技能介绍#探索术,领导术,军备学
来源:http://mmh7.ubi.com/en/blog/post/view/skills-exploration-leadership-warfare
对于翻译有看法和想法尽管提……
Exploration: Increases the hero`s movement by X per day. 探索术主技能:每级增加英雄的移动力。 |
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顺手攫取 - Snatch - (新手) | |
The hero does not spend movement points to pick up resources, access buildings and other similar actions. 英雄在拾取资源、访问野外建筑之类的行动时不消耗移动力。 |
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根生土长 - Native Terrain - (新手) | |
Governor: All friendly heroes in the town`s area of control have their movement cost over land reduced by X%. 城镇管理者:该英雄管理的城镇的区域控制内,本方英雄移动力消耗减少X%。 |
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船舶领航 - Navigation - (新手) | |
The movement cost when sailing with a ship is reduced by X%. 当英雄在水面上航行时移动力消耗减少X%。 |
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敌情侦察 - Scouting - (专家) | |
The hero`s scouting range is increased by 2 and allows him/her to see the precise number of creature stacks & the enemy heroes` buffs within his/her scouting range. 英雄的探查视野增加2格,并且允许英雄查看探查范围内的野兵和敌方英雄的实际兵力和英雄状态。 |
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寻路觅径 - Pathfinding - (专家) | |
There is no movement penalty on rough terrain for this hero. 英雄在崎岖地形上将不消耗额外的移动力。 |
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漂泊无定 - Rover - (大师) | |
Temporary stat increases from adventure map locations are doubled for this hero. 英雄从野外建筑临时增加的指数将会双倍获得。 |
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轻车熟路 - Familiar Terrain - (宗师) | |
The hero`s movement costs over land of tiles inside friendly areas of control is reduced by X%. 英雄在本方控制区域范围内的移动力消耗减少X%。 |
Leadership: Increases Leadership by X (adds to creature morale. 领导术主技能:每级增加兵种的士气。 |
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排兵布阵 - Tactics - (新手) | |
The hero can rearrange his creatures in the first 3 rows in tactics phase. 战斗开始布阵时允许在三行内布阵。 |
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百折不挠 - Resolution - (新手) | |
When a friendly creature wouldn`t be able to act during its turn because of bad moral, it gets a half turn instead (half movement and half damage) . 当本方兵种因为士气低落时,将不会直接失去行动机会,而是行动时失去一半的移动力和伤害。 |
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爱国志士 - Patriot - (新手) | |
Governor: All friendly heroes in the town`s area of control get +X Leadership for combats. 城镇管理者:在英雄管理的城镇的区域控制范围内,所有本方英雄战斗时士气增加X点。 |
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多多益善 - Outnumbering - (专家) | |
The hero can deploy two more creature stacks in combat. Therefor he has two more creature slots in his deployment bar during Tactics phase. 英雄可以在战斗时多分两队兵,在布阵阶段会有多两个兵种格。 |
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战前动员 - Rousing Speech - (专家) | |
The initiative and morale of creatures in the hero`s army are increased each by X for the first 3 rounds of the combat. 本方部队在战斗开始的前三回合主动性和士气增加X点。 |
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身先士卒 - Leading by Example - (大师) | |
If the hero attacks an enemy creature all your creatures attack this creature with +X attack for this round. 当你的英雄直接攻击某支敌方部队时,本回合内本方兵种攻击这支部队将会获得加X点的攻击加成。 |
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天降援军 - Reinforcements - (宗师) | |
The stack sizes of all creatures in the hero`s army are increased by 5% at the start of each battle. (removed at the end of the combat). 战斗开始本方每支部队的数量上限都会提高5%,战后不会保留。 |
Warfare: Upgrades warfare units to next level. 军备学主技能:增强战备单位的能力。 |
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弹道炮术 - Artillery - (新手) | |
The attack and support or hybrid warfare unit of the hero can be controlled manually. 你可以手工控制你的支援类和攻击类军备单位的行动。(也就是不包括攻城类,这里的hybrid指的某些军备单位不止一个功能,比如蛛女可能兼任房子和车子的功能) |
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强化耐久 - Improved Durability - (新手) | |
All friendly warfare unit`s health points are increased by X%. 所有本方军备单位的生命值上限增加X%。 |
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快速部署 - Swift Deployment - (新手) | |
All friendly warfare units initiative is increased by X. 所有本方军备单位的主动性增加X |
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据城以守 - Town Defense- (专家) | |
Governor: All towers of this town shoot two times at once. 城镇管理者:英雄管理的城镇在攻城战时所有箭塔每回合射击两次。 |
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攻城拔寨 - Siege Warfare - (专家) | |
The siege warfare unit of the hero can be controlled manually and shoots two times at once. 英雄的攻城类军备单位在攻城时可以手工控制并且一回合攻击两次。 |
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炮击弹幕 - Artillery Barrage - (大师) | |
The attack or hybrid warfare unit of the hero shoots 3 times at once with their attack ability. 攻击类军备单位(包括混合类在攻击时)一回合可以攻击3次。 |
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厉兵秣马 - Perfect Warfare - (宗师) | |
All friendly warfare units of the hero are considered to be at level 5. 本方所有军备单位都按等级5看待。 |