英雄无敌:上古纪元
弗朗特之门
Fanstratics
850487311

上古纪元#补丁 0.80.18

EvilP 更新于 2026-06-02 00:39:52,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/716780409378046099

名词修正已完成……头像MOD的失效的修复见原页面

文本包、数据更新……熬不起夜……睡醒再说……

问题修复 - Bug Fixes

战斗与生物行为 - Combat and Creature Behavior

  • Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death.
  • 战斗中召唤的食尸鬼现在死亡后会正确地在战场上留下尸体。
  • Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability "Eternal Flame" to malfunction.
  • 修复了提升爆能凤凰最大生命值时导致其被动技能『永恒之火』失效的错误。
  • When creating a copy of a Crystal Iriyad stack, its passive ability "Crystal Thorns" now correctly applies to both the original stack and the copy.
  • 复制水晶伊瑞德队伍时,其被动技能『水晶荆棘』现在能正确地应用于原队伍和复制体。
  • The Naiad passive ability "Embodiment of Water" now correctly grants the stack immunity to the effects of "Ice Bolt" and "Circle of Winter" as intended.
  • 水灵的被动技能『水灵凝形』现在能正确地赋予队伍对『冰箭』和『寒冬冰环』效果的免疫。
  • Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously.
  • 修复了当两名或更多战争化身同时死亡时,其对敌人的士气减益未能移除的罕见错误。
  • Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies.
  • 友方队伍施加的正面和负面效果现在在来源队伍死亡时能正确消失。
  • Fixed a bug where summoned creatures under the effect of max-level "Heavenly Blades" were destroying themselves.
  • 修复了处于 4 级『天堂之刃』效果下的召唤生物会自毁的错误。
  • Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under the effect of "Berserk."
  • 被其他队伍包围且具有远程和长距攻击的生物,在『狂暴』效果下现在能正确地切换为近战攻击。
  • Fixed a rare bug where a stack would skip its turn instead of waiting.
  • 修复了队伍跳过回合而非等待的罕见错误。
  • Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting.
  • 修复了战斗中的生物在等待后无法触发正面士气效果的错误。
  • Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly.
  • 修复了对吸血机制免疫、召唤生物摧毁及临时队伍摧毁功能运作不正常的问题。

英雄、技能与法术 - Heroes, Skills, and Spells

  • The Lich ability "Death’s Embrace" now correctly interacts with the "Masterful Despair" spell effect applied by Laura.
  • 尸巫的『死亡拥抱』能力现在能正确地与劳拉施加的『精湛绝望』法术效果互动。
  • Fixed a bug where Spell Power bonuses scaling from the level of Summon Avatar specialist heroes were not working.
  • 修复了召唤化身特长英雄的咒力加成随等级提升无效的漏洞。
  • Fixed a bug where the Grove hero sub-skills "Burst of Energy," "Just One More Time," and "Strong Connection" were incorrectly triggering when using abilities that did not actually consume Focus.
  • 修复了蕈林阵营英雄的子技能『能量爆发』、『再来一次』和『羁绊共鸣』在使用实际不消耗专注的能力时错误触发的漏洞。
  • Fixed the "Revenge" sub-skill of the "Combat" skill — the hero now correctly receives a bonus Heroic Strike after a friendly stack dies.
  • 修复了『格斗术』技能的『复仇』子技能——现在友方队伍死亡后,英雄能正确地获得一次额外的英雄打击。
  • The "One for All" and "All for One" sub-skills no longer incorrectly grant attribute bonuses for corpses on adjacent hexes.
  • 『我为人人』和『人人为我』子技能不再错误地为相邻格子上的尸体提供属性加成。
  • Changes to Spell Power during combat now correctly update the numeric values of active effects and spells.
  • 战斗中咒力的变化现在能正确地更新持续效果和法术的数值。
  • Magic Defense now correctly reduces magic damage from damage-over-time effects.
  • 魔法防御现在能正确地减少持续伤害造成的魔法伤害。
  • Fixed a bug in the effect applied to a hero by the "Shadowflight" spell.
  • 修复了『化影飞行』法术施加给英雄的效果错误。
  • The "Thaumaturgy" skill is no longer offered at the "Wise Owl" map object.
  • 『奇术』技能不再通过『智慧猫头鹰』地图物件提供。
  • Fixed the synergy between the "Fortune’s Favored" Elite class and "As Luck Would Have It" sub-skill, which was causing abnormally high Defense values on creatures.
  • 修复了精英职业『​幸运儿』与『命运垂青』子技能之间的联动导致生物防御值异常过高的问题。
  • Fixed a bug where the Temple faction's "Chosen One" active ability had no cooldown.
  • 修复了圣殿阵营的『天选之人』主动技能没有冷却时间的错误。
  • Fixed incorrect descriptions of the "Temporal Spheres" spell upgrades.
  • 修复了『时间领域』法术升级版的错误描述。

漏洞修复 - Exploit Fixes

  • Alt+F4 protection: Reworked the emergency application close system. If a player closes the game via Alt+F4, the system now correctly assigns an automatic loss to that player and a win to their opponent.
  • Alt+F4 保护:重做了紧急关闭应用程序的系统。如果玩家通过 Alt+F4 关闭游戏,系统现在会正确地判该玩家自动认输,对方获胜。
  • Fixed an exploit that allowed seeing the enemy army placement during the Tactics Phase using a creature with high Speed.
  • 修复了利用高速生物在战术阶段窥探敌军布阵的漏洞。
  • Fixed a bug that allowed dishonestly swapping low-tier creatures for high-tier ones by switching their positions.
  • 修复了通过交换位置不诚实地用低级生物置换高级生物的漏洞。

攻城与城镇 - Sieges and Cities

  • Fixed a bug where traps created during a siege were not dealing damage to creatures that stepped on them.
  • 修复了攻城战中设置的陷阱不会对踩上去的生物造成伤害的错误。
  • Defensive tower damage during sieges now correctly scales based on the number of buildings in the city.
  • 攻城战中防御塔的伤害现在能正确地根据城镇内的建筑数量进行缩放。
  • Fixed a bug causing a "zero" stack to appear when sending a hero to the "Guild of Six Winds" in a Temple city.
  • 修复了在圣殿城镇中将英雄派往『六风公会』时出现『零』数量队伍的错误。

多人游戏与界面漏洞 - Multiplayer and UI Bugs

  • Fixed a bug where interacting with a map object in the last second of a player's timer would lock that object for the rest of the match.
  • 修复了在玩家计时最后一秒互动地图物体会导致该物体在本局剩余时间内被锁定的错误。
  • Fixed a bug where Tier-7 creatures in the diplomacy window were blocking the purchase of all other creatures in that window.
  • 修复了外交窗口中 7 阶生物会阻挡购买窗口内所有其他生物的错误。
  • Fixed incorrect display of a player kicked from a match when reopening the connection issues window.
  • 修复了重新打开连接问题窗口时被踢出比赛的玩家显示不正确的问题。
  • Fixed incorrect display of the current income and point totals for Laws and Astrology when passing the turn in hotseat mode.
  • 修复了热座模式下回合结束时律法点和星象点的当前收入和总点数显示错误。
  • Fixed the Spellbook automatically closing when the opponent performed certain actions.
  • 修复了对手执行特定操作时法术书自动关闭的问题。
  • Fixed incorrect behavior of the hire window when there was insufficient gold to purchase creatures.
  • 修复了金币不足购买生物时招募窗口的异常行为。
  • The tooltip for "Pocket Dimension" now disappears from the screen on its own.
  • 『次元袋』的提示框现在会自动从屏幕上消失。
  • The ~ hotkey (by default) now correctly resumes and stops hero movement.
  • 默认快捷键 ~ 现在能正确地恢复和停止英雄移动。
  • Fixed the objects controlled by Black Player incorrectly marked as controlled by Red Player.
  • 修复了黑色玩家控制的物件被错误标记为红色玩家控制的问题。

描述修复 - Description Fixes

  • Fixed incorrect numeric values for the Dungeon faction law "Leaders of the Nation."
  • 修复了地牢阵营律法『民族领袖』的错误数值。
  • The Dungeon faction law "Triumvirate’s Agents" now correctly applies only to heroes of that faction, as intended.
  • 地牢阵营律法『三巨头的特工』现在能按预期仅适用于该阵营的英雄。
  • Fixed incorrect values in the description of the Minotaur Vanguard passive ability "Adrenaline Surge."
  • 修复了牛头怪先锋(Minotaur Vanguard)被动技能『肾上腺素激增』描述中的错误数值。
  • Fixed errors in the descriptions of the artifacts "Singing Pan‑Pipe" and "Clenching Ring."
  • 修复了宝物『鸣唱排箫』和『咬合指环』描述中的错误。

战役与场景 - Campaign and Scenarios

⚠️ 此修复不适用于补丁发布前已进入任务的存档 ⚠️

  • The victory screen no longer covers the final story dialogue.
  • 胜利画面不再遮挡最后的剧情对话。
  • Fixed broken quest and event triggers when loading certain missions.
  • 修复了读取特定任务时任务和活动触发器失效的问题。
  • Fixed a bug that locked artifact item slots when carrying them over from one mission to another.
  • 修复了跨任务携带宝物时导致物品栏槽位锁定的错误。
  • The "Restart" button is no longer locked when loading a save.
  • 读取存档后『重新开始』按钮不再被锁定。
  • Autosaves made within the same in-game day no longer overwrite each other — a save number in parentheses is added instead.
  • 同一游戏日内的自动存档不再互相覆盖——改为在括号中添加存档编号。

界面改进 - UI Improvements

  • Fixed a visual bug with creature movement range display during the tactics phase.
  • 修复了战术阶段生物移动范围显示的视觉错误。
  • Holding Shift on elite class tooltips (in the hero window) now allows you to view details about the skills required to unlock those classes.
  • 在英雄窗口中按住 Shift 键查看精英职业提示时,现在可以查看解锁该职业所需的技能详情。
  • Positive and negative effects applied to heroes and creatures are now significantly more visible.
  • 施加给英雄和生物的正面和负面效果现在显著更明显。
  • Various other visual improvements.
  • 其他各种视觉改进。

平衡性调整 - Balance

技能 - Skills

『召唤化身』 - Summon Avatar
  • The skill has been significantly reworked and now the summoned avatar has its own unique scaling rules.
  • 该技能已被大幅重做,现在召唤的化身拥有其独特的成长规则。
  • The summoned Avatar no longer receives a Defense bonus, and the Attack bonus now scales from the hero's Spell Power (not from Attack).
  • 召唤的化身不再获得防御加成,攻击加成现在随英雄的咒力(而非攻击力)成长。
  • The Avatar no longer has a regular HP. Instead, it can survive a fixed number of hits: 2, 3, or 4 (depending on skill level).
  • 化身不再拥有常规的 HP。取而代之的是,它可以承受固定次数的打击:2次、3次或4次(取决于技能等级)。
  • The number of hits the Avatar can survive is increased by bonuses that increase creature HP.
  • 能增加生物 HP 的加成也会提高化身可承受的打击次数。
  • The Avatar's HP cannot be restored during combat via healing spells or abilities.
  • 化身的 HP 无法在战斗中使用治疗法术或能力恢复。
  • Changes to the Avatar's base stats: Damage increased: 6–6 → 12–12. Initiative decreased: 6 → 5. Speed decreased: 6 → 5.
  • 化身基础属性变更:伤害提升:6–6 → 12–12。主动性降低:6 → 5。速度降低:6 → 5。
  • Changes to stat bonuses (per 1 point of hero Spell Power): HP changed: 12/18/24 → N/A. Damage increased: 6–6/12–12/18–18 → 12–12/18–18/24–24.
  • 属性加成变更(每 1 点英雄咒力):HP 变更:12/18/24 → 无。伤害提升:6–6/12–12/18–18 → 12–12/18–18/24–24。
  • Restriction: the Avatar can no longer be copied using the "Mirror Copy" spell.
  • 限制:化身不能再通过『镜像复制』法术进行复制。
子技能更新 - Sub-skill updates
  • "Avatar of Fury": now increases the summoned Avatar's Damage by 25%. The bonus is doubled if the hero has the "Leadership" skill.
  • 『愤怒化身』:现在使召唤化身的伤害提高 25%。如果英雄拥有『领导力』技能,则加成翻倍。
  • "Avatar of Toughness": now allows the Avatar to survive one additional hit. The bonus is doubled if the hero has the "Defense" skill.
  • 『坚韧化身』:现在允许化身额外承受一次打击。如果英雄拥有『防御』技能,则加成翻倍。
『低语』 - Murmuring
  • Expert-level sub-skills have been significantly reworked.
  • 专家级子技能已被大幅重做。
  • "Just One More Time." The cooldown reduction for all spells in the Spellbook when using Focus has been increased: 1 → 2 rounds.
  • 『再来一次』:使用专注时,法术书中所有法术的冷却缩减提升:1 → 2 回合。
  • "Burst of Energy." The bonus Damage to the Heroic Strike has been increased from 5% to 15%, but it now only lasts until the end of the current round.
  • 『能量爆发』:对英雄打击的伤害加成从 5% 提升至 15%,但现在只持续到当前回合结束。
  • "Strong Connection." The hero attribute bonus has been increased from 1 to 2, but now only lasts until the end of the current round.
  • 『羁绊共鸣』:英雄属性加成从 1 提升至 2,但现在只持续到当前回合结束。
『正当之力』 - Righteousness
  • Sub-skill "Chosen One." Stat bonuses granted to a creature from the hero's attributes have been reduced: 100% → 50%.
  • 子技能『天选之人』:从英雄属性中获得给予生物的属性加成降低:100% → 50%。
  • Sub-skill "Strong Faith." The bonus to additional attribute per round when a stack dies has been reduced: 2 → 1.
  • 子技能『坚定信仰』:队伍死亡时每回合获得的额外属性加成降低:2 → 1。
『巫术』 - Sorcery
  • Sub-skill "Piercing Spells." Magic resistance ignored on targets has been increased: 20% → 25%.
  • 子技能『穿刺法术』:忽略目标的魔法抗性提升:20% → 25%。
  • Sub-skill "Magical Influence" has been replaced by a new sub-skill "Summoning Sorcery": All summoned creatures in battle gain +25% health and deal +25% damage.
  • 子技能『魔法影响』已被替换为新子技能『召唤巫术』:战斗中所有召唤生物获得 +25% 生命值和 +25% 伤害。
『启迪术』 - Insight
  • Sub-skill "Civic Innovation." Bonus Law points: 100% → 30%.
  • 子技能『市政创新』:律法点数加成:100% → 30%。
『进攻术』 - Offense
  • Bonus damage from regular attacks reduced: 15/20/25% → 10/15/20%.
  • 普通攻击的额外伤害降低:15/20/25% → 10/15/20%。
『防御术』 - Defense
  • Damage reduction from regular attacks reduced: 15/20/25% → 10/15/20%.
  • 普通攻击的伤害减免降低:15/20/25% → 10/15/20%。

英雄特长 - Hero Specializations

  • Spell specialists have been slightly buffed. They now gain 1 additional Spell Power for their spell for every 2 hero levels (previously every 3 levels). Affected heroes:
  • 法术特长英雄略微增强。现在每 2 级英雄等级为其法术提供 1 点额外咒力(之前是每 3 级)。受影响的英雄:
  • Haven: Julius, Vesper, Anastasia the Meek, Nadir.
  • 圣殿:朱利叶斯、维斯珀、温柔的阿纳斯塔西娅、纳迪尔。
  • Necropolis: Marl, Laura, Lord Rufus.
  • 墓园:马尔、劳拉、鲁弗斯勋爵。
  • Grove: Old Pilgrim, Faleor, Aeliniel, Glacia, Vim, Halon, Echolily, Sullie.
  • 蕈林:老朝圣者、费列尔、艾莉尼尔、格拉西亚、维姆、哈隆、艾可莉莉、苏莉。
  • Schism: Changeling Urgo, Ra'Davok, Sister Keiri.
  • 裂渊:变形怪乌尔戈、拉·达沃克、修女凯莉。
  • Hive: Mila.
  • 虫巢:米拉。
  • Dungeon: Tellaris the Betrayed, Sister Deira.
  • 地牢:受叛者​泰拉里斯、​修女黛拉。
  • Diplomat heroes have been slightly buffed. The base diplomacy power bonus has been increased from +5% to +10%. They also now gain +1% to persuasion power for every 3 hero levels (previously every 4 levels). Affected heroes:
  • 外交英雄略微增强。基础外交力量加成从 +5% 提升至 +10%。现在每 3 级英雄等级获得 +1% 说服力量(之前是每 4 级)。受影响的英雄:
  • Necropolis: King‑of‑Kings.
  • 墓园:万王之王。
  • Grove: Alluring Sh'a.
  • 蕈林:迷人的莎阿。
  • Dungeon: Ylwari.
  • 地牢:伊尔瓦里。
  • Morale specialists have been slightly nerfed. The additional morale trigger chance now increases by 1% for every 6 hero levels (previously every 4 levels). Affected heroes:
  • 士气特长英雄略微削弱。额外的士气触发几率现在每 6 级英雄等级提升 1%(之前是每 4 级)。受影响的英雄:
  • Temple: Aeos the Exalted.
  • 庙宇:尊贵的艾欧丝。
  • Hive: Goldentongue.
  • 虫巢:戈登唐恩。
  • Physical damage specialists have been nerfed. Base and specialized stack damage now increases by 1% for every 4 hero levels (previously every 2 levels). Affected heroes:
  • 物理伤害特长英雄被削弱。基础和特长队伍伤害现在每 4 级英雄等级提升 1%(之前是每 2 级)。受影响的英雄:
  • Necropolis: Bulwark.
  • 墓园:布沃克。
  • Grove: Gorel Spearhead.
  • 蕈林:戈雷尔·矛头。
  • Schism: Grellekh the Betrayer, Icequeen Hel’Ghat.
  • 裂渊:叛徒格雷列克、冰后赫尔嘉特。
  • Hive: Niev.
  • 虫巢:妮耶芙。
  • Magic Damage specialists have been buffed. Magic damage now increases by 1% for every hero level (previously every 2 levels). Affected heroes:
  • 魔法伤害特长英雄增强。魔法伤害现在每 1 级英雄等级提升 1%(之前是每 2 级)。受影响的英雄:
  • Schism: Blackhorn.
  • 裂渊:布莱克霍。
  • Dungeon: Zakron the Great.
  • 地牢:伟大的扎​​克伦。
  • Lord Edgar (Temple) has been nerfed. Bonus attack and Defense granted to creatures from the hero's attributes reduced: "20% + 5% per 6 hero levels" → "10% + 5% per 6 hero levels."
  • 埃德加领主被削弱。从英雄属性中给予生物的额外攻击和防御加成降低:『20% + 每 6 级 5%』 → 『10% + 每 6 级 5%』。
  • Aeliniel (Grove) has been buffed. Additional duration of Firewall increased: +1 → +2 rounds.
  • 艾莉尼尔增强。火墙的额外持续时间增加:+1 → +2 回合。
  • Tarius and Funerella (Necropolis) have been buffed. They now gain a 2% bonus to Necromancy power for every 5 hero levels (previously 1%).
  • 塔里乌斯和芙涅瑞拉增强。现在每 5 级英雄等级获得 2% 招魂术力量加成(之前是 1%)。
  • Tavi (Hive) is now a Magic hero, and Pauper (Hive) is now a Might hero.
  • 塔维现在是魔法英雄,而珀珀现在是力量英雄。

初始法术变更 - Starting Spell Changes

圣殿 - Temple
  • Heretic Avis: started with no spell → "Groundsight."
  • 异端艾维斯:初始无法术 → 『地视』。
  • Pip: "Early Start" → "Clear Fog."
  • 皮普:『先行一步』 → 『清除迷雾』。
  • Lia the Untethered One: "From a Bird’s Eye" → "Inner Light."
  • 无拘者莉亚:『鸟瞰』 → 『内在之光』。
  • Clarissa: "Energize" → "From a Bird’s Eye."
  • 克拉丽莎:『激发』 → 『鸟瞰』。
墓园 - Necropolis
  • Zam: started with no spell → "Primordial Chaos."
  • 扎姆:初始无法术 → 『原初混沌』。
  • Adhan: "Silence" → "Shade Cloak."
  • 阿丹:『沉默』 → 『阴影斗篷』。
  • Ethric: "Shade Cloak" → "Song of Power."
  • 埃斯里克:『阴影斗篷』 → 『力量之歌』。
  • Guildmaster Klastor: "Read Minds" → "Naira's Veil."
  • 公会长克拉斯托:『读心术』 → 『奈拉的面纱』。
  • Shadespinner Oona: "Sleep" → "Umbral Grip."
  • 影纺者乌娜:『催眠』 → 『幽暗之握』。
  • Funerella: "Shackles" → "Read Minds."
  • 芙涅瑞拉:『镣铐』 → 『读心术』。
蕈林 - Grove
  • Eith: "From a Bird’s Eye" → no spell.
  • 艾斯:『鸟瞰』 → 无法术。
  • Mreowa: started with no spell → "Berserk."
  • 喵瓦:初始无法术 → 『狂暴』。
  • Elder Tss'kish: "Song of Power" → "Energize."
  • 茨基什长老:『力量之歌』 → 『激发』。
裂渊 - Schism
  • Important! Since all heroes of this faction are hybrids between Might and Magic, each of them now receives a starting spell. In addition, their starting army sizes have been averaged and no longer depend on the hero's specific class.
  • 重要!由于该阵营所有英雄都是力量与魔法的混合体,现在每个人都会获得一个初始法术。此外,他们的初始军队规模已标准化,不再取决于英雄的具体职业。
  • Nihil: started with no spell → "Energize."
  • 奈虚:初始无法术 → 『激发』。
  • Blackhorn: started with no spell → "Ice Bolt."
  • 布莱克霍:初始无法术 → 『冰箭』。
  • Matastala the White: started with no spell → "Optical Illusion."
  • 苍白玛塔斯塔拉:初始无法术 → 『光学幻象』。
  • Jänhei: started with no spell → "Early Start."
  • 延海:初始无法术 → 『先行一步』。
  • Mara Mat’ha: started with no spell → "Unnatural Calm."
  • 玛拉玛萨:初始无法术 → 『异常平静』。
  • The Iron Master: started with no spell → "Silence."
  • 铁大师:初始无法术 → 『沉默』。
  • Changeling Urgo: no spell → "Shackles."
  • 变形怪乌尔戈:无法术 → 『镣铐』。
  • Martyr Tho: started with no spell → "Assemble!"
  • 殉道者索:初始无法术 → 『集结!』。
  • Grellekh the Betrayer: "Blessing" → "Enlarge Shadow."
  • 叛徒格雷列克:『祝福』 → 『阴影扩散』。
  • Icequeen Hel'Ghat: "Ice Bolt" → "Shorten Shadow."
  • 冰后赫尔嘉特:『冰箭』 → 『缩减阴影』。
  • Kwinri: "Groundsight" → "Riposte."
  • 奎里:『地视』 → 『反击』。
  • Eye Collective: "Wean" → "Reinforcements."
  • 眼目集合体:『断援』 → 『增援』。
  • Tölketh: "Reinforcement" → "Circle of Winter."
  • 托尔凯斯:『增援』 → 『寒冬冰环』。
  • Ulkuth: "Unnatural Calm" → "From a Bird’s Eye."
  • 乌尔库斯:『异常平静』 → 『鸟瞰』。
  • Dhüvri: "Blink" → "Thick Hide."
  • 杜芙莉:『传送』 → 『厚皮』。
虫巢 - Hive
  • Nor: "Impending Fate" → no spell.
  • 诺尔:『宿命』 → 无法术。
  • Pauper: "Fireball" → no spell.
  • 珀珀:『火球』 → 无法术。
  • Leira: "Vulnerability" → "Wean."
  • 莱拉:『易伤』 → 『断援』。
  • Khariset: "Anti-Magic" → "Fireball."
  • 卡瑞瑟斯:『反魔法』 → 『火球』。
  • Tavi: started with no spell → "Anti-Magic."
  • 塔维:初始无法术 → 『反魔法』。
地牢 - Dungeon
  • Creta, Daughter of Navarr: "Groundsight" → "Mind Reading."
  • 克里塔,纳瓦尔之女:『地视』 → 『读心术』。
  • Gleard the Grey: "Shackles" → "Temporal Spheres."
  • 灰白格利尔德:『镣铐』 → 『时间领域』。
  • Kelarr, Son of Navarr: "Groundsight" → "Wean."
  • 凯拉尔,纳瓦尔之子:『地视』 → 『断援』。
  • Glastor: "Thick Hide" → "Clear Fog."
  • 格拉斯托:『厚皮』 → 『清除迷雾』。

初始技能变更 - Starting Skill Changes

圣殿 - Temple
  • Vesper: "Daylight Magic" → "Battle Magic."
  • 维斯珀:『日光魔法』 → 『战斗魔法』。
墓园 - Necropolis
  • Zam: "Battlecraft" → "Recruitment."
  • 扎姆:『战斗技巧』 → 『募兵术』。
  • Adhan: "Recruitment" → "Battlecraft."
  • 阿丹:『募兵术』 → 『战斗技巧』。
  • Funerella: Advanced "Necromancy" → Basic "Necromancy" and "Summon Avatar."
  • 芙涅瑞拉:高级『招魂术』 → 初级『招魂术』和『召唤化身』。
蕈林 - Grove
  • Mreowa: "Sorcery" → "Combat."
  • 喵瓦:『巫术』 → 『格斗术』。
地牢 - Dungeon
  • Motley: "Luck" → "Recruitment."
  • 莫特利:『幸运术』 → 『募兵术』。
虫巢 - Hive
  • Pauper: "Battle Magic" → "Luck."
  • 珀珀:『战斗魔法』 → 『幸运术』。
  • Oriax: "Summon Avatar" → "Recruitment."
  • 奥莉娅克丝:『召唤化身』 → 『募兵术』。

法术 - Spells

日光魔法 - Daylight Magic
  • "Healing Water." Base HP restored increased: 25/25/25/25 → 50/50/50/50.
  • 『疗愈之水』:基础恢复 HP 提升:25/25/25/25 → 50/50/50/50。
  • "Inner Light." Base reduction to negative effect duration changed: −2/−3/−3/−3 → −2/−4/−4/−4.
  • 『内在之光』:负面效果持续时间的基础减少量变更:−2/−3/−3/−3 → −2/−4/−4/−4。
  • "Vengeance": Base Damage dealt reduced: 100/100/100/100 → 60/60/60/60. Damage scaling from Spell Power reduced: 20/20/30/30 → 15/15/20/20.
  • 『复仇』:造成的基础伤害降低:100/100/100/100 → 60/60/60/60。基于咒力的伤害缩放降低:20/20/30/30 → 15/15/20/20。
  • "Judgement." Base damage dealt changed: 200/300/300/300 → 200/400/400/400.
  • 『圣裁』:造成的基础伤害变更:200/300/300/300 → 200/400/400/400。
暗影魔法 - Nightshade Magic
  • "Web." Casting cost reduced: 11 → 9.
  • 『蛛网』:施法消耗降低:11 → 9。
  • "Umbral Grip." Damage scaling from Spell Power increased: 8/12/16/16 → 10/15/20/20.
  • 『幽暗之握』:基于咒力的伤害缩放提升:8/12/16/16 → 10/15/20/20。
  • "Summon Star Children": Base number of summoned creatures increased: 4/4/4/4 → 8/8/8/8. Number of summoned creatures scaling from Spell Power reduced: 2/2/2/3 → 1/1/1/2.
  • 『召唤星之子』:召唤生物的基础数量提升:4/4/4/4 → 8/8/8/8。基于咒力的召唤生物数量缩放降低:2/2/2/3 → 1/1/1/2。
  • "Naira's Kiss": Base Damage dealt reduced: 200/300/300/300 → 150/200/200/200. Damage scaling from Spell Power reduced: 20/20/30/30 → 15/15/20/20.
  • 『奈拉之吻』:造成的基础伤害降低:200/300/300/300 → 150/200/200/200。基于咒力的伤害缩放降低:20/20/30/30 → 15/15/20/20。
奥术魔法 - Arcane Magic
  • "Shackles." Casting cost reduced: 9 → 6.
  • 『镣铐』:施法消耗降低:9 → 6。
  • "Mirror Copy." Casting cost reduced: 24 → 20.
  • 『镜像复制』:施法消耗降低:24 → 20。
  • "Impending Fate." Damage per target level changed: 20/25/35/35 → 20/30/45/45.
  • 『宿命』:每目标等级伤害变更:20/25/35/35 → 20/30/45/45。
  • "Reality Distortion." Casting cost reduced: 21 → 15.
  • 『扭曲现实』:施法消耗降低:21 → 15。
原始魔法 - Primal Magic
  • "Wean." Base reduction to positive effect duration increased: −1/−2/−2/−2 → −2/−4/−4/−4.
  • 『断援』:正面效果持续时间的基础减少量提升:−1/−2/−2/−2 → −2/−4/−4/−4。
  • "Ice Bolt." Initiative reduction on target increased: 2 → 3.
  • 『冰箭』:目标的主动性降低提升:2 → 3。
  • "Firewall." Base damage dealt increased: 60/60/90/90 → 80/80/120/120.
  • 『火墙』:造成的基础伤害提升:60/60/90/90 → 80/80/120/120。
  • "Anti-Magic." Casting cost reduced: 18 → 16.
  • 『反魔法』:施法消耗降低:18 → 16。
  • "Summon Primal Remnant": Base number of summoned creatures increased: 6/6/6/6 → 12/12/12/12. Number of summoned creatures scaling from Spell Power reduced: 2/2/2/3 → 1/1/1/2.
  • 『召唤原初遗存』:召唤生物的基础数量提升:6/6/6/6 → 12/12/12/12。基于咒力的召唤生物数量缩放降低:2/2/2/3 → 1/1/1/2。
  • "Armageddon": Base Damage dealt increased: 100/200/300/300 → 150/250/350/350. Damage scaling from Spell Power increased: 10/10/10/20 → 15/15/15/25.
  • 『末日审判』:造成的基础伤害提升:100/200/300/300 → 150/250/350/350。基于咒力的伤害缩放提升:10/10/10/20 → 15/15/15/25。
中立魔法 - Neutral Magic
  • "Magic Arrow." All damage is now dealt across three consecutive strikes.
  • 『魔法箭』:所有伤害现在分三次连续打击结算。

宝物 - Artifacts

  • Ring of Neutrality: Rarity: Epic → Rare. Effect reworked: the artifact now only neutralizes Luck (instead of both Luck and Morale previously).
  • 中立之戒:稀有度:史诗 → 稀有。效果重做:该宝物现在仅中和运气(而非之前的运气和士气)。
  • Monster Head: Rarity: Common → Rare. Effect reworked: the artifact now neutralizes the Morale of all stacks in combat.
  • 怪物头颅:稀有度:普通 → 稀有。效果重做:该宝物现在中和战斗中所有的士气。
  • Sixth Finger: Enemy Morale and Luck reduction reduced: 2 → 1.
  • 第六指:敌方士气与运气降低减少:2 → 1。
  • "Ethereal Knowledge" set: 2-artifact bonus weakened: bonus XP gained by the hero 100% → 50%. 4-artifact bonus changed: it now increases the duration of all applied effects by 8 rounds (previously they lasted indefinitely until the end of combat).
  • 『超凡知识』套装:2件套装加成削弱:英雄获得的额外经验值 100% → 50%。4件套装加成变更:现在将所有施加效果的时间延长 8 回合(之前是持续到战斗结束)。

阵营:生物、建筑、潘多拉魔盒等 - Factions: Creatures, Buildings, Pandora's Boxes, and More

  • During our analysis of game statistics, we found that some passive abilities were incorrectly accounted for during the initial balancing process (for example, the "Parry" creature passive). As a result, some creatures were over-tuned and have been adjusted downward.
  • 在分析游戏统计数据时,我们发现一些被动能力在初始平衡过程中被错误计算(例如生物的『招架』被动)。因此,一些生物数值过高,现已向下调整。
  • We also made a large number of targeted stat adjustments. These are mainly aimed at buffing upgraded versions of creatures that, according to collected data, were underperforming compared to their base versions.
  • 我们还进行了大量针对性的属性调整。这些主要针对升级版生物,根据收集的数据显示,它们相比基础版表现不佳。

潘多拉魔盒 - Pandora's Boxes

  • The number of creatures players can receive from Pandora's Boxes has been adjusted. Values are given for standard/upgraded versions in "before → after" format:
  • 玩家从潘多拉魔盒中获得的生物数量已调整。数值以『标准/升级』版本给出,格式为『调整前 → 调整后』:
圣殿 - Temple
  • Tier 3, Griffin: 22/16 → 26/18.
  • 3 阶,狮鹫:22/16 → 26/18。
墓园 - Necropolis
  • Tier 1, Skeleton: 80/60 → 65/50.
  • 1 阶,骷髅:80/60 → 65/50。
  • Tier 2, Wight: 40/30 → 45/35.
  • 2 阶,阴魂:40/30 → 45/35。
  • Tier 3, Undead Pet: 46/32 → 50/35.
  • 3 阶,亡灵犬:46/32 → 50/35。
  • Tier 5, Lich: 33/23 → 27/18.
  • 5 阶,尸巫:33/23 → 27/18。
  • Tier 7, Vampire: 17/11 → 16/10.
  • 7 阶,吸血鬼:17/11 → 16/10。
蕈林 - Grove
  • Tier 2, Hoplet: 25/20 → 30/20.
  • 2 阶,酒花萤:25/20 → 30/20。
  • Tier 3, Root Iryad: 24/16 → 28/20.
  • 3 阶,伊瑞德:24/16 → 28/20。
  • Tier 4, Naiad: 21/15 → 24/17.
  • 4 阶,水灵:21/15 → 24/17。
  • Tier 5, Herbomancer: 15/11 → 17/12.
  • 5 阶,植灵巫师:15/11 → 17/12。
  • Tier 6, Qilin: 11/7 → 12/8.
  • 6 阶,麒麟:11/7 → 12/8。
裂渊 - Schism
  • Tier 1, Ra’shoth: 45/35 → 35/30.
  • 1 阶,拉绍斯:45/35 → 35/30。
  • Tier 3, Aga'shoth Rider: 26/18 → 32/23.
  • 3 阶,阿加绍斯骑手:26/18 → 32/23。
  • Tier 4, Great shoth: 17/12 → 20/14.
  • 4 阶,巨绍斯:17/12 → 20/14。
  • Tier 5, Concubus: 20/13 → 22/15.
  • 5 阶,魅魔:20/13 → 22/15。
虫巢 - Hive
  • Tier 1, Parasite: 35/30 → 40/30.
  • 1 阶,寄体:35/30 → 40/30。
  • Tier 2, Locust: 30/20 → 35/25.
  • 2 阶,恶蝗:30/20 → 35/25。
  • Tier 3, Hornet: 24/18 → 30/22.
  • 3 阶,大黄蜂:24/18 → 30/22。
  • Tier 4, Scorpion: 26/18 → 29/20.
  • 4 阶,甲蝎:26/18 → 29/20。
  • Tier 5, Ravager: 14/10 → 15/10.
  • 5 阶,煞虫:14/10 → 15/10。
  • Tier 6, Gutbeast: 12/8 → 13/8.
  • 6 阶,魔蠕:12/8 → 13/8。

圣殿 - Temple

  • Tier 4: Lightweaver: Attack: 10 → 11. Defense: 10 → 11.
  • 4 阶:织光者:攻击:10 → 11。防御:10 → 11。
  • Tier 4: Hierophantess: Defense: 15 → 16. Initiative: 4 → 6.
  • 4 阶:圣光师:防御:15 → 16。主动性:4 → 6。
  • Tier 4: Sun Herald: Attack: 15 → 16. Damage: 11–17 → 11–18. Initiative: 4 → 5.
  • 4 阶:圣阳使:攻击:15 → 16。伤害:11–17 → 11–18。主动性:4 → 5。
  • Tier 6: Inquisitor. Health: 95 → 90.
  • 6 阶:审判官。生命值:95 → 90。
  • Tier 6: Punisher: Health: 95 → 90. Damage: 22–32 → 23–33.
  • 6 阶:惩罚者:生命值:95 → 90。伤害:22–32 → 23–33。
  • Tier 7: Archangel. Gained the "Duelist" passive, same as the Apotheosis.
  • 7 阶:大天使。获得了与极天使相同的『决斗者』被动。
  • Tier 7: Apotheosis. Defense: 30 → 35.
  • 7 阶:极天使。防御:30 → 35。
  • Buildings: Construction of "Chapel of Dawn I" and "Chapel of Dawn II" (Tier 4 dwelling) is now 250 gold more expensive.
  • 建筑:『光露教堂 I』和『光露教堂 II』(4 级巢穴)的造价现在贵了 250 金币。
  • Buildings: Construction of "Basilica of the Limit I" (Tier 6 dwelling) is now 500 gold cheaper.
  • 建筑:『临界圣殿 I』(6 级巢穴)的造价现在便宜了 500 金币。
  • Buildings: Building "Hippodrome I" (Tier 5 dwelling) now requires "Griffin Kennel I" (Tier 3 dwelling) instead of "Hawkery I" (Tier 2 dwelling). Construction of both versions of the dwelling is now 500 gold cheaper.
  • 建筑:『竞技场 I』(5 级巢穴)现在需要『狮鹫巢穴 I』(3 级巢穴)而非『鹰舍 I』(2 级巢穴)。该巢穴的两个版本造价现在都便宜了 500 金币。

墓园 - Necropolis

  • Tier 2: Wight. Initiative: 7 → 5.
  • 2 阶:阴魂。主动性:7 → 5。
  • Tier 2: Spirit. Initiative: 9 → 7.
  • 2 阶:幽灵。主动性:9 → 7。
  • Tier 2: Phantom. Initiative: 8 → 6.
  • 2 阶:幻鬼。主动性:8 → 6。
  • Tier 3. Barghest: Attack: 8 → 4. The "Call the Pack" ability no longer ends the stack's turn. Its effectiveness has been reduced from 25% to 20%.
  • 3 级。血魔犬:攻击:8 → 4。『召唤狼群』能力不再结束队伍回合。效果从 25% 降低至 20%。
  • Tier 4: Graverobber: Defense: 9 → 10. Damage: 6–8 → 6–9.
  • 4 阶:劫墓者:防御:9 → 10。伤害:6–8 → 6–9。
  • Tier 4: Death Merchant: Defense: 9 → 10. Damage: 7–9 → 7–10. "Dig Up Bones" ability. Number of summoned skeletons scaling from stack size reduced: 2 → 3. "Catch Memories" ability. Number of summoned Wights scaling from stack size reduced: 2 → 1. Ability casting cost reduced: 3 → 2.
  • 4 阶:贩亡人:防御:9 → 10。伤害:7–9 → 7–10。『挖掘骸骨』能力。基于队伍规模的召唤骷髅数量缩放从 2 变为 3。『捕捉记忆』能力。基于队伍规模的召唤尸巫数量缩放从 2 变为 1。能力施法消耗降低:3 → 2。
  • Tier 4: Kennel Master: Attack: 12 → 13. Defense: 13 → 10. Damage: 6–8 → 6–9. Speed: 5 → 6.
  • 4 阶:驭犬师:攻击:12 → 13。防御:13 → 10。伤害:6–8 → 6–9。速度:5 → 6。
  • Tier 5: Lich: "Death Rewind" ability. Health restored changed: 60 + 10 × stack size → 20 + 10 × stack size.
  • 5 阶:尸巫:『死亡回溯』能力。恢复生命值变更:60 + 10 × 队伍规模 → 20 + 10 × 队伍规模。
  • Tier 5: Crimson Lich: "Death Rewind" ability. Health restored changed: 60 + 15 × stack size → 40 + 20 × stack size.
  • 5 阶:血色尸巫:『死亡回溯』能力。恢复生命值变更:60 + 15 × 队伍规模 → 40 + 20 × 队伍规模。
  • Tier 7. Scholar Vampire: stack abilities no longer end its turn. "Corpse Explosion" ability replaced by new ability "Blood Cleanse": removes all negative effects from a chosen friendly stack.
  • 7 阶:吸血鬼学者:队伍能力不再结束回合。『尸爆』能力被替换为新能力『血液净化』:移除选定友方队伍的所有负面效果。
  • Buildings: Construction of "Bone Exchange II" (Tier 4 dwelling) is now 250 gold more expensive.
  • 建筑:『骸骨交易所 II』(4 级巢穴)的造价现在贵了 250 金币。
  • Law "Elite Liches." Bonus to Lich healing ability power: 100% → 50%.
  • 律法『精锐尸巫』:对尸巫治疗能力的加成:100% → 50%。

蕈林 - Grove

  • Tier 1. Base weekly growth in all cities increased: 12 → 13. All hero starting armies adjusted accordingly.
  • 1 阶:所有城镇的基础周增长提升:12 → 13。所有英雄的初始军队相应调整。
  • Tier 1. Faun. Initiative: 5 → 4.
  • 1 阶:法翁。主动性:5 → 4。
  • Tier 1. Faun Archer. Initiative: 6 → 5.
  • 1 阶:法翁射手。主动性:6 → 5。
  • Tier 1. Faun Swordswoman. Initiative: 7 → 6.
  • 1 阶:法翁战士。主动性:7 → 6。
  • Tier 2. Base weekly growth in all cities increased: 8 → 9. All hero starting armies adjusted accordingly.
  • 2 阶:所有城镇的基础周增长提升:8 → 9。所有英雄的初始军队相应调整。
  • Tier 2. Sunset Hoplet. "Bloom" ability. Spell Power bonus until end of round reduced: 3 → 2.
  • 2 阶:黄昏酒花萤。『盛放』能力。直到回合结束的咒力加成降低:3 → 2。
  • Tier 3: Root Iryad: Attack: 4 → 6. Defense: 10 → 11.
  • 3 阶:藤蔓伊瑞德:攻击:4 → 6。防御:10 → 11。
  • Tier 3: Mushroom Iryad: Attack: 4 → 6. Defense: 10 → 11. Initiative: 2 → 3.
  • 3 阶:真菌伊瑞德:攻击:4 → 6。防御:10 → 11。主动性:2 → 3。
  • Tier 3: Crystal Iryad: Attack: 4 → 6. Defense: 10 → 11. Initiative: 2 → 3.
  • 3 阶:水晶伊瑞德:攻击:4 → 6。防御:10 → 11。主动性:2 → 3。
  • Tier 4: Naiad: Health: 35 → 40. Defense: 9 → 10. Damage: 10–12 → 10–14.
  • 4 阶:水灵:生命值:35 → 40。防御:9 → 10。伤害:10–12 → 10–14。
  • Tier 4: Spring Naiad: Health: 35 → 40. Defense: 9 → 14. Damage: 14–16 → 14–18.
  • 4 阶:春水灵:生命值:35 → 40。防御:9 → 14。伤害:14–16 → 14–18。
  • Tier 4: Glacial Naiad: Health: 35 → 40. Attack: 13 → 15. Defense: 9 → 10. Damage: 14–16 → 14–18.
  • 4 阶:冬水灵:生命值:35 → 40。攻击:13 → 15。防御:9 → 10。伤害:14–16 → 14–18。
  • Tier 5. Whisper Whisperer. "Mushroom Song" ability. Mana restored per Focus point reduced: 8 → 6.
  • 5 阶:低语巫师。『蘑菇之歌』能力。每点专注恢复的魔法值降低:8 → 6。
  • Tier 6: Thunder Qilin. Damage: 27–36 → 30–36.
  • 6 阶:雷麒麟。伤害:27–36 → 30–36。
  • Tier 6: Mist Qilin: Attack: 26 → 24. Defense: 26 → 24. Damage: 27–33 → 27–36.
  • 6 阶:雾麒麟:攻击:26 → 24。防御:26 → 24。伤害:27–33 → 27–36。
  • Tier 7: Phoenix: Attack: 26 → 28. Defense: 24 → 26.
  • 7 阶:凤凰:攻击:26 → 28。防御:24 → 26。
  • Tier 7: Blazing Phoenix: Attack: 32 → 34. Defense: 24 → 26.
  • 7 阶:烈焰凤凰:攻击:32 → 34。防御:24 → 26。
  • Tier 7: Energy Phoenix. Attack: 26 → 28.
  • 7 阶:爆能凤凰。攻击:26 → 28。
  • Buildings: Construction of "Faun Huts I" (Tier 1 dwelling) is now 250 gold more expensive.
  • 建筑:『法翁小屋 I』(1 级巢穴)的造价现在贵了 250 金币。
  • Buildings: Construction of "Hop Patch I" and "Hop Patch II" (Tier 2 dwelling) is now 250 gold more expensive.
  • 建筑:『酒花田 I』和『酒花田 II』(2 级巢穴)的造价现在贵了 250 金币。
  • Buildings: Construction of "Blooming Pond I" and "Blooming Pond II" (Tier 4 dwelling) is now 250 gold more expensive.
  • 建筑:『灵涌池塘 I』和『灵涌池塘 II』(4 级巢穴)的造价现在贵了 250 金币。
  • Buildings: Construction of "Shroomwood Shack II" (Tier 5 dwelling) is now 5 Wood cheaper.
  • 建筑:『菇木小屋 II』(5 级巢穴)的造价现在便宜了 5 木材。
  • Buildings: Construction of "Thunder Lair I" and "Thunder Lair II" (Tier 6 dwelling) is now 500 gold cheaper.
  • 建筑:『雷霆巢穴 I』和『雷霆巢穴 II』(6 级巢穴)的造价现在便宜了 500 金币。

裂渊 - Schism

  • Tier 1: Ra’shoth. Initiative: 2 → 5.
  • 1 阶:拉绍斯。主动性:2 → 5。
  • Tier 1: Stinging Ra’shoth: Attack: 4 → 5. Defense: 4 → 5. Initiative: 4 → 5.
  • 1 阶:刺击拉绍斯:攻击:4 → 5。防御:4 → 5。主动性:4 → 5。
  • Tier 1: Ferocious Ra’Shoth. Initiative: 3 → 6.
  • 1 阶:凶暴拉绍斯。主动性:3 → 6。
  • Tier 2: Cultist. Damage: 3–5 → 4–6.
  • 2 阶:邪教徒。伤害:3–5 → 4–6。
  • Tier 2: Binder: Damage: 3–5 → 4–6. Speed: 5 → 6.
  • 2 阶:束缚者:伤害:3–5 → 4–6。速度:5 → 6。
  • Tier 2: Votary: Damage: 3–7 → 4–8. Attack: 8 → 9.
  • 2 阶:誓信徒:伤害:3–7 → 4–8。攻击:8 → 9。
  • Tier 5: Mistress of Chains. Attack: 16 → 20.
  • 5 阶:锁链魅魔。攻击:16 → 20。
  • Tier 5: Bewitcher. Initiative: 5 → 6.
  • 5 阶:惑心魅魔。主动性:5 → 6。
  • Tier 6. No longer deals 1.5× damage in Melee due to the "Paradoxical Shooter" passive: their damage is now reduced the same as all other ranged units.
  • 6 阶:由于『悖论射击』被动,不再在近战中造成 1.5 倍伤害:现在他们的伤害减免与其他所有远程单位相同。
  • Tier 6: Rift Arbitrator: Attack: 22 → 24. Defense: 24 → 26.
  • 6 阶:裂隙仲裁者:攻击:22 → 24。防御:24 → 26。
  • Tier 6: Bloated Arbitrator. Damage: 20–24 → 22–26.
  • 6 阶:肿胀仲裁者。伤害:20–24 → 22–26。
  • "Involuntary Summons" building no longer requires other buildings to be constructed first.
  • 『强制召唤』建筑不再需要先建造其他建筑。
  • Buildings: Construction of "Lesser Summoning Rite I" (Tier 1 dwelling) is now 500 gold more expensive.
  • 建筑:『次级召唤仪式 I』(1 级巢穴)的造价现在贵了 500 金币。
  • Buildings: Construction of "Cultist Spire II" (upgraded Tier 2 dwelling) is now 250 gold more expensive.
  • 建筑:『信徒尖塔 II』(升级版 2 级巢穴)的造价现在贵了 250 金币。
  • Buildings: Construction of "Aga'Shoth Stables I" (Tier 3 dwelling) is now 250 gold cheaper.
  • 建筑:『阿迦绍斯兽栏 I』(3 级巢穴)的造价现在便宜了 250 金币。
  • Buildings: Construction of "Disturbing Summoning Rite I" and "Disturbing Summoning Rite II" (Tier 4 dwellings) is now 250 gold cheaper.
  • 建筑:『不稳召唤仪式 I』和『不稳召唤仪式 II』(4 级巢穴)的造价现在便宜了 250 金币。
  • "The World is Ours" law Tier reduced: 5 → 3.
  • 『天下在我』律法等级降低:5 → 3。

虫巢 - Hive

  • Tier 2. Overgrown Locust. Damage: 3–5 → 3–4.
  • 2 阶:异恶蝗。伤害:3–5 → 3–4。
  • "Burning Soul Burrows" (Tier 6 dwelling) no longer requires "Paper Nest" (Tier 3 dwelling) to be built first.
  • 『燃魂虫窟』(6 级巢穴)不再需要先建造『纸巢』(3 级巢穴)。
  • Buildings: Construction of "Burning Soul Burrows I" and "Burning Soul Burrows II" (Tier 6 dwellings) is now 500 gold more expensive.
  • 建筑:『燃魂虫窟 I』和『燃魂虫窟 II』(6 级巢穴)的造价现在贵了 500 金币。
  • Buildings: Construction of "Tower of Love I" (Tier 7 dwelling) now requires 5 Wood and Ore.
  • 建筑:『爱之塔 I』(7 级巢穴)现在需要 5 木材和矿石。
  • Buildings: Construction of "Tower of Love II" (Tier 7 dwelling) is now 2500 gold more expensive.
  • 建筑:『爱之塔 II』(7 级巢穴)的造价现在贵了 2500 金币。

地牢 - Dungeon

  • Tier 2. Guile Infiltrator. Defense: 2 → 3.
  • 2 阶:狡诈渗透者。防御:2 → 3。
  • Tier 4: Minotaur. Morale: 2 → 1.
  • 4 阶:牛头怪。士气:2 → 1。
  • Tier 4: Minotaur Lord: Attack: 12 → 11. Initiative: 7 → 6. Morale: 2 → 1.
  • 4 阶:牛头怪领主:攻击:12 → 11。主动性:7 → 6。士气:2 → 1。
  • Tier 4: Minotaur Vanguard: Defense: 12 → 11. Morale: 3 → 2.
  • 4 阶:牛头怪先锋:防御:12 → 11。士气:3 → 2。
  • Tier 5: Medusa Sculptor. Attack: 18 → 20.
  • 5 阶:美杜莎雕师。攻击:18 → 20。
  • Tier 5: Medusa Queen. Initiative: 6 → 7.
  • 5 阶:美杜莎女王。主动性:6 → 7。
  • Tier 6: Chthonic Hydra: Health: 150 → 160. Defense: 32 → 34.
  • 6 阶:冥府九头蛇:生命值:150 → 160。防御:32 → 34。
  • Tier 6: Infernal Hydra. Damage: 30–33 → 30–38.
  • 6 阶:地狱九头蛇。伤害:30–33 → 30–38。
  • Tier 7. Ashen Dragon. Attack: 33 → 37.
  • 7 阶:烬龙。攻击:33 → 37。

中立生物 - Neutral Creatures

  • Tier 4. Primal Remnant. "Emboldening Spores" ability replaced by new ability "Cleansing Spores": removes all negative effects from this creature and all friendly stacks in adjacent hexes.
  • 4 阶:原初遗存。『鼓舞孢子』能力被替换为新能力『净化孢子』:移除该生物及相邻格子中所有友方队伍的负面效果。
  • Tier 8. Lich Dragon. This creature's magic resistance now reduces incoming Magic Damage by 85% (previously 60%).
  • 8 阶:尸巫龙。该生物的魔法抗性现在减少 85% 的魔法伤害(之前是 60%)。

地图生成器与物体 - Map Generator and - General Changes

  • Adjusted the internal guards of the "Tomb of Vigilance" object: Number of Undead Pets and their upgraded versions depending on object difficulty: 13/26/37/47 → 14/28/40/50
  • 调整了『警戒之墓』物体的内部守卫:根据物体难度,亡灵犬的数量及其升级版:13/26/37/47 → 14/28/40/50
  • Adjusted the internal guards of the "Ritual Pyre" object: Number of Herbomancers and their upgraded versions depending on object difficulty: 5/10/14/18 → 4/8/11/14
  • 调整了『仪式柴堆』物体的内部守卫:根据物体难度,植灵巫师的数量及其升级版:5/10/14/18 → 4/8/11/14
  • Adjusted the internal guards of the "Carrion Pile" object: Number of Locusts and their upgraded versions depending on object difficulty: 18/36/52/65 → 19/38/55/69
  • 调整了『腐尸堆』物体的内部守卫:根据物体难度,蝗虫的数量及其升级版:18/36/52/65 → 19/38/55/69
  • Maps now generate slightly more Wood and Ore relative to other resources.
  • 地图现在生成的木材和矿石相对于其他资源略多。
  • Gold rewarded for defeating the "Research Laboratory" guards reduced: 30000/40000/50000/60000 → 20000/30000/40000/50000.
  • 击败『研究实验室』守卫获得的金币奖励减少:30000/40000/50000/60000 → 20000/30000/40000/50000。
Jebus Cross
  • Starting areas: Artifact generation improved. Pandora's Box creature generation slightly improved. Guard strength for optional cities reduced by 35%.
  • 起始区域:宝物生成改善。潘多拉魔盒生物生成略有改善。可选城镇的守卫强度降低 35%。
  • Probability of high-tier creature dwelling generation slightly increased.
  • 高级生物巢穴的生成概率略有增加。
  • Central area: Number of Prisons slightly reduced. "Remote Foothold" generation adjusted: they now spawn more evenly, and the roads leading to them cover a larger area.
  • 中心区域:监狱数量略有减少。『远程据点』生成调整:现在生成更均匀,通往它们的道路覆盖更大区域。
  • Central area: Default creature count in external dwellings increased to 2× the standard growth.
  • 中心区域:野外生物巢穴的默认生物数量增加至标准增长的 2 倍。
  • Central area: Default-built "Tavern" and "Mage Guild" removed from all cities. Other pre-built buildings have also been slightly adjusted.
  • 中心区域:所有城镇移除默认建造的『酒馆』和『魔法行会』。其他预建建筑也略有调整。
  • Side areas: 2 mandatory guarded "Town Gates" added, allowing players to return to any city they own.
  • 侧边区域:新增 2 个强制守卫的『城镇大门』,允许玩家返回他们拥有的任何城镇。
  • Side areas: Spells and creatures completely removed from Pandora's Boxes in these areas.
  • 侧边区域:这些区域的潘多拉魔盒中完全移除法术和生物。
  • Side areas: Default creature count in external dwellings increased to 3× the standard growth.
  • 侧边区域:野外生物巢穴的默认生物数量增加至标准增长的 3 倍。
  • Side areas: Each side area now guarantees one city matching the player's faction. All creature recruitment buildings are fully constructed in these cities and in the area's central city.
  • 侧边区域:每个侧边区域现在保证有一个匹配玩家阵营的城镇。所有生物招募建筑在这些城镇及区域中心城市中均已完全建成。
街机 - Arcade
  • Maximum number of possible "Dragon Utopias" in the central area increased.
  • 中心区域可能的『龙之国』最大数量增加。
  • Several artifacts unsuitable for this template have been removed from generation.
  • 几种不适合此模板的宝物已从生成池中移除。
  • Guard strength of objects in the central area increased.
  • 中心区域物体的守卫强度增加。
出埃及记 - Exodus
  • Pandora's Boxes granting +3 and +4 to all hero stats can no longer generate in player final areas.
  • 给予英雄全属性 +3 和 +4 的潘多拉魔盒不再在玩家的最终区域生成。
  • Pandora's Boxes granting +1 and +2 to all hero stats are less frequent in player final areas, but their value (and external guard strength) has been increased relative to standard values.
  • 给予英雄全属性 +1 和 +2 的潘多拉魔盒在玩家最终区域出现频率降低,但其价值(及外部守卫强度)相对于标准值有所提升。
  • Creature dwelling generation in player starting areas adjusted: the statistical bias toward low-Tier dwellings has been removed.
  • 玩家起始区域的生物巢穴生成调整:已移除对低级巢穴的统计偏差。
冲刺 - Sprint
  • All heroes now start with the "Primordial Chaos" spell, with its casting cost reduced to 0.
  • 所有英雄现在都以『原初混沌』法术开局,且施法消耗降为 0。
  • The spells "Assemble!", "Groundsight," "From a Bird’s Eye," "Naira's Veil," and "Clear Fog" are fully blocked.
  • 法术『集结!』、『地视』、『鸟瞰』、『奈拉的面纱』和『清除迷雾』被完全禁止。
  • Guard strength between areas increased.
  • 区域间的守卫强度增加。
  • The number of Astrology points and Law points required to gain new levels has been reduced.
  • 获得新等级所需的占星术点数和律法点数要求已降低。
  • All "Logistics" specialist heroes are banned.
  • 所有『后勤术』特长英雄被禁用。
  • The number of unguarded resources in all areas has been reduced.
  • 所有区域中无人看守的资源数量已减少。
和谐 - Harmony
  • Template size reduced to 112×112 for more dynamic gameplay.
  • 模板尺寸缩小至 112×112 以获得更具动态性的玩法。
  • Unguarded resource count reduced in all areas.
  • 所有区域中无人看守的资源数量减少。
  • Guard strength increased between the 2nd and 3rd areas of each player, and between the 3rd areas of both players.
  • 每位玩家的第 2 和第 3 区域之间,以及两位玩家的第 3 区域之间的守卫强度增加。
  • A mandatory "Redwood Observatory" added to the 2nd area.
  • 第 2 区域新增一个强制性的『红木瞭望台​』。
  • The 2nd area now contains two "Town Gates," positioned away from roads.
  • 第 2 区域现在包含两个远离道路的『城镇大门』。
仇杀 - Vendetta
  • More creature dwellings and "Town Gates" now generate in the starting area.
  • 起始区域现在生成更多的生物巢穴和『城镇大门』。
  • More creature Pandora's Boxes now generate in the central area.
  • 中心区域现在生成更多的生物潘多拉魔盒。
杰布斯流放者 - Jebus Outcast
  • Several variations for starting area generation have been added to the template.
  • 模板中增加了几种起始区域生成的变体。
奇迹 - Miracle
  • The generator now lays dirt roads to help players visually identify exits from the starting area more quickly.
  • 生成器现在铺设土路,以帮助玩家更快地视觉识别起始区域的出口。

匹配系统 - Matchmaking

  • We hear your requests for the ability to play exclusively on the templates you prefer. As mentioned in the early access roadmap, this feature will definitely be added in the future. In the meantime, we've prepared a small change to the online game settings and rotated the templates available for competitive play.
  • 我们听到了你们希望只在偏好的模板上游玩的请求。正如抢先体验路线图中提到的,此功能未来肯定会加入。与此同时,我们对在线游戏设置做了一些小改动,并轮换了可用于竞技比赛的模板。

经典模式 - Classic Mode

  • Map rotation updated: Old set: Jebus Cross, Universe, Infinity, Last Fortress, Arcade. New set: Jebus Cross, Universe, Infinity, Sand Clover, Arcade.
  • 地图轮换更新:旧组合:Jebus Cross, Universe, Infinity, Last Fortress, Arcade. New set: Jebus Cross, Universe, Infinity, Sand Clover, Arcade。
  • Jebus Cross is always included in the selection pool.
  • Jebus Cross始终包含在选择池中。
  • Timer settings adjusted on some templates: Jebus Cross. +60 seconds added to the daily timer. Universe. −120 seconds from the starting timer. Infinity. −60 seconds from the starting timer.
  • 部分模板的计时器设置调整:Jebus Cross。每日计时器增加 +60 秒。宇宙。起始计时器减少 −120 秒。无限。起始计时器减少 −60 秒。
  • At high Ranks, combat time on all templates increased from 90/105 to the standard 120 seconds.
  • 在高分段,所有模板的战斗时间从 90/105 秒增加至标准的 120 秒。

单英雄模式 - Single Hero Mode

  • Map rotation updated: Old set: Harmony, Sprint, Exodus, Jebus Outcast, Vendetta. New set: Harmony, Sprint, Exodus, Blitz, Vendetta.
  • 地图轮换更新:旧组合:Harmony, Sprint, Exodus, Jebus Outcast, Vendetta. New set: Harmony, Sprint, Exodus, Blitz, Vendetta。
  • Exodus is always included in the selection pool.
  • Exodus 始终包含在选择池中。
  • Timer settings adjusted. Combat time is now set to uniform values across all leagues: 60 seconds for Sprint and Vendetta, 80 seconds for all other templates.
  • 计时器设置调整。现在所有联赛的战斗时间统一设定:冲刺和仇杀为 60 秒,所有其他模板为 80 秒。

竞技场模式 - Arena Mode

  • We are beginning to plan a major arena update that will make battles even more engaging and exciting. It will arrive a bit later — but in the meantime, to keep things fresh, we're making some small balance adjustments to the current ruleset to shake up the meta.
  • 我们正开始策划一次重大的竞技场更新,将使战斗更加引人入胜。它将在稍后到来——但在此期间,为了保持新鲜感,我们正在对当前规则集做一些小的平衡调整,以撼动主流打法。
  • The following artifacts have been removed from the mode: "Orb of Inhibition," "Ring of Neutrality," "Monster's Head," "Chain Link," "Deck of Spells," and "Runestone Shards."
  • 以下宝物已从该模式中移除:『抑制之球』、『中立之戒』、『怪物头颅』、『链环』、『法术牌组』和『符文石碎片』。
  • The following artifacts will appear much less frequently: "Nightshade Tome," "Daylight Tome," "Arcane Tome," "Primal Tome," "Robe of Enlightenment," "Bottled Spells," and "Spellbinder’s Hat."
  • 以下宝物出现频率将大幅降低:『夜影魔典』、『日光魔典』、『奥术魔典』、『原初魔典』、『启蒙长袍』、『瓶装法术』和『缚法者之帽』。
  • Players are now offered a choice of 10 spells when building a loadout (previously 9).
  • 玩家在构筑配置时现在提供 10 个法术选择(之前是 9 个)。
  • Level 4 spells no longer appear in the Arena. The chance of receiving a level 2 or 3 spell has been reduced.
  • 4 级法术不再出现在竞技场中。获得 2 级或 3 级法术的几率已降低。
  • The number of creatures offered to players has been changed (values shown for standard/upgraded versions in "before → after" format):
  • 提供给玩家的生物数量已变更(数值以『标准/升级』版本给出,格式为『调整前 → 调整后』):
圣殿 - Haven
  • Tier 4. Lightweaver: 60/40 → 58/40.
  • 4 阶:织光者:60/40 → 58/40。
墓园 - Necropolis
  • Tier 1. Skeleton: 350/265 → 370/280.
  • 1 阶:骷髅:350/265 → 370/280。
  • Tier 3. Undead Pet: 135/95 → 130/90.
  • 3 阶:亡灵犬:135/95 → 130/90。
  • Tier 4. Graverobber: 62/42 → 64/44.
  • 4 阶:劫墓者:62/42 → 64/44。
  • Tier 5. Lich: 56/38 → 54/36.
  • 5 阶:尸巫:56/38 → 54/36。
  • Tier 7. Vampire: 22/12 → 22/13.
  • 7 阶:吸血鬼:22/12 → 22/13。
蕈林 - Grove
  • Tier 1. Faun: 145/110 → 150/115.
  • 1 阶:法翁:145/110 → 150/115。
  • Tier 2. Hoplet: 100/75 → 105/75.
  • 1 阶:酒花萤:100/75 → 105/75。
  • Tier 3. Vine Iriyad: 70/50 → 75/55.
  • 3 阶:藤蔓伊瑞德:70/50 → 75/55。
  • Tier 4. Naiad: 52/38 → 52/36.
  • 4 阶:水灵:52/38 → 52/36。
  • Tier 5. Herbomancer: 32/22 → 35/24.
  • 5 阶:植灵巫师:32/22 → 35/24。
  • Tier 6. Qilin: 20/12 → 24/15.
  • 6 阶:麒麟:20/12 → 24/15。
裂渊 - Schism
  • Tier 1. Ra’shoth: 250/195 → 215/165.
  • 1 阶:拉绍斯:250/195 → 215/165。
  • Tier 2. Cultist: 105/80 → 100/75.
  • 2 阶:邪教徒:105/80 → 100/75。
  • Tier 3. Aga'shoth Rider: 90/65 → 95/70.
  • 3 阶:阿加绍斯骑手:90/65 → 95/70。
  • Tier 4. Great Shoth: 46/32 → 50/34.
  • 4 阶:巨绍斯:46/32 → 50/34。
  • Tier 5. Concubus: 46/31 → 48/32.
  • 5 阶:魅魔:46/31 → 48/32。
  • Tier 6. Arbitrator: 25/16 → 25/15.
  • 6 阶:仲裁者:25/16 → 25/15。
  • Tier 7. Abyssal Envoy: 13/7 → 12/7.
  • 7 阶:深渊使节:13/7 → 12/7。
虫巢 - Hive
  • Tier 1. Parasite: 190/145 → 180/140.
  • 1 阶:寄体:190/145 → 180/140。
  • Tier 2. Locust: 125/95 → 110/85.
  • 2 阶:恶蝗:125/95 → 110/85。
  • Tier 3. Hornet: 75/55 → 70/50.
  • 3 阶:大黄蜂:75/55 → 70/50。
  • Tier 4. Scorpion: 66/46 → 58/40.
  • 4 阶:甲蝎:66/46 → 58/40。
  • Tier 5. Reaver: 30/20 → 27/18.
  • 5 阶:煞虫:30/20 → 27/18。
  • Tier 6. Waurms: 23/14 → 20/13.
  • 6 阶:魔蠕:23/14 → 20/13。
  • Tier 7. Hive Queen: 13/8 → 12/7.
  • 7 阶:虫巢女王:13/8 → 12/7。

上古纪元#开发路线图

EvilP 更新于 2026-05-28 20:10:59,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/716780409378046041

20260528 OE roadmap

定期更新 - Regular updates

  • Throughout the Early Access stage, we plan to — besides fixing bugs, balancing and improving UI and Quality of Life — regularly add fresh content. New neutral creatures, heroes, artifacts, spells, map objects, scenarios and so on — everything is on its way.
  • 在整个抢先体验阶段,除了修复漏洞、平衡调整和提升界面及游戏体验(QoL)外,我们还计划定期添加新鲜内容。新的中立生物、英雄、宝物、法术、地图物件、剧情地图等等——一切都在路上。

第一阶段 (2026 年第三季度) - Stage 1 (Q3 2026)

  • Teamplay Mode: a highly requested co-op play feature. You will be able to play together as a team versus AI-opponents or another team of players.
  • 组队模式:一项呼声极高的合作游戏功能。你将能够组建团队共同对抗人机对手或另一支玩家队伍。
  • Advanced features for the Random Map Generator : Changing the map size, setting the amount of players and adjusting other significant options directly in the game.
  • 随机地图生成器的高级功能:可在游戏内直接更改地图大小、设置玩家数量并调整其他重要选项。
  • Hero skills rebalance: Hero skills’ will be changed according to your feedback.
  • 英雄技能重平衡:将根据大家的反馈对英雄技能进行调整。
  • Emote wheel update: the emoji wheel will become more comfortable to use and feature more responses.
  • 表情轮盘更新:表情轮盘将变得更加易用,并包含更多回应选项。

第二阶段 (2026 年第四季度) - Stage 2 (Q4 2026)

  • Matchmaking system rework: Advanced options and features for matchmaking system.
  • 匹配系统重制:为匹配系统增加高级选项和功能。
  • Elite classes (also known as Subclass system) rework.
  • 精锐职业(亦称子职业系统)重制。
  • Observer Mode & Replays: Highly anticipated — already announced previously — features that allow you to watch other players’ matches or recap the most exciting moments of your own match!
  • 观战模式与回放:备受期待(此前已公布)的功能,允许你观看其他玩家的比赛或重温自己比赛中最激动人心的时刻!
  • Alternative Creature Upgrades rebalance.
  • 双线生物升级路线重平衡。

第三阶段 (迈向 1.0 版本补丁,正式发布前) - Stage 3 (the road to patch 1.0, before the full release)

  • This stage includes all the time left in Early Access — we will share more details on this content as we get closer to the end of Stage 2.
  • 这一阶段涵盖了抢先体验剩余的所有时间——随着第二阶段接近尾声,我们将分享关于这部分内容的更多细节。
  • Throughout this lengthy Stage we plan to add or change the following things:
  • 在这漫长的阶段中,我们计划添加或更改以下内容:
  • Underground Layer: The classic HOMM-series feature, it will allow you to venture into another map level, which exists simultaneously with the main map. It will include special terrain, its own set of objects, brand new music theme and much more.
  • 地下地图:经典的《英雄无敌》系列特色,将允许你冒险进入与主地图同时存在的另一个地图层级。它将包含特殊地形、独有物体、全新的音乐主题等等。
  • Thieves' Guild: Yet another highly anticipated classic feature, which allows players to get more info on their enemies and the overall game situation.
  • 盗贼公会:又一项备受期待的经典功能,允许玩家获取更多关于敌人和整体局势的信息。
  • New neutral Tier 8 Creatures: Lich Dragons will get some company!
  • 新的中立 8 级生物:尸巫龙将迎来同伴!
  • Map Editor improvements: Map editor will become much more user-friendly, stable and clear.
  • 地图编辑器改进:地图编辑器将变得更加用户友好、稳定且清晰。
  • Ironman mode for the Campaign: Those who crave a challenge will get a chance to try their best in order to beat the story without an opportunity to save the game regularly. One save to rule them all!
  • 战役铁人模式:渴望挑战的玩家将有机会全力以赴,在没有常规存档机会的情况下通关故事。“一命通关”!
  • Match statistics: Behold the post-match charts and numbers in their full glory.
  • 比赛统计:一览赛后图表和数据的全貌。
  • The max level for spells will be increased from 4 to 5, with some additional improvements that will be revealed in the future.
  • 法术的最大等级将从 4 级提升至 5 级,并附带一些未来将公布的额外改进。
  • Major hero specialization rework.
  • 英雄特长系统重大重制。
  • Cities’ models changing on a global map with upgrades.
  • 城镇模型将随升级在冒险地图上发生变化。
  • New win conditions in PVP.
  • PVP 新模式下的新胜利条件。

第四阶段 (1.0 版本,正式发布) - Stage 4 (1.0, full release)

  • During this Stage we aim to exit the Early Access and fully release Olden Era (more details about that in the future). What does it mean exactly? It means:
  • 在此阶段,我们的目标是退出抢先体验并正式发布《上古纪元》(更多详情将在未来公布)。具体意味着:
  • Campaign acts 2 & 3: Fully fleshed out campaign with a completed story.
  • 战役第 2 幕和第 3 幕:拥有完整故事的丰满战役。
  • PVE Roguelike Mode: We know it’s intriguing and we cannot wait to share more with you!.. Yet a bit later.
  • PVE 肉鸽模式:我们知道这很吸引人,我们也迫不及待想与大家分享更多!.. 不过还要稍等片刻。
  • Map Sharing support.
  • 支持地图分享。
  • Alternatives to Pick & Ban for PVP.
  • PVP 禁用/选取(Pick & Ban)的替代方案。
  • More achievements.
  • 更多成就。
  • More Steam perks (Steam only: sorry, we cannot add Steam perks outside the Steam…)!
  • 更多 Steam 特典(仅限 Steam:抱歉,我们无法在非 Steam 平台添加 Steam 特典……)!

特别说明 - One more notice

  • Last week we mentioned there would be a balance patch coming. However, it needs just a tiny bit more time and will arrive early next week.
  • 上周我们提到即将推出一个平衡性补丁。然而,它还需要一点点时间,将于下周初到来。
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