英雄无敌:上古纪元
弗朗特之门
Fanstratics
850487311

上古纪元#开发路线图

EvilP 更新于 2026-05-28 20:10:59,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/716780409378046041

20260528 OE roadmap

定期更新 - Regular updates

  • Throughout the Early Access stage, we plan to — besides fixing bugs, balancing and improving UI and Quality of Life — regularly add fresh content. New neutral creatures, heroes, artifacts, spells, map objects, scenarios and so on — everything is on its way.
  • 在整个抢先体验阶段,除了修复漏洞、平衡调整和提升界面及游戏体验(QoL)外,我们还计划定期添加新鲜内容。新的中立生物、英雄、宝物、法术、地图物件、剧情地图等等——一切都在路上。

第一阶段 (2026 年第三季度) - Stage 1 (Q3 2026)

  • Teamplay Mode: a highly requested co-op play feature. You will be able to play together as a team versus AI-opponents or another team of players.
  • 组队模式:一项呼声极高的合作游戏功能。你将能够组建团队共同对抗人机对手或另一支玩家队伍。
  • Advanced features for the Random Map Generator : Changing the map size, setting the amount of players and adjusting other significant options directly in the game.
  • 随机地图生成器的高级功能:可在游戏内直接更改地图大小、设置玩家数量并调整其他重要选项。
  • Hero skills rebalance: Hero skills’ will be changed according to your feedback.
  • 英雄技能重平衡:将根据大家的反馈对英雄技能进行调整。
  • Emote wheel update: the emoji wheel will become more comfortable to use and feature more responses.
  • 表情轮盘更新:表情轮盘将变得更加易用,并包含更多回应选项。

第二阶段 (2026 年第四季度) - Stage 2 (Q4 2026)

  • Matchmaking system rework: Advanced options and features for matchmaking system.
  • 匹配系统重制:为匹配系统增加高级选项和功能。
  • Epic classes (also known as Subclass system) rework.
  • 史诗职业(亦称子职业系统)重制。
  • Observer Mode & Replays: Highly anticipated — already announced previously — features that allow you to watch other players’ matches or recap the most exciting moments of your own match!
  • 观战模式与回放:备受期待(此前已公布)的功能,允许你观看其他玩家的比赛或重温自己比赛中最激动人心的时刻!
  • Alternative Creature Upgrades rebalance.
  • 双线生物升级路线重平衡。

第三阶段 (迈向 1.0 版本补丁,正式发布前) - Stage 3 (the road to patch 1.0, before the full release)

  • This stage includes all the time left in Early Access — we will share more details on this content as we get closer to the end of Stage 2.
  • 这一阶段涵盖了抢先体验剩余的所有时间——随着第二阶段接近尾声,我们将分享关于这部分内容的更多细节。
  • Throughout this lengthy Stage we plan to add or change the following things:
  • 在这漫长的阶段中,我们计划添加或更改以下内容:
  • Underground Layer: The classic HOMM-series feature, it will allow you to venture into another map level, which exists simultaneously with the main map. It will include special terrain, its own set of objects, brand new music theme and much more.
  • 地下地图:经典的《英雄无敌》系列特色,将允许你冒险进入与主地图同时存在的另一个地图层级。它将包含特殊地形、独有物体、全新的音乐主题等等。
  • Thieves' Guild: Yet another highly anticipated classic feature, which allows players to get more info on their enemies and the overall game situation.
  • 盗贼公会:又一项备受期待的经典功能,允许玩家获取更多关于敌人和整体局势的信息。
  • New neutral Tier 8 Creatures: Lich Dragons will get some company!
  • 新的中立 8 级生物:尸巫龙将迎来同伴!
  • Map Editor improvements: Map editor will become much more user-friendly, stable and clear.
  • 地图编辑器改进:地图编辑器将变得更加用户友好、稳定且清晰。
  • Ironman mode for the Campaign: Those who crave a challenge will get a chance to try their best in order to beat the story without an opportunity to save the game regularly. One save to rule them all!
  • 战役铁人模式:渴望挑战的玩家将有机会全力以赴,在没有常规存档机会的情况下通关故事。“一命通关”!
  • Match statistics: Behold the post-match charts and numbers in their full glory.
  • 比赛统计:一览赛后图表和数据的全貌。
  • The max level for spells will be increased from 4 to 5, with some additional improvements that will be revealed in the future.
  • 法术的最大等级将从 4 级提升至 5 级,并附带一些未来将公布的额外改进。
  • Major hero specialization rework.
  • 英雄特长系统重大重制。
  • Cities’ models changing on a global map with upgrades.
  • 城镇模型将随升级在冒险地图上发生变化。
  • New win conditions in PVP.
  • PVP 新模式下的新胜利条件。

第四阶段 (1.0 版本,正式发布) - Stage 4 (1.0, full release)

  • During this Stage we aim to exit the Early Access and fully release Olden Era (more details about that in the future). What does it mean exactly? It means:
  • 在此阶段,我们的目标是退出抢先体验并正式发布《上古纪元》(更多详情将在未来公布)。具体意味着:
  • Campaign acts 2 & 3: Fully fleshed out campaign with a completed story.
  • 战役第 2 幕和第 3 幕:拥有完整故事的丰满战役。
  • PVE Roguelike Mode: We know it’s intriguing and we cannot wait to share more with you!.. Yet a bit later.
  • PVE 肉鸽模式:我们知道这很吸引人,我们也迫不及待想与大家分享更多!.. 不过还要稍等片刻。
  • Map Sharing support.
  • 支持地图分享。
  • Alternatives to Pick & Ban for PVP.
  • PVP 禁用/选取(Pick & Ban)的替代方案。
  • More achievements.
  • 更多成就。
  • More Steam perks (Steam only: sorry, we cannot add Steam perks outside the Steam…)!
  • 更多 Steam 特典(仅限 Steam:抱歉,我们无法在非 Steam 平台添加 Steam 特典……)!

特别说明 - One more notice

  • Last week we mentioned there would be a balance patch coming. However, it needs just a tiny bit more time and will arrive early next week.
  • 上周我们提到即将推出一个平衡性补丁。然而,它还需要一点点时间,将于下周初到来。

上古纪元#补丁 0.80.16

EvilP 更新于 2026-05-21 23:51:24,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/687506377581527474

新功能 - New Features

  • Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.
  • 在战斗中新增了可选的初始镜头位置。允许玩家将起始视角拉近一点,或者反之拉远一点。

问题修复 - Bug Fixes

  • Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.
  • 修复了“直接监管”技能中次元袋逻辑导致军队规模翻倍的问题。
  • Fixed a bug that doubled garrison troops during a city siege.
  • 修复了攻城战时守备部队数量翻倍的错误。
  • Fixed incorrect behavior of the "Taunt" effect.
  • 修复了“嘲讽”效果的不正确行为。
  • Fixed a bug where the camera would sometimes zoom in too far at the start of combat.
  • 修复了战斗开始时镜头有时会过度拉近的问题。
  • Disabled camera position saving between battles.
  • 禁用了战斗之间保存镜头位置的功能。
  • Fixed a bug where a hero on the map could not interact with a city by pressing Space.
  • 修复了大地图上英雄无法通过空格键与城镇互动的问题。
  • Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.
  • 修复了使用升级版王者之剑时无法发动英雄直接攻击的问题。
  • Fixed incorrect camera behavior in certain situations.
  • 修复了特定情况下的镜头行为异常。
  • Fixed tournament information display after loading a save.
  • 修复了读取存档后锦标赛信息显示异常的问题。
  • Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.
  • 修复了有参与者离开比赛后,在地图视图模式下加载游戏导致的界面崩溃。
  • Fixed incorrect display of the name of a participant who lost or left the game.
  • 修复了已失败或离开游戏的参与者姓名显示错误。
  • Fixed the "Perception" sub-skill of the "Insight" skill.
  • 修复了“启迪术”技能的“洞察敌情”子技能。
  • Fixed Cyrillic character display in player nicknames.
  • 修复了玩家昵称中西里尔字符的显示问题。

战役 - Campaign

⚠️ 大多数修复不适用于补丁发布前已进入任务的存档 ⚠️

通用 - General
  • Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.
  • 修复了多个任务中的游戏区域布局。此修复直接影响人机行为逻辑以及与领土控制相关的子技能运作。
  • Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.
  • 修复了多个任务中剧情对话窗口的时机——击败剧情敌人后的对话现在严格在其死亡动画播放后触发,而非之前。
  • Necromancy is now enabled by default for Necromancer heroes.
  • 亡灵巫师英雄现在默认开启招魂术。
“深入树林” - Into the Woods
  • Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.
  • 修复了玩家选择攻击水晶峡谷守卫后,相关对话会重复触发的错误。
“无尽纷争” - Never-ending Conflict
  • Removed a pile of resources that was located inside decorations and was inaccessible.
  • 移除了位于装饰物内部且无法获取的一堆资源。
  • Added unique inventory icons for quest-related items.
  • 为任务相关物品添加了独特的背包图标。
“燃烧之心” - Burning Hearts
  • Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.
  • 修复了与建造者的对话错误:选择“给予资源”现在会正确地从玩家库存中扣除资源。
  • The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.
  • 如果玩家改变主意决定攻击建造者而非完成任务条件,建造者任务现在会正确地从日志中移除。
  • Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;
  • 修复了伊格内修斯在不该出现的情况下出现在最终对话中的错误。 ;
  • The neutral Warlock will no longer return and attack the spies at the portal.
  • 中立的术士将不再返回并攻击传送门处的间谍。
“血族盟约” - Deal with a Vampire
  • Fixed bugs with quest markers.
  • 修复了任务标记的相关错误。
“营救骑士” - Saving the Knight
  • Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.
  • 修复了与“荣耀守望者”相关的严重错误,该错误会导致所有后续任务脚本失效。
  • Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.
  • 修复了与“穴居人”相关的严重错误,该错误会导致所有后续任务脚本失效。
  • Fixed the Troglodyte dialogue replaying after selecting "Attack."
  • 修复了选择“攻击”后穴居人对话会重复播放的问题。
“叛变”与“堕蚀” - Renegade and/or Corruption
  • Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.
  • 修复了在摧毁增幅器的任务中,尽管玩家拥有可避免的选项但仍受到负面效果影响的错误。
  • Added a unique model and icon for one of the quest items.
  • 为其中一个任务物品添加了独特的模型和图标。
  • Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.
  • 修复了在传送门处与亡灵巫师战斗时导致战术阶段无限循环的错误。
  • Updated the bonus movement point logic for all heroes.
  • 更新了所有英雄的额外移动点逻辑。
  • Minor mission balance tweaks.
  • 轻微的任务平衡性调整。
  • Fixed quest markers.
  • 修复了任务标记。
  • Fixed a bug that caused an error in one of the quests.
  • 修复了导致某个任务出错的漏洞。
  • Replaced one outdated voice-over audio track.
  • 替换了一条过时的配音音轨。
“愿阿尔瓦和平” - Alvar Diruil
  • Fixed a bug that allowed one of the battles to be skipped.
  • 修复了允许跳过某场战斗的错误。
  • Map exit points and paths leading to them are now more visually prominent.
  • 地图出口点及通往它们的路径现在在视觉上更加显眼。
  • Fixed incorrect speaker name and portrait display in certain dialogue lines.
  • 修复了特定对话行中说话者姓名和头像显示错误的问题。

场景 - Scenarios

⚠️ 大多数修复不适用于补丁发布前的存档 ⚠️

通用 - General
  • Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.
  • 修复了多个任务中的游戏领土布局。此修复直接影响人机行为逻辑以及与领土控制相关的子技能运作。
“乐与坟” - Fun and Graves
  • Fixed a bug that blocked mission completion after winning in one of the possible situations.
  • 修复了在特定胜利情况下阻止任务完成的错误。
  • Fixed a bug where the game incorrectly registered the death of one of the characters.
  • 修复了游戏错误判定某角色死亡的漏洞。
  • Fixed the portrait of one of the non-player characters.
  • 修复了某位非玩家角色的肖像。
“闪亮海峡” - Glittering Strait
  • Fixed a bug that caused an empty, broken dialogue to appear.
  • 修复了导致出现空白且损坏的对话框的错误。

本地化 - Localization

  • Updated localization for all languages: added translations for new settings, fixed errors, etc.
  • 更新了所有语言的本地化:为新的设置添加了翻译,修复了错误等。
  • Added the ability to select the localization language in the bug report submission form.
  • 在提交错误报告的表单中增加了选择本地化语言的功能。
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