上古纪元#补丁 0.81.02
EvilP 更新于 2026-09-30 22:07
https://store.steampowered.com/news/app/3105440/view/676258795703240871
战斗与生物机制 - Combat & Creature Mechanics
- 「Double attack」 effects now correctly apply to the Onyx and Jasper Dancers' alternative attack.
- 『双重攻击』效果现在能正确作用于黑玉刃舞者和碧玉刃舞者的交替攻击。
- Traps now correctly trigger when stacks are forcibly moved onto them.
- 当兵种被强制移动到陷阱上时,陷阱现在能正确触发。
- Traps located within the area of the 「Overwatch」 effect now trigger correctly.
- 位于『掩护支援』效果范围内的陷阱现在能正确触发。
- Landing on a 「Spatial Snare」 trap no longer allows a stack to continue its turn when positive Morale activates.
- 触发正面士气时,踩中『空间牢笼』陷阱不再允许生物堆继续其回合。
- Applying Speed and Initiative buffs to summoned creatures now correctly recalculates turn order.
- 对召唤生物施加速度和主动性增益现在能正确重新计算行动顺序。
- Fixed a bug where the death of an Energy Phoenix at the end of a round could cause the first stack of the next round to skip its turn.
- 修复了爆能凤凰在回合结束时死亡可能导致下一回合首个生物堆跳过其行动的问题。
- Fixed two separate bugs that caused combat to freeze after an Energy Phoenix died at end of round — one involving 「Reality Distortion」 and one involving negative Morale triggering alongside that same effect.
- 修复了两个独立问题:爆能凤凰在回合结束时死亡后导致战斗卡死——一个涉及『扭曲现实』,另一个涉及负面士气与该效果同时触发。
- 「Reality Distortion」 now correctly deals damage at the end of the turn in the last round of its duration.
- 『扭曲现实』现在能在其持续时间的最后一回合结束时正确造成伤害。
- Effects of the type "prevents health restoration" now block healing from all game mechanics without exception.
- 『阻止生命恢复』类型的效果现在能无例外地阻断所有游戏机制的治疗。
- The Mist Qilin is now correctly protected from Speed and Initiative reduction effects by its passive ability.
- 雾麒麟现在能通过其被动能力正确免疫速度和主动性削减效果。
- The 「Murderous Glee」 passive now correctly triggers even if the stack previously killed an enemy with a counter-attack.
- 即使生物堆之前通过反击击杀了敌人,『凶残极乐』被动现在也能正确触发。
- 「Naira's Kiss」 now triggers even when a stack ends its turn after the timer expires. Its damage is also now correctly reduced by bonuses of the type "reduces all incoming damage."
- 即使生物堆在计时器耗尽后结束回合,『奈拉之吻』现在也能触发。其伤害现在也能被『减少所有所受伤害』类型的加成正确减免。
- The 「Buckler」 artifact now correctly allows counter-attacks against enemies with 「Swift Strike」 if that property was gained during combat.
- 如果『圆盾』在战斗中获得了『迅敏攻击』属性,现在能正确允许对拥有该属性的敌人进行反击。
- A Phoenix resurrected via the 「Immortal」 passive can no longer use abilities before awakening.
- 通过『不朽』被动复活的凤凰在苏醒前不再能使用能力。
- Stacks with the Ranged Attack property now behave correctly under the 「Berserk」 effect, creature passives trigger properly, and Iriyads no longer damage themselves.
- 拥有远程射击属性的生物堆在『丧心病狂』效果下现在表现正确,生物被动正常触发,且伊瑞德不再对自己造成伤害。
- Abyssal Envoys under the 「Will of the Abyss」 ability no longer gain an extra turn when positive Morale triggers.
- 在『深渊意志』能力下的深渊使节触发正面士气时不再获得额外回合。
- Several game mechanics and effects that previously failed to trigger after the last enemy was killed now work correctly.
- 之前在最后一个敌人被击杀后未能触发的若干游戏机制和效果现在能正常工作。
生物 - Creatures
- The Infiltrator passive ability 「Sharper Blade」 now works correctly.
- 渗透者的被动能力『利刃』现在工作正常。
- The Infiltrator active ability 「Shadowstrike」 now correctly ignores the target's Defense.
- 渗透者的主动能力『暗影突袭』现在能正确忽略目标的防御。
- The Hive Queen passive ability 「Squash the Weak!」 now works correctly.
- 虫巢女王的被动能力『碾碎弱者!』现在工作正常。
法术与技能 - Spells & Skills
- The 「Sorcery」 skill now correctly enhances traps.
- 『巫术』技能现在能正确强化陷阱。
- 「Pocket Dimension」 can no longer be cast in locations the hero cannot reach.
- 『次元袋』不能再被施放在英雄无法到达的位置。
- Fixed a bug with hero Xirr's specialization that caused him to be susceptible to negative effects in combat.
- 修复了英雄希尔(Xirr)专精导致他在战斗中易受负面效果影响的错误。
- Uses of Global Map Spells obtained from scrolls are now correctly tracked when transferring scrolls to another hero.
- 将卷轴转移给另一名英雄时,从卷轴获得的全局地图法术的使用次数现在能被正确追踪。
宝物 - Artifacts
- The 「Vortex Robe」 artifact no longer triggers multiple times when interacting with multi-hit spells.
- 『漩涡长袍』宝物在与多段法术互动时不再多次触发。
人工智能与稳定性 - AI & Stability
- The AI in combat no longer ignores restrictions on hero ability usage.
- 战斗中的人工智能不再忽略对英雄能力使用的限制。
- Fixed an AI freeze when attempting to capture a neutral city previously owned by a player who left or was defeated.
- 修复了人工智能尝试占领已被离开或击败的玩家拥有的中立城市时卡死的问题。
- Fixed an AI freeze when one of its heroes interacted with a portal whose exit point was occupied by another hero.
- 修复了人工智能的一名英雄与出口被另一名英雄占据的传送门互动时卡死的问题。
- In rare situations, the turn no longer freezes after a player is defeated.
- 在极少数情况下,玩家被击败后回合不再卡死。
- Fixed a rare bug where a game save would fail to load.
- 修复了极少数情况下游戏存档无法加载的错误。
重大新功能 - Major New Features
- 1. Alliance System
- 1. 联盟系统
- The Alliance system has been added, allowing players to team up and fight together against opponents. As part of an Alliance, players have access to the following:
- 联盟系统已加入,允许玩家组队共同对抗对手。作为联盟成员,玩家可使用以下功能:
- Simultaneous turns with no restrictions in online play. Allied players meeting on the map do not switch to sequential turns — they continue acting simultaneously.
- 在线游戏中无限制的同时回合。联盟玩家在地图上相遇时不切换为顺序回合——他们继续同时行动。
- A temporary lock system for players and objects has been added to support this mechanic. For example, while a player is in combat, their ally cannot interact with their heroes. The lock is lifted immediately after combat ends.
- 为支持该机制,添加了玩家和对象的临时锁定系统。例如,当一名玩家在战斗中时,其盟友无法与其英雄互动。锁定在战斗结束后立即解除。
- Allies share the fog of war and can see each other's planned movement paths.
- 盟友共享战争迷雾,并能看到彼此的计划移动路径。
- Allied heroes can freely interact with one another through the standard exchange window, where both players can give and take artifacts and armies.
- 联盟英雄可以通过标准交换窗口自由互动,双方可以给予和取走宝物和军队。
- Players can send and request resources through a dedicated interface. The player list panel has been updated to display more notifications for easier trading.
- 玩家可以通过专用界面发送和请求资源。玩家列表面板已更新,显示更多通知以便交易。
- Via 「Remote Footholds」 and 「Pocket Dimension」, allies gain access to a shared Alliance storage for remote transfer of artifacts and armies.
- 通过『远程据点』和『次元袋』,盟友可访问共享的联盟仓库,用于远程转移宝物和军队。
- Several new templates specifically designed for Alliance play have been added to the game.
- 游戏中添加了几个专门为联盟玩法设计的新模板。
- 2. Save & Load UI Update
- 2. 存档与读取界面更新
- The save and load interface and file structure have been completely overhauled.
- 存档和读取界面及文件结构已全面重做。
- Each match now has its own profile that stores its saves.
- 每场对局现在拥有自己的配置文件来存储其存档。
- Saves can be sorted by date, name, and in-game time.
- 存档可按日期、名称和游戏内时间排序。
- A save can now be loaded directly from this window without going through the lobby.
- 现在可以直接从此窗口加载存档,无需经过大厅。
- Save information has been significantly expanded: the window now shows a minimap screenshot, hero roster, and other details.
- 存档信息已大幅扩展:窗口现在显示小地图截图、英雄名册和其他详细信息。
- Saves are split into Single Player and Multiplayer tabs.
- 存档分为单人游戏和多人游戏标签页。
- Filters by save type have been added: Campaign, Template, Scenario, Map, Tutorial, Challenge, Other. The Multiplayer tab also includes a filter by connection type: All, Hotseat, Online.
- 添加了按存档类型的筛选器:战役、模板、场景、地图、教程、挑战、其他。多人游戏标签页还包括按连接类型筛选:全部、同一台、在线。
- Bulk deletion of saves is now available.
- 现在支持批量删除存档。
- 3. Quick Start Update
- 3. 快速开始更新
- The Quick Start interface has been significantly reworked:
- 快速开始界面已大幅重做:
- Templates and scenarios now display much more detailed information.
- 模板和场景现在显示更详细的信息。
- Sorting for templates and scenarios has been added.
- 添加了模板和场景的排序功能。
- Tags have been added to help find templates and scenarios suited to your playstyle.
- 添加了标签以帮助查找适合你游戏风格的模板和场景。
- 4. Fully Random Map Generator
- 4. 完全随机地图生成器
- Since Early Access launch, the game has featured a random map generator — but it only worked based on pre-made templates. This update adds a fully random map generator that creates a unique map from scratch based on your chosen settings. The feature is available in single-player Quick Start mode. First, choose the map's base settings:
- 自抢先体验版发布以来,游戏一直有一个随机地图生成器——但它只能基于预制模板工作。本次更新添加了一个完全随机地图生成器,根据你选择的设置从头创建独特地图。该功能在单人快速开始模式中可用。首先,选择地图的基本设置:
- Game mode: multi-hero or single hero.
- 游戏模式:多英雄或单英雄。
- Map size.
- 地图大小。
- Number of players.
- 玩家数量。
- Alliances: if enabled, players are randomly assigned to teams (when possible).
- 联盟:如果启用,玩家被随机分配到队伍(在可能的情况下)。
- Overall zone richness and content density.
- 区域整体丰富度和内容密度。
- Overall map difficulty.
- 地图整体难度。
- Symmetry: if enabled, the map will have a symmetrical structure. An asymmetrical map may be completely unpredictable.
- 对称性:如果启用,地图将具有对称结构。不对称地图可能完全不可预测。
- Win conditions.
- 胜利条件。
- Then, just like in regular Quick Start, you choose your faction, hero, and difficulty level — and begin the game.
- 然后,就像在常规快速开始中一样,你选择阵营、英雄和难度等级——并开始游戏。
- 5. Emoji Wheel & Notification System Update
- 5. 表情轮盘与通知系统更新
- The Emoji Wheel has been fully updated, along with improvements to the companion notification system:
- 表情轮盘已全面更新,伙伴通知系统也得到改进:
- The Emoji Wheel is now available not only on the global map, but also in combat and in towns.
- 表情轮盘现在不仅可在全局地图上使用,也可在战斗和城镇中使用。
- Customization of the wheel's content has been significantly improved.
- 轮盘内容的自定义功能已大幅改进。
- New emojies have been added.
- 添加了新表情。
- The player list now displays notifications sent by other players, both in expanded and collapsed view.
- 玩家列表现在显示其他玩家发送的通知,无论是在展开还是折叠视图下。
- 6. Matchmaking System Update
- 6. 匹配系统更新
- Alongside the rating reset, we are introducing a number of important changes to the matchmaking system:
- 伴随天梯重置,我们正在对匹配系统进行一些重要更改:
- An automated cheater detection algorithm and a low-priority system have been added.
- 添加了自动作弊者检测算法和低优先级系统。
- All players now start with a rating of 1000 regardless of the skill level chosen before calibration matches.
- 所有玩家现在起始天梯分为1000,无论校准赛前选择的技能等级如何。
- The calibration process has been adjusted: wins during calibration now grant additional points independent of the base gain.
- 校准过程已调整:校准期间的胜利现在授予额外分数,与基础收益无关。
- The number of points gained and lost per match now depends on the player's current rank. The higher the rank, the fewer points earned for a win and the more lost for a defeat. For example, at the lowest rank a win grants 40 points and a loss costs 10. At the highest rank it's reversed: 10 for a win and 40 for a loss.
- 每场比赛获得和失去的分数现在取决于玩家当前段位。段位越高,胜利获得的分数越少,失败失去的分数越多。例如,在最低段位胜利获得40分,失败损失10分。在最高段位则相反:胜利10分,失败40分。
- The influence of rating difference between players on the final point totals has been significantly increased.
- 玩家间天梯分差异对最终总分的影响已大幅增加。
次要玩法改动 - Minor Gameplay Changes
- The selected alternative camera position in combat is now saved between battles and applied immediately, not from the next battle onwards.
- 战斗中选择的备用摄像机位置现在会在战斗之间保存并立即应用,而不是从下一场战斗开始。
- Traps automatically created during a siege now take priority over other traps and cannot be destroyed by them.
- 围城期间自动创建的陷阱现在优先于其他陷阱,且不能被它们破坏。
- Bonuses that increase maximum HP no longer reduce the number of Fire Larvae summoned to the battlefield.
- 增加最大生命值的加成不再减少召唤到战场上的火焰幼虫数量。
- The 「Emerald Resonance Controller」 artifact now also protects temporary creatures from banishment.
- 『翡翠共振控制器』宝物现在也保护临时生物不被放逐。
- The Temple law 「Sacred Lands」 has been replaced by 「Sacred Protection,」 making friendly heroes immune to negative effects in combat and on the adventure map.
- 圣堂法则『神圣之地』已被『神圣保护』取代,使我方英雄在战斗和冒险地图上免疫负面效果。

