英雄无敌:上古纪元
弗朗特之门
Fanstratics
850487311

上古纪元#补丁 0.80.11

EvilP 更新于 2026-05-04 09:27:30,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/703267074116420588

In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.

在本次更新中,我们主要专注于漏洞修复、网络稳定性优化以及平衡性调整。

Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected.

我们修复了影响战役推进和 AI 玩家行为的严重漏洞,并修正了生物与物体属性的数值错误。

The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction buildings. We’ve also made adjustments to hero skills and fixed localisation mistakes in several languages.

网络环境现已更加稳定——我们优化了大厅进入流程、断线重连机制以及客户端同步表现。在多人对战方面,我们调整了计时器设定、“外交”技能的技能参数,以及虫巢阵营部分建筑的造价。此外,我们还对英雄技能进行了调整,并修复了多种语言的本地化错误。

We keep actively working on network stability and balance — there are many more improvements to come. Thank you for your feedback and bug reports: it is thanks to you that we can make the game better with every update.

我们将持续致力于优化网络稳定性和游戏平衡性,未来还将带来更多改进。感谢大家的反馈与漏洞提交,正是因为有你们,我们才能通过每一次更新让游戏变得更好。

问题修复 - Bug Fixes

  • Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.
  • 修复了连续加载多个存档并尝试打开 Esc 菜单时出现的错误。
  • Fixed a bug blocking progress in the “Into the woods” mission.
  • 修复了“进入森林”任务中阻碍进度的问题。
  • Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.
  • 修复了战役中“山顶修道院”仅提升英雄属性 1 点而非 2 点的错误。
  • Fixed a rare AI-player error during sieges.
  • 修复了攻城战中人机的罕见错误。
  • The recruitment window now automatically closes once all available units have been hired.
  • 招募窗口在可招募单位全部雇佣完毕后自动关闭。
  • Fixed an issue with construction menu scaling on 21:9 monitors.
  • 修复了 21:9 显示器下建造菜单的缩放问题。
  • Restored missing tooltips explaining stats within the neutral creature window.
  • 恢复了野外生物窗口中解释属性的缺失提示信息。
  • ⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.
  • ⚠️ 实验性功能:新增启用外设输入的选项。注意!目前尚未完全支持控制器。
  • Set the default AI difficulty in lobbies to Easy.
  • 大厅中的默认人机难度设为简单。
  • ⚠️ Please double-check your settings when creating a new lobby if you want to change it!
  • ⚠️ 若需更改,请在创建新大厅时仔细检查设置!
  • Fixed Crystal Iriyad Defense stat (8 → 10).
  • 修正水晶伊瑞德的防御数值(8 → 10)。
  • Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).
  • 修正法翁战士“自然之怒”技能的消耗(1 → 2)。
  • Fixed an issue where the “Children of the Wild” faction law was not functioning.
  • 修复“原野之子”阵营法则无效的问题。
  • Added a notification when receiving an artifact from the “Crow Nest” object.
  • 从“鸦巢”获得宝物时新增提示通知。
  • Fixed an issue causing AI-player to freeze in some battles.
  • 修复了部分战斗中人机冻结的问题。
  • Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.
  • 修复了“别西卜的祝福”加成错误叠加“战斗狂怒”和“命运垂青”子技能,导致狂煞虫​属性异常暴涨的问题。
  • Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures).
  • 修复了仅针对敌方单位的范围攻击的错误提示(此前错误地描述为影响所有单位)。
  • Infernal hydra now correctly applies Weakening Venom when using its alternative attack.
  • 地狱九头蛇现在在使用其战技时,会正确施加弱化毒液。

网络 - Network

  • Resolved several issues related to joining lobbies and starting games.
  • 解决了加入大厅和开始游戏的若干相关问题。
  • Fixed the reconnection system during active game.
  • 修复了游戏进行中的重连系统。
  • Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches.
  • 邀请好友(通过邀请按钮或大厅码)时新增游戏版本检查,防止版本不一致导致的不同步。
  • Improved filtering for lobbies without password protection.
  • 改进了无密码大厅的筛选功能。
  • Various general networking improvements.
  • 多项常规网络优化。

平衡性调整 - Balance

多人模式计时器 - Timers in Multiplayer
  • Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.
  • 竞技场中选择英雄、技能和宝物的时长由 5 分钟增加至 6 分钟。
  • PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.
  • 单人英雄模式的 PvE 战斗计时减少 5 秒;每日奖励计时增加 15 秒,每周奖励计时增加 30 秒。
外交技能 - Diplomacy skill
  • The additional cost for recruiting joining creatures reduced from +100% resources to +50%.
  • 招募加入生物所需的额外资源消耗从 +100% 降低至 +50%。
  • Increased the influence of army composition and hero level on the likelihood of creatures joining the player.
  • 提高了军队组成和英雄等级对生物加入玩家队伍概率的影响。
  • 同种兵参数从 1 变为 2,升级关系从 0.5 变为 1。英雄等级参数从 100 变为 200。
  • Slightly reduced army strength requirements when attempting to recruit "Hostile" squads.
  • 略微降低了招募敌意值为“敌对”队伍时的军力需求。
  • 敌意值参数从【5.0, 2.5, 1.0, 0.5】变为【4.0, 2.0, 1.0, 0.5】。
  • Defense tower damage per constructed building increased from 10% to 15%.
  • 每座已建造的建筑对防御塔伤害加成从 10% 提升至 15%。
  • 只改了文本预览,实际伤害还是只有基础值,没有建筑数量加成。
蜂巢阵营建筑费用 - Hive faction construction costs
  • Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0.
  • ​角质巨塔:金币 2250 → 3750;水晶 5 → 0。
  • Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5.
  • 燃魂虫窟:金币 4500 → 6000;水晶 10 → 5。
英雄技能 - Hero Skills
  • Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.
  • 战斗魔法:基于咒力和知识属性的攻防加成比例 15/20/25% → 15/25/35%。
  • Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.
  • 奇术:重新施放法术的额外法力消耗 150/125/100% → 100/75/50%。
  • Tactics: “One for All” sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy.
  • 战术:“我为人人”子技能:每相邻一名敌人提供的攻击加成从 3 降至 2。
  • Tactics: “All for One” sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.
  • 战术:“人人为我”子技能:每相邻一名友方生物提供的防御加成从 3 降至 2。

本地化 - Localization

  • Fixed the outdated game title translation in Traditional Chinese.
  • 修复了繁体中文中过时的游戏名称翻译。
  • Fixed an incorrect translation for the hero Le Ménestrel in French.
  • 修复了法语中英雄“吟游诗人”(Le Ménestrel)的错误翻译。
  • Fixed translation error in the tutorial quest log in Polish.
  • 修复了波兰语教程任务日志中的翻译错误。
  • Fixed a bug with the "Leeching Hop" ability for Hoplets and Dusk Hoplets.
  • 修复了酒花萤与黄昏酒花萤“汲能酒花”技能的错误。
  • Fixed a bug with the Lich Dragon ability description.
  • 修复了尸巫龙技能描述的错误。
  • Minor typo fixes across all supported languages.
  • 所有支持的语言进行了少量拼写修正。

上古纪元#50万份销量达成

EvilP 更新于 2026-05-03 22:01:19,共有条回复论坛链接
20260501

EA 发售不到 72 个小时,官方宣布已售出 50 万份。其它一些相关数据:

  • STEAM评价:大约 6,687 次评价,简中评价占 12.5% 左右,86.60% 好评;
  • 最高在线人数:59,068
  • TWITCH观众:最高时为 29,332 人。

上古纪元#补丁 0.80.10

EvilP 更新于 2026-05-03 08:27:03,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/703267074116420507

难度调整 - Difficulty adjustments

  • This patch focuses on making the early game experience more enjoyable, especially for those who prefer a relaxed pace. Many of you have expressed concerns that the AI-player was treating you a bit too harshly on Easy and Normal difficulties in custom games. Making the game feel balanced and rewarding for every playstyle is a top priority for us, so we’ve implemented the needed changes.
  • 本次补丁主要旨在提升游戏前期的体验,特别是对于那些喜欢轻松节奏的玩家。许多玩家反馈,在自定义游戏中,普通和简单难度下的人机对手过于严苛。让每种游玩风格都能感受到游戏的平衡与回报是我们的首要任务,因此我们实施了所需的改动。
  • Thank you for taking the time to share your experience with us — it genuinely shapes how the game evolves.
  • 感谢您抽出时间分享您的游戏体验——这切实地塑造了游戏的演变方向。
  • Adjusted the AI difficulty for random maps and scenarios:
  • 调整了随机地图和战役场景的人机难度:
  • Easy. Significantly weakened. The AI will now act very passively, giving players plenty of time for calm, unhurried development.
  • 简单难度:大幅削弱。人机现在将表现得非常被动,给予玩家充足的时间进行从容不迫的发展。
  • Normal. Weakened. The AI is now less aggressive and uses less complex hero and city management (less army transfering between the heroes and the cities, as well as unit upgrading).
  • 普通难度:削弱。人机现在的侵略性降低,并且使用不那么复杂的英雄和城镇管理策略(减少英雄与城镇之间的部队调动,以及单位升级)。
  • We will continue to monitor AI difficulty across all difficulties and make timely adjustments, including the addition of new difficulty levels if necessary.
  • 我们将继续监测所有难度下的人机表现,并及时进行调整,包括在必要时添加新的难度等级。

问题修复 - Bug Fixes

  • Fixed a bug that caused the siege sub-skill text to display an error.
  • 修复了导致攻城子技能文本显示错误的错误。
  • Fixed an issue where building effects would disappear or display incorrectly during construction.
  • 修复了建筑在施工期间效果消失或显示不正确的问题。
  • Fixed an issue with cloud saves.
  • 修复了云存档相关问题。
  • Restored missing tooltips explaining stats within the creature window.
  • 恢复了生物窗口中解释属性的缺失提示信息。
  • Fixed the display of the hero window after leveling up during combat.
  • 修复了战斗中升级后英雄窗口的显示问题。
  • Removed the ability to launch scenario maps in the online lobby (this caused desynchronization). However, players can still load old scenario saves in the online lobby, doing so will likely results in errors.
  • 移除了在线大厅中启动场景地图的功能(这会导致不同步)。不过,玩家仍然可以在在线大厅中加载旧的场景存档,但这样做可能会导致错误。

本地化 - Localization

  • Fixed an incorrect description of the Chant de champignons ability in French.
  • 修复了法语中“蘑菇之歌”(Chant de champignons)能力的错误描述。
  • Minor typo fixes across various languages.
  • 修复了多种语言中的小错别字。
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