Fanstratics月报#35#2023-07
EvilP 更新于 2023-07-01 17:05
来源:https://www.fanstratics.com/fstnewsletter35,以下由HeavenK翻译。
- Fanstratics Troop: Toadish Intruder.
- 兵种介绍:蟾蜍侵袭者
- Toadish Intruders are a difficult Troop to engage under any circumstance. Wielding a long, heavy rapier, doused with toxins derived from their wart-covered skin, the Toadish Intruder specializes not in killing, but in applying poisonous debilitation. If they are unable to pierce their targets and administer their contaminants, their own thick hide has a chance to apply a pollutant to any Troop brave enough to Assault them. As expected, this Troop is immune to the very contagions it produces. Justin asked if he could conceptualize and render this Troop on his Twitch stream. I said, “Sure.” This put us on an accelerated timeline as Justin had the last two weeks of the month scheduled for other things. Considering how this Troop turned out, perhaps we should ‘rush’ more often. Another favorite. For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.
- 蟾蜍侵袭者在任何情况下都是一个难以应对的部队。手中挥舞着重型长剑,长满痦子的皮肤沾染着剧毒体液,这样的蟾蜍侵袭者既擅长杀戮,又有着让人虚弱的毒素。当他们暂时不能执行刺穿敌人的首要任务时,其厚重的表皮还能够向所有胆敢攻击它们的部队散播剧毒污染物。自然,他们免疫自身所生成的毒液。
- Fanstratics Question: I really like HoMM III and HoMM V (as it close to third part), but I have one major problem with both of them. Mainly we play with my wife in hotseat mode with teams (humans vs AI). And at some level of our skills it becomes quite boring to play against AI (especially in HoMMV). AI becomes predictable or even stupid (for example, AI heroes run back and forth until the end of movement points). So, did you consider such a problem? As I understand, today machine learning can dramatically change the situation.
- FST问题:英雄无敌3代与5代的ai后期有问题,FST会不会采用目前的ai学习解决该问题。
- Regarding the Ai, I can only speak to HoMM3. Overall, for something programmed in 1999, I believe it does what it is supposed to do, and I think it does its job quite well. Is there room for improvement? I believe ‘yes’. Where Fanstratics is concerned, I suspect we will take a traditional approach when building our Ai. Still, if time and budget permit, I would like to add additional 'Ai profiles' at a later date. This is where machine learning could possibly play a role. We'll see what happens. Ai is quickly becoming the newest frontier in game and technology development.
- FST的ai肯定会有改进,也会考虑各种先进的ai技术,只要预算和时间充裕。
- HoMM3 Question: Regarding the HoMM3 Board Game, they had a survey for fans asking about their favorite gameplay elements and what from the original PC game they'd most like to see featured in the board game. To me, this was nearly impossible to answer, because I think every part of HOMM3 works really beautifully in concert and removing or altering any one part might have cascading effects on the whole game, but being cornered, I thought that everything that works about HOMM3 ultimately stems from the exploration of the map in any given scenario... because that's what opens the doors to every other element of gameplay. Do you agree or disagree? What are your thoughts there?
- H3问题:H3桌游做了个调研,关于最喜欢的游戏要素,我认为最主要的是地图探索部分,你是否同意?
- From what little I’ve seen of the game, it appears they are attempting to touch upon all facets of HoMM3. So, I suspect this developer's 'question' was simply an attempt to engage their community. As to your question, you are correct in how everything in HoMM3 works in concert.What would happen if you removed Adventuring, or Town building, or Battlefield combat?In the end, there really is no right or wrong answer, as it all comes down to the type of game you want to make.If you posed this question to the HoMM3 community, I have no doubt you would start a flame war as everyone has a different opinion concerning the relative importance of each element... and each person thinks their opinion is the right one.
- H3的诸多要素都很重要,无论是冒险、城镇建设还是战斗。
- HoMM3 Recollection: HoMM2 Gold and Long Overdue Credit.
- H3拾遗:H2黄金版和长时间逾期的信用