英雄无敌:上古纪元
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上古纪元#开发日志#14#律法

EvilP 更新于 2025-12-06 03:29

来源:https://store.steampowered.com/news/app/3105440/view/493835742757257276

Greetings, everyone! With Schism revealed in our last devlog we have covered all the factions that will be present in the game’s Early Access release, we would like to continue our devlogs with a deep dive into what makes each of these factions unique.

大家好!随着我们在上一篇开发日志中公布了"裂渊"派系,目前抢先体验版游戏中将包含的所有派系都已在介绍完毕,我们希望通过深入探讨每个派系独特之处的开发日志,继续我们的介绍。

One of the main gameplay mechanics that will affect each faction, which is something entirely new to the series, are the Faction Laws.

其中一个将影响每个派系的主要游戏机制,是该系列中全新的内容,那就是派系律法。

If you'd like to watch our video about them, follow the link below:

bilibiliyoutube

视频里有一些画面是后续版本更新的未在试玩DEMO中的内容,比如圣堂的种族技能重做,从自己死兵加HP上限变成灭敌加英雄属性,招魂其实也重做了,不过这里没放图咱也不说啥……力量英雄的专属技能从募兵改成了增强英雄直接攻击能力的格斗术(Combat),对应的也有一些宝物做了调整。市政中心增加了经济升级,第三个选项那个星象点数我只能说和中性冒险魔法有关,具体机制呵呵,反正没以前那么好获取了,神话卷轴算是能派上用场了。每个族都新添了增加炼金粉尘的炼金仓库。

When it comes to factions, we thought about how to add more variety into gameplay with each session and bring something fresh and innovative to the game — by introducing the laws we believe it will do just that. We want each match to feel unique and to have multiple paths of progression, without having to go through the same build path and having to pick only the best strategies.

关于派系,我们思考了如何为每次对局增添更多变化,并为游戏带来新颖创新的内容——我们相信引入律法系统将实现这一目标。我们希望每场对局都感觉独特,并拥有多种发展路径,而不必每次都走相同的建设路线,或是只能选择最佳策略。

Faction Laws expand upon the regular gameplay loop by bringing in a feature which may be recognised by some of you as similar to technology trees in other games. We implemented it to be in line with the classic Heroes formula to give us an entirely new layer of balance. This way we can adjust the factions by granting them certain unique upgrades that can improve designated unit tiers as well as your economy. This will introduce a lot of variety across all build paths instead of having to focus on rushing the highest tier units only.

派系律法在常规游戏基础上进行了扩展,引入了一项功能,部分玩家可能会认出它与其他游戏中的科技树相似。我们将其设计得符合经典英雄无敌的游戏模式,为我们提供了一个全新的平衡层面。通过这种方式,我们可以调整各个派系,授予它们特定的独特升级选项,这些选项可以增强指定等级的部队以及你的经济。这将为所有发展路径带来极大的多样性,而不是只专注于速出最高等级单位。

颁布律法 - Enacting Laws

As the series’ main focus is to grow in strength and conquer your enemies through traveling the map and fighting various creatures using your heroes, it felt only natural to expand it and further extend the benefits of combat.

由于本系列的核心是通过在地图上旅行、使用英雄与各种生物战斗来增强实力并征服敌人,那么在此基础上扩展并进一步延伸战斗的收益,就显得非常自然了。

That being said, as you fight guards with your heroes, they will earn not only experience, but faction Law points as well. These points will accumulate and once you’ve gathered enough of them, you will earn a Seal — just like a skill level-up works. When this happens, you can choose to either spend it to enact a law, or save it for later, as some laws require multiple Seals in order to enact them. The benefits that can be obtained through various laws, can empower your heroes, armies and economy, or provide various unique features. For example if you play as Temple, you can enact a law that allows you to build structures in your towns twice a day, while Grove can make their units’ abilities require fewer Focus Charges.

也就是说,当你的英雄与守卫战斗时,他们不仅能获得经验,还能获得派系律法点数。这些点数会累积,当你收集到足够的点数时,你将获得一枚律印——就像技能升级的机制一样。当这种情况发生时,你可以选择消耗它来颁布一项律法,或者为以后保存它,因为有些律法需要消耗多枚律印才能颁布。通过不同律法可以获得的增益,可以强化你的英雄、军队和经济,或提供各种独特功能。例如,如果你使用"圣殿"派系,你可以颁布一项律法,允许你的城镇每天建造两次建筑;而"森林"派系可以让其单位的技能消耗更少的专注充能。

In order to keep the law progression in check, Faction Laws are separated into tiers. Each Tier requires spending a sufficient amount of Seals to become available and offers more powerful bonuses compared to the previous Tier.

为了控制律法进程,派系律法被划分为不同等级。每个等级都需要消耗足够数量的律法印记才能解锁,并提供比前一个等级更强大的增益。

By default Law points are earned at the same rate as experience. There are subskills and laws that can further increase the amount of points you earn. Additionally, capturing external dwellings on the map will also reward you with Law points, allowing your secondary heroes to provide you with a steady supply of Seals in regular bursts. Your town halls generate a set amount of Law points every turn as well based on their upgrade level.

默认情况下,律法点数的获取速率与经验值相同。有些子技能和律法可以进一步增加你获得的点数数量。此外,占领地图上的可占领建筑也会奖励你律法点数,让你的副英雄能够持续稳定地为你提供律法印记。你的市政中心每回合也会根据其升级等级产生一定数量的律法点数。

The aim of these faction laws and law points is to enhance each faction’s gameplay by allowing you to tap into various strengths a faction can have access to without making it overpowered from the very beginning. Factions Laws will require you to fight a lot of guards and explore the map quite a bit before they’re available to you. You’re also given the freedom of choice as there are multiple laws to choose from within each tier that you’ve already gained access to.

这些派系律法和律法点数的目标是,通过允许你发掘一个派系可以获取的各种优势,来增强每个派系的游戏体验,同时又不至于让其在游戏一开始就过于强大。派系律法将要求你与大量守卫战斗并充分探索地图,之后才能对你开放。你也被赋予了选择自由,因为在你已解锁的每个等级内,都有多项律法可供选择。

Let us look into some of the most defining laws for each faction:

让我们来看看每个派系一些最具代表性的律法:

For example, players leading Temple forces can make them immune to negative effects as long as they fight in Grasslands while another law allows your Temple Heroes to learn any spell of any tier.

例如,率领圣殿部队的玩家可以使他们在草原地形作战时免疫负面效果,而另一项律法允许你的圣殿英雄学习任何等级的任何法术。

The Druids of Murmurwoods can expand their Focus Charge limit even further or make all of their units’ abilities require fewer Focus Charges. Another law makes it impossible for enemy heroes to flee or surrender in battle.

低语森林的德鲁伊可以进一步扩展他们的专注充能上限,或者让他们所有单位的技能消耗更少的专注点数。另一项律法则使得敌方英雄在战斗中无法逃跑或投降。

Others, such as Necropolis, may make their armies ignore morale penalties for mixing units from different factions or you can choose to make Necropolis heroes always fight on native terrain.

其他派系,例如"墓园",可以让其军队在混编不同派系单位时忽略士气惩罚,或者你可以选择让墓园英雄始终在主场地形作战。

In the case of Dungeon - they become masters of trade and diplomacy by greatly improving their towns’ growth and getting perfect market rates. If you want a more offensive path you can also pick a law that increases the levels of your Dungeon heroes’ spells by 1.

对于"地牢"派系——他们通过极大提升城镇的发展速度和获得完美的市场汇率,成为了贸易和外交的大师。如果你想要更偏向进攻的发展路径,你也可以选择一项将地牢英雄法术等级提升1级的律法。

Hive, has their laws tailored for aggressive expansion and can hire upgraded units from dwellings or gain huge bonuses in areas they do not control. They also have a unique law that allows your Hive heroes to see a lot more information about enemy heroes or cities!

"虫巢"派系的律法专为积极扩张而设计,可以从巢穴中雇佣升级单位,或在他们未控制的区域获得巨大增益。他们还有一项独特的律法,允许你的虫巢英雄看到关于敌方英雄或城市的更多信息!

Lastly, Schism’s laws focus largely on taking tools away from their enemies by draining their mana or to provide more utility in battles by summoning additional creatures in combat with spells or friendly creature abilities.

最后,"裂渊"的律法主要集中在通过汲取敌人的法力来剥夺其施法能力,或者通过法术或友方单位能力在战斗中召唤额外生物,从而在战斗中提供更多效用。

派系律法塑造游戏玩法 - Faction Laws Shaping Gameplay

By introducing Faction Laws we want to give you, the player, even more ways to express your gameplay style as the laws allow you to approach each match differently — one time you may wish to end the game quickly, while another you may be trying to go for the higher tier units: the laws will let you do that to a certain extent. They also allow us to dig deeper into the faction immersion by granting them completely unique bonuses throughout the Faction Law tiers.

通过引入派系律法,我们希望给予您——玩家——更多方式来展现您的游戏风格,因为律法允许您以不同的方式处理每场对局——一次您可能希望快速结束游戏,而另一次您可能试图发展出更高等级的单位:律法将在一定程度上让您实现这些目标。它们也让我们能够通过在整个派系律法等级中赋予各派系完全独特的增益,来更深入地挖掘派系的沉浸感。

To sum it up, here’s what you can expect from this feature:

总结一下,你可以从这个功能中期待:

  • To sum it up, here’s what you can expect from this feature:
  • 总结一下,你可以从这个功能中期待:
  • A new strategic layer to your gameplay that was never present before in the series
  • 一个本系列中前所未有的全新策略层面
  • Empowerments to each unit tier based on your decisions
  • 根据你的决策,强化每个等级的单位
  • Multiple build paths for your faction thanks to unique perks or bonuses to your heroes, military or economy
  • 为你的英雄、军事或经济提供独特增益,为你的派系提供了多种发展路径
  • Your starting faction will always retain its strength throughout the game, even though you might capture multiple other cities.
  • 即使你占领了多个其他城市,你的起始派系在整个游戏过程中将始终保持其强度
  • An additional variety of options that let you focus on either Might or Magic, depending on your faction of choice
  • 多样化的额外选项,让你可以根据所选的派系,专注于力量或魔法

Olden Era aims to bring both returning and new features that aim to make it the best Heroes game it can be. We have more topics and features coming up in the future devlogs, so if you want to learn more, stay tuned for further news!

《上古纪元》旨在引入回归的和全新的功能,努力使其成为最好的英雄无敌类游戏。在未来的开发日志中,我们还有更多主题和功能即将到来,所以如果你想了解更多,请继续关注后续消息!



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