上古纪元#补丁 0.80.45
https://store.steampowered.com/news/app/3105440/view/692017587063623204
New Single-Player Map: 「The Mysterious Island」
新单人地图:『神秘岛』
Map designer Papyjama, creator of one of the most popular custom maps for Heroes of Might and Magic III — 「The Mysterious Island」 — returns with its official remake! The iconic map comes to life anew through the mechanics, factions, and atmosphere of Olden Era.
地图设计师 Papyjama(《英雄无敌 III》最受欢迎的自定义地图之一『神秘岛』的创作者)携官方重制版回归!这张标志性地图通过 Olden Era 的机制、阵营和氛围获得全新生命。
「The Mysterious Island」 is a large-scale map featuring six playable factions, taking narrative inspiration from Jules Verne's famous novel. The story of 「The Mysterious Island」 is just getting started — its narrative will be expanded in future updates as essential mechanics are introduced, such as the underground level!
『神秘岛』是一张大型地图,包含六个可玩阵营,叙事灵感源自儒勒·凡尔纳的著名小说。『神秘岛』的故事才刚刚开始——随着地下层等关键机制的引入,其叙事将在未来更新中扩展!
v. 0.80.45
⚠️ Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage — play fair!
⚠️ 提醒:在竞技玩法中故意利用游戏 bug 可能导致临时或永久的多人游戏封禁!此类行为也可能违反你所使用平台的规则,面临全平台封禁风险。不要为了可疑的优势危及你的账号——公平游戏!
问题修复 - Bug Fixes
- Combat and Creature Mechanics
- 战斗与生物机制
- Fixed a bug where a stack remained in the Overwatch state until the end of the round.
- 修复了生物堆持续处于『守望』状态直到回合结束的问题。
- Fixed a bug where over-time damage effects activated by the Pestilent Lich's 「Death's Embrace」 ability continued dealing damage over time on subsequent turns.
- 修复了瘟疫巫妖的『死亡拥抱』能力触发的持续伤害效果在后续回合继续造成持续伤害的问题。
- The 「Summoning Rite」 ability of Ra'Shoth, Grand Shoth, and Abyssal Envoys (and their upgraded versions) can no longer raise more creatures from a friendly corpse than the target stack had at the start of battle.
- Ra'Shoth、Grand Shoth 和深渊使者(及其升级版本)的『召唤仪式』能力,从友方尸体复活生物时,数量不再超过目标生物堆战斗开始时的数量。
- Fixed a bug where Archangels dealt reduced damage when executing counterattacks.
- 修复了大天使在执行反击时造成伤害降低的问题。
- Fixed a bug where Vampire Scholars generated 2 Focus Points when using basic attacks.
- 修复了吸血鬼学者在使用普通攻击时产生 2 点专注点的问题。
- Fixed a bug where Angels and their upgraded versions copied spell effects from an inconsistent number of friendly creatures via the 「Forging Perfection」 passive ability.
- 修复了天使(及其升级版本)通过『锻造完美』被动能力从数量不一致友方生物身上复制法术效果的问题。
- Fixed a bug where basic attacks of Pyroboros were erroneously amplified by bonuses meant strictly for counterattacks.
- 修复了 Pyroboros 的普通攻击被本应仅作用于反击的加成错误放大的问题。
- Fixed a bug where counterattacks executed by Fauns (and their upgraded versions), Barghests, Armored Hounds, Avatars of War, and Hollow Reapers were not amplified by bonuses affecting counterattacks.
- 修复了法翁(及其升级版本)、Barghest、装甲猎犬、战争化身和空洞收割者执行的反击未被影响反击的加成放大的问题。
- Fixed a bug where damage from the Energy Phoenixes' 「Supernova」 ability was not classified as Magic Damage.
- 修复了能量凤凰的『超新星』能力造成的伤害未被归类为魔法伤害的问题。
- Fixed a bug where the Dragonslayers' 「Dragon Blood」 ability granted immunity to creature abilities.
- 修复了屠龙者的『龙血』能力错误地授予免疫生物能力的问题。
- Basic attacks and counterattacks of Chanters now weaken enemies via the 「Whisper of Doubt」 passive ability for the same duration, as intended.
- 吟唱者的普通攻击和反击现在按预期通过『疑语』被动能力以相同时长削弱敌人。
- Fixed a bug where Fire Larvae mistakenly generated 1 Focus Point when performing basic attacks.
- 修复了火幼虫在执行普通攻击时错误地产生 1 点专注点的问题。
- Spells and Skills
- 法术与技能
- Diplomacy:
- 外交:
- Fixed a bug where Diplomacy skill bonuses failed to apply correctly.
- 修复了外交技能加成未能正确生效的问题。
- In the Diplomacy creature recruitment window, the purchase button is now correctly disabled when setting all unit quantities to 0.
- 在外交通用生物招募窗口中,当所有单位数量设为 0 时,购买按钮现在会正确禁用。
- Fixed a crash that occurred when attempting to cast the 「Back to Town!」 spell while owning no towns.
- 修复了在未拥有城镇时尝试施放『回城!』法术导致崩溃的问题。
- 「Pocket Dimension」 can no longer be summoned in locations that are impassable to the hero.
- 『袖珍次元』不再能在英雄无法通行位置召唤。
- The 「Assemble!」 spell now correctly allows interaction only with the hero positioned in the town's visiting slot.
- 『集结!』法术现在正确只允许与位于城镇访客槽位的英雄交互。
- Fixed a bug where the max-level 「Favorable Wind」 spell failed to remove the distance penalties.
- 修复了满级『顺风』法术未能移除距离惩罚的问题。
- The 「Masterful Web」 sub-skill effect is now applied for the correct duration.
- 『精妙蛛网』子技能效果现在以正确时长生效。
- Fixed a bug where the 「Enlarge Shadow」 spell effect stacked only once.
- 修复了『放大阴影』法术效果仅堆叠一次的问题。
- 「Riposte」: Fixed incorrect duration scaling derived from hero Spell Power.
- 『还击』:修复了源自英雄法术强度的错误时长缩放。
- Fixed a bug where 「Temporal Spheres」 still dealt Pure Damage instead of Magic Damage.
- 修复了『时间球体』仍造成纯粹伤害而非魔法伤害的问题。
- Fixed a bug where it was impossible to recruit units into armies on player-created maps with free Diplomacy, due to their price being 0 gold.
- 修复了在拥有免费外交的玩家自制地图上,因单位价格为 0 金币导致无法招募单位入队的问题。
- Artifacts, Laws, and Map
- 神器、法则与地图对象
- Fixed an exploit that allowed converting dragons at the 「Eternal Dragon」 object even with an insufficient dragon count.
- 修复了在『永恒之龙』对象处即使龙数量不足也能转换龙的漏洞。
- Fixed a bug where Murmurmancers failed to dispel the blocking effect of the 「Orb of Inhibition」 artifact.
- 修复了低语法师未能驱散『抑制宝珠』神器的阻挡效果的问题。
- Fixed a bug where the law amplifying Fire Larva explosions did not apply to explosions triggered by their passive ability.
- 修复了放大火幼虫爆炸的法则未作用于其被动能力触发的爆炸的问题。
- The Temple law 「Power of Faith」 now affects only faction heroes, rather than all heroes owned by the player.
- 圣堂法则『信仰之力』现在仅影响阵营英雄,而非玩家拥有的所有英雄。
- Artefact Merchant: Fixed incorrect sell prices for the artifacts 「Ribcage Armor」, 「Bone Boots」, and 「Dark Hatchet」.
- 神器商人:修复了『肋排铠甲』『骨靴』和『暗黑战斧』神器的错误售价。
- UI and Controls
- 界面与控制
- Refined interaction logic for the adventure map creature recruitment window — players no longer need to close the recruitment window to manage the hero army panel.
- 优化了冒险地图生物招募窗口的交互逻辑——玩家不再需要关闭招募窗口来管理英雄军队面板。
- Selected creatures in the recruitment window and the town quick-recruit panel are now correctly preserved even when loading a save.
- 招募窗口和城镇快速招募面板中选定的生物现在在读取存档后也能正确保留。
- Re-added the hotkey Shift+U to hide the user interface.
- 重新添加隐藏用户界面的快捷键 Shift+U。
- In the level-up window, fixed hotkey 3 misbehaving when selecting a sub-skill.
- 在升级窗口中,修复了选择子技能时快捷键 3 行为异常的问题。
- The creature upgrade button in the 「Mentors」 window is now correctly disabled when lacking required resources.
- 在『导师』窗口中,缺少所需资源时生物升级按钮现在会正确禁用。
- The tooltip for the stack dismissal button now correctly disappears from the screen.
- 生物堆解散按钮的 tooltip 现在能正确从屏幕消失。
- Fixed a bug that broke various visual and audio effects in combat.
- 修复了导致战斗中各种视觉和音频效果异常的问题。
- Fixed improper behavior of the bug report window when entering combat while open on the Global Map.
- 修复了在全局地图打开状态下进入战斗时,bug 报告窗口行为异常的问题。
- Changing days while inside a town view no longer kicks players out to the Global Map.
- 在城镇视图内切换日期不再将玩家踢回全局地图。
- Multiplayer, Maps, and Template Generator
- 多人游戏、地图与模板生成器
- Fixed issues of varying severity that caused asymmetrical map generation on competitive templates.
- 修复了导致竞技模板地图生成不对称的各种严重程度的 issues。
- Votes to resume simultaneous turns are now correctly registered.
- 恢复同步回合的投票现在能正确登记。
- Fixed a bug where skipping a turn due to timer expiration could accidentally skip the player's subsequent turn as well.
- 修复了因计时器到期而跳过的回合可能意外跳过玩家后续回合的问题。
- Hero selection for tournament battles in Classic Mode tournament templates now functions correctly.
- 经典模式比赛模板中比赛战斗的英雄选择现在正常工作。
- Fixed incorrect side assignments in the Map Editor.
- 修复了地图编辑器中阵营分配不正确的问题。
- The 「Involuntary Summons」 structure in Schism towns now functions correctly.
- 裂痕城镇中的『非自愿召唤』建筑现在正常工作。
- Description Fixes and Visual Effects
- 描述修复与视觉效果
- Fixed the description for the 「Ethereal Knowledge」 artifact set.
- 修复了『以太知识』神器套装的描述。
- Fixed incorrect text descriptions for upgraded versions of the 「Circle of Winter」 spell.
- 修复了『寒冬之环』法术升级版本的错误文本描述。
- Fixed description errors for the Hive Queen 「Soul Assimilator」 ability.
- 修复了蜂巢女王『灵魂同化者』能力的描述错误。
- Fixed a description error for the Hollow Reaper 「Reap without Sowing」 active ability.
- 修复了空洞收割者『不种而获』主动能力的描述错误。
- Fixed and polished various visual and audio effects.
- 修复并打磨了各种视觉和音频效果。
- Fixed visual layering issues with guard hazard zones after casting spells on the Global Map.
- 修复了在全局地图施放法术后守卫危险区域的视觉层级问题。
- Aligned the textual description of Gold resources with the actual amount granted.
- 使黄金资源的文字描述与实际给予数量一致。
综合改动 - General Changes
- In-Game Notifications: Screen notifications layout and indicators have been updated (e.g., loss notifications, victory conditions in tournament-type templates, etc.).
- 游戏内通知:屏幕通知布局和指示器已更新(例如失败通知、比赛类模板的胜利条件等)。
- This information is now displayed at the top of the screen.
- 这些信息现在显示在屏幕顶部。
- Players can now hide this block.
- 玩家现在可以隐藏此区块。
- AI Player: Preparatory work has begun on reworking AI heroes on the Global Map. Numerous minor adjustments have been added to build the foundation for future improvements, which may already subtly influence computer opponent behavior on the map.
- AI 玩家:已开始对全局地图上 AI 英雄进行重做的准备工作。添加了大量微调以为未来改进奠定基础,这可能已微妙地影响地图上电脑对手的行为。
竞技场模式更新 - Arena Mode Update
- A series of important functional additions and balance mechanics have been implemented in Arena Mode:
- 竞技场模式实装了一系列重要的功能新增与平衡机制:
- Hero Starting Bonus: Depending on their current performance metrics in Arena Mode, certain heroes have been granted an additional starting bonus that increases their primary attributes. These bonuses will be dynamically adjusted in future updates.
- 英雄起始加成:根据英雄当前在竞技场模式中的表现指标,部分英雄获得了额外的起始加成以提升其主属性。这些加成将在未来更新中动态调整。
- Reroll System: Added the option to refresh offered choices during artifact, spell, and creature draft phases.
- 重投系统:在神器、法术和生物选秀阶段新增了刷新提供选项的功能。
- By default, players have 4 reroll points available.
- 默认情况下,玩家拥有 4 点重投点数。
- Players gain 1 reroll point during both the artifact and creature draft phases.
- 玩家在神器和生物选秀阶段各获得 1 点重投点数。
- Heroes with creature specializations now guarantee the appearance of units of their respective Tier for both players. (For instance, if your hero specializes in Tier-1 creatures, Tier-1 creatures are guaranteed to appear in the draft pool for both sides.)
- 拥有生物专长的英雄现在保证双方玩家均出现其对应等级的生物。(例如,若你的英雄专长于 Tier-1 生物,则双方选秀池均保证出现 Tier-1 生物。)
- Certain high-power spells offered during draft can no longer exceed Level 1 by default.
- 选秀期间提供的部分高威力法术默认不得超过 1 级。
- Adjusted unit draft counts during the creature draft phase.
- 调整了生物选秀阶段的单位选秀数量。
平衡性调整 - Balance
- Factions
- 阵营
- Temple
- 圣堂
- Currently, Temple underperforms in the late game. We are rolling out a substantial overhaul of its faction's laws: the core change here being an extra tier level to all laws that upgrade creatures.
- 当前圣堂在游戏后期表现偏弱。我们正在对其阵营法则进行大幅重做:核心改动是为所有升级生物的法则增加一个额外等级层级。
- Laws:
- 法则:
- 「Tax Collectors」: Adoption cost reduced: 3/3 → 2/2.
- 『税务官』:采纳费用降低:3/3 → 2/2。
- 「Training: Scouting」: Adoption cost reduced: 4 → 2.
- 『训练:侦察』:采纳费用降低:4 → 2。
- 「Execute Excellence」: Adoption cost reduced: 3/3 → 2/2.
- 『执行卓越』:采纳费用降低:3/3 → 2/2。
- 「Heroes of Tales」: Max level reduced: 2 → 1. Adoption cost increased: 2/2 → 3.
- 『传说英雄』:最大等级降低:2 → 1。采纳费用提高:2/2 → 3。
- 「Encouragement」: Max level reduced: 3 → 2. Adoption cost increased: 1/1/1 → 2/2.
- 『鼓舞』:最大等级降低:3 → 2。采纳费用提高:1/1/1 → 2/2。
- 「Hero's Blessing」: Creatures' attribute scaling bonus granted by hero stats reduced: 25% → 20%. Adoption cost reduced: 6 → 4.
- 『英雄祝福』:英雄属性授予生物的属性缩放加成降低:25% → 20%。采纳费用降低:6 → 4。
- 「Power of Faith」: Adoption cost reduced: 4 → 3.
- 『信仰之力』:采纳费用降低:4 → 3。
- 「Architect's Mastery」: Adoption cost reduced: 6 → 2.
- 『建筑师精通』:采纳费用降低:6 → 2。
- 「Temple Elite Creatures」: Max level for all laws in this tree increased: 2 → 3.
- 『圣堂精锐生物』:该系所有法则的最大等级提高:2 → 3。
- 「Elite Angels」: Angels' attribute bonus scaling granted by hero stats changed: 25/50% → 20/40/60%.
- 『精锐天使』:英雄属性授予天使的属性加成缩放变更:25/50% → 20/40/60%。
- Necropolis
- 亡灵墓园
- Tier 5. Pestilent Lich:
- Tier 5。瘟疫巫妖:
- 「Death's Embrace」 ability:
- 『死亡拥抱』能力:
- When activated, over-time damage effects now deal only half of their full damage.
- 激活时,持续伤害效果现在仅造成其全额伤害的一半。
- Cooldown increased: 1 → 2 rounds.
- 冷却提高:1 → 2 回合。
- Casting cost increased: 1 → 2 Focus Charges.
- 施放消耗提高:1 → 2 专注充能。
- Heroes:
- 英雄:
- The bonus to weekly creature growth granted by all specialist heroes reduced: 2 → 1.
- 所有专长英雄授予的每周生物增长加成降低:2 → 1。
- Buildings:
- 建筑:
- Construction of 「Tomb of Warriors I」 (Tier 6 dwelling) is now 500 Gold more expensive.
- 『战士之墓 I』(Tier 6 巢穴)建造费用提高 500 金币。
- Construction of 「Tomb of Warriors II」 (upgraded Tier 6 dwelling) is now 500 Gold cheaper.
- 『战士之墓 II』(升级版 Tier 6 巢穴)建造费用降低 500 金币。
- Laws:
- 法则:
- 「Gifts of the Afterlife」: Max level reduced: 3 → 2. Adoption cost increased: 2/2/2 → 3/3.
- 『来世之礼』:最大等级降低:3 → 2。采纳费用提高:2/2/2 → 3/3。
- 「Terror and Dread」: Law Tier changed: 4 → 5.
- 『恐怖与惊骇』:法则等级变更:4 → 5。
- Grove
- 林庭
- Tier 6:
- Tier 6:
- Qilin: HP: 135 → 130, Defense: 22 → 20, Luck: 3 → 2.
- 麒麟:生命值:135 → 130,防御:22 → 20,幸运:3 → 2。
- Thunder Qilin: HP: 135 → 130, Defense: 24 → 22, Luck: 3 → 2.
- 雷麒麟:生命值:135 → 130,防御:24 → 22,幸运:3 → 2。
- Mist Qilin: HP: 135 → 130, Defense: 22 → 20, Luck: 3 → 2.
- 雾麒麟:生命值:135 → 130,防御:22 → 20,幸运:3 → 2。
- 「Murmuring」 Faction Skill:
- 『低语』阵营技能:
- 「Burst of Energy」 sub-skill: Heroic Strike damage bonus per Focus Charge spent reduced: 15% → 10%.
- 『能量爆发』子技能:每消耗 1 个专注充能的英勇打击伤害加成降低:15% → 10%。
- Buildings:
- 建筑:
- Construction of 「Shroomwood Shack I」 and 「Shroomwood Shack II」 (Tier 5 dwellings) is now 3 Crystals cheaper, but 500 Gold more expensive.
- 『蘑菇木屋 I』和『蘑菇木屋 II』(Tier 5 巢穴)建造费用减少 3 水晶,但增加 500 金币。
- Schism
- 裂痕
- Tier 1. Ferocious Ra'Shoth: Attack: 4 → 3, Defense: 4 → 3, Initiative: 5 → 6.
- Tier 1。凶暴 Ra'Shoth:攻击:4 → 3,防御:4 → 3,主动性:5 → 6。
- Hive
- 蜂巢
- Following recent Hive adjustments, Tier-1 (Parasites) and Tier-2 (Locusts) units began overlapping in their battlefield roles — due to high mobility, Parasites covered the same tactical zones while dealing ranged damage without taking counterattacks. Meanwhile, Tier-6 units (Waurms) became overly dominant, and Tier-4 units (Scorpions) proved to be among the least utilized.
- 在近期蜂巢调整之后,Tier-1(寄生虫)与 Tier-2(蝗虫)单位在战场角色上开始重叠——由于高机动性,寄生虫在覆盖相同战术区域的同时还能造成远程伤害而不受反击。与此同时,Tier-6 单位(Waurm)变得过于强势,而 Tier-4 单位(蝎子)则属于利用率最低的之一。
- Therefore, in this patch we are tuning down Parasites and Waurms, reallocating their power budget toward Scorpions.
- 因此,在本补丁中我们削弱了寄生虫和 Waurm,将其强度预算重新分配给蝎子。
- Tier 1:
- Tier 1:
- Parasite: Speed: 4 → 3.
- 寄生虫:速度:4 → 3。
- Warden Parasite: Speed: 5 → 4.
- 守望者寄生虫:速度:5 → 4。
- Ravager Parasite: Speed: 6 → 5.
- 掠夺者寄生虫:速度:6 → 5。
- Tier 4:
- Tier 4:
- Scorpion: HP: 45 → 40, Initiative: 3 → 5.
- 蝎子:生命值:45 → 40,主动性:3 → 5。
- Volcanic Scorpion: HP: 60 → 55, Initiative: 4 → 6.
- 火山蝎子:生命值:60 → 55,主动性:4 → 6。
- Spelaean Scorpion: HP: 45 → 40, Initiative: 4 → 6.
- 穴居蝎子:生命值:45 → 40,主动性:4 → 6。
- Tier 6:
- Tier 6:
- Waurm: Initiative: 8 → 7.
- Waurm:主动性:8 → 7。
- Devourer: Initiative: 8 → 7, Damage: 26-28 → 27-29.
- 吞噬者:主动性:8 → 7,伤害:26-28 → 27-29。
- Pyroboros: Initiative: 9 → 8.
- Pyroboros:主动性:9 → 8。
- Buildings:
- 建筑:
- Construction of 「Neglected Housing」 (Tier 1 dwelling) is now 250 Gold cheaper.
- 『被忽视的居所』(Tier 1 巢穴)建造费用降低 250 金币。
- Construction of 「Chitinous Ziggurat I」 and 「Chitinous Ziggurat II」 (Tier 4 dwellings) is now 250 Gold more expensive.
- 『角质金字形神塔 I』和『角质金字形神塔 II』(Tier 4 巢穴)建造费用提高 250 金币。
- Construction of 「Apex I」 (Tier 5 dwelling) is now 500 Gold cheaper.
- 『顶点 I』(Tier 5 巢穴)建造费用降低 500 金币。
- Construction of 「Tower of Love II」 (upgraded Tier 7 dwelling) is now 2500 Gold and 5 Crystals cheaper, but 10 Wood and Ore more expensive.
- 『爱之塔 II』(升级版 Tier 7 巢穴)建造费用降低 2500 金币和 5 水晶,但增加 10 木材和矿石。
- Laws:
- 法则:
- 「Mana Devour」, 「Hive Magic」, and 「Great Conquest」: Effects now apply exclusively to Hive heroes and creatures.
- 『法力吞噬』『蜂巢魔法』和『大征服』:效果现在仅作用于蜂巢英雄和生物。
- Dungeon
- 地牢
- We are making targeted tweaks to Dungeon laws to align them better with faction's narrative lore and strengthen their early-game capabilities.
- 我们正在对地牢法则进行针对性调整,使其更好地契合阵营叙事背景并强化其前期能力。
- Laws:
- 法则:
- 「Triumvirate's Agents」:
- 『三头同盟代理人』:
- Effect now applies to all heroes.
- 效果现在应用于所有英雄。
- Adoption cost reduced: 5/5 → 4/4.
- 采纳费用降低:5/5 → 4/4。
- All-attribute bonus replaced with a bonus to Attack, Defense, and Spell Power.
- 全属性加成替换为攻击、防御和法术强度加成。
- Added a new law, 「Arcane Knowledge」: increases max mana capacity for all heroes by 15.
- 新增法则『奥术知识』:所有英雄最大法力容量 +15。
- The law containing the old 「Arcane Knowledge」 effect has been renamed to 「Celestial Maps」.
- 包含旧『奥术知识』效果的法则已重命名为『天界地图』。
- Multiplayer and Templates
- 多人游戏与模板
- Mix
- Mix
- Template final battles now occur on the following in-game days:
- 模板最终战斗现在在以下游戏日期发生:
- Week 2, Day 2.
- 第 2 周,第 2 天。
- Week 3, Day 2 (instead of Day 4).
- 第 3 周,第 2 天(原为第 4 天)。
- Week 4, Day 1 (instead of Day 6).
- 第 4 周,第 1 天(原为第 6 天)。
- Adjusted starting bonus Gold and common/valuable resource counts.
- 调整了起始奖励金币及普通/贵重资源数量。
- Adjusted pre-built city structures.
- 调整了预建城市建筑。
- Adjusted treasury zone area objects to match player home factions.
- 调整了宝库区域对象以匹配玩家所属阵营。
- Reduced guard difficulty for treasury zone entrances.
- 降低了宝库区域入口的守卫难度。
- 「Legion's Leg」 can no longer generate on this template.
- 『军团之腿』不再于此模板生成。
- Added extra connecting passages from standard treasuries to the ultra-rich treasury zone.
- 新增了从标准宝库到超富宝库区域的额外连接通道。
- Galaxy
- Galaxy
- Reduced template size from 128 × 128 to 112 × 112, with accompanying adjustments to area proportions, object density, and zone entrance guards.
- 模板尺寸从 128×128 缩减为 112×112,并相应调整了区域比例、对象密度和区域入口守卫。
- Adjusted terrain elevation to smooth out steep height drops.
- 调整了地形高程,平滑了陡峭的高度落差。
- The road leading to the primary treasury zone near the home city now always generates as a dirt road.
- 通往主城附近主要宝库区域的道路现在始终生成为土路。
- Added an extra city to each player's secondary expansion area.
- 为每个玩家的二级扩张区域新增了一座额外城市。
- Added an external 「Town Gates」 object to each player's starting and secondary areas.
- 为每个玩家的起始和二级区域新增了外部『城镇之门』对象。
- Adjusted pre-built city structures.
- 调整了预建城市建筑。
- Outcast Tournament
- Outcast Tournament
- Adjusted Pandora's Box distribution and high-tier external dwellings in starting areas.
- 调整了起始区域的潘多拉魔盒分布和高等级外部巢穴。
- Increased the unlock progression rate for Global Map spells.
- 提高了全局地图法术的解锁进度速率。
- Sprint
- Sprint
- Template final battles now occur on the following in-game days:
- 模板最终战斗现在在以下游戏日期发生:
- Week 2, Day 2.
- 第 2 周,第 2 天。
- Week 3, Day 1 (instead of Day 2).
- 第 3 周,第 1 天(原为第 2 天)。
- Week 3, Day 6 (instead of Week 4, Day 2).
- 第 3 周,第 6 天(原为第 4 周第 2 天)。
- The dirt road in the final zone now leads to an Artefact Merchant instead of Town Gates (both objects remain present in the zone).
- 最终区域的土路现在通往神器商人而非城镇之门(两个对象仍均存在于该区域)。
- Reduced the unlock progression rate for Global Map spells.
- 降低了全局地图法术的解锁进度速率。
- The 「Pocket Dimension」 spell is once again available on this template.
- 『袖珍次元』法术在此模板上重新可用。
- Jebus Tournament
- Jebus Tournament
- Pandora's Boxes containing army units are now fully blocked from generating in the central area.
- 包含军队单位的潘多拉魔盒现已完全禁止在中心区域生成。