上古纪元#补丁 0.80.19
EvilP 更新于 2026-06-02 23:50
来源:https://store.steampowered.com/news/app/3105440/view/716780409378049336
问题修复 - Bug Fixes
- Jebus Cross: Fixed a bug from the previous update where Taverns and Mage Guilds were still being built in central area cities despite the intended changes.
- Jebus Cross:修复了上个版本中的一个错误,尽管意图是移除,但中心区域城市仍会建造酒馆和魔法行会。
- Sand Clover: Fixed a bug from the previous update where some guards were not generating.
- Sand Clover:修复了上个版本中部分守卫无法生成的问题。
- Exodus: Fixed a bug from the previous update where the template could still generate more dwellings of a specific tier.
- Exodus:修复了上个版本中模板仍可能生成过多特定等级巢穴的问题。
- Fixed a bug from the previous update where upgraded versions of Cultists had inconsistent hiring costs.
- 修复了上个版本中邪教徒升级版招募费用不一致的问题。
- Fixed a bug from the previous update where the casting cost of the Merchant of Death's "Ensnare Memories" ability was displayed incorrectly.
- 修复了上个版本中贩亡人“诱捕记忆”能力的施法消耗显示错误。
- Fixed bugs from the previous update related to the class changes for Tavi and Pauper (wrong models and Heroic Strike).
- 修复了上个版本中与塔维和珀珀职业变更相关的错误(错误模型和英雄打击)。
- Fixed a bug from the previous update where the number of bonus attributes for the Temple sub-skill "Strong Faith" was displayed incorrectly.
- 修复了上个版本中圣殿子技能“坚定信仰”的额外属性数量显示错误。
- Fixed a UI bug that occurred when exchanging items or troops between heroes if either hero had active buffs or debuffs. In multiplayer, this was also causing desyncs.
- 修复了当任意英雄拥有活跃增益或减益时,在英雄间交换物品或部队出现的界面错误。在多人游戏中,这也导致了不同步。
- Fixed a bug where force-closing the game via Alt+F4 during the pick-and-ban phase incorrectly assigned match results.
- 修复了在禁用/选取阶段通过 Alt+F4 强退游戏导致比赛结果判定错误的问题。
- Fixed a bug with army growth from temporary stacks gained through Communion of the Abyss for the Schism faction AI-opponent.
- 修复了裂渊阵营人机对手通过“深渊共鸣”获得临时部队后军队增长异常的问题。
平衡性调整 - Balance
- After reviewing your feedback following yesterday's patch, we are making a number of adjustments in today's hotfix.
- 在回顾了昨天补丁后大家的反馈,我们在今天的热修复中进行了一些调整。
- Yesterday's changes were aimed at refreshing the gameplay, including strengthening the Schism faction's standing in Classic mode. However, as many of you noted in the comments, some of those changes had too strong an impact on Single Hero mode. In today's update, we are reverting some of those changes and making additional adjustments. These changes will have a greater impact on Single Hero mode and a lesser one on Classic mode, where Schism's position is already quite weak.
- 昨天的改动旨在刷新游戏体验,包括加强裂渊阵营在经典模式中的地位。然而,正如许多人在评论中指出的,部分改动对单英雄模式影响过大。在今天更新中,我们正在回退部分改动并进行额外调整。这些调整将对单英雄模式产生较大影响,而对裂渊本就弱势的经典模式影响较小。
- At the same time, in the previous update we did not give sufficient attention to the Hive. Its situation is broadly the inverse of Schism's — the faction performs well in Arena and Classic modes but struggles in Single Hero mode. One reason for this is the demanding nature of Hive battles, which require significant time investment to minimize losses. As a result, in that update we slightly adjusted combat timers and intended to observe how this would affect the faction's results before making further decisions. However, we see your requests for more impactful changes, so we are implementing some of the planned adjustments now.
- 与此同时,在上个版本中我们对虫巢关注不足。其情况与裂渊大致相反——该阵营在竞技场和经典模式中表现良好,但在单英雄模式中举步维艰。原因之一是虫巢战斗的高要求性,需要投入大量时间来减少损失。因此,在那次更新中我们略微调整了战斗计时器,并打算观察这对阵营结果的影响再做决定。但我们看到了大家对更有力改动的需求,所以我们现在实施部分计划中的调整。
技能 - Skills
- After the update, the Summon Avatar use cases have shifted, closing off some abuse scenarios (though you will certainly find new ones), and the skill has also started performing effectively in Arena mode. Based on initial observations, the skill appears quite strong, so we are making a slight adjustment to its damage and will continue to monitor its performance. More significant changes, however, will require more data.
- 更新后,“召唤化身”的使用场景发生了变化,堵住了一些滥用手段(虽然你们肯定会发现新的),且该技能在竞技场模式中也开始表现有效。根据初步观察,该技能显得相当强力,因此我们对其伤害进行微调,并将继续监控其表现。更重大的改动则需要更多数据。
- "Summon Avatar": Damage scaling from Spell Power decreased: 12–12/18–18/24–24 → 12–12/16–16/20–20.
- “召唤化身”:基于法术强度的伤害缩放降低:12–12/18–18/24–24 → 12–12/16–16/20–20。
英雄专精 - Hero Specializations
- We have slightly adjusted the starting skills of Hive heroes so that, in combination with the other changes, these heroes perform better as starter heroes — which will primarily affect their effectiveness in Single Hero mode.
- 我们略微调整了虫巢英雄的初始技能,以便结合其他改动,使这些英雄作为首发英雄表现更好——这将主要影响他们在单英雄模式中的效力。
虫巢 - Hive
- Pauper: Starting skill: 「Luck」 → 「Battlecraft」
- 珀珀:初始技能:『幸运术』 → 『战斗技巧』
- Maelstrom: Starting skill: 「Insight」 → 「Luck」
- 梅尔斯特罗姆:初始技能:『启迪术』 → 『幸运术』
- Nor: Starting skill: 「Battlecraft」 → 「Insight」
- 诺尔:初始技能:『战斗技巧』 → 『启迪术』
- Zoran, the Self-Founded: Starting skill: 「Nightshade Magic」 → 「Defense」
- 自立之佐兰:初始技能:『夜影魔法』 → 『防御术』
- Lo: Starting skill: 「Defense」 → 「Recruitment」
- 洛:初始技能:『防御术』 → 『募兵术』
- Leira: Starting skill: 「Battle Magic」 → 「Nightshade Magic」
- 莱拉:初始技能:『战斗魔法』 → 『夜影魔法』
- Oriax: Starting skill: 「Recruitment」 → 「Battle Magic」
- 奥莉娅克丝:初始技能:『募兵术』 → 『战斗魔法』
- Tavi: Bonus to the number of summoned Fire Larvae based on Hive army health: 4% + 1% per every two hero levels → 4% + 2% per every three hero levels
- 塔维:基于虫巢军队生命值的火幼虫召唤数量加成:4% + 每 2 级英雄等级 1% → 4% + 每 3 级英雄等级 2%
阵营:生物、建筑、潘多拉魔盒等 - Factions: Creatures, Buildings, Pandora's Boxes, and More
- During the creature changes, we revisited the balance value of certain active and passive abilities, resulting in adjustments to some creatures — and related elements such as Pandora's Box counts, hiring costs, and city recruitment buildings. The main changes affect the Schism and Hive factions: the former has been slightly nerfed, while the latter has been buffed. Additionally, significant changes have been made to Hive faction laws, which should allow them to accumulate power faster in Single Hero mode matches. Also included are Pandora's Box changes for the Dungeon faction that were accidentally omitted from the previous update.
- 在生物改动期间,我们重新审视了某些主动和被动能力的平衡价值,导致了对部分生物及相关元素(如潘多拉魔盒数量、招募费用和城镇招募建筑)的调整。主要改动影响裂渊和虫巢阵营:前者略微削弱,后者增强。此外,对虫巢阵营的律法进行了重大修改,应能让其在单英雄模式比赛中更快积累力量。还包括了上次更新意外遗漏的地牢阵营潘多拉魔盒改动。
潘多拉魔盒 - Pandora's Boxes
- The number of creatures players can receive from Pandora's Boxes has been adjusted. Values are given for standard/upgraded versions in "before → after" format:
- 玩家从潘多拉魔盒中获得的生物数量已调整。数值以“标准/升级”版本给出,格式为“调整前 → 调整后”:
墓园 - Necropolis
- Tier 4, Graverobber: 30/21 → 31/21.
- 4 阶:掘墓人:30/21 → 31/21。
虫巢 - Hive
- Tier 3, Hornet: 30/22 → 28/20.
- 3 阶:大黄蜂:30/22 → 28/20。
- Tier 4, Scorpion: 29/20 → 32/22.
- 4 阶:甲蝎:29/20 → 32/22。
- Tier 7, Hive Queen: 7/4 → 8/5.
- 7 阶:虫巢女王:7/4 → 8/5。
地牢 - Dungeon
- Tier 1, Troglodyte: 60/45 → 50/35.
- 1 阶:穴居人:60/45 → 50/35。
- Tier 2, Infiltrator: 35/25 → 40/30.
- 2 阶:渗透者:35/25 → 40/30。
- Tier 3, Onyx Dancer: 34/24 → 34/25.
- 3 阶:黑玉刃舞者:34/24 → 34/25。
- Tier 4, Minotaur: 20/14 → 23/16.
- 4 阶:牛头怪:20/14 → 23/16。
- Tier 5, Medusa: 21/15 → 23/16.
- 5 阶:美杜莎:21/15 → 23/16。
- Tier 6, Hydra: 11/7 → 12/8.
- 6 阶:九头蛇:11/7 → 12/8。
墓园 - Necropolis
- Tier 7: Vampire Lord: Defense: 25 → 26.
- 7 阶:吸血鬼领主:防御:25 → 26。
- Tier 7: Vampire Scholar: Attack: 26 → 27.
- 7 阶:吸血鬼学者:攻击:26 → 27。
- Buildings: Construction of "Bone Exchange I" (Tier-4 dwelling) is now 250 Gold cheaper.
- 建筑:“骸骨交易所 I”(4 级巢穴)的造价现在便宜了 250 金币。
- Buildings: Construction of "Bone Exchange II" (Tier-4 dwelling) is now 500 Gold cheaper.
- 建筑:“骸骨交易所 II”(4 级巢穴)的造价现在便宜了 500 金币。
蕈林 - Grove
- Tier 1: Faun: Damage: 3–4 → 3–5.
- 1 阶:法翁:伤害:3–4 → 3–5。
- Tier 1: Faun Archer: Damage: 3–4 → 3–5.
- 1 阶:法翁射手:伤害:3–4 → 3–5。
- Tier 1: Faun Warrior: Damage: 4–5 → 4–6.
- 1 阶:法翁战士:伤害:4–5 → 4–6。
- Buildings: Construction of "Shroomwood Shack I" (Tier-5 dwelling) is now 500 Gold cheaper.
- 建筑:“菇木小屋 I”(5 级巢穴)的造价现在便宜了 500 金币。
裂渊 - Schism
- Tier 1: Ra'Shoth: Initiative: 5 → 4.
- 1 阶:拉绍斯:主动性:5 → 4。
- Tier 1: Stinging Ra'Shoth: Initiative: 5 → 4.
- 1 阶:尖刺拉绍斯:主动性:5 → 4。
- Tier 1: Ferocious Ra'Shoth: Initiative: 6 → 5.
- 1 阶:凶暴拉绍斯:主动性:6 → 5。
- Tier 2: Cultist: Speed: 4 → 3. "Glance of the Abyss" ability effect power: 15 + 3 × Stack Size → 12 + 2 × Stack Size.
- 2 阶:邪教徒:速度:4 → 3。“深渊一瞥”能力效果强度:15 + 3 × 堆叠规模 → 12 + 2 × 堆叠规模。
- Tier 2: Binder: Attack: 6 → 5. Speed: 6 → 5. "Glance of the Abyss" ability effect power: 15 + 3 × Stack Size → 12 + 2 × Stack Size.
- 2 阶:束缚者:攻击:6 → 5。速度:6 → 5。“深渊一瞥”能力效果强度:15 + 3 × 堆叠规模 → 12+ 2 × 堆叠规模。
- Tier 2: Votary: Speed: 5 → 4.
- 2 阶:誓信徒:速度:5 → 4。
- Tier 6: Rift Arbitrator: Attack: 24 → 26. Defense: 26 → 28. Initiative: 12 → 10.
- 6 阶:裂隙仲裁者:攻击:24 → 26。防御:26 → 28。主动性:12 → 10。
- Tier 7: Abyssal Envoy: Initiative: 9 → 8.
- 7 阶:深渊使节:主动性:9 → 8。
- Tier 7: Abyssal Overseer: Initiative: 10 → 9.
- 7 阶:深渊督军:主动性:10 → 9。
- Tier 7: Abyssal Executor: Initiative: 11 → 10.
- 7 阶:深渊执事:主动性:11 → 10。
- Buildings: Construction of "Cultist Spire I" and "Cultist Spire II" (Tier-2 dwelling) is now 250 Gold cheaper.
- 建筑:“邪教徒尖塔 I”和“邪教徒尖塔 II”(2 级巢穴)的造价现在便宜了 250 金币。
- "Involuntary Summons" once again requires "Mage Guild III" to be built.
- “强制征召”再次需要建造“魔法行会 III”。
- "The World is Ours" law Tier reverted to pre-update value: 3 → 5.
- “天下在我”律法等级回退至更新前数值:3 → 5。
虫巢 - Hive
- Tier 1: Base weekly growth in all cities increased: 21 → 22. All hero starting armies adjusted accordingly.
- 1 阶:所有城镇的基础周增长提升:21 → 22。所有英雄的初始军队相应调整。
- Tier 1: Parasite: Damage: 2–3 → 2–4. Speed: 3 → 4.
- 1 阶:寄体:伤害:2–3 → 2–4。速度:3 → 4。
- Tier 1: Warden Parasite: Damage: 2–3 → 2–4. Speed: 4 → 5.
- 1 阶:卫寄体:伤害:2–3 → 2–4。速度:4 → 5。
- Tier 1: Ravager Parasite: Damage: 2–3 → 2–4. Speed: 5 → 6.
- 1 阶:乱寄体:伤害:2–3 → 2–4。速度:5 → 6。
- Tier 2: Base weekly growth in all cities increased: 13 → 14. All hero starting armies adjusted accordingly.
- 2 阶:所有城镇的基础周增长提升:13 → 14。所有英雄的初始军队相应调整。
- Tier 2: Locust: Damage: 3–4 → 3–5.
- 2 阶:恶蝗:伤害:3–4 → 3–5。
- Tier 2: Overgrown Locust: Damage: 3–4 → 3–5.
- 2 阶:异恶蝗:伤害:3–4 → 3–5。
- Tier 2: Harvester Locust: Damage: 4–4 → 4–5.
- 2 阶:掠恶蝗:伤害:4–4 → 4–5。
- Tier 3: Hornet: Damage: 4–7 → 4–9.
- 3 阶:大黄蜂:伤害:4–7 → 4–9。
- Tier 3: Chanter: Damage: 4–7 → 4–9.
- 3 阶:咏唱蜂:伤害:4–7 → 4–9。
- Tier 3: Stinger: Damage: 4–7 → 4–9.
- 3 阶:尖刺蜂:伤害:4–7 → 4–9。
- Tier 4: Scorpion: Attack: 11 → 12. Defense: 11 → 12.
- 4 阶:甲蝎:攻击:11 → 12。防御:11 → 12。
- Tier 4: Volcanic Scorpion: Attack: 11 → 12.
- 4 阶:火山甲蝎:攻击:11 → 12。
- Tier 4: Spelaean Scorpion: Defense: 11 → 12. Damage: 11–14 → 12–14.
- 4 阶:洞穴甲蝎:防御:11 → 12。伤害:11–14 → 12–14。
- Tier 6: Health restored by the "Corpse Eater" passive ability: 65 → 120.
- 6 阶:“食尸者”被动技能恢复的生命值:65 → 120。
- Tier 7: Hive Queen: Initiative: 7 → 8.
- 7 阶:虫巢女王:主动性:7 → 8。
- Buildings: Construction of "Neglected Housing I" (Tier 1 dwelling) is now 500 gold more expensive.
- 建筑:“破败居所 I”(1 级巢穴)的造价现在贵了 500 金币。
- Buildings: Construction of "Neglected Housing II" (Tier 1 dwelling) is now 1250 gold more expensive and no longer requires Crystals to build.
- 建筑:“破败居所 II”(1 级巢穴)的造价现在贵了 1250 金币,且不再需要水晶建造。
- Buildings: Construction of "Carrion Lair I" (Tier 2 dwelling) is now 500 gold more expensive.
- 建筑:“腐肉虫巢 I”(2 级巢穴)的造价现在贵了 500 金币。
- Buildings: Construction of "Carrion Lair II" (Tier 2 dwelling) is now 1750 gold more expensive and no longer requires Crystals to build.
- 建筑:“腐肉虫巢 II”(2 级巢穴)的造价现在贵了 1750 金币,且不再需要水晶建造。
- Buildings: Construction of "Paper Nest I" and "Paper Nest II" (Tier 3 dwelling) is now 250 gold more expensive.
- 建筑:“纸巢 I”和“纸巢 II”(3 级巢穴)的造价现在贵了 250 金币。
- Buildings: Construction of "Chitinous Ziggurat I" and "Chitinous Ziggurat II" (Tier 4 dwelling) is now 250 gold cheaper.
- 建筑:“角质巨塔 I”和“角质巨塔 II”(4 级巢穴)的造价现在便宜了 250 金币。
- Buildings: Construction of "Tower of Love I" and "Tower of Love II" (Tier 7 dwelling) is now 2500 gold cheaper.
- 建筑:“爱之塔 I”和“爱之塔 II”(7 级巢穴)的造价现在便宜了 2500 金币。
- Buildings: Construction of "Tower of Love II" (Tier 7 dwelling) now requires 5 Wood and Ore.
- 建筑:“爱之塔 II”(7 级巢穴)现在需要 5 木材和矿石。
- "Hidden Desires" law Tier increased: 1 → 2.
- “隐藏的欲望”律法等级提升:1 → 2。
- "Focus Reserves" law Tier decreased: 2 → 1.
- “聚能储备”律法等级降低:2 → 1。
- "Natural Selection" law Tier decreased: 4 → 3.
- “自然选择”律法等级降低:4 → 3。
- "Evolve, Adapt, Overcome" law Tier increased: 4 → 5.
- “进化、适应、克服”律法等级提升:4 → 5。
- "Prosper and Flourish" law Tier decreased: 5 → 4.
- “繁荣昌盛”律法等级降低:5 → 4。
法术 - Spells
日光魔法 - Day Magic
- "Riposte." Can now be cast on Magical creatures.
- “反击”。现在可以对魔法生物施放。
竞技场模式 - Arena Mode
- Due to the creature balance changes, minor adjustments have also been made in Arena mode. Additionally, the Dungeon faction was underperforming in Arena mode, and to strengthen it we are slightly increasing its army sizes.
- 由于生物平衡性改动,竞技场模式也进行了微调。此外,地牢阵营在竞技场模式中表现不佳,为了加强它,我们略微提升了其军队规模。
- The number of creatures offered to players has been changed (values shown for standard/upgraded versions in "before → after" format):
- 提供给玩家的生物数量已变更(数值以“标准/升级”版本给出,格式为“调整前 → 调整后”):
墓园 - Necropolis
- Tier 4. Graverobber: 64/44 → 68/46.
- 4 阶:掘墓人:64/44 → 68/46。
蕈林 - Grove
- Tier 5. Whisper Whisperer… nah, kidding, Herbomancer: 35/24 → 37/24.
- 5 阶:低语低语者……开玩笑的,植灵巫师:35/24 → 37/24。
裂渊 - Schism
- Tier 1. Ra'Shoth: 215/165 → 220/165.
- 1 阶:拉绍斯:215/165 → 220/165。
- Tier 2. Cultist: 100/75 → 110/85.
- 2 阶:邪教徒:100/75 → 110/85。
虫巢 - Hive
- Tier 1. Parasite: 180/140 → 165/125.
- 1 阶:寄体:180/140 → 165/125。
- Tier 2. Locust: 110/85 → 105/80.
- 2 阶:恶蝗:110/85 → 105/80。
- Tier 3. Hornet: 70/50 → 65/45.
- 3 阶:大黄蜂:70/50 → 65/45。
- Tier 4. Scorpion: 58/40 → 60/42.
- 4 阶:甲蝎:58/40 → 60/42。
地牢 - Dungeon
- Tier 1. Troglodyte: 285/220 → 295/230.
- 1 阶:穴居人:285/220 → 295/230。
- Tier 2. Infiltrator: 135/100 → 140/105.
- 2 阶:渗透者:135/100 → 140/105。
- Tier 4. Minotaur: 50/34 → 52/36.
- 4 阶:牛头怪:50/34 → 52/36。
- Tier 5. Medusa: 45/30 → 47/31.
- 5 阶:美杜莎:45/30 → 47/31。
- Tier 6. Hydra: 21/13 → 22/14.
- 6 阶:九头蛇:21/13 → 22/14。
- Tier 7. Cave Dragon: 9/5 → 10/6.
- 7 阶:洞龙:9/5 → 10/6。



