850487311

上古纪元#补丁 0.80.34

EvilP 更新于 2026-07-10 16:32

https://steamcommunity.com/games/3105440/announcements/detail/668369251018481275

问题修复 - Bug Fixes

  • Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.
  • Jebus Tournament:修复了比赛开局时若玩家初始英雄缺失导致游戏崩溃的问题。
  • Fixed the hotkey for "Heroic Strike".
  • 修复了“英勇打击”的快捷键问题。
  • Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.
  • 修复了在停止同步回合期间,双方比赛计时器错误继续运行的问题。
  • An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game.
  • 修复了敌方英雄在“海市蜃楼”效果影响下发动打击导致游戏崩溃的问题。
  • An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.
  • 修复了对手在竞技场模式中选择技能目标时离开游戏导致崩溃的问题。

平衡性调整 - Balance

  • Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase.
  • 鉴于上个补丁的调整导致竞技场模式中魔法英雄强度过低,我们在选择阶段略微降低了初始提供的单位数量。
  • "Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%.
  • “巫术”:魔法伤害加成提高:10/20/30% → 20/30/40%。
  • Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level).
  • 魔法伤害专家调整:成长机制重做。现在每3个英雄等级获得5%加成(原效果为每1个英雄等级获得1%加成),基础加成调整为15%(原10%)。
  • "Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance).
  • “马厩”现已彻底禁止在 Sprint 地图模板中生成(这次是真的,再也不见)。
  • The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased.
  • 略微缩小了 Jebus Tournament 模板中玩家的初始区域面积,并小幅削弱了标准守卫及中央区域守门人的强度。
  • "Point of Balance" objects can no longer generate in players' side areas on Helltide.
  • “平衡点”不再于 Helltide 模板的玩家侧区生成。

本地化 - Localization

  • Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.
  • 修复了翻译错误,将天使(及大天使)的译名从错误的“光明者”全面恢复为官方译名“天使”。


在游戏人的家相关页面回复