上古纪元#补丁 0.80.31
https://store.steampowered.com/news/app/3105440/view/668369251018478585
英雄们,大家好!
我们很高兴带来一次规模庞大而全新的更新,重点放在阵营机制平衡、漏洞修复,以及整体游玩便利性的改进上。基于大家的反馈和我们收集到的统计数据,我们准备了一系列大规模调整,会明显刷新当前环境。
本次补丁的主要内容如下:
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招魂术。
我们完全重做了战斗结束后复生亡灵的核心逻辑。现在,即使你的军队中没有对应阶级的生物,也可以把敌方单位复生为亡灵。与此同时,复生生物所需的能量消耗发生了显著变化,并且 UI 中加入了更多便利元素,包括可以在战斗结算窗口中,直接手动将阵亡敌人回收为招魂能量。
Necromancy. We have completely reworked the core logic for raising undead after combat. You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army. Along with this, the energy cost to raise creatures has significantly changed, and we have added helpful elements to the UI, including the ability to manually recycle fallen enemies into Necromantic Energy directly in the combat results window.
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其他阵营技能。
裂渊的『深渊共鸣』进行了改动,现在效果也会作用于非裂渊阵营单位;虫巢的幼虫机制也被调整,玩法重点更偏向它们的爆炸潜力。
Other Faction Skills. Changes have been made to Schism's "Abyssal Communion" (the effect now applies to non-Schism faction units as well), as well as to Hive's larvae mechanics, shifting their gameplay focus toward their explosive potential.
-
战斗魔法与召唤化身。
在近期的平衡调整以及对力量英雄的削弱之后,法师英雄的地位明显稳固。我们将『战斗魔法』的基础数值恢复到原本水平。争议较大的『召唤化身』也进行了调整:基础版本被削弱,但你现在可以通过其子技能获得更多情境化升级选项。
Battle Magic and Summon Avatar. Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of "Battle Magic" to their original values. The heavily debated "Summon Avatar" skill has also been adjusted ‐ the base version is weakened, but you will now have more options for situational upgrades via its sub-skills.
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新的『锦标赛』胜利条件模板。
随机地图生成器新增了竞技模板:Jebus Tournament 与 Outcast Tournament,二者包含不中断的同步回合;同时还加入了 Mix 与 Galaxy 这类混合模板。
New “Tournament” Win Condition Templates. New competitive templates have been added to the random map generator ‐ Jebus Tournament and Outcast Tournament, featuring uninterrupted simultaneous turns, alongside the hybrid templates called Mix and Galaxy.
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模板轮换。
经典模式和单英雄模式的模板轮换池已更新,双方玩家之间的阵营禁选顺序也略作调整。
Template Rotation. The template rotation pool has been updated for both Classic Mode and Single Hero Mode, and the faction pick-and-ban order between players has been slightly adjusted.
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Bug 修复。
除了其他修复外,我们移除了一个允许圣堂玩家在大地图上无限获得资源的漏洞,解决了地牢龙类替代攻击伤害不正确的问题,并修复了与多人游戏存档加载相关的错误。
⚠️ 提醒: 在竞技游玩中故意利用游戏漏洞,可能导致临时或永久多人游戏封禁!这种行为也可能违反你所在平台的规则,带来整个平台范围内的封禁风险。不要为了可疑的优势让自己的账号陷入危险‐‐请公平游玩!⚠️Bug Fixes. Among other fixes, we eliminated an exploit that allowed Temple players to infinitely gain resources on the Global Map, resolved an issue with incorrect Dungeon dragons alternative attack damage, and fixed errors related to loading multiplayer saves. ⚠️ Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage ‐ play fair! ⚠️
非常感谢大家的支持,感谢大家建设官方社区 Wiki,也感谢你们帮助我们把游戏变得更好!
Bug 修复
战斗与生物行为
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修复了龙类在选择某些打击方向时,替代攻击只造成一半伤害的问题。
Fixed a bug where dragons dealt half damage with their alternative attack when choosing certain strike directions.
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修复了吸血鬼领主和吸血鬼学者『吸血』被动能力的描述。
Fixed the description of the "Vampirism" passive ability for Vampire Lords and Vampire Scholars.
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修复了尖刺拉绍斯在『瘫痪打击』效果下仍会反击的问题。
Fixed a bug where Stinging Ra’Shoth counterattacked while under the effect of "Staggering Hits".
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修复了冥府九头蛇与地狱九头蛇的『弱化毒液』和『剧毒血液』能力会提高造成伤害,而不是降低造成伤害的问题。
Fixed a bug where the "Weakening Venom" and “Poisonous Blood” abilities of Chthonic Hydras and Infernal Hydras increased damage dealt instead of reducing it.
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修复了『镜像复制』法术效果可以被驱散,从而导致生成的复制体在战场上无限期存在的问题。
Fixed a bug where the "Mirror Copy" spell effect could be dispelled, leading to the indefinite existence of the created copy on the battlefield.
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为雷霆麒麟的『闪电箭』能力加入了正确的冷却时间。
Added the correct cooldown time for the "Lightning Bolt" ability of Thunder Qilins.
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修复了满级『断头台』法术无法在满 HP 部队上触发的问题。
Fixed a bug where the max-level "Guillotine" spell failed to trigger on stacks with full HP.
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在战斗中激活主动技能或执行反击动画时,不再重置玩家当前在主动能力面板中的选择。
Activating active skills or performing a counterattack animation in combat no longer resets the player's current selection from the active abilities panel.
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修复了蕈林阵营的力量英雄在竞技场模式中会获得错误技能选择池的问题。
Fixed a bug where Grove faction Might heroes in Arena Mode were offered an incorrect set of skills to choose from.
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修复了召唤化身的生物类型指示不正确的问题。
Fixed an incorrect creature type indicator for the summoned Avatar.
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敌方陷阱现在只会在被踩中时显现,而不会在踩到相邻六角格时显现。
Enemy traps now become visible strictly upon being stepped on, rather than when stepping onto adjacent hexes.
大地图与对象
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修复了『价值天平』对象只会把奖励给予第一个访问它的英雄的问题。
Fixed a bug where the "Scales of Worth" object granted its bonus only to the first hero who visited it.
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修复了一个允许圣堂玩家在大地图上无限获得资源的漏洞。
Fixed an exploit that allowed Temple players to infinitely gain resources on the Global Map.
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高亮与轮廓:
Highlighting and Outlines:
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修复了交互对象的轮廓算法:对象被访问后,以及新一周开始时,轮廓现在会正确更新。
Fixed the outlining algorithm for interactive objects: outlines now correctly update after visiting them and at the start of a new week.
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交互对象的高亮逻辑现在会正确考虑当前选中的英雄。
Interactive object highlighting logic now correctly accounts for the currently selected hero.
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修复了交互对象的轮廓算法:对象被访问后,以及新一周开始时,轮廓现在会正确更新。
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修复了『地狱马戏团』对象会把 1级技能作为奖励,而不是最高等级技能作为奖励的问题。
Fixed a bug where the "Infernal Cirque" object offered level-1 skills as a reward instead of the maximum level.
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英雄地图行为:
Hero Map Behavior:
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英雄从战斗中逃跑后,现在会正确从大地图上消失。
Heroes now correctly disappear from the Global Map after fleeing from combat.
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英雄在圣杯战中失败后,现在会正确从大地图上消失。
Heroes now correctly disappear from the Global Map upon losing a battle for the Grail.
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英雄从战斗中逃跑后,现在会正确从大地图上消失。
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修复了英雄
希尔
的特长‐‐现在它会正确保护他免受大地图上的负面效果影响。
Fixed the specialization of the hero Xirr ‐ it now correctly protects him from negative effects on the Global Map.
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修复了在特定情况下,与中立部队的战斗不会触发的问题。
Fixed a bug where combat against neutral squads failed to trigger in certain situations.
多人游戏、UI 与大厅
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在切换到战斗画面时快速点击 Tab 键,不再破坏战场渲染。
Fast clicking of the Tab key while transitioning to the combat screen no longer breaks the battlefield rendering.
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修复了从城市进入锦标赛战斗时,玩家会带着损坏的游戏 UI 被放到大地图上的问题。
Fixed a bug where entering a tournament combat from a city placed the player on the Global Map with a broken game UI.
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修复了法令点数与星象点数计算和显示不正确的问题。
Fixed incorrect calculation and display of Law points and Astrology Points.
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大厅:
Lobby :
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玩家现在无法在比赛开始前占据已锁定的大厅槽位。
Players can no longer occupy locked slots in the lobby prior to match start.
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修复了大厅中玩家槽位被锁定时,地图区域生成出错的问题。
Fixed a bug with map areas generation if player slots were locked in the lobby.
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修复了某些大厅设置下地图生成失败的问题。
Fixed a bug that caused map generation failure under certain lobby settings.
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修复了房主离开大厅后,该大厅会被设置为未知密码的问题。
Fixed a bug where a host leaving the lobby set an unknown password for that lobby.
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玩家现在无法在比赛开始前占据已锁定的大厅槽位。
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设置与存档:
Settings and Saves
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语言更改现在会立即应用,但只有确认设置后才会保存。
Language changes are now applied instantly, but are saved only upon confirming the settings.
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修复了墓园英雄会以没有招魂能量的状态出现在酒馆中的问题。
Fixed a bug where Necropolis heroes appeared in the Tavern with no Necromantic Energy.
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修复了编辑表情轮或确认配置后,设置会被重置的问题。
Fixed a bug where settings were reset after editing the emote wheel or confirming the configuration.
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在存档文件名中使用英文句点『.』现在不再截断或损坏存档文件名。
Using a period (.) in a save file name no longer cuts off or corrupts the save file name.
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语言更改现在会立即应用,但只有确认设置后才会保存。
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UI 中加入了详细提示框,用于告知玩家当前在战斗中无法逃跑或投降的具体原因。
Detailed tooltips have been added to the UI, informing players of specific reasons why fleeing or surrendering is currently impossible in combat.
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修复了某些额外英雄会在部分地图和模板中被错误显示为不可选择的问题。
Fixed a bug where certain extra heroes were incorrectly shown as unselectable on some maps and templates.
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修复了多人游戏中部分存档加载不正确的问题。
Fixed an issue where some saves in multiplayer were loading incorrectly.
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修复了战场上可能显示过大的阿迦绍斯骑手的视觉问题。
Fixed a visual bug where an oversized Aga’Shoth Rider could be displayed on the battlefield.
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黑色玩家颜色现在会在先攻条上正确显示。
The Black Player color is now correctly displayed on the initiative bar.
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地牢英雄的战斗姿态现在会按正确顺序显示。
Combat stances for Dungeon heroes are now displayed in the correct order.
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修复了上个版本更新后,竞技场征召阶段选中法术中的数字位置发生偏移的问题。
Fixed the position of the numbers in the selected spells during arena’s draft phase, which were shifted after the previous update.
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英雄物品栏窗口中,现在会正确显示正面与负面效果。
Positive and negative effects are now correctly displayed in the hero inventory window.
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修复了『四贤圣坛』对象中『已访问』文本的位置。
Fixed the position of the "Already Visited" text for the "Four Scholars Shrine" object.
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修复了战术阶段计时器在第一回合与战斗计时器重叠,导致二者都无法阅读的问题。
Fixed an issue where the Tactical Phase timer overlapped the battle timer in the first round, making them unreadable as a result.
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宝物套装内的宝物现在会在城市界面中正确高亮,即使当前处于英雄物品栏窗口内。
Artifacts included in a set are now correctly highlighted on the city screen, whilst within the hero inventory window.
新功能
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招魂术界面已大幅重新设计:地图守卫提示框和战斗结束窗口中加入了额外信息。现在可以在战斗结算窗口中,直接在积累招魂能量和把生物转化为同阶亡灵之间切换。
The Necromancy interface has been significantly redesigned: additional information has been added to guard tooltips on the map and in the end-of-battle window. You can now switch between accumulating Necromantic Energy and turning creatures into Undead of the same tier directly in the battle results window.
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地牢英雄的战斗姿态界面得到了改进。
The Dungeon Heroes' Combat Stance interface has been improved.
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单英雄模式中禁用了撤退按钮,并加入提示框说明在各种情况下阻止逃跑或投降的原因。
The retreat button has been disabled in single-hero mode, and tooltips have been added explaining the reasons for blocking an escape or surrender in various situations.
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选中的法术现在会显示在竞技场的最终窗口中。
Selected spells are now displayed in the arena's final window.
平衡
技能
进攻术
-
『现实守护者』:
效果重做。该子技能现在会使敌方英雄的咒力降低 10%。如果英雄掌握『夜影魔法』,效果翻倍。
"Reality Wardens": Effect reworked. The sub-skill now reduces the enemy hero's Spell Power by 10%. The effect is doubled if the hero knows "Nightshade Magic."
幸运术
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每 1 点幸运触发幸运一击的基础概率提高:6% → 8%。该概率现在是高士气效果基础触发概率的两倍。
The base chance to trigger a Lucky Hit per 1 point of Luck has been increased: 6% → 8%. This chance is now twice the base trigger chance of the high Morale effect.
智慧术
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『节奏韵律』:
最大法力加成提高:30% → 40%。
"Rhythmic Cadence": Max mana bonus increased: 30% → 40%.
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『观星者』:
每日获得的星象点数提高:250 → 500。
"Stargazer": Daily Astrology Points gained increased: 250 → 500.
战斗魔法
在近期平衡调整和对力量英雄的削弱之后,法师英雄的地位已经明显稳固。我们将『战斗魔法』的基础数值恢复到原本水平,同时平衡其各个子技能。Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of "Battle Magic" to their original values while balancing its individual sub-skills.
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生物攻击力和防御力从英雄咒力与知识获得的加成倍率:15/25/35% → 15/20/25%。
Creature Attack and Defense bonus scaling from the hero's Spell Power and Knowledge: 15/25/35% → 15/20/25%.
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子技能更新:
Sub-skill Updates:
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『战斗法师的威严』:
来自咒力的攻击力加成倍率降低:20% → 15%。
"Battle Mage’s Authority": Attack bonus scaling from Spell Power reduced: 20% → 15%.
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『守护法师的威严』:
来自知识的防御力加成倍率降低:20% → 15%。
"Mage Protector’s Authority": Defense bonus scaling from Knowledge reduced: 20% → 15%.
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『战斗法师的威严』:
来自咒力的攻击力加成倍率降低:20% → 15%。
召唤化身
基于收集到的统计数据和玩家反馈,我们将对该技能进行一系列调整。新版显著降低了召唤化身基础版本的强度,但允许你根据偏好和战局对其进行大幅升级。Based on collected statistics and your feedback, we are introducing a series of adjustments to this skill. The new version significantly reduces the power of the base version of the summoned Avatar, but allows you to heavily upgrade it depending on your preferences and the game situation.
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化身现在固定可以承受 3 次攻击,不再受技能等级影响。
The Avatar can now survive strictly 3 hits, regardless of the skill level.
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攻击承受次数不再能通过『提高生物 HP』的加成增加。
The number of hits can no longer be increased by bonuses that "increase creature HP."
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基础伤害降低:12-12 → 10-10。
Base damage reduced: 12-12 → 10-10.
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每 1 点英雄咒力带来的伤害成长降低:12–12/12–12/12–12 → 6–6/8–8/10–10。
Damage scaling per 1 point of hero Spell Power reduced: 12–12/12–12/12–12 → 6–6/8–8/10–10.
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该法术移动到 4阶,因此冷却时间现在为 5 回合(包括施放所在回合)。
The spell has been moved to Tier 4, meaning its cooldown is now 5 rounds (including the round of casting).
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子技能更新:
Sub-skill Updates:
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『愤怒化身』:
化身获得的基础伤害加成提高:25% → 40%。
"Avatar of Fury": Base damage bonus to the Avatar increased: 25% → 40%.
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『迅捷化身』:
化身获得的基础速度与主动性加成提高:1 → 2。
"Avatar of Celerity": Base Speed and Initiative bonuses to the Avatar increased: 1 → 2.
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替换技能:
『魔力领域』
被新的子技能
『召唤毁灭』
替换:英雄和友方生物对所有召唤生物造成 +50% 伤害。
Replacement skill: "Fields of Mana" has been replaced by a new sub-skill, "Summon Destruction" : The hero and friendly creatures deal +50% Damage to all summoned creatures.
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『愤怒化身』:
化身获得的基础伤害加成提高:25% → 40%。
格斗术
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『从容一击』:
该子技能现在在技能的专家级学习。
"Effortless Strike": This sub-skill is now learned at the Expert level of the skill.
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『剑术』:
该子技能现在在技能的高级学习。
"Swordcraft": This sub-skill is now learned at the Advanced level of the skill.
奇术
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『古代卷轴』:
该子技能现在在技能的专家级学习。
"Ancient Scrolls": This sub-skill is now learned at the Expert level of the skill.
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『奇术师的辉煌』:
该子技能现在在技能的高级学习。
"Thaumaturge Brilliance": This sub-skill is now learned at the Advanced level of the skill.
阵营技能
招魂术
当前版本的招魂术已经足够强大,但理解起来过于复杂。借由本次更新,我们移除了将亡灵复生严格绑定到英雄当前军队构成的限制。现在,即使你的军队中缺少某一阶级的生物,胜利后仍然可以复生高阶单位。
The current version of Necromancy is powerful enough, but overly complex to grasp. With this update, we are removing the strict restriction that ties undead raising to the current composition of the hero's army. Now, even if your army lacks creatures of a certain tier, you will still be able to raise high-tier units after a victory.为了平衡这一改动,我们调整了初始能量值及战斗后的恢复方式‐‐可复生单位总数已明显减少。
To balance this change, we are adjusting the starting energy values and its recovery after combat ‐ the total number of raised units has been noticeably decreased.🎨 此外,我们对招魂术 UI 进行了重大改进。
🎨 Additionally, we have made major improvements to the Necromancy UI.
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重做了战斗结束后复生亡灵的核心逻辑:
Reworked the core logic for raising undead after combat:
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即使你的军队中没有对应阶级的生物,也可以把敌方单位复生为亡灵。
You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army.
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默认情况下,阵亡敌人会复生为其基础版本:1阶单位变为骷髅兵,2阶单位变为阴魂,依此类推。
By default, fallen enemies are resurrected as their base versions: Tier-1 units become Skeletons, Tier-2 units become Wights, etc.
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如果你的军队中已经包含所需阶级的亡灵,则复生出的单位类型取决于军队构成:
If your army already includes undead of the required tier, the type of unit raised depends on its composition:
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如果存在基础生物,则复生基础版本。
If the base creature is present ‐ the base version is raised.
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如果只存在升级生物,则复生升级版本(能量消耗更高)。
If only the upgraded creature is present ‐ the upgraded version is raised (at an increased energy cost).
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如果同一生物的多个升级分支同时存在,则复生军队中数量更大的那一类亡灵。
If multiple upgrades of the creature are present ‐ the undead type whose stack is numerically larger in the army will be raised.
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如果存在基础生物,则复生基础版本。
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即使你的军队中没有对应阶级的生物,也可以把敌方单位复生为亡灵。
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地图提示框中加入了关于具体会复生哪种生物的信息。
Information regarding which exact creature will be raised has been added to map tooltips.
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在战斗结算窗口中,现在可以取消召唤决定,并手动将阵亡敌人回收为招魂能量。
In the combat results window, you can now cancel the summon decision and manually recycle fallen enemies into Necromantic Energy.
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英雄的基础招魂能量容量提高:1000/1250/1500 → 3000/4000/5000。
Base Necromantic Energy capacity for heroes increased: 1000/1250/1500 → 3000/4000/5000.
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复生生物的能量消耗(括号中为升级版本数值):
Energy cost to raise creatures (values in parentheses indicate upgraded versions):
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1阶:5 → 20(26)
Tier 1: 5 → 20 (26)
-
2阶:10 → 40(54)
Tier 2: 10 → 40 (54)
-
3阶:25 → 100(140)
Tier 3: 25 → 100 (140)
-
4阶:50 → 200(290)
Tier 4: 50 → 200 (290)
-
5阶:100 → 400(600)
Tier 5: 100 → 400 (600)
-
6阶:200 → 800(1280)
Tier 6: 200 → 800 (1280)
-
7阶:500 → 2000(3500)
Tier 7: 500 → 2000 (3500)
-
8阶:2000 → 7500
Tier 8: 2000 → 7500
-
1阶:5 → 20(26)
-
选择不复生单位而改为获得能量时的能量恢复值保持不变。
Energy recovery values chosen instead of raising units remain unchanged.
-
亡灵巫师的精英职业‐‐
『时空术士』
‐‐已重做。现在会在每日完全补满英雄的招魂能量池。
The elite class for Necromancers ‐ "Chronomancer" ‐ has been reworked. It now fully replenishes the hero's Necromantic Energy pool daily.
-
子技能更新:
Sub-skill Updates:
-
『死亡使者』:
英雄的最大招魂能量加成:500 → 1000。
"Death Herald": Max Necromantic Energy bonus for the hero: 500 → 1000.
-
『永恒奴役』:
基础恢复生命值降低:80 → 50 HP。
"Eternal Service": Base health restored reduced: 80 → 50 HP.
-
『死亡使者』:
英雄的最大招魂能量加成:500 → 1000。
深渊共鸣
在近期调整后,裂渊在经典模式中仍低于预期,但在单英雄模式中仍然占据统治地位。我们将对阵营法令进行一系列调整(见下文),把阵营技能的效果扩展到所有单位,而不再只覆盖裂渊阵营单位,同时降低数值加成。Following recent adjustments, Schism still performs under expectations in Classic Mode while remaining dominant in Single Hero Mode. We are making a series of adjustments to faction laws (see below), expanding the effect of their faction skill to cover all units instead of just Schism faction units, while reducing numerical bonuses.
-
深渊共鸣效果现在也会作用于非裂渊阵营单位。
The Abyssal Communion effect now applies to non-Schism faction units as well.
-
深渊共鸣最大等级降低:4/5/6 → 3/4/5。
Maximum level of Abyssal Communion reduced: 4/5/6 → 3/4/5.
-
每级共鸣召唤的临时生物百分比降低:3% → 2.5%。
The percentage of temporary creatures summoned per Communion level has been reduced: 3% → 2.5%.
-
子技能更新:
Sub-skill Updates:
-
『虚空呼唤』:
每级深渊共鸣恢复的法力降低:3 → 2。
"Call of the Void": Mana restored per level of Abyssal Communion reduced: 3 → 2.
-
『天渊』:
每级共鸣带来的临时生物数量加成降低:1% → 0.5%。
"Celestial Abyss": Bonus to the number of temporary creatures per Communion level reduced: 1% → 0.5%.
-
『虚空呼唤』:
每级深渊共鸣恢复的法力降低:3 → 2。
召唤虫群
近期改动对虫巢强度产生了积极影响,尤其是在单英雄模式中。然而在后期,其阵营技能可以制造出一个极其难以反制的巨大额外单位。我们正在调整召唤幼虫的属性,并把玩法重点转向它们的被动爆炸能力。Recent changes have had a positive impact on Hive's power, particularly in Single Hero Mode. However, in the late game, their faction skill allows them to create a massive extra unit that is extremely difficult to counter. We are adjusting the stats of summoned larvae and shifting gameplay focus toward their passive explosive ability.
-
计算要召唤的幼虫数量时,不再计入其他召唤部队或临时部队。
Other summoned or temporary stacks are no longer counted when calculating the number of larvae to summon.
-
幼虫生命值提高:8 → 16。
Larvae health increased: 8 → 16.
-
『不稳混合物』
:伤害提高:每英雄等级 8 → 15。
"Unstable Concoction" : Damage increased: 8 → 15 per hero level.
-
『炽热拥抱』
与
『爆炸』
:伤害提高:每英雄等级 16 → 30。
"Fiery Embrace" and "Blow Up" : Damage increased: 16 → 30 per hero level.
低语
-
『再来一次』『能量爆发』和『羁绊共鸣』这些子技能的效果,现在会按照激活能力时消耗的聚焦充能数量触发相同次数。
The effects of the sub-skills "Just One More Time," "Burst of Energy," and "Strong Connection" now trigger as many times as there were Focus Charges spent to activate the ability.
-
『再来一次』:
法术书冷却缩短降低:2 → 1 回合。
"Just One More Time": Spellbook cooldown reduction reduced: 2 → 1 round.
英雄特长、起始技能与资源
圣堂
-
凯斯特尔
。
起始技能:进攻术 → 幸运术。
Kestrel. Starting skill: Offense → Luck.
-
基安德拉
。
起始技能:战斗技巧 → 进攻术。
Keandra. Starting skill: Battlecraft → Offense.
-
埃德加领主
:
Lord Edgar:
-
起始技能:高级正当之力 → 基础正当之力与战斗技巧。
Starting skills: Advanced Righteousness → Basic Righteousness and Battlecraft.
-
生物攻击力和防御力从英雄属性获得的加成倍率:『10% + 每 6 个英雄等级 +5%』→『10% + 每 5 个英雄等级 +5%』。
Creature Attack and Defense bonus scaling from hero attributes: "10% + 5% per 6 hero levels" → "10% + 5% per 5 hero levels."
-
起始技能:高级正当之力 → 基础正当之力与战斗技巧。
-
快乐的伊莱亚斯
。
最大法力容量加成提高:『10% + 每 5 个英雄等级 +5%』→『20% + 每 4 个英雄等级 +5%』。
Merry Elias. Max mana capacity bonus increased: "10% + 5% per 5 hero levels" → "20% + 5% per 4 hero levels."
-
泽妮丝
。
起始技能:智慧术 → 召唤化身。
Zenith. Starting skill: Wisdom → Summon Avatar.
-
无拘者莉亚
。
起始法术:内在光辉 → 圣裁。
Lia the Untethered One. Starting spell: Inner Light → Judgement.
-
朱利叶斯
。
起始技能:抵抗术 → 防御术。
Julius. Starting skill: Resistance → Defense.
-
维斯珀
。
起始技能:战斗魔法 → 日光魔法。
Vesper. Starting skill: Battle Magic → Daylight Magic.
-
纳迪尔
。
特长重做:该英雄的法术效果现在可以叠加。
Nadir. Specialization reworked: this hero's spell effect can now stack.
墓园
-
凯尔古尔
。
起始军队中的恐怖骑士数量提高:2-3 → 3-3。
Kel’Ghul. Number of Dread Knights in the starting army increased: 2-3 → 3-3.
-
埃斯里克
。
阴魂从起始军队中移除,但尸巫数量提高:3-4 → 4-6。
Ethric. Wights removed from the starting army, but the number of Liches increased: 3-4 → 4-6.
蕈林
-
金吉苔尔
:
起始技能:战斗技巧 → 领导术。
Gingertail: Starting skill: Battlecraft → Leadership.
-
奥克塔维亚
:
幸运一击概率加成:『2% + 每 4 个英雄等级 +1%』→『3% + 每 4 个英雄等级 +1%』。
Octavia: Lucky Strike chance bonus: "2% + 1% per 4 hero levels" → "3% + 1% per 4 hero levels."
-
瓦塔娜
:
最大法力容量加成提高:『10% + 每 5 个英雄等级 +5%』→『20% + 每 4 个英雄等级 +5%』。
Vatawna: Max mana capacity bonus increased: "10% + 5% per 5 hero levels" → "20% + 5% per 4 hero levels."
-
茨基什长老
:
起始军队中的植灵巫师数量提高:2-3 → 3-4。
Elder Tss’kish: Number of Herbomancers in the starting army increased: 2-3 → 3-4.
裂渊
-
所有力量英雄:
All Might Heroes:
-
起始防御力:2 → 1
Starting Defense: 2 → 1
-
起始知识:1 → 2
Starting Knowledge: 1 → 2
-
起始防御力:2 → 1
-
延海
:
起始技能:智慧术 → 战斗技巧。
J¨nhei: Starting skill: Wisdom → Battlecraft.
-
铁大师
:
The Iron Master:
-
起始技能:抵抗术 → 智慧术
Starting skill: Resistance → Wisdom
-
起始军队中的魅魔数量提高:2-3 → 3-4
Number of Concubi in the starting army increased: 2-3 → 3-4
-
起始技能:抵抗术 → 智慧术
-
殉道者索
:
起始技能:日光魔法 → 奥术魔法。
Martyr Tho: Starting skill: Daylight Magic → Arcane Magic.
-
眼目集合体
:
起始技能:召唤化身 → 领导术。
Eye Collective: Starting skill: Summon Avatar → Leadership.
虫巢
-
梅尔斯特罗姆
:
起始军队中的掠食虫数量提高:2-3 → 3-4。
Maelstrom: Number of Reavers in the starting army increased: 2-3 → 3-4.
地牢
-
所有力量英雄:
All Might Heroes:
-
起始咒力:2 → 1
Starting Spell Power: 2 → 1
-
起始知识:1 → 2
Starting Knowledge: 1 → 2
-
起始咒力:2 → 1
-
受叛者泰拉里斯
:
特长重做。该英雄的法术现在会影响所有友方生物。
Tellaris the Betrayed: Specialization reworked. The hero's spell now affects all friendly creatures.
-
瑞亚
:
幸运一击概率加成:『2% + 每 4 个英雄等级 +1%』→『3% + 每 4 个英雄等级 +1%』。
Rhea: Lucky Strike chance bonus: "2% + 1% per 4 hero levels" → "3% + 1% per 4 hero levels."
-
凯拉尔,纳瓦尔之子
:
起始法术:断援 → 石牙。
Kelarr, son of Navarr: Starting spell: Wean → Stone Fangs.
阵营:生物、法令及更多内容
圣堂
-
2阶:
Tier 2:
-
弩手。
主动性:5 → 4。
Crossbowmen. Initiative: 5 → 4.
-
驯鹰弩手:
主动性:5 → 4;防御力:4 → 3。
Austringer:
-
神射手。
主动性:7 → 6。
Marksmen. Initiative: 7 → 6
-
弩手。
主动性:5 → 4。
-
3阶:
Tier 3:
-
狮鹫。
HP:25 → 30。
Griffin. HP: 25 → 30
-
圣堂狮鹫。
HP:25 → 30。
Temple Griffin. HP: 25 → 30
-
守卫狮鹫。
HP:25 → 30。
Guardian Griffin. HP: 25 → 30
-
狮鹫。
HP:25 → 30。
-
建筑:
Buildings:
-
建造『鹰舍 II』(升级 2阶兵营)的费用降低 250 金币。
Construction of "Mews II" (upgraded Tier 2 dwelling) is now 250 Gold cheaper.
-
建造『狮鹫栖所 I』(3阶兵营)的费用提高 250 金币。
Construction of "Griffin Rookery I" (Tier 3 dwelling) is now 250 Gold more expensive.
-
建造『鹰舍 II』(升级 2阶兵营)的费用降低 250 金币。
-
法令:
Laws:
-
『训练:侦察』。
最大等级降低:2 → 1。花费提高:3/3 → 4。
"Training: Scouting". Max level reduced: 2 → 1. Cost increased: 3/3 → 4
-
『迅捷反射』。
花费提高:5 → 6。
"Swift Reflexes". Cost increased: 5 → 6
-
『神圣之地』。
花费提高:3 → 4。
"Sacred Lands". Cost increased: 3 → 4
-
『训练:侦察』。
最大等级降低:2 → 1。花费提高:3/3 → 4。
墓园
-
2阶:
所有城市基础周产量提高:16 → 19。所有英雄起始军队相应调整。
Tier 2: Base weekly growth across all cities increased: 16 → 19. All hero starting armies adjusted accordingly.
-
幽灵:
通过『幻影吸血』(『记忆吞噬者』特性的新名称)恢复的 HP 降低:40% → 30%。
Wraith: HP restored via "Phantom Vampirism" (new name for “Memory Devourer” trait) reduced: 40% → 30%.
-
幽灵:
通过『幻影吸血』(『记忆吞噬者』特性的新名称)恢复的 HP 降低:40% → 30%。
-
3阶:
所有城市基础周产量提高:13 → 14。所有英雄起始军队相应调整。
Tier 3: Base weekly growth across all cities increased: 13 → 14. All hero starting armies adjusted accordingly.
-
5阶:
Tier 5:
-
尸巫。
伤害:12-16 → 13-16。
Lich. Damage: 12-16 → 13-16
-
疫病尸巫。
攻击力:16 → 12。
Pestilent Lich. Attack: 16 → 12
-
血色尸巫。
伤害:12-16 → 13-16。
Sanguine Lich. Damage: 12-16 → 13-16
-
尸巫。
伤害:12-16 → 13-16。
-
6阶:
Tier 6:
-
恐怖骑士。
HP:100 → 80。
Dread Knight. HP: 100 → 80.
-
战争化身。
HP:100 → 80,主动性:11 → 10。
Avatar of War. HP: 100 → 80, Initiative: 11 → 10.
-
空洞死神。
HP:100 → 80;伤害:22-24 → 24-26;主动性:10 → 11。
Hollow Reaper.
-
恐怖骑士。
HP:100 → 80。
-
7阶。
通过『吸血』恢复的 HP 提高:40% → 50%。
Tier 7. HP restored via "Vampirism" increased: 40% → 50%.
-
建筑:
Buildings:
-
建造『静亭 I』和『静亭 II』(2阶兵营)的费用提高 500 金币。
Construction of "Quiet Pavilion I" and "II" (Tier 2 dwelling) is now 500 Gold more expensive.
-
建造『犬舍 I』和『犬舍 II』(3阶兵营)的费用提高 250 金币。
Construction of "Kennel I" and "II" (Tier 3 dwelling) is now 250 Gold more expensive.
-
建造『勇士之墓 I』和『勇士之墓 II』(6阶兵营)的费用降低 1000 金币。
Construction of "Tomb of Warriors I" and "II" (Tier 6 dwelling) is now 1000 Gold cheaper.
-
建造『静亭 I』和『静亭 II』(2阶兵营)的费用提高 500 金币。
-
法令:
Laws:
-
『永生者法则』。
城市法令点数收入加成降低:20/40/60% → 10/20/30%。
"Laws of the Immortals". Law point income bonus for cities reduced: 20/40/60% → 10/20/30%.
-
『黑死病』。
持续伤害效果加成降低:50/100% → 25/50%。
"Black Death". Over-time effect damage bonus reduced: 50/100% → 25/50%.
-
『嗜血』。
最大等级降低:2 → 1;花费提高:3/3 → 6;吸血效果改进降低:50/100% → 60%。
"Bloodthirst".
-
『活化亡灵 I』『活化亡灵 III』和『活化亡灵 V』。
现在提高 500 点招魂能量池,而不是提高 2% 招魂术强度。
"Animate Dead I", "III", and "V". Now increases Necromantic Energy pool by 500 instead of increasing Necromancy skill power by 2%.
-
『活化亡灵 II』和『活化亡灵 IV』。
现在提高 2.5% 招魂术强度,而不是提高 250 点招魂能量池。
"Animate Dead II" and "IV". Now increases Necromancy power by 2.5% instead of increasing Necromantic Energy pool by 250.
-
『永生者法则』。
城市法令点数收入加成降低:20/40/60% → 10/20/30%。
蕈林
上个补丁后,蕈林强度明显下滑。为了强化该阵营,我们降低了所有『觉醒』特性的平衡权重,因为它们在实战中相当依赖情境。这带来了生物调整、城市兵营费用再平衡,以及地图和潘多拉魔盒中生物密度的调整。Following the last patch, Grove fell significantly in power. To bolster the faction, we are lowering the balance weight of all "Awakening" traits, as they prove to be quite situational in practice. This has led to creature adjustments, city dwelling cost rebalances, and adjustments to creature density on maps and in Pandora's Boxes.
-
2阶:
Tier 2:
-
酒花萤:
攻击力:5 → 6;防御力:3 → 5;伤害:3-6 → 4-8。
Hoplet:
-
黎明酒花萤:
攻击力:7 → 9;防御力:3 → 5;伤害:3-6 → 4-8。
Dawn Hoplet:
-
黄昏酒花萤:
攻击力:5 → 7;防御力:5 → 7;伤害:3-6 → 4-8。
Dusk Hoplet:
-
酒花萤:
攻击力:5 → 6;防御力:3 → 5;伤害:3-6 → 4-8。
-
7阶:
Tier 7:
-
凤凰。
速度:7 → 8。
Phoenix. Speed: 7 → 8.
-
烈焰凤凰:
攻击力:34 → 36;防御力:26 → 27,速度:9 → 10。
Flaming Phoenix:
-
爆能凤凰:
防御力:36 → 39;速度:9 → 10。
Energy Phoenix:
-
凤凰。
速度:7 → 8。
-
建筑:
Buildings:
-
建造『法翁小屋 II』(升级 1阶兵营)的费用提高 250 金币。
Construction of "Faun Huts II" (upgraded Tier 1 dwelling) is now 250 Gold more expensive.
-
建造『酒花田 I』和『酒花田 II』(2阶兵营)的费用提高 500 金币。
Construction of "Hop Patch I" and "II" (Tier 2 dwelling) is now 500 Gold more expensive.
-
建造『巨石圈 I』(3阶兵营)的费用降低 250 金币。
Construction of "Menhir Circle I" (Tier 3 dwelling) is now 250 Gold cheaper.
-
建造『巨石圈 II』(升级 3阶兵营)的费用提高 500 金币,但不再需要矿石。
Construction of "Menhir Circle II" (upgraded Tier 3 dwelling) is now 500 Gold more expensive, but no longer requires Ore.
-
建造『灵涌池塘 I』(4阶兵营)的费用降低 1 水晶。
Construction of "Blooming Pond I" (Tier 4 dwelling) is now 1 Crystal cheaper.
-
建造『灵涌池塘 II』(升级 4阶兵营)的费用提高 250 金币,但降低 1 水晶。
Construction of "Blooming Pond II" (upgraded Tier 4 dwelling) is now 250 Gold more expensive, but 1 Crystal cheaper.
-
建造『菇木小屋 I』(5阶兵营)的费用提高 2 水晶,但降低 1 宝石和 1 水银。
Construction of "Shroomwood Shack I" (Tier 5 dwelling) is now 2 Crystals more expensive, but 1 Gem and 1 Mercury cheaper.
-
建造『菇木小屋 II』(升级 5阶兵营)的费用降低 500 金币,但提高 2 水晶。
Construction of "Shroomwood Shack II" (upgraded Tier 5 dwelling) is now 500 Gold cheaper, but 2 Crystals more expensive.
-
建造『雷霆巢穴 I』(6阶兵营)的费用降低 500 金币。
Construction of "Thunder Lair I" (Tier 6 dwelling) is now 500 Gold cheaper.
-
建造『雷霆巢穴 II』(升级 6阶兵营)的费用提高 1000 金币,但降低 5 木材和矿石。
Construction of "Thunder Lair II" (upgraded Tier 6 dwelling) is now 1000 Gold more expensive, but 5 Wood and Ore cheaper.
-
建造『圣焰薪堆 I』(7阶兵营)的费用提高 2500 金币和 5 木材,但降低 5 水晶。
Construction of "Pyre I" (Tier 7 dwelling) is now 2500 Gold and 5 Wood more expensive, but 5 Crystals cheaper.
-
建造『圣焰薪堆 II』(升级 7阶兵营)的费用降低 2500 金币,但提高 5 木材和矿石。
Construction of "Pyre II" (upgraded Tier 7 dwelling) is now 2500 Gold cheaper, but 5 Wood and Ore more expensive.
-
建造『法翁小屋 II』(升级 1阶兵营)的费用提高 250 金币。
-
法令:
Laws:
-
『林木之子』。
蕈林英雄视野半径加成提高:1/2 → 2/4。蕈林英雄移动点数加成提高:10/20 → 15/30。
"Child of Woods". Grove hero sight radius bonus increased: 1/2 → 2/4. Grove hero movement points bonus increased: 10/20 → 15/30.
-
『肥沃土地』。
所有外部兵营的产量加成提高:50/100% → 100/200%。
"Fertile Ground". Growth bonus in all external dwellings increased: 50/100% → 100/200%.
-
『精英麒麟』。
麒麟伤害加成提高:2/4/6 → 3/6/9。
"Elite Qilins". Qilin damage bonus increased: 2/4/6 → 3/6/9.
-
『自然之力』。
英雄直接攻击伤害加成提高:10 → 20。
"Force of Nature". Heroic Strike damage bonus increased: 10 → 20.
-
『林木之子』。
蕈林英雄视野半径加成提高:1/2 → 2/4。蕈林英雄移动点数加成提高:10/20 → 15/30。
裂渊
-
1阶。凶暴拉绍斯。
速度:5 → 6。
Tier 1. Ferocious Ra’Shoth. Speed: 5 → 6.
-
建筑:
Buildings:
-
建造『锁链之屋 I』(5阶兵营)的费用降低 1000 金币,但提高 5 水银。
Construction of "House of Chains I" (Tier 5 dwelling) is now 1000 Gold cheaper, but 5 Mercury more expensive.
-
建造『锁链之屋 II』(升级 5阶兵营)的费用提高 500 金币。
Construction of "House of Chains II" (upgraded Tier 5 dwelling) is now 500 Gold more expensive.
-
建造『肿胀宅邸 I』(6阶兵营)的费用降低 1500 金币,但提高 5 水银。
Construction of "Bloated Mansion I" (Tier 6 dwelling) is now 1500 Gold cheaper, but 5 Mercury more expensive.
-
建造『诡异召唤仪式 I』(7阶兵营)的费用提高 2500 金币,但降低 5 水银。
Construction of "Eerie Summoning Rite I" (Tier 7 dwelling) is now 2500 Gold more expensive, but 5 Mercury cheaper.
-
建造『锁链之屋 I』(5阶兵营)的费用降低 1000 金币,但提高 5 水银。
-
法令:
Laws:
-
『Unfrozen Strength I‐VII』。
最大等级降低:2 → 1。
"Unfrozen Strength I‐VII". Max level reduced: 2 → 1.
-
『心灵深处』。
最大等级提高:2 → 3;每日早晨法力恢复降低:10/20% → 5/10/15%;花费提高:1/1 → 2/2/2。
"Depths of Mind".
-
『寒冷之触』。
花费提高:3/3 → 4/4。
"Cold Touch". Cost increased: 3/3 → 4/4.
-
『深渊呼唤』。
最大等级提高:2 → 3。
"Call of the Deep". Max level increased: 2 → 3.
-
『深渊凝视』。
法令阶级降低:5 → 4。花费降低:5 → 4。
"The Abyss Stares Back". Law Tier reduced: 5 → 4. Cost reduced: 5 → 4.
-
『精英深渊使节』。
深渊使节的移动速度和主动性加成降低:3 → 2。
"Elite Abyssal Envoys". Abyssal Envoys movement speed and initiative bonus reduced: 3 → 2.
-
『冰风暴』。
花费提高:4 → 5。
"Ice Storms". Cost increased: 4 → 5.
-
『天下在我』。
花费提高:3 → 6。
"The World is Ours". Cost increased: 3 → 6.
-
『位面探索者』。
获得的星象点数提高:250/500/750 → 500/1000/1500。花费提高:2/2/2 → 3/3/3。
"Planar Explorers".
-
『生存条件』。
法令阶级降低:4 → 3。
"Survival Conditions". Law Tier reduced: 4 → 3.
-
『Unfrozen Strength I‐VII』。
最大等级降低:2 → 1。
虫巢
-
6阶:
Tier 6:
-
魔蠕:
攻击力:20 → 21;防御力:20 → 21。
Waurms:
-
噬蠕:
攻击力:20 → 21;防御力:20 → 21;伤害:24-26 → 26-28。
Devourer:
-
火蠕:
攻击力:20 → 21;防御力:20 → 21。
Pyroboros:
-
魔蠕:
攻击力:20 → 21;防御力:20 → 21。
-
建筑。
建造『燃魂虫窟 I』(6阶兵营)现在需要『纸巢 I』(3阶兵营),而不是『角质巨塔 I』(4阶兵营)。
Buildings. Construction of "Burning Soul Burrows I" (Tier 6 dwelling) now requires "Paper Nest I" (Tier 3 dwelling) instead of "Chitinous Ziggurat I" (Tier 4 dwelling).
-
法令:
Laws:
-
『虫巢后裔 I』。
幼虫爆炸伤害加成降低:100% → 50%。
"Hive Offsprings I". Larva explosion damage bonus reduced: 100% → 50%.
-
『虫巢后裔 II』。
现在给予召唤幼虫嘲讽效果,而不是二连击效果。
"Hive Offsprings II". Now grants summoned larvae the Taunt effect instead of the Double Attack effect.
-
『虫巢后裔 III』。
现在给予召唤幼虫二连击效果,而不是嘲讽效果。
"Hive Offsprings III". Now grants summoned larvae the Double Attack effect instead of the Taunt effect.
-
『虫巢后裔 I』。
幼虫爆炸伤害加成降低:100% → 50%。
地牢
-
2阶:
Tier 2:
-
渗透者:
防御力:2 → 4;伤害:3-5 → 3-6。
Infiltrator:
-
狡诈渗透者:
防御力:2 → 4;伤害:3-5 → 3-6。
Guile Infiltrator:
-
冷酷渗透者:
防御力:3 → 4;伤害:3-5 → 3-6。
Bleak Infiltrator:
-
渗透者:
防御力:2 → 4;伤害:3-5 → 3-6。
-
3阶:
Tier 3:
-
黑玉刃舞者。
HP:18 → 20。
Onyx Dancer. HP: 18 → 20.
-
碧玉刃舞者。
HP:18 → 20。
Jasper Dancer. HP: 18 → 20.
-
鎏金刃舞者。
HP:18 → 20。
Aureate Dancer. HP: 18 → 20.
-
黑玉刃舞者。
HP:18 → 20。
-
5阶:
Tier 5:
-
美杜莎雕师。
防御力:17 → 18。
Medusa Sculptor. Defense: 17 → 18.
-
美杜莎女王:
攻击力:15 → 17;主动性:7 → 8。
Medusa Queen:
-
美杜莎雕师。
防御力:17 → 18。
-
6阶:
Tier 6:
-
九头蛇。
主动性:8 → 6。
Hydra. Initiative: 8 → 6.
-
冥府九头蛇。
防御力:34 → 30;主动性:8 → 6。
Chthonic Hydra.
-
地狱九头蛇。
主动性:10 → 8。
Infernal Hydra. Initiative: 10 → 8.
-
九头蛇。
主动性:8 → 6。
-
7阶:
Tier 7:
-
洞龙。
伤害:45-50 → 50-60。
Cave Dragon. Damage: 45-50 → 50-60.
-
黑龙:
防御力:31 → 32;伤害:60-65 → 65-75。
Black Dragon:
-
烬龙。
伤害:60-65 → 65-75。
Ashen Dragon. Damage: 60-65 → 65-75.
-
洞龙。
伤害:45-50 → 50-60。
-
建筑:
Buildings:
-
建造『地窟 I』(1阶兵营)的费用降低 250 金币。
Construction of "Warren I" (Tier 1 dwelling) is now 250 Gold cheaper.
-
建造『安全屋 I』和『安全屋 II』(2阶兵营)的费用提高 500 金币。
Construction of "Safe House I" and "II" (Tier 2 dwelling) is now 500 Gold more expensive.
-
建造『露天剧场 I』(3阶兵营)的费用提高 250 金币。
Construction of "Amphitheater I" (Tier 3 dwelling) is now 250 Gold more expensive.
-
建造『迷宫 II』(升级 4阶兵营)的费用提高 250 金币。
Construction of "Labyrinth II" (upgraded Tier 4 dwelling) is now 250 Gold more expensive.
-
建造『地底家园 I』(6阶兵营)的费用降低 500 金币。
Construction of "Chthonic Home I" (Tier 6 dwelling) is now 500 Gold cheaper.
-
建造『地底家园 II』(升级 6阶兵营)的费用降低 500 金币和 5 木材。
Construction of "Chthonic Home II" (upgraded Tier 6 dwelling) is now 500 Gold and 5 Wood cheaper.
-
建造『石窟宫殿 II』(升级 7阶兵营)的费用提高 5 木材和矿石。
Construction of "Cave Palace II" (upgraded Tier 7 dwelling) is now 5 Wood and Ore more expensive.
-
建造『地窟 I』(1阶兵营)的费用降低 250 金币。
-
法令:
Laws:
-
『地牢之子 I‐VII』。
花费降低:3 → 2。
"Children of Dungeon I‐VII". Cost reduced: 3 → 2.
-
『国之领袖』。
花费提高:2/2 → 3/3。
"Leaders of the Nation". Cost increased: 2/2 → 3/3.
-
『战术优势』。
花费提高:5 → 6。
"Tactical Advantage". Cost increased: 5 → 6.
-
『三执政官特工』。
花费提高:4/4 → 5/5。
"Triumvirate’s Agents". Cost increased: 4/4 → 5/5.
-
『魔法教育』。
最大等级提高:1 → 2。花费降低:5 → 4/4。
"Magical Education".
-
『饱和』。
花费降低:4 → 3。
"Saturation". Cost reduced: 4 → 3.
-
『地牢之子 I‐VII』。
花费降低:3 → 2。
中立生物
-
4阶。星孩:
现在其基础攻击只会对相邻目标造成 50% 伤害。
Tier 4. Starchild: Now deals only 50% damage to adjacent targets with its basic attack.
-
6阶。世界观察者:
获得一个新的被动能力,可保护该部队免受攻击时瞬间击杀额外单位的效果影响。
Tier 6. Worldwatcher: Granted a new passive ability that protects the stack from effects that instantly kill extra units upon attack.
潘多拉魔盒
玩家从潘多拉魔盒中获得的生物数量已调整。数值按『标准/升级版本』给出,格式为『调整前 → 调整后』:
-
墓园:
Necropolis:
-
3阶,亡灵犬:50/35 → 50/36。
Tier 3, Undead Pet: 50/35 → 50/36.
-
4阶,劫墓者:31/21 → 31/22。
Tier 4, Graverobber: 31/21 → 31/22.
-
6阶,恐怖骑士:16/10 → 18/11。
Tier 6, Dread Knight: 16/10 → 18/11.
-
3阶,亡灵犬:50/35 → 50/36。
-
蕈林:
Grove:
-
2阶,酒花萤:30/20 → 25/20。
Tier 2, Hoplet: 30/20 → 25/20.
-
3阶,藤蔓伊律亚德:28/20 → 24/17。
Tier 3, Vine Iriyad: 28/20 → 24/17.
-
4阶,娜迦:23/16 → 24/17。
Tier 4, Naiad: 23/16 → 24/17.
-
5阶,植灵巫师:18/12 → 19/12。
Tier 5, Herbomancer: 18/12 → 19/12.
-
6阶,麒麟:13/9 → 14/9。
Tier 6, Qilin: 13/9 → 14/9.
-
2阶,酒花萤:30/20 → 25/20。
-
裂渊:
Schism:
-
2阶,邪教徒:25/20 → 30/20。
Tier 2, Cultist: 25/20 → 30/20.
-
4阶,巨绍斯:20/14 → 21/15。
Tier 4, Grand Shoth: 20/14 → 21/15.
-
5阶,魅魔:22/15 → 21/14。
Tier 5, Concubus: 22/15 → 21/14.
-
2阶,邪教徒:25/20 → 30/20。
-
虫巢:
Hive:
-
4阶,甲蝎:32/22 → 29/20。
Tier 4, Scorpion: 32/22 → 29/20.
-
5阶,掠食虫:15/10 → 16/11。
Tier 5, Reaver: 15/10 → 16/11.
-
6阶,魔蠕:13/8 → 12/8。
Tier 6, Waurms: 13/8 → 12/8.
-
4阶,甲蝎:32/22 → 29/20。
-
地牢:
Dungeon:
-
1阶,穴居人:50/35 → 45/35。
Tier 1, Troglodyte: 50/35 → 45/35.
-
2阶,渗透者:40/30 → 35/25。
Tier 2, Infiltrator: 40/30 → 35/25.
-
3阶,黑玉刃舞者:34/25 → 32/23。
Tier 3, Onyx Dancer: 34/25 → 32/23.
-
6阶,九头蛇:12/8 → 13/8。
Tier 6, Hydra: 12/8 → 13/8.
-
1阶,穴居人:50/35 → 45/35。
-
中立生物:
Neutral Creatures:
-
1阶:56 → 60。
Tier 1: 56 → 60.
-
2阶:32 → 35。
Tier 2: 32 → 35.
-
3阶:22 → 21。
Tier 3: 22 → 21.
-
4阶:15 → 17。
Tier 4: 15 → 17.
-
5阶:12 → 14。
Tier 5: 12 → 14.
-
6阶:9 → 10。
Tier 6: 9 → 10.
-
1阶:56 → 60。
法术
日光魔法
-
『祝福』。
基础攻击伤害加成降低:20/25/25/35% → 15/20/20/30%。
"Blessing". Damage bonus to basic attacks reduced: 20/25/25/35% → 15/20/20/30%.
-
『加速』:
施加效果的基础持续时间提高:1/1/1/1 → 2/2/2/2;施放消耗提高:6/6/6/6 → 8/8/8/8。
"Haste":
-
『顺风』:
远程和长距离攻击伤害加成调整:20/25/35/50% → 20/30/40/40%。4级时,现在还会移除战斗射击惩罚。
"Favorable Wind":
-
『缩减阴影』。
目标攻击力和防御力降低值提高:-2 → -3。
"Shorten Shadow". Target Attack and Defense reduction increased: -2 → -3.
-
『招架』。
施放消耗降低:15/15/15/15 → 10/10/10/10。
"Parry". Casting cost reduced: 15/15/15/15 → 10/10/10/10.
-
『光辉护甲』:
获得的伤害减免降低:20/30/30/40% → 15/25/25/35%;施放消耗提高:18/18/18/18 → 22/22/22/22。
"Radiant Armor":
-
『圣裁』。
施放消耗降低:35/35/35/35 → 30/30/30/30。
"Judgement". Casting cost reduced: 35/35/35/35 → 30/30/30/30.
夜影魔法
-
『蛛网』。
施加效果的基础持续时间提高:1/1/1/1 → 2/2/2/2。
"Web". Base duration of applied effect increased: 1/1/1/1 → 2/2/2/2.
-
『阴影扩散』。
目标攻击力和防御力提高值增强:2 → 3。
"Enlarge Shadow". Target Attack and Defense increase boosted: 2 → 3.
-
『绝望』:
基础伤害降低:20/20/30/30 → 10/10/15/15;施放消耗提高:9/9/9/9 → 11/11/11/11。
"Despair":
-
『致命衰败』。
施加效果的基础持续时间提高:1/1/1/1 → 2/2/2/2。
"Fatal Decay". Base duration of applied effect increased: 1/1/1/1 → 2/2/2/2.
-
『入睡』。
施加效果的基础持续时间提高:1/2/3/3 → 2/3/4/4。
"Sleep". Base duration of applied effect increased: 1/2/3/3 → 2/3/4/4.
-
『易伤』:
效果强度降低:20/30/50/50% → 20/30/30/30%。3级时,现在会将目标受到的伤害增幅至最大。施放消耗降低:11/11/11/11 → 8/8/8/8。
"Vulnerability":
奥术魔法
-
『先行一步』:
施加效果的基础持续时间提高:1/1/1/1 → 2/2/2/2;施放消耗提高:6/6/6/6 → 8/8/8/8。
"Early Start":
-
『激发』。
施放消耗降低:11/9/9/9 → 9/7/7/7。
"Energize". Casting cost reduced: 11/9/9/9 → 9/7/7/7.
-
『光学幻象』。
远程伤害减免提高:25/50/50/50% → 30/60/60/60%。
"Optical Illusion". Ranged damage reduction increased: 25/50/50/50% → 30/60/60/60%.
-
『时间领域』:
现在造成魔法伤害,而不是纯粹伤害;施放消耗提高:9/9/9/9 → 11/11/11/11。
"Temporal Spheres":
-
『甲壳』。
施放消耗提高:14/11/11/11 → 18/14/14/14。
"Carapace". Casting cost increased: 14/11/11/11 → 18/14/14/14.
-
『宿命』。
每目标等级伤害降低:20/30/45/45 → 15/25/40/40。
"Impending Fate". Damage per target level reduced: 20/30/45/45 → 15/25/40/40.
-
『镜像复制』。
创建复制体时,现在只复制部队的原生数量,不包括临时单位。
"Mirror Copy". When creating a copy, it now duplicates only the native size of the stack, excluding temporary units.
-
『扭曲现实』。
伤害现在会根据部队在效果期间承受的攻击次数分摊为多次打击,而不是一次性打击。总技能效率保持不变。
"Reality Distortion". Damage is now distributed across multiple hits corresponding to the number of hits the stack sustained while under the effect, instead of a single strike. Total skill efficiency remains unchanged.
原初魔法
-
『冰箭』。
基础伤害降低:75/150/150/150 → 50/100/100/100。
"Ice Bolt". Base damage dealt reduced: 75/150/150/150 → 50/100/100/100.
-
『崩塌』:
基础伤害提高:50/100/100/100 → 75/150/150/150;施放消耗提高:10/10/10/10 → 12/12/12/12。
"Cave In":
-
『反魔法』。
施放消耗降低:16/16/16/16 → 12/12/12/12。
"Anti‑Magic". Casting cost reduced: 16/16/16/16 → 12/12/12/12.
-
『寒冬冰环』。
施放消耗提高:19/19/19/19 → 21/21/21/21。
"Circle of Winter". Casting cost increased: 19/19/19/19 → 21/21/21/21.
-
『石牙』。
施放消耗降低:18/18/18/18 → 11/11/11/11。
"Stone Fangs". Casting cost reduced: 18/18/18/18 → 11/11/11/11.
宝物
-
自动反魔法护盾。
获得新的额外效果:友方生物免疫『狂暴』。
Automated Antimagic Shield. Gained a new, additional effect: friendly creatures are immune to "Berserk."
-
防护腰带。
获得新的额外效果:友方生物免疫『入睡』。
Protective Belt. Gained a new, additional effect: friendly creatures are immune to "Sleep."
-
绯红共振控制器。
获得新的额外效果:友方生物免疫阻止其攻击的效果。
Crimson Resonance Controller. Gained a new, additional effect: friendly creatures are immune to effects that prevent them from attacking.
-
翡翠共振控制器。
获得新的额外效果:友方生物免疫攻击时瞬间击杀额外单位的效果。
Emerald Resonance Controller. Gained a new, additional effect: friendly creatures are immune to effects that instantly kill extra units upon attack.
-
双蛇杖。
恢复法力降低:6 → 4。
Caduceus Mana restored decreased: 6 → 4.
地图生成器与对象
通用改动
-
『无名英雄之墓』对象的守卫布局现在保持一致,不再取决于其中包含的宝物。
Guard layout for the "Tomb of a Nameless Hero" object is now same, regardless of the artifact contained inside.
-
经典模式新增模板‐‐
Jebus Tournament
:该模板采用 Jebus Cross 的玩法原则,但会在第 1 周第 6 天,以及第 2 周第 1、3、5、7 天进行锦标赛战斗。锦标赛为五局三胜制,并且始终使用玩家的起始英雄。注意,如果战斗开始时该英雄已死亡,则会自动判负。
Added a new template for Classic Mode ‐ Jebus Tournament : a template utilizing gameplay principles of Jebus Cross, but featuring tournament battles on Day 6 of Week 1, and Days 1, 3, 5, and 7 of Week 2. The tournament is a best-of-5 format, and always features the player's starting hero. Note that if the hero is dead when a battle begins, it results in an automatic loss.
-
单英雄模式新增模板‐‐
Outcast Tournament
:该模板采用 Jebus Outcast 与 Vendetta 的玩法原则,在第 2 周第 1 天、第 2 周第 6 天和第 3 周第 4 天进行锦标赛战斗。锦标赛为三局两胜制。
Added a new template for Single Hero Mode ‐ Outcast Tournament : a template utilizing gameplay principles of Jebus Outcast and Vendetta, featuring tournament battles on Week 2 Day 1, Week 2 Day 6, and Week 3 Day 4. The tournament is a best-of-3 format.
-
单英雄模式新增模板‐‐
Mix
:一种锦标赛格式模板,侧重城镇发展和城堡推进,风格类似 Exodus。
Added a new template for Single Hero Mode ‐ Mix : a tournament-format template focused on town development and castle progression in the style of Exodus.
-
单英雄模式新增模板‐‐
Galaxy
:一种锦标赛格式模板,采用混合玩法,围绕城镇发展和夺取大地图目标展开。
Added a new template for Single Hero Mode ‐ Galaxy : a tournament-format template featuring a hybrid playstyle centered around town development and capturing global map objectives.
Jebus Cross
-
略微降低起始区域中潘多拉魔盒的生成数量。
Slightly decreased the generation count of Pandora's Boxes in starting areas.
-
『永恒巨龙』不再能生成在起始区域。
"Eternal Dragon" can no longer generate in starting areas.
-
所有区域的守卫强度提高 5%。
Guard strength increased by 5% in all areas.
-
中央区域入口的守卫强度提高 15%。
Guard strength increased by 15% for the central area entrance.
-
以下对象在无外部守卫情况下生成的概率显著降低:『平衡点』『圆形竞技场』『仪式柴堆』『警戒之墓』『极渊召唤』『腐尸堆』『石化纪念馆』。
The probability of generating the following objects without external guards has been significantly reduced: "Point of Balance", "Colosseum", "Ritual Pyre", "Tomb of Vigilance", "Boreal Call", "Carrion Pile", "Petrified Memorial”.
Exodus
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模板最终战现在发生在以下游戏日:第 2 周第 3 天;第 3 周第 4 天(此前为第 3 周第 5 天);第 4 周第 5 天(此前为第 4 周第 7 天)。
Template final battles now occur on the following in-game days:
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默认情况下,未占领的起始城市中不再能建造独特主动阵营建筑。
Unique active faction buildings can no longer be constructed in the uncaptured starting city by default.
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略微提高每名玩家第一个宝库区域的面积。
Slightly increased the area size of each player's first treasury area.
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每名玩家第一个宝库区域的守卫强度提高 15%。
Guard strength increased by 15% for each player's first treasury.
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每名玩家最终宝库区域的守卫强度提高 25%。
Guard strength increased by 25% for each player's final treasury area.
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『四贤圣坛』不再生成在任一玩家的最终区域。
"Four Scholars Shrine" no longer generates in either player's final area.
Helltide
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每名玩家中央宝库区域的守卫强度提高 10%。
Guard strength increased by 10% for each player's central treasury.
Vendetta
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玩家起始区域新增一个保底『魔井』对象。
One guaranteed "Well" object has been added to the player's starting area.
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提高玩家起始区域内所有中立城市的每周守卫累积速度。
Increased the weekly guard accumulation rate for all neutral cities within player starting areas.
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中央区域入口的守卫强度提高 35%。
Guard strength increased by 35% for the central area entrance.
Sprint
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法令 progression 系统加速 1.5×。
Accelerated the progression system for Laws by 1.5×.
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大地图法术解锁进度加速 2.0×。
Accelerated the unlock progression rate for Global Map spells by 2.0×.
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『堕天使之翼』不再能在该模板上生成。
"Fallen Angel Wings" can no longer generate on this template.
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玩家最终区域与倒数第二个区域的守卫强度提高 20%。
Guard strength increased by 20% for the player's final and penultimate areas.
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保底『荣耀角斗坑』被替换为保底『四贤圣坛』。
The guaranteed "Pit of Glory" has been replaced with a guaranteed "Four Scholars Shrine."
Sand Clover
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调整了该模板上侧边区域与连接区域的生物群系生成规则。
Adjusted biome generation rules for side and connection areas on this template.
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中央区域中各个元素之间新增了少量象征性守卫。
Added minor symbolic guards between individual elements of the central area.
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中央区域的『星悟祭坛』对象被替换为各种魔法学派的『无尽卷轴』。
"Altar of Insight" objects in the central area have been replaced with "Endless Scrolls" of various magic schools.
Exodus、Helltide、Blitz、Massacre、Sprint
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『马厩』和『真实之泪』不再能在这些模板上生成。
"Stables" and "Tear of Truth" can no longer generate on these templates.
匹配机制
在引入可保存战斗配置与布局、从而节省战术阶段时间的功能后,我们正在调整中立军队战斗中的计时器设置。
Following the introduction of features that save combat configurations and layouts to conserve tactical phase time, we are adjusting timer settings available during battles with neutral armies.此外,我们会对经典模式的模板轮换进行轻微再平衡:作为测试,实验性模板 Jebus Tournament 将替代 Sand Clover 加入轮换‐‐这是一个经典模式用的锦标赛系统模板,包含不中断的同步回合。你始终会使用最初选择的英雄出战;请注意,如果战斗触发时你的英雄已经死亡,则会自动判负。
Furthermore, we are rolling out a slight rebalance to template rotations in Classic Mode: as a test, the experimental template Jebus Tournament is introduced in place of Sand Clover ‐ a tournament system template for Classic Mode featuring uninterrupted simultaneous turns. You will always fight using your initially selected hero; keep in mind that if your hero is dead when the match triggers, it results in an automatic loss.我们也会调整单英雄模式的模板轮换池:现在选项中列出 4 个包含无限同步回合的模板,其中一些高度侧重城镇基础建设和城镇推进,另一些则围绕外部地图结构与资源。因此,在本轮测试窗口中,我们暂时将 Exodus 从必选池中移除,方便玩家探索这些新模板。
We are also adjusting the template rotation pool for Single Hero Mode: the selection now lists 4 templates featuring infinite simultaneous turns, some focused heavily on town infrastructure and town progression, and others centered around external map structures and resources. Consequently, we are temporarily removing Exodus from the mandatory selection pool during this test window to allow players to easily explore these new templates.
经典模式
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地图轮换已更新:旧组合为 Jebus Cross、Universe、Infinity、Sand Clover、Arcade;新组合为 Jebus Cross、Universe、Infinity、Last Fortress、Jebus Tournament、Arcade。
Map rotation updated:
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Jebus Cross 和 Jebus Tournament 始终包含在选择池中。
Jebus Cross and Jebus Tournament are always included in the selection pool.
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各联赛的战斗计时器数值调整:120 → 90 秒。
Combat timer values adjusted across leagues: 120 → 90 seconds.
单英雄模式
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地图轮换已更新:旧组合为 Harmony、Sprint、Exodus、Blitz、Vendetta;新组合为 Helltide、Sprint、Exodus、Blitz、Outcast Tournament、Vendetta。
Map rotation updated:
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各联赛的战斗计时器数值调整:定位赛:每场战斗 75 秒;铁牌:80 秒;铜牌:80 秒;银牌:80 秒;金牌:75 秒;白金:70 秒;钻石:65 秒;大师联赛:60 秒。
Combat timer values adjusted across leagues:
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在 Outcast Tournament 与 Vendetta 模板上,该时间额外减少 20 秒。
On Outcast Tournament and Vendetta templates, this time is reduced by an additional 20 seconds.
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所有联赛中,每日计时器奖励提高 15 秒。
In all leagues, the daily timer bonus has been increased by 15 seconds.
禁选系统
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调整双方玩家之间的阵营禁选顺序:旧顺序为玩家 1 禁用 ‐ 玩家 2 禁用 ‐ 玩家 2 选择 ‐ 玩家 1 选择;新顺序为玩家 1 禁用 ‐ 玩家 2 禁用 ‐ 玩家 1 选择 ‐ 玩家 2 选择。
Adjusted the faction ban-and-pick order between both players:
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玩家 1 与玩家 2 的分配现在完全随机决定,不再基于匹配队列时长。
Player 1 and Player 2 assignments are now determined purely at random, rather than being based on matchmaking queue duration.
竞技场模式
随着最新平衡更新后,魔法英雄表现出变强趋势,我们将通过提高双方玩家平均起始军队规模来进行一次小幅调整。这也会略微提高力量英雄在竞技场模式中的基线效率。近期获得显著增强的阵营,相比其他阵营会获得更低的规模提升。Following the latest balance update, Magic heroes have shown a trend of improved performance. We are rolling out a minor adjustment by increasing the average starting army size for both players. Among other side effects, this will slightly boost the baseline efficiency of Might heroes in Arena Mode. Factions that received substantial buffs in recent updates will receive a lower scaling adjustment compared to the rest.
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给予玩家的生物数量已调整(标准/升级版本,『调整前 → 调整后』):
The number of creatures offered to players has been changed (values shown for standard/upgraded versions in "before → after" format):
圣堂
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1阶。剑士:180/140 → 200/155。
Tier 1. Swordsman: 180/140 → 200/155.
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2阶。弩手:140/100 → 160/120。
Tier 2. Crossbowman: 140/100 → 160/120.
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3阶。狮鹫:65/50 → 70/52。
Tier 3. Griffin: 65/50 → 70/52.
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4阶。光织者:58/40 → 64/44。
Tier 4. Lightweaver: 58/40 → 64/44.
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5阶。骑兵:26/18 → 28/19。
Tier 5. Cavalry: 26/18 → 28/19.
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6阶。审判官:25/16 → 27/17。
Tier 6. Inquisitor: 25/16 → 27/17.
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7阶。天使:不变。
Tier 7. Angel: Unchanged.
墓园
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1阶。骷髅兵:370/280 → 425/325。
Tier 1. Skeleton: 370/280 → 425/325.
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2阶。阴魂:145/110 → 165/125。
Tier 2. Wight: 145/110 → 165/125.
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3阶。亡灵犬:130/90 → 144/104。
Tier 3. Undead Pet: 130/90 → 144/104.
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4阶。劫墓者:64/44 → 76/52。
Tier 4. Graverobber: 64/44 → 76/52.
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5阶。尸巫:54/36 → 60/40。
Tier 5. Lich: 54/36 → 60/40.
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6阶。恐怖骑士:28/18 → 34/21。
Tier 6. Dread Knight: 28/18 → 34/21.
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7阶。吸血鬼:22/13 → 24/14。
Tier 7. Vampire: 22/13 → 24/14.
蕈林
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1阶。法翁:145/110 → 150/115。
Tier 1. Faun: 145/110 → 150/115.
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2阶。酒花萤:105/75 → 90/70。
Tier 2. Hoplet: 105/75 → 90/70.
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3阶。藤蔓伊律亚德:70/50 → 78/56。
Tier 3. Vine Iriyad: 70/50 → 78/56.
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4阶。娜迦:52/36 → 58/40。
Tier 4. Naiad: 52/36 → 58/40.
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5阶。植灵巫师:37/24 → 38/25。
Tier 5. Herbomancer: 37/24 → 38/25.
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6阶。麒麟:20/12 → 25/16。
Tier 6. Qilin: 20/12 → 25/16.
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7阶。凤凰:不变。
Tier 7. Phoenix: Unchanged.
裂渊
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1阶。拉绍斯:220/165 → 235/185。
Tier 1. Ra’Shoth: 220/165 → 235/185.
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2阶。邪教徒:110/85 → 125/90。
Tier 2. Cultist: 110/85 → 125/90.
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3阶。阿迦绍斯骑手:95/70 → 105/74。
Tier 3. Aga’Shoth Riders: 95/70 → 105/74.
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4阶。巨绍斯:50/34 → 54/36。
Tier 4. Grand Shoth: 50/34 → 54/36.
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5阶。魅魔:48/32 → 47/31。
Tier 5. Concubus: 48/32 → 47/31.
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6阶。仲裁者:25/15 → 26/16。
Tier 6. Arbitrator: 25/15 → 26/16.
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7阶。深渊使节:不变。
Tier 7. Abyssal Envoys: Unchanged.
虫巢
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1阶。寄体:165/125 → 180/140。
Tier 1. Parasite: 165/125 → 180/140.
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2阶。恶蝗:105/80 → 115/85。
Tier 2. Locust: 105/80 → 115/85.
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3阶。大黄蜂:65/45 → 70/50。
Tier 3. Hornet: 65/45 → 70/50.
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4阶。甲蝎:60/42 → 64/44。
Tier 4. Scorpion: 60/42 → 64/44.
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5阶。掠食虫:27/18 → 29/19。
Tier 5. Reaver: 27/18 → 29/19.
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6阶。魔蠕:20/13 → 21/13。
Tier 6. Waurms: 20/13 → 21/13.
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7阶。虫巢女王:不变。
Tier 7. Hive Queen: Unchanged.
地牢
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1阶。穴居人:295/230 → 320/245。
Tier 1. Troglodyte: 295/230 → 320/245.
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2阶。渗透者:140/105 → 140/100。
Tier 2. Infiltrator: 140/105 → 140/100.
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3阶。黑玉刃舞者:105/75 → 108/76。
Tier 3. Onyx Dancer: 105/75 → 108/76.
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4阶。牛头怪:52/36 → 54/38。
Tier 4. Minotaur: 52/36 → 54/38.
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5阶。美杜莎:47/31 → 49/32。
Tier 5. Medusa: 47/31 → 49/32.
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6阶。九头蛇:22/14 → 25/15。
Tier 6. Hydra: 22/14 → 25/15.
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7阶。洞龙:不变。
Tier 7. Cave Dragon: Unchanged.
本地化
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阴魂能力『记忆吞噬者』已重命名为
『幻影吸血』
,以清楚表示它会受益于墓园阵营法令『嗜血』。
The Wight ability "Memory Devourer" has been renamed to "Phantom Vampirism" to clearly indicate that it benefits from the Necropolis faction law "Bloodthirst".
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血色尸巫能力『非生,非死』已重命名为
『时序吸血』
,以清楚表示它会受益于墓园阵营法令『嗜血』。
The Sanguine Lich’s ability "Unlife, Undeath" has been renamed to "Temporal Vampirism" to clearly indicate that it benefits from the Necropolis faction law "Bloodthirst".
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在以下能力的提示文本中加入说明
『不会复活阵亡单位。』
:『时序吸血』(血色尸巫)、『圣洁洗礼』(圣光师)、『再生』(冥府九头蛇)、『阿莉娜之道』(荣耀守望者),以及『正当之力』技能树下的『守护者』子技能。
Added the clarification note "Does not revive fallen units." to the tooltip text of the following abilities: "Temporal Vampirism" (Sanguine Lich), "Holy Ablution" (Hierophant), "Regeneration" (Chthonic Hydra), "Way of Arina" (Sentinel of Glory), as well as the "Guardian" sub-skill under the "Righteousness" skill tree.

