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征服之歌玉兰DLC简介

EvilP 更新于 2026-01-30 22:32

来源:https://store.steampowered.com/news/app/867210/view/501722749836722660

The beautiful lands of Yulan are rich in history and culture, but deeply fractured. Once divided, the three great houses, Li, Sheng, and Xuan, must now unite to defeat their ancient enemies.

玉兰这片美丽的土地拥有悠久的历史和丰富的文化,但也四分五裂。曾经分裂的黎、晟、玄三大家族,如今必须联合起来,才能击败他们宿敌。

With each of our Faction DLCs, we have tried to make them stand out, to be just a little bit different while still feeling like a natural part of the world. We want the Yulan experience to feel distinct. One of the ways we achieved this was by creating the Houses of Li, Sheng, and Xuan.

我们力求让每个阵营 DLC 都独具特色,在保持与游戏世界自然融合的同时,又略有不同。我们希望玉兰的体验能够与众不同。而实现这一目标的方式之一,便是创建了黎氏、晟氏和玄氏三大家族。

For those who have followed the game since the very beginning, you might remember that there has always been an idea to create a faction called the Dynasty of Roses. That concept eventually evolved into Yulan. And while there are no roses, there are plenty of magnolias, which also became the faction symbol.

对于从一开始就关注这款游戏的玩家来说,你们或许还记得,我们一直设想创建一个名为“玫瑰王朝”的阵营。这个构想最终演变成了“玉兰”。虽然玉兰阵营中并没有玫瑰,但却遍布着木兰花,而木兰花也成为了该阵营的标志。

We are having a great time working on this faction. There were seeds and a foundation to build on, but unlike Vanir and Roots, Yulan has been more of an exploration in design. That gave us the opportunity to create something new, drawing heavily on inspirations such as Romance of the Three Kingdoms, Chinese dynasties, myths, stories, and a good number of movies and books (Carl especially liked The Monkey King). The work has been a good mix of fun and challenging, and the final unit lineup speaks for itself.

我们非常享受开发这个阵营的过程。虽然已经有了雏形和基础,但与瓦尼尔和罗茨不同,玉兰的设计更像是一次探索。这让我们有机会创造出全新的事物,并从《三国演义》、中国古代王朝、神话传说以及众多电影和书籍中汲取灵感(卡尔尤其喜欢《西游记之大闹天宫》)。整个开发过程充满乐趣和挑战,最终的单位阵容也足以证明这一点。

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And this isn’t even all of the units, well, all variations at least.

而且这还不是全部的单位,至少不是全部的变体。

Some of you have probably already guessed it by now, as we’ve dropped enough hints already. Yulan will have several upgrade options for some of their troops. Each House has its own Essence focus, giving you the option to choose which Essence you want to lean into depending on your playstyle.

想必有些玩家已经猜到了,毕竟我们已经给出了不少暗示。玉兰将为部分兵种提供多种升级选项。每个家族都有其独特的精髓专精,玩家可以根据自己的游戏风格选择侧重于哪种精髓。

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Will you focus on one Essence, or will you diversify as you conquer more settlements and mix things up for that tactic you have planned? Li stands for Order, Sheng follows Creation, and Xuan focuses on Arcana.

你会专注于一种本质,还是会随着征服更多定居点而分散发展,并根据你计划的战术进行调整?黎代表秩序,晟代表创造,玄代表奥秘。

So which units get these upgrade options? It’s easier to say which ones don’t. The fiery bird Feng, the mercenary cavalry Riders and their fox-like companions, the Hu, will not have branching upgrades. The rest, the citizens of Yulan (and a dragon-like creature called Tian), will.

那么哪些单位可以获得这些升级选项呢?其实说哪些单位不能获得更容易些。火鸟凤、雇佣骑兵骑士以及他们狐狸般的伙伴胡族,都不会有分支升级。其余的,包括玉兰城的居民(以及一种名为天的龙形生物),都会有。

And all of these will have different abilities, fitting to their Arcana.

所有这些都将拥有不同的能力,与它们的奥秘相符。

A faction DLC is, of course, more than just new troops. Yulan also includes a trio of connected story-focused maps. These let you discover the playstyle of Yulan, introduce its Wielders, and place the faction on the Aerbor stage. The story focuses on the reawakening of an ancient threat, long thought to be under control: the Tree Mothers and their sentient creations. We will also learn more about the conflict between the different houses and meet a ton of rebels that needs to be put down, all in a days work. For these three missions you will be playing as the House of Sheng a house that likes to enjoy the good things in life and embrace Creation as their Essence.

当然,阵营 DLC 不仅仅包含新的兵种。玉兰 DLC 还包含三张相互关联、剧情丰富的地图。这些地图将带你体验玉兰的玩法,了解其操控者,并将该阵营带到艾尔博的舞台上。故事围绕着一个古老威胁的复苏展开,这个威胁曾一度被认为已被控制:树母及其拥有感知能力的造物。我们还将深入了解不同家族之间的冲突,并遭遇大量需要镇压的叛军——这一切都将在日常工作中发生。在这三个任务中,你将扮演盛氏家族,一个崇尚享受生活、并将创造视为其本质的家族。

One of the main feedbacks from our earlier factions has, after all been that we should focus more on stories, and Carl has been busy working on just that these last months.

毕竟,我们早期派系的主要反馈之一是我们应该更加注重故事,而卡尔在过去的几个月里一直忙于这项工作。

The Conflict against Roots is going to be a core part of the story.

与罗茨的冲突将是故事的核心部分。

What is Roots doing in Yulan? Where does Yulan fit into the wider lore? Will we see the new faction test its strength against our old factions? All of these questions will have their place in the new faction Tale.

罗茨为何会出现在玉兰?玉兰在整个世界观中扮演着怎样的角色?我们是否会看到这个新阵营与旧阵营展开较量?所有这些问题都将在新阵营的故事线中找到答案。

There is, of course, more. New map entities, Wielders, a new biome, new music, and five new Conquest maps to showcase everything. One of these maps will be available to everyone, letting you face the might of the three Houses whether you own the DLC or not.

当然,还有更多精彩内容。全新的地图实体、操控者、全新的生物群落、全新的音乐,以及五张全新的征服模式地图,全面展示所有内容。其中一张地图将对所有人开放,无论你是否拥有 DLC,都能体验三大家族的强大实力。



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