上古纪元#补丁 0.82.06
https://store.steampowered.com/news/app/3105440/view/696528162820981234
全局地图上的 AI 行为更新 - Updated AI Behavior on the Global Map
- New AI capabilities:
- AI 新能力:
- AI main heroes can now flee from battle if they realize that winning would be extremely difficult, and for some time after fleeing they follow a special strategy to get back into the game as effectively as possible.
- AI 主力英雄现在若意识到获胜将极其困难,便可以从战斗中逃跑;逃跑后的一段时间内,它们会遵循一套特殊策略,以尽可能有效地重回游戏。
- The AI now learns spells of high Global Map Magic in the Magic Observatory.
- AI 现在会在魔法天文台中学习高阶全局地图魔法法术。
- AI heroes have learned to use the most popular and useful Global Map Spells to move around the map.
- AI 英雄已学会使用最受欢迎且实用的全局地图法术来在地图上移动。
- The AI now distributes resources better to effectively develop towns, hire armies, etc.
- AI 现在能更好地分配资源,以有效发展城镇、招募军队等。
- AI heroes have learned to equip artifacts more effectively, taking into account set items, skills, their army composition, etc.
- AI 英雄已学会更有效地装备宝物,会考虑套装物品、技能、其军队构成等因素。
- AI heroes have learned to pick only skills that suit their current role.
- AI 英雄已学会只选择适合其当前定位的技能。
In addition to these new features, we have extensively tuned the AI's general behavior so that it makes better strategic and local decisions. We will tell you more about this in one of our future news posts.
除了这些新功能外,我们还对 AI 的通用行为进行了大量调整,使其能做出更好的战略与局部决策。我们将在未来的一篇新闻中进一步介绍。
平衡 - Balance
This update brings a number of major changes that will significantly affect gameplay. With these changes, we pursued two goals: to reduce the creature stats that grew too much in the late game, which hurt the gameplay experience, and to bring more variety to the upgraded versions of creatures, making them more distinct from each other. These are fairly complex tasks: some of them were solved with targeted adjustments, others with a series of diverse changes.
本次更新带来了若干重大改动,将显著影响玩法。通过这些改动,我们追求两个目标:削减在后期增长过度的生物属性——这损害了游戏体验——并为生物的升级版本带来更多多样性,使它们彼此更加鲜明。这些任务相当复杂:其中一些通过针对性调整解决,另一些则通过一系列多样化的改动解决。
In addition, we have worked on the formula for creatures' Attack and Defense, namely how they affect the damage dealt. You can read about the reasons and goals of these changes below.
此外,我们还处理了生物攻击与防御的公式,即它们如何影响造成的伤害。你可以在下文了解这些改动的原因与目标。
- We will continue to monitor the balance and make adjustments as needed, based on your feedback and the data we collect.
- 我们将继续监测平衡,并根据大家的反馈和我们收集的数据按需进行调整。
基于生物攻击与防御调整通用伤害公式 - Adjusting the General Damage Formula Based on Creature Attack and Defense
- The former damage multiplier formula based on creature stats was:
- 此前基于生物属性的伤害倍率公式为:
- Multiplier = (20 + ATK) / (20 + DEF), where ATK was the attacker's Attack and DEF was the defender's Defense.
- 倍率 = (20 + ATK) / (20 + DEF),其中 ATK 为攻击方的攻击,DEF 为防御方的防御。
- It was originally introduced for two reasons: to keep low-tier creatures relevant in the late game and to cover multiple cases with a single formula — both when ATK is higher than DEF and vice versa.
- 它最初引入有两个原因:让低级生物在后期仍有用武之地,以及用单一公式覆盖多种情况——无论 ATK 高于 DEF 还是相反。
- However, several gameplay issues have emerged that, we believe, needed to be addressed:
- 然而,出现了几个我们认为需要解决的玩法问题:
- As heroes had so many stats, creatures' base stats became insignificant in the later stages — the outcome of a battle was determined by stack size and damage rather than by Attack and Defense.
- 由于英雄拥有如此多的属性,生物的基础属性在后期变得无足轻重——战斗结果由兵种规模和伤害决定,而非攻击和防御。
- As a consequence of the first point, high-tier creatures lost their power as the game progressed and no longer looked like a formidable force compared to their "smaller" brethren.
- 作为第一点的结果,高级生物随着游戏推进而失去威力,与它们的「较小」同类相比不再显得是一支强大的力量。
- Artifacts that increase combat stats had little impact on gameplay.
- 提高战斗属性的宝物对玩法影响甚微。
- Most importantly: as the total sum of stats grew, their effective power decreased. This confused players and made it harder for them to understand what was happening in battle and assess the situation.
- 最重要的是:随着属性总和增长,其有效威力反而下降。这使玩家困惑,也更难理解战斗中发生了什么并评估局势。
Let's look at the last problem with an example. Consider a Troglodyte (Attack 2, Defense 3) fighting a Waurms (Attack 20, Defense 20). Let's see how much +1 Attack matters at different stages of the game.
让我们用一个例子来看最后一个问题。设想一只穴居人(攻击 2,防御 3)对战一只魔蠕(攻击 20,防御 20)。我们来看看 +1 攻击在游戏不同阶段有多大影响。
- Early stage, heroes' Attack and Defense = 0:
- 前期,英雄攻击和防御 = 0:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- (20 + 2) / (20 + 20) = 0.550, then with +1 Attack:
- (20 + 2) / (20 + 20) = 0.550,然后 +1 攻击:
- (20 + 3) / (20 + 20) = 0.575. Increase: +4.5%.
- (20 + 3) / (20 + 20) = 0.575。提升:+4.5%。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- (20 + 20) / (20 + 3) = 1.739, then with +1 Attack:
- (20 + 20) / (20 + 3) = 1.739,然后 +1 攻击:
- (20 + 21) / (20 + 3) = 1.783. Increase: +2.5%.
- (20 + 21) / (20 + 3) = 1.783。提升:+2.5%。
- Late stage, heroes' Attack and Defense = 80:
- 后期,英雄攻击和防御 = 80:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- (80 + 20 + 2) / (80 + 20 + 20) = 0.8500, then with +1 Attack:
- (80 + 20 + 2) / (80 + 20 + 20) = 0.8500,然后 +1 攻击:
- (80 + 20 + 3) / (80 + 20 + 20) = 0.8583. Increase: +0.98%.
- (80 + 20 + 3) / (80 + 20 + 20) = 0.8583。提升:+0.98%。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- (80 + 20 + 20) / (80 + 20 + 3) = 1.1650, then with +1 Attack:
- (80 + 20 + 20) / (80 + 20 + 3) = 1.1650,然后 +1 攻击:
- (80 + 20 + 21) / (80 + 20 + 3) = 1.1748. Increase: +0.83%.
- (80 + 20 + 21) / (80 + 20 + 3) = 1.1748。提升:+0.83%。
The same +1 Attack increased damage by 4.5% and 2.5% at the start of the game, yet later on it granted less than one percent of a bonus. The value of stats decreased as the game progressed.
同样的 +1 攻击在游戏开始时使伤害提升 4.5% 和 2.5%,而后期却只带来不到百分之一的加成。属性的价值随着游戏推进而下降。
Let's look at the second point with an example. 1000 Troglodytes against 75 Waurmos (roughly equivalent to one week's growth for each). A Troglodyte deals an average of 2 damage, while a Waurms deals 22.5. For simplicity, we only take into account the Attack/Defense multiplier, without other modifiers.
让我们用一个例子来看第二点。1000 只穴居人对战 75 只魔蠕(大致相当于各自一周的产量)。一只穴居人平均造成 2 点伤害,而一只魔蠕造成 22.5 点。为简单起见,我们只考虑攻击/防御倍率,不计其他修正。
- Early stage, heroes' Attack and Defense = 0:
- 前期,英雄攻击和防御 = 0:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- Coefficient: (20 + 2) / (20 + 20) = 0.550
- 系数:(20 + 2) / (20 + 20) = 0.550
- 0.550 × 1000 × 2 = 1100 damage.
- 0.550 × 1000 × 2 = 1100 点伤害。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- Coefficient: (20 + 20) / (20 + 3) = 1.739
- 系数:(20 + 20) / (20 + 3) = 1.739
- 1.739 × 75 × 22.5 = 2935 damage.
- 1.739 × 75 × 22.5 = 2935 点伤害。
- Waurmos deal 2.67 times more damage.
- 魔蠕造成的伤害高出 2.67 倍。
- Middle stage, heroes' Attack and Defense = 20:
- 中期,英雄攻击和防御 = 20:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- Coefficient: (20 + 20 + 2) / (20 + 20 + 20) = 0.700
- 系数:(20 + 20 + 2) / (20 + 20 + 20) = 0.700
- 0.700 × 1000 × 2 = 1400 damage.
- 0.700 × 1000 × 2 = 1400 点伤害。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- Coefficient: (20 + 20 + 20) / (20 + 20 + 3) = 1.395
- 系数:(20 + 20 + 20) / (20 + 20 + 3) = 1.395
- 1.395 × 75 × 22.5 = 2355 damage.
- 1.395 × 75 × 22.5 = 2355 点伤害。
- Waurmos deal 1.68 times more damage.
- 魔蠕造成的伤害高出 1.68 倍。
- Late stage, heroes' Attack and Defense = 60:
- 后期,英雄攻击和防御 = 60:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- Coefficient: (60 + 20 + 2) / (60 + 20 + 20) = 0.820
- 系数:(60 + 20 + 2) / (60 + 20 + 20) = 0.820
- 0.820 × 1000 × 2 = 1640 damage.
- 0.820 × 1000 × 2 = 1640 点伤害。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- Coefficient: (60 + 20 + 20) / (60 + 20 + 3) = 1.205
- 系数:(60 + 20 + 20) / (60 + 20 + 3) = 1.205
- 1.205 × 75 × 22.5 = 2033 damage.
- 1.205 × 75 × 22.5 = 2033 点伤害。
- Waurmos deal 1.24 times more damage.
- 魔蠕造成的伤害高出 1.24 倍。
The further the game went, the weaker high-tier creatures became relative to low-tier ones. Building around strong stacks was unprofitable, and with small changes to base values (for example, +1 damage for both creatures from the "Drum of War" artifact), a high-tier stack could have even started dealing less damage than a low-tier one in the late game, despite dealing more in the early game.
游戏推进得越远,高级生物相对于低级生物就变得越弱。围绕强力兵种构建变得不划算,而且随着基础数值的小幅变化(例如「战鼓」宝物为两种生物各 +1 伤害),高级兵种在后期甚至可能开始比低级兵种造成更少伤害,尽管在前期造成更多。
What we are changing: The new formula is based on the difference between the attacker's Attack and the defender's Defense, rather than their absolute values. Let's call it Delta = ATK − DEF.
我们正在改什么:新公式基于攻击方攻击与防御方防御之间的差值,而非它们的绝对值。我们称之为 Delta = ATK − DEF。
The multiplier used in the new formula increases with the difference between the two stats, but each subsequent point gives slightly less than the previous one: the first point of difference gives +4.00%, the second +3.96%, the third +3.92%, and so on, decreasing by 0.04% per point down to zero. Once the difference reaches 100, further increases in stats no longer affect damage.
新公式中使用的倍率随两项属性的差值增长,但后续每一点给出的加成略少于前一点:第一点差值给出 +4.00%,第二点 +3.96%,第三点 +3.92%,依此类推,每点递减 0.04% 直至归零。一旦差值达到 100,属性的进一步提升不再影响伤害。
Essentially, the formula calculates the sum of an arithmetic progression. We'll leave it behind the scenes, though, so we don't scare you off with overly complex calculations.
本质上,该公式计算的是一个等差数列之和。不过我们会把它留在幕后,以免用过于复杂的计算吓跑你们。
- If ATK > DEF, damage is multiplied by (1 + Coefficient).
- 如果 ATK > DEF,伤害乘以 (1 + 系数)。
- If DEF > ATK, damage is divided by (1 + Coefficient).
- 如果 DEF > ATK,伤害除以 (1 + 系数)。
Let's recalculate both examples using the new formula.
让我们用新公式重新计算两个例子。
Key property: the result depends only on the Delta difference, not on the heroes' stats.
关键特性:结果只取决于 Delta 差值,而不取决于英雄的属性。
- Troglodyte attacks Waurms: Delta = 2 − 20 = −18 (Defense is higher, so we divide).
- 穴居人攻击魔蠕:Delta = 2 − 20 = −18(防御更高,因此相除)。
- Waurms attacks Troglodyte: Delta = 20 − 3 = 17 (Attack is higher, so we multiply).
- 魔蠕攻击穴居人:Delta = 20 − 3 = 17(攻击更高,因此相乘)。
- These differences do not change as the hero levels up, since the hero's bonus is added equally to both creatures.
- 这些差值不会随英雄升级而改变,因为英雄的加成会同等加到两种生物上。
- Coefficient for Delta = 17: we add up the increases of the first 17 points (4.00% + 3.96% + …) = 62.56%. Coefficient for Delta = 18: the same plus the 18th point (3.32%) = 65.88%.
- Delta = 17 的系数:我们将前 17 点的增幅相加(4.00% + 3.96% + …)= 62.56%。Delta = 18 的系数:相同基础上加上第 18 点(3.32%)= 65.88%。
First example:
第一个例子:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- Coefficient: 1.6588
- 系数:1.6588
- 1.00 / 1.6588 = 0.6028.
- 1.00 / 1.6588 = 0.6028。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- Coefficient: 1.6256
- 系数:1.6256
- 1.00 × 1.6256 = 1.6256.
- 1.00 × 1.6256 = 1.6256。
The value of +1 Attack is now the same at any stage of the game:
+1 攻击的价值现在在游戏的任何阶段都相同:
- Troglodyte hits Waurms:
- 穴居人攻击魔蠕:
- Was 0.6028, with +1 Attack → 0.6152. Increase: +2.06%.
- 原为 0.6028,+1 攻击 → 0.6152。提升:+2.06%。
- Waurms hits Troglodyte:
- 魔蠕攻击穴居人:
- Was 1.6256, with +1 Attack → 1.6588. Increase: +2.04%.
- 原为 1.6256,+1 攻击 → 1.6588。提升:+2.04%。
Neither the heroes' stats nor the stage of the game affect this anymore.
英雄的属性和游戏阶段都不再影响这一点。
Second example:
第二个例子:
- Troglodyte hits Waurms: 0.6028 × 1000 × 2 = 1206 damage.
- 穴居人攻击魔蠕:0.6028 × 1000 × 2 = 1206 点伤害。
- Waurms hits Troglodyte: 1.6256 × 75 × 22.5 = 2743 damage.
- 魔蠕攻击穴居人:1.6256 × 75 × 22.5 = 2743 点伤害。
- Waurmos deal 2.28 times more damage — and this ratio now stays constant throughout the game.
- 魔蠕造成的伤害高出 2.28 倍——而且这一比例现在在整个游戏中保持不变。
Summary of changes:
改动总结:
- One stat point gives the same effect regardless of the total number of stats.
- 一点属性无论属性总和多少都给出相同的效果。
- The damage ratio between stacks does not change over the course of the game, so high-tier creatures remain effective at any stage.
- 兵种之间的伤害比例不会随游戏进程改变,因此高级生物在任何阶段都保持有效。
- Artifacts and stat bonuses feel equally strong from the beginning to the end of a match.
- 宝物和属性加成从对局开始到结束都感觉同样强大。
- Low-tier creatures have become slightly stronger in the early game, but will no longer grow as much in power by the late game.
- 低级生物在前期变得略强,但在后期不再增长那么多威力。
针对士气与幸运效果过度幸运或不幸连串的保护 - Protection Against Excessively Lucky or Unlucky Streaks of Morale and Luck Effects
A mechanism has been added to the game that protects players from excessively long streaks of lucky or unlucky random events related to Morale and Luck. The probability of these effects triggering will now better match players' expectations.
游戏中新增了一种机制,保护玩家免受与士气和幸运相关的过度漫长的幸运或不幸随机事件连串。这些效果的触发概率现在将更符合玩家的预期。
Situations where your stacks with 5 Morale do not perform a single bonus action, while an enemy with 1 Morale triggers this effect almost every turn, will become practically impossible.
你的兵种拥有 5 点士气却一次奖励行动都不触发,而敌人只有 1 点士气却几乎每回合都触发这一效果的情况,将变得几乎不可能出现。
战斗界面更新 - Combat Interface Update
We have updated the combat interface and implemented the following features:
我们更新了战斗界面,并实现了以下功能:
- Updated visuals: game elements have become more convenient to use.
- 更新视觉效果:游戏元素使用起来更加方便。
- Improved indication on the initiative bar — stack features are now easier to read.
- 改进了主动性条上的指示——兵种特征现在更易于查看。
- Heroes' faction active skills have been moved to separate skill panels, which frees up space on the regular hero ability panel.
- 英雄的阵营主动技能已移至单独的技能面板,从而为常规英雄能力面板腾出空间。
- Added the "Favorite Spells" feature: you can mark up to 3 favorite combat spells in the spellbook to cast them quickly.
- 新增「Favorite Spells」功能:你可以在法术书中标记最多 3 个常用战斗法术,以便快速施放。
通用改动 - General Changes
- Starting resources have been adjusted depending on the game difficulty.
- 起始资源已根据游戏难度进行了调整。
- Single Hero Mode: removed the 20% reduction to the amount of Astrology Points and Law Points required to level up. As a result, unlocking Global Map Spells and Laws in this mode will now be slightly slower.
- 单英雄模式:移除了升级所需星象点数和律法点数减少 20% 的效果。因此,在该模式下解锁全局地图法术和律法现在会略微变慢。
- Slightly reduced the amount of Law Points gained for capturing objects.
- 略微降低了占领对象获得的律法点数数量。
技能 - Skills
In this section, you will find changes to hero skills: the long-awaited rework of the Temple faction skill, an entirely new skill, and adjustments to other abilities. As part of these changes, we have moved some subskills to new positions to open up new gameplay opportunities for players.
在本节中,你将看到英雄技能的改动:期待已久的圣殿阵营技能重做、一个全新的技能,以及其他能力的调整。作为这些改动的一部分,我们将一些次级技能移到了新位置,以为玩家开辟新的玩法机会。
正当之力 - "Righteousness"
The original concept of the Temple faction focused on two aspects: positive effects and the hero's base stats. In this update, we are pursuing a policy of reducing creature stats in battle, so when reworking the faction skill, we decided to move away from a strong focus on one of these aspects — the hero's stats. The new version of the faction skill is no longer tied to creatures dying in battle or to a significant increase in the hero's stats, instead it gives players new tactical opportunities.
圣殿阵营最初的概念聚焦于两个方面:正向效果和英雄的基础属性。在本次更新中,我们奉行降低战斗中生物属性的方针,因此在重做阵营技能时,我们决定不再强烈聚焦于其中一个方面——英雄的属性。新版阵营技能不再与生物在战斗中死亡或英雄属性大幅提升挂钩,而是为玩家提供新的战术机会。
The skill has been completely reworked:
该技能已被完全重做:
- The new skill allows the hero to use one of three active abilities in battle — the prayers "Song of Wrath", "Plea for Healing", or "Hymn of Power". After activating a prayer, the hero maintains its effect until the end of the battle or until they use any other prayer.
- 新技能允许英雄在战斗中使用三种主动能力之一——祈祷「愤怒之歌」、「治疗恳求」或「力量赞歌」。激活一个祈祷后,英雄维持其效果直到战斗结束或直到使用任何其他祈祷。
- The active prayer empowers stacks whose turn comes while it is being maintained. ⭐ The effect of prayers is single-use, and a stack can accumulate up to 3 different prayers. The effect can be stored on multiple stacks at once until each of them triggers it.
- 激活的祈祷会强化在其维持期间轮到的兵种。⭐ 祈祷效果为一次性,一个兵种最多可累积 3 个不同的祈祷。该效果可同时储存在多个兵种上,直到每个兵种各自触发。
- "Song of Wrath": attacks of a stack under the prayer's effect deal additional Pure Damage.
- 「愤怒之歌」:受祈祷效果影响的兵种的攻击造成额外的纯粹伤害。
- "Plea for Healing": when a stack under the prayer's effect takes damage, it restores a certain amount of health. It can resurrect fallen creatures.
- 「治疗恳求」:受祈祷效果影响的兵种受到伤害时,恢复一定量的生命值。它可以复活阵亡的生物。
- "Hymn of Power": when a stack under the prayer's effect uses abilities, the duration of all positive effects applied to it is extended.
- 「力量赞歌」:受祈祷效果影响的兵种使用能力时,施加于其上的所有正向效果的持续时间延长。
- The effectiveness of all prayers depends on the hero's level.
- 所有祈祷的效果取决于英雄等级。
- In addition to the main skill, all of its subskills have been reworked and adjusted:
- 除主技能外,其所有次级技能均已重做和调整:
- "Fields of Serenity": friendly Temple creatures deal +10% and take −10% damage on their native terrain.
- 「宁静之野」:友方圣殿生物在其原生地形上造成 +10% 伤害并受到 −10% 伤害。
- "Secret of Mana": after using any prayer, until the end of the round, friendly stacks restore 1 temporary mana to the hero when their turn comes.
- 「魔力奥秘」:使用任何祈祷后,直到本回合结束,友方兵种在其回合到来时为英雄恢复 1 点临时法力。
- "Piety": the hero gains +10% experience.
- 「虔诚」:英雄获得 +10% 经验。
- "Requiem": each time a stack dies, all of the hero's stats increase by 1 until the end of the round.
- 「安魂曲」:每当一个兵种死亡,英雄的所有属性提高 1,直到本回合结束。
- "Care for Others": the effect of the prayer in use immediately triggers on the current friendly creature.
- 「关怀他人」:正在使用的祈祷效果立即在当前友方生物上触发。
- "Contemplation": using prayers does not require Focus Charges.
- 「沉思」:使用祈祷不需要集能充能。
召唤虫群 - "Summon Swarm"
- "Hive Power" subskill:
- 「虫群力量」次级技能:
- Before: the hero gains +1 Luck and Morale.
- 之前:英雄获得 +1 幸运和士气。
- ⭐ After: the cost and cooldown of the "Premature Emergence" ability are reduced by 1.
- ⭐ 之后:「早产」能力的费用和冷却时间减少 1。
- The subskill has been moved to Tier 2.
- 该次级技能已移至 2 级。
- The "Ravage" subskill has been moved to Tier 3.
- 「肆虐」次级技能已移至 3 级。
⭐ 进攻术 - "Offense"
- "Battle Frenzy" subskill: the Attack bonus per point of Morale has been reduced: 2 → 1.
- 「战斗狂怒」次级技能:每点士气提供的攻击加成降低:2 → 1。
- "Unstoppable Force" subskill: the reduction of enemy creatures' Defense has been reduced: 15% → 10%.
- 「势不可挡」次级技能:对敌方生物防御的降低减少:15% → 10%。
⭐ 防御术 - "Defense"
- "As Luck Would Have It" subskill: the Defense bonus per point of Luck has been reduced: 2 → 1.
- 「命运垂青」次级技能:每点幸运提供的防御加成降低:2 → 1。
- "Firmness" subskill: the reduction of enemy creatures' Attack has been reduced: 15% → 10%.
- 「毅力」次级技能:对敌方生物攻击的降低减少:15% → 10%。
幸运术 - "Luck"
- "Always Heads" subskill: the bonus to gold found on the Global Map (including when receiving rewards for capturing objects) has been reduced: 25% → 10%.
- 「总是正面」次级技能:在全局地图上发现的金币加成(包括占领对象时获得的奖励)降低:25% → 10%。
⭐ 后勤术 - "Logistics"
- The "Leaps and Bounds" subskill has been replaced with the new "Strong Mounts" subskill:
- 「疾驰如飞」次级技能已替换为新的「强壮坐骑」次级技能:
- Before: the hero restores 5 Movement Points after each battle won.
- 之前:英雄每赢得一场战斗后恢复 5 点移动点数。
- After: the hero gains another +5% Movement Points.
- 之后:英雄再获得 +5% 移动点数。
- "Careful Planning" subskill: the maximum number of Movement Points saved for the next day has been reduced: 50 → 30.
- 「精心规划」次级技能:为次日保存的最大移动点数数量降低:50 → 30。
⭐ 侦察术 - "Scouting"
- The "Familiar Paths" subskill has been replaced with the new "Leaps and Bounds" subskill:
- 「熟悉的道路」次级技能已替换为新的「疾驰如飞」次级技能:
- Before: the hero gains +10 Movement Points while in a territory under their control.
- 之前:英雄在其控制的领土内获得 +10 移动点数。
- After: the hero restores 5 Movement Points after each battle won.
- 之后:英雄每赢得一场战斗后恢复 5 点移动点数。
- The subskill has been moved to Tier 3.
- 该次级技能已移至 3 级。
- The "Counterespionage" subskill has been moved to Tier 2.
- 「反情报」次级技能已移至 2 级。
启迪术 - "Insight"
- The "Enlightenment" subskill has been replaced with the new "Understanding the Ephemeral" subskill:
- 「启蒙」次级技能已替换为新的「洞察瞬息」次级技能:
- Before: the hero gains another +10% experience.
- 之前:英雄再获得 +10% 经验。
- After: the hero and friendly creatures deal +50% damage to summoned creatures.
- 之后:英雄和友方生物对召唤生物造成 +50% 伤害。
巫术 - "Sorcery"
- Magic damage bonus has been reduced: 20/30/40% → 20/25/30%.
- 魔法伤害加成降低:20/30/40% → 20/25/30%。
- ⭐ The "Piercing Spells" subskill has been replaced with the new "Magical Influence" subskill:
- ⭐ 「穿刺法术」次级技能已替换为新的「魔法影响」次级技能:
- Before: spells ignore 25% of the target's magic resistance.
- 之前:法术无视目标 25% 的魔法抗性。
- After: increases the mana cost of the enemy's spells by 4.
- 之后:将敌方法术的法力消耗提高 4。
- The subskill has been moved to Tier 2.
- 该次级技能已移至 2 级。
- The "Summoning Sorcery" subskill has been moved to Tier 3.
- 「召唤巫术」次级技能已移至 3 级。
⭐ 夜影魔法 - "Nightshade Magic"
- The "Hour of the Wolf" subskill has been replaced with the new "Hindrance Aura" subskill:
- 「狼时」次级技能已替换为新的「干扰光环」次级技能:
- Before: enemy creatures lose 10% of their Attack and Defense.
- 之前:敌方生物失去 10% 的攻击和防御。
- After: at the start of each round except the first, the enemy loses 1 Focus Charge.
- 之后:除第一回合外,每回合开始时敌人失去 1 点集能充能。
战斗魔法 - "Battle Magic"
As part of our general policy of reducing creatures' base stats in the late game, we are significantly reworking "Battle Magic". Until now, this skill simply gave the army additional power regardless of any other factors. It was actively used by both might and magic heroes, which contradicted the original design, according to which the skill should strengthen the combat potential of magic heroes. We understand that this change effectively weakens the skill, so we will closely monitor its performance; for now, we are carrying out a major revision of all subskills available to players when upgrading "Battle Magic".
作为我们降低后期生物基础属性总体方针的一部分,我们正在大幅重做「战斗魔法」。到目前为止,该技能只是无条件地赋予军队额外力量。它被力量英雄和魔法英雄积极使用,这与最初的设计相矛盾——根据原设计,该技能应强化魔法英雄的战斗潜力。我们理解这一改动实际上削弱了该技能,因此我们将密切关注其表现;目前,我们正在对玩家升级「战斗魔法」时可用所有次级技能进行重大修订。
Major rework of the skill:
该技能的重大重做:
- The skill now not only increases creatures' Attack and Defense based on the hero's Spell Power and Knowledge, but also reduces the influence of the hero's Attack and Defense on the corresponding creature stats. Here is how it works. Under normal conditions, creatures receive an Attack bonus equal to 100% of the hero's Attack and 0% of their Spell Power. With the max level of "Battle Magic", creatures will receive Attack equal to 60% of the hero's Attack and 40% of their Spell Power.
- 该技能现在不仅根据英雄的法术强度和知识提高生物的攻击和防御,还降低英雄攻击和防御对相应生物属性的影响。其运作方式如下。正常情况下,生物获得的攻击加成等于英雄攻击的 100% 及其法术强度的 0%。在「战斗魔法」满级时,生物获得的攻击将等于英雄攻击的 60% 及其法术强度的 40%。
- Bonus to creature stats (and, accordingly, the added penalty) has been increased: 15/20/25% → 20/30/40%.
- 对生物属性的加成(以及相应的附加惩罚)已提高:15/20/25% → 20/30/40%。
- The "Aura of Destruction" subskill has been replaced with the new "Piercing Spells" subskill:
- 「毁灭光环」次级技能已替换为新的「穿刺法术」次级技能:
- Before: after each spell cast in battle, the hero gains +1 Attack until the end of the battle.
- 之前:战斗中每次施法后,英雄获得 +1 攻击直到战斗结束。
- After: spells ignore 25% of the target's magic resistance.
- 之后:法术无视目标 25% 的魔法抗性。
- The "Aura of Protection" subskill has been replaced with the new "Mana Return" subskill:
- 「守护光环」次级技能已替换为新的「法力回流」次级技能:
- Before: after each spell cast in battle, the hero gains +1 Defense until the end of the battle.
- 之前:战斗中每次施法后,英雄获得 +1 防御直到战斗结束。
- After: after each spell cast in battle, the hero gains +2 temporary mana.
- 之后:战斗中每次施法后,英雄获得 +2 临时法力。
- The "Aura of Wizardry" subskill has been reworked:
- 「巫术光环」次级技能已重做:
- Before: after each spell cast in battle, the hero gains +1 Spell Power until the end of the battle.
- 之前:战斗中每次施法后,英雄获得 +1 法术强度直到战斗结束。
- After: after each spell cast in battle, the hero gains +1 Spell Power and Knowledge until the end of the battle.
- 之后:战斗中每次施法后,英雄获得 +1 法术强度和知识直到战斗结束。
- The subskill has been moved to Tier 3.
- 该次级技能已移至 3 级。
- The "Battle Mage's Authority" and "Mage Protector's Authority" subskills remain unchanged and do not reduce the Attack and Defense gained from the hero's stats.
- 「战斗法师的威严」和「守护法师的威严」次级技能保持不变,且不会降低从英雄属性获得的攻击和防御。
- The "Magic Time" subskill has been moved to Tier 2.
- 「魔法时刻」次级技能已移至 2 级。
抵抗术 - "Resistance"
- ⭐ The "Hindrance Aura" subskill has been replaced with the new "Protective Sorcery" subskill:
- ⭐ 「干扰光环」次级技能已替换为新的「防护巫术」次级技能:
- Before: at the start of each round except the first, the enemy loses 1 Focus Charge.
- 之前:除第一回合外,每回合开始时敌人失去 1 点集能充能。
- After: reduces damage dealt by Heroic Strike to friendly creatures by 20%. The bonus is doubled if the hero has "First Aid".
- 之后:将英雄打击对友方生物造成的伤害降低 20%。如果英雄拥有「急救」,加成翻倍。
- The "Fast Metabolism" subskill has been reworked:
- 「高速代谢」次级技能已重做:
- ⭐ Reduction of negative effects' duration: 1 → 2.
- ⭐ 负面效果持续时间的减少:1 → 2。
- The subskill has been moved to Tier 3.
- 该次级技能已移至 3 级。
- The "Time Shift" subskill has been moved to Tier 2.
- 「时间跃迁」次级技能已移至 2 级。
战斗技巧 - "Battlecraft"
- Stat bonus granted when waiting or skipping a turn in battle has been reduced: 20/30/40% → 10/15/20%.
- 战斗中等待或跳过回合时获得的属性加成降低:20/30/40% → 10/15/20%。
- The "Melee Mastery" subskill has been replaced with the new "At the ready" subskill:
- 「近战精通」次级技能已替换为新的「严阵以待」次级技能:
- Before: friendly creatures deal +10% and take −10% damage in melee.
- 之前:友方生物在近战中造成 +10% 伤害并受到 −10% 伤害。
- After: when waiting in battle, a friendly stack gains +1 Speed until the end of the round.
- 之后:在战斗中等待时,一个友方兵种获得 +1 速度直到本回合结束。
- The subskill is placed in Tier 3.
- 该次级技能置于 3 级。
- The "Long Reach Mastery" subskill has been replaced with the new "Fortifying" subskill:
- 「远程精通」次级技能已替换为新的「加固」次级技能:
- Before: friendly creatures deal +10% and take −10% damage from ranged attacks and at range.
- 之前:友方生物在远程攻击和远程战斗中造成 +10% 伤害并受到 −10% 伤害。
- After: when skipping a turn, a friendly stack additionally gains +20% Defense.
- 之后:跳过回合时,一个友方兵种额外获得 +20% 防御。
- The "Manacraft" subskill has been moved to Tier 2.
- 「魔能技艺」次级技能已移至 2 级。
召唤化身 - "Summon Avatar"
- The "Summon Destruction" subskill has been replaced with the new "Parasitic Summon" subskill:
- 「召唤毁灭」次级技能已替换为新的「寄生召唤」次级技能:
- Before: the hero and friendly creatures deal +50% damage to summoned creatures.
- 之前:英雄和友方生物对召唤生物造成 +50% 伤害。
- After: the summoned avatar restores 3 temporary mana to the hero when dealing or taking damage.
- 之后:召唤的化身在造成或受到伤害时为英雄恢复 3 点临时法力。
急救 - "First Aid"
A new skill available to all heroes and factions.
一个所有英雄和阵营都可用的新技能。
- Base effect: after winning a battle, surviving stacks in the hero's army restore 20/30/40% of the creatures lost during the battle.
- 基础效果:赢得战斗后,英雄军队中幸存的兵种恢复战斗中损失生物的 20/30/40%。
- Subskills:
- 次级技能:
- "Return to Service": additionally restores 10% of the creatures lost during the battle. The bonus is doubled if the hero has "Recruitment".
- 「重返岗位」:额外恢复战斗中损失生物的 10%。如果英雄拥有「募兵术」,加成翻倍。
- "Healthy Decoctions": friendly creatures gain +2 Health.
- 「健康药剂」:友方生物获得 +2 生命值。
- "Antidotes": new ability — removes all negative effects from the target.
- 「解毒剂」:新能力——移除目标身上的所有负面效果。
- "Thrill of Battle": each time a friendly stack kills an enemy, it fully restores its health. Does not resurrect fallen creatures.
- 「战斗快感」:每当一个友方兵种杀死敌人时,它完全恢复自己的生命值。不会复活阵亡的生物。
- "Adrenaline": whenever a stack takes damage but survives, it deals +10% and takes −10% damage until the end of the next round.
- 「肾上腺素」:每当一个兵种受到伤害但存活时,它造成 +10% 伤害并受到 −10% 伤害直到下一回合结束。
- "Ammonia": new ability — once per battle, allows resurrecting a fallen friendly stack, partially restoring its size relative to its size at the start of the battle.
- 「氨水」:新能力——每场战斗一次,允许复活一个阵亡的友方兵种,并按其战斗开始时的规模部分恢复其数量。
募兵术 - "Recruitment"
- The "Strenuous Training" subskill has been reworked:
- 「苦练」次级技能已重做:
- Before: friendly creatures gain +2 Health.
- 之前:友方生物获得 +2 生命值。
- After: the cooldown of friendly creatures' abilities is reduced by 1 round.
- 之后:友方生物能力的冷却时间减少 1 回合。
- The "Elite Guards" subskill has been reworked:
- 「精英卫队」次级技能已重做:
- Before: friendly creatures of Tiers 1–3 gain +25% of the hero's Attack and Defense as Attack and Defense. The bonus is doubled if the hero has "Tactics".
- 之前:1–3 级友方生物获得等同于英雄攻击和防御 25% 的攻击和防御。如果英雄拥有「战术」,加成翻倍。
- After: allows retraining friendly creatures into their alternative versions without restrictions.
- 之后:允许将友方生物无限制地重新训练为其替代版本。
- The "Mentors" subskill has been replaced with the new "Militia" subskill:
- 「导师」次级技能已替换为新的「民兵」次级技能:
- Before: allows upgrading friendly creatures without visiting a town if the hero's army already contains such upgraded creatures. Such an upgrade costs more than a regular one.
- 之前:如果英雄军队已包含此类升级生物,允许无需访问城镇即可升级友方生物。此类升级费用高于常规升级。
- After: at the start of battle, friendly stacks of Tiers 1–3 receive 5% temporary creatures. The bonus is doubled if the hero has "Tactics".
- 之后:战斗开始时,1–3 级友方兵种获得 5% 临时生物。如果英雄拥有「战术」,加成翻倍。
⭐ 奇术 - "Thaumaturgy"
- The "Antimage" subskill has been replaced with the new "Vast Soul" subskill:
- 「敌法师」次级技能已替换为新的「浩瀚灵魂」次级技能:
- Before: increases the mana cost of the enemy's spells by 4.
- 之前:将敌方法术的法力消耗提高 4。
- After: reduces the cooldown of all of the hero's spells by 1 round.
- 之后:将英雄所有法术的冷却时间减少 1 回合。
- The subskill has been moved to Tier 3.
- 该次级技能已移至 3 级。
- The "Vast Soul" subskill has been renamed to "Fields of Mana" and moved to Tier 2.
- 「浩瀚灵魂」次级技能已更名为「魔力之野」并移至 2 级。
⭐ 英雄 - Heroes
- The starting skills of some heroes have been changed:
- 一些英雄的起始技能已更改:
- Julius: now starts the game with the "First Aid" skill instead of "Resistance".
- 朱利叶斯:现在以「急救」技能开局,而非「抵抗术」。
- Leira: now starts the game with the "First Aid" skill instead of "Nightshade Magic".
- 莱拉:现在以「急救」技能开局,而非「夜影魔法」。
- The Iron Master: now starts the game with the "First Aid" skill instead of "Resistance".
- 铁大师:现在以「急救」技能开局,而非「抵抗术」。
- Old Pilgrim: now starts the game with the "Tactics" skill instead of "Battle Magic".
- 老朝圣者:现在以「战术」技能开局,而非「战斗魔法」。
- Zam: now starts the game with the "Resistance" skill instead of "Recruitment".
- 扎姆:现在以「抵抗术」技能开局,而非「募兵术」。
- The Minstrel: now starts the game with the "Battle Magic" skill instead of "Sorcery".
- 吟游诗人:现在以「战斗魔法」技能开局,而非「巫术」。
- Lord Edgar: increases creatures' Attack and Defense by 10% + 5% for every 6 levels (instead of 5).
- 埃德加领主:每 6 级将生物的攻击和防御提高 10% + 5%(而非 5)。
- Creature specialists increase the Attack and Defense of their creatures by 1 for every 5 hero levels (instead of 3).
- 生物专精每 5 个英雄等级将其生物的攻击和防御提高 1(而非 3)。
- Experience specialists gain 1 stat point for every 3 hero levels (instead of 2).
- 经验专精每 3 个英雄等级获得 1 点属性点(而非 2)。
宝物 - Artifacts
- Multiple copies of the same artifact can no longer be equipped at the same time.
- 同一宝物的多个副本不再能同时装备。
- New artifacts added:
- 新增宝物:
- Common main weapon "Soldier's Sword": +1 to the hero's Attack and Spell Power.
- 常见主武器「士兵之剑」:英雄的攻击和法术强度 +1。
- Rare ring "Alchemist's Signet-Ring": +2 to the hero's Attack and Spell Power.
- 稀有戒指「炼金术士印戒」:英雄的攻击和法术强度 +2。
- Epic belt "Kergar buckle": +3 to the hero's Attack and Spell Power.
- 史诗腰带「克加尔扣环」:英雄的攻击和法术强度 +3。
- Common ring "Commoner's Ward": +1 to the hero's Attack and Knowledge.
- 常见戒指「平民护符」:英雄的攻击和知识 +1。
- Rare belt "Battle Mage's Belt": +2 to the hero's Attack and Spell Power.
- 稀有腰带「战斗法师腰带」:英雄的攻击和法术强度 +2。
- Epic off-hand weapon "Greater Djinn's Bracers": +3 to the hero's Attack and Spell Power.
- 史诗副手武器「大巨灵护腕」:英雄的攻击和法术强度 +3。
- Common cloak "Satchel": +1 to the hero's Defense and Spell Power.
- 常见斗篷「挎包」:英雄的防御和法术强度 +1。
- Rare off-hand weapon "Ritual Shield": +2 to the hero's Defense and Spell Power.
- 稀有副手武器「仪式之盾」:英雄的防御和法术强度 +2。
- Epic boots "Boots of Dreams": +3 to the hero's Defense and Spell Power.
- 史诗靴子「梦之靴」:英雄的防御和法术强度 +3。
- Common armor "Leather Armor": +1 to the hero's Defense and Knowledge.
- 常见护甲「皮甲」:英雄的防御和知识 +1。
- Rare boots "Enchanted Jackboots": +2 to the hero's Defense and Knowledge.
- 稀有靴子「附魔长靴」:英雄的防御和知识 +2。
- Epic helmet "Archmage's Hood": +3 to the hero's Defense and Knowledge.
- 史诗头盔「大法师兜帽」:英雄的防御和知识 +3。
- ⭐ Legendary item "Orb of Poison": during the first round of combat, both heroes cannot use hero abilities.
- ⭐ 传奇物品「剧毒之球」:战斗第一回合期间,双方英雄都无法使用英雄能力。
- Two new items have been added to the "Living Arrows" set:
- 「灵动之箭」套装新增了两件物品:
- Epic off-hand weapon "Elven Blade": removes the melee penalty for friendly shooters.
- 史诗副手武器「精灵之刃」:移除友方射手的近战惩罚。
- Epic item "Ripe Apple": friendly creatures deal +10% ranged damage.
- 史诗物品「熟苹果」:友方生物造成 +10% 远程伤害。
- Set bonuses are now activated when collecting 3 and 5 items instead of 2 and 3.
- 套装加成现在在收集 3 件和 5 件物品时激活,而非 2 件和 3 件。
- A new item has been added to the "Ambassador's Word" set:
- 「大使致辞」套装新增了一件物品:
- Legendary cloak "Diplomat's Robe": +10% to the hero's Persuasion Power.
- 传奇斗篷「外交官长袍」:英雄的说服力 +10%。
- Set bonuses are now activated when collecting 3 items instead of 2.
- 套装加成现在在收集 3 件物品时激活,而非 2 件。
- "Ambassador's Sash" is now a belt instead of a cloak.
- 「外交官长袍」现在是腰带,而非斗篷。
- The rarity of "Orb of Destruction" has been increased from rare to epic.
- 「毁灭之球」的稀有度从稀有提升为史诗。
- The item is now part of the "Hero of Tales" set. This set's bonuses are now activated when collecting 3 items instead of 2.
- 该物品现在是「传说英雄」套装的一部分。该套装加成现在在收集 3 件物品时激活,而非 2 件。
- ⭐ "Tactical Guide" now blocks pre-battle army placement for both heroes in the battle, not only for the enemy.
- ⭐「战术指南」现在阻止战斗中双方英雄的战前军队布置,而不仅是敌方。
- The rarity of "Orb of Inhibition" has been increased from epic to legendary. ⭐ This artifact now only blocks the use of the heroes' spellbooks.
- 「抑制之球」的稀有度从史诗提升为传奇。⭐ 该宝物现在仅阻止使用英雄的法术书。
- The rarity of "Monster Head" has been increased from rare to epic.
- 「怪物头颅」的稀有度从稀有提升为史诗。
- The rarity of "Ring of Neutrality" has been increased from rare to epic.
- 「中立之戒」的稀有度从稀有提升为史诗。
- The penalty to the enemy hero's Spell Power from the "Crimson Resonance Controller" artifact has been reduced: 20/30% → 10/15%.
- 「绯红共振控制器」宝物对敌方英雄法术强度的惩罚降低:20/30% → 10/15%。
- The "Vortex Robe" artifact now restores temporary mana to the hero instead of permanent mana.
- 「漩涡长袍」宝物现在为英雄恢复临时法力,而非永久法力。
- ⭐ The "Seven-League Boots" artifact can once again be generated on random templates.
- ⭐「七里格靴」宝物再次可以在随机模板上生成。
法术 - Spells
⭐ 日光魔法 - Daylight Magic
- "Shorten Shadow": reduction of the target's Attack and Defense: 3 → 2.
- 「缩减阴影」:目标攻击和防御的降低:3 → 2。
⭐ 夜影魔法 - Nightshade Magic
- "Enlarge Shadow": increase of the target's Attack and Defense: 3 → 2.
- 「阴影扩散」:目标攻击和防御的提高:3 → 2。
⭐ 奥术魔法 - Arcane Magic
- "Optical Illusion": ranged damage reduction: 30/60/60/60% → 30/45/45/45%.
- 「光学幻象」:远程伤害降低:30/60/60/60% → 30/45/45/45%。
高阶中立魔法 - High Neutral Magic
- "Second Wind":
- 「风行再启」:
- Mana cost reduced: 17/13/13/13 → 15/11/11/11.
- 法力消耗降低:17/13/13/13 → 15/11/11/11。
- Movement Points restoration adjusted: 40/40/60/60 → 35/35/50/80.
- 移动点数恢复调整:40/40/60/60 → 35/35/50/80。
- Number of uses depending on spell level adjusted: 1/1/1/2 → 1/1/1/1.
- 使用次数随法术等级调整:1/1/1/2 → 1/1/1/1。
- ⭐ "Shadowflight":
- ⭐「化影飞行」:
- Penalty for flying over obstacles increased: 30% → 40%.
- 飞越障碍物的惩罚提高:30% → 40%。
- Can now be learned at hero level 4. Learning cost has been adjusted.
- 现在可在英雄 4 级时学习。学习费用已调整。
- "Pocket Dimension":
- 「次元袋」:
- Mana cost increased: 14/10/10/10 → 22/18/18/18.
- 法力消耗提高:14/10/10/10 → 22/18/18/18。
- ⭐ Can now be learned at hero level 12. Learning cost has been adjusted.
- ⭐ 现在可在英雄 12 级时学习。学习费用已调整。
- "Gate of Light":
- 「光之门」:
- Mana cost reduced: 28/20/20/20 → 18/10/10/10.
- 法力消耗降低:28/20/20/20 → 18/10/10/10。
- ⭐ Can now be learned at hero level 8. Learning cost has been adjusted.
- ⭐ 现在可在英雄 8 级时学习。学习费用已调整。
- "Dimension Door":
- 「次元门」:
- Teleport range when the spell is upgraded to level 3 increased: 11 → 12 squares.
- 法术升级至 3 级时的传送范围提高:11 → 12 格。
阵营 - Factions
As part of the faction creature changes, we have also revisited the balance value of Speed, alongside adjustments related to the reworked base damage formula. As a result, some stacks may have received minor stat adjustments — primarily high-speed creatures. However, most of the changes are related to the rework of alternative upgrades: in all such cases, creatures have undergone major changes.
作为阵营生物改动的一部分,我们也重新审视了速度的平衡价值,并配合重做后的基础伤害公式进行了调整。因此,一些兵种可能获得了小幅属性调整——主要是高速生物。然而,大多数改动与替代升级的重做有关:在所有此类情况下,生物都经历了重大改动。
Our goal is to make sure that every creature in the game can find its place and differs from its alternative upgrades. This does not mean that we are aiming for a perfectly even split in creature popularity: the main goal is for every stack to have its own use and offer new, unique gameplay.
我们的目标是确保游戏中的每一种生物都能找到自己的定位,并与它的替代升级有所区别。这并不意味着我们要追求生物受欢迎程度完全平均:主要目标是让每个兵种都有自己的用途,并提供新的独特玩法。
Please note: due to these updates, some units may seem to look weaker. This is due to the need to balance the changes. For example, if a stack gains a new passive ability, it becomes stronger relative to other units than it was before. To maintain balance in such cases, we need to reduce its stats or take away some of its other gameplay options.
请注意:由于这些更新,一些单位可能看起来更弱了。这是平衡改动的需要。例如,如果一个兵种获得了新的被动能力,它相对于其他单位就比之前更强了。为在此类情况下维持平衡,我们需要降低它的属性或拿走它的一些其他玩法选项。
Also, as part of this update, we have addressed the balance of some laws that affect creatures, making them more balanced and better suited to the role each stack plays.
此外,作为本次更新的一部分,我们还处理了一些影响生物的律法平衡,使它们更加平衡,并更适合每个兵种所扮演的角色。
- ⭐ Reduced the cost of Tier 1–3 creatures in all towns.
- ⭐ 降低了所有城镇中一级至三级生物的费用。
- Faction creature changes:
- 阵营生物改动:
圣殿 - Temple
- Tier 1:
- 一级:
- Swordsman, Guard Captain, and Sun's Aegis: these creatures have received a new active ability called "Shields Up", which grants them an effect that reduces the ranged damage they take.
- 剑士、守卫队长和圣阳盾卫:这些生物获得了新的主动能力「Shields Up」,使其获得一个减少所受远程伤害的效果。
- Swordsman:
- 剑士:
- Attack: 4 → 3
- 攻击:4 → 3
- Defense: 4 → 3
- 防御:4 → 3
- Guard Captain:
- 守卫队长:
- Attack: 6 → 4
- 攻击:6 → 4
- Defense: 5 → 4
- 防御:5 → 4
- Sun's Aegis:
- 圣阳盾卫:
- Attack: 5 → 3
- 攻击:5 → 3
- Defense: 8 → 6
- 防御:8 → 6
- Tier 2:
- 二级:
- Crossbowman:
- 弩兵:
- Attack: 5 → 4
- 攻击:5 → 4
- Austringer:
- 驯鹰弩兵:
- Attack: 5 → 6
- 攻击:5 → 6
- Speed: 4 → 3
- 速度:4 → 3
- Tier 3:
- 三级:
- Griffin:
- 狮鹫:
- Damage: 5-9 → 6-8
- 伤害:5-9 → 6-8
- Temple Griffin:
- 圣殿狮鹫:
- Attack: 8 → 7
- 攻击:8 → 7
- Defense: 6 → 10
- 防御:6 → 10
- Damage: 5-9 → 6-8
- 伤害:5-9 → 6-8
- Guardian Griffin:
- 守卫狮鹫:
- Defense: 10 → 6
- 防御:10 → 6
- Damage: 7-7 → 8-8
- 伤害:7-7 → 8-8
- Initiative: 10 → 11
- 主动性:10 → 11
- Tier 4:
- 四级:
- Lightweaver:
- 织光者:
- Attack: 11 → 12
- 攻击:11 → 12
- Defense: 11 → 12
- 防御:11 → 12
- Damage: 11-11 → 10-10
- 伤害:11-11 → 10-10
- Hierophant:
- 圣光师:
- Attack: 13 → 12
- 攻击:13 → 12
- Defense: 16 → 17
- 防御:16 → 17
- Damage: 11-11 → 10-10
- 伤害:11-11 → 10-10
- Sun Herald:
- 圣阳使:
- Attack: 16 → 15
- 攻击:16 → 15
- Defense: 13 → 12
- 防御:13 → 12
- Damage: 11-18 → 10-16
- 伤害:11-18 → 10-16
- Tier 5:
- 五级:
- Cavalry:
- 骑兵:
- Defense: 17 → 18
- 防御:17 → 18
- Morale: 1 → 0
- 士气:1 → 0
- Noble Cavalry:
- 贵族骑兵:
- Defense: 17 → 18
- 防御:17 → 18
- Damage: 12-16 → 10-14
- 伤害:12-16 → 10-14
- The creature has received a new passive ability called "Inspiring", which increases the chance of positive Morale triggering for all nearby friendly creatures.
- 该生物获得了新的被动能力「Inspiring」,可提高附近所有友方生物触发正向士气的几率。
- Sunspear Cavalry:
- 阳矛骑兵:
- Defense: 22 → 18
- 防御:22 → 18
- Morale: 2 → 1
- 士气:2 → 1
- The creature has received a new active ability called "Strike and Return", which allows the stack to return to its starting position after attacking.
- 该生物获得了新的主动能力「Strike and Return」,允许该兵种在攻击后返回起始位置。
- Tier 6:
- 六级:
- Mother Superior:
- 修女院长:
- Health: 125 → 120
- 生命值:125 → 120
- Initiative: 9 → 7
- 主动性:9 → 7
- The creature has received a new passive ability called "Malleus Maleficarum", which reduces the magic damage taken by all nearby friendly creatures.
- 该生物获得了新的被动能力「Malleus Maleficarum」,可降低附近所有友方生物所受的魔法伤害。
- Excommunicator:
- 绝罚者:
- Attack: 26 → 20
- 攻击:26 → 20
- Damage: 23-33 → 29-33
- 伤害:23-33 → 29-33
- Tier 7:
- 七级:
- Angel:
- 天使:
- Speed: 4 → 5
- 速度:4 → 5
The construction cost of creature dwellings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of creature value and rebalancing.
生物巢穴的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随生物价值审查与再平衡进行了各种调整。
Given the major update to the Temple faction skill, we are slightly revising the changes to the faction's laws that were implemented in the previous update. As a result, the number of levels of laws that improve faction creatures has once again been reduced to two.
鉴于圣殿阵营技能的重大更新,我们正在略微修订上次更新中实施的阵营律法改动。因此,强化阵营生物的律法等级数再次减少为两级。
- All "Elite" creature laws: number of upgrade levels: 3 → 2.
- 所有「Elite」生物律法:升级等级数:3 → 2。
- Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
- 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
- "Tax Collectors" law: activation cost: 2/2 → 3/3.
- 「Tax Collectors」律法:激活费用:2/2 → 3/3。
- "Architect's Mastery" law: activation cost: 2 → 3.
- 「Architect's Mastery」律法:激活费用:2 → 3。
- "Execute Excellence" law: removed from the list of available laws.
- 「Execute Excellence」律法:从可用律法列表中移除。
- "Elite Griffins" law: now increases the Attack and Defense of Griffins in the player's army by 3 / 6 instead of the bonus to Health.
- 「Elite Griffins」律法:现在将玩家军队中狮鹫的攻击和防御提高 3 / 6,而非生命值加成。
- "Training: Melee Combat" law: activation cost: 3/3 → 4/4.
- 「Training: Melee Combat」律法:激活费用:3/3 → 4/4。
- "Training: Long Reach Combat" law: activation cost: 3/3 → 4/4.
- 「Training: Long Reach Combat」律法:激活费用:3/3 → 4/4。
- "Elite Cavalry" law: now increases the Attack and Defense of Cavalry in the player's army by 3 / 6 instead of the bonus to ignoring the target's Defense. The Speed bonus remains unchanged.
- 「Elite Cavalry」律法:现在将玩家军队中骑兵的攻击和防御提高 3 / 6,而非无视目标防御的加成。速度加成保持不变。
- "Elite Inquisitors" law: now increases the Health of Inquisitors in the player's army by 15 / 30 instead of the bonus to ignoring the attacker's Attack. The Speed bonus remains unchanged.
- 「Elite Inquisitors」律法:现在将玩家军队中审判官的生命值提高 15 / 30,而非无视攻击者攻击的加成。速度加成保持不变。
- "Encouragement" law: activation cost: 2/2 → 3/3.
- 「Encouragement」律法:激活费用:2/2 → 3/3。
- "Hero's Blessing" law:
- 「Hero's Blessing」律法:
- Number of upgrade levels: 1 → 3.
- 升级等级数:1 → 3。
- Activation cost: 3 → 4/2/2.
- 激活费用:3 → 4/2/2。
- "Elite Angels" law: Angels in the player's army now ignore 10% / 20% of the target's Defense and the attacker's Attack instead of inheriting the hero's stats.
- 「Elite Angels」律法:玩家军队中的天使现在无视目标防御和攻击者攻击的 10% / 20%,而非继承英雄属性。
- "Sacred Protection" law: activation cost: 4 → 5.
- 「Sacred Protection」律法:激活费用:4 → 5。
墓园 - Necropolis
- Tier 1:
- 一级:
- Skeleton:
- 骷髅兵:
- Defense: 1 → 2
- 防御:1 → 2
- Skeleton Warrior:
- 骷髅战士:
- Defense: 3 → 2
- 防御:3 → 2
- Initiative: 5 → 6
- 主动性:5 → 6
- Skeleton Archer:
- 骷髅射手:
- Defense: 1 → 2
- 防御:1 → 2
- Tier 2:
- 二级:
- Base growth in towns has been reduced: 19 → 18. The number of creatures in heroes' starting armies has been adjusted accordingly.
- 城镇基础产量降低:19 → 18。英雄初始军队中的生物数量已相应调整。
- Wight:
- 阴魂:
- Health: 8 → 9
- 生命值:8 → 9
- Wraith:
- 幽灵:
- Health: 8 → 9
- 生命值:8 → 9
- Speed: 7 → 6
- 速度:7 → 6
- The creature has lost the active ability "Howl of the Banshee", which it could use to force a stack to move.
- 该生物失去了主动能力「Howl of the Banshee」,原本可用它迫使一个兵种移动。
- The creature has received a new active ability called "Gates of Afterlife", which allows it to summon Wights on an adjacent hex.
- 该生物获得了新的主动能力「Gates of Afterlife」,允许它在相邻格召唤阴魂。
- Phantasm:
- 幻鬼:
- Health: 8 → 9
- 生命值:8 → 9
- Defense: 4 → 6
- 防御:4 → 6
- Initiative: 6 → 7
- 主动性:6 → 7
- Speed: 7 → 6
- 速度:7 → 6
- The creature has received a new active ability called "Howl of the Banshee".
- 该生物获得了新的主动能力「Howl of the Banshee」。
The visuals and narrative of the upgraded versions of Undead Pets did not quite match the role they play, so as part of the review of alternative upgrades, we adjusted their skills to fix this shortcoming.
亡灵犬升级版的视觉与叙事与其所扮演的角色不太匹配,因此作为替代升级审查的一部分,我们调整了它们的技能以修正这一不足。
- Tier 3:
- 三级:
- Base growth in towns has been reduced: 14 → 13. The number of creatures in heroes' starting armies has been adjusted accordingly.
- 城镇基础产量降低:14 → 13。英雄初始军队中的生物数量已相应调整。
- Undead Pet:
- 亡灵犬:
- Initiative: 5 → 6
- 主动性:5 → 6
- Barghest:
- 血魔犬:
- Defense: 6 → 4
- 防御:6 → 4
- The creature has received a new passive ability called "Double Strike".
- 该生物获得了新的被动能力「Double Strike」。
- The creature has lost the active ability "Call the Pack", which it could use to create temporary creatures.
- 该生物失去了主动能力「Call the Pack」,原本可用它创建临时生物。
- Armored Hound:
- 披甲犬:
- Health: 18 → 14
- 生命值:18 → 14
- Attack: 4 → 6
- 攻击:4 → 6
- Defense: 8 → 10
- 防御:8 → 10
- Initiative: 5 → 6
- 主动性:5 → 6
- The creature has received a new active ability called "Call the Pack".
- 该生物获得了新的主动能力「Call the Pack」。
In gameplay, Graverobbers and their upgraded versions have held a rather shaky position due to their combat stats. Instead of simply increasing the stack's raw power, we want to further strengthen their support potential, so we are giving them a new type of passive abilities that empower certain stacks.
在玩法中,劫墓者及其升级版由于其战斗属性一直处于相当不稳定的位置。与其简单地提高兵种的原始强度,我们希望进一步强化它们的支援潜力,因此赋予它们一种新的被动能力,用以强化特定兵种。
- Tier 4:
- 四级:
- Base growth in towns has been reduced: 10 → 9. The number of creatures in heroes' starting armies has been adjusted accordingly.
- 城镇基础产量降低:10 → 9。英雄初始军队中的生物数量已相应调整。
- Graverobber:
- 劫墓者:
- Attack: 11 → 6
- 攻击:11 → 6
- Defense: 10 → 8
- 防御:10 → 8
- Damage: 6-9 → 5-8
- 伤害:6-9 → 5-8
- Merchant of Death:
- 贩亡人:
- Attack: 11 → 6
- 攻击:11 → 6
- Defense: 10 → 8
- 防御:10 → 8
- Damage: 7-10 → 8-8
- 伤害:7-10 → 8-8
- Initiative: 5 → 6
- 主动性:5 → 6
- The creature has lost the active ability "Ensnare Memories", which it could use to summon Wights on an adjacent hex.
- 该生物失去了主动能力「Ensnare Memories」,原本可用它在相邻格召唤阴魂。
- Number of Skeletons summoned by the "Dig Up Bones" ability: 3 × stack size → 2 × stack size.
- 「Dig Up Bones」能力召唤的骷髅数量:3 × 兵种规模 → 2 × 兵种规模。
- The creature has received a new passive ability called "Throwing a Bone", which increases the Speed and Initiative of all friendly Skeletons (and their upgraded versions).
- 该生物获得了新的被动能力「Throwing a Bone」,可提高所有友方骷髅兵(及其升级版)的速度和主动性。
- Kennelmaster:
- 驭犬师:
- Attack: 14 → 6
- 攻击:14 → 6
- Defense: 10 → 8
- 防御:10 → 8
- Damage: 6-9 → 5-8
- 伤害:6-9 → 5-8
- The creature has received a new passive ability called "Pack Leader", which increases the Speed and Initiative of all friendly Undead Pets (and their upgraded versions).
- 该生物获得了新的被动能力「Pack Leader」,可提高所有友方亡灵犬(及其升级版)的速度和主动性。
- Tier 5:
- 五级:
- Lich:
- 尸巫:
- Attack: 12 → 14
- 攻击:12 → 14
- Defense: 12 → 13
- 防御:12 → 13
- Damage: 13-16 → 12-15
- 伤害:13-16 → 12-15
- Pestilent Lich:
- 疫病尸巫:
- Attack: 12 → 14
- 攻击:12 → 14
- Defense: 12 → 13
- 防御:12 → 13
- Damage: 16-16 → 15-15
- 伤害:16-16 → 15-15
- Speed: 3 → 2
- 速度:3 → 2
- The creature has received a new passive ability called "Plague Aura", which increases the duration of negative effects applied to enemy creatures.
- 该生物获得了新的被动能力「Plague Aura」,可延长施加于敌方生物的负面效果持续时间。
- Sanguine Lich:
- 血色尸巫:
- Attack: 12 → 14
- 攻击:12 → 14
- Defense: 16 → 13
- 防御:16 → 13
- Damage: 13-16 → 12-15
- 伤害:13-16 → 12-15
- Initiative: 4 → 5
- 主动性:4 → 5
- The creature has received a new active ability called "Last Spark", which destroys the target corpse and restores temporary mana to the hero.
- 该生物获得了新的主动能力「Last Spark」,可摧毁目标尸体并为英雄恢复临时法力。
- Tier 6:
- 六级:
- Dread Knight:
- 恐怖骑士:
- Health: 80 → 85
- 生命值:80 → 85
- Attack: 19 → 21
- 攻击:19 → 21
- Damage: 12-14 → 12-16
- 伤害:12-14 → 12-16
- Avatar of War:
- 战争化身:
- Health: 80 → 85
- 生命值:80 → 85
- Attack: 19 → 21
- 攻击:19 → 21
- Defense: 20 → 18
- 防御:20 → 18
- Damage: 18-20 → 16-20
- 伤害:18-20 → 16-20
- Speed: 8 → 9
- 速度:8 → 9
- Hollow Reaper:
- 空洞死神:
- Health: 80 → 85
- 生命值:80 → 85
- Attack: 25 → 21
- 攻击:25 → 21
- Damage: 24-26 → 24-32
- 伤害:24-26 → 24-32
- The creature has received a new passive ability called "Paralyzing Dread", which increases the chance of negative Morale triggering for all nearby enemies.
- 该生物获得了新的被动能力「Paralyzing Dread」,可提高附近所有敌人触发负向士气的几率。
- Tier 7:
- 七级:
- Vampire, Vampire Lord, Vampire Scholar: the strength of the "Vampirism" passive ability has been increased: 50% → 66.6%.
- 吸血鬼、吸血鬼领主、吸血鬼学者:「Vampirism」被动能力的强度提高:50% → 66.6%。
- Vampire:
- 吸血鬼:
- Attack: 22 → 26
- 攻击:22 → 26
- Defense: 20 → 24
- 防御:20 → 24
- Vampire Lord:
- 吸血鬼领主:
- Attack: 22 → 26
- 攻击:22 → 26
- Defense: 26 → 28
- 防御:26 → 28
- Vampire Scholar:
- 吸血鬼学者:
- Attack: 27 → 26
- 攻击:27 → 26
- Defense: 20 → 24
- 防御:20 → 24
- Damage: 30-30 → 35-35
- 伤害:30-30 → 35-35
- Speed: 5 → 6
- 速度:5 → 6
The construction cost of creature dwellings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of creature value and rebalancing.
生物巢穴的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随生物价值审查与再平衡进行了各种调整。
- Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
- 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
- "Tax Collectors" law: number of upgrade levels: 2 → 3.
- 「Tax Collectors」律法:升级等级数:2 → 3。
- "Bloodthirst" law: Vampirism bonus for creatures in the army: 60% → 50%.
- 「Bloodthirst」律法:军队中生物的吸血加成:60% → 50%。
- "Free Death" law: activation cost: 3/2/2 → 4/3/3.
- 「Free Death」律法:激活费用:3/2/2 → 4/3/3。
- "Terra Mortis" law: activation cost: 5 → 6.
- 「Terra Mortis」律法:激活费用:5 → 6。
- "Return to the Soil" law:
- 「Return to the Soil」律法:
- Number of upgrade levels: 2 → 1.
- 升级等级数:2 → 1。
- Activation cost: 4 → 5.
- 激活费用:4 → 5。
- "Death's Presence" law:
- 「Death's Presence」律法:
- Number of upgrade levels: 2 → 1.
- 升级等级数:2 → 1。
- Activation cost: 4 → 5.
- 激活费用:4 → 5。
森林 - Grove
The Grove faction has undergone the biggest adjustments compared to other factions. There were quite a few problems in the design of its upgraded creatures: the gameplay of many upgraded creatures was practically the same, their role was unclear, and their abilities did not fit the image and narrative of the creatures very well. In addition, due to the risky gameplay in the early stages, when losing even a single unit could lead to extremely negative consequences, we are slightly strengthening the faction's starting potential.
与其他阵营相比,森林阵营经历了最大的调整。其升级生物的设计存在相当多的问题:许多升级生物的玩法几乎相同,定位不清晰,能力也与生物的形象和叙事不太契合。此外,由于前期玩法风险较高,即使损失单个单位也可能导致极其负面的后果,我们略微强化了该阵营的起始潜力。
- Tier 1:
- 一级:
- Base growth in towns has been increased: 13 → 14. The number of creatures in heroes' starting armies has been adjusted accordingly.
- 城镇基础产量提高:13 → 14。英雄初始军队中的生物数量已相应调整。
- Faun, Faun Archer, Faun Warrior: these creatures have received a new active ability called "Outsider Eradication", which lets them perform an attack that deals more damage.
- 法翁、法翁射手、法翁战士:这些生物获得了新的主动能力「Outsider Eradication」,使其能够进行一次造成更多伤害的攻击。
- Faun:
- 法翁:
- Defense: 3 → 4
- 防御:3 → 4
- Faun Archer:
- 法翁射手:
- Defense: 3 → 4
- 防御:3 → 4
- Tier 2:
- 二级:
- Base growth in towns has been increased: 9 → 10. The number of creatures in heroes' starting armies has been adjusted accordingly.
- 城镇基础产量提高:9 → 10。英雄初始军队中的生物数量已相应调整。
- Hoplet:
- 酒花萤:
- Defense: 5 → 6
- 防御:5 → 6
- Damage: 4-8 → 4-6
- 伤害:4-8 → 4-6
- Initiative: 6 → 7
- 主动性:6 → 7
- Speed: 5 → 6
- 速度:5 → 6
- Dawn Hoplet:
- 黎明酒花萤:
- Attack: 9 → 6
- 攻击:9 → 6
- Defense: 5 → 6
- 防御:5 → 6
- Damage: 4-8 → 4-6
- 伤害:4-8 → 4-6
- Initiative: 6 → 8
- 主动性:6 → 8
- Luck: 2 → 1
- 幸运:2 → 1
- The creature has received a new passive ability called "Whirlwind Strike".
- 该生物获得了新的被动能力「Whirlwind Strike」。
- Dusk Hoplet:
- 黄昏酒花萤:
- Attack: 7 → 8
- 攻击:7 → 8
- Defense: 7 → 8
- 防御:7 → 8
- Damage: 4-8 → 4-6
- 伤害:4-8 → 4-6
- Initiative: 9 → 8
- 主动性:9 → 8
- Speed: 5 → 7
- 速度:5 → 7
- Morale: 2 → 1
- 士气:2 → 1
- Tier 3:
- 三级:
- Vine Iriyad:
- 藤蔓伊瑞德:
- Health: 45 → 40
- 生命值:45 → 40
- Attack: 6 → 4
- 攻击:6 → 4
- Defense: 11 → 12
- 防御:11 → 12
- Initiative: 2 → 3
- 主动性:2 → 3
- Fungal Iriyad:
- 真菌伊瑞德:
- Health: 45 → 40
- 生命值:45 → 40
- Attack: 6 → 4
- 攻击:6 → 4
- Defense: 11 → 12
- 防御:11 → 12
- Initiative: 3 → 4
- 主动性:3 → 4
- Speed: 4 → 3
- 速度:4 → 3
- Crystal Iriyad:
- 水晶伊瑞德:
- Health: 45 → 40
- 生命值:45 → 40
- Attack: 6 → 4
- 攻击:6 → 4
- Defense: 11 → 12
- 防御:11 → 12
- Initiative: 3 → 4
- 主动性:3 → 4
- Tier 4:
- 四级:
- Naiad:
- 水灵:
- Health: 40 → 50
- 生命值:40 → 50
- Attack: 11 → 12
- 攻击:11 → 12
- Damage: 10-14 → 10-13
- 伤害:10-14 → 10-13
- Speed: 5 → 4
- 速度:5 → 4
- Vernal Naiad:
- 春水灵:
- Health: 40 → 50
- 生命值:40 → 50
- Attack: 11 → 20
- 攻击:11 → 20
- Defense: 14 → 12
- 防御:14 → 12
- Damage: 14-18 → 12-15
- 伤害:14-18 → 12-15
- Initiative: 7 → 6
- 主动性:7 → 6
- Speed: 6 → 4
- 速度:6 → 4
- The creature has received a new active ability called "Whirlpool", which allows it to pull enemies toward a selected point.
- 该生物获得了新的主动能力「Whirlpool」,允许其将敌人拉向选定地点。
- Brumal Naiad:
- 冬水灵:
- Health: 40 → 50
- 生命值:40 → 50
- Attack: 15 → 12
- 攻击:15 → 12
- Defense: 10 → 18
- 防御:10 → 18
- Damage: 14-18 → 10-13
- 伤害:14-18 → 10-13
- Initiative: 6 → 7
- 主动性:6 → 7
- Speed: 5 → 4
- 速度:5 → 4
- The creature has received a new active ability called "Hypothermia", which reduces the enemy hero's stats until the end of the round.
- 该生物获得了新的主动能力「Hypothermia」,可降低敌方英雄的属性直至本回合结束。
- Tier 5:
- 五级:
- Herbomancer:
- 植灵巫师:
- Attack: 12 → 13
- 攻击:12 → 13
- Defense: 14 → 15
- 防御:14 → 15
- Damage: 15-18 → 14-18
- 伤害:15-18 → 14-18
- Initiative: 6 → 5
- 主动性:6 → 5
- Sporemancer:
- 孢子巫师:
- Defense: 18 → 15
- 防御:18 → 15
- Damage: 15-18 → 18-18
- 伤害:15-18 → 18-18
- Initiative: 8 → 7
- 主动性:8 → 7
- The creature has lost the active ability "Protective Roots", which it could use to make a friendly stack immune to magic damage.
- 该生物失去了主动能力「Protective Roots」,原本可用它使一个友方兵种免疫魔法伤害。
- The active ability "Swarm of Bees" has been replaced with a new, stronger "Bees Invasion" ability, which now deals damage and applies an effect to all enemies within one hex of the target.
- 主动能力「Swarm of Bees」已替换为新的、更强的「Bees Invasion」能力,现在会对目标一格范围内的所有敌人造成伤害并施加效果。
- The passive ability "Mushroom Magic" now reduces the mana cost of the friendly hero's spells by 3 instead of 2.
- 被动能力「Mushroom Magic」现在将友方英雄法术的法力消耗降低 3,而非 2。
- Murmurmancer:
- 低语巫师:
- Attack: 12 → 13
- 攻击:12 → 13
- Defense: 14 → 15
- 防御:14 → 15
- Damage: 18-18 → 14-18
- 伤害:18-18 → 14-18
- Initiative: 8 → 5
- 主动性:8 → 5
- Speed: 5 → 4
- 速度:5 → 4
- The creature has received a new active ability called "Protective Roots".
- 该生物获得了新的主动能力「Protective Roots」。
- Tier 6:
- 六级:
- Qilin:
- 麒麟:
- Health: 130 → 120
- 生命值:130 → 120
- Attack: 22 → 23
- 攻击:22 → 23
- Defense: 20 → 23
- 防御:20 → 23
- Damage: 24-30 → 24-29
- 伤害:24-30 → 24-29
- Initiative: 9 → 8
- 主动性:9 → 8
- Speed: 6 → 7
- 速度:6 → 7
- Luck: 2 → 0
- 幸运:2 → 0
- Thunder Qilin:
- 雷麒麟:
- Health: 130 → 120
- 生命值:130 → 120
- Attack: 22 → 23
- 攻击:22 → 23
- Defense: 20 → 23
- 防御:20 → 23
- Damage: 30-36 → 30-35
- 伤害:30-36 → 30-35
- Initiative: 11 → 10
- 主动性:11 → 10
- Luck: 2 → 0
- 幸运:2 → 0
- The creature has lost the passive ability "Cloud Nine", which generated Focus Points at the beginning of each round.
- 该生物失去了被动能力「Cloud Nine」,原本每回合开始时生成集能点。
- The creature has received a new passive ability called "Scintillating Scales", which increases the magic damage taken by all nearby enemies.
- 该生物获得了新的被动能力「Scintillating Scales」,可提高附近所有敌人所受的魔法伤害。
- Mist Qilin:
- 雾麒麟:
- Health: 130 → 120
- 生命值:130 → 120
- Attack: 24 → 23
- 攻击:24 → 23
- Defense: 22 → 23
- 防御:22 → 23
- Damage: 27-36 → 24-29
- 伤害:27-36 → 24-29
- Initiative: 13 → 9
- 主动性:13 → 9
- Luck: 2 → 0
- 幸运:2 → 0
- The creature has received a new passive ability called "Cloud Nine".
- 该生物获得了新的被动能力「Cloud Nine」。
- The creature has lost the passive ability "Scintillating Scales".
- 该生物失去了被动能力「Scintillating Scales」。
- The creature has received a new passive ability called "Opportunity Attack", which allows it to always attack enemies passing nearby.
- 该生物获得了新的被动能力「Opportunity Attack」,使其始终能攻击经过附近的敌人。
- The active ability "Mist Form" has been reworked: it now reduces incoming damage to 1 instead of by a certain percentage.
- 主动能力「Mist Form」已重做:现在将所受伤害降低至 1 点,而非按一定百分比降低。
- The creature has received a new active ability called "Forest Haze", which prevents the target enemy stack from shooting.
- 该生物获得了新的主动能力「Forest Haze」,可阻止目标敌方兵种射击。
- Tier 7:
- 七级:
- Phoenix:
- 凤凰:
- Attack: 28 → 31
- 攻击:28 → 31
- Defense: 26 → 27
- 防御:26 → 27
- Flaming Phoenix:
- 烈焰凤凰:
- Attack: 36 → 35
- 攻击:36 → 35
- The creature has received a new passive ability called "Flaming Agony", which makes it deal damage to all nearby stacks upon its death.
- 该生物获得了新的被动能力「Flaming Agony」,使其在死亡时对附近所有兵种造成伤害。
- Energy Phoenix:
- 爆能凤凰:
- Attack: 28 → 30
- 攻击:28 → 30
- Defense: 39 → 34
- 防御:39 → 34
The construction cost of creature dwellings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of creature value and rebalancing.
生物巢穴的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随生物价值审查与再平衡进行了各种调整。
- Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
- 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
- Building the "Blooming Pond" no longer requires a "Mage Guild".
- 建造「灵涌池塘」不再需要「法师公会」。
- "Elite Fauns" law: now allows Fauns in the player's army to counterattack twice: once before the enemy's attack and once after.
- 「Elite Fauns」律法:现在允许玩家军队中的法翁反击两次:一次在敌人攻击前,一次在攻击后。
- "Forest Magic" law: activation cost: 4/4 → 3/3.
- 「Forest Magic」律法:激活费用:4/4 → 3/3。
- "Focus" law: activation cost: 3 → 2.
- 「Focus」律法:激活费用:3 → 2。
- "Live roots" law: activation cost: 6 → 5.
- 「Live roots」律法:激活费用:6 → 5。
- ⭐ "Veiled by the Trees" law: bonus to creature stats reduced: 2/4/6 → 1/2/3.
- ⭐「Veiled by the Trees」律法:生物属性加成降低:2/4/6 → 1/2/3。
- "Elite Mancers" law: now allows Herbomancers in the player's army to use abilities without ending their turn.
- 「Elite Mancers」律法:现在允许玩家军队中的植灵巫师使用能力而不结束其回合。
- "Elite Qilins" law: now increases the Attack and Defense of Qilins in the player's army by 3 / 6 instead of the bonus to Damage.
- 「Elite Qilins」律法:现在将玩家军队中麒麟的攻击和防御提高 3 / 6,而非伤害加成。
虫巢 - Hive
We continue to work on Hive creatures to make playing this faction more engaging while preserving its key feature — an aggressive and risky playstyle. Some of the changes described below should allow the Hive to dominate the enemy even more, improving its effectiveness in battle. Others will allow the Hive to adapt to a more cautious playstyle, which should lead to the same result — fewer losses in regular battles. In addition, the faction's gameplay was too dependent on randomness, and by adjusting creature stats and laws, we want to make it more predictable for the player.
我们继续对虫巢生物进行调整,以使该阵营的玩法更具吸引力,同时保留其核心特色——激进且高风险的玩法风格。下文所述的部分改动应能让虫巢进一步压制敌人,提高其在战斗中的效率。其他改动则能让虫巢适应更谨慎的玩法,这应能带来同样的结果——在常规战斗中减少损失。此外,该阵营的玩法过于依赖随机性,通过调整生物属性和律法,我们希望使其对玩家而言更具可预测性。
- Fire Larva:
- 火焰幼虫:
- Health: 16 → 20
- 生命值:16 → 20
- Base explosion damage of the passive ability on death: 15 → 10.
- 死亡时被动能力的基础爆炸伤害:15 → 10。
- Explosion damage when using active abilities: 30 → 15.
- 使用主动能力时的爆炸伤害:30 → 15。
- The creature has received a new passive ability called "Castes", which increases the power of Larvae depending on the class of the hero whose army they are in. With might heroes, they deal 50% more damage. With magic heroes, their explosion deals 50% more damage.
- 该生物获得了新的被动能力「Castes」,根据其所在军队的英雄职业提高幼虫的力量。与力量英雄搭配时,它们造成 50% 额外伤害。与魔法英雄搭配时,它们的爆炸造成 50% 额外伤害。
- Tier 1:
- 一级:
- Parasite:
- 寄体:
- Health: 7 → 10
- 生命值:7 → 10
- Warden Parasite:
- 卫寄体:
- Health: 9 → 12
- 生命值:9 → 12
- Defense: 6 → 3
- 防御:6 → 3
- The creature has received a new active ability called "Strike and Return", which allows the stack to return to its starting position after attacking.
- 该生物获得了新的主动能力「Strike and Return」,允许该兵种在攻击后返回起始位置。
- Ravager Parasite:
- 乱寄体:
- Health: 7 → 10
- 生命值:7 → 10
- Attack: 6 → 5
- 攻击:6 → 5
- The passive ability "Topple the Strong!" now deals +6% damage (instead of +3%) to higher-tier enemies for each tier of difference.
- 被动能力「Topple the Strong!」现在每相差一级,对更高级别敌人造成 +6% 伤害(而非 +3%)。
- Tier 2:
- 二级:
- Locust:
- 恶蝗:
- Health: 12 → 15
- 生命值:12 → 15
- Overgrown Locust:
- 异恶蝗:
- Health: 16 → 18
- 生命值:16 → 18
- Harvester Locust:
- 掠恶蝗:
- Health: 12 → 15
- 生命值:12 → 15
- Defense: 4 → 6
- 防御:4 → 6
- Tier 3:
- 三级:
- Hornet:
- 大黄蜂:
- Defense: 10 → 9
- 防御:10 → 9
- Damage: 4-9 → 2-12
- 伤害:4-9 → 2-12
- Initiative: 10 → 9
- 主动性:10 → 9
- Chanter:
- 咏唱蜂:
- Defense: 10 → 9
- 防御:10 → 9
- Damage: 4-9 → 2-12
- 伤害:4-9 → 2-12
- Initiative: 4 → 11
- 主动性:4 → 11
- Speed: 11 → 8
- 速度:11 → 8
- Stinger:
- 斯汀格:
- Defense: 10 → 9
- 防御:10 → 9
- Damage: 4-9 → 2-12
- 伤害:4-9 → 2-12
- Initiative: 12 → 9
- 主动性:12 → 9
- Speed: 9 → 10
- 速度:9 → 10
We decided to significantly expand the capabilities of upgraded Scorpions and clearly define their roles. The defensive upgrade has taken on the role of a support stack that will empower other Hive stacks, opening up new opportunities for the faction. The alternative upgrade serves as a fighter and has been strengthened accordingly.
我们决定显著扩展升级版甲蝎的能力,并明确其定位。防御型升级承担了支援兵种的角色,将强化其他虫巢兵种,为该阵营开辟新的可能性。替代升级则充当战士,并已相应加强。
- Tier 4:
- 四级:
- Scorpion:
- 甲蝎:
- Attack: 12 → 13
- 攻击:12 → 13
- Defense: 12 → 15
- 防御:12 → 15
- Damage: 10-12 → 10-14
- 伤害:10-12 → 10-14
- Volcanic Scorpion:
- 火山甲蝎:
- Health: 55 → 45
- 生命值:55 → 45
- Attack: 12 → 13
- 攻击:12 → 13
- Defense: 14 → 15
- 防御:14 → 15
- Damage: 10-12 → 10-14
- 伤害:10-12 → 10-14
- Initiative: 6 → 8
- 主动性:6 → 8
- Luck: 2 → 1
- 幸运:2 → 1
- All "Adaptation" active abilities have been reworked. They now affect all friendly stacks with half the effectiveness.
- 所有「Adaptation」主动能力已重做。它们现在以一半的效果影响所有友方兵种。
- Spelaean Scorpion:
- 洞穴甲蝎:
- Attack: 14 → 13
- 攻击:14 → 13
- Defense: 12 → 15
- 防御:12 → 15
- Damage: 12-14 → 12-16
- 伤害:12-14 → 12-16
- Initiative: 6 → 7
- 主动性:6 → 7
- Speed: 4 → 5
- 速度:4 → 5
- Luck: 1 → 2
- 幸运:1 → 2
- Tier 5:
- 五级:
- Reaver:
- 煞虫:
- Attack: 18 → 21
- 攻击:18 → 21
- Speed: 6 → 7
- 速度:6 → 7
- Morale: 1 → 0
- 士气:1 → 0
- Menacing Reaver:
- 骇煞虫:
- Attack: 18 → 21
- 攻击:18 → 21
- Defense: 18 → 12
- 防御:18 → 12
- Damage: 20-30 → 20-40
- 伤害:20-30 → 20-40
- Speed: 7 → 8
- 速度:7 → 8
- Morale: 3 → 0
- 士气:3 → 0
- The creature has lost the active ability "Rapid Assault", which allowed it to attack an enemy without receiving a counterattack.
- 该生物失去了主动能力「Rapid Assault」,原本允许其攻击敌人而不受反击。
- The creature has received a new passive ability called "Swift Strike".
- 该生物获得了新的被动能力「Swift Strike」。
- Maniacal Reaver:
- 狂煞虫:
- Attack: 18 → 21
- 攻击:18 → 21
- Initiative: 12 → 11
- 主动性:12 → 11
- Speed: 6 → 7
- 速度:6 → 7
- Morale: 2 → 0
- 士气:2 → 0
- Tier 6:
- 六级:
- Waurms:
- 魔蠕:
- Attack: 21 → 20
- 攻击:21 → 20
- Defense: 21 → 20
- 防御:21 → 20
- Damage: 21-23 → 20-24
- 伤害:21-23 → 20-24
- Luck: 1 → 2
- 幸运:1 → 2
- The "Corpse Eater" passive ability has been weakened: the amount of health restored has been reduced: 120 → 100.
- 「Corpse Eater」被动能力已削弱:恢复的生命值数量降低:120 → 100。
- Devourer:
- 噬蠕:
- Attack: 21 → 20
- 攻击:21 → 20
- Defense: 21 → 20
- 防御:21 → 20
- Damage: 27-29 → 24-28
- 伤害:27-29 → 24-28
- Initiative: 7 → 8
- 主动性:7 → 8
- Luck: 3 → 2
- 幸运:3 → 2
- The kill threshold of the "Devour" active ability has been reduced: 40% → 30%.
- 「Devour」主动能力的击杀阈值降低:40% → 30%。
- Pyroboros:
- 火蠕:
- Attack: 21 → 20
- 攻击:21 → 20
- Defense: 21 → 20
- 防御:21 → 20
- Damage: 21-23 → 20-24
- 伤害:21-23 → 20-24
- Initiative: 8 → 7
- 主动性:8 → 7
- Speed: 8 → 10
- 速度:8 → 10
- The creature has lost the passive ability "Corpse Eater", which allowed it to restore health by devouring corpses.
- 该生物失去了被动能力「Corpse Eater」,原本允许其通过吞噬尸体恢复生命值。
- The creature has received a new passive ability called "Mana Eater", which allows it to restore mana to the hero by devouring corpses.
- 该生物获得了新的被动能力「Mana Eater」,允许其通过吞噬尸体为英雄恢复法力。
- Tier 7:
- 七级:
- Hive Queen:
- 虫巢女王:
- Attack: 25 → 30
- 攻击:25 → 30
- Defense: 25 → 30
- 防御:25 → 30
- Bonus to the stack's Attack and Defense when the enemy army contains Temple and Necropolis creatures reduced: 25% → 20%.
- 当敌方军队包含圣殿和墓园生物时,该兵种的攻击和防御加成降低:25% → 20%。
- Hive Mother:
- 虫巢育母:
- Attack: 25 → 30
- 攻击:25 → 30
- Defense: 25 → 30
- 防御:25 → 30
- Bonus to the stack's Attack and Defense when the enemy army contains Temple and Necropolis creatures reduced: 25% → 20%.
- 当敌方军队包含圣殿和墓园生物时,该兵种的攻击和防御加成降低:25% → 20%。
- Hive Huntress:
- 虫巢猎女:
- Attack: 25 → 30
- 攻击:25 → 30
- Defense: 25 → 30
- 防御:25 → 30
- Damage: 70-70 → 60-60
- 伤害:70-70 → 60-60
- Initiative: 8 → 9
- 主动性:8 → 9
- Bonus to the stack's Attack and Defense when the enemy army contains Temple and Necropolis creatures reduced: 25% → 20%.
- 当敌方军队包含圣殿和墓园生物时,该兵种的攻击和防御加成降低:25% → 20%。
- The passive ability "Squash the Weak!" now deals +6% damage (instead of +3%) to lower-tier enemies for each tier of difference.
- 被动能力「Squash the Weak!」现在每相差一级,对更低级别敌人造成 +6% 伤害(而非 +3%)。
- Building the "Paper Nest" now requires the "Neglected Housing" and the "Carrion Lair".
- 建造「纸巢」现在需要「破败居所」和「腐肉虫巢」。
- The construction cost of creature dwellings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of creature value and rebalancing.
- 生物巢穴的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随生物价值审查与再平衡进行了各种调整。
- Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
- 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
- ⭐ "Hive Integration" law:
- ⭐「Hive Integration」律法:
- Number of upgrade levels: 3 → 2.
- 升级等级数:3 → 2。
- Activation cost: 2/2/2 → 3/3.
- 激活费用:2/2/2 → 3/3。
- ⭐ "Hive Reception" law:
- ⭐「Hive Reception」律法:
- Number of upgrade levels: 3 → 2.
- 升级等级数:3 → 2。
- Activation cost: 2/2/2 → 3/3.
- 激活费用:2/2/2 → 3/3。
- ⭐ "Great Conquest" law: bonus to creature stats reduced: 2/4/6 → 1/2/3.
- ⭐「Great Conquest」律法:生物属性加成降低:2/4/6 → 1/2/3。
- "Elite Parasites" law: now increases the max damage of Parasites in the player's army by 1 / 2 instead of the bonus to Health.
- 「Elite Parasites」律法:现在将玩家军队中寄体的最大伤害提高 1 / 2,而非生命值加成。
- "Elite Hornets" law: now increases the min damage of Hornets in the player's army by 2 / 4 instead of the bonus to Initiative.
- 「Elite Hornets」律法:现在将玩家军队中大黄蜂的最小伤害提高 2 / 4,而非主动性加成。
- "Elite Scorpions" law: now reduces the cooldown of Scorpions' abilities in the player's army by 1 / 2 rounds instead of the bonuses to Luck and Morale.
- 「Elite Scorpions」律法:现在将玩家军队中甲蝎能力的冷却时间减少 1 / 2 回合,而非幸运和士气加成。
- "Elite Waurmos" law: now increases the Initiative of Waurmos in the player's army by 1 / 2 instead of the bonuses to Luck and Morale.
- 「Elite Waurmos」律法:现在将玩家军队中魔蠕的主动性提高 1 / 2,而非幸运和士气加成。
- "Elite Hive Queens" law: now increases the Attack, Defense, and Damage of Hive Queens in the player's army by 3 / 6, as well as their Speed and Initiative by 1 / 1, instead of the bonuses to Damage and Health.
- 「Elite Hive Queens」律法:现在将玩家军队中虫巢女王的攻击、防御和伤害提高 3 / 6,并将其速度和主动性提高 1 / 1,而非伤害和生命值加成。
- "Great Conquest" law: once again affects all creatures, not just Hive creatures.
- 「Great Conquest」律法:再次影响所有生物,而不仅是虫巢生物。
The law that allows Larvae to provoke enemies was originally added to the faction to help minimize casualties in battles where no ranged units were available. However, the effect itself proved incredibly powerful and drew negative feedback from some players. Now, with a new skill that helps reduce casualties being added to the game, the Hive will be able to keep its army combat-ready for longer. Therefore, we are weakening the provocation effect:
允许幼虫挑衅敌人的律法最初加入该阵营,是为了帮助在没有远程单位的战斗中尽量减少伤亡。然而,该效果本身被证明极其强大,并招致了一些玩家的负面反馈。现在,随着一种有助于减少伤亡的新技能被加入游戏,虫巢将能够让其军队更长时间保持战斗力。因此,我们正在削弱挑衅效果:
- "Hive Offsprings II" law: Larvae now provoke enemies only during the first round after hatching.
- 「Hive Offsprings II」律法:幼虫现在仅在孵化后的第一回合挑衅敌人。
裂渊 - Schism
- Tier 1:
- 一级:
- Stinging Ra'Shoth:
- 尖刺拉绍斯:
- Attack: 5 → 6
- 攻击:5 → 6
- Defense: 5 → 6
- 防御:5 → 6
- Tier 2:
- 二级:
- Cultist:
- 邪教徒:
- Attack: 5 → 4
- 攻击:5 → 4
- Binder:
- 束缚者:
- Attack: 5 → 4
- 攻击:5 → 4
- Votary:
- 誓信徒:
- Attack: 9 → 6
- 攻击:9 → 6
- Damage: 4-8 → 4-6
- 伤害:4-8 → 4-6
- Speed: 4 → 5
- 速度:4 → 5
- The creature has received a new passive ability called "Rift Conductor", which increases the Initiative of all friendly Ra'Shoth, Grand Shoth, and Abyssal Envoys (and their upgraded versions).
- 该生物获得了新的被动能力「Rift Conductor」,可提高所有友方拉绍斯、巨绍斯和深渊使节(及其升级版)的主动性。
- Tier 3:
- 三级:
- Aga'Shoth Rider:
- 阿迦绍斯骑手:
- Health: 20 → 25
- 生命值:20 → 25
- Damage: 5-7 → 6-8
- 伤害:5-7 → 6-8
- Initiative: 6 → 5
- 主动性:6 → 5
- Aga'Shoth Tamer:
- 阿迦绍斯驯师:
- Health: 20 → 25
- 生命值:20 → 25
- Attack: 8 → 12
- 攻击:8 → 12
- Defense: 8 → 12
- 防御:8 → 12
- Damage: 5-7 → 6-8
- 伤害:5-7 → 6-8
- Aga'Shoth Mat'ha:
- 阿迦绍斯玛塔:
- Damage: 5-7 → 6-8
- 伤害:5-7 → 6-8
- The creature has received a new passive ability called "Raid", which increases the Speed of all friendly Ra'Shoth, Grand Shoth, and Abyssal Envoys (and their upgraded versions).
- 该生物获得了新的被动能力「Raid」,可提高所有友方拉绍斯、巨绍斯和深渊使节(及其升级版)的速度。
- Tier 4:
- 四级:
- Grand Shoth:
- 巨绍斯:
- Damage: 10-13 → 10-12
- 伤害:10-13 → 10-12
- Speed: 5 → 6
- 速度:5 → 6
- Unspeakable Shoth:
- 不可名绍斯:
- Damage: 10-13 → 10-12
- 伤害:10-13 → 10-12
- Unthinkable Shoth:
- 不可构绍斯:
- Damage: 10-13 → 10-12
- 伤害:10-13 → 10-12
- Initiative: 13 → 11
- 主动性:13 → 11
- Speed: 6 → 7
- 速度:6 → 7
- Tier 5:
- 五级:
- Concubus, Mistress of Chains, and Bewitcher have received a new passive ability called "Seduction", thanks to which they always take minimum damage.
- 魅魔、锁链魅魔和惑心魅魔获得了新的被动能力「Seduction」,因此它们始终受到最小伤害。
- Concubus:
- 魅魔:
- Attack: 16 → 15
- 攻击:16 → 15
- Defense: 13 → 14
- 防御:13 → 14
- Damage: 14-20 → 16-20
- 伤害:14-20 → 16-20
- Mistress of Chains:
- 锁链魅魔:
- Attack: 20 → 19
- 攻击:20 → 19
- Defense: 13 → 14
- 防御:13 → 14
- Damage: 14-20 → 16-20
- 伤害:14-20 → 16-20
- The passive ability "Earn Your Magic, Dear" now increases the mana cost of the enemy hero's spells by 3 instead of 2.
- 被动能力「Earn Your Magic, Dear」现在将敌方英雄法术的法力消耗提高 3,而非 2。
- Bewitcher:
- 惑心魅魔:
- Attack: 16 → 15
- 攻击:16 → 15
- Defense: 13 → 18
- 防御:13 → 18
- Damage: 20-20 → 16-20
- 伤害:20-20 → 16-20
- The creature has received a new passive ability called "Flog Idle Mind", thanks to which its attacks deal additional damage depending on the army's current Focus.
- 该生物获得了新的被动能力「Flog Idle Mind」,因此其攻击会根据军队当前的集能点造成额外伤害。
- Tier 6:
- 六级:
- Arbitrator:
- 仲裁者:
- Attack: 20 → 21
- 攻击:20 → 21
- Defense: 20 → 22
- 防御:20 → 22
- Damage: 18-22 → 18-24
- 伤害:18-22 → 18-24
- Rift Arbitrator:
- 裂隙仲裁者:
- Attack: 26 → 21
- 攻击:26 → 21
- Defense: 28 → 29
- 防御:28 → 29
- Damage: 18-22 → 18-24
- 伤害:18-22 → 18-24
- Bloated Arbitrator:
- 肿胀仲裁者:
- Attack: 28 → 26
- 攻击:28 → 26
- Defense: 22 → 24
- 防御:22 → 24
- Damage: 22-26 → 22-28
- 伤害:22-26 → 22-28
- Building the "Involuntary Summons" now requires the "Great Library" instead of the "Mage Guild".
- 建造「强制召唤」现在需要「大图书馆」,而非「法师公会」。
- The construction cost of creature dwellings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of creature value and rebalancing.
- 生物巢穴的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随生物价值审查与再平衡进行了各种调整。
- Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
- 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
- "Elite Cultists" law: now increases the Health of Cultists in the player's army by 5 instead of the bonus to Damage.
- 「Elite Cultists」律法:现在将玩家军队中邪教徒的生命值提高 5,而非伤害加成。
- "Elite Aga'Shoth Riders" law: now increases the Damage of Aga'Shoth Riders in the player's army by 2 instead of the bonus to Health.
- 「Elite Aga'Shoth Riders」律法:现在将玩家军队中阿迦绍斯骑手的伤害提高 2,而非生命值加成。
- "Elite Concubi" law: Attack and Defense bonuses increased: 4 → 6.
- 「Elite Concubi」律法:攻击和防御加成提高:4 → 6。
- "Unstoppable" elite hero class: bonus to hero stats: 10 → 8.
- 「Unstoppable」精英英雄职业:英雄属性加成:10 → 8。
地牢 - Dungeon
As with the Grove faction, Dungeon creatures were very similar to each other. However, unlike the Grove, the Dungeon faced another problem — few ways to spend Focus Charges. The changes described below are designed to solve these problems and bring alternative upgrades more in line with their narrative and image.
与森林阵营一样,地牢生物彼此非常相似。然而,与森林不同的是,地牢还面临另一个问题——消耗集能充能的方式很少。下文所述改动旨在解决这些问题,并使替代升级更符合其叙事和形象。
- Tier 1:
- 一级:
- Troglodyte:
- 穴居人:
- Health: 8 → 9
- 生命值:8 → 9
- Infernal Troglodyte:
- 地狱穴居人:
- Health: 8 → 9
- 生命值:8 → 9
- Defense: 6 → 5
- 防御:6 → 5
- Toxic Troglodyte:
- 剧毒穴居人:
- Health: 8 → 9
- 生命值:8 → 9
- Attack: 5 → 4
- 攻击:5 → 4
- Tier 2:
- 二级:
- Guile Infiltrator:
- 狡诈渗透者:
- Initiative: 6 → 8
- 主动性:6 → 8
- Speed: 7 → 5
- 速度:7 → 5
- Luck: 2 → 1
- 幸运:2 → 1
- The creature has lost the active ability "Shadowstrike", which allowed it to attack any enemy on the battlefield while ignoring its Defense.
- 该生物失去了主动能力「Shadowstrike」,原本允许其无视防御攻击战场上的任意敌人。
- The creature has lost the passive ability "Staggering Hits", which prevented the target of its attack from counterattacking until the end of the round.
- 该生物失去了被动能力「Staggering Hits」,原本可阻止其攻击目标在本回合结束前反击。
- The creature has received a new passive ability called "Sharper Blade", which increases its Luck with each attack.
- 该生物获得了新的被动能力「Sharper Blade」,每次攻击都会提高其幸运。
- The creature has received a new passive ability called "Liquidation", which instantly kills the attacked enemy if, after the attack, its stack size is below a certain value.
- 该生物获得了新的被动能力「Liquidation」,如果被攻击的敌人在攻击后兵种规模低于一定值,则立即杀死它。
- The creature has received a new passive ability called "Swift Strike".
- 该生物获得了新的被动能力「Swift Strike」。
- Bleak Infiltrator:
- 冷酷渗透者:
- Initiative: 9 → 6
- 主动性:9 → 6
- The creature has received a new active ability called "Shadowstrike". ⭐ The damage of this ability has been halved.
- 该生物获得了新的主动能力「Shadowstrike」。⭐ 该能力的伤害已减半。
- The creature has received a new passive ability called "Staggering Hits".
- 该生物获得了新的被动能力「Staggering Hits」。
- The creature has received a new passive ability called "Ambush", which allows it to hide in the shadows and be untargetable at the start of the battle and at the start of each round until its turn comes.
- 该生物获得了新的被动能力「Ambush」,使其能够在战斗开始时以及每回合开始时隐藏于阴影中,直到其回合到来前无法被选为目标。
- Tier 3:
- 三级:
- Onyx Dancer, Jasper Dancer, and Aureate Dancer: these creatures have received a new active ability called "Blade Dance", which allows them to attack twice until the end of the round.
- 黑玉刃舞者、碧玉刃舞者和鎏金刃舞者:这些生物获得了新的主动能力「Blade Dance」,允许它们在本回合结束前攻击两次。
- Onyx Dancer:
- 黑玉刃舞者:
- Defense: 8 → 7
- 防御:8 → 7
- Speed: 2 → 3
- 速度:2 → 3
- Jasper Dancer:
- 碧玉刃舞者:
- Defense: 8 → 9
- 防御:8 → 9
- Initiative: 5 → 6
- 主动性:5 → 6
- Speed: 4 → 5
- 速度:4 → 5
- Aureate Dancer:
- 鎏金刃舞者:
- Attack: 8 → 9
- 攻击:8 → 9
- Defense: 8 → 9
- 防御:8 → 9
- Initiative: 7 → 6
- 主动性:7 → 6
- Tier 4:
- 四级:
- Minotaur, Minotaur Lord, and Minotaur Vanguard: these creatures have received a new active ability called "Minotaur's Onslaught", which allows them to push the target back with their next attack, if possible.
- 牛头怪、牛头怪领主和牛头怪先锋:这些生物获得了新的主动能力「Minotaur's Onslaught」,允许它们在下一次攻击时尽可能将目标击退。
- Minotaur:
- 牛头怪:
- Attack: 11 → 12
- 攻击:11 → 12
- Defense: 11 → 12
- 防御:11 → 12
- Damage: 12-14 → 11-14
- 伤害:12-14 → 11-14
- Minotaur Lord:
- 牛头怪领主:
- Attack: 11 → 12
- 攻击:11 → 12
- Defense: 15 → 12
- 防御:15 → 12
- Damage: 12-14 → 11-14
- 伤害:12-14 → 11-14
- Minotaur Vanguard:
- 牛头怪先锋:
- Attack: 15 → 14
- 攻击:15 → 14
- Defense: 11 → 14
- 防御:11 → 14
- Damage: 14-16 → 11-14
- 伤害:14-16 → 11-14
- The creature has received a new active ability called "Balthazar's Tramp", which reduces the Speed of all nearby enemies for several rounds.
- 该生物获得了新的主动能力「Balthazar's Tramp」,可在数回合内降低附近所有敌人的速度。
- Tier 5:
- 五级:
- Medusa:
- 美杜莎:
- Attack: 15 → 18
- 攻击:15 → 18
- Defense: 14 → 16
- 防御:14 → 16
- Damage: 11-15 → 14-17
- 伤害:11-15 → 14-17
- Medusa Sculptor:
- 美杜莎雕师:
- Attack: 20 → 18
- 攻击:20 → 18
- Defense: 18 → 16
- 防御:18 → 16
- Damage: 15-15 → 14-17
- 伤害:15-15 → 14-17
- Initiative: 5 → 6
- 主动性:5 → 6
- The creature has received a new passive ability "Marble Arrows", which reduces the target's Initiative on attack.
- 该生物获得了新的被动能力「Marble Arrows」,可在攻击时降低目标的主动性。
- Medusa Queen:
- 美杜莎女王:
- Attack: 17 → 23
- 攻击:17 → 23
- Defense: 14 → 16
- 防御:14 → 16
- Damage: 11-15 → 14-17
- 伤害:11-15 → 14-17
- Initiative: 8 → 7
- 主动性:8 → 7
- The creature has lost the passive ability "Marble Arrows".
- 该生物失去了被动能力「Marble Arrows」。
- The creature has received a new active ability called "Hail of Arrows", which allows it to select several hexes and bring down a rain of arrows on each of them, dealing damage to all enemies near the targets.
- 该生物获得了新的主动能力「Hail of Arrows」,允许其选择多个格子,并向每个格子降下箭雨,对目标附近的所有敌人造成伤害。
- Tier 6:
- 六级:
- Hydra:
- 九头蛇:
- Defense: 22 → 27
- 防御:22 → 27
- Damage: 25-28 → 25-30
- 伤害:25-28 → 25-30
- Chthonic Hydra:
- 冥府九头蛇:
- Defense: 30 → 33
- 防御:30 → 33
- Damage: 25-28 → 25-30
- 伤害:25-28 → 25-30
- Infernal Hydra:
- 地狱九头蛇:
- Attack: 30 → 29
- 攻击:30 → 29
- Defense: 26 → 27
- 防御:26 → 27
- Damage: 30-38 → 30-35
- 伤害:30-38 → 30-35
- Tier 7:
- 七级:
- Cave Dragon:
- 洞龙:
- Health: 275 → 300
- 生命值:275 → 300
- Attack: 29 → 32
- 攻击:29 → 32
- Defense: 25 → 28
- 防御:25 → 28
- Black Dragon:
- 黑龙:
- Health: 350 → 375
- 生命值:350 → 375
- Attack: 29 → 32
- 攻击:29 → 32
- Ashen Dragon:
- 烬龙:
- Health: 300 → 325
- 生命值:300 → 325
- Attack: 37 → 36
- 攻击:37 → 36
- Defense: 25 → 28
- 防御:25 → 28
- The construction cost of creature dwellings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of creature value and rebalancing.
- 生物巢穴的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随生物价值审查与再平衡进行了各种调整。
- Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
- 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
- "Elite Infiltrators" law: now increases the max damage of Infiltrators in the player's army by 1 / 2 instead of the bonus to Health.
- 「Elite Infiltrators」律法:现在将玩家军队中渗透者的最大伤害提高 1 / 2,而非生命值加成。
- "Elite Dancers" law: now increases the Luck and Morale of Dancers in the player's army by 1 / 2 instead of the bonus to Attack and Defense.
- 「Elite Dancers」律法:现在将玩家军队中刃舞者的幸运和士气提高 1 / 2,而非攻击和防御加成。
- "Elite Minotaurs" law: now increases the Attack and Defense of Minotaurs in the player's army by 2 / 4 instead of the bonus to Damage. The Initiative and Speed bonuses remain unchanged.
- 「Elite Minotaurs」律法:现在将玩家军队中牛头怪的攻击和防御提高 2 / 4,而非伤害加成。主动性和速度加成保持不变。
- "Elite Medusae" law: now increases only the Attack of Medusae in the player's army by 4 / 8 instead of the bonuses to Attack and Defense. The Initiative bonus remains unchanged.
- 「Elite Medusae」律法:现在仅将玩家军队中美杜莎的攻击提高 4 / 8,而非攻击和防御加成。主动性加成保持不变。
- "Elite Hydras" law: now increases the Defense of Hydras in the player's army by 4 / 8 instead of the bonuses to Health. The Speed bonus remains unchanged.
- 「Elite Hydras」律法:现在将玩家军队中九头蛇的防御提高 4 / 8,而非生命值加成。速度加成保持不变。
- "Balthazar's Bodyguard" elite hero class: bonus to hero's Attack: 100% → 40%.
- 「Balthazar's Bodyguard」精英英雄职业:英雄攻击加成:100% → 40%。
- "Silvertongue's Envoy" elite hero class: bonus to hero's Defense: 100% → 40%.
- 「Silvertongue's Envoy」精英英雄职业:英雄防御加成:100% → 40%。
- "Amelchia's Heir" elite hero class: bonus to hero's Spell Power: 100% → 40%.
- 「Amelchia's Heir」精英英雄职业:英雄法术强度加成:100% → 40%。
中立生物 - Neutral Creatures
- Tier 1:
- 一级:
- Pixie:
- 花妖:
- Health: 6 → 4
- 生命值:6 → 4
- Attack: 3 → 2
- 攻击:3 → 2
- Defense: 3 → 2
- 防御:3 → 2
- Tier 2:
- 二级:
- Ghoul:
- 食尸鬼:
- Attack: 9 → 7
- 攻击:9 → 7
- Defense: 7 → 5
- 防御:7 → 5
- Damage: 4-8 → 4-6
- 伤害:4-8 → 4-6
- Tier 3:
- 三级:
- Animated Armor:
- 活化盔甲:
- Defense: 8 → 7
- 防御:8 → 7
- Damage: 5-12 → 6-12
- 伤害:5-12 → 6-12
- Tier 4:
- 四级:
- Starchild:
- 星孩:
- Attack: 13 → 12
- 攻击:13 → 12
- Tier 5:
- 五级:
- Added a new neutral creature — Mummy.
- 新增中立生物——木乃伊。
- Giant Toad:
- 巨蟾:
- Attack: 19 → 16
- 攻击:19 → 16
- Tier 6:
- 六级:
- Couatl:
- 羽蛇:
- Health: 95 → 100
- 生命值:95 → 100
- Tier 7:
- 七级:
- Added a new neutral creature — Kitsune.
- 新增中立生物——九尾狐。
- The number of these creatures that can be obtained as a reward from Pandora's Boxes has undergone various adjustments related to the review of creature value and rebalancing.
- 这些生物可从潘多拉魔盒奖励中获得的数量,已随生物价值审查与再平衡进行了各种调整。
地图生成器与对象 - Map Generator and class="al">通用改动 - General Changes
- Pandora's Boxes have been substantially reworked: all of them now let the player choose a reward.
- 潘多拉魔盒已大幅重做:现在所有魔盒都允许玩家选择奖励。
- Pandora's Boxes that previously gave hero experience now let you choose between hero experience, Law Points, or Astrology Points. The value of such objects has been increased by 25%.
- 此前给予英雄经验的潘多拉魔盒,现在可让你在英雄经验、律法点数或星象点数之间选择。此类对象的价值提高了 25%。
- Pandora's Boxes that previously gave gold now let you choose between gold, resources, or Alchemical Dust. The value of such objects has been increased by 20%.
- 此前给予金币的潘多拉魔盒,现在可让你在金币、资源或炼金粉尘之间选择。此类对象的价值提高了 20%。
- Pandora's Boxes that previously gave creatures remain unchanged: the player can still choose any upgrade version.
- 此前给予生物的潘多拉魔盒保持不变:玩家仍可选择任意升级版本。
- Pandora's Boxes that previously gave stats have been reworked. They are now divided into two groups: "combat" and "magic".
- 此前给予属性的潘多拉魔盒已重做。它们现在分为两组:「combat」和「magic」。
- Combat Pandora's Boxes let you choose between increasing the hero's Attack by 4/6, increasing the hero's Defense by 4/6, ⭐ or increasing both stats by 2/3.
- 战斗潘多拉魔盒可让你在以下选项中选择:将英雄攻击提高 4/6、将英雄防御提高 4/6,⭐ 或将两项属性各提高 2/3。
- Magic Pandora's Boxes let you choose between increasing the hero's Spell Power by 4/6, increasing the hero's Knowledge by 4/6, ⭐ or increasing both stats by 2/3.
- 魔法潘多拉魔盒可让你在以下选项中选择:将英雄法术强度提高 4/6、将英雄知识提高 4/6,⭐ 或将两项属性各提高 2/3。
- In addition, the value of such objects is now significantly lower than before.
- 此外,此类对象的价值现在显著低于之前。
- Pandora's Boxes that previously gave spells have been merged. Instead of separate objects that gave all spells of a specific magic school or a specific tier, now:
- 此前给予法术的潘多拉魔盒已合并。不再是给予特定魔法学派或特定层级所有法术的独立对象,现在:
- There are five Pandora's Boxes in the game — one for each spell tier.
- 游戏中有五个潘多拉魔盒——每个法术层级一个。
- Each box lets you choose which magic school's spells the hero will learn.
- 每个魔盒可让你选择英雄将学习哪个魔法学派的法术。
- ⭐ Alternatively, each such Pandora's Box can be used to restore 20/40/60/80/100% of the hero's mana (depending on the tier).
- ⭐ 或者,每个此类潘多拉魔盒可用于恢复英雄法力的 20/40/60/80/100%(取决于层级)。
- In addition, the value of such objects is significantly lower than before.
- 此外,此类对象的价值现在显著低于之前。
- Guards in "creature bank" objects have been significantly adjusted:
- 「生物银行」类对象的守卫已显著调整:
- "Point of Balance", guard stack size: 4 / 8 / 11 / 14 → 6 / 11 / 15 / 18.
- 「平衡点」,守卫兵种规模:4 / 8 / 11 / 14 → 6 / 11 / 15 / 18。
- "Colosseum", guard stack size: 7 / 14 / 20 / 25 → 11 / 19 / 25 / 30.
- 「圆形竞技场」,守卫兵种规模:7 / 14 / 20 / 25 → 11 / 19 / 25 / 30。
- "Ritual Pyre", guard stack size: 4 / 8 / 11 / 14 → 6 / 11 / 15 / 18.
- 「仪式柴堆」,守卫兵种规模:4 / 8 / 11 / 14 → 6 / 11 / 15 / 18。
- "Tomb of Vigilance", guard stack size: 14 / 28 / 40 / 50 → 19 / 34 / 45 / 52.
- 「警戒之墓」,守卫兵种规模:14 / 28 / 40 / 50 → 19 / 34 / 45 / 52。
- "Boreal Call", guard stack size: 11 / 22 / 32 / 40 → 14 / 25 / 33 / 38.
- 「极渊召唤」,守卫兵种规模:11 / 22 / 32 / 40 → 14 / 25 / 33 / 38。
- "Carrion Pile", guard stack size: 19 / 38 / 55 / 69 → 30 / 50 / 65 / 75.
- 「腐尸堆」,守卫兵种规模:19 / 38 / 55 / 69 → 30 / 50 / 65 / 75。
- "Petrified Memorial", guard stack size: 5 / 10 / 14 / 18 → 7 / 13 / 18 / 21.
- 「石化纪念馆」,守卫兵种规模:5 / 10 / 14 / 18 → 7 / 13 / 18 / 21。
- The guards of the first two versions of each listed object no longer include upgraded stacks. The number of upgraded stacks in other versions of the objects has been adjusted.
- 所列每个对象前两个版本的守卫不再包含升级兵种。其他版本对象中的升级兵种数量已调整。
- "Chimerologist": creature conversion penalty reduced: 15% → 10%.
- 「嵌合学家」:生物转化惩罚降低:15% → 10%。
- ⭐ The inner guards of some "resource bank" objects have received minor adjustments: "Ancient Crypt", "Prismatic Nest", "Circle of Life", "Uncanny Rite".
- ⭐ 一些「资源银行」对象的内部守卫获得了小幅调整:「远古墓穴」、「棱彩巢穴」、「生命循环」、「诡秘祭仪」。
- "Mearea's Altar": the guardians are now always split into three stacks on the battlefield.
- 「米瑞娅祭坛」:守卫现在在战场上始终拆分为三个兵种。
- "Trophy Hunter's Den": the inner guards are split into stacks of 2 Dragonslayers each and start the battle positioned around the player's army in the corners of the arena.
- 「战利品猎人小屋」:内部守卫被拆分为每堆 2 名屠龙者的多个兵种,并在战斗开始时布置在竞技场角落、玩家军队周围。
- "Overgrown Vori Ruins": the amount of Alchemical Dust received as a reward for defeating the inner guard has been halved. The object's inner guard has been adjusted: it has become stronger, and the guardians are now always split into three stacks on the battlefield.
- 「荒芜的沃里遗迹」:击败内部守卫后获得的炼金粉尘数量减半。该对象的内部守卫已调整:它变得更强,且守卫现在在战场上始终拆分为三个兵种。
- Added a new object for templates with a tournament system or a decisive battle — "Hell Light Spire". It allows registering the hero who last visited the object for the duel. The presence of this object depends on the map or template and does not guarantee a change in the match rules.
- 为具有锦标赛系统或决胜战的模板新增了一个对象——「炼狱之光尖塔」。它允许登记最后访问该对象的英雄以参加决斗。该对象的存在取决于地图或模板,并不保证比赛规则发生变化。
- On templates and maps with a tournament system or a decisive battle, the hero selected for battle is now displayed. You can find this information in the tooltip of each player, including opponents.
- 在具有锦标赛系统或决胜战的模板和地图上,现在会显示被选中参战的英雄。你可以在每个玩家(包括对手)的提示信息中找到此信息。
- Slightly reduced the chance that groups of 3 or more objects are generated under the protection of a single guard.
- 略微降低了 3 个或更多对象组在单个守卫保护下生成的概率。
- ⭐ The strength of the external guards of artifacts has been reduced by 40% for all artifact rarities.
- ⭐ 所有稀有度宝物的外部守卫强度降低了 40%。
模板 - Templates
- ⭐ On the Blitz, Chosen One, Exodus Classic, Exodus, Galaxy, Helltide, Infinity, Jebus Arena, Jebus Tournament, Massacre, Mix, Outcast Tournament, and Symmetry templates, "Siegecraft" can no longer be offered to a hero when leveling up. On the Sprint template, "Siegecraft", "Logistics", and "Scouting" can no longer be offered to a hero when leveling up.
- ⭐ 在 Blitz、Chosen One、Exodus Classic、Exodus、Galaxy、Helltide、Infinity、Jebus Arena、Jebus Tournament、Massacre、Mix、Outcast Tournament 和 Symmetry 模板上,英雄升级时不再会被提供「攻城术」。在 Sprint 模板上,英雄升级时不再会被提供「攻城术」、「后勤术」和「侦察术」。
- The "Diplomatic Gifts", "Ambassador's Sash", and "Diplomat's Robe" artifacts can no longer be generated on random templates and maps. These artifacts will return to the game with the rework of the "Diplomacy" skill.
- 「外交礼品」、「外交官长袍」和「外交官长袍」宝物不再能在随机模板和地图上生成。这些宝物将随「外交术」技能的重做回归游戏。
- Many templates have received minor adjustments improving object generation.
- 许多模板获得了小幅调整,改进了对象生成。
- Added the new Jebus Arena template — a variation of the old-style Jebus Cross template (160×160, with towns near the exits to the central area) without a central town and with the ability to challenge an opponent to battle using the "Hell Light Arena".
- 新增 Jebus Arena 模板——旧式 Jebus Cross 模板的变体(160×160,城镇位于通往中央区域的出口附近),没有中央城镇,并可使用「炼狱之光竞技场」向对手发起战斗挑战。
Jebus Cross
- Template size increased: 160×160 → 176×176.
- 模板尺寸增大:160×160 → 176×176。
- ⭐ The number of days you need to hold the central town to win has been reduced from 6 to 5. If the enemy recaptures the town, this timer is reset.
- ⭐ 占领中央城镇以获胜所需的天数从 6 天减少为 5 天。如果敌人重新夺回城镇,该计时器会重置。
- The central area of the template has been significantly reworked:
- 模板的中央区域已大幅重做:
- Secondary central towns are no longer tied to the main exits from the side areas — they are placed randomly throughout the center.
- 次级中央城镇不再绑定于侧边区域的主出口——它们随机分布在整个中央区域。
- Instead of secondary towns, "Remote Footholds" are now located at the main exits from the areas.
- 区域主出口处现在放置的是「远程据点」,而非次级城镇。
- Base creature growth in dwellings reduced from double to single.
- 巢穴的基础生物产量从双倍降低为单倍。
- ⭐ The central area of the template can now randomly be smaller or larger.
- ⭐ 模板的中央区域现在可以随机变小或变大。
- The side areas are now connected by a portal for quick travel between them.
- 侧边区域现在通过传送门相连,以便在它们之间快速移动。
- Creature growth in dwellings in the side areas reduced from triple to double.
- 侧边区域巢穴的生物产量从三倍降低为双倍。
Jebus Tournament
- Despite the addition of the new object, the condition for selecting a hero for battle remains the same — the starting hero takes part in tournament battles.
- 尽管新增了该对象,选择参战英雄的条件保持不变——起始英雄参加锦标赛战斗。
- Final battles on the template now take place one day earlier.
- 该模板上的最终战斗现在提前一天进行。
- Slightly adjusted the balance value of areas on the map.
- 略微调整了地图上各区域的平衡价值。
- The central town has been removed from each player's treasure area. The remaining towns are now distributed more evenly within the area, and the "Remote Footholds" of the central area are generated near these towns.
- 中央城镇已从每个玩家的宝物区域中移除。剩余城镇现在在该区域内分布更均匀,中央区域的「远程据点」生成在这些城镇附近。
- Objects in a treasure area are now guaranteed not to match the faction of the player who owns that treasure area.
- 宝物区域中的对象现在保证不会与拥有该宝物区域玩家的阵营相匹配。
- Pandora's Boxes with creatures have been returned to treasure areas in small numbers, and the possible number of Pandora's Boxes with spells has been increased.
- 带生物的潘多拉魔盒已少量回归宝物区域,带法术的潘多拉魔盒的可能数量已增加。
- Increased the number of artifacts in treasure areas.
- 增加了宝物区域中宝物的数量。
Infinity
- Changed the template format: it is now a best-of-three tournament format with continuous simultaneous turns.
- 更改了模板格式:现在为三局两胜的锦标赛格式,采用持续同时回合。
- The central area has been split into two isolated parts.
- 中央区域已拆分为两个隔离部分。
- Final battles on the template take place on the following in-game days:
- 该模板上的最终战斗在以下游戏内日期进行:
- Day 2 of Week 2;
- 第 2 周第 2 天;
- Day 6 of Week 2;
- 第 2 周第 6 天;
- Day 3 of Week 3.
- 第 3 周第 3 天。
⭐ Sand Clover
- Reduced the starting and maximum number of heroes: a player now starts with no more than 3 heroes, and their maximum number has been reduced to 6.
- 降低了起始和最大英雄数量:玩家现在起始不超过 3 名英雄,最大数量降低为 6。
- The corner neutral areas have received minor adjustments:
- 角落中立区域获得了小幅调整:
- Slightly reduced the value of objects that the player can find in these areas.
- 略微降低了玩家在这些区域能找到的对象的价值。
- Towns generated in these areas always share a single faction that differs from the players' starting factions.
- 这些区域生成的城镇始终共享一个与玩家起始阵营不同的单一阵营。
- Increased the strength of the guards of portals leading to the corner neutral areas.
- 提高了通往角落中立区域的传送门守卫强度。
- Reduced the strength of guards blocking the way to the intermediate areas.
- 降低了阻挡通往中间区域道路的守卫强度。
- Significantly improved the passability of the central part of the desert area, as well as the value of its contents.
- 显著改善了沙漠区域中部的通行性,以及其内容的价值。
- Reduced the number of mandatory external creature dwellings in the areas on the map.
- 减少了地图上区域中强制外部生物巢穴的数量。
⭐ Sprint
- Template size increased: 112×112 → 128×128.
- 模板尺寸增大:112×112 → 128×128。
- The contents of the areas have been extensively tuned to make gameplay more varied and interesting.
- 区域内容已进行广泛调整,使玩法更加多样和有趣。
- Adjusted the strength of guards along the way to slightly slow players down and encourage them to explore the areas.
- 调整了沿途守卫的强度,以略微减缓玩家节奏并鼓励他们探索区域。
- Increased the strength of guards in the final areas of the template.
- 提高了模板最终区域中守卫的强度。
- Mandatory Pandora's Boxes in the areas are now placed at a distance from each other.
- 区域中的强制潘多拉魔盒现在彼此间隔放置。
Exodus
- Due to the rework of Pandora's Boxes that increase hero stats, their limits and spawn chances on the template have been adjusted.
- 由于提高英雄属性的潘多拉魔盒已重做,其在模板上的上限和生成几率已调整。
- The guard strength of the "Mountain Monastery" object on the template has been tripled.
- 模板上「山顶修道院」对象的守卫强度已提高为三倍。
- ⭐ The external guard strength of creature dwelling objects and the Mercenary Guild has been increased by 1.5 times.
- ⭐ 生物巢穴对象和佣兵公会的外部守卫强度提高了 1.5 倍。
- ⭐ Slightly increased the strength of guards at the entrances to the desert areas.
- ⭐ 略微提高了沙漠区域入口处守卫的强度。
- Pandora's Boxes that increase hero stats or grant the hero spells can now appear in small numbers in the first desert area.
- 提高英雄属性或授予英雄法术的潘多拉魔盒现在可以少量出现在第一个沙漠区域。
- The second desert area now always contains at least one "Dragon Utopia", one "Research Laboratory", and one "Overgrown Vori Ruins" object, and their maximum number per area is limited to 2/2/1 respectively.
- 第二个沙漠区域现在始终包含至少一个「龙之国」、一个「研究实验室」和一个「荒芜的沃里遗迹」对象,且它们每个区域的最大数量分别限制为 2/2/1。
- ⭐ "Boots of Travel", "Backpack", and "Seven-League Boots" can no longer appear on the template.
- ⭐「旅行靴」、「背包」和「七里格靴」不再能出现在该模板上。
竞技场模式 - Arena Mode
- At the stack selection stage, players can now be offered stacks they have already picked in previous stages.
- 在兵种选择阶段,现在可以向玩家提供他们在之前阶段已选择过的兵种。
- The size of creature stacks offered for selection has been increased by 15–20%.
- 提供选择的生物兵种规模提高了 15–20%。
- Adjustments to heroes' starting stat bonuses:
- 英雄起始属性加成调整:
- The following heroes have received a +1 stat bonus: John Johnson; Pip; Octavia; Aunt Daliar; Vim; Echolily; Grellekh the Betrayer; Kwinri.
- 以下英雄获得了 +1 属性加成:John Johnson;皮普;奥克塔维亚;达莉亚姨妈;维姆;艾可莉莉;叛徒格雷列克;奎里。
- The following heroes have received a +2 stat bonus: Gingertail; Tölketh.
- 以下英雄获得了 +2 属性加成:金吉苔尔;托尔凯斯。
- Stat bonus has been reduced from +3 to +2 for: Nadir; Adahn; Blackhorn; Curson, Duke of Rage; Mila; Oriax.
- 属性加成从 +3 降低为 +2:纳迪尔;阿丹;布莱克霍;愤怒公爵柯森;米拉;奥莉娅克丝。
- Stat bonus has been reduced from +4 to +2 for: Tavi; Enatee.
- 属性加成从 +4 降低为 +2:塔维;艾纳缇。
错误修复 - Bug Fixes
战斗与生物机制 - Combat and Creature Mechanics
- Abilities that kill +1 creature no longer trigger on obstacles.
- 击杀 +1 生物的能力不再对障碍物触发。
- Creatures summoned onto cells with a "Firewall" or traps no longer die immediately.
- 召唤到带有「火墙」或陷阱的格子上的生物不再立即死亡。
- Creature corpses now properly disappear if another stack, killed with a knockback effect, dies on top of them.
- 如果另一个因击退效果被杀死的兵种死在生物尸体上,该尸体现在会正确消失。
- Abilities marked "only the strongest active effect applies" (for example, on Cavalry) no longer take enemies into account.
- 标记为「仅最强主动效果生效」的能力(例如骑兵身上的)不再将敌人纳入计算。
- Wait can no longer be activated during a stack's action animation.
- 在兵种行动动画期间不再能激活等待。
- Initiative bonuses (for example, "Early Start") now properly apply to waiting stacks.
- 主动性加成(例如「先行一步」)现在正确作用于等待中的兵种。
- Additional damage from spells and creature abilities (for example, from the new Temple Prayer) no longer causes the enemy to accumulate additional Focus Points.
- 来自法术和生物能力的额外伤害(例如来自新的圣殿祈祷)不再使敌人累积额外的集能点。
生物 - Creatures
- The minimum and maximum Morale and Luck values of some creatures are now within the correct ranges.
- 一些生物的最小和最大士气与幸运值现在处于正确范围内。
- Added the missing description of the Kittenhorns' passive ability, which enhances the Diplomacy effect of the hero whose army they are in.
- 补充了小角猫被动能力的缺失描述,该能力可增强其所在军队英雄的外交术效果。
- The effect of the Minotaurs' passive ability "Adrenaline Surge" now has the correct duration.
- 牛头怪被动能力「肾上腺素激增」的效果现在具有正确持续时间。
- The effect of the Medusae's passive ability "Marble Arrows" now stacks correctly.
- 美杜莎被动能力「大理石箭支」的效果现在正确叠加。
- The effect of the Reavers' active ability "Beelzebub's Blessing" now has the correct duration.
- 煞虫主动能力「别西卜的祝福」的效果现在具有正确持续时间。
- Bonuses of the "increases the duration of applied effects" type no longer increase the duration of Scorpions' adaptations.
- 「延长施加效果持续时间」类型的加成不再延长甲蝎适应效果的持续时间。
- Fixed the description of the "Ranged Attack" passive ability of Worldwatchers and Halflings.
- 修正了世界观察者和半身人「远程射击」被动能力的描述。
- The Grolls' ability "Rrr, Jump!" no longer deals damage to friendly creatures.
- 格罗尔的能力「吼,跳!」不再对友方生物造成伤害。
- The Sentinels of Glory's ability "Doreath's Way" no longer shows that it will deal damage to friendly creatures.
- 荣耀守望者的能力「多雷斯之道」不再显示会对友方生物造成伤害。
- The Mist Qilins' ability "Cloud Nine" no longer grants bonuses after the stack dies.
- 雾麒麟的能力「九霄云外」不再在兵种死亡后提供加成。
法术与技能 - Spells and Skills
- ⭐ A creature woken up by damage whilst affected by the "Sleep" spell will correctly receive the "Insomnia" effect from now on.
- ⭐ 受「入睡」法术影响时被伤害唤醒的生物,从现在起会正确获得「失眠」效果。
- ⭐ The "Lucky Day" subskill of the "Luck" skill now takes effect when its conditions are met.
- ⭐「幸运术」的「幸运日」次级技能现在会在满足条件时生效。
- ⭐ The "All for One" subskill of the "Tactics" skill no longer grants a Defense bonus when there are no friendly creatures nearby.
- ⭐「战术」的「人人为我」次级技能在附近没有友方生物时不再提供防御加成。
- ⭐ The "As Luck Would Have It" subskill of the "Defense" skill no longer grants a bonus above the Luck limit.
- ⭐「防御术」的「命运垂青」次级技能不再提供超过幸运上限的加成。
- The bonus to an additional counterattack from the "Riposte" spell now starts working at spell level 3 instead of level 2.
- 「反击」法术的额外反击加成现在从法术等级 3 开始生效,而非等级 2。
- The "Doreath's Tide" spell now dispels the petrification effect.
- 「多雷斯之潮」法术现在会驱散石化效果。
- The damage in the description of the "Umbral Grip" spell is now calculated correctly.
- 「幽暗之握」法术描述中的伤害现在计算正确。
- When using the "Reality Distortion" spell, damage is no longer multiplied by the number of hits twice.
- 使用「扭曲现实」法术时,伤害不再被命中次数乘以两次。
- The "Recruitment" skill can now appear in Global Map objects that teach heroes new skills.
- 「募兵术」技能现在可以出现在教英雄新技能的全局地图对象中。
阵营律法 - Faction Laws
- ⭐ Once the Hive law "Natural Selection" is enacted, you can now choose the upgraded version of creatures when recruiting them in towns.
- ⭐ 虫巢律法「Natural Selection」颁布后,你现在在城镇招募生物时可以选择其升级版本。
- The descriptions of the "Hive Integration" and "Hive Reception" laws now properly specify that they only affect Hive creatures.
- 「Hive Integration」和「Hive Reception」律法的描述现在正确说明它们只影响虫巢生物。
宝物 - Artifacts
- The "Two-faced Mask" artifact can no longer be bought at the Marketplace.
- 「双面面具」宝物不再能在市场购买。
界面 - Interface
- ⭐ From now on the hotkey for opening the Marketplace works if at least one of your towns has a Marketplace.
- ⭐ 从现在起,只要你的至少一个城镇拥有市场,打开市场的快捷键即可生效。
- ⭐ The creature details window can now be opened during the opponent's turn.
- ⭐ 生物详情窗口现在可以在对手回合期间打开。
- ⭐ Fonts no longer break when changing the language after finishing a Classic or Single Hero game.
- ⭐ 在完成经典或单英雄游戏后更改语言时,字体不再损坏。
- Player names in the game results notification (victory/defeat) are now displayed correctly.
- 游戏结果通知(胜利/失败)中的玩家名称现在正确显示。
- The interface can no longer be hidden while the game is loading.
- 游戏加载期间不再能隐藏界面。
- The cursor in the main menu no longer changes to the system cursor while the interface is hidden.
- 隐藏界面时,主菜单中的光标不再变为系统光标。
- Automatically closing the battle results no longer closes dialogues in some missions and scenarios.
- 自动关闭战斗结果不再关闭某些任务和场景中的对话。
- Hiding the interface no longer triggers in text fields.
- 隐藏界面不再在文本字段中触发。
- The list of available screen resolutions now updates when changing monitors.
- 更换显示器时,可用屏幕分辨率列表现在会更新。
- Battle and map animation speed settings are no longer reset on match restart.
- 战斗和地图动画速度设置在对局重启后不再重置。
- The damage tooltip under the effect of the "Taunt" spell is now displayed correctly.
- 「嘲讽」法术效果下的伤害提示现在正确显示。
- The tooltip for potential damage to friendly creatures is now displayed when using the Lich Dragons' "Bone Armageddon" and the Starchildren's "Starfall" abilities.
- 使用尸巫龙的「骸骨末日」和星孩的「星坠」能力时,现在会显示对友方生物潜在伤害的提示。
- The victory/defeat window is no longer partially displayed in the settings window.
- 胜利/失败窗口不再部分显示在设置窗口中。
- Hero stat tooltips in battle are no longer displayed during the Tactics Phase.
- 战斗中英雄属性提示不再在战术阶段显示。
多人游戏 - Multiplayer
- Restarts can now be used after desynchronization.
- 失同步后现在可以使用重启。
- Players who have just joined the lobby are now displayed in the active slot settings drop-down list in the lobby.
- 刚加入大厅的玩家现在会显示在大厅的活跃槽位设置下拉列表中。
- In a multiplayer game, one player can no longer close another player's pause menu by pressing Esc.
- 在多人游戏中,一名玩家不再能通过按 Esc 关闭另一名玩家的暂停菜单。
- In a multiplayer game, one player can no longer close another player's restart confirmation window.
- 在多人游戏中,一名玩家不再能关闭另一名玩家的重启确认窗口。
稳定性与存档 - Stability and Saves
- ⭐ Saves in the lobby now properly show the correct difficulty.
- ⭐ 大厅中的存档现在正确显示正确的难度。
- Fixed a rare freeze when clicking the "Custom Game" button in the main menu.
- 修复了在主菜单点击「自定义游戏」按钮时罕见的卡死问题。
- Reloading a save now works correctly if some of the opponents were defeated before the save was made.
- 如果在制作存档前部分对手已被击败,重新加载存档现在正常工作。
竞技场模式 - Arena Mode
- The subskills of the "Summon Avatar" skill now work correctly in Arena mode.
- 「召唤化身」技能的次级技能现在在竞技场模式中正常工作。
- The hotkey for opening the Battle Log no longer works during the draft stage.
- 打开战斗日志的快捷键不再在选秀阶段生效。
- The mana value can no longer be negative.
- 法力值不再能为负数。
战役与场景 - Campaign and Scenarios
- Fixed some character portraits in campaign dialogue windows.
- 修复了战役对话窗口中的一些角色头像。
- "Garner Hills". In old saves, the dialogue with the rider beyond the bridge no longer repeats endlessly if the player bribed him or showed him the "Last Coin" artifact.
- 「加纳山丘」。在旧存档中,如果玩家贿赂了桥那边的骑手或向他展示了「最后的硬币」宝物,与他的对话不再无限重复。
- "Never-ending Conflict". The "Capture the escaped priestesses" quest from the necromancers in the upper left corner of the map can no longer be taken if the player is already doing the escaped priestesses' quest "Free the priestesses at the altar".
- 「无尽纷争:圣杯之战」。如果玩家已经在进行逃亡女祭司的任务「Free the priestesses at the altar」,则不再能接取地图左上角亡灵巫师给予的「Capture the escaped priestesses」任务。
- "Burning Hearts". The Stargazer now gives a reward for correctly answering all 4 of his riddles.
- 「燃烧之心:日辉赐福」。观星者现在会在正确回答他的全部 4 个谜语后给予奖励。
- "Gorges of Discord". In old saves, the final dialogue is no longer cut short by the victory screen.
- 「愿阿尔瓦和平」。在旧存档中,最终对话不再被胜利画面截断。
- "Deal with a Vampire". After completing the dead knight's quest, the game no longer gets stuck if you place a second hero at his new spawn point. ⚠️ This fix does not apply to old saves made inside the mission.
- 「血族盟约」。完成死亡骑士的任务后,如果你在他的新生成点放置第二名英雄,游戏不再卡住。⚠️ 此修复不适用于在任务内制作的旧存档。
- "Saving the Knight". The rightmost "Twilight Bloom" object now grants an artifact as a reward, as stated in its tooltip. ⚠️ This fix does not apply to old saves made inside the mission.
- 「营救骑士」。最右侧的「暮色之花」对象现在会如提示所述给予宝物作为奖励。⚠️ 此修复不适用于在任务内制作的旧存档。
- "Saving the Knight". Fixed numerous bugs in the troglodyte's quest. ⚠️ This fix does not apply to old saves made inside the mission.
- 「营救骑士」。修复了穴居人任务中的大量错误。⚠️ 此修复不适用于在任务内制作的旧存档。
- "Renegade" / "Corruption". The reward behind the hydras in the sand biome can no longer be collected without fighting them. ⚠️ This fix does not apply to old saves made inside the mission.
- 「叛变」/「堕蚀」。沙地生物群系中九头蛇后方的奖励不再能在不与它们战斗的情况下收集。⚠️ 此修复不适用于在任务内制作的旧存档。
- "Alvar Diruil". Fixed a bug that allowed attacking the town with one of the remaining heroes and, upon winning, breaking all further scripted logic. ⚠️ This fix does not apply to old saves made inside the mission.
- 「愿阿尔瓦和平」。修复了一个允许用剩余英雄之一攻击城镇并在获胜后破坏所有后续脚本逻辑的错误。⚠️ 此修复不适用于在任务内制作的旧存档。











