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魔法门十技能与祝福介绍

EvilP 更新于 2013-07-26 00:47

以下由HeavenK翻译,来源:https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/51f12475e754b6c324000001

we`ve been talking a lot about Skills and Blessings here in the dev team. What did we learn from the skill systems of former M&M episodes? Which skills and blessings are useful for game mechanics?

我们在设计组内已经谈了很多关于技能和祝福的内容,有哪些可以从以前的魔法门游戏里继承的,哪些技能和祝福对于游戏机制有用等等。

To cut a long story short: In MMX, Skills are combat-related, they apply to single characters and you can spend points on them to improve them. Blessings, on the other hand, are non-combat abilities that apply to the whole party. Let`s go further into detail:

简而言之,在MMX里,技能是战斗相关的,它们对应于单个角色,你可以投入技能点来升级;祝福则是非战斗相关,并且作用于全队。具体来说:

技能 - Skills

In MMX, all skills are combat related. Here`s a list:

在MMX里,技能是战斗相关的,以下是列表:

  • Dagger,匕首
  • Axe,斧术
  • Mace,锤棍
  • Sword,剑术
  • Spear,长矛
  • Bow,弓箭
  • Crossbow,十字弩
  • Two-Handed,双手技能
  • Dual-Wield,双持武器
  • Shield,盾牌
  • Warfare,战技
  • Magical Focus,魔法专注
  • Endurance,耐力
  • Mysticism,神秘术
  • Arcane Discipline,奥术规律
  • Dodge,闪避术
  • Medium Armor,中型铠甲
  • Heavy Armor,重型铠甲
  • Magic (Air/Earth/Water/Fire/Light/Darkness/Primordial),魔法(气系、土系、水系、火系、光明、黑暗、源力)

As mentioned in this post about trainers and character development, each of the skills in MMX has four tiers: Novice, Expert, Master and Grandmaster. Each tier grants special features, and these features are cumulative.

就像之前提到过的,每个技能都有四个级别:新手、专家、大师、宗师。每一级别有特殊性质,而这些特性可以累加。

For example, Warfare Novices start out with extra maximum Mana points that rise with each new skill level. Also they start with a Warfare ability. Two more Warfare abilities are added with each new tier the character unlocks.

举例而言,战术技能新手级别时会增加额外的法力值,并且随着级别增加而增加。此外也会有战术技能,并且人物每解锁一个新的级别会获得两个新的战术技能。

Some more examples:

一些其它例子:

The Endurance skill increases the maximum Health of a character by some points per level while adding an extra percentage for every skill rank.

耐力技能增加角色的最大生命值,每级增加一定点数,而每解锁一个技能等级则增加一个额外比例的生命值。

Arcane Discipline Novices have increased resistance to all Magic Schools that increases further with each skill level. Experts have their incoming crit magic damage reduced by a certain percentage, and it will be further reduced when the character unlocks the Master tier. Grandmasters of Arcane Discipline restore a certain amount of their mana points whenever they resist a magic spell.

奥术规律技能增加角色全魔法抗性。专家级时,角色受到暴击魔法伤害会被抵消一定的比例,而大师级时这个比例会增加。奥术规律宗师级时,角色在抵抗一个咒语之后,会恢复一定的魔法值。

Sword Novices start out with an increased damage and attack value. With each new skill level, these values increase by a certain number. When unlocking the Expert tier, the character also gains an increased critical hit chance. Unlocking the Master tier adds an additional strike with the main hand against the target monster whenever the character crits successfully for the first time (if the attack has been made with a sword). Grandmaster tier again increases the damage done with swords – but by a higher percentage for each skill level than the Novice tier does.

剑术技能初始增加伤害和攻击加值。每增加一个级别,这些数值都会增加。解锁专家级时,角色的暴击率增加;大师级时,角色在成功造成暴击伤害之后(必须使用长剑),会获得一次额外利用主手武器进攻目标怪物的机会。宗师级别会继续增加使用长剑的伤害,但是这个比例远远高于新手级别时的比例。

祝福 - Blessings

Blessings are permanent, positive, non-combat effects that apply to the whole party. They come as rewards for certain actions, and their gameplay impact is general, which means they don`t depend on an action of a single character. There is one blessing for each of the six dragon gods of Ashan.

祝福是永久的,正面的,非战斗相关效果,并且作用于整个队伍。它们是一些特定行动的奖励,并且效果是全局的,即不依赖于单个角色的行为。亚山世界六条龙神都有一个各自的祝福。

艾尔拉斯的祝福:永久获得千里眼,并且全队的光明魔法抗性 5

Spot Secrets and Swimming for example occur in the game as Blessings. Each blessing also grants general benefits to all party members: additional resistance to the School of Magic that corresponds with the respective Blessing, and access to certain places on the map.

揭示秘密或是游泳,这些都是祝福的一种。每种祝福都会获得一个作用于所有成员的效果:对应魔法学派的抗性,并且可以前往地图的特定地点。

So why do we have blessings at all? Because we wanted to differentiate between Skills (where you can spend points to improve effect/efficiency) and what we now call Blessings, which are either on or off. Or to say it with Julien`s words: “If it`s a skill you can spend points in it, if it`s a blessing you get it once and for all.”

所以为什么我们会设计祝福呢?因为我们想要一种不同于技能(你可以投入技能点增加效果)的机制,并且将其命名为祝福。祝福可以开启或关闭。就像Julien说的,如果技能是你需要投入点数的话,那么祝福就是一劳永逸搞定的。

Not all non-combat skills that you might know from former M&M episodes have been transformed to Blessings though. Your characters can also learn things from spells (like for example Identify), and also there are hirelings that grant your party members certain abilities (for example the Negotiator). Some features that were skills in former M&M episodes are considered to be standard functions of a game today. Therefore, we decided to do without the Direction Sense and the Cartography skill, since automapping and the indication of direction on the mini-map have made them obsolete.

当然,并不是所有前作中的非战斗技能都变成了祝福。有一些可以通过法术来获得,像是鉴定术。还有一些通过雇佣兵来做,像是交涉。此外还有一些技能如今已经是游戏机制的一部分了,你不再需要方向感或是制图术这些技能,因为小地图是自动更新的,并且标注出了方向。

Some abilities come in different shapes. Spot Traps for example does exist as Spell, as Hireling and as Blessing.

还有一些技能如今有了不同的版本,像是标记陷阱就可以通过魔法、雇佣兵或是祝福来获得。

leo81626 回复于 2014-02-23 23:41:
好图,收藏了
 
专干坏事 回复于 2013-12-31 17:10:
其实矛之类的双手武器完全也可以双持嘛,战国无双里的真田幸村不就是拿两把长矛导致双倍幸运E的
安戴德耐特 回复于 2013-07-26 20:03:
wudevils 发表于 2013-7-26 16:20

 就是说双手技能只对长矛有用喽,还是说其他武器也有双手的
 按以前MM的设定,还有法杖双手剑和双手巨斧吧?
jackking 回复于 2013-07-26 17:54:
是不是快要发布了……
宇文泰 回复于 2013-07-26 17:09:
感觉这个手机制作组没玩过魔法门,就玩过英雄无敌,所以才搞的云里雾里的
wudevils 回复于 2013-07-26 16:20:
邪翼 发表于 2013-7-26 13:29

 嗯。。翻译用的有些小问题。。
 查了下描述。
 应该是一大和两小的区别。。
 就是说双手技能只对长矛有用喽,还是说其他武器也有双手的
邪翼 回复于 2013-07-26 13:29:
wudevils 发表于 2013-7-26 13:25

 双手技能和双持武器有啥区别
 嗯。。翻译用的有些小问题。。
 查了下描述。
 应该是一大和两小的区别。。
wudevils 回复于 2013-07-26 13:25:
双手技能和双持武器有啥区别
 
牛顿他二叔 回复于 2013-07-26 12:00:
这些变动的确是很大的,但是,什么时候才能发布游戏呢?


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