Asha uses all! 役亡术介绍
来源:http://mmh7.ubi.com/en/blog/post/view/skills-necromancy
虽然之前发过的文本包里大概有这个,不过更新还是要发的,翻译请继续吐槽,顺便月底开始更新森林精灵。
“Heroes of Necropolis command armies of undead creatures, the animated corpses of the enemies they defeated on the battlefield. Although those soldiers are mostly sword fodder, their ranks seem to be growing endlessly.”
Necromancy in MMH7 takes into account all fallen creatures of the battlefield, disregarding the original owner of them: “Asha uses all”.
墓园英雄统率着由战败敌人的尸体上活化出来的不死生物大军。尽管这些部队大多都是些炮灰,然而其数量总是在无穷无尽地增长。英雄无敌7的役亡术能够对所有战死沙场的生物起作用,不管是敌是我,毕竟,一切归于亚莎。
- Novice: Raises fallen living creatures to join the hero`s army after combat victory as Skeletons by 5% of the annihilated health points.
- 新手:战斗胜利后把在战场上阵亡的生灵的5%的HP驱役为骸骨士卒加入英雄的部队。
- Expert: Raises additional 5% and raised creatures are Skeleton Hoplites.
- 专家:驱役比例提升5%,驱役类型变为骸骨甲兵。
- Master: Raises additional 5%.
- 大师:驱役比例再提升5%。
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吮尸化魔 - Mana Drain - (新手) | |
The hero regains X mana after a living creatures stack was killed. 当战场上有一队生灵全灭时,英雄获得X点魔法值。 |
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腐尸毒骨 - Putrid Bones - (新手) | |
On being attacked by melee, Skeletons and Skeleton Hoplites deal X earth magic damage per creature in stack to the attacker. 当骸骨士卒和骸骨甲兵被近战攻击时,会对攻击者造成每骷髅数量X点的土属性反伤。 |
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永无宁日 - No Rest for the Wicked - (新手) | |
Necromancy also raises units from fallen undead creatures. 役亡术现在可以驱役阵亡的亡灵兵种。 |
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惊惧骇容 - The Face of Fear - (专家) | |
Applies a debuff at the start of a combat to all enemy creatures, decreasing their morale by X. This debuff cannot be dispelled. 战斗开始使所有敌军获得一个士气减少X点的负面状态,这个效果无法被驱除。 |
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黑暗新星 - Dark Nova - (专家) | |
The Dark Bolt of the Namtaru hits all enemy creatures in a 3x3 area. 娜姆塔茹(亡灵的治疗和远程战备单位)的黑暗箭矢现在可以攻击3X3范围内的所有敌军。 |
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厉鬼横行 - Ghost Ride - (大师) | |
Necromancy additionally raises X% as Banshees. 役亡术可以驱役额外X%的HP为哀魂。 |
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永恒奴役 - Eternal Servitude - (宗师) | |
Resurrects X% of dead Skeletons or Skeleton Hoplites at the end of each attack of stack. (is only triggered once even if the Skeletons have multiple strikes). Triggers only if the stack is not completed dead. 每次骸骨士卒或者骸骨甲兵在攻击结束后复活X%的阵亡数量,多次连续攻击也只触发一次,但是如果攻击后全数阵亡(反击或者反伤?)则不会触发。 |