英雄无敌 3 重制版

上古纪元#测试补丁 0.82.02

EvilP 更新于 2026-10-16 01:18:14, 共有 条回复, 论坛链接

更新冒险地图上的 AI 行为 - Updated AI Behavior on the Global Map

新的 AI 能力 - New AI capabilities

  • AI main heroes can now flee from battle if they realize that winning would be extremely difficult, and for some time after fleeing they follow a special strategy to get back into the game as effectively as possible.
  • AI 主力英雄如果意识到获胜极其困难,现在可以从战斗中逃跑,逃跑后一段时间内会执行特殊策略以尽可能有效地重返游戏。
  • The AI now learns spells of high Global Map Magic in the Magic Observatory.
  • AI 现在会在魔法观星台学习高阶冒险地图法术。
  • AI heroes have learned to use the most popular and useful Global Map Spells to move around the map.
  • AI 英雄已学会使用最流行和最有用的冒险地图法术在地图上移动。
  • The AI now distributes resources better to effectively develop towns, hire armies, etc.
  • AI 现在能更好地分配资源,以有效发展城镇、雇佣军队等。
  • AI heroes have learned to equip artifacts more effectively, taking into account set items, skills, army composition, etc.
  • AI 英雄已学会更有效地装备宝物,考虑套装物品、技能、军队构成等因素。
  • AI heroes have learned to pick only skills that suit their current role.
  • AI 英雄已学会只选择适合其当前角色的能力。

In addition to these new features, we have extensively tuned the AI's general behavior so that it makes better strategic and local decisions. We plan to tell you more about this in future news when the update is released for the main version of the game.

除了这些新功能外,我们还广泛调整了 AI 的通用行为,使其能做出更好的战略和局部决策。我们计划在主版本游戏发布此更新时,在未来的新闻中详细介绍。

新的中立生物 - New Neutral Creatures

狐妖(Kitsune)和木乃伊(Mummy)。

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平衡 - Balance

This update brings a number of major changes that will significantly affect gameplay. With these changes, we pursued two goals: to reduce the creature stats that grew too much in the late game, which hurt the gameplay experience, and to bring more variety to the upgraded versions of creatures, making them more distinct from each other. These are fairly complex tasks: some of them were solved with targeted adjustments, others with a series of diverse changes.

本次更新带来了许多将显著影响游戏玩法的重大改动。通过这些改动,我们追求两个目标:降低游戏后期增长过多的生物属性,这损害了游戏体验;并为生物的升级版本带来更多多样性,使它们彼此之间更加不同。这些都是相当复杂的任务:其中一些通过针对性调整解决,另一些则通过一系列多样化的改动解决。

In addition, we have worked on the formula for creatures' Attack and Defense, namely how they affect the damage dealt. You can read about the reasons and goals of these changes below.

此外,我们修改了生物攻击和防御的公式,即它们如何影响造成的伤害。你可以在下方阅读这些改动的原因和目标。

  • Please note: none of the changes presented in the open test are final. They may be adjusted, reverted, etc. depending on your feedback and the data collected during the test.
  • 请注意:公开测试中呈现的改动均非最终版本。根据你的反馈和测试期间收集的数据,它们可能会被调整、回退等。

调整基于生物攻击和防御的总体伤害公式
Adjusting the General Damage Formula Based on Creature Attack and Defense

The current damage multiplier formula based on creature stats:

当前基于生物攻防的伤害倍率公式:

Multiplier = (20 + ATK) / (20 + DEF), where ATK is the attacker's Attack and DEF is the defender's Defense.

倍率 = (20 + 攻击) / (20 + 防御),其中攻击是攻击者的攻击,防御是防御者的防御。

It was originally introduced for two reasons: to keep low-tier creatures relevant in the late game and to cover both cases with a single formula — both when ATK is higher than DEF and vice versa.

最初引入它是出于两个原因:让低阶生物在游戏后期仍然有意义,并用单一公式涵盖两种情况——攻击高于防御时以及相反情况。

However, several gameplay issues have emerged that we believe need to be addressed:

然而,出现了几个我们认为需要解决的游戏问题:

  • As heroes have so many stats, creatures' base stats become insignificant in the later stages — the outcome of a battle is determined by stack size and damage rather than by Attack and Defense.
  • 由于英雄拥有高额攻防,生物的基础攻防在后期变得微不足道——战斗结果由生物规模和伤害决定,而非攻击和防御。
  • As a consequence of the first point, high-tier creatures lost their power as the game progressed and no longer looked like a formidable force compared to their "younger" brethren.
  • 作为第一点的后果,高阶生物随着游戏进程失去了力量,与它们的「年轻」同胞相比不再像一支令人生畏的力量。
  • Artifacts that increase combat stats had little impact on gameplay.
  • 增加战斗属性的宝物对游戏玩法影响甚微。
  • Most importantly: as the total sum of stats grew, their effective power decreased. This confused players and made it harder for them to understand what was happening in battle and assess the situation.
  • 最重要的是:随着属性总和的增长,它们的有效力量下降。这令玩家困惑,使他们更难理解战斗中发生的情况并评估局势。

示例计算 - Example Calculations

Let's look at the last problem with an example. Consider a Troglodyte (Attack 2, Defense 3) fighting a Waurms (Attack 20, Defense 20). Let's see how much +1 Attack matters at different stages of the game.

让我们通过一个例子来看最后一个问题。考虑一个穴居人(攻击 2,防御 3)与魔蠕(攻击 20,防御 20)战斗。让我们看看在不同游戏阶段 +1 攻击的重要性。

早期阶段,英雄攻击和防御 = 0 - Early stage, heroes' Attack and Defense = 0

  • Troglodyte hits Waurms:
    (20 + 2) / (20 + 20) = 0.550, then with +1 Attack:
    (20 + 3) / (20 + 20) = 0.575. Increase: +4.5%.
  • 穴居人攻击魔蠕:
    (20 + 2) / (20 + 20) = 0.550,然后 +1 攻击:
    (20 + 3) / (20 + 20) = 0.575。增幅:+4.5%。
  • Waurms hits Troglodyte:
    (20 + 20) / (20 + 3) = 1.739, then with +1 Attack:
    (20 + 21) / (20 + 3) = 1.783. Increase: +2.5%.
  • 魔蠕攻击穴居人:
    (20 + 20) / (20 + 3) = 1.739,然后 +1 攻击:
    (20 + 21) / (20 + 3) = 1.783。增幅:+2.5%。

后期阶段,英雄攻击和防御 = 80 - Late stage, heroes' Attack and Defense = 80

  • Troglodyte hits Waurms:
    (80 + 20 + 2) / (80 + 20 + 20) = 0.8500, then with +1 Attack:
    (80 + 20 + 3) / (80 + 20 + 20) = 0.8583. Increase: +0.98%.
  • 穴居人攻击魔蠕:
    (80 + 20 + 2) / (80 + 20 + 20) = 0.8500,然后 +1 攻击:
    (80 + 20 + 3) / (80 + 20 + 20) = 0.8583。增幅:+0.98%。
  • Waurms hits Troglodyte:
    (80 + 20 + 20) / (80 + 20 + 3) = 1.1650, then with +1 Attack:
    (80 + 20 + 21) / (80 + 20 + 3) = 1.1748. Increase: +0.83%.
  • 魔蠕攻击穴居人:
    (80 + 20 + 20) / (80 + 20 + 3) = 1.1650,然后 +1 攻击:
    (80 + 20 + 21) / (80 + 20 + 3) = 1.1748。增幅:+0.83%。

The same +1 Attack increases damage by 4.5% and 2.5% at the start of the game, but by less than one percent at the end. The value of stats decreases as the game progresses.

同样的 +1 攻击在游戏开始时增加 4.5% 和 2.5% 的伤害,但在结束时增加不到百分之一。属性的价值随着游戏进程而降低。

第二个示例 - Second Example

Let's look at the second point with an example. 1000 Troglodytes against 75 Waurmos (roughly equivalent to one week's growth for each). A Troglodyte deals an average of 2 damage, while a Waurm deals 22.5. For simplicity, we only take into account the Attack/Defense multiplier, without other modifiers.

让我们通过第二个例子来看第二点。1000 个穴居人对抗 75 个魔蠕(大约相当于每个生物一周的产量)。穴居人平均造成 2 点伤害,而魔蠕造成 22.5 点。为简化,我们只考虑攻击/防御倍率,不含其他修正。

早期阶段,英雄攻击和防御 = 0 - Early stage, heroes' Attack and Defense = 0

  • Troglodyte hits Waurms: Coefficient: (20 + 2) / (20 + 20) = 0.550; 0.550 × 1000 × 2 = 1100 damage.
  • 穴居人攻击魔蠕:系数:(20 + 2) / (20 + 20) = 0.550;0.550 × 1000 × 2 = 1100 伤害。
  • Waurms hits Troglodyte: Coefficient: (20 + 20) / (20 + 3) = 1.739; 1.739 × 75 × 22.5 = 2935 damage. Waurmos deal 2.67 times more damage.
  • 魔蠕攻击穴居人:系数:(20 + 20) / (20 + 3) = 1.739;1.739 × 75 × 22.5 = 2935 伤害。魔蠕造成 2.67 倍更多伤害。

中期阶段,英雄攻击和防御 = 20 - Middle stage, heroes' Attack and Defense = 20

  • Troglodyte hits Waurms: Coefficient: (20 + 20 + 2) / (20 + 20 + 20) = 0.700; 0.700 × 1000 × 2 = 1400 damage.
  • 穴居人攻击魔蠕:系数:(20 + 20 + 2) / (20 + 20 + 20) = 0.700;0.700 × 1000 × 2 = 1400 伤害。
  • Waurms hits Troglodyte: Coefficient: (20 + 20 + 20) / (20 + 20 + 3) = 1.395; 1.395 × 75 × 22.5 = 2355 damage. Waurmos deal 1.68 times more damage.
  • 魔蠕攻击穴居人:系数:(20 + 20 + 20) / (20 + 20 + 3) = 1.395;1.395 × 75 × 22.5 = 2355 伤害。魔蠕造成 1.68 倍更多伤害。

后期阶段,英雄攻击和防御 = 60 - Late stage, heroes' Attack and Defense = 60

  • Troglodyte hits Waurms: Coefficient: (60 + 20 + 2) / (60 + 20 + 20) = 0.820; 0.820 × 1000 × 2 = 1640 damage.
  • 穴居人攻击魔蠕:系数:(60 + 20 + 2) / (60 + 20 + 20) = 0.820;0.820 × 1000 × 2 = 1640 伤害。
  • Waurms hits Troglodyte: Coefficient: (60 + 20 + 20) / (60 + 20 + 3) = 1.205; 1.205 × 75 × 22.5 = 2033 damage. Waurmos deal 1.24 times more damage.
  • 魔蠕攻击穴居人:系数:(60 + 20 + 20) / (60 + 20 + 3) = 1.205;1.205 × 75 × 22.5 = 2033 伤害。魔蠕造成 1.24 倍更多伤害。

The further the game goes, the weaker high-tier creatures become relative to low-tier ones. Building around strong stacks becomes unprofitable, and with small changes to base values (for example, +1 damage for both from the "Drum of War" artifact), a high-tier stack may even start dealing less damage than a low-tier one in the late game, although it dealt more in the early game.

游戏进行得越久,高阶生物相对于低阶生物就越弱。围绕强力生物构建阵容变得无利可图,并且对基础数值的微小改动(例如,来自「战鼓」宝物的双方 +1 伤害)可能导致高阶生物在后期造成的伤害甚至低于低阶生物,尽管它在早期造成更多伤害。

改动内容 - What we are changing

The new formula is based on the difference between the attacker's Attack and the defender's Defense, rather than their absolute values. Let's call it Delta = ATK − DEF.

新公式基于攻击者的攻击和防御者的防御之间的差值,而非它们的绝对值。我们称之为 Delta = 攻击 − 防御。

The multiplier increases with the difference, but each subsequent point gives slightly less than the previous one: the first point of difference gives +4.00%, the second +3.96%, the third +3.92%, and so on, decreasing by 0.04% per point down to zero. Once the difference reaches 100, further increases in Attack or Defense no longer affect damage.

倍率随差值增加,但每后续一点提供的增幅略低于前一点:第一点差值提供 +4.00%,第二点 +3.96%,第三点 +3.92%,依此类推,每点递减 0.04% 直至零。一旦差值达到 100,攻击或防御的进一步提升不再影响伤害。

Essentially, the formula calculates the sum of an arithmetic progression. We'll leave it behind the scenes, though, so we don't scare you off with overly complex formulas.

本质上,该公式计算等差数列的和。不过我们会将其留在幕后,以免用过于复杂的公式吓到你。

  • If ATK > DEF, damage is multiplied by (1 + Coefficient).
  • 如果攻击 > 防御,伤害乘以 (1 + 系数)。
  • If DEF > ATK, damage is divided by (1 + Coefficient).
  • 如果防御 > 攻击,伤害除以 (1 + 系数)。

重新计算示例 - Recalculating Examples

Key property: the result depends only on the Delta difference, not on the heroes' stats.

关键特性:结果仅取决于 Delta 差值,与英雄属性无关。

  • Troglodyte attacks Waurms: Delta = 2 − 20 = −18 (Defense is higher, so we divide).
  • 穴居人攻击魔蠕:Delta = 2 − 20 = −18(防御更高,所以我们除以)。
  • Waurms attacks Troglodyte: Delta = 20 − 3 = 17 (Attack is higher, so we multiply).
  • 魔蠕攻击穴居人:Delta = 20 − 3 = 17(攻击更高,所以我们乘以)。
  • These differences do not change as the hero levels up, since the hero's bonus is added equally to both creatures.
  • 这些差值不会随英雄升级而改变,因为英雄的加成平等地加到两种生物上。
  • Coefficient for Delta = 17: we add up the increases of the first 17 points (4.00% + 3.96% + …) = 62.56%. Coefficient for Delta = 18: the same plus the 18th point (3.32%) = 65.88%.
  • Delta = 17 的系数:我们将前 17 点的增幅相加 (4.00% + 3.96% + …) = 62.56%。Delta = 18 的系数:同上加上第 18 点 (3.32%) = 65.88%。

第一个示例 - First example

  • Troglodyte hits Waurms: Coefficient: 1.6588; 1.00 / 1.6588 = 0.6028.
  • 穴居人攻击魔蠕:系数:1.6588;1.00 / 1.6588 = 0.6028。
  • Waurms hits Troglodyte: Coefficient: 1.6256; 1.00 × 1.6256 = 1.6256.
  • 魔蠕攻击穴居人:系数:1.6256;1.00 × 1.6256 = 1.6256。

The value of +1 Attack is now the same at any stage of the game:

+1 攻击的价值现在在游戏的任何阶段都相同:

  • Troglodyte hits Waurms: Was 0.6028, with +1 Attack → 0.6152. Increase: +2.06%.
  • 穴居人攻击魔蠕:原为 0.6028,+1 攻击后 → 0.6152。增幅:+2.06%。
  • Waurms hits Troglodyte: Was 1.6256, with +1 Attack → 1.6588. Increase: +2.04%.
  • 魔蠕攻击穴居人:原为 1.6256,+1 攻击后 → 1.6588。增幅:+2.04%。

Neither the heroes' stats nor the stage of the game affect this anymore.

英雄属性和游戏阶段都不再影响这一点。

第二个示例 - Second example

  • Troglodyte hits Waurms: 0.6028 × 1000 × 2 = 1206 damage.
  • 穴居人攻击魔蠕:0.6028 × 1000 × 2 = 1206 伤害。
  • Waurms hits Troglodyte: 1.6256 × 75 × 22.5 = 2743 damage. Waurmos deal 2.28 times more damage — and this ratio now stays constant throughout the game.
  • 魔蠕攻击穴居人:1.6256 × 75 × 22.5 = 2743 伤害。魔蠕造成 2.28 倍更多伤害——这个比例现在在整场游戏中保持恒定。

改动总结 - Summary of changes

  • One stat point gives the same effect regardless of the total number of stats.
  • 一个属性点在总属性数无论多少的情况下都提供相同的效果。
  • The damage ratio between stacks does not change over the course of the game, so high-tier creatures remain effective at any stage.
  • 生物之间的伤害比例在游戏过程中不会改变,因此高阶生物在任何阶段都保持有效。
  • Artifacts and stat bonuses feel equally strong from the beginning to the end of a match.
  • 宝物和属性加成从比赛开始到结束感觉同样强力。
  • Low-tier creatures have become slightly stronger in the early game, but will no longer grow as much in power by the late game.
  • 低阶生物在游戏早期变得略强,但在后期不再像以前那样大幅增长力量。

防止士气与幸运效果出现过度幸运或倒霉的连续触发
Protection Against Excessively Lucky or Unlucky Streaks of Morale and Luck Effects

A mechanism has been added to the game that protects players from excessively long streaks of lucky or unlucky random events related to Morale and Luck. The probability of these effects triggering will now better match players' expectations. Situations where your stacks with 5 Morale do not perform a single bonus action, while an enemy's stack with 1 Morale triggers this effect almost every turn, will become practically impossible.

游戏中添加了一种机制,保护玩家免受与士气和幸运相关的过度漫长幸运或倒霉随机事件连续触发。这些效果触发的概率现在将更好地匹配玩家的预期。你的士气为 5 的生物没有执行一次额外行动,而敌人的士气为 1 的生物几乎每回合都触发此效果的情况将变得几乎不可能。

战斗界面更新 - Combat Interface Update

We have updated the combat interface and implemented the following features:

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我们更新了战斗界面并实现了以下功能:

  • Updated visuals: game elements have become more convenient.
  • 更新视觉效果:游戏元素变得更加方便。
  • Improved indication on the initiative bar — stack features are now easier to read.
  • 改进了行动条上的指示——生物特征现在更容易阅读。
  • Heroes' faction active skills have been moved to separate skill panels, which frees up space on the regular hero ability panel.
  • 英雄的阵营主动技能已移至独立的技能面板,这释放了常规英雄能力面板上的空间。
  • Added the "Favorite Spells" feature: you can mark 3 favorite combat spells in the spellbook to cast them quickly.
  • 添加了「偏好法术」功能:你可以在法术书中标记 3 个偏好的战斗法术以快速施放。

技能 - Skills

In this section, you will find changes to hero skills: the long-awaited rework of the Temple faction skill, a new skill, and adjustments to other abilities. As part of these changes, we tried to find more suitable places for some subskills to open up new gameplay opportunities for players.

在本节中,你将找到英雄技能的改动:备受期待的圣殿阵营技能重做、一个新技能以及其他能力的调整。作为这些改动的一部分,我们试图为一些子技能找到更合适的位置,为玩家开启新的游戏玩法机会。

正义 - Righteousness

The original concept of the Temple faction focused on two aspects: positive effects and the hero's base stats. In this update, we are pursuing a policy of reducing creature stats in battle, so when reworking the faction skill, we decided to move away from a strong focus on one of these aspects — the hero's stats. The new version of the faction skill is no longer tied to creatures dying in battle or to a significant increase in the hero's stats, but it gives players new tactical opportunities.

圣殿阵营的最初概念聚焦于两个方面:正面效果和英雄的基础属性。在本次更新中,我们奉行降低战斗中生物属性的策略,因此在重做阵营技能时,我们决定不再强烈关注其中一个方面——英雄的属性。阵营技能的新版本不再与生物在战斗中死亡或英雄属性的大幅提升挂钩,但它为玩家提供了新的战术机会。

The skill has been completely reworked:

该技能已被完全重做:

  • The new skill allows the hero to use one of three prayers in battle: "Song of Wrath", "Plea for Healing", or "Hymn of Power". After activating a prayer, the hero maintains its effect until the end of the battle or until they use any other prayer.
  • 新技能允许英雄在战斗中使用三种祈祷之一:「愤怒之歌」、「治疗祈愿」或「力量圣歌」。激活祈祷后,英雄维持其效果直到战斗结束或直到他们使用任何其他祈祷。
  • The active prayer empowers stacks whose turn comes while it is being maintained. The empowerment lasts until the turn passes to another stack.
  • 主动祈祷在维持期间强化轮到行动的生物。强化持续到下个生物行动为止。
  • "Song of Wrath": attacks of a stack under the prayer's effect deal additional Pure Damage.
  • 「愤怒之歌」:处于祈祷效果下的生物的攻击造成额外的纯粹伤害。
  • "Plea for Healing": when a stack under the prayer's effect takes damage, it restores a certain amount of health. It can resurrect fallen creatures.
  • 「治疗祈愿」:当处于祈祷效果下的生物受到伤害时,恢复一定量生命值。它可以复活阵亡的生物。
  • "Hymn of Power": when a stack under the prayer's effect uses abilities, the duration of all positive effects applied to it is extended.
  • 「力量圣歌」:当处于祈祷效果下的生物使用能力时,施加给它的所有正面效果的持续时间延长。
  • The effectiveness of all prayers depends on the hero's level.
  • 所有祈祷的效果取决于英雄的等级。
  • In addition to the main skill, all of its subskills have been reworked and adjusted:
  • 除了主技能外,其所有子技能都已被重做和调整:
    • "Fields of Serenity": friendly Temple creatures deal +10% and take −10% damage on their native terrain.
    • 『宁静之野』:友方的圣殿生物在其本土地形上造成 +10% 伤害并承受 −10% 伤害。
    • "Secret of Mana": after using any prayer, until the end of the round, allied stacks restore 1 temporary mana to the hero when their turn comes.
    • 『魔能奥秘』:使用任何祈祷后,直到回合结束,盟军生物轮到行动时为英雄恢复 1 点临时法力。
    • "Piety": the hero gains +10% experience.
    • 『虔诚』:英雄获得 +10% 经验值。
    • "Requiem": each time a creature dies, all of the hero's stats increase by 1 until the end of the round.
    • 『安魂曲』:每次生物死亡时,英雄的所有属性增加 1,直到回合结束。
    • "Care for Others": the effect of the prayer in use immediately triggers on the current allied creature.
    • 『关爱他人』:正在使用的祈祷效果立即在当前友方生物上触发。
    • "Contemplation": using prayers does not require Focus Charges.
    • 『冥想』:使用祈祷不需要专注充能。

召唤虫群 - Summon Swarm

  • "Hive Power" subskill:
  • 『虫群力量』子技能:
    • Before: the hero gains +1 Luck and Morale.
    • 之前:英雄获得 +1 幸运和士气。
    • After: the cost and cooldown of the "Premature Emergence" ability are reduced by 1.
    • 之后:「提前孵化」能力的消耗和冷却减少 1。
    • The subskill has been moved to Tier 2.
    • 该子技能已移至二阶(高级)。
  • The "Ravage" subskill has been moved to Tier 3.
  • 『肆虐』子技能已移至三阶(专家)。

幸运 - Luck

  • "Always Heads" subskill: the bonus to gold found on the Global Map (including when receiving rewards for capturing objects) has been reduced: 25% → 10%.
  • 『总是正面』子技能:在冒险地图上发现的金币加成(包括占领物体时获得奖励)已降低:25% → 10%。

启迪术 - Insight

  • The "Enlightenment" subskill has been replaced with the new "Understanding the Ephemeral" subskill:
  • 『​启蒙』子技能已被新的『洞悉虚幻』子技能替换:
    • Before: the hero gains another +10% experience.
    • 之前:英雄获得额外 +10% 经验值。
    • After: the hero and friendly creatures deal +50% damage to summoned creatures.
    • 之后:英雄和友方生物对召唤生物造成 +50% 伤害。

巫术 - Sorcery

  • Magic damage bonus reduced: 20/30/40% → 20/25/30%.
  • 魔法伤害加成降低:20/30/40% → 20/25/30%。
  • The "Piercing Spells" subskill has been replaced with the new "Protective Sorcery" subskill:
  • 『穿透法术』子技能已被新的『庇护巫术』子技能替换:
    • Before: spells ignore 25% of the target's magic resistance.
    • 之前:法术忽略目标 25% 的魔法抗性。
    • After: reduces damage dealt by Heroic Strike to friendly creatures by 20%. The bonus is doubled if the hero has "First Aid".
    • 之后:减少英勇打击对友方生物造成的伤害 20%。如果英雄拥有『急救』,加成翻倍。
  • The "Summoning Sorcery" subskill has been moved to Tier 3.
  • 『召唤巫术』子技能已移至三阶(专家)。
  • "Sticky Magic" subskill:
  • 『粘性魔法』子技能:
    • Bonus to the duration of applied effects reduced: 2 → 1.
    • 施加效果持续时间的加成降低:2 → 1。
    • The subskill has been moved to Tier 2.
    • 该子技能已移至二阶(高级)。

战斗魔法 - Battle Magic

As part of our general policy of reducing creatures' base stats in the late game, we are significantly reworking "Battle Magic". Currently, this skill simply gives the army base power regardless of any other factors. It is actively used by both might and magic heroes, which contradicts the original design, according to which the skill should strengthen the combat potential of magic heroes. We understand that this change effectively weakens the skill, so we will closely monitor its performance; for now, we are carrying out a major revision of all subskills available to players when upgrading it.

作为我们在后期降低生物基础属性总体策略的一部分,我们正在大幅重做『战斗魔法』。目前,该技能只是无条件地给军队提供基础力量。它被广泛用于力量型和魔法型英雄,这与原始设计相矛盾,根据该设计,该技能应该加强魔法英雄的战斗潜力。我们理解这个改动实际上削弱了技能,因此我们将密切关注其表现;目前,我们正在对玩家升级时可用的所有子技能进行重大修订。

Major rework of the skill:

技能的重大重做:

  • The skill now not only increases creatures' Attack and Defense based on the hero's Spell Power and Knowledge, but also reduces the influence of the hero's Attack and Defense on the corresponding creature stats. Here is how it works. Under normal conditions, creatures receive an Attack bonus equal to 100% of the hero's Attack and 0% of their Spell Power. With the max level of "Battle Magic", creatures will receive Attack equal to 60% of the hero's Attack and 40% of their Spell Power.
  • 该技能现在不仅基于英雄的咒力和知识增加生物的攻击和防御,还减少英雄的攻击和防御对相应生物属性的影响。其运作方式如下:在正常情况下,生物获得的攻击加成等于英雄攻击的 100% 和咒力的 0%。在『战斗魔法』最高等级时,生物将获得等于英雄攻击 60% 和咒力 40% 的攻击。
  • Bonus to creature stats (and, accordingly, the added penalty) increased: 15/20/25% → 20/30/40%.
  • 生物属性加成(以及相应的惩罚)增加:15/20/25% → 20/30/40%。
  • The "Aura of Destruction" subskill has been replaced with the new "Piercing Spells" subskill:
  • 『毁灭光环』子技能已被新的『穿透法术』子技能替换:
    • Before: after each spell cast in battle, the hero gains +1 Attack until the end of the battle.
    • 之前:战斗中每次施放法术后,英雄获得 +1 攻击直到战斗结束。
    • After: spells ignore 25% of the target's magic resistance.
    • 之后:法术忽略目标 25% 的魔法抗性。
  • The "Aura of Protection" subskill has been replaced with the new "Mana Return" subskill:
  • 『守护光环』子技能已被新的『魔能返还』子技能替换:
    • Before: after each spell cast in battle, the hero gains +1 Defense until the end of the battle.
    • 之前:战斗中每次施放法术后,英雄获得 +1 防御直到战斗结束。
    • After: after each spell cast in battle, the hero gains +2 temporary mana.
    • 之后:战斗中每次施放法术后,英雄获得 +2 临时法力。
  • The "Aura of Wizardry" subskill has been reworked:
  • 『巫术光环』子技能已被重做:
    • Before: after each spell cast in battle, the hero gains +1 Spell Power until the end of the battle.
    • 之前:战斗中每次施放法术后,英雄获得 +1 咒力直到战斗结束。
    • After: after each spell cast in battle, the hero gains +1 Spell Power and Knowledge until the end of the battle.
    • 之后:战斗中每次施放法术后,英雄获得 +1 咒力和知识直到战斗结束。
    • The subskill has been moved to Tier 3.
    • 该子技能已移至三阶(专家)。
  • The "Battle Mage's Authority" and "Mage Protector's Authority" subskills remain unchanged and do not reduce the inheritance of Attack and Defense from the hero's stats.
  • 『战斗法师的威严』和『守护法师的威严』子技能保持不变,不会减少从英雄属性继承的攻击和防御。
  • The "Magic Time" subskill has been moved to Tier 2.
  • 『魔法时刻』子技能已移至二阶(高级)。

抵抗术 - Resistance

  • The "Fast Metabolism" subskill has been reworked:
  • 『高速代谢』子技能已被重做:
    • Before: negative effects applied to friendly creatures last fewer rounds: −1.
    • 之前:施加给友方生物的负面效果持续回合数减少:−1。
    • After: negative effects applied to friendly creatures cannot last longer than 2 rounds.
    • 之后:施加给友方生物的负面效果持续时间不能超过 2 回合。
    • The subskill has been moved to Tier 3.
    • 该子技能已移至三阶(专家)。
  • The "Time Shift" subskill has been moved to Tier 2.
  • 『时间跃迁』子技能已移至二阶(高级)。

战斗技巧 - Battlecraft

  • Stat bonus when waiting or skipping a turn in battle reduced: 20/30/40% → 10/15/20%.
  • 战斗中等待或跳过回合时的属性加成降低:20/30/40% → 10/15/20%。
  • The "Melee Mastery" subskill has been replaced with the new "At the ready" subskill:
  • 『近战精通』子技能已被新的『蓄势待发』子技能替换:
    • Before: friendly creatures deal +10% and take −10% damage in melee.
    • 之前:友方生物在近战中造成 +10% 伤害并承受 −10% 伤害。
    • After: when waiting in battle, a friendly stack gains +1 Speed until the end of the round.
    • 之后:战斗中等待时,友方生物获得 +1 速度直到回合结束。
    • The subskill is placed in Tier 3.
    • 该子技能位于三阶(专家)。
  • The "Long Reach Mastery" subskill has been replaced with the new "Fortifying" subskill:
  • 『远程精通』子技能已被新的『坚壁』子技能替换:
    • Before: friendly creatures deal +10% and take −10% damage from ranged attacks and at range.
    • 之前:友方生物从远程攻击和远距离承受 +10% 伤害并造成 −10% 伤害。
    • After: when skipping a turn, a friendly stack additionally gains +20% Defense.
    • 之后:跳过回合时,友方生物额外获得 +20% 防御。
  • The "Manacraft" subskill has been moved to Tier 2.
  • 『魔能技艺』子技能已移至二阶(高级)。

召唤化身 - Summon Avatar

  • The "Summon Destruction" subskill has been replaced with the new "Parasitic Summon" subskill:
  • 『召唤毁灭』子技能已被新的『寄生召唤』子技能替换:
    • Before: the hero and friendly creatures deal +50% damage to summoned creatures.
    • 之前:英雄和友方生物对召唤生物造成 +50% 伤害。
    • After: the summoned avatar restores 3 temporary mana to the hero when dealing or taking damage.
    • 之后:召唤的化身在造成或承受伤害时为英雄恢复 3 点临时法力。

急救术 - First Aid

A new skill available to all heroes and factions.

所有英雄和阵营可用的新技能。

  • Base effect: after winning a battle, surviving stacks in the hero's army restore 20/30/40% of the creatures lost during the battle.
  • 基础效果:赢得战斗后,英雄军队中存活的生物复活战斗中损失生物的 20/30/40%。
  • Subskills:
  • 子技能:
    • "Return to Service": additionally restores 10% of the creatures lost during the battle. The bonus is doubled if the hero has "Recruitment".
    • 『重返战场』:额外恢复战斗中损失生物的 10%。如果英雄拥有『招募』,加成翻倍。
    • "Healthy Decoctions": friendly creatures gain +2 Health.
    • 『养生汤剂』:友方生物获得 +2 生命值。
    • "Antidotes": new ability — removes all negative effects from the target.
    • 『解毒剂』:新能力——移除目标身上所有负面效果。
    • "Thrill of Battle": each time a friendly stack kills an enemy, it fully restores its health. Does not resurrect fallen creatures.
    • 『战意激昂』:每次友方生物击杀敌人时,完全恢复其生命值。不会复活阵亡生物。
    • "Adrenaline": whenever a stack takes damage but survives, it deals +10% and takes −10% damage until the end of the next round.
    • 『肾上腺素』:每当生物受到伤害但存活时,它造成 +10% 伤害并承受 −10% 伤害,直到下一回合结束。
    • "Ammonia": new ability — once per battle, allows resurrecting a fallen friendly stack, partially restoring its size relative to its size at the start of the battle.
    • 『氨醒』:新能力——每场战斗一次,允许复活一个阵亡的友方生物,部分恢复其规模,相对于战斗开始时的规模。
  • The following heroes have received this skill as a starting skill: Julius, Leira, The Iron Master, Typhona.
  • 以下英雄已将本技能作为起始技能:Julius、Leira、The Iron Master、Typhona。

募兵术 - Recruitment

  • The "Strenuous Training" subskill has been reworked:
  • 『苦练』子技能已被重做:
    • Before: friendly creatures gain +2 Health.
    • 之前:友方生物获得 +2 生命值。
    • After: reduces the cooldown of friendly creatures' abilities by several rounds: −1.
    • 之后:减少友方生物能力的冷却回合数:−1。
  • The "Elite Guards" subskill has been reworked:
  • 『精英卫队』子技能已被重做:
    • Before: friendly creatures of Tiers 1–3 gain +25% of the hero's Attack and Defense as Attack and Defense. The bonus is doubled if the hero has "Tactics".
    • 之前:第 1–3 阶友方生物获得英雄攻击和防御的 +25% 作为攻击和防御。如果英雄拥有『战术』,加成翻倍。
    • After: allows retraining friendly creatures into their alternative versions without restrictions.
    • 之后:允许将友方生物无限制地重训为它们的替代版本。
  • The "Mentors" subskill has been replaced with the new "Militia" subskill:
  • 『导师』子技能已被新的『民兵』子技能替换:
    • Before: allows upgrading friendly creatures without visiting a town if the hero's army already contains such upgraded creatures. Such an upgrade costs more than a regular one.
    • 之前:如果英雄军队已包含此类升级生物,允许不访问城镇就升级友方生物。此类升级比常规升级花费更多。
    • After: at the start of battle, friendly stacks of Tiers 1–3 receive 5% temporary creatures. The bonus is doubled if the hero has "Tactics".
    • 之后:战斗开始时,第 1–3 阶友方生物获得 5% 临时生物。如果英雄拥有『战术』,加成翻倍。

宝物 - Artifacts

  • Identical artifacts can no longer be equipped at the same time.
  • 相同的宝物不能再同时装备。
  • New artifacts added:
  • 新增宝物:
    • Common main weapon "Soldier's Sword": +1 to the hero's Attack and Spell Power.
    • 普通主手武器「步兵剑」:英雄攻击和咒力 +1。
    • Rare ring "Alchemist's Signet-Ring": +2 to the hero's Attack and Spell Power.
    • 稀有戒指「炼金术士印戒」:英雄攻击和咒力 +2。
    • Epic belt "Kergar buckle": +3 to the hero's Attack and Spell Power.
    • 史诗腰带「克尔加扣带」:英雄攻击和咒力 +3。
    • Common ring "Commoner's Ward": +1 to the hero's Attack and Knowledge.
    • 普通戒指「平民护符」:英雄攻击和知识 +1。
    • Rare belt "Battle Mage's Belt": +2 to the hero's Attack and Spell Power.
    • 稀有腰带「战法师腰带」:英雄攻击和咒力 +2。
    • Epic off-hand weapon "Greater Djinn's Bracers": +3 to the hero's Attack and Spell Power.
    • 史诗副手武器「大灯神护腕」:英雄攻击和咒力 +3。
    • Common cloak "Satchel": +1 to the hero's Defense and Spell Power.
    • 普通披风「行囊」:英雄防御和咒力 +1。
    • Rare off-hand weapon "Ritual Shield": +2 to the hero's Defense and Spell Power.
    • 稀有副手武器「仪式盾」:英雄防御和咒力 +2。
    • Epic boots "Boots of Dreams": +3 to the hero's Defense and Spell Power.
    • 史诗靴子「梦之靴」:英雄防御和咒力 +3。
    • Common armor "Leather Armor": +1 to the hero's Defense and Knowledge.
    • 普通铠甲「皮甲」:英雄防御和知识 +1。
    • Rare boots "Enchanted Jackboots": +2 to the hero's Defense and Knowledge.
    • 稀有靴子「附魔军靴」:英雄防御和知识 +2。
    • Epic helmet "Archmage's Hood": +3 to the hero's Defense and Knowledge.
    • 史诗头盔「大法师兜帽」:英雄防御和知识 +3。
  • Two new items have been added to the "Living Arrows" set:
  • 『灵动之箭』套装新增两件物品:
    • Epic off-hand weapon "Elven Blade": removes the melee penalty for friendly shooters.
    • 史诗副手武器「精灵之刃」:移除友善射手的近战惩罚。
    • Epic item "Ripe Apple": friendly creatures deal +10% ranged damage.
    • 史诗物品「熟苹果」:友善生物造成 +10% 远程伤害。
    • Set bonuses are now activated when collecting 3 and 5 items instead of 2 and 3.
    • 套装奖励现在在收集 3 件和 5 件时激活,而非 2 件和 3 件。
  • A new item has been added to the "Ambassador's Word" set:
  • 『大使致辞』套装新增一件物品:
    • Legendary cloak "Diplomat's Robe": +10% to the hero's Persuasion Power.
    • 传说披风「外交官长袍」:英雄说服力 +10%。
    • Set bonuses are now activated when collecting 3 items instead of 2.
    • 套装奖励现在在收集 3 件时激活,而非 2 件。
    • "Ambassador's Sash" is now a belt instead of a cloak.
    • 『大使饰带』现在是腰带而非披风。
  • The rarity of "Orb of Destruction" has been increased from rare to epic.
  • 『毁灭之球』的稀有度已从稀有提升至史诗。
  • The item is now part of the "Hero of Tales" set. This set's bonuses are now activated when collecting 3 items instead of 2.
  • 该物品现在是『传说英雄』套装的一部分。该套装奖励现在在收集 3 件时激活,而非 2 件。
  • The rarity of "Tactical Guide" has been increased from epic to legendary.
  • 『战术指南』的稀有度已从史诗提升至传说。
  • The rarity of "Orb of Inhibition" has been increased from epic to legendary.
  • 『抑制之球』的稀有度已从史诗提升至传说。
  • The rarity of "Monster Head" has been increased from rare to epic.
  • 『怪物头颅』的稀有度已从稀有提升至史诗。
  • The rarity of "Ring of Neutrality" has been increased from rare to epic.
  • 『中立之戒』的稀有度已从稀有提升至史诗。
  • The bonus to reducing the enemy hero's Spell Power of the "Crimson Resonance Controller" artifact has been reduced: 20/30% → 10/15%.
  • 『绯红共振控制器』宝物降低敌方英雄咒力的加成已降低:20/30% → 10/15%。
  • The "Vortex Robe" artifact now restores temporary mana to the hero instead of permanent mana.
  • 『漩涡长袍』宝物现在为英雄恢复临时法力而非永久法力。

法术 - Spells

高阶中立魔法 - High Neutral Magic

  • "Second Wind":
  • 『​风行再启』:
    • Mana cost reduced: 17/13/13/13 → 15/11/11/11.
    • 法力消耗降低:17/13/13/13 → 15/11/11/11。
    • Movement Points restoration adjusted: 40/40/60/60 → 35/35/50/80.
    • 移动点数恢复调整:40/40/60/60 → 35/35/50/80。
    • Number of uses depending on spell level adjusted: 1/1/1/2 → 1/1/1/1.
    • 根据法术等级的使用次数调整:1/1/1/2 → 1/1/1/1。
  • "Pocket Dimension": mana cost increased: 14/10/10/10 → 22/18/18/18.
  • 『次元袋』:法力消耗增加:14/10/10/10 → 22/18/18/18。
  • "Gate of Light": mana cost reduced: 28/20/20/20 → 18/10/10/10.
  • 『光之门』:法力消耗降低:28/20/20/20 → 18/10/10/10。

Temple - 圣殿

As part of the faction creature changes, we have also revisited the balance value of Speed, alongside adjustments related to the reworked base formula. As a result, some stacks may have received minor stat adjustments — primarily high-speed creatures. However, most of the changes are related to the rework of alternative upgrades: in all such cases, creatures have undergone major changes.

作为阵营生物改动的一部分,我们也重新审视了速度的平衡价值,并配合重做后的基础公式进行了调整。因此,一些兵种可能获得了小幅属性调整——主要是高速生物。然而,大多数改动与替代升级的重做有关:在所有此类情况下,生物都经历了重大改动。

Our goal is to make sure that every creature in the game can find its place and differs from its alternative upgrades. This does not mean that we are aiming for a perfectly even split in creature popularity: the main goal is for every stack to have its own use, offer new and unique gameplay, or something else.

我们的目标是确保游戏中的每一种生物都能找到自己的定位,并与它的替代升级有所区别。这并不意味着我们要追求生物受欢迎程度完全平均:主要目标是让每个兵种都有自己的用途,提供新的独特玩法,或者其他价值。

Please note: due to these updates, some units will be weakened. For example, if a stack gains a new passive ability, it means it has become stronger. But to maintain balance, we need to reduce its stats or take away some of its other gameplay options.

请注意:由于这些更新,一些单位将被削弱。例如,如果一个兵种获得了新的被动能力,这意味着它变强了。但为了维持平衡,我们需要降低它的属性或拿走它的一些其他玩法选项。

Also, as part of this update, we have addressed the balance of some laws that affect creatures, making them more balanced and better suited to the role each stack plays.

此外,作为本次更新的一部分,我们还处理了一些影响生物的律法平衡,使它们更加平衡,并更适合每个兵种所扮演的角色。

Temple - 圣殿

  • Tier 1:
  • 一级:
  • Swordsman, Guard Captain, and Sun's Aegis: these stacks have received the new active ability "Shields Up", which grants them an effect that reduces the ranged damage they take.
  • 剑士、守卫队长和圣阳盾卫:这些兵种获得了新的主动能力「Shields Up」,使其获得一个减少所受远程伤害的效果。
  • Swordsman:
  • 剑士:
  • Attack: 4 → 3
  • 攻击:4 → 3
  • Defense: 4 → 3
  • 防御:4 → 3
  • Guard Captain:
  • 守卫队长:
  • Attack: 6 → 5
  • 攻击:6 → 5
  • Sun's Aegis:
  • 圣阳盾卫:
  • Defense: 8 → 7
  • 防御:8 → 7
  • Tier 2:
  • 二级:
  • Crossbowman:
  • 弩兵:
  • Attack: 5 → 4
  • 攻击:5 → 4
  • Austringer:
  • 驯鹰弩兵:
  • Attack: 5 → 6
  • 攻击:5 → 6
  • Speed: 4 → 3
  • 速度:4 → 3
  • Tier 3:
  • 三级:
  • Griffin:
  • 狮鹫:
  • Damage: 5-9 → 6-8
  • 伤害:5-9 → 6-8
  • Temple Griffin:
  • 圣殿狮鹫:
  • Attack: 8 → 7
  • 攻击:8 → 7
  • Defense: 6 → 10
  • 防御:6 → 10
  • Damage: 5-9 → 6-8
  • 伤害:5-9 → 6-8
  • Guardian Griffin:
  • 守卫狮鹫:
  • Attack: 9 → 10
  • 攻击:9 → 10
  • Defense: 10 → 6
  • 防御:10 → 6
  • Damage: 7-7 → 8-8
  • 伤害:7-7 → 8-8
  • Initiative: 10 → 11
  • 主动性:10 → 11
  • Tier 4:
  • 四级:
  • Lightweaver:
  • 织光者:
  • Attack: 11 → 12
  • 攻击:11 → 12
  • Defense: 11 → 12
  • 防御:11 → 12
  • Hierophant:
  • 圣光师:
  • Attack: 13 → 12
  • 攻击:13 → 12
  • Defense: 16 → 17
  • 防御:16 → 17
  • Sun Herald:
  • 圣阳使:
  • Attack: 16 → 17
  • 攻击:16 → 17
  • Defense: 13 → 14
  • 防御:13 → 14
  • Damage: 11-18 → 11-17
  • 伤害:11-18 → 11-17
  • Tier 5:
  • 五级:
  • Cavalry:
  • 骑兵:
  • Defense: 17 → 18
  • 防御:17 → 18
  • Morale: 1 → 0
  • 士气:1 → 0
  • Noble Cavalry:
  • 贵族骑兵:
  • Defense: 17 → 18
  • 防御:17 → 18
  • Damage: 12-16 → 10-14
  • 伤害:12-16 → 10-14
  • The stack has received the new passive ability "Inspiring", which increases the chance of positive Morale triggering for all nearby allies.
  • 该兵种获得了新的被动能力「Inspiring」,可提高附近所有友军触发正向士气的几率。
  • Sunspear Cavalry:
  • 阳矛骑兵:
  • Defense: 22 → 18
  • 防御:22 → 18
  • Morale: 2 → 1
  • 士气:2 → 1
  • The stack has received the new active ability "Strike and Return", which allows the stack to return to its starting position after attacking.
  • 该兵种获得了新的主动能力「Strike and Return」,允许该兵种在攻击后返回起始位置。
  • Tier 6:
  • 六级:
  • Mother Superior:
  • 修女院长:
  • Health: 125 → 120
  • 生命值:125 → 120
  • Initiative: 9 → 7
  • 主动性:9 → 7
  • The stack has received the new passive ability "Malleus Maleficarum", which reduces the magic damage taken by all nearby allies.
  • 该兵种获得了新的被动能力「Malleus Maleficarum」,可降低附近所有友军所受的魔法伤害。
  • Excommunicator:
  • 绝罚者:
  • Attack: 26 → 20
  • 攻击:26 → 20
  • Damage: 23-33 → 29-33
  • 伤害:23-33 → 29-33
  • Tier 7:
  • 七级:
  • Angel:
  • 天使:
  • Speed: 4 → 5
  • 速度:4 → 5

The construction cost of creature-producing buildings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of stack value and rebalancing.

生物生产建筑的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随兵种价值审查与再平衡进行了各种调整。

Given the major update to the Temple faction skill, we are slightly revising the changes to the faction's laws that were implemented in the previous update. As a result, the number of levels of laws that improve faction creatures has once again been reduced to two.

鉴于圣殿阵营技能的重大更新,我们正在略微修订上次更新中实施的阵营律法改动。因此,强化阵营生物的律法等级数再次减少为两级。

  • All "Elite" creature laws: number of upgrade levels: 3 → 2.
  • 所有「Elite」生物律法:升级等级数:3 → 2。
  • Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
  • 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
  • "Tax Collectors" law: activation cost: 2/2 → 3/3.
  • 「Tax Collectors」律法:激活费用:2/2 → 3/3。
  • "Architect's Mastery" law: activation cost: 2 → 3.
  • 「Architect's Mastery」律法:激活费用:2 → 3。
  • "Execute Excellence" law: removed from the list of available laws.
  • 「Execute Excellence」律法:从可用律法列表中移除。
  • "Elite Griffins" law: now increases the Attack and Defense of Griffins in the player's army by 2 / 4 instead of the bonus to Health.
  • 「Elite Griffins」律法:现在将玩家军队中狮鹫的攻击和防御提高 2 / 4,而非生命值加成。
  • "Training: Melee Combat" law: activation cost: 3/3 → 4/4.
  • 「Training: Melee Combat」律法:激活费用:3/3 → 4/4。
  • "Training: Long Reach Combat" law: activation cost: 3/3 → 4/4.
  • 「Training: Long Reach Combat」律法:激活费用:3/3 → 4/4。
  • "Elite Cavalry" law: now increases the Attack and Defense of Cavalry in the player's army by 3 / 6 instead of the bonus to ignoring the target's Defense. The Speed bonus remains unchanged.
  • 「Elite Cavalry」律法:现在将玩家军队中骑兵的攻击和防御提高 3 / 6,而非无视目标防御的加成。速度加成保持不变。
  • "Elite Inquisitors" law: now increases the Health of Inquisitors in the player's army by 15 / 30 instead of the bonus to ignoring the attacker's Attack. The Speed bonus remains unchanged.
  • 「Elite Inquisitors」律法:现在将玩家军队中审判官的生命值提高 15 / 30,而非无视攻击者攻击的加成。速度加成保持不变。
  • "Encouragement" law: activation cost: 2/2 → 3/3.
  • 「Encouragement」律法:激活费用:2/2 → 3/3。
  • "Hero's Blessing" law:
  • 「Hero's Blessing」律法:
  • Number of upgrade levels: 1 → 3.
  • 升级等级数:1 → 3。
  • Activation cost: 3 → 4/2/2.
  • 激活费用:3 → 4/2/2。
  • "Elite Angels" law: Angels in the player's army now ignore 10% / 20% of the target's Defense and the attacker's Attack instead of inheriting the hero's stats.
  • 「Elite Angels」律法:玩家军队中的天使现在无视目标防御和攻击者攻击的 10% / 20%,而非继承英雄属性。
  • "Sacred Protection" law: activation cost: 4 → 5.
  • 「Sacred Protection」律法:激活费用:4 → 5。

Necropolis - 墓园

  • Tier 1:
  • 一级:
  • Skeleton:
  • 骷髅兵:
  • Defense: 1 → 2
  • 防御:1 → 2
  • Skeleton Warrior:
  • 骷髅战士:
  • Defense: 3 → 2
  • 防御:3 → 2
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • Skeleton Archer:
  • 骷髅射手:
  • Defense: 1 → 2
  • 防御:1 → 2
  • Tier 2:
  • 二级:
  • Base growth in towns reduced: 19 → 18. The number of creatures in heroes' starting armies has been adjusted accordingly.
  • 城镇基础产量降低:19 → 18。英雄初始军队中的生物数量已相应调整。
  • Wight:
  • 阴魂:
  • Health: 8 → 9
  • 生命值:8 → 9
  • Wraith:
  • 幽灵:
  • Health: 8 → 9
  • 生命值:8 → 9
  • Speed: 7 → 6
  • 速度:7 → 6
  • The stack has lost the active ability "Howl of the Banshee", which it could use to force a stack to move.
  • 该兵种失去了主动能力「Howl of the Banshee」,原本可用它迫使一个兵种移动。
  • The stack has received the new active ability "Gates of Afterlife", which allows the stack to summon Wights on an adjacent hex.
  • 该兵种获得了新的主动能力「Gates of Afterlife」,允许该兵种在相邻格召唤阴魂。
  • Phantasm:
  • 幻鬼:
  • Health: 8 → 9
  • 生命值:8 → 9
  • Defense: 4 → 6
  • 防御:4 → 6
  • Initiative: 6 → 7
  • 主动性:6 → 7
  • Speed: 7 → 6
  • 速度:7 → 6
  • The stack has received the new active ability "Howl of the Banshee".
  • 该兵种获得了新的主动能力「Howl of the Banshee」。

The visuals and narrative of the upgraded versions of Undead Pets did not quite match the role they play, so as part of the review of alternative upgrades, we adjusted their skills to fix this shortcoming.

亡灵犬升级版的视觉与叙事与其所扮演的角色不太匹配,因此作为替代升级审查的一部分,我们调整了它们的技能以修正这一不足。

  • Tier 3:
  • 三级:
  • Base growth in towns reduced: 14 → 13. The number of creatures in heroes' starting armies has been adjusted accordingly.
  • 城镇基础产量降低:14 → 13。英雄初始军队中的生物数量已相应调整。
  • Undead Pet:
  • 亡灵犬:
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • Barghest:
  • 血魔犬:
  • Defense: 6 → 4
  • 防御:6 → 4
  • The stack has received the new passive ability "Double Strike".
  • 该兵种获得了新的被动能力「Double Strike」。
  • The stack has lost the active ability "Call the Pack", which it could use to create temporary stacks.
  • 该兵种失去了主动能力「Call the Pack」,原本可用它创建临时兵种。
  • Armored Hound:
  • 披甲犬:
  • Health: 18 → 14
  • 生命值:18 → 14
  • Attack: 4 → 6
  • 攻击:4 → 6
  • Defense: 8 → 10
  • 防御:8 → 10
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • The stack has received the new active ability "Call the Pack".
  • 该兵种获得了新的主动能力「Call the Pack」。

In gameplay, Graverobbers and their upgraded versions have held a rather shaky position due to their combat stats. Instead of simply increasing the stack's raw power, we want to further strengthen their support potential, so we are giving them a new type of passive abilities that empower certain stacks.

在玩法中,劫墓者及其升级版由于其战斗属性一直处于相当不稳定的位置。与其简单地提高兵种的原始强度,我们希望进一步强化它们的支援潜力,因此赋予它们一种新的被动能力,用以强化特定兵种。

  • Tier 4:
  • 四级:
  • Base growth in towns reduced: 10 → 9. The number of creatures in heroes' starting armies has been adjusted accordingly.
  • 城镇基础产量降低:10 → 9。英雄初始军队中的生物数量已相应调整。
  • Graverobber:
  • 劫墓者:
  • Attack: 11 → 7
  • 攻击:11 → 7
  • Defense: 10 → 8
  • 防御:10 → 8
  • Merchant of Death:
  • 贩亡人:
  • Attack: 11 → 7
  • 攻击:11 → 7
  • Defense: 10 → 8
  • 防御:10 → 8
  • Damage: 7-10 → 9-9
  • 伤害:7-10 → 9-9
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • The stack has lost the active ability "Ensnare Memories", which it could use to summon Wights on an adjacent hex.
  • 该兵种失去了主动能力「Ensnare Memories」,原本可用它在相邻格召唤阴魂。
  • Number of Skeletons summoned by the "Dig Up Bones" ability: 3 × stack size → 2 × stack size.
  • 「Dig Up Bones」能力召唤的骷髅数量:3 × 兵种规模 → 2 × 兵种规模。
  • The stack has received the new passive ability "Throwing a Bone", which increases the Speed and Initiative of all allied Skeletons (and their upgraded versions).
  • 该兵种获得了新的被动能力「Throwing a Bone」,可提高所有友方骷髅兵(及其升级版)的速度和主动性。
  • Kennelmaster:
  • 驭犬师:
  • Attack: 14 → 7
  • 攻击:14 → 7
  • Defense: 10 → 8
  • 防御:10 → 8
  • The stack has received the new passive ability "Pack Leader", which increases the Speed and Initiative of all allied Undead Pets (and their upgraded versions).
  • 该兵种获得了新的被动能力「Pack Leader」,可提高所有友方亡灵犬(及其升级版)的速度和主动性。
  • Tier 5:
  • 五级:
  • Lich:
  • 尸巫:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Defense: 12 → 13
  • 防御:12 → 13
  • Damage: 13-16 → 12-15
  • 伤害:13-16 → 12-15
  • Pestilent Lich:
  • 疫病尸巫:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Defense: 12 → 13
  • 防御:12 → 13
  • Damage: 16-16 → 15-15
  • 伤害:16-16 → 15-15
  • Speed: 3 → 2
  • 速度:3 → 2
  • The stack has received the new passive ability "Plague Aura", which increases the duration of negative effects applied to enemy creatures.
  • 该兵种获得了新的被动能力「Plague Aura」,可延长施加于敌方生物的负面效果持续时间。
  • Sanguine Lich:
  • 血色尸巫:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Defense: 16 → 13
  • 防御:16 → 13
  • Damage: 13-16 → 12-15
  • 伤害:13-16 → 12-15
  • Initiative: 4 → 5
  • 主动性:4 → 5
  • The stack has received the new active ability "Last Spark", which destroys the target corpse and restores temporary mana to the hero.
  • 该兵种获得了新的主动能力「Last Spark」,可摧毁目标尸体并为英雄恢复临时法力。
  • Tier 6:
  • 六级:
  • Dread Knight:
  • 恐怖骑士:
  • Health: 80 → 85
  • 生命值:80 → 85
  • Attack: 19 → 22
  • 攻击:19 → 22
  • Damage: 12-14 → 12-16
  • 伤害:12-14 → 12-16
  • Avatar of War:
  • 战争化身:
  • Health: 80 → 85
  • 生命值:80 → 85
  • Attack: 19 → 22
  • 攻击:19 → 22
  • Defense: 20 → 18
  • 防御:20 → 18
  • Damage: 18-20 → 18-24
  • 伤害:18-20 → 18-24
  • Hollow Reaper:
  • 空洞死神:
  • Health: 80 → 85
  • 生命值:80 → 85
  • Attack: 25 → 22
  • 攻击:25 → 22
  • Damage: 24-26 → 24-32
  • 伤害:24-26 → 24-32
  • The stack has received the new passive ability "Paralyzing Dread", which increases the chance of negative Morale triggering for all nearby enemies.
  • 该兵种获得了新的被动能力「Paralyzing Dread」,可提高附近所有敌人触发负向士气的几率。
  • Tier 7:
  • 七级:
  • Vampire, Vampire Lord, Vampire Scholar: the strength of the "Vampirism" passive ability has been increased: 50% → 66.6%.
  • 吸血鬼、吸血鬼领主、吸血鬼学者:「Vampirism」被动能力的强度提高:50% → 66.6%。
  • Vampire:
  • 吸血鬼:
  • Attack: 22 → 26
  • 攻击:22 → 26
  • Defense: 20 → 24
  • 防御:20 → 24
  • Vampire Lord:
  • 吸血鬼领主:
  • Attack: 22 → 26
  • 攻击:22 → 26
  • Defense: 26 → 28
  • 防御:26 → 28
  • Vampire Scholar:
  • 吸血鬼学者:
  • Attack: 27 → 26
  • 攻击:27 → 26
  • Defense: 20 → 24
  • 防御:20 → 24
  • Damage: 30-30 → 35-35
  • 伤害:30-30 → 35-35
  • Speed: 5 → 6
  • 速度:5 → 6

The construction cost of creature-producing buildings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of stack value and rebalancing.

生物生产建筑的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随兵种价值审查与再平衡进行了各种调整。

  • Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
  • 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
  • "Tax Collectors" law: number of upgrade levels: 2 → 3.
  • 「Tax Collectors」律法:升级等级数:2 → 3。
  • "Bloodthirst" law: Vampirism bonus for creatures in the army: 60% → 50%.
  • 「Bloodthirst」律法:军队中生物的吸血加成:60% → 50%。
  • "Elite Dread Knights" law: max damage bonus increased: 6/6 → 8/8.
  • 「Elite Dread Knights」律法:最大伤害加成提高:6/6 → 8/8。
  • "Free Death" law: activation cost: 3/2/2 → 4/3/3.
  • 「Free Death」律法:激活费用:3/2/2 → 4/3/3。
  • "Terra Mortis" law: activation cost: 5 → 6.
  • 「Terra Mortis」律法:激活费用:5 → 6。
  • "Return to the Soil" law:
  • 「Return to the Soil」律法:
  • Number of upgrade levels: 2 → 1.
  • 升级等级数:2 → 1。
  • Activation cost: 4 → 5.
  • 激活费用:4 → 5。
  • "Death's Presence" law:
  • 「Death's Presence」律法:
  • Number of upgrade levels: 2 → 1.
  • 升级等级数:2 → 1。
  • Activation cost: 4 → 5.
  • 激活费用:4 → 5。

Grove - 森林

The Grove faction has undergone the biggest adjustments compared to other factions. There were quite a few problems in the design of its upgraded creatures: the gameplay of many upgraded stacks was practically the same, their role was unclear, and their abilities did not fit the image and narrative of the stacks very well. In addition, due to the risky gameplay in the early stages, when losing even a single unit could lead to extremely negative consequences, we are slightly strengthening the faction's starting potential.

与其他阵营相比,森林阵营经历了最大的调整。其升级生物的设计存在相当多的问题:许多升级兵种的玩法几乎相同,定位不清晰,能力也与兵种的形象和叙事不太契合。此外,由于前期玩法风险较高,即使损失单个单位也可能导致极其负面的后果,我们略微强化了该阵营的起始潜力。

  • Tier 1:
  • 一级:
  • Base growth in towns increased: 13 → 15. The number of creatures in heroes' starting armies has been adjusted accordingly.
  • 城镇基础产量提高:13 → 15。英雄初始军队中的生物数量已相应调整。
  • Faun, Faun Archer, Faun Warrior: these stacks have received the new active ability "Outsider Eradication", which lets them perform an attack that deals more damage.
  • 法翁、法翁射手、法翁战士:这些兵种获得了新的主动能力「Outsider Eradication」,使其能够进行一次造成更多伤害的攻击。
  • Faun:
  • 法翁:
  • Defense: 3 → 4
  • 防御:3 → 4
  • Faun Archer:
  • 法翁射手:
  • Attack: 4 → 8
  • 攻击:4 → 8
  • Defense: 3 → 4
  • 防御:3 → 4
  • Faun Warrior:
  • 法翁战士:
  • Attack: 6 → 8
  • 攻击:6 → 8
  • Defense: 6 → 8
  • 防御:6 → 8
  • Tier 2:
  • 二级:
  • Base growth in towns increased: 9 → 11. The number of creatures in heroes' starting armies has been adjusted accordingly.
  • 城镇基础产量提高:9 → 11。英雄初始军队中的生物数量已相应调整。
  • Hoplet:
  • 酒花萤:
  • Defense: 5 → 6
  • 防御:5 → 6
  • Damage: 4-8 → 4-6
  • 伤害:4-8 → 4-6
  • Initiative: 6 → 7
  • 主动性:6 → 7
  • Speed: 5 → 6
  • 速度:5 → 6
  • Dawn Hoplet:
  • 黎明酒花萤:
  • Attack: 9 → 6
  • 攻击:9 → 6
  • Defense: 5 → 6
  • 防御:5 → 6
  • Damage: 4-8 → 4-6
  • 伤害:4-8 → 4-6
  • Initiative: 6 → 8
  • 主动性:6 → 8
  • Luck: 2 → 1
  • 幸运:2 → 1
  • The stack has received the new passive ability "Whirlwind Strike".
  • 该兵种获得了新的被动能力「Whirlwind Strike」。
  • Dusk Hoplet:
  • 黄昏酒花萤:
  • Attack: 7 → 8
  • 攻击:7 → 8
  • Defense: 7 → 8
  • 防御:7 → 8
  • Damage: 4-8 → 4-6
  • 伤害:4-8 → 4-6
  • Initiative: 9 → 8
  • 主动性:9 → 8
  • Speed: 5 → 7
  • 速度:5 → 7
  • Morale: 2 → 1
  • 士气:2 → 1
  • Tier 3:
  • 三级:
  • Vine Iriyad:
  • 藤蔓伊瑞德:
  • Attack: 6 → 7
  • 攻击:6 → 7
  • Defense: 11 → 13
  • 防御:11 → 13
  • Damage: 5-7 → 6-9
  • 伤害:5-7 → 6-9
  • Initiative: 2 → 3
  • 主动性:2 → 3
  • Fungal Iriyad:
  • 真菌伊瑞德:
  • Attack: 6 → 7
  • 攻击:6 → 7
  • Defense: 11 → 13
  • 防御:11 → 13
  • Damage: 4-8 → 6-9
  • 伤害:4-8 → 6-9
  • Initiative: 3 → 4
  • 主动性:3 → 4
  • Speed: 4 → 3
  • 速度:4 → 3
  • Crystal Iriyad:
  • 水晶伊瑞德:
  • Attack: 6 → 7
  • 攻击:6 → 7
  • Defense: 11 → 13
  • 防御:11 → 13
  • Damage: 5-7 → 6-9
  • 伤害:5-7 → 6-9
  • Initiative: 3 → 4
  • 主动性:3 → 4
  • Tier 4:
  • 四级:
  • Naiad:
  • 水灵:
  • Health: 40 → 50
  • 生命值:40 → 50
  • Attack: 11 → 12
  • 攻击:11 → 12
  • Damage: 10-14 → 12-14
  • 伤害:10-14 → 12-14
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • Speed: 5 → 4
  • 速度:5 → 4
  • Vernal Naiad:
  • 春水灵:
  • Health: 40 → 50
  • 生命值:40 → 50
  • Attack: 11 → 20
  • 攻击:11 → 20
  • Defense: 14 → 12
  • 防御:14 → 12
  • Damage: 14-18 → 14-16
  • 伤害:14-18 → 14-16
  • Speed: 6 → 4
  • 速度:6 → 4
  • The stack has received the new active ability "Whirlpool", which allows it to pull enemies toward a selected point.
  • 该兵种获得了新的主动能力「Whirlpool」,允许其将敌人拉向选定地点。
  • Brumal Naiad:
  • 冬水灵:
  • Health: 40 → 50
  • 生命值:40 → 50
  • Attack: 15 → 12
  • 攻击:15 → 12
  • Defense: 10 → 18
  • 防御:10 → 18
  • Damage: 14-18 → 12-14
  • 伤害:14-18 → 12-14
  • Initiative: 6 → 8
  • 主动性:6 → 8
  • Speed: 5 → 4
  • 速度:5 → 4
  • The stack has received the new active ability "Hypothermia", which reduces the enemy hero's stats until the end of the round.
  • 该兵种获得了新的主动能力「Hypothermia」,可降低敌方英雄的属性直至本回合结束。
  • Tier 5:
  • 五级:
  • Herbomancer:
  • 植灵巫师:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Defense: 14 → 16
  • 防御:14 → 16
  • Damage: 15-18 → 14-18
  • 伤害:15-18 → 14-18
  • Initiative: 6 → 5
  • 主动性:6 → 5
  • Sporemancer:
  • 孢子巫师:
  • Attack: 16 → 18
  • 攻击:16 → 18
  • Defense: 18 → 16
  • 防御:18 → 16
  • Damage: 15-18 → 18-18
  • 伤害:15-18 → 18-18
  • Initiative: 8 → 7
  • 主动性:8 → 7
  • The stack has lost the active ability "Protective Roots", which it could use to make an allied stack immune to magic damage.
  • 该兵种失去了主动能力「Protective Roots」,原本可用它使一个友方兵种免疫魔法伤害。
  • The stack's active ability "Swarm of Bees" has been replaced with the new, stronger "Bees Invasion" ability, which now deals damage and applies an effect to all enemies within one hex of the target.
  • 该兵种的主动能力「Swarm of Bees」已替换为新的、更强的「Bees Invasion」能力,现在会对目标一格范围内的所有敌人造成伤害并施加效果。
  • The stack's passive ability "Mushroom Magic" now reduces the mana cost of the allied hero's spells by 3 instead of 2.
  • 该兵种的被动能力「Mushroom Magic」现在将友方英雄法术的法力消耗降低 3,而非 2。
  • Murmurmancer:
  • 低语巫师:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Defense: 14 → 16
  • 防御:14 → 16
  • Damage: 18-18 → 14-18
  • 伤害:18-18 → 14-18
  • Initiative: 8 → 6
  • 主动性:8 → 6
  • The stack has received the new active ability "Protective Roots".
  • 该兵种获得了新的主动能力「Protective Roots」。
  • Tier 6:
  • 六级:
  • Qilin:
  • 麒麟:
  • Health: 130 → 120
  • 生命值:130 → 120
  • Attack: 22 → 23
  • 攻击:22 → 23
  • Defense: 20 → 23
  • 防御:20 → 23
  • Damage: 24-30 → 24-33
  • 伤害:24-30 → 24-33
  • Speed: 6 → 7
  • 速度:6 → 7
  • Luck: 2 → 0
  • 幸运:2 → 0
  • Thunder Qilin:
  • 雷麒麟:
  • Health: 130 → 120
  • 生命值:130 → 120
  • Attack: 22 → 23
  • 攻击:22 → 23
  • Defense: 20 → 23
  • 防御:20 → 23
  • Damage: 30-36 → 30-39
  • 伤害:30-36 → 30-39
  • Luck: 2 → 0
  • 幸运:2 → 0
  • The stack has lost the passive ability "Cloud Nine", which generated Focus Points at the beginning of each round.
  • 该兵种失去了被动能力「Cloud Nine」,原本每回合开始时生成集能点。
  • The stack has received the new passive ability "Scintillating Scales", which increases the magic damage taken by all nearby enemies.
  • 该兵种获得了新的被动能力「Scintillating Scales」,可提高附近所有敌人所受的魔法伤害。
  • Mist Qilin:
  • 雾麒麟:
  • Health: 130 → 120
  • 生命值:130 → 120
  • Attack: 24 → 23
  • 攻击:24 → 23
  • Defense: 22 → 23
  • 防御:22 → 23
  • Damage: 27-36 → 24-33
  • 伤害:27-36 → 24-33
  • Initiative: 13 → 10
  • 主动性:13 → 10
  • Luck: 2 → 0
  • 幸运:2 → 0
  • The stack has received the new passive ability "Cloud Nine".
  • 该兵种获得了新的被动能力「Cloud Nine」。
  • The stack has lost the passive ability "Scintillating Scales".
  • 该兵种失去了被动能力「Scintillating Scales」。
  • The stack has received the new passive ability "Opportunity Attack", which allows it to always attack enemies passing nearby.
  • 该兵种获得了新的被动能力「Opportunity Attack」,使其始终能攻击经过附近的敌人。
  • The stack's active ability "Mist Form" has been reworked: it now reduces incoming damage to one point instead of by a certain percentage.
  • 该兵种的主动能力「Mist Form」已重做:现在将所受伤害降低至一点,而非按一定百分比降低。
  • The stack has received the new active ability "Forest Haze", which prevents the target enemy stack from shooting.
  • 该兵种获得了新的主动能力「Forest Haze」,可阻止目标敌方兵种射击。
  • Tier 7:
  • 七级:
  • Phoenix:
  • 凤凰:
  • Attack: 28 → 31
  • 攻击:28 → 31
  • Flaming Phoenix:
  • 烈焰凤凰:
  • Attack: 36 → 35
  • 攻击:36 → 35
  • Defense: 27 → 26
  • 防御:27 → 26
  • The stack has received the new passive ability "Flaming Agony", which makes it deal damage to all nearby stacks upon its death.
  • 该兵种获得了新的被动能力「Flaming Agony」,使其在死亡时对附近所有兵种造成伤害。
  • Energy Phoenix:
  • 爆能凤凰:
  • Attack: 28 → 30
  • 攻击:28 → 30
  • Defense: 39 → 32
  • 防御:39 → 32

The construction cost of creature-producing buildings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of stack value and rebalancing.

生物生产建筑的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随兵种价值审查与再平衡进行了各种调整。

  • Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
  • 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
  • Building the "Blooming Pond" no longer requires a "Mage Guild".
  • 建造「Blooming Pond」不再需要「Mage Guild」。
  • "Elite Fauns" law: now allows Fauns in the player's army to counterattack twice: once before the enemy's attack and once after.
  • 「Elite Fauns」律法:现在允许玩家军队中的法翁反击两次:一次在敌人攻击前,一次在攻击后。
  • "Forest Magic" law: activation cost: 4/4 → 3/3.
  • 「Forest Magic」律法:激活费用:4/4 → 3/3。
  • "Focus" law: activation cost: 3 → 2.
  • 「Focus」律法:激活费用:3 → 2。
  • "Live roots" law: activation cost: 6 → 5.
  • 「Live roots」律法:激活费用:6 → 5。
  • "Elite Mancers" law: now allows Herbomancers in the player's army to use abilities without ending their turn.
  • 「Elite Mancers」律法:现在允许玩家军队中的植灵巫师使用能力而不结束其回合。
  • "Elite Qilins" law: now increases the Attack and Defense of Qilins in the player's army by 3 / 6 instead of the bonus to Damage.
  • 「Elite Qilins」律法:现在将玩家军队中麒麟的攻击和防御提高 3 / 6,而非伤害加成。

Hive - 虫巢

We continue to work on Hive stacks to make playing this faction more engaging while preserving its key feature — an aggressive and risky playstyle. Some of the changes described below should allow the Hive to dominate the enemy even more, improving its effectiveness in battle. Others will allow the Hive to adapt to a more cautious playstyle, which should lead to the same result — fewer losses in regular battles. In addition, the faction's gameplay was too dependent on randomness, and by adjusting creature stats and laws, we want to make it more predictable for the player.

我们继续对虫巢兵种进行调整,以使该阵营的玩法更具吸引力,同时保留其核心特色——激进且高风险的玩法风格。下文所述的部分改动应能让虫巢进一步压制敌人,提高其在战斗中的效率。其他改动则能让虫巢适应更谨慎的玩法,这应能带来同样的结果——在常规战斗中减少损失。此外,该阵营的玩法过于依赖随机性,通过调整生物属性和律法,我们希望使其对玩家而言更具可预测性。

  • Fire Larva:
  • 火焰幼虫:
  • Health: 16 → 20
  • 生命值:16 → 20
  • Base explosion damage of the passive ability on death: 15 → 10.
  • 死亡时被动能力的基础爆炸伤害:15 → 10。
  • Explosion damage when using active abilities: 30 → 15.
  • 使用主动能力时的爆炸伤害:30 → 15。
  • The stack has received the new passive ability "Castes", which increases the power of Larvae depending on the class of the hero whose army they are in. With might heroes, they deal 50% more damage. With magic heroes, their explosion deals 50% more damage.
  • 该兵种获得了新的被动能力「Castes」,根据其所在军队的英雄职业提高幼虫的力量。与力量英雄搭配时,它们造成 50% 额外伤害。与魔法英雄搭配时,它们的爆炸造成 50% 额外伤害。
  • Tier 1:
  • 一级:
  • Parasite:
  • 寄体:
  • Health: 7 → 8
  • 生命值:7 → 8
  • Warden Parasite:
  • 卫寄体:
  • Health: 9 → 10
  • 生命值:9 → 10
  • Defense: 6 → 3
  • 防御:6 → 3
  • The stack has received the new active ability "Strike and Return", which allows the stack to return to its starting position after attacking.
  • 该兵种获得了新的主动能力「Strike and Return」,允许该兵种在攻击后返回起始位置。
  • Ravager Parasite:
  • 乱寄体:
  • Health: 7 → 8
  • 生命值:7 → 8
  • Attack: 6 → 5
  • 攻击:6 → 5
  • The stack's passive ability "Topple the Strong!" now deals +6% damage (instead of +3%) to higher-tier enemies for each tier of difference.
  • 该兵种的被动能力「Topple the Strong!」现在每相差一级,对更高级别敌人造成 +6% 伤害(而非 +3%)。
  • Tier 2:
  • 二级:
  • Harvester Locust:
  • 掠恶蝗:
  • Defense: 4 → 6
  • 防御:4 → 6
  • Tier 3:
  • 三级:
  • Hornet:
  • 大黄蜂:
  • Attack: 7 → 8
  • 攻击:7 → 8
  • Defense: 10 → 9
  • 防御:10 → 9
  • Damage: 4-9 → 4-12
  • 伤害:4-9 → 4-12
  • Initiative: 10 → 9
  • 主动性:10 → 9
  • Chanter:
  • 咏唱蜂:
  • Attack: 7 → 8
  • 攻击:7 → 8
  • Defense: 10 → 9
  • 防御:10 → 9
  • Damage: 4-9 → 4-12
  • 伤害:4-9 → 4-12
  • Initiative: 4 → 11
  • 主动性:4 → 11
  • Speed: 11 → 8
  • 速度:11 → 8
  • Stinger:
  • 斯汀格:
  • Attack: 7 → 8
  • 攻击:7 → 8
  • Defense: 10 → 9
  • 防御:10 → 9
  • Damage: 4-9 → 4-12
  • 伤害:4-9 → 4-12
  • Initiative: 12 → 9
  • 主动性:12 → 9
  • Speed: 9 → 10
  • 速度:9 → 10

We decided to significantly expand the capabilities of upgraded Scorpions and clearly define their roles. The defensive upgrade has taken on the role of a support stack that will empower other Hive stacks, opening up new opportunities for the faction. The alternative upgrade serves as a fighter and has been strengthened accordingly.

我们决定显著扩展升级版甲蝎的能力,并明确其定位。防御型升级承担了支援兵种的角色,将强化其他虫巢兵种,为该阵营开辟新的可能性。替代升级则充当战士,并已相应加强。

  • Tier 4:
  • 四级:
  • Scorpion:
  • 甲蝎:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Defense: 12 → 14
  • 防御:12 → 14
  • Damage: 10-12 → 10-14
  • 伤害:10-12 → 10-14
  • Volcanic Scorpion:
  • 火山甲蝎:
  • Attack: 12 → 14
  • 攻击:12 → 14
  • Damage: 10-12 → 10-14
  • 伤害:10-12 → 10-14
  • Luck: 2 → 1
  • 幸运:2 → 1
  • All "Adaptation" active abilities have been reworked. They now affect all allied stacks with half the effectiveness.
  • 所有「Adaptation」主动能力已重做。它们现在以一半的效果影响所有友方兵种。
  • Spelaean Scorpion:
  • 洞穴甲蝎:
  • Attack: 14 → 16
  • 攻击:14 → 16
  • Defense: 12 → 16
  • 防御:12 → 16
  • Damage: 12-14 → 14-18
  • 伤害:12-14 → 14-18
  • Initiative: 6 → 7
  • 主动性:6 → 7
  • Speed: 4 → 5
  • 速度:4 → 5
  • Morale: 2 → 1
  • 士气:2 → 1
  • Tier 5:
  • 五级:
  • Reaver:
  • 煞虫:
  • Attack: 18 → 22
  • 攻击:18 → 22
  • Speed: 6 → 7
  • 速度:6 → 7
  • Morale: 1 → 0
  • 士气:1 → 0
  • Menacing Reaver:
  • 骇煞虫:
  • Attack: 18 → 22
  • 攻击:18 → 22
  • Defense: 18 → 12
  • 防御:18 → 12
  • Damage: 20-30 → 20-40
  • 伤害:20-30 → 20-40
  • Speed: 7 → 8
  • 速度:7 → 8
  • Morale: 3 → 0
  • 士气:3 → 0
  • The stack has lost the active ability "Rapid Assault", which allowed it to attack an enemy without receiving a counterattack.
  • 该兵种失去了主动能力「Rapid Assault」,原本允许其攻击敌人而不受反击。
  • The stack has received the new passive ability "Swift Strike".
  • 该兵种获得了新的被动能力「Swift Strike」。
  • Maniacal Reaver:
  • 狂煞虫:
  • Attack: 18 → 22
  • 攻击:18 → 22
  • Initiative: 12 → 11
  • 主动性:12 → 11
  • Speed: 6 → 7
  • 速度:6 → 7
  • Morale: 2 → 0
  • 士气:2 → 0
  • Tier 6:
  • 六级:
  • Waurms:
  • 魔蠕:
  • Attack: 21 → 20
  • 攻击:21 → 20
  • Defense: 21 → 20
  • 防御:21 → 20
  • Damage: 21-23 → 20-24
  • 伤害:21-23 → 20-24
  • Luck: 1 → 2
  • 幸运:1 → 2
  • The "Corpse Eater" passive ability has been weakened: the amount of health restored has been reduced: 120 → 100.
  • 「Corpse Eater」被动能力已削弱:恢复的生命值数量降低:120 → 100。
  • Devourer:
  • 噬蠕:
  • Attack: 21 → 20
  • 攻击:21 → 20
  • Defense: 21 → 20
  • 防御:21 → 20
  • Damage: 27-29 → 24-28
  • 伤害:27-29 → 24-28
  • Initiative: 7 → 8
  • 主动性:7 → 8
  • Luck: 3 → 2
  • 幸运:3 → 2
  • The kill threshold of the "Devour" active ability has been reduced: 40% → 30%.
  • 「Devour」主动能力的击杀阈值降低:40% → 30%。
  • Pyroboros:
  • 火蠕:
  • Attack: 21 → 20
  • 攻击:21 → 20
  • Defense: 21 → 20
  • 防御:21 → 20
  • Damage: 21-23 → 20-24
  • 伤害:21-23 → 20-24
  • Initiative: 8 → 7
  • 主动性:8 → 7
  • Speed: 8 → 10
  • 速度:8 → 10
  • The stack has lost the passive ability "Corpse Eater", which allowed it to restore health by devouring corpses.
  • 该兵种失去了被动能力「Corpse Eater」,原本允许其通过吞噬尸体恢复生命值。
  • The stack has received the new passive ability "Mana Eater", which allows it to restore temporary mana to the hero by devouring corpses.
  • 该兵种获得了新的被动能力「Mana Eater」,允许其通过吞噬尸体为英雄恢复临时法力。
  • Tier 7:
  • 七级:
  • Hive Queen:
  • 虫巢女王:
  • Attack: 25 → 30
  • 攻击:25 → 30
  • Defense: 25 → 30
  • 防御:25 → 30
  • Bonus to the stack's Attack and Defense when the enemy army contains Temple and Necropolis creatures reduced: 25% → 20%.
  • 当敌方军队包含圣殿和墓园生物时,该兵种的攻击和防御加成降低:25% → 20%。
  • Hive Mother:
  • 虫巢育母:
  • Attack: 25 → 30
  • 攻击:25 → 30
  • Defense: 25 → 30
  • 防御:25 → 30
  • Bonus to the stack's Attack and Defense when the enemy army contains Temple and Necropolis creatures reduced: 25% → 20%.
  • 当敌方军队包含圣殿和墓园生物时,该兵种的攻击和防御加成降低:25% → 20%。
  • Hive Huntress:
  • 虫巢猎女:
  • Attack: 25 → 30
  • 攻击:25 → 30
  • Defense: 25 → 30
  • 防御:25 → 30
  • Damage: 70-70 → 60-60
  • 伤害:70-70 → 60-60
  • Initiative: 8 → 9
  • 主动性:8 → 9
  • Bonus to the stack's Attack and Defense when the enemy army contains Temple and Necropolis creatures reduced: 25% → 20%.
  • 当敌方军队包含圣殿和墓园生物时,该兵种的攻击和防御加成降低:25% → 20%。
  • The stack's passive ability "Squash the Weak!" now deals +6% damage (instead of +3%) to lower-tier enemies for each tier of difference.
  • 该兵种的被动能力「Squash the Weak!」现在每相差一级,对更低级别敌人造成 +6% 伤害(而非 +3%)。
  • Building the "Paper Nest" now requires the "Neglected Housing" and the "Carrion Lair".
  • 建造「Paper Nest」现在需要「Neglected Housing」和「Carrion Lair」。
  • The construction cost of creature-producing buildings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of stack value and rebalancing.
  • 生物生产建筑的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随兵种价值审查与再平衡进行了各种调整。
  • Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
  • 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
  • "Elite Parasites" law: now increases the max damage of Parasites in the player's army by 1 / 2 instead of the bonus to Health.
  • 「Elite Parasites」律法:现在将玩家军队中寄体的最大伤害提高 1 / 2,而非生命值加成。
  • "Elite Hornets" law: now increases the min damage of Hornets in the player's army by 2 / 4 instead of the bonus to Initiative.
  • 「Elite Hornets」律法:现在将玩家军队中大黄蜂的最小伤害提高 2 / 4,而非主动性加成。
  • "Elite Scorpions" law: now reduces the cooldown of Scorpions' abilities in the player's army by 1 / 2 rounds instead of the bonuses to Luck and Morale.
  • 「Elite Scorpions」律法:现在将玩家军队中甲蝎能力的冷却时间减少 1 / 2 回合,而非幸运和士气加成。
  • "Elite Waurmos" law: now increases the Initiative of Waurmos in the player's army by 1 / 2 instead of the bonuses to Luck and Morale.
  • 「Elite Waurmos」律法:现在将玩家军队中魔蠕的主动性提高 1 / 2,而非幸运和士气加成。
  • "Elite Hive Queens" law: now increases the Attack, Defense, and Damage of Hive Queens in the player's army by 3 / 6, as well as their Speed and Initiative by 1 / 1, instead of the bonuses to Damage and Health.
  • 「Elite Hive Queens」律法:现在将玩家军队中虫巢女王的攻击、防御和伤害提高 3 / 6,并将其速度和主动性提高 1 / 1,而非伤害和生命值加成。
  • "Great Conquest" law: once again affects all creatures, not just Hive creatures.
  • 「Great Conquest」律法:再次影响所有生物,而不仅是虫巢生物。

The law that allows Larvae to provoke enemies was originally added to the faction to help minimize casualties in battles where no ranged units were available. However, the effect itself proved incredibly powerful and drew negative feedback from some players.

允许幼虫挑衅敌人的律法最初加入该阵营,是为了帮助在没有远程单位的战斗中尽量减少伤亡。然而,该效果本身被证明极其强大,并招致了一些玩家的负面反馈。

Now, with a new skill that helps reduce casualties being added to the game, the Hive will have another way to keep its army combat-ready for longer. Therefore, we are weakening the provocation effect:

现在,随着一种有助于减少伤亡的新技能被加入游戏,虫巢将拥有另一种方式来让其军队更长时间保持战斗力。因此,我们正在削弱挑衅效果:

  • "Hive Offsprings II" law: Larvae now provoke enemies only during the first round after hatching.
  • 「Hive Offsprings II」律法:幼虫现在仅在孵化后的第一回合挑衅敌人。

Schism - 裂渊

  • Tier 1:
  • 一级:
  • Stinging Ra'Shoth:
  • 尖刺拉绍斯:
  • Attack: 5 → 6
  • 攻击:5 → 6
  • Defense: 5 → 6
  • 防御:5 → 6
  • Tier 2:
  • 二级:
  • Cultist:
  • 邪教徒:
  • Attack: 5 → 6
  • 攻击:5 → 6
  • Defense: 4 → 5
  • 防御:4 → 5
  • Binder:
  • 束缚者:
  • Attack: 5 → 6
  • 攻击:5 → 6
  • Defense: 7 → 8
  • 防御:7 → 8
  • Votary:
  • 誓信徒:
  • Attack: 9 → 8
  • 攻击:9 → 8
  • Defense: 4 → 5
  • 防御:4 → 5
  • Damage: 4-8 → 4-6
  • 伤害:4-8 → 4-6
  • Speed: 4 → 5
  • 速度:4 → 5
  • The stack has received the new passive ability "Rift Conductor", which increases the Initiative of all allied Ra'Shoth, Grand Shoth, and Abyssal Envoys (and their upgraded versions).
  • 该兵种获得了新的被动能力「Rift Conductor」,可提高所有友方拉绍斯、巨绍斯和深渊使节(及其升级版)的主动性。
  • Tier 3:
  • 三级:
  • Aga'Shoth Rider:
  • 阿迦绍斯骑手:
  • Health: 20 → 25
  • 生命值:20 → 25
  • Attack: 7 → 8
  • 攻击:7 → 8
  • Defense: 7 → 8
  • 防御:7 → 8
  • Damage: 5-7 → 6-8
  • 伤害:5-7 → 6-8
  • Initiative: 6 → 5
  • 主动性:6 → 5
  • Aga'Shoth Tamer:
  • 阿迦绍斯驯师:
  • Health: 20 → 25
  • 生命值:20 → 25
  • Defense: 8 → 11
  • 防御:8 → 11
  • Damage: 5-7 → 6-8
  • 伤害:5-7 → 6-8
  • Initiative: 9 → 8
  • 主动性:9 → 8
  • Aga'Shoth Mat'ha:
  • 阿迦绍斯玛塔:
  • Attack: 7 → 10
  • 攻击:7 → 10
  • Defense: 7 → 8
  • 防御:7 → 8
  • Damage: 5-7 → 6-8
  • 伤害:5-7 → 6-8
  • Speed: 6 → 5
  • 速度:6 → 5
  • The stack has received the new passive ability "Raid", which increases the Speed of all allied Ra'Shoth, Grand Shoth, and Abyssal Envoys (and their upgraded versions).
  • 该兵种获得了新的被动能力「Raid」,可提高所有友方拉绍斯、巨绍斯和深渊使节(及其升级版)的速度。
  • Tier 4:
  • 四级:
  • Grand Shoth:
  • 巨绍斯:
  • Attack: 11 → 12
  • 攻击:11 → 12
  • Defense: 11 → 12
  • 防御:11 → 12
  • Damage: 10-13 → 12-14
  • 伤害:10-13 → 12-14
  • Speed: 5 → 6
  • 速度:5 → 6
  • Unspeakable Shoth:
  • 不可名绍斯:
  • Attack: 11 → 14
  • 攻击:11 → 14
  • Defense: 11 → 14
  • 防御:11 → 14
  • Damage: 10-13 → 12-14
  • 伤害:10-13 → 12-14
  • Unthinkable Shoth:
  • 不可构绍斯:
  • Attack: 11 → 12
  • 攻击:11 → 12
  • Defense: 11 → 12
  • 防御:11 → 12
  • Damage: 10-13 → 14-14
  • 伤害:10-13 → 14-14
  • Initiative: 13 → 12
  • 主动性:13 → 12
  • Speed: 6 → 7
  • 速度:6 → 7
  • Tier 5:
  • 五级:
  • Concubus, Mistress of Chains, and Bewitcher: these stacks have received the new passive ability "Seduction", thanks to which they always take minimum damage.
  • 魅魔、锁链魅魔和惑心魅魔:这些兵种获得了新的被动能力「Seduction」,因此它们始终受到最小伤害。
  • Concubus:
  • 魅魔:
  • Health: 60 → 55
  • 生命值:60 → 55
  • Attack: 16 → 15
  • 攻击:16 → 15
  • Defense: 13 → 14
  • 防御:13 → 14
  • Damage: 14-20 → 16-20
  • 伤害:14-20 → 16-20
  • Mistress of Chains:
  • 锁链魅魔:
  • Health: 60 → 55
  • 生命值:60 → 55
  • Attack: 20 → 19
  • 攻击:20 → 19
  • Defense: 13 → 14
  • 防御:13 → 14
  • Damage: 14-20 → 16-20
  • 伤害:14-20 → 16-20
  • The stack's passive ability "Earn Your Magic, Dear" now increases the mana cost of the enemy hero's spells by 3 instead of 2.
  • 该兵种的被动能力「Earn Your Magic, Dear」现在将敌方英雄法术的法力消耗提高 3,而非 2。
  • Bewitcher:
  • 惑心魅魔:
  • Health: 60 → 55
  • 生命值:60 → 55
  • Attack: 16 → 15
  • 攻击:16 → 15
  • Defense: 13 → 18
  • 防御:13 → 18
  • Damage: 20-20 → 16-20
  • 伤害:20-20 → 16-20
  • The stack has received the new passive ability "Flog Idle Mind", thanks to which the stack's attacks deal additional damage depending on the army's current Focus.
  • 该兵种获得了新的被动能力「Flog Idle Mind」,因此该兵种的攻击会根据军队当前的集能点造成额外伤害。
  • Tier 6:
  • 六级:
  • Arbitrator:
  • 仲裁者:
  • Attack: 20 → 24
  • 攻击:20 → 24
  • Defense: 20 → 23
  • 防御:20 → 23
  • Damage: 18-22 → 18-24
  • 伤害:18-22 → 18-24
  • Rift Arbitrator:
  • 裂隙仲裁者:
  • Attack: 26 → 24
  • 攻击:26 → 24
  • Defense: 28 → 29
  • 防御:28 → 29
  • Damage: 18-22 → 18-24
  • 伤害:18-22 → 18-24
  • Bloated Arbitrator:
  • 肿胀仲裁者:
  • Defense: 22 → 24
  • 防御:22 → 24
  • Damage: 22-26 → 22-28
  • 伤害:22-26 → 22-28
  • Building the "Involuntary Summons" now requires the "Great Library" instead of the "Mage Guild".
  • 建造「Involuntary Summons」现在需要「Great Library」,而非「Mage Guild」。
  • The construction cost of creature-producing buildings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of stack value and rebalancing.
  • 生物生产建筑的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随兵种价值审查与再平衡进行了各种调整。
  • Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
  • 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
  • "Elite Cultists" law: now increases the Health of Cultists in the player's army by 5 instead of the bonus to Damage.
  • 「Elite Cultists」律法:现在将玩家军队中邪教徒的生命值提高 5,而非伤害加成。
  • "Elite Aga'Shoth Riders" law: now increases the Damage of Aga'Shoth Riders in the player's army by 2 instead of the bonus to Health.
  • 「Elite Aga'Shoth Riders」律法:现在将玩家军队中阿迦绍斯骑手的伤害提高 2,而非生命值加成。
  • "Elite Concubi" law: Attack and Defense bonuses increased: 4 → 6.
  • 「Elite Concubi」律法:攻击和防御加成提高:4 → 6。
  • "Unstoppable" elite hero class: bonus to hero stats: 10 → 8.
  • 「Unstoppable」精英英雄职业:英雄属性加成:10 → 8。

Dungeon - 地牢

As with the Grove faction, Dungeon stacks were very similar to each other. However, unlike the Grove, the Dungeon faced another problem — few ways to spend Focus. The changes described below are designed to solve these problems and bring alternative upgrades more in line with their narrative and image.

与森林阵营一样,地牢兵种彼此非常相似。然而,与森林不同的是,地牢还面临另一个问题——消耗集能点的方式很少。下文所述改动旨在解决这些问题,并使替代升级更符合其叙事和形象。

  • Tier 1:
  • 一级:
  • Troglodyte:
  • 穴居人:
  • Health: 8 → 9
  • 生命值:8 → 9
  • Infernal Troglodyte:
  • 地狱穴居人:
  • Health: 8 → 9
  • 生命值:8 → 9
  • Defense: 6 → 5
  • 防御:6 → 5
  • Toxic Troglodyte:
  • 剧毒穴居人:
  • Health: 8 → 9
  • 生命值:8 → 9
  • Attack: 5 → 4
  • 攻击:5 → 4
  • Tier 2:
  • 二级:
  • Guile Infiltrator:
  • 狡诈渗透者:
  • Initiative: 6 → 8
  • 主动性:6 → 8
  • Speed: 7 → 5
  • 速度:7 → 5
  • Luck: 2 → 1
  • 幸运:2 → 1
  • The stack has lost the active ability "Shadowstrike", which allowed it to attack any enemy on the battlefield while ignoring its Defense.
  • 该兵种失去了主动能力「Shadowstrike」,原本允许其无视防御攻击战场上的任意敌人。
  • The stack has lost the passive ability "Staggering Hits", which prevented the target of its attack from counterattacking until the end of the round.
  • 该兵种失去了被动能力「Staggering Hits」,原本可阻止其攻击目标在本回合结束前反击。
  • The stack has received the new passive ability "Sharper Blade", which increases its Luck with each attack.
  • 该兵种获得了新的被动能力「Sharper Blade」,每次攻击都会提高其幸运。
  • The stack has received the new passive ability "Liquidation", which instantly kills the attacked enemy if, after the attack, its stack size is below a certain value.
  • 该兵种获得了新的被动能力「Liquidation」,如果被攻击的敌人在攻击后兵种规模低于一定值,则立即杀死它。
  • The stack has received the new passive ability "Swift Strike".
  • 该兵种获得了新的被动能力「Swift Strike」。
  • Bleak Infiltrator:
  • 冷酷渗透者:
  • Initiative: 9 → 6
  • 主动性:9 → 6
  • The stack has received the new active ability "Shadowstrike".
  • 该兵种获得了新的主动能力「Shadowstrike」。
  • The stack has received the new passive ability "Staggering Hits".
  • 该兵种获得了新的被动能力「Staggering Hits」。
  • The stack has received the new passive ability "Ambush", which allows it to hide in the shadows and be untargetable at the start of the battle and at the start of each round until its turn comes.
  • 该兵种获得了新的被动能力「Ambush」,使其能够在战斗开始时以及每回合开始时隐藏于阴影中,直到其回合到来前无法被选为目标。
  • Tier 3:
  • 三级:
  • Onyx Dancer, Jasper Dancer, and Aureate Dancer: these stacks have received the new active ability "Blade Dance", which allows them to attack twice until the end of the round.
  • 黑玉刃舞者、碧玉刃舞者和鎏金刃舞者:这些兵种获得了新的主动能力「Blade Dance」,允许它们在本回合结束前攻击两次。
  • Onyx Dancer:
  • 黑玉刃舞者:
  • Defense: 8 → 7
  • 防御:8 → 7
  • Speed: 2 → 3
  • 速度:2 → 3
  • Jasper Dancer:
  • 碧玉刃舞者:
  • Defense: 8 → 9
  • 防御:8 → 9
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • Speed: 4 → 5
  • 速度:4 → 5
  • Aureate Dancer:
  • 鎏金刃舞者:
  • Attack: 8 → 9
  • 攻击:8 → 9
  • Defense: 8 → 7
  • 防御:8 → 7
  • Initiative: 7 → 6
  • 主动性:7 → 6
  • Tier 4:
  • 四级:
  • Minotaur, Minotaur Lord, and Minotaur Vanguard: these stacks have received the new active ability "Minotaur's Onslaught", which allows them to push the target back with their next attack, if possible.
  • 牛头怪、牛头怪领主和牛头怪先锋:这些兵种获得了新的主动能力「Minotaur's Onslaught」,允许它们在下一次攻击时尽可能将目标击退。
  • Minotaur:
  • 牛头怪:
  • Attack: 11 → 12
  • 攻击:11 → 12
  • Defense: 11 → 12
  • 防御:11 → 12
  • Damage: 12-14 → 12-16
  • 伤害:12-14 → 12-16
  • Minotaur Lord:
  • 牛头怪领主:
  • Attack: 11 → 12
  • 攻击:11 → 12
  • Defense: 15 → 16
  • 防御:15 → 16
  • Damage: 12-14 → 12-16
  • 伤害:12-14 → 12-16
  • Minotaur Vanguard:
  • 牛头怪先锋:
  • Attack: 15 → 14
  • 攻击:15 → 14
  • Defense: 11 → 14
  • 防御:11 → 14
  • Damage: 14-16 → 12-16
  • 伤害:14-16 → 12-16
  • The stack has received the new active ability "Balthazar's Tramp", which reduces the Speed of all nearby enemies for several rounds.
  • 该兵种获得了新的主动能力「Balthazar's Tramp」,可在数回合内降低附近所有敌人的速度。
  • Tier 5:
  • 五级:
  • Medusa:
  • 美杜莎:
  • Attack: 15 → 18
  • 攻击:15 → 18
  • Defense: 14 → 16
  • 防御:14 → 16
  • Damage: 11-15 → 14-19
  • 伤害:11-15 → 14-19
  • Medusa Sculptor:
  • 美杜莎雕师:
  • Attack: 20 → 18
  • 攻击:20 → 18
  • Defense: 18 → 16
  • 防御:18 → 16
  • Damage: 15-15 → 14-19
  • 伤害:15-15 → 14-19
  • Initiative: 5 → 6
  • 主动性:5 → 6
  • The stack has received the new passive ability "Marble Arrows", which reduces the target's Initiative on attack.
  • 该兵种获得了新的被动能力「Marble Arrows」,可在攻击时降低目标的主动性。
  • Medusa Queen:
  • 美杜莎女王:
  • Attack: 17 → 23
  • 攻击:17 → 23
  • Defense: 14 → 16
  • 防御:14 → 16
  • Damage: 11-15 → 14-19
  • 伤害:11-15 → 14-19
  • Initiative: 8 → 7
  • 主动性:8 → 7
  • The stack has lost the passive ability "Marble Arrows".
  • 该兵种失去了被动能力「Marble Arrows」。
  • The stack has received the new active ability "Hail of Arrows", which allows it to select several hexes and bring down a rain of arrows on each of them, dealing damage to all enemies near the targets.
  • 该兵种获得了新的主动能力「Hail of Arrows」,允许其选择多个格子,并向每个格子降下箭雨,对目标附近的所有敌人造成伤害。
  • Tier 6:
  • 六级:
  • Hydra:
  • 九头蛇:
  • Health: 130 → 120
  • 生命值:130 → 120
  • Defense: 22 → 27
  • 防御:22 → 27
  • Damage: 25-28 → 25-30
  • 伤害:25-28 → 25-30
  • Chthonic Hydra:
  • 冥府九头蛇:
  • Health: 160 → 150
  • 生命值:160 → 150
  • Defense: 30 → 32
  • 防御:30 → 32
  • Damage: 25-28 → 25-30
  • 伤害:25-28 → 25-30
  • Infernal Hydra:
  • 地狱九头蛇:
  • Health: 130 → 120
  • 生命值:130 → 120
  • Attack: 30 → 29
  • 攻击:30 → 29
  • Defense: 26 → 27
  • 防御:26 → 27
  • Damage: 30-38 → 30-35
  • 伤害:30-38 → 30-35
  • Tier 7:
  • 七级:
  • Cave Dragon:
  • 洞龙:
  • Health: 275 → 300
  • 生命值:275 → 300
  • Attack: 29 → 32
  • 攻击:29 → 32
  • Defense: 25 → 28
  • 防御:25 → 28
  • Black Dragon:
  • 黑龙:
  • Health: 350 → 375
  • 生命值:350 → 375
  • Attack: 29 → 32
  • 攻击:29 → 32
  • Ashen Dragon:
  • 烬龙:
  • Health: 300 → 325
  • 生命值:300 → 325
  • Attack: 37 → 36
  • 攻击:37 → 36
  • Defense: 25 → 28
  • 防御:25 → 28
  • The construction cost of creature-producing buildings, as well as the number of the corresponding creatures that can be obtained as a reward from Pandora's Boxes, have undergone various adjustments related to the review of stack value and rebalancing.
  • 生物生产建筑的建造成本,以及可从潘多拉魔盒奖励中获得的对应生物数量,已随兵种价值审查与再平衡进行了各种调整。
  • Laws "Resource Riches I", "Resource Riches II", "Resource Riches III": activation cost: 1/2/3 → 2/3/4.
  • 律法「Resource Riches I」、「Resource Riches II」、「Resource Riches III」:激活费用:1/2/3 → 2/3/4。
  • "Elite Infiltrators" law: now increases the max damage of Infiltrators in the player's army by 1 / 2 instead of the bonus to Health.
  • 「Elite Infiltrators」律法:现在将玩家军队中渗透者的最大伤害提高 1 / 2,而非生命值加成。
  • "Elite Dancers" law: now increases the Luck and Morale of Dancers in the player's army by 1 / 2 instead of the bonus to Attack and Defense.
  • 「Elite Dancers」律法:现在将玩家军队中刃舞者的幸运和士气提高 1 / 2,而非攻击和防御加成。
  • "Elite Minotaurs" law: now increases the Attack and Defense of Minotaurs in the player's army by 2 / 4 instead of the bonus to Damage. The Initiative and Speed bonuses remain unchanged.
  • 「Elite Minotaurs」律法:现在将玩家军队中牛头怪的攻击和防御提高 2 / 4,而非伤害加成。主动性和速度加成保持不变。
  • "Elite Medusae" law: now increases only the Attack of Medusae in the player's army by 4 / 8 instead of the bonuses to Attack and Defense. The Initiative bonus remains unchanged.
  • 「Elite Medusae」律法:现在仅将玩家军队中美杜莎的攻击提高 4 / 8,而非攻击和防御加成。主动性加成保持不变。
  • "Elite Hydras" law: now increases the Defense of Hydras in the player's army by 4 / 8 instead of the bonuses to Health. The Speed bonus remains unchanged.
  • 「Elite Hydras」律法:现在将玩家军队中九头蛇的防御提高 4 / 8,而非生命值加成。速度加成保持不变。
  • "Balthazar's Bodyguard" elite hero class: bonus to hero's Attack: 100% → 40%.
  • 「Balthazar's Bodyguard」精英英雄职业:英雄攻击加成:100% → 40%。
  • "Silvertongue's Envoy" elite hero class: bonus to hero's Defense: 100% → 40%.
  • 「Silvertongue's Envoy」精英英雄职业:英雄防御加成:100% → 40%。
  • "Amelchia's Heir" elite hero class: bonus to hero's Spell Power: 100% → 40%.
  • 「Amelchia's Heir」精英英雄职业:英雄法术强度加成:100% → 40%。

Neutral Stacks - 中立兵种

  • Tier 1:
  • 一级:
  • Pixie:
  • 花妖:
  • Health: 6 → 4
  • 生命值:6 → 4
  • Attack: 3 → 2
  • 攻击:3 → 2
  • Defense: 3 → 2
  • 防御:3 → 2
  • Tier 2:
  • 二级:
  • Ghoul:
  • 食尸鬼:
  • Attack: 9 → 7
  • 攻击:9 → 7
  • Defense: 7 → 5
  • 防御:7 → 5
  • Damage: 4-8 → 4-6
  • 伤害:4-8 → 4-6
  • Tier 3:
  • 三级:
  • Animated Armor:
  • 活化盔甲:
  • Defense: 8 → 7
  • 防御:8 → 7
  • Damage: 5-12 → 6-12
  • 伤害:5-12 → 6-12
  • Tier 4:
  • 四级:
  • Starchild:
  • 星孩:
  • Attack: 13 → 12
  • 攻击:13 → 12
  • Tier 5:
  • 五级:
  • Added a new neutral enemy — Mummy.
  • 新增中立敌人——木乃伊。
  • Giant Toad:
  • 巨蟾:
  • Attack: 19 → 16
  • 攻击:19 → 16
  • Tier 6:
  • 六级:
  • Couatl:
  • 羽蛇:
  • Health: 95 → 100
  • 生命值:95 → 100
  • Tier 7:
  • 七级:
  • Added a new neutral enemy — Kitsune.
  • 新增中立敌人——狐妖。
  • The number of these creatures that can be obtained as a reward from Pandora's Boxes has undergone various adjustments related to the review of stack value and rebalancing.
  • 这些生物可从潘多拉魔盒奖励中获得的数量,已随兵种价值审查与再平衡进行了各种调整。

General changes - 通用改动

  • Pandora's Boxes have been substantially reworked: all of them now let the player choose a reward.
  • 潘多拉魔盒已大幅重做:现在所有魔盒都允许玩家选择奖励。
  • Pandora's Boxes that previously gave hero experience now let you choose between hero experience, Law Points, or Astrology Points. The value of such objects has been increased by 25%.
  • 此前给予英雄经验的潘多拉魔盒,现在可让你在英雄经验、律法点数或星象点数之间选择。此类对象的价值提高了 25%。
  • Pandora's Boxes that previously gave gold now let you choose between gold, resources, or Alchemical Dust. The value of such objects has been increased by 20%.
  • 此前给予金币的潘多拉魔盒,现在可让你在金币、资源或炼金粉尘之间选择。此类对象的价值提高了 20%。
  • Pandora's Boxes that previously gave creatures remain unchanged: the player can still choose any upgrade version.
  • 此前给予生物的潘多拉魔盒保持不变:玩家仍可选择任意升级版本。
  • Pandora's Boxes that previously gave stats have been reworked. They are now divided into two groups: "combat" and "magic".
  • 此前给予属性的潘多拉魔盒已重做。它们现在分为两组:「combat」和「magic」。
  • Combat Pandora's Boxes let you choose between increasing the hero's Attack by 4/6, increasing the hero's Defense by 4/6, or a one-time restoration of 20/30% Movement Points.
  • 战斗潘多拉魔盒可让你在以下选项中选择:将英雄攻击提高 4/6、将英雄防御提高 4/6,或一次性恢复 20/30% 移动点数。
  • Magic Pandora's Boxes let you choose between increasing the hero's Spell Power by 4/6, increasing the hero's Knowledge by 4/6, or a one-time restoration of 20/30% mana.
  • 魔法潘多拉魔盒可让你在以下选项中选择:将英雄法术强度提高 4/6、将英雄知识提高 4/6,或一次性恢复 20/30% 法力。
  • In addition, the value of such objects is now significantly lower than before.
  • 此外,此类对象的价值现在显著低于之前。
  • Pandora's Boxes that previously gave spells have been merged. Instead of separate objects that gave all spells of a specific magic school or a specific tier, now:
  • 此前给予法术的潘多拉魔盒已合并。不再是给予特定魔法学派或特定层级所有法术的独立对象,现在:
  • There are five Pandora's Boxes in the game — one for each spell tier.
  • 游戏中有五个潘多拉魔盒——每个法术层级一个。
  • Each box lets you choose which magic school's spells the hero will learn.
  • 每个魔盒可让你选择英雄将学习哪个魔法学派的法术。
  • The hero learns the spells even without Wisdom or the magic school skills.
  • 即使没有智慧术或魔法学派技能,英雄也能学习这些法术。
  • In addition, the value of such objects is significantly lower than before.
  • 此外,此类对象的价值现在显著低于之前。
  • Guards in Creature Bank-type objects have been significantly adjusted:
  • 生物银行类对象的守卫已显著调整:
  • "Point of Balance", guard stack size: 4 / 8 / 11 / 14 → 6 / 11 / 15 / 18.
  • 「平衡点」,守卫兵种规模:4 / 8 / 11 / 14 → 6 / 11 / 15 / 18。
  • "Colosseum", guard stack size: 7 / 14 / 20 / 25 → 11 / 20 / 27 / 32.
  • 「圆形竞技场」,守卫兵种规模:7 / 14 / 20 / 25 → 11 / 20 / 27 / 32。
  • "Ritual Pyre", guard stack size: 4 / 8 / 11 / 14 → 7 / 12 / 16 / 19.
  • 「仪式柴堆」,守卫兵种规模:4 / 8 / 11 / 14 → 7 / 12 / 16 / 19。
  • "Tomb of Vigilance", guard stack size: 14 / 28 / 40 / 50 → 20 / 38 / 52 / 62.
  • 「警戒之墓」,守卫兵种规模:14 / 28 / 40 / 50 → 20 / 38 / 52 / 62。
  • "Boreal Call", guard stack size: 11 / 22 / 32 / 40 → 16 / 28 / 38 / 46.
  • 「极渊召唤」,守卫兵种规模:11 / 22 / 32 / 40 → 16 / 28 / 38 / 46。
  • "Carrion Pile", guard stack size: 19 / 38 / 55 / 69 → 30 / 55 / 75 / 90.
  • 「腐尸堆」,守卫兵种规模:19 / 38 / 55 / 69 → 30 / 55 / 75 / 90。
  • "Petrified Memorial", guard stack size: 5 / 10 / 14 / 18 → 7 / 13 / 18 / 22.
  • 「石化纪念馆」,守卫兵种规模:5 / 10 / 14 / 18 → 7 / 13 / 18 / 22。
  • The guards of the first two versions of each listed object no longer include upgraded stacks. The number of upgraded stacks in other versions of the objects has been adjusted.
  • 所列每个对象前两个版本的守卫不再包含升级兵种。其他版本对象中的升级兵种数量已调整。
  • "Chimerologist": creature conversion penalty reduced: 15% → 10%.
  • 「嵌合学家」:生物转化惩罚降低:15% → 10%。
  • "Mearea's Altar": the object's inner guard has been increased by 1 Couatl. It is now split into stacks of 1 Couatl each instead of a single stack.
  • 「米瑞娅祭坛」:该对象的内部守卫增加了 1 只羽蛇。它现在被拆分为每堆 1 只羽蛇的多个兵种,而非单个兵种。
  • "Trophy Hunter's Den": The internal guards are split into stacks of 2 Dragon Slayers each and start the battle positioned around the player's army rather than directly opposite it.
  • 「战利品猎人小屋」:内部守卫被拆分为每堆 2 名屠龙者的多个兵种,并在战斗开始时布置在玩家军队周围,而非正对面。
  • "Overgrown Vori Ruins": the amount of Alchemical Dust received as a reward for defeating the inner guard has been halved. The object's inner guard has been adjusted: it has become stronger, and the guardians are now always split into three stacks on the battlefield.
  • 「荒芜的沃里遗迹」:击败内部守卫后获得的炼金粉尘数量减半。该对象的内部守卫已调整:它变得更强,且守卫现在在战场上始终拆分为三个兵种。
  • Added a new object for templates with a tournament system or a decisive battle — "Hell Light Spire". It allows registering the hero who last visited the object for the duel. The presence of this object depends on the map or template and does not guarantee a change in the match rules.
  • 为具有锦标赛系统或决胜战的模板新增了一个对象——「炼狱之光尖塔」。它允许登记最后访问该对象的英雄以参加决斗。该对象的存在取决于地图或模板,并不保证比赛规则发生变化。
  • On templates and maps with a tournament system or a decisive battle, the hero selected for battle is now displayed. You can find this information in the tooltip of each player, including opponents.
  • 在具有锦标赛系统或决胜战的模板和地图上,现在会显示被选中参战的英雄。你可以在每个玩家(包括对手)的提示信息中找到此信息。
  • Slightly reduced the chance that groups of 3 or more objects are generated under the protection of a single guard.
  • 略微降低了 3 个或更多对象组在单个守卫保护下生成的概率。

模版的修正略……

PvP 匹配机制的修正略……

竞技场的修正略……

Bug Fixes - 错误修复

Combat and creature mechanics - 战斗与生物机制

  • Abilities that kill +1 unit no longer trigger on obstacles.
  • 击杀 +1 单位的能力不再对障碍物触发。
  • Units summoned onto a "Firewall" or traps no longer die immediately.
  • 召唤到「火墙」或陷阱上的单位不再立即死亡。
  • Unit corpses now disappear if another unit, killed with a knockback effect, dies on top of them.
  • 如果另一个因击退效果被杀死的单位死在单位尸体上,该尸体现在会消失。
  • Abilities marked "only the strongest active effect applies" (for example, on Cavalry) no longer take enemies into account.
  • 标记为「仅最强主动效果生效」的能力(例如骑兵身上的)不再将敌人纳入计算。
  • Wait can no longer be activated during a stack's action animation.
  • 在兵种行动动画期间不再能激活等待。
  • Initiative bonuses (for example, "Early Start") now apply to waiting units.
  • 主动性加成(例如「先行一步」)现在会作用于等待中的单位。

Creatures - 生物

  • The minimum and maximum Morale and Luck values of some creatures are now within the correct ranges.
  • 一些生物的最小和最大士气与幸运值现在处于正确范围内。
  • Added the missing description of the Kittenhorns' passive ability, which enhances the Diplomacy effect of the hero whose army they are in.
  • 补充了小角猫被动能力的缺失描述,该能力可增强其所在军队英雄的外交术效果。
  • The effect of the Minotaurs' passive ability "Adrenaline Surge" now has the correct duration.
  • 牛头怪被动能力「肾上腺素激增」的效果现在具有正确持续时间。
  • The effect of the Medusae's passive ability "Marble Arrows" now stacks correctly.
  • 美杜莎被动能力「大理石箭支」的效果现在正确叠加。
  • The effect of the Reavers' active ability "Beelzebub's Blessing" now has the correct duration.
  • 煞虫主动能力「别西卜的祝福」的效果现在具有正确持续时间。
  • Bonuses of the "increases the duration of applied effects" type no longer increase the duration of Scorpions' adaptations.
  • 「延长施加效果持续时间」类型的加成不再延长甲蝎适应效果的持续时间。
  • Fixed the description of the "Ranged Attack" passive ability of Worldwatchers and Halflings.
  • 修正了世界观察者和半身人「远程射击」被动能力的描述。
  • The Grolls' ability "Rrr, Jump!" no longer deals damage to allies.
  • 格罗尔的能力「吼,跳!」不再对友军造成伤害。
  • The Sentinels of Glory's ability "Doreath's Way" no longer shows that it will deal damage to allies.
  • 荣耀守望者的能力「多雷斯之道」不再显示会对友军造成伤害。
  • The Mist Qilins' ability "Cloud Nine" no longer grants bonuses after the stack dies.
  • 雾麒麟的能力「九霄云外」不再在兵种死亡后提供加成。

Spells and skills - 法术与技能

  • The bonus to an additional counterattack from the "Riposte" spell now starts working at spell level 3 instead of level 2.
  • 「反击」法术的额外反击加成现在从法术等级 3 开始生效,而非等级 2。
  • The "Doreath's Tide" spell now dispels the petrification effect.
  • 「多雷斯之潮」法术现在会驱散石化效果。
  • The damage in the description of the "Umbral Grip" spell is now calculated correctly.
  • 「幽暗之握」法术描述中的伤害现在计算正确。
  • When using the "Reality Distortion" spell, damage is no longer multiplied by the number of hits twice.
  • 使用「扭曲现实」法术时,伤害不再被命中次数乘以两次。
  • The "Recruitment" skill can now appear in Global Map objects that teach heroes new skills.
  • 「募兵术」技能现在可以出现在教英雄新技能的全局地图对象中。

Faction laws - 阵营律法

  • The descriptions of the "Hive Integration" and "Hive Reception" laws now specify that they only affect Hive creatures.
  • 「虫巢统合」和「虫巢前排」律法的描述现在明确说明它们只影响虫巢生物。

Artifacts - 宝物

  • The "Two-faced Mask" artifact can no longer be bought at the Marketplace.
  • 「双面面具」宝物不再能在市场购买。

Interface - 界面

  • Player nicknames in the game results text (victory/defeat) are now displayed correctly.
  • 游戏结果文本(胜利/失败)中的玩家昵称现在正确显示。
  • The interface can no longer be hidden while the game is loading.
  • 游戏加载期间不再能隐藏界面。
  • The cursor in the main menu no longer changes to the system cursor when the interface is hidden.
  • 隐藏界面时,主菜单中的光标不再变为系统光标。
  • Automatically closing the battle results no longer closes dialogues in some missions and scenarios.
  • 自动关闭战斗结果不再关闭某些任务和场景中的对话。
  • Hiding the interface no longer triggers in text fields.
  • 隐藏界面不再在文本字段中触发。
  • The list of available screen resolutions now updates when changing monitors.
  • 更换显示器时,可用屏幕分辨率列表现在会更新。
  • Battle and map animation speed settings are no longer reset on restart.
  • 战斗和地图动画速度设置在重启后不再重置。
  • The damage tooltip under the effect of the "Taunt" spell is now displayed correctly.
  • 「嘲讽」法术效果下的伤害提示现在正确显示。
  • The tooltip for potential damage to allies is now displayed when using the Lich Dragons' "Bone Armageddon" and the Starchildren's "Starfall" abilities.
  • 使用尸巫龙的「骸骨末日」和星孩的「星坠」能力时,现在会显示对友军潜在伤害的提示。
  • The victory/defeat window is no longer partially displayed in the settings window.
  • 胜利/失败窗口不再部分显示在设置窗口中。
  • Hero stat tooltips in battle are no longer displayed during the Tactics Phase.
  • 战斗中英雄属性提示不再在战术阶段显示。

Multiplayer - 多人游戏

  • Restart can now be used after desynchronization.
  • 失同步后现在可以使用重启。
  • Players who have just joined are now displayed in the active slot settings drop-down list in the lobby.
  • 刚加入的玩家现在会显示在大厅的活跃槽位设置下拉列表中。
  • In a multiplayer game, one player can no longer close another player's Esc window by pressing Esc.
  • 在多人游戏中,一名玩家不再能通过按 Esc 关闭另一名玩家的 Esc 窗口。
  • In a multiplayer game, one player can no longer close another player's restart confirmation window.
  • 在多人游戏中,一名玩家不再能关闭另一名玩家的重启确认窗口。

Stability and saves - 稳定性与存档

  • Fixed a rare freeze when clicking the "Custom Game" button in the main menu.
  • 修复了在主菜单点击「自定义游戏」按钮时罕见的卡死问题。
  • Reloading a save now works correctly if some of the opponents have been eliminated.
  • 如果部分对手已被消灭,重新加载存档现在正常工作。

Arena mode - 竞技场模式

  • The subskills of the "Summon Avatar" skill now work correctly in Arena mode.
  • 「召唤化身」技能的次级技能现在在竞技场模式中正常工作。
  • The hotkey for opening the Battle Log no longer works during the Pick/Ban stage.
  • 打开战斗日志的快捷键不再在 Pick/Ban 阶段生效。
  • The mana value can no longer be negative.
  • 法力值不再能为负数。

Campaign and scenarios - 战役与场景

  • Fixed some character portraits in campaign dialogue windows.
  • 修复了战役对话窗口中的一些角色头像。
  • "Garner Hills". In old saves, the dialogue with the rider beyond the bridge no longer repeats endlessly if the player bribed him or showed him the "Last Coin" artifact.
  • 加纳山丘。在旧存档中,如果玩家贿赂了桥那边的骑手或向他展示了「最后的硬币」宝物,与他的对话不再无限重复。
  • "Never-ending Conflict". The "Capture the escaped priestesses" quest from the necromancers in the upper left corner of the map can no longer be taken if the player is already doing the escaped priestesses' quest "Free the priestesses at the altar".
  • 无尽纷争:圣杯之战。如果玩家已经在进行逃亡女祭司的任务「Free the priestesses at the altar」,则不再能接取地图左上角亡灵巫师给予的「Capture the escaped priestesses」任务。
  • "Burning Hearts". The Stargazer now gives a reward for correctly answering all 4 of his riddles.
  • 燃烧之心:日辉赐福。观星者现在会在正确回答他的全部 4 个谜语后给予奖励。
  • "Gorges of Discord". In old saves, the final dialogue is no longer cut short by the victory screen.
  • 愿阿尔瓦和平。在旧存档中,最终对话不再被胜利画面截断。
  • "Deal with a Vampire". After completing the dead knight's quest, the game no longer gets stuck if you place a second hero at his new spawn point.
  • 血族盟约。完成死亡骑士的任务后,如果你在他的新生成点放置第二名英雄,游戏不再卡住。
  • ⚠️ This fix does not apply to old saves made inside the mission.
  • ⚠️ 此修复不适用于在任务内制作的旧存档。
  • "Saving the Knight". The rightmost "Twilight Bloom" object now grants an artifact as a reward, as stated in its tooltip.
  • 营救骑士。最右侧的「暮色之花」对象现在会如提示所述给予宝物作为奖励。
  • ⚠️ This fix does not apply to old saves made inside the mission.
  • ⚠️ 此修复不适用于在任务内制作的旧存档。
  • "Saving the Knight". Fixed numerous bugs in the troglodyte's quest.
  • 营救骑士。修复了穴居人任务中的大量错误。
  • ⚠️ This fix does not apply to old saves made inside the mission.
  • ⚠️ 此修复不适用于在任务内制作的旧存档。
  • "Renegade" / "Corruption". The reward behind the hydras in the sand biome can no longer be collected without fighting them.
  • 叛变 / 堕蚀。沙地生物群系中九头蛇后方的奖励不再能在不与它们战斗的情况下收集。
  • ⚠️ This fix does not apply to old saves made inside the mission.
  • ⚠️ 此修复不适用于在任务内制作的旧存档。
  • "Alvar Diruil". Fixed a bug that allowed attacking the town with one of the remaining heroes and, upon winning, breaking all further scripted logic.
  • 愿阿尔瓦和平。修复了一个允许用剩余英雄之一攻击城镇并在获胜后破坏所有后续脚本逻辑的错误。
  • ⚠️ This fix does not apply to old saves made inside the mission.
  • ⚠️ 此修复不适用于在任务内制作的旧存档。

上古纪元#补丁测试服

EvilP 更新于 2026-10-15 23:48:55, 共有 条回复, 论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/689771494788563699

具体的修正上面链接有,译文和整理明天再说,有其它事要整……

如何加入测试版 - How to join the beta

  • Open Steam and right-click Heroes of Might and Magic: Olden Era in your library.
  • 打开 Steam,在资料库中右键点击《英雄无敌:上古纪元》。
  • Select "Properties" → "Game Versions & Betas".
  • 选择「属性」→「游戏版本与测试版」。
  • In the "Game Versions & Betas" section, select the public-test-branch branch.
  • 在「游戏版本与测试版」区域,选择 public-test-branch 分支。
  • Wait for Steam to download the update and launch the game as usual.
  • 等待 Steam 下载更新,然后照常启动游戏。
  • In some cases, you'll need to restart the Steam application for the Beta branch to appear.
  • 在某些情况下,你需要重启 Steam 客户端才能显示测试分支。

如何返回主版本 - How to return to the main version

  • In the same "Game Versions & Betas" tab, select "Default Public Version".
  • 在同一「游戏版本与测试版」标签页中,选择「默认公开版本」。

存档 - Saves

  • Beta saves are stored in the saves_beta and campSaving_beta folders.
  • Beta 存档存储在 saves_beta 和 campSaving_beta 文件夹中。

请注意 - Please note

  • When you switch to the beta, your save list will be empty. This is normal: your saves are still there and will reappear once you switch back to the main version.
  • 切换到 Beta 时,你的存档列表将为空。这是正常现象:你的存档仍然存在,切换回主版本后会重新出现。
  • Cloud saves are disabled in the beta.
  • Beta 中禁用云存档。
  • Beta saves will not be visible in the main version of the game.
  • Beta 存档在主版本游戏中不可见。

多人游戏 - Multiplayer

  • To play together, all players must be using the same game version. Beta players will play on a separate server with other beta players.
  • 要一起游戏,所有玩家必须使用相同的游戏版本。Beta 玩家将与其他 Beta 玩家在独立服务器上游玩。
上古纪元#补丁 0.81.04
EvilP 更新于 2026-10-03 00:11:50, 论坛链接
上古纪元#补丁 0.81.02
EvilP 更新于 2026-09-30 22:07:42, 论坛链接
英三重制#直面老玩家评论
EvilP 更新于 2026-09-14 18:52:16, 论坛链接
英三重制#品牌总监采访
EvilP 更新于 2026-09-14 09:52:33, 论坛链接
英三重制#相关新闻汇集
EvilP 更新于 2026-09-11 15:14:02, 论坛链接
上古纪元#补丁 0.80.49
EvilP 更新于 2026-09-03 23:11:06, 论坛链接
英三重制#Gamescom 座谈会 Day4
EvilP 更新于 2026-08-30 12:03:46, 论坛链接
英三重制#Gamescom 座谈会 Day2
EvilP 更新于 2026-08-28 18:22:04, 论坛链接
英三重制#Gamescom 座谈会 Day1
EvilP 更新于 2026-08-28 13:37:12, 论坛链接
上古纪元#补丁 0.80.48
EvilP 更新于 2026-08-28 09:43:53, 论坛链接
英三重制#基础问答
EvilP 更新于 2026-08-27 19:17:00, 论坛链接
英雄无敌三重制线下试玩玩家视频合集
EvilP 更新于 2026-08-26 16:09:38, 论坛链接
英雄无敌三3D重制版公布
EvilP 更新于 2026-08-26 03:40:30, 论坛链接
上古纪元#补丁 0.80.47
EvilP 更新于 2026-08-26 00:58:43, 论坛链接
上古纪元#补丁 0.80.45
EvilP 更新于 2026-08-21 08:57:16, 论坛链接
15 年不知我们深爱他的音乐
EvilP 更新于 2026-08-19 11:55:13, 论坛链接
埃拉西亚的光复战役重制版
EvilP 更新于 2026-08-19 11:29:28, 论坛链接
NVS 对 Fabrice Cambounet 的采访
EvilP 更新于 2026-08-16 22:47:23, 论坛链接
上古纪元#补丁 0.80.35
EvilP 更新于 2026-08-13 21:04:22, 论坛链接
上古纪元#阿尔瓦里杯
EvilP 更新于 2026-07-29 00:17:17, 论坛链接
上古纪元#社区反馈#5#即将到来的PvE内容与活动
EvilP 更新于 2026-07-29 00:12:33, 论坛链接
HoMM_Ashan 对 Richard Dansky 的采访
EvilP 更新于 2026-07-27 17:13:08, 论坛链接
上古纪元#补丁 0.80.34
EvilP 更新于 2026-07-10 16:32:44, 论坛链接
上古纪元#补丁 0.80.33
EvilP 更新于 2026-07-07 14:58:10, 论坛链接
上古纪元#补丁 0.80.31
EvilP 更新于 2026-07-06 21:38:33, 论坛链接
上古纪元#pve 地图调研
EvilP 更新于 2026-06-29 23:44:01, 论坛链接
上古纪元#补丁 0.80.24
EvilP 更新于 2026-06-18 17:44:36, 论坛链接
征服之歌玉岚DLC发行
EvilP 更新于 2026-06-05 09:00:59, 论坛链接
上古纪元#补丁 0.80.20
EvilP 更新于 2026-06-04 22:13:25, 论坛链接
上古纪元#补丁 0.80.19
EvilP 更新于 2026-06-02 23:50:01, 论坛链接
上古纪元#补丁 0.80.18
EvilP 更新于 2026-06-02 00:39:52, 论坛链接
上古纪元#百万销量达成
EvilP 更新于 2026-05-28 23:46:03, 论坛链接
上古纪元#开发路线图
EvilP 更新于 2026-05-28 20:10:59, 论坛链接
上古纪元#补丁 0.80.16
EvilP 更新于 2026-05-21 23:51:24, 论坛链接
NVC 对 Julien Pirou 的采访
EvilP 更新于 2026-05-19 18:01:43, 论坛链接
上古纪元#补丁 0.80.15
EvilP 更新于 2026-05-15 00:54:07, 论坛链接
上古纪元#补丁 0.80.14
EvilP 更新于 2026-05-14 00:10:51, 论坛链接
上古纪元#补丁 0.80.13
EvilP 更新于 2026-05-08 22:07:24, 论坛链接
征服之歌玉兰DLC将于6月4号发行
EvilP 更新于 2026-05-08 21:09:47, 论坛链接
上古纪元#补丁 0.80.12
EvilP 更新于 2026-05-06 01:02:15, 论坛链接
上古纪元#补丁 0.80.11
EvilP 更新于 2026-05-04 09:27:30, 论坛链接
上古纪元#50万份销量达成
EvilP 更新于 2026-05-03 22:01:19, 论坛链接
上古纪元#补丁 0.80.10
EvilP 更新于 2026-05-03 08:27:03, 论坛链接
上古纪元#补丁 0.80.09
EvilP 更新于 2026-05-02 00:10:25, 论坛链接
上古纪元#25万份销量达成
EvilP 更新于 2026-05-01 22:36:43, 论坛链接
征服之歌#玉兰家族
EvilP 更新于 2026-05-01 20:00:47, 论坛链接
上古纪元抢先体验上线
EvilP 更新于 2026-04-30 20:51:09, 论坛链接