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426572 hoe Mon, 17 Mar 2025 14:49:45 GMT <div style="width:640px;"><p>之前说的竞技场模式only的测试已经开始,不过我是没抽到的,官方的说法是第一天的申请数量超出预期50倍,整体的数量是用insane number来形容的,反正大概虽然后面还会发几波,但是应该还是没那么容易抽到。</p> <p>按官方的说法最初是打算按提交顺序来的,而且是所有申请都给,但是基于最终的数量远远远远远超过预计和steam的机制问题,只能是随机抽。</p> <p><a href="https://steamdb.info/app/3556770/charts/">steamdb</a>上的信息显示最多在线为60多人,虽然不是每个抽到的人都有空上线玩,但是估计名额应该也多不到哪里去。这次测试应该是为了后面的封闭测试热个身,不是什么压力测试,也不是为了玩家要玩啥,而是为游戏公司自身的目的进行的测试。</p> <p>之前的视频里的数据和信息大约可以看<a href="http://heroworld.gamerhome.com/oe/view.php">这里</a>。不过依然注意这是个早期版本,估计到现在已经改了不少,所以仅供参考。</p></div> 上古纪元#竞技场对决演示 http://www.heroworld.net/news.php?id=1871 http://www.heroworld.net/news.php?id=1871 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426570 hoe Fri, 14 Mar 2025 16:53:07 GMT <div style="width:640px;"><p>首先,官方在<a href="https://store.steampowered.com/app/3105440/">steam页面</a>上开放了一个竞技场对决模式的测试申请,进页面后找Heroes of Might &amp; Magic: Olden Era Playtest,就在抢先体验的下面,从现在到测试开始可以报名抽资格,测试日期为中欧时间3月17号到28号。</p> <p>以及今天他们找了一堆视频制作的打了一期对决,然后各自出了视频:</p> <ul> <li><a href="https://www.bilibili.com/video/BV1xyQkYeEaB/">竞技场对决演示1 - WoG Portal</a></li> <li><a href="https://www.bilibili.com/video/BV1t6QkYTE2Q/">竞技场对决演示2 - Orange</a></li> <li><a href="https://www.bilibili.com/video/BV12AQkYaEik/">竞技场对决演示3 - La Torre de Marfil</a></li> <li><a href="https://www.bilibili.com/video/BV1yTQkYfET5/">竞技场对决演示4 - King J. Grim</a></li> <li><a href="https://www.bilibili.com/video/BV1TwQkYPEKN/">竞技场对决演示5 - Zuzel</a></li> <li><a href="https://www.bilibili.com/video/BV1mFQkYeEH4/">竞技场对决演示6 - kesZu</a></li> <li><a href="https://www.bilibili.com/video/BV16LQkYWEu6/">竞技场对决演示7 - Lexiav</a></li> <li><a href="https://www.bilibili.com/video/BV16LQkYWEPm/">竞技场对决演示8 - LT Gaming</a></li> <li><a href="https://www.bilibili.com/video/BV1AuQkYbEx2/">竞技场对决演示9 - Jeerayah</a></li> <li><a href="https://www.bilibili.com/video/BV1jSQ1YZE2R/">竞技场对决演示10 - Jeerayah</a></li> <li><a href="https://www.bilibili.com/video/BV1w7XTYFEAs/">竞技场对决演示11 - Jeerayah</a></li> </ul> <p class="acc">据说给出的版本比较旧,所以数据啊,名字啊改动估计不小,所以像有公布的数据像兵种的可能公布的更准确一点。</p> <p>至于视频中的数据和文字内容,估计得花上不少时间来整理了。<a href="http://heroworld.gamerhome.com/oe/view.php">技能、宝物、魔法啥的可以看这里</a>。</p></div> 上古纪元#预告视频 http://www.heroworld.net/news.php?id=1870 http://www.heroworld.net/news.php?id=1870 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426568 hoe Fri, 14 Mar 2025 14:08:10 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV1fYQzY5E7Z"></div> <img src="http://heroworld.gamerhome.com/images/news/20250314-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1fYQzY5E7Z/">bilibili</a>,<a href="https://www.youtube.com/watch?v=YmYh4oOYKj8">youtube</a></h3></div> 上古纪元#开发日志#8#三巨头的实力和阿尔瓦尔条约 http://www.heroworld.net/news.php?id=1869 http://www.heroworld.net/news.php?id=1869 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426566 hoe Thu, 13 Mar 2025 16:04:50 GMT <div style="width:640px;"><p>来源:<a href="https://store.steampowered.com/news/app/3105440/view/530966980715348154">https://store.steampowered.com/news/app/3105440/view/530966980715348154</a></p> <p class="eo">As one of the most beloved factions, the Warlock/Dungeon town was a natural fit for our story. When we first looked at Jadame, we saw the variety of monsters it has to offer that have always been associated with Dungeon, who claimed the continent for themselves and formed their own kingdoms. This gave us an opportunity to create a unique faction that would be as close to its traditional lineup as possible while letting you explore a new story.</p> <p>作为最受欢迎的势力之一,术士/地牢与我们的故事自然契合。当我们第一次看到贾达姆时,我们看到了它所提供的各种怪物,这些怪物一直与地下城有关,它们占领了这片大陆并建立了自己的王国。这给了我们一个机会来创建一个独特的势力,尽可能接近其传统阵容,同时让你探索新的故事。</p> <p class="eo">If you were to ask us how to describe Dungeon throughout the series in two words, it would be “Power” and “Misfits”. As we return to the world of Enroth, we once again have a chance to define what these powerful warlocks represent. Drawing upon the rich lore of the continent of Jadame (particularly from Might and Magic VIII, where we have first seen it), the Alvar Pact is a yet another take upon the Dungeon faction, representing those often seen as monsters forming an alliance with the red-skinned dark elves, who were condemned in the past for their pragmatic way of life — together they wish to project their strength onto the continent through diplomacy, mercantile power and military treaties, a twist to their previous means of acquiring prestige and renown.</p> <p>如果您要问我们如何用两个词来描述整个系列中的地牢,那将是“力量”和“不合群”。当我们回到恩洛斯世界时,我们再次有机会定义这些强大的术士代表什么。借鉴贾达姆大陆的丰富传说(特别是魔法门八,我们首次来到贾达姆的一作),阿尔瓦尔条约是对地牢派系的另一种诠释,代表那些经常被视为怪物的人与红皮肤的黑暗精灵结成联盟,他们在过去因实用主义的生活方式而受到谴责——他们希望通过外交、商业力量和军事条约将自己的力量投射到大陆上,这与他们以前获得声望和名望的方式有所不同。</p> <p class="eo">Featured in every installment of Heroes of Might and Magic series since its conception, the powerful Warlocks and mighty Overlords have been a staple among the playable towns. However, each game within the series defined them differently:</p> <p>自英雄无敌系列诞生以来,强大的术士和强大的地下领主一直是可玩城镇中的主角。然而,该系列中的每款游戏对它们的定义都不同:</p> <ul> <li class="eo">Servants of Lord Alamar and King Archibald from Heroes I &amp; II were individuals that desired power and amassed creatures that shared their vision;</li> <li>英雄无敌一和二中,地下城是阿拉玛领主和阿基巴德国王手下那些渴望权力的仆从,以及与他们有共同愿景的生物的集合体;</li> <li class="eo">The Warlords of Nighon from Heroes III believed the strong deserve to crush the weak and ruled from within the depths of their tunnels, hoping to one day claim Antagarich for themselves;</li> <li>英雄无敌三中的尼贡军阀相信强者应该打败弱者,并在他们的隧道深处进行统治,希望有一天能占领恩塔格瑞;</li> <li class="eo">In Heroes IV the Chaotic Sorcerers and Thieves lived among the swamps of Axeoth and united the miscreants of a new world under their banner, intent on carving out their own realm;</li> <li>在英雄无敌四中,混乱巫师和盗贼生活在阿克梭的沼泽之中,他们将新世界的恶棍们团结在他们的旗帜之下,一心想开辟自己的王国;</li> <li class="eo">In the world of Ashan the powerful and brooding Dark Elves allied themselves with dragon goddess Malassa and the Underworld, their story depicted through Heroes V, VI and VII.</li> <li>在亚山世界,强大而忧郁的黑暗精灵与龙神马拉萨和地下世界结盟,他们的故事通过英雄无敌五六七来描述。</li> </ul> <h4 class="al">但这对于上古纪元的游戏玩法意味着什么?<br> But what does that mean for Olden Era’s gameplay?</h4> <p class="eo">A unique faction skill: Triumvirate’s Strength: Once per round, the hero can activate one of the three Expert Stances in battle. They grant bonuses to different attributes.</p> <p>独特的派系技能 —— 三头同盟之力:每回合一次,英雄可以在战斗中激活三种专家姿态中的一种。它们会为不同的属性提供加成。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250314-1.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250314 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250314-1.webp" class="noshadow" alt="20250314 1"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250314-2.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250314 2"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250314-2.webp" class="noshadow" alt="20250314 2"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250314-3.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250314 3"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250314-3.webp" class="noshadow" alt="20250314 3"></a></div> <ul> <li class="eo">Minotaur Stance: Increases the hero&apos;s Attack. Only one Expert Stance can be active at a time.</li> <li>牛头人姿态:增加英雄的攻击力。同一时间只能激活一个专家姿态。</li> <li class="eo">Elf Stance: Increases the hero&apos;s Defence. Only one Expert Stance can be active at a time.</li> <li>精灵姿态:增加英雄的防御力。同一时间只能激活一个专家姿态。</li> <li class="eo">Dragon Stance: Increases the hero&apos;s Spell Power. Only one Expert Stance can be active at a time.</li> <li>巨龙姿态:增加英雄的法术强度。同一时间只能激活一个专家姿态。</li> </ul> <p class="eo">Triumvirate’s Strength will be unique to Dungeon heroes only, as one of their starting skills. When activated in battle, this will provide a bonus to the chosen stat for a whole round, having the ability to swap to another when a new round begins. These bonuses pack a punch in the early game and will give dungeon heroes a lot of tempo in taking on some tough-matched opponents.</p> <p>三头同盟之力将是地下城英雄独有的技能之一,也是他们的初始技能。在战斗中激活后,该技能将为所选属性提供一整轮奖励,并能够在新回合开始时切换到另一属性。这些奖励在游戏初期非常有效,并会让地下城英雄在与一些实力相当的对手交手时掌握主动。</p> <p class="eo">This uniqueskill is not the only addition though, as Dungeon units will also have fighting styles that act like an ability during battles. These styles will come at a cost, for instance, damage reduction, but will provide significant effects to their standard attacks.</p> <p>不过,这项独特技能并不是唯一的新增内容,因为地下城单位还将拥有不同的战斗方式,这在战斗中就像是一种能力。这些战斗方式需要付出代价,例如减少伤害,但会提供与标准攻击明显不同的效果。</p> <p class="eo">As an example, troglodytes will have the option to fire a Long Reach attack without melee penalty:</p> <p>举个例子,穴居人可以选择发动远程攻击而不受近战惩罚:</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250314-4.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250314 4"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250314-4.webp" class="noshadow" alt="20250314 4"></a></div><ul> <li class="eo">Fighting Style: Viscous Spit - Attack Modifier - Performs a Long Reach attack, which deals -50% Damage. Doesn &apos;t require Focus Charge to use. </li> <li>战斗方式:粘稠唾液 - 攻击修正 - 进行远距离攻击,造成平时一半的伤害。无需使用集中充能即可使用。</li> </ul> <p class="eo">Medusae can turn their ranged attack into an AoE, potentially dealing much more damage to stacked-up units:</p> <p>美杜莎可以将其远程攻击转变为范围攻击,从而可能对扎堆的单位造成更大的伤害:</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250314-5.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250314 5"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250314-5.webp" class="noshadow" alt="20250314 5"></a></div><ul> <li class="eo">Fighting Style: Arrow Barrage - Attack Modifier - Hits the target and all creatures adjacent to it, dealing -50% Damage. Doesn&apos;t require Focus Charge to use.</li> <li>战斗方式:箭雨 - 攻击修正 - 击中目标及其相邻的所有生物,造成平时一半的伤害。无需使用集中充能即可使用。</li> </ul> <p class="eo">Our goal was to combine the Pact&apos;s narrative aspect with the faction&apos;s gameplay. As Alvar is all about cooperation and working together to avoid a malady, it is reflected in their heroes having access to special stances that temporarily boost their stats to empower their army, whilst their units utilise the unique fighting styles to handle any challenge thrown against them. By combining these two elements, we hope that Dungeon players will always have an ace up their sleeve and a way out of a tricky situation.</p> <p>我们的目标是将三头同盟条约这一故事背景与派系的游戏玩法结合起来。由于阿尔瓦注重合作,共同努力避免弊病,因此他们的英雄可以使用特殊姿态,暂时提升他们的属性以增强他们的军队,而他们的部队则利用独特的战斗方式来应对任何挑战。通过结合这两个元素,我们希望地下城玩家总能找到出路,摆脱棘手的局面。</p> <p class="eo">We’ve heard your feedback about adding Beholders/Evil Eyes to the lineup. However, the story established in Heroes of Might &amp; Magic III and in Might &amp; Magic VI and VII reveals that they were created by the Warlock Agar who hasn’t been born yet during the time of our events. As we are dedicated to staying true to lore and to the roots of our factions, we came up with a unit that fills the same role of a ranged unit with no melee penalties as the Eyes did in Heroes of Might &amp; Magic III.</p> <p>我们听到了您关于将眼魔/邪眼添加到阵容中的反馈。然而英雄无敌三、四、七中的故事表明,它们是由术士Agar创造的,而他在我们故事期间尚未出生。由于我们致力于遵守故事和派系背景,我们想出了一个单位,它可以充当远程单位的角色,并且没有近战惩罚,就像英雄无敌三中的邪眼一样。</p> <p class="eo">It took us a little bit longer to reveal them, as they were not present in our first Dungeon faction reveal (it takes a long time to renovate the Theatre of Glaives!) — but you may have seen them recently in our Recap video. However we would like to showcase them once more; as the Infiltrators embody dark elven penchant for subterfuge and political intrigue, the Dancers combine their grace and love for the arts with combat expertise.</p> <p>我们花了更长的时间来揭示他们,因为他们没有出现在我们第一次地下城派系揭示中(翻新剑刃剧场需要很长时间!)——但你可能最近在我们的回顾视频中见过他们。然而,我们想再次展示他们;渗透者体现了黑暗精灵对诡计和政治阴谋的偏爱,而刃舞者则将他们的优雅和对艺术的热爱与战斗专长结合在一起。</p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250225.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250225"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250225.webp" class="fr" alt="20250225"></a></div> <p class="eo">However, that’s not all. Even though our friend Kelarr is still missing, we found this message between him and one of his friends about Dungeon. Let’s have a look, shall we?</p> <p>然而,这还不是全部。尽管我们的朋友克拉尔仍然失踪,但我们发现了他和他的一位朋友之间关于地牢的这条消息。我们来看看,好吗?</p> <p></p> <p class="eo">Tormald, 托马尔德,</p> <p class="eo">It is my hope that this note, attached to one of my next letters, will answer your questions about the subterranean Alvar Pact. We may discuss it in more detail once you pay me a visit, friend, but until then this should satisfy your curiosity.</p> <p>我希望这封附在我下一封信中的便条能解答你关于地下阿尔瓦条约的问题。当你下次来拜访我时,我的朋友,我们可以更详细地讨论这个问题,但在此之前,这张便条应该能满足你的好奇心。</p> <p class="eo">The name of the Pact draws its origins from the surface city where it was signed. This old town began as a haven for misfits shunned by their brethren for choosing to follow paths of enlightenment, ability and magic deemed dark by the First Elves they hailed from — relying on pragmatism, sedentary lifestyle and mercantilism over traditionalism, mysticism and more temporary nature of their ancestors’ settlements. Slowly but steadily, these renegades turned their home into one of the most important places of political power and cultural significance in Jadame. The Dark Elves built Alvar centuries ago and to this day comprise the vast majority of its populace. The city can be called the heart of a mighty empire, although not one built by warfare or defined by borders. The dark elvenkind, while quite adept in the ways of both might and magic, excel in the arts of commerce and diplomacy, which provide them much influence across the continent. Alvarian Merchant Guild has dealings with many different peoples and communities from nearly all corners of Jadame, trading in both material goods and knowledge.</p> <p>条约的名称源自签订条约的地上城市。这座古老的城镇最初是被同胞排斥的异类的避难所,因为他们选择追随被其所属的初代精灵们视为黑暗的启蒙、能力和魔法之路——依靠实用主义、定居生活和重商主义,而非传统主义、神秘主义和其先祖所选择的临时定居点。这些叛逆缓慢但稳步地将他们的家园变成了贾达姆最重要的政治权力和文化意义场所之一。黑暗精灵在几个世纪前建造了阿尔瓦尔,至今仍是绝大多数精灵们的居住地。这座城市可以称为一个强大帝国的心脏,尽管它不是通过战争建立起来的,也不是由边界所定义的。黑暗精灵非常擅长力量和魔法,但在商业和外交方面也表现出色,这为他们在整个大陆提供了很大的影响力。阿尔瓦人的商人行会与来自贾达姆几乎每一处角落的许多不同民族和社区都有业务往来,既进行物质贸易,也进行知识贸易。</p> <p class="eo">More recently, this overland trade empire slithered its way below. One particular dark elf was instrumental in this. Caspair Silvertongue belongs to the ranks of Patriarchs, elite dark elf warrior mages, and has become one of the leaders of the Pact. Skilled in covert operations — be it obtaining information or eliminating opposition — he has earned the title of Spymaster of the Merchant Guild. At home in the shadows, the Patriarch spent much time studying those who dwell inside the mountains and below the plains of Jadame. Him and other like-minded dark elves found that they could benefit greatly by allying themselves with these creatures.</p> <p>最近,这个陆上贸易帝国悄悄地向下方蔓延。一个特殊的黑暗精灵在其中发挥了重要作用。作为一位族长,卡斯帕尔·银舌是精英黑暗精灵战士法师,并已成为条约团的领导人之一。他擅长秘密行动——无论是获取情报还是消灭反对派——他赢得了商人行会间谍头目的称号。族长生活在阴影中,花了很多时间研究那些居住在山中和贾达姆平原下方的人。他和其他志同道合的黑暗精灵发现,与这些生物结盟可以为他们带来巨大的好处。</p> <p class="eo">Thus, about a score of years ago, a historic pact was sealed between the dark elves of Alvar, the Stygianscale dragons from the Garrote Gorge’s mountainous caves, and us, minotaurs of the Ravage Roaming herd. The alliance, named the Alvar Pact after the city where it was formally established — and sometimes Triumvirate of Alvar — is dedicated to facilitating economic, cultural and military exchange between these three peoples. While not exactly a nation, the various settlements and fiefdoms — both on the surface and below — that find themselves under this alliance’s protectorate are sometimes referred to as Alvarian to signify their allegiance to the Pact.</p> <p>因此,大约二十年前,阿尔瓦的黑暗精灵、来自绞刑峡谷山区洞穴的冥鳞龙和我们这些来自流浪之地的牛头人签订了一份历史性的条约。该联盟以其正式成立的城市命名为阿尔瓦条约——有时也被称为阿尔瓦三头同盟——致力于促进这三个民族之间的经济、文化和军事交流。虽然不是一个真正的国家,但在这个联盟的保护下,各种定居点和封地——无论是在地表还是地下——都被称为阿尔瓦人,以表示他们对该条约的效忠。</p> <p class="eo">The aforementioned Caspair Silvertongue represents dark elves and the Merchant Guild in the Triumvirate of Alvar. While not the head of the guild, the Spymaster’s station in the dark elf society is arguably no lower than that of the high guildmaster. Among other things, the might of Caspair’s subterranean allies has helped protect the guild’s operations and defend dark elven towns and villages from the likes of barbarians or Regnan pirates on many occasions.</p> <p>前面提到的卡斯帕尔·银舌代表阿尔瓦三头同盟中的黑暗精灵和商人行会。虽然不是行会的首领,但间谍大师在黑暗精灵社会中的地位可以说不低于高级行会长。除此之外,卡斯帕尔地下盟友的力量还帮助保护行会的运作,并多次保卫黑暗精灵城镇和村庄免受野蛮人或雷格南海盗的侵扰。</p> <p class="eo">The frighteningly majestic Amelchia rules over several flights of dragons, collectively known as Stygianscales. The Dragonqueen hails from Garrote Gorge, though a few of her subjects live in other parts of Jadame as well. The might of her warriors and experience of her great wyrms is an enormous boon to the Pact. While dragons are deservedly feared by many Jadameans, those aligned with Alvar are secure from being devoured by Stygianscales or any dragons closely allied with Amelchia.</p> <p>威风凛凛的阿梅尔奇亚统治着几支龙群,统称为冥鳞龙。龙女王来自绞刑峡谷,但她的一些臣民也生活在贾达姆的其他地方。她战士的威力和她对巨龙的经验对条约团来说是一个巨大的恩惠。虽然许多贾达姆人都害怕龙,但与阿尔瓦结盟的人不会被冥鳞龙或任何与阿梅尔奇亚关系密切的龙吞噬。</p> <p class="eo">Last but not least, the one who represents our brethren in the Alvar leadership — Balthazar the Second has worked hard to live up to the name of his father, the founder of our fair labyrinthine city. He had only recently inherited the title of Herdmaster when the Pact was sealed, and the years that followed were all but uneventful for him as a ruler. Under his guidance, Balthazar Lair continues to thrive and, in some ways, has become an even stronger bastion of civilization in Ravage Roaming. I look forward to personally giving you the tour of the Lair when you finally have the chance to visit Jadame as the mazefolk always welcome foreign minotaurs.</p> <p>最后但同等重要的是,在阿尔瓦领导层中代表我们同胞的人——巴尔萨泽二世,他一直努力工作,不辜负其父亲,也就是我们美丽迷宫城市的创始人的声誉。在条约签订时,他刚刚继承了族群大师的头衔,在之后的岁月中,他的统治一帆风顺。在他的领导下,巴尔萨泽巢穴继续繁荣发展,在某些方面,它已成为流浪之地更强大的文明堡垒。当您终于有机会参观贾达姆时,我期待着亲自带您参观巢穴,因为迷宫民总是欢迎外来牛头怪。</p> <p class="eo">Dealings with subterranean races have led the dark elves to start making extensive use of caves below Alvar and other settlements. Military forces are housed within the underground districts of Alvarian towns. Overlords of the Pact can swiftly and stealthily reinforce the surface fiefdoms of Triumvirate from within our elaborate Dungeons.</p> <p>与地下种族的交往使黑暗精灵开始大量使用阿尔瓦和其他定居点下面的洞穴。军队驻扎在阿尔瓦人城镇的地下区内。条约团的领主可以从我们精心设计的地下城中迅速而隐秘地增援三头同盟的地面领地。</p> <p class="eo">Now the Alvar Pact and the Merchant Guild have managed to do what may have saved Jadame from the growing threat that I alluded to in my previous letters. Just about a month ago, the Winter Armistice, proposed by the Triumvirate, was signed. This agreement stopped hostilities between several of the continent’s major powers, and thus paved the way to finding a solution to the current crisis.</p> <p>现在,阿尔瓦条约和商人行会已经设法拯救了贾达姆,使其免受我在之前的信件中提到的日益严重的威胁。大约一个月前,三头同盟提议的《冬季停战协定》签署了。这项条约停止了大陆几个主要大国之间的敌对行动,从而为找到解决当前危机的方法铺平了道路。</p></div> 上古纪元#宝物介绍#Living Arrows http://www.heroworld.net/news.php?id=1868 http://www.heroworld.net/news.php?id=1868 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426564 hoe Thu, 13 Mar 2025 15:06:46 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250313.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">宝物套装 —— 灵动之箭(Living Arrows)</h4> <ul> <li class="eo">A good eye and a steady hand are necessary to live in the forest — even more so if you don&apos;t want to lose them.</li> <li>在森林中生活需要有一双敏锐的眼睛和一双稳定的手——如果你不想失去它们,就更需要它们。</li> <li class="eo">Set of 2: Allied units get extra initiative.</li> <li>两件效果:友军单位获得额外主动性;</li> <li class="eo">Set of 3: Ranged units can shoot twice.</li> <li>三件效果:友军远程单位可以射击两次;</li> </ul></div> 上古纪元#开发日志#1#视频版 http://www.heroworld.net/news.php?id=1867 http://www.heroworld.net/news.php?id=1867 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426562 hoe Wed, 12 Mar 2025 16:20:08 GMT <div style="width:640px;"><div class="ac playerwrapper"> <div class="playmask" data-bid="BV195QpYpEAz"></div> <img src="http://heroworld.gamerhome.com/images/news/20250313-Cover.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV195QpYpEAz/">bilibili</a>,<a href="https://www.youtube.com/watch?v=OjQFG6gns4A">youtube</a></h3> <p>相比之前的开发日志,视频中展示了一个不定的中立城镇,占领后会变成占领方的城镇类型(其它具体细节看不出来)。以及Helltide模版中的死亡竞技场,大约可以理解为小地图中的决战场所。</p></div> 上古纪元#宝物介绍#Elixir of Life http://www.heroworld.net/news.php?id=1866 http://www.heroworld.net/news.php?id=1866 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426560 hoe Tue, 11 Mar 2025 16:06:52 GMT <div style="width:640px;"><video width="100%" height="354" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250312.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <h4 class="al">宝物套装 —— 长生不老药 / 神圣血瓶(Elixir of Life)</h4> <ul> <li class="eo">All life is sacred and worth preserving — the druids of Murmurwoods know that best.</li> <li>所有生命都是神圣的,值得保护——低语森林的德鲁伊最了解这一点。</li> <li class="eo">Set of 2: Allied units are healed for a percentage of their HP at the start of each round. This can revive fallen units.</li> <li>两件效果:在每轮开始时恢复友军一定比例的生命,可以恢复被杀死的单位;</li> <li class="eo">Set of 3: Allied units have increased Max HP. </li> <li>三件效果:增加本方单位的生命值上限;</li> </ul> <p>这两周官方大约会忙于线下的宣传活动,所以发饼频率降低,但是这些活动都只在东欧就很烦……</p> <p>周六游戏将会在塞尔维亚首都贝尔格莱德进行线下活动,会有试玩和问答环节。之后也会参加<a href="https://iii-initiative.com/">Triple-i Initiative</a>,基本可以理解为了一个一堆游戏开发组联合起来的线上的纯游戏播片节目。</p></div> 上古纪元#波兰游戏网站采访 http://www.heroworld.net/news.php?id=1865 http://www.heroworld.net/news.php?id=1865 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426554 hoe Thu, 06 Mar 2025 18:24:13 GMT <div style="width:640px;"><p>这属于之前活动的后续,来源(波兰语):<a href="https://www.gry-online.pl/opinie/heroes-of-might-and-magic-olden-era-o-early-accessie-kampanii-i-p/z046ea">文章1</a>,<a href="https://www.gry-online.pl/newsroom/gralismy-w-heroes-of-might-and-magic-olden-era-to-ewolucja-sprawd/zc2cac3">文章2</a>,<a href="https://www.bilibili.com/video/BV1iP9yY4E6p/">剪切视频</a>,<a href="https://www.youtube.com/watch?v=lsn-4LTxKrQ">youtube</a></p> <p>另外昨天的饼是个头像速绘视频:<a href="https://www.bilibili.com/video/BV1kL9oYqET4/">传送门</a></p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250307-4.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250307 4"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250307-4.webp" alt="20250307 4"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250307-3.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250307 3"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250307-3.webp" alt="20250307 3"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250307-2.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250307 2"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250307-2.webp" alt="20250307 2"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250307-1.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250307 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250307-1.webp" alt="20250307 1"></a></div> <p>文章的摘录,原文是波兰语,所以下面的英文部分是波兰语机翻的英文:</p> <ul> <li>截图上的墓园兵种产量和之前Discord上的爆料的又有所不同,所以数值一直在改仅供参考;</li> <li class="eo">We have a similar system as in Heroes 3, so with the difficulty level, your resources change. if you play on an impossible level, you have nothing – unless in PvP mode, because there was a separate rule that allowed you to start with the right amount of gold to hire an additional hero.</li> <li>难度模式和H3差不多,不过pvp模式的初始资源会有点不一样,最高难度不会是光板资源;</li> <li class="eo">The two basics that were in the series from the first Heroes are wood and ore. From the rare resources we have gems, crystals and mercury. A novelty is the alchemical dust that replaces sulfur. It is a special resource that we use to improve settlements, objects, spells and more.</li> <li>资源上,木石宝石水晶水银不变,作用也不变;硫磺被炼金粉尘替代,变为特殊资源,作用上是用于升级建筑、宝物、魔法;</li> <li class="eo">There’s also what we now call a subclass system, inspired by Heroes 4: Each Hero Class can choose between two subclasses depending on what skills points are invested in. This is underlined by a special icon that shows whether you choose a skill that you just like, or a skill for the subclass you want.</li> <li>有类似H4的英雄子职业系统,根据你所学的技能来决定你英雄的职业;</li> <li class="eo">We tried to make the heroes of magic a little more attractive as an option and to distinguish themselves from the heroes of power. Some people can cast two spells on turn.</li> <li>有人会双C!</li> <li class="eo">Each faction has its own set of laws that affect your capabilities; they can be compared to a unique technology tree. As your characters discover the map, they gain experience, take over objects, and generate points; some points are also passively generated by your instalines. You use these points to make more laws; theoretically, during a long enough game, everything can be unlocked, but I don’t think it will work in multiplayer mode in most cases.</li> <li>律法的作用类似于科技树,不过似乎不是用资源解锁,而是你平时的行动,比如开图,获取经验,占领建筑,城镇自动产生;</li> <li class="eo">At the moment, we do not have such plans. We want to release the game on Steam; of course we were thinking about consoles, but adapting UI to handle pads is another story. At the moment, we do not plan to release Olden Era in the mobile version.</li> <li>和我想的一样,这UI和操作想上手机,整个UI操作部分得重新做,所以暂时肯定是不会上移动平台;(主机同理,至于mac的市场份额只能呵呵)</li> <li class="eo">In HoMM3 you could recruit 8 heroes, in Olden Era you can recruit 10 of them.</li> <li>英雄招募上限是10个;(躲城里的怎么没说</li> <li class="eo">It starts to get interesting when we develop the skill to an advanced and expert level. Five perks are assigned to each of them, three available at the first promotion and two at the second. Each time we can choose one of them. For example, developing morals to the advanced level, I could choose an option that gave my units additional points of life. From the annotation next to it, I learned that if I simultaneously had a skill called “paidnerz”, this bonus will be doubled.)</li> <li>子技能的学习:总共5个,在主技能中级时3选1,高级时剩下2选1;例如,当我将士气提升到高级时,我可以选择一个选项,给我的单位额外增加两个生命值。通过它的注释,我了解到,如果我还拥有一个名为“伙伴”的技能,这个奖励将加倍。</li> <li class="eo">During the game I found a ring or another amulet increasing the strength points of the units by two, and the upgrade doubled this bonus. Set this with a pre-mentioned morale and paid combination. Bonuses added up, so my first-level petonesses with a tentary strength of 10 had already 18 HP.</li> <li>宝物可以升级,(最多?)数值可以升级到加倍;</li> </ul></div> 上古纪元#截图 http://www.heroworld.net/news.php?id=1864 http://www.heroworld.net/news.php?id=1864 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426552 hoe Tue, 04 Mar 2025 18:10:38 GMT <div style="width:640px;"><p>连续几天都没发饼,今天steam页面更新了几张截图,除了几张战场的是新的,另外几张比如城镇的是替换以前的。</p> <p>至于上周末华沙的线下活动没透露啥,就也官方发了个短视频:<a href="https://www.bilibili.com/video/BV1HMXZYME8K/">传送门</a></p> <div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250305-6.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250305 6"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250305-6.webp" alt="20250305 6"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250305-5.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250305 5"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250305-5.webp" alt="20250305 5"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250305-4.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250305 4"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250305-4.webp" alt="20250305 4"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250305-7.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250305 1"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250305-7.webp" alt="20250305 7"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250305-3.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250305 3"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250305-3.webp" alt="20250305 3"></a><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250305-2.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250305 2"><img src="http://heroworld.gamerhome.com/screenshot/hoe/thumbs/20250305-2.webp" alt="20250305 2"></a></div></div> 上古纪元#地牢兵种数据 http://www.heroworld.net/news.php?id=1863 http://www.heroworld.net/news.php?id=1863 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426550 hoe Fri, 28 Feb 2025 17:40:35 GMT <div style="width:640px;"><p>之前重做的地牢3级也放出来了,是个远程,Onyx Dancer / Jasper Dancer / Aureate Dancer。赤龙的名字也改成了洞龙 (Cave Dragon),之前公布的兵种背景介绍基本也重写了。这次一次更了一族,一堆表格扔新闻里不方便,数值细节参见:<a href="http://heroworld.gamerhome.com/oe/view.php#DungeonCreature">传送门</a></p> <p>Discord上还有开发人员透露了地牢的种族技能的效果。</p> <p class="eo">Once per round, you can activate one of the stances that increase the hero’s base stats. Only one can be active at a time. </p> <p>每个回合你可以激活一种能提升英雄基础属性的姿态。同一时间只能激活一种姿态。</p> <div class="ac playerwrapper"> <div class="playmask" data-bid="BV1A59VYJEfh"></div> <img src="http://heroworld.gamerhome.com/screenshot/hoe/20250301-1.webp" alt=""> </div> <h3><a href="https://www.bilibili.com/video/BV1A59VYJEfh/">bilibili</a>,<a href="https://www.youtube.com/watch?v=0EjxjmrKH-Q">youtube</a></h3></div> 上古纪元#兵种介绍#Reaver http://www.heroworld.net/news.php?id=1862 http://www.heroworld.net/news.php?id=1862 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426544 hoe Wed, 26 Feb 2025 16:33:48 GMT <div style="width:640px;"><video width="100%" height="355" loop autoplay muted><source src="http://heroworld.gamerhome.com/images/news/20250227.mp4" type="video/mp4">您的浏览器不支持Video标签。</video> <p>邪恶韧性的效果翻译不是很确定,仅供参考,回头看看Discord上有没讨论解释细节的。</p> <table class="oetablea"> <colgroup> <col style="width:22%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:11%;"> <col style="width:22%;"> </colgroup> <tbody> <tr> <td colspan="7"> <div class="OEUnitNames"> <div>掠杀者<br>Reaver</div> <div>凶恶掠杀者<br>Menacing Reaver</div> <div>疯狂掠杀者<br>Maniacal Reaver</div> </div> </td> </tr> <tr> <td colspan="7"> <div class="OEUnit"> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_Reaver.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_MenacingReaver.webp" alt=""></div> <div><img src="http://heroworld.gamerhome.com/oe/file/ss_troop_Hive_ManiacalReaver.webp" alt=""></div> </div> </td> </tr> <tr> <td colspan="2"><span class="bold" data-width="400" data-title="急速突袭(Rapid Assault)" data-description="<p>发动一次特殊攻击,此次攻击不会引发反击。</p><p class=eo>Performs a special attack that doesn&apos;t provoke a Counterattack.</p>">『急速突袭』</span><span class="bold" data-width="400" data-title="顶级捕食者(Apex Predator)" data-description="<p>对等级更高的目标造成更多伤害,以期爬上食物链顶端。</p><p class=eo>Deals more damage to higher-tier targets, hoping to climb up the food chain.</p>">『顶级捕食者』</span></td> <td colspan="3"><span class="bold" data-width="400" data-title="急速突袭(Rapid Assault)" data-description="<p>发动一次特殊攻击,此次攻击不会引发反击。</p><p class=eo>Performs a special attack that doesn&apos;t provoke a Counterattack.</p>">『急速突袭』</span><span class="bold" data-width="400" data-title="顶级捕食者(Apex Predator)" data-description="<p>对等级更高的目标造成更多伤害,以期爬上食物链顶端。</p><p class=eo>Deals more damage to higher-tier targets, hoping to climb up the food chain.</p>">『顶级捕食者』</span><span class="bold" data-width="400" data-title="邪恶韧性(Unholy Resilience)" data-description="<p>坚决拒绝死亡,每场战斗有一次机会,单位数量保留和被击杀之前一样的数量。(可能是在被整队消灭的那次攻击之后不死,数量会保持在该次被攻击之前的数量)</p><p class=eo>Once per battle, plainly refuses to die. Instead, the number of units in its stack remains the same as it was before the killing attack.</p>">『邪恶韧性』</span><span class="bold" data-width="400" data-title="恐怖威慑(Terror)" data-description="<p>发出可怕的狂笑,使低阶敌人在本回合结束前无法攻击它。使用后不消耗行动机会。</p><p class=eo>Cackles with terrifying laughter, forbidding lower tier enemies from attacking it until the end of current round.</p>">『恐怖威慑』</span></td> <td colspan="2"><span class="bold" data-width="400" data-title="急速突袭(Rapid Assault)" data-description="<p>发动一次特殊攻击,此次攻击不会引发反击。</p><p class=eo>Performs a special attack that doesn&apos;t provoke a Counterattack.</p>">『急速突袭』</span><span class="bold" data-width="400" data-title="顶级捕食者(Apex Predator)" data-description="<p>对等级更高的目标造成更多伤害,以期爬上食物链顶端。</p><p class=eo>Deals more damage to higher-tier targets, hoping to climb up the food chain.</p>">『顶级捕食者』</span><span class="bold" data-width="400" data-title="凶残极乐(Murderous Glee)" data-description="<p>杀死整队敌人后,立即获得额外行动机会。此技能不能连续的生效两次,但士气之后可以再次触发。</p><p class=eo>Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.</p>">『凶残极乐』</span><span class="bold" data-width="400" data-title="主人的祝福(Master&apos;s Blessing)" data-description="<p>受到猩红之星的祝福,回合结束前获得最大士气和运气。使用后不消耗行动机会。</p><p class=eo>Blessed by a hand from the Scarlet Star, gains maximum Morale and Luck until the end of the round.</p>">『主人的祝福』</span></td> </tr> <tr> <td colspan="2">近战兵种</td> <td colspan="3">近战兵种</td> <td colspan="2">近战兵种</td> </tr> <tr> <td class="OEUnitAttr">等级</td> <td>5</td> <td class="OEUnitAttr"></td> <td></td> <td rowspan="9" colspan="3" class="al OEAbilityBlocks"></td> </tr> <tr> <td class="OEUnitAttr">生命值</td> <td>45</td> <td>45</td> <td>45</td> </tr> <tr> <td class="OEUnitAttr">攻击力</td> <td>18</td> <td>18</td> <td class="green">22</td> </tr> <tr> <td class="OEUnitAttr">防御力</td> <td>14</td> <td class="green">20</td> <td class="green">16</td> </tr> <tr data-width="600" data-title="" data-description="<p>在不考虑其它影响因素的情况下,据说兵种的杀伤能力计算方法为:</p><ul class=small><li><div class=red>最终伤害=数量×基础伤害×[(攻方攻击力 + 20) / (防守方防御力 + 20)]</div>上限?,下限?</li></ul><p class=purple>按SHIFT一次可使此窗口不消失,再按次恢复。</p>"> <td class="OEUnitAttr">伤害</td> <td>10~30</td> <td class="green">15~25</td> <td>10~30</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的移动范围,数字越大,走的越远。</p>"> <td class="OEUnitAttr">速度</td> <td>5</td> <td class="green">6</td> <td class="green">6</td> </tr> <tr data-width="300" data-title="" data-description="<p>决定兵种在战场上的出手顺序,数字越大,出手越快。</p>"> <td class="OEUnitAttr">主动性</td> <td>8</td> <td class="green">10</td> <td class="green">10</td> </tr> <tr> <td class="OEUnitAttr">士气</td> <td>1</td> <td>1</td> <td class="green">2</td> </tr> <tr> <td class="OEUnitAttr">幸运</td> <td>0</td> <td>0</td> <td>0</td> </tr><tr><td class="al" colspan="7"> <p data-width="400" data-title="" data-description="<p class=italic>The first time I had witnessed a Reaver, I understood that the Hive was more than an anomaly 一 it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex.</p>">我第一次目睹到掠杀者的时候,我就意识到虫巢不只是一个异常现象——它有着方向和目的。它们不仅仅是野蛮的生物,而是一心想要达到顶峰的掠食者。</p> <p data-width="400" data-title="" data-description="<p class=italic>Resilient beyond mortal limits and capable of obliterating everything with its many claws, this offshoot of a reaver terrifies both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly terrifying foe.</p>">这种掠杀者的分支生物具有超越凡人极限的适应力,以及可以摧毁一切的锐爪,这让它成为阿尔瓦里安人和圣殿骑士的噩梦。它极高的智能以及对鲜血的无尽渴望使它成为一个真正可怕的敌人。</p> <p data-width="400" data-title="" data-description="<p class=italic>They say it is gruesome to take pleasure in killing for its own sake. I disagree 一 the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage.</p>">人们常说以杀人为乐之人是可怕的。我不同意——真正的恐怖在于目睹一个掠杀者把一个营队撕成碎片,并且听到它像疯子一样狂笑,充满着对更多杀戮的渴望。</p> </td></tr> </tbody> </table></div> 上古纪元#兵种原画#地牢 http://www.heroworld.net/news.php?id=1861 http://www.heroworld.net/news.php?id=1861 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426528 hoe Mon, 24 Feb 2025 16:19:57 GMT <div style="width:640px;"><div class="ac"><a href="http://heroworld.gamerhome.com/screenshot/hoe/20250225.webp" rel="colorbox" title="英雄无敌:上古纪元 - 20250225"><img src="http://heroworld.gamerhome.com/images/news/20250225.webp" alt="20250225"></a></div> <p>官方在Discord发了个投票说又要来个大的,顺便来了个关于发饼强度的投票,附赠了这张之前在重做的地牢3级的原画,原本用的是H6/7那个环刃舞者,现在改了一点。</p> <p class="acc">编辑:是不是说的那个大的不知道,25号没发饼,发了条消息,说是中欧时间3月1号在波兰华沙,有一场由波兰游戏杂志CD-Action主办,在H40S Club举行的线下活动,有几台机器可以玩到上古纪元的试玩版本,还有竞技场对决演示。不过活动没有直播,所以只能看办完后有没有人能爆料了。</p></div> 上古纪元#英雄介绍#Khariseth http://www.heroworld.net/news.php?id=1860 http://www.heroworld.net/news.php?id=1860 http://www.gamerhome.com/bbs/forum.php?mod=viewthread&tid=426526 hoe Mon, 24 Feb 2025 15:41:35 GMT <div style="width:640px;"><h3>卡瑞塞斯 - Khariseth</h3> <h4>虫巢传令官 - Hive Herald</h4> <a href="http://heroworld.gamerhome.com/artwork/hoe/heroSpotlight_Hive_Khariseth.webp" rel="colorbox" title="英雄无敌:上古纪元 - heroSpotlight Khariseth"><img src="http://heroworld.gamerhome.com/artwork/hoe/thumbs/heroSpotlight_Hive_Khariseth.webp" alt="heroSpotlight Khariseth" class="fr noshadow"></a> <p class="eo">Khariseth was born from the Murmurwoods’ first betrayal. When Taviola urged insects to multiply and take more than the forest could give, many gorged themselves not only on matter, but on mana itself. Their newfound power led to exile, yet it also forged a crude collective — just enough to hear the Dragonfly King’s call.</p> <p>卡瑞塞斯诞生于低语森林的第一次叛乱。当塔薇奥拉鼓励昆虫繁殖并夺取森林无法给予的东西时,许多昆虫不仅吞食了物质,还吞食了魔力本身。它们新获得的力量导致它们被流放,但也粗略形成了一个聚合体——足以能听到龙蝇之王的召唤。</p> <p class="eo">To wield their stolen magic, and to sustain it, they felt compelled to stay together. To do that, they needed a name for they say there is power hidden within names — a piece of knowledge stolen from their former home. What they didn’t know was the meaning behind their chosen name. Khariseth was a title granted to an ancient energy vortex that was a part of the Ifarine Sea in ages past.</p> <p>为了使用并维持它们偷来的魔法,它们必须呆在一起。要做到这一点,它们需要一个名字,因为传说名字中隐藏着力量——这是从它们从前的家原偷来的知识。它们不知道所选择名字背后的含义。卡瑞塞斯是一个古老能量漩涡的称号,它是很久以前伊法林海的一部分。</p> <p class="eo">Clinging to that identity, they compressed themselves into a single form, vaguely humanoid yet still a writhing mass beneath the surface. A hivemind within the mind of the Hive, they exist to consume, wielding the stolen energies of Murmurwoods and always hungering for more — a raging whirlpool given purpose.</p> <p>为了维持这个身份,它们将自己压缩成一个单一的形态,具有模糊的人形,但表面之下仍是团扭动的物质。它们是拥有虫巢思维的虫群意识,它们存在的意义就是消耗,它们挥舞着窃取自低语森林的能量,并渴望更多——它们是一个被赋予了目的的狂暴漩涡。</p> <p class="eo">SPECIALIZATION: Primal Weaving: Receives extra levels to primal magic spells, the amount granted increasing every few levels.</p> <p><span class="acc">英雄特长:</span><span class="blue">原初编织</span> - 原初魔法获得额外等级,英雄等级每增加?级会提升额外的魔法等级。</p></div>