上古纪元#补丁 0.82.08
EvilP 更新于 2026-11-04 23:34
https://store.steampowered.com/news/app/3105440/view/696528800402375339
电脑对手 - Computer Opponents
- Adjusted how often AI heroes use Global Map Spells on various difficulties:
- 调整了 AI 英雄在不同难度下使用冒险魔法的频率:
- "Easy" difficulty: AI heroes do not use Global Map Spells.
- 「简单」难度:AI 英雄不使用冒险魔法。
- "Normal" difficulty: only the AI's current main hero uses Global Map Spells — no more than once per game day. Secondary heroes do not use them.
- 「普通」难度:仅 AI 当前的主力英雄使用冒险魔法——每个游戏日不超过一次。次要英雄不使用。
- "Moderate" difficulty: the AI's main and secondary heroes use Global Map Spells no more than once per game day.
- 「适中」难度:AI 的主力英雄和次要英雄每个游戏日使用冒险魔法不超过一次。
- "Hard" and "Multiplayer" difficulty: the AI's main hero uses Global Map Spells without restrictions, secondary heroes — no more than once per game day.
- 「困难」和「多人」难度:AI 的主力英雄使用冒险魔法不受限制,次要英雄——每个游戏日不超过一次。
- "Unfair" difficulty: the AI's main and secondary heroes use Global Map Spells without restrictions.
- 「不公」难度:AI 的主力英雄和次要英雄使用冒险魔法不受限制。
- On all difficulty levels except "Unfair" and "Multiplayer", the AI now learns Global Map Spells in random order.
- 除「不公」和「多人」外的所有难度下,AI 现在以随机顺序学习冒险魔法。
平衡 - Balance
- The enactment cost of the "Resource Riches I", "Resource Riches II", and "Resource Riches III" laws has been reduced back to the previous values for all factions: 2/3/4 → 1/2/3.
- 所有阵营「资源充沛 I」、「资源充沛 II」和「资源充沛 III」律法的颁布费用已降回之前的数值:2/3/4 → 1/2/3。
模板 - Templates
- Jebus Cross, Jebus Arena, Jebus Tournament: slightly reduced the weekly growth of the guards protecting the passages to the desert areas.
- Jebus Cross、Jebus Arena、Jebus Tournament:略微降低了保护通往沙漠区域通道的守卫的每周产量。
- Blitz: the two guaranteed external creature dwellings in the starting area now appear near the road.
- Blitz:起始区域中两个固定的外部生物巢穴现在出现在道路附近。
- Sprint:
- Sprint:
- Weakened the guards protecting the passages between the areas.
- 削弱了保护区域之间通道的守卫。
- Rivers are no longer generated on this template.
- 该模板上不再生成河流。
- The town in the third area now starts with a non-upgraded Tier 3 creature dwelling already built.
- 第三区域的城镇现在起始时已建造好一个未升级的三级生物巢穴。
- The town in the fifth area now starts with a non-upgraded Tier 5 creature dwelling already built.
- 第五区域的城镇现在起始时已建造好一个未升级的五级生物巢穴。
- The "Mercenary Guild" location can no longer be generated on this template.
- 「佣兵公会」地点不再能在该模板上生成。
- Pandora's Boxes that contain creatures can no longer be placed behind the same guard as other objects.
- 包含生物的潘多拉魔盒不再能与其他对象置于同一守卫之后。
- Vendetta: fixed a bug that significantly reduced the number of Pandora's Boxes in the desert areas of this template.
- Vendetta:修复了一个显著减少该模板沙漠区域中潘多拉魔盒数量的错误。
界面 - Interface
- In matchmaking, hovering over a template name now shows a tooltip with the template's image on the back of the card.
- 在匹配中,将鼠标悬停在模板名称上现在会显示一个提示框,内含卡背上的模板图像。
- Slightly changed the look of the match start screen.
- 略微改变了对局开始界面的外观。
- At the faction and hero selection stages, you can now view template information by hovering over its name.
- 在阵营和英雄选择阶段,你现在可以通过将鼠标悬停在模板名称上查看模板信息。
错误修复 - Bug Fixes
- Fixed a bug where loading a saved game would cause additional creature growth from captured external dwellings to stop applying to towns.
- 修复了一个错误:加载存档会导致被占领外部巢穴提供的额外生物产量不再应用于城镇。
- Fixed a rare crash when using certain combinations of spells.
- 修复了使用某些法术组合时罕见的崩溃问题。

