英雄无敌:上古纪元
弗朗特之门
Fanstratics
850487311

上古纪元#补丁 0.80.16

EvilP 更新于 2026-05-21 23:51

来源:https://store.steampowered.com/news/app/3105440/view/687506377581527474

新功能 - New Features

  • Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.
  • 在战斗中新增了可选的初始镜头位置。允许玩家将起始视角拉近一点,或者反之拉远一点。

问题修复 - Bug Fixes

  • Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.
  • 修复了“直接监管”技能中次元袋逻辑导致军队规模翻倍的问题。
  • Fixed a bug that doubled garrison troops during a city siege.
  • 修复了攻城战时守备部队数量翻倍的错误。
  • Fixed incorrect behavior of the "Taunt" effect.
  • 修复了“嘲讽”效果的不正确行为。
  • Fixed a bug where the camera would sometimes zoom in too far at the start of combat.
  • 修复了战斗开始时镜头有时会过度拉近的问题。
  • Disabled camera position saving between battles.
  • 禁用了战斗之间保存镜头位置的功能。
  • Fixed a bug where a hero on the map could not interact with a city by pressing Space.
  • 修复了大地图上英雄无法通过空格键与城镇互动的问题。
  • Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.
  • 修复了使用升级版王者之剑时无法发动英雄直接攻击的问题。
  • Fixed incorrect camera behavior in certain situations.
  • 修复了特定情况下的镜头行为异常。
  • Fixed tournament information display after loading a save.
  • 修复了读取存档后锦标赛信息显示异常的问题。
  • Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.
  • 修复了有参与者离开比赛后,在地图视图模式下加载游戏导致的界面崩溃。
  • Fixed incorrect display of the name of a participant who lost or left the game.
  • 修复了已失败或离开游戏的参与者姓名显示错误。
  • Fixed the "Perception" sub-skill of the "Insight" skill.
  • 修复了“启迪术”技能的“洞察敌情”子技能。
  • Fixed Cyrillic character display in player nicknames.
  • 修复了玩家昵称中西里尔字符的显示问题。

战役 - Campaign

⚠️ 大多数修复不适用于补丁发布前已进入任务的存档 ⚠️

通用 - General
  • Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.
  • 修复了多个任务中的游戏区域布局。此修复直接影响人机行为逻辑以及与领土控制相关的子技能运作。
  • Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.
  • 修复了多个任务中剧情对话窗口的时机——击败剧情敌人后的对话现在严格在其死亡动画播放后触发,而非之前。
  • Necromancy is now enabled by default for Necromancer heroes.
  • 亡灵巫师英雄现在默认开启招魂术。
“深入树林” - Into the Woods
  • Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.
  • 修复了玩家选择攻击水晶峡谷守卫后,相关对话会重复触发的错误。
“无尽纷争” - Never-ending Conflict
  • Removed a pile of resources that was located inside decorations and was inaccessible.
  • 移除了位于装饰物内部且无法获取的一堆资源。
  • Added unique inventory icons for quest-related items.
  • 为任务相关物品添加了独特的背包图标。
“燃烧之心” - Burning Hearts
  • Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.
  • 修复了与建造者的对话错误:选择“给予资源”现在会正确地从玩家库存中扣除资源。
  • The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.
  • 如果玩家改变主意决定攻击建造者而非完成任务条件,建造者任务现在会正确地从日志中移除。
  • Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;
  • 修复了伊格内修斯在不该出现的情况下出现在最终对话中的错误。 ;
  • The neutral Warlock will no longer return and attack the spies at the portal.
  • 中立的术士将不再返回并攻击传送门处的间谍。
“血族盟约” - Deal with a Vampire
  • Fixed bugs with quest markers.
  • 修复了任务标记的相关错误。
“营救骑士” - Saving the Knight
  • Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.
  • 修复了与“荣耀守望者”相关的严重错误,该错误会导致所有后续任务脚本失效。
  • Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.
  • 修复了与“穴居人”相关的严重错误,该错误会导致所有后续任务脚本失效。
  • Fixed the Troglodyte dialogue replaying after selecting "Attack."
  • 修复了选择“攻击”后穴居人对话会重复播放的问题。
“叛变”与“堕蚀” - Renegade and/or Corruption
  • Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.
  • 修复了在摧毁增幅器的任务中,尽管玩家拥有可避免的选项但仍受到负面效果影响的错误。
  • Added a unique model and icon for one of the quest items.
  • 为其中一个任务物品添加了独特的模型和图标。
  • Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.
  • 修复了在传送门处与亡灵巫师战斗时导致战术阶段无限循环的错误。
  • Updated the bonus movement point logic for all heroes.
  • 更新了所有英雄的额外移动点逻辑。
  • Minor mission balance tweaks.
  • 轻微的任务平衡性调整。
  • Fixed quest markers.
  • 修复了任务标记。
  • Fixed a bug that caused an error in one of the quests.
  • 修复了导致某个任务出错的漏洞。
  • Replaced one outdated voice-over audio track.
  • 替换了一条过时的配音音轨。
“愿阿尔瓦和平” - Alvar Diruil
  • Fixed a bug that allowed one of the battles to be skipped.
  • 修复了允许跳过某场战斗的错误。
  • Map exit points and paths leading to them are now more visually prominent.
  • 地图出口点及通往它们的路径现在在视觉上更加显眼。
  • Fixed incorrect speaker name and portrait display in certain dialogue lines.
  • 修复了特定对话行中说话者姓名和头像显示错误的问题。

场景 - Scenarios

⚠️ 大多数修复不适用于补丁发布前的存档 ⚠️

通用 - General
  • Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.
  • 修复了多个任务中的游戏领土布局。此修复直接影响人机行为逻辑以及与领土控制相关的子技能运作。
“乐与坟” - Fun and Graves
  • Fixed a bug that blocked mission completion after winning in one of the possible situations.
  • 修复了在特定胜利情况下阻止任务完成的错误。
  • Fixed a bug where the game incorrectly registered the death of one of the characters.
  • 修复了游戏错误判定某角色死亡的漏洞。
  • Fixed the portrait of one of the non-player characters.
  • 修复了某位非玩家角色的肖像。
“闪亮海峡” - Glittering Strait
  • Fixed a bug that caused an empty, broken dialogue to appear.
  • 修复了导致出现空白且损坏的对话框的错误。

本地化 - Localization

  • Updated localization for all languages: added translations for new settings, fixed errors, etc.
  • 更新了所有语言的本地化:为新的设置添加了翻译,修复了错误等。
  • Added the ability to select the localization language in the bug report submission form.
  • 在提交错误报告的表单中增加了选择本地化语言的功能。


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