EvilP 更新于 2016-09-23 00:22
We also included new balancing changes with a revamp of stats for the Champion creatures.
综合 - General
- [Fixed] Quick load would get stuck in rare cases.
- [Fixed] Council Hub towns have light shaft particle when selected.
- [Fixed] RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior.
- [Fixed] Heroes portraits shuffled on loading a save game.
- [Fixed] Wrong cursor icon on Abandoned Mine/Prison with random army.
- [Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
- [Fixed] Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI.
- [Fixed] Town development for Fortress towns for AI (now goes beyond level 2).
- [Fixed] Combat map lighting on transition from adventure into combat.
- [Fixed] Not destroying allied players caravan outpost on visit.
- [Fixed] Some maps in the Duels section not having a Thumbnail, or localization.
- [Fixed] Renewal to only give mana on the hero`s own combats.
- [Fixed] Creatures not inheriting the morale/luck bonus that was defined in their base stats.
- [Changed] Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
- [Improved] Rewards for Dragon Utopia, Shantiri Ruins and Dangerous Cave.
- [Improved] Money income from Town Hall in the intermediate tiers. Now Town Hall and City Hall provide 500 more gold each.
- [Improved] Performance when Hero is moving on big adventure maps.
- [Improved] Increased Morale cap to 75 instead of 50 globally.
- [Improved] AI will be more focused on its objectives (when conquering sites and picking up stuff that`s guarded).
- [Improved] AI will be more inclined to use buff sites.
- [Improved] General overhaul of all the champion creatures’ stats for Skirmish and Duels.
- [Improved] Reduced price of Resources in the Marketplace in general.
- [Improved] Reduced cost of Elite and Champion Dwellings so they are affordable.
- [Improved] Reduced diplomacy costs by half globally.
战场 - Combat
- [Fixed] Shantiri Titan Regeneration ability.
- [Fixed] Building Caravan Outpost during combat with hotkey.
- [Fixed] Treant Entangling Roots ability not disabling movement.
- [Fixed] Summoned obstacles (i.e. Fire Sentry and Freezing Orb) not being attacked when issuing a move + attack command
- [Fixed] Warfare units with Artillery Barrage dying getting the game stuck
- [Fixed] Chain Lightning to properly divide damage amongst targets
- [Fixed] "Ingineer" specialty, replacement warfare units don`t get stuck in combat anymore
- [Fixed] Capture of own-able adventure sites (only need to interact once now)
- [Fixed] Artifact transfer on losing combat in some cases
- [Fixed] Leading by Example not applying in some cases
- [Fixed] Surrender to correctly preserve the troops you paid for.
- [Fixed] Ancient Behemoth Retaliation Prediction.
- [Fixed] Aura of Purity vs. Magic Touch.
- [Fixed] Valkyrie Fire Shield.
- [Fixed] Nature`s Revenge for Blade Master`s Whirling Death ability (marks are getting applied to all targets, not just one).
- [Fixed] Deadly Strike (stopped critical hits from happening before).
- [Fixed] Centaur Marauder`s Maneuver.
- [Fixed] Fire Elemental`s Nova.
- [Fixed] Assassin`s Poisoned Blades.
- [Fixed] Firebird`s Rebirth.
- [Fixed] Summoned shooting obstacles (Fire Sentry, Freezing Orb,) targeting for Leaf Daggers and other active abilities.
- [Fixed] Preview of percentage-based spells, such as Implosion.
- [Fixed] A big rock obstacle with wrong collision. Now it will properly cover what it should.
- [Fixed] Surrender/Flee button being functional in Duel.
- [Fixed] XP preview when the defender wins a combat.
- [Improved] AI that is in an obvious loss situation will try to inflict more attrition damage by killing as much of the player`s creatures as it can instead of playing for a "win".
- [Improved] Adjusted AI behavior with Mobile Shooter to be more cautious instead of suicidal.
- [Improved] performance for AI calculations and active unit change.
- [Improved]AI will try to avoid hostile per-tile spells in combat more.
- [Improved] Made Good/Bad Morale triggering more visible.
- Changed the Nova ability of Disciple to be cast-able only once per combat.
关卡设计 - Level Design
- [Fixed] A problem in Map 2 that caused a Secondary quest to spawn an enemy that prevented the peaceful solution of it.
- [Fixed] A problem in map 2, where the quest to give 10% of your army only worked under certain circumstances.
- [Fixed] A problem in Myrim`s Scenario map where some artifacts were providing 2 items instead of 1.
- [Fixed] A problem in Myrim`s Scenario map where a dwelling in the initial area wasn`t part of the AOC of the town.
- [Fixed] An issue in Myrim`s Scenario map where narration text boxes could appear during the AI turn. [Fixed] An issue in Myrim`s Scenario map where the enemy players didn`t show the correct name.
- [Fixed] An issue in Dungeon map 4 where several combat dialogues weren`t triggering.
- [Fixed] An issue in Ivan map 2 (Vanilla) where a dialogue wasn`t triggering.
- [Fixed] An issue in Thunder in the Tundra, where one landscape component was causing issues when opening the map.
- [Fixed] The fact that the player could hire Bart Brimstone from the Hall of Heroes in the Tear of the Old One map.
- [Fixed] Several issues in Alternate History related to factions of Dwellings not being the same as the Player`s initial faction. Also fixed the fact that Player 1 had 3 Elite Dwellings instead of 1 Core and 2 Elites. [Fixed] an issue in Sylvan map 4 where one dialogue was attributed to Wysloth when it was Danan speaking.
- [Fixed] An issue in Map 6 of Fortress campaign where Uplay rewards weren`t working.
- [Fixed] Two neutral creature stacks in the teleporter path of fracture Time to have the correct XP values. [Fixed] A blocker in Lost tales 1 - Map 5 that prevented heroes from interacting with one of the main quest buildings.
- [Fixed] Two fire camps in Final Map 1 (Vanilla) that were providing 0 resources.
- [Fixed] A visual problem in Dungeon 2 where some towers from the wall weren`t properly illuminated. [Fixed] A problem in Fortress Map 3, where a defeated hero could still capture a lost town.
- [Fixed] An issue in the first fortress maps with the lights of the manipulators of the catapults.
- Changed Hathor`s specialization to be Pugnacious instead of Engineer.
多人游戏 - Multiplayer
- [Fixed] Last human player remaining in a multiplayer game with AI player automatically won every combat.
- [Fixed] Player getting stuck in the game after the game was finished.
- [Fixed] Players were able to do actions in town screen during the AI turn under certain circumstances.
- [Fixed] Local Guards not giving EXP and not triggering Necromancy.
- [Fixed] Learned spells by Arcane Intuition disappearing after combat.
- [Fixed] The possibility of the game getting stuck when timer runs out and player doing a quick combat at the end of the turn.
- [Fixed] Not being able to attack AI heroes because they are wrongly considered of being In Combat already.
- [Fixed] Being able to view AI hero inventory if having all heroes dismissed after AI turn.
- [Fixed] Skirmish objectives still being triggered for spectating players.
- [Fixed] Popup, "wait for answer" not disappearing when attacking another player during retreating.
- [Fixed] Several issues in first turn after loading a save game for Sim-turns.
- [Fixed] Game getting stuck when winning vs AI hero during AI turn.
- [Fixed] Loading a save game with less players then when saving now turns the missing players towns into neutral and removes his leftover armies.
- [Fixed] Game getting stuck when all players but host leave the game and host ends the turn
- [Fixed] Loading a save game clients would have UI errors (not showing resources or showing wrong hero portraits)
- [Improved] Multiple minor fixes that makes the Multiplayer more stable and robust to not go out of synch.
冒险地图 - Adventure
- [Fixed] Black Market giving gold to all players in multiplayer when selling items.
- [Fixed] Tracing in town screens to return the building under cursor more accurately.
- [Fixed] Forts and other neutral sites sometimes spawning 2 garrison armies.
- [Fixed] Dragon Fang Necklace now correctly counting as a set artifact.
- [Improved] Adventure map performance when moving around with a hero on larger maps.
操作界面 - GUI
- [Fixed] A case where Creatures would disappear/re-appear from the Deployment Bar.
- [Fixed] Inaccurate saving of deployment.
- [Fixed] An issue that was cause a click on a different position than the mouse, when game was unfocused.
- [Fixed] Combat-log not restoring correctly after save/load screen was opened.
- [Fixed] Incorrect message while spamming Quick-Save.
- [Fixed] Initiative Bar no longer appears wrongly when closing Heropedia
- [Fixed] Preview of XP gained through combats to take XP bonus into account properly
- [Fixed] Fortress village hall building not showing up
- [Fixed] Items giving gold income to show the added income properly in the resource bar
- [Fixed] Completing an Addon-Campaign no longer displays a progress towards the Main-Campaign.
- [Fixed] Option, "Show HP bars" is correctly saved when changing it in the main menu.
存档/读档 - Save/Load
- [Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
- [Fixed] Spells learned from helmet items would be learned permanently after loading a save game.
- [Fixed] Heroes would lose spells/abilities/skills after performing save/load operation in very rare cases.
- [Fixed] Neutral flag would appear above captured Forts after loading a save game.
随机地图生成器 - RMG
- [Fixed] Missing surface and underground zones when using Mixed Terrain.
- [Fixed] The lighting of underground zones being too dark.
- [Improved] Changed Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
- [Improved] Changed value of Rough Terrain Movement Cost from 1.66 to 1.0 for all RMG zones. Applied only for In-Game RMG.
- [Improved] Added 5 Addon buildings to the RMG: Runic Forge, Rune stone, Pirate Cove, Abandoned Mine and Dwarven treasury.
编辑器 - Editor
- [Fixed] That Editor becomes unresponsive when deleting the underground surface of any randomly generated huge scenario map.
- Added 8 Steam achievements for the campaign maps of the addon.
硬梆梆 回复于 2016-10-28 22:05：这次改动变化很大啊，顶级兵属性全改了
trademark2004 回复于 2016-10-01 09:00：矮子战役的火墙是不是强的有点变态，每一队友方兵种甚至是符文一行动，敌方就掉血。本方七队兵4个符文，每一轮敌方掉血11次。
阿狸001 回复于 2016-09-30 09:35：然而宝宝只想看翻译。。
wckking 回复于 2016-09-28 03:40：所以金龙以前全部都是一样数字竟然被改掉了，说好的处女座金龙呢
20111111 回复于 2016-09-27 09:32：暗影复制计算法力不对，这个BUG也没修复啊
刁民四 回复于 2016-09-27 09:26：怀疑跟早期版本的H3一样，有死机格子，AI一踩点就爆……
pan757 回复于 2016-09-24 23:39：矮人符文石BUG还是没修复啊，我还是看不见符文石，一到符文石行动时战斗就进行不下去。只能退出
刁民四 回复于 2016-09-24 10:52：另，有个大BUG也没提及，就是多个七龙圣坛可以无限升级（够资源的话）。
刁民四 回复于 2016-09-24 10:24：md，大地图第三周又崩溃了……
刁民四 回复于 2016-09-24 09:11：再生魔法又被禁止用于构装体了……
刁民四 回复于 2016-09-24 00:31：试过几个英雄，以前会丢的技能点终于不丢了……
Ohyourdogbb 回复于 2016-09-23 19:01：项目组还没解散，好消息啊
wudevils 回复于 2016-09-23 16:27：厚厚，居然还有补丁
MKII 回复于 2016-09-23 09:11：半个多月没动游戏，昨天看一下就更新了……
刁民四 回复于 2016-09-23 01:21：几个小时前下了还没试，主要问题就是那个随机技能读盘丢失的BUG又说这次解决了，不知……