850487311

上古纪元#补丁 0.80.24

EvilP 更新于 2026-06-18 17:44:36,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/695389579400711478

Greetings, Heroes!

英雄们,大家好!

This patch introduces an update to the combat tactics phase: unit formations are now saved between battles!

本次更新优化了战斗战术阶段:部队阵型现在将在战斗之间自动保存!

We've also improved the visual display and sound of unit movement there.

同时我们还改进了该阶段中部队移动的视觉效果与音效。

You can find the details and nuances of how the new system works in the full changelog below.

关于新系统的详细机制与具体变化,您可以在下方的完整更新日志中查看。

In addition to the tactics phase changes, we've continued removing bugs: fixes have been made to tournament template issues related to last-second timer actions and tournament start notifications;

除战术阶段改动外,我们持续进行了问题修复:解决了竞技场模板中关于倒计时最后一刻操作及比赛开始通知的问题;

several incorrectly functioning tooltips have been addressed; the "Ambassador's Word" set effect has been fixed, along with a number of other bugs.

修正了数个显示异常的提示文本,修复了“大使致辞”套装效果及其他一系列问题。

We've also added a confirmation window when clicking the "Exit" button in the connection loss window. No more accidents!

我们还在断线窗口中点击“退出”按钮时增加了确认弹窗,再也不会误退啦!

Full patch notes are below. Good luck on the battlefield!

完整更新日志如下。祝各位在战场上好运!

问题修复 - Bug Fixes

  • Fixed a bug that caused numerous UI errors after loading a previously started Hotseat game, or when swapping positions with an AI player in the lobby of a previously started game.
  • 修复了读取旧的热座游戏存档,或在已开始的游戏大厅中与 AI 玩家互换位置时,可能导致大量 UI 报错的问题。
  • Fixed a bug where, in rare situations, the timer in the lobby settings could display "00."
  • 修复了大厅设置中计时器在极少数情况下显示为“00”的问题。
  • Fixed a bug where part of the progress from an old campaign profile could carry over to a new profile created in the same slot.
  • 修复了旧战役存档的进度,可能会残留并带入同一存档位新建的战役档案中的问题。
  • Fixed a bug in tournament templates where moving a unit between slots (from a hero to a town, from a town to a hero, etc.) in the last second of the timer before a tournament battle started could result in creatures being duplicated or disappearing.
  • 修复了锦标赛模板中的一个严重问题:在锦标赛战斗倒计时最后一秒,若将单位在槽位之间移动(如从英雄移到城镇、从城镇移到英雄等),可能导致生物被复制或消失。
  • Fixed a rare bug in tournament templates where a player who attacked a neutral stack in the last second of the timer before a tournament battle started would lose the ability to interact with that neutral stack after the battle ended.
  • 修复了锦标赛模板中的一个罕见问题:玩家若在锦标赛战斗倒计时最后一秒攻击中立野怪,战斗结束后将无法再次与该中立野怪交互。
  • Fixed a rare AI bug where, under certain circumstances, the AI could freeze during its turn.
  • 修复了极少数情况下 AI 回合中可能卡死的罕见 AI 问题。
  • Fixed a potentially serious bug related to checking adjacent zones for the possibility of interrupting simultaneous turns when casting adventure map spells.
  • 修复了一个可能与冒险地图魔法相关的潜在严重问题:在施放冒险地图魔法时,系统检查相邻区域以判断是否可打断同步回合的逻辑存在隐患。
  • The notification about an upcoming tournament battle on tournament templates now adjusts to fit the text size.
  • 优化了锦标赛模板中“即将开始锦标赛战斗”的通知弹窗,现在可以自适应文本长度。
  • Fixed an error where an incorrect value was displayed in the tooltip for the "Eternal Service" sub-skill of the "Necromancy" skill.
  • 修复了“招魂术”技能的子技能“永恒奴役”在提示框中显示数值错误的问题。
  • Fixed a bug where, after researching the "Elite Liches" law, the resurrection bonus it provides was not displayed in the Lich ability tooltips.
  • 修复了在研究律法“精英尸巫”后,尸巫能力提示框中未正确显示其复活加成的问题。
  • Fixed a bug where the "Ambassador's Word" set effect was not triggering.
  • 修复了套装效果“大使致辞”无法正常触发的问题。
  • Fixed an error where a connection loss window appeared in the following situation: one player upgrades creatures in the "Pit of Glory" while the other player simultaneously moves a hero from the garrison slot to the guest slot (or vice versa).
  • 修复了联机中断窗口在特定情况下错误弹出的问题:当一名玩家在“荣耀之坑”中升级生物,而另一名玩家同时将英雄从驻军槽移动到访客槽(或反之)时,可能触发该错误。
  • Fixed an error where the extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located.
  • 修复了卷轴扩展信息提示框,在卷轴移动后仍停留在原格子上显示的问题。
  • Fixed a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode.
  • 修复了战役模式下攻击由驻军守卫的对象时,自动战斗无法正常工作的问题。

新功能 - New Features

  • Added a confirmation window when clicking the "Exit" button in the connection loss window.
  • 在断线提示窗口中点击“退出”按钮时,新增确认弹窗。
  • The unit formation selected during the tactics phase is now saved for battles against AI players.
  • 战术布置阶段选择的部队阵型,现在会被保存并应用于后续战斗(仅限与 AI 的战斗)。
  • Important details about how the system works:
  • 以下是关于该机制运作的重要细节:
    • The formation is saved separately for each of the player's heroes.
    • 阵型为每个英雄单独保存,互不通用。
    • Formation saving only applies to standard battles against neutral enemies. In battles for objects or against other players, armies are placed in their default positions.
    • 阵型保存仅适用于标准战斗(对抗中立野怪)。在争夺地图对象或玩家对战(PVP)中,部队仍会按默认位置摆放。
    • The formation is saved at the moment the tactics phase ends in standard battles against neutral enemies.
    • 阵型在标准战斗的战术阶段结束时被保存。
    • If for any reason (for example, due to an obstacle on the battlefield) a unit cannot be placed in its previously saved position, it will be placed in its default position instead.
    • 如果由于任何原因(例如战场上的障碍物)导致单位无法放置在之前保存的位置,它将改为放置在默认位置。
    • Unit placement takes into account the order in which stacks occupy the hero's army slots.
    • 部队的放置位置会考虑生物在英雄军队槽位中的排列顺序。
      • Example: a hero had Skeletons in the first slot and Wights in the second → During the tactics phase, a formation was saved with Skeletons placed higher and Wights lower → After the battle, the player swapped Skeletons and Wights in the army slots, so Wights are now in the first slot and Skeletons in the second → In the next battle, Wights will be placed in the higher position (where Skeletons used to be) and Skeletons in the lower position (where Wights used to be).
      • 示例:英雄的第一个槽位是骷髅兵,第二个槽位是阴魂 → 在战术阶段,保存了一个阵型,骷髅兵放在上方,阴魂放在下方 → 战斗结束后,玩家在军队槽位中交换了骷髅兵和阴魂的位置,所以现在阴魂在第一个槽位,骷髅兵在第二个槽位 → 在下一场战斗中,阴魂将被放置在上方位置(以前是骷髅兵的位置),骷髅兵在下方位置(以前是阴魂的位置)。
  • Improved the visual display of unit movement in tactics mode; sound has been added.
  • 改进了战术模式中部队移动的视觉效果;已添加音效。

平衡性调整 - Balance

  • Reduced the damage dealt by the Avatar per point of hero Spell Power: 12–12/16–16/20–20 → 12–12/12–12/12–12. This change is a temporary fix ahead of an upcoming major balance update.
  • 降低了化身(Avatar)每点英雄咒力造成的伤害:12–12/16–16/20–20 → 12–12/12–12/12–12。此项改动是为了即将到来的大型平衡更新所做的临时修复。

上古纪元#补丁 0.80.20

EvilP 更新于 2026-06-04 22:13:25,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/716780409378049336

问题修复 - Bug Fixes

  • Fixed another variation of the game exit exploit, which also affected the correct saving of match results.
  • 修复了另一种形式的游戏退出漏洞,该漏洞同时也影响了比赛结果的正确保存。
  • ⚠️We remind you one more time that bug exploiting and other dishonest behaviour in competitive play may end up with a long-term multiplayer ban for you.
  • ⚠️ 我们再次提醒,在竞技比赛中利用漏洞及其他不诚实行为可能会导致您的多人游戏账号被长期封禁。
  • Fixed a bug crashing Jebus Outcast and All Around generation.
  • 修复了导致“Jebus Outcast”和“All Around”模版生成地图时崩溃的错误。
  • Fixed a bug that was the reason for Law and Astrology points not increasing on the first day of each week (although Mondays are hard, so we don’t judge them too much).
  • 修复了每周第一天律法和占星术点数不增加的错误(虽然周一确实很难熬,所以我们也不太好责怪它们)。
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