英雄无敌:上古纪元
弗朗特之门
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上古纪元#开发日志#13#关于裂渊及其神秘力量

EvilP 更新于 2025-08-30 00:25:42,共有条回复论坛链接

来源:https://store.steampowered.com/news/app/3105440/view/532108091999650442

We kept it hidden long enough. Today, it is finally here! Welcome to Schism reveal!

我们隐藏了它很久了。今天,它终于来了!欢迎来到“裂渊”揭秘!

As we have already revealed all the other factions, we think it is about time to showcase a very unique addition to the Heroes of Might and Magic Universe. Schism will be the last of the 6 playable factions present once Early Access starts.

既然我们已经揭晓了所有其他派系,我们认为是时候为《魔法门之英雄无敌》宇宙展示一个非常独特的新成员了。裂渊将是抢先体验版开启后六个可玩派系中的最后一个。

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First, let's take a look at who we’re talking about: what is Schism? As a renegade group of Alvari Elves, these determined scholars and soldiers went looking for answers among the ruins of their Vori ancestors and became altered because of what they found. In search of power, they have opened the Rift to the Abyss, a lower layer within the Plane of Water that connects to the Realm Between Realms, which you may be familiar with from other Heroes of Might and Magic games or the Might and Magic RPG games. This allows them to summon planar creatures that are very unique and mysterious to the genre, yet extremely powerful.

首先,让我们来看看我们正在谈论的是谁:什么是裂渊?作为一群叛逆的阿尔瓦精灵,这些坚定的学者和士兵在他们沃里祖先的废墟中寻找答案,并因所发现的东西而发生了改变。为了追寻力量,他们打开了通往深渊的裂隙,这是水位面的下层,连接着界间界。你可能在其他《魔法门之英雄无敌》系列游戏或魔法门RPG游戏中对这个界间界有所耳闻。这使得他们能够召唤出在同类游戏中非常独特、神秘却又极其强大的位面生物。

To follow up on the lore, now that we know where their origins are, the in-game lineup for the faction will consist of multiple altered Alvari Elves, as well as some creatures and monstrosities that they are capable of summoning. Together, they will form the faction we named Schism.

延续传说,既然我们已经知道了他们的起源,那么游戏中该派系的阵容将由多个变异的阿尔瓦精灵以及一些他们能够召唤的生物和怪物组成。他们将共同组成一个派系,我们称之为“裂渊”。

Just like the others, Schism will have its own unique faction skill, called Abyssal Communion, which greatly ties the faction’s flavour with its gameplay! The way it works is very simple: Every time you go into a battle, your army’s size will increase based on your Communion level you have. It will decrease every day, but can be increased (up to a certain limit) with each fight you win. However, every hero will have their own Abyssal Communion level, so you will have to make strategic decisions on which one of them takes the fights! These bonuses to army size can be very impactful, especially if you’re taking into consideration subskills or hero specialisations.

与其他游戏一样,裂渊也拥有独特的派系技能,名为“深渊交流”,这将派系特色与游戏玩法紧密结合!技能机制非常简单:每次战斗,你的军队规模都会根据你的交流等级增加。交流等级每天都会减少,但随着你每赢得一场战斗,军队规模都会增加(有上限)。然而,每位英雄的“深渊交流”等级各不相同,因此你必须做出战略决策,决定由哪位英雄主战!这些军队规模的加成效果可能非常显著,尤其是在考虑子技能或英雄专精的情况下。

深渊交流(Abyssal Communion)

种族技能,每次战斗胜利后,英雄都会与深渊交流。每增加一级交流,战斗开始时友方裂渊单位数量将临时增加{1}%(结果大于0.5向上取整,否则向下取整),直至战斗结束,最多叠加{0}次。每天开始时,叠加层数减半(向下取整)。

  • 基础:最多叠加 2 次,每级增加 5%。
  • 高级:最多叠加 3 次,每级增加 5%。
  • 专家:最多叠加 4 次,每级增加 5%。
真正的家(Our True Home)

裂渊单位在本族地形上造成的伤害 +10%,受到的伤害 -10%。

可理解的深度(Comprehensible Depths)

交流次数上限 +1。

虚空的呼唤(Call of the Void)

每达到一个交流等级,最多可获得 +10 个移动点数。

黑冰(Black Ice)

英雄的交流每增加一级,敌方法术的消耗就会增加 +1。

深渊海盆(Abyssopelagial)

每场战斗胜利,交流等级额外 +1。

With this faction skill, Schism can become very powerful the longer the game goes. The more units you have, the more units you will get extra in every battle. So whether you are against it, or playing faction yourself, plan your actions accordingly. Keep in mind that these additional units are available only during combat and do not persist after the battle so you cannot transfer them between heroes.

凭借这项阵营技能,随着游戏时间的推移,裂渊势力会变得愈发强大。你拥有的单位越多,每次战斗中临时拥有额外单位就越多。因此,无论你是面对裂渊势力,还是自己使用该阵营,都要根据情况制定行动计划。请记住,这些额外单位仅在战斗中可用,战斗结束后将失效,因此你无法在英雄之间转移它们。

For a much more detailed look at all the Schism units you can watch our latest full faction reveal that has it all:

想要更详细地了解所有裂渊派系单位,您可以观看我们最新的完整派系揭秘,其中包含所有内容:

What makes Schism an ideal faction for Olden Era
是什么让裂渊成为上古纪元的理想派系

Our intention with Olden Era is to create an original game, so that the community can explore new and unique factions alongside the old ones. Olden Era is a standalone game, and not a remake of any former parts, so our main goal is to combine the old with the new, in order to bring something fresh to our audience. We thought there is no better opportunity than to create a faction that was never explored before in the franchise. Our decision was solidified even further by the many mentions of creatures or monsters that we can find throughout the lore bits from previous games, that never found their place or played an incredibly minor role.

我们的目标是打造一款原创游戏《上古纪元》,让玩家社区能够在探索旧派系的同时,探索全新独特的派系。《上古纪元》是一款独立游戏,并非任何前作的翻版,因此我们的主要目标是将新旧元素融合,为玩家带来新鲜感。我们认为,没有什么比创造一个系列中从未探索过的派系更好的机会了。前作的设定中多次出现一些生物或怪物,它们要么从未出现,要么在游戏中扮演着极其次要的角色,这进一步坚定了我们的决心。

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The description of Elemental Planes and its inhabitants affected by Realm Between Realm’s madness, taken from RPG Might and Magic VIII
元素位面及其居民受到界间界的疯狂影响的描述,取自魔法门八

Onward through the ele mental gateways adventured Etharil and company!

埃萨里尔与同伴继续穿越元素通道!

On the Plane of Fire they fought through a maze landscape of fragile bridges crossing an endless sea of lava. Fierce salamanders and phoenixes contested them at every step. But they prevailed through to a castle of glowing iron, and there found a Heart of Fire stone.

在火元素位面,他们穿越横跨无尽熔岩海的脆弱桥阵迷宫。凶猛的沙罗曼蛇与凤凰每一步都与他们激烈交锋。但众人最终抵达一座赤红发光的铁铸城堡,并在此找到了火之心宝石。

Through the Plane of Water's depths they swam, scarcely escaping death in the jaws of giant turtles and on the tridents of tritons. And a Heart of Water they found in a strange shrine among the deep sea canyons.

他们潜游通过水元素位面的深渊,险些命丧巨龟之口与特里顿族的三叉戟之下。最终在深海峡谷间的奇异神殿中寻得了水之心宝石。

Through the claustrophobic and endless passages of the Plane of Earth they delved. . Winning through gauntlets of stone bodied guardians, there they recovered a Heart of....

他们深入土元素位面令人窒息的无尽甬道,冲破石躯守卫的严峻考验,成功取得了土之心宝石...

Thunderbirds and creatures half- man half-raven flock thickly in the endless firmament-less reaches of the Plane of Air. In wheeling hoards they flew at the party, but failed to halt them from reaching a cloud walled castle wherein was found a Heart of Air.

在气元素位面无尽无垠的苍穹中,雷鸟与半人半鸦的生物密集盘旋。它们成群结队地向冒险队伍发起冲击,却未能阻止众人抵达一座云墙城堡,并在其中发现了气之心宝石。

And in all of these places they found themselves opposed by the crazed citizens of the planes. All were polluted by insanity caused by the crystal's dark enchantment. It was a tragedy awful to behold, and all were saddened to slay sO many innocents caught in the Destroyer's design.

在所有这些地方,他们都遭到位面中疯狂居民的阻挠。所有生灵都受到水晶黑暗蛊惑导致的疯癫污染。这惨状令人不忍目睹,众人为不得不斩杀如此多陷入毁灭者阴谋的无辜者而悲恸。

When Etharil handed over the four heartstones to Xanthor, he quickly. got to work constructing the key he earlier spoke of. The device he constructed thrummed with elemental energy.

当埃萨里尔将四颗心石交给赞瑟后,后者立即着手建造先前提及的钥匙。他打造的装置嗡鸣着元素能量。

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The origins of Enroth and Elemental Lords as explained by Tarnum in Heroes III Chronicles
塔南在《英雄无敌三:历代记》中解释了恩洛斯和元素领主的起源

我正享受着在宁静的湖边钓鱼的平和,先祖突然出现在我面前,他们的幽灵形体飘浮在水面上。「塔南。」他们异口同声地说道。「这是我们要你做的事情当中最重要的一件事。」当他们以魔法将我传送到远方的一座塔里时,他们解释说当世界被创造出来的时候,众神强迫元素诸领主停战一万年。一万年过去了,那些暴力、自私的元素领主打算隔离所有的元素,好摧毁整个世界!难怪先祖们这么着急。元素领主们正要到我们的世界来摧毁它。但是如果我不等他们呢?如果我把战争带到他们那里去,前往他们居住的元素异界呢?他们一定料想不到这种攻击。不幸的是,惟一抵达元素异界的方法,就是透过一个元素城,而这个世界上只剩下一处。

Therefore, Olden Era’s Early Access will have 3 familiar factions (Temple, Dungeon and Necropolis) and 3 “new” ones (Hive, Sylvan and Schism). We are considering adding more factions into the game through potential DLCs later on.

因此上古纪元的抢先体验版将包含 3 个我们熟悉的传统阵营(圣殿、地牢和墓园)以及 3 个“全新”阵营(虫巢、森林和裂渊)。我们正在考虑后续通过 DLC 的方式将更多阵营添加到游戏中。

Embedding Horrors into Narrative Framework
将恐怖元素融入叙事框架

Even though Schism is a brand new faction, we always aim to ensure that the foundation of each faction we create draws from the old lore. What we found was a solid and interesting framework for a faction that plays with power they do not fully understand, which slowly twists them into its own image. Thanks to all the information about Jadame in the RPG Might and Magic VIII we know that our playable party faces Escaton the Destroyer within Realm Between Realms (referred to as Plane Between Planes there) — an interdimensional landscape that walls off the Material World and the Arcane (or Elemental) Planes from one another. What they come across there is a place full of literal Nightmares (not Hors :D) and incomprehensible monstrosities that defy any laws or logic. Players also get to see eldritch creatures for a short time during the adventures of Gauldoth Half-Dead in Heroes IV, where they enlist the aid of Ice Demons and Venom Spawns in his quest against his master.

尽管“裂渊”是一个全新的派系,我们始终致力于确保每个派系的根基都源于古老的传说。我们找到了一个坚实而有趣的框架,让这个派系能够运用他们并不完全理解的力量,并逐渐将其扭曲成自己的形象。感谢角色扮演游戏《魔法门八》中关于贾达姆的所有信息,我们知道我们的可玩小队将在“界间界”(Realm Between Realms,简称为“位面之间位面”)中对抗毁灭者埃斯卡顿(Escaton)——这是一个将物质世界和奥术(或元素)位面彼此隔开的跨维度世界。他们在那里遇到的是一个充满噩梦(不是“恐怖”:D)和无视任何法律或逻辑的不可理解的怪物的地方。在《英雄无敌四》中,半死者高铎斯的冒险过程中,玩家还可以短暂地见到可怕的生物,在高铎斯对抗其主人的过程中,他们寻求冰魔和毒液产卵的帮助。

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  • The Nightmares (not the horses) within Realm Between Realms in RPG Might and Magic VIII
  • 《魔法门八》中界间界的梦魇(不是马)
  • The Spawning Pits of Venom Spawns from Heroes IV
  • 《英雄无敌四》中的毒液孵化坑
  • The Frost Gates of Ice Demons from Heroes IV
  • 《英雄无敌四》中的冰魔之门

Despite the limitations of time, budget and available technology back then, Realm Between Realms has proven itself to be a very memorable place that left a lasting impression on the players. It gave us room to introduce something outright abominable, eldritch and twisted — a field of ideas that was only barely touched upon in the grander scheme of the universe. In other words — lore that asks to be explored.

尽管当时时间、预算和现有技术都有限,但界间界已证明自己是一个令人难忘的地方,给玩家留下了深刻的印象。它给了我们空间来引入一些彻头彻尾的可憎、怪诞和扭曲的东西——一个在宏大的宇宙体系中鲜为人知的概念领域。换句话说——一个等待探索的传说。

Additionally, from the texts scattered among Heroes of Might and Magic and Might and Magic games we’ve learned that the barrier between each elemental realm and the Material World is thinnest in the deepest crevices of the world of Enroth that lead to a sinister, darker layer of that plane which borders Realm Between Realms. These are the following:

此外,从散布于《魔法门之英雄无敌》和魔法门系列游戏中的文本中,我们了解到,每个元素领域与物质世界之间的屏障在恩洛斯世界最深处的裂缝中最为薄弱,这些裂缝通向与界间界接壤的位面中一个更加险恶、黑暗的层面。这些裂缝如下:

  • The Abyss within the very depths of the oceans;
  • 海洋最深处的深渊;
  • The Chthonic Depths deep beneath the crust of the world;
  • 位于世界地壳深处的冥界深渊;
  • The Underworld (also referred to as Hell in Heroes III: Chronicles in some languages) in the volcanic caverns of Underground Realms (such as Nighon or Jadamean Cave Network);
  • 地下世界(在某些语言中也称为《英雄无敌三:历代记》中的地狱),位于地下领域的火山洞穴中(例如尼贡或贾达姆洞穴网络);
  • The Starry Firmament (sometimes called the Stratosphere by those who still retain the knowledge of the past) high in the sky.
  • 天空高耸的星空(有时被那些仍然保留着过去知识的人称为平流层)。
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Orb of Silt hinting at the thin barrier between Elemental Plane of Earth and Material World deep within Enroth from Heroes III The Shadow of Death
土灵球暗示着土元素位面与恩洛斯深处物质世界之间的薄弱屏障,出自《英雄无敌三:死亡阴影》

Generally the Orb of Silt is buried deep within the planet, where it is easily accessible to the Elemental Plane of Earth, But, for some reason, it has surfaced. You know it will be guarded.

土灵球通常深埋于星球内部,易于连接土元素位面。但出于某种原因,它现已浮现于地表。你知道它必定有重兵把守。

As the Abyss is a lower layer of the Elemental Plane of Water that connects directly to the Realm Between Realms, its denizens have a lot of aquatic features and that is reflected in the design of Schism units and the alterations that mutated the elven half of their roster.

由于深渊是水元素位面的下层,直接连接到界间界,它的居民具有许多水生特征,这反映在裂渊单位的设计和改变其名册中精灵一半的变化中。

We know that there are a lot of fans of H. P. Lovecraft and his work, and so far that kind of space hasn’t really been explored in the Heroes of Might and Magic games yet, which is exactly what we aimed to do with Schism. We want Olden Era to feel familiar, but also be a completely new and unique experience for any player to enjoy.

我们知道有很多 霍华德·菲利普·洛夫克拉夫特 及其作品的粉丝,而目前为止,这类领域在《魔法门之英雄无敌》系列中尚未得到真正探索,而这正是我们打造裂渊的目标。我们希望上古纪元既能让人感到熟悉,又能为所有玩家带来全新独特的体验。

This is why we made sure to connect Schism to the existing pieces of lore within the universe by digging very, very deep into the older games, sometimes pulling information from the tiniest snippets of lore such as, for example, artefacts or physical manuals for the games. On this, we also collaborate with Heroes IP team in order to keep everything appropriate to the Might and Magic universe, which they’ve been greatly helpful with. As a lot of that information would be a massive spoiler for our Story, we’ll let you discover more yourselves! However, there’s one thing we can share about the powers these renegades have acquired: all of it hails back to the discoveries their Vori ancestors have made upon recovering some artefacts from the mysterious Triton Empire.

这就是为什么我们确保将裂渊与宇宙中现有的传说片段联系起来,通过深入挖掘旧游戏,有时从最细微的传说片段中提取信息,例如游戏文物或实体手册。在这方面,我们还与英雄无敌IP团队合作,以确保所有内容与魔法门世界相符,他们在这方面提供了很大的帮助。由于很多信息会严重剧透我们的故事,我们会让你们自己发现更多!然而,关于这些叛徒获得的力量,我们可以分享一件事:这一切都源于他们的沃里祖先在从神秘的特里顿帝国找回一些宝物后所做的发现。

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Trident of Rulership from RPG Might and Magic VIII. What secrets did the Tritons know?

《魔法门八》中的统治三叉戟。特里顿知道什么秘密?

统治三叉戟 - Trident of Rulership

The Trident of Rulership was never meant to be on dry land, yet when the once mighty, ocean to ocean Triton empire collapsed, many of its greatest artifacts including those of its royal treasure were looted and made their way to the surface.

统治三叉戟本不应出现在干燥陆地上,然而当曾经跨越海洋的强大特里顿帝国崩溃时,包括皇家珍宝在内的许多最伟大的神器遭人掠夺流落至地表。

An Icy Kingdom beckons
冰雪王国在召唤

To give a quick summary of what to expect from Schism:

简单总结一下裂渊的预期:

  • A brand new faction that was never developed before in Heroes of Might and Magic Universe!
  • 魔法门之英雄无敌宇宙中从未开发过的全新派系!
  • Unique faction mechanics that can alter the course of each game. Plan accordingly!
  • 独特的派系机制可以改变每场游戏的进程。请根据实际情况制定计划!
  • A very close connection to H. P. Lovecraft and his work, for all the fans of things eldritch and abominable!
  • 对于所有喜爱神秘和恐怖事物的粉丝来说,这与洛夫克拉夫特及其作品有着非常密切的联系!
  • Going deeper into the lore that was available within the Might and Magic Universe, but never had a chance to be fully explored!
  • 深入了解魔法门宇宙中存在的、但从未有机会充分探索的传说!

We have great respect and love for the universe of Might and Magic, but we also wish to expand on its horizons whenever an opportunity is offered. This made Schism a perfect fit for us and the continent of Jadame that is known for its plethora of magical leylines and thin barriers between planes. A new land — a new story behind it — comes with new threats that pose new challenges to face.

我们对《魔法门》的世界充满敬意和热爱,但我们也希望一有机会就拓展它的视野。这使得裂渊与我们以及以众多魔法地脉和位面之间薄弱屏障而闻名的贾达姆大陆完美契合。一片新的土地——背后有着新的故事——伴随着新的威胁,带来新的挑战。

Once we expand the campaign with the future acts, you will be able to learn more about Schism as we will uncover the veil of mystery around their creation and rise to power. This will be done after Early Access release and during the journey towards full release.

当我们扩展战役内容,推出后续章节时,您将能够了解更多关于“裂渊”组织的信息,因为我们将揭开围绕其创立和崛起的神秘面纱。这将在抢先体验版发布后以及正式发布的过程中进行。

英雄无敌#招募线下试玩

EvilP 更新于 2025-08-29 15:30:30,共有条回复论坛链接
  • 20250829意向玩家:有任意英雄无敌系列经验;策略游戏爱好者;
  • 试玩地点:育碧成都工作室;
  • 可选日期:9月6日-19日(任选半天);
  • 试玩时长:约4小时;
  • 试玩奖品:精美育碧周边礼品;
  • 参与方法:扫描二维码填写报名问卷;
上古纪元#兵种介绍#Grand Shoth
EvilP 更新于 2025-08-27 23:08:13,论坛链接
上古纪元#兵种介绍#Cultist
EvilP 更新于 2025-08-26 00:55:52,论坛链接
魔法门系列UBI官方Discord频道
EvilP 更新于 2025-08-23 00:05:11,论坛链接
上古纪元#兵种介绍#Animated Armour
EvilP 更新于 2025-08-22 22:22:07,论坛链接
上古纪元#裂渊势力预告片
EvilP 更新于 2025-08-22 01:12:37,论坛链接
上古纪元#野外设施#Tomb of a Nameless Hero
EvilP 更新于 2025-08-19 22:12:26,论坛链接
上古纪元#主界面音乐试听
EvilP 更新于 2025-08-18 23:10:04,论坛链接
上古纪元#野外设施#Abandoned Outpost
EvilP 更新于 2025-08-18 22:12:25,论坛链接
上古纪元#开发日志#12#圣杯奇迹
EvilP 更新于 2025-08-15 23:05:52,论坛链接
上古纪元#兵种介绍#Halfling
EvilP 更新于 2025-08-13 09:23:23,论坛链接
圣战群英传:统治
EvilP 更新于 2025-08-08 23:19:10,论坛链接
上古纪元#野外设施#Forge of the Second Man
EvilP 更新于 2025-08-06 23:11:59,论坛链接
上古纪元#兵种介绍#Dragonslayer
EvilP 更新于 2025-08-05 00:01:54,论坛链接
上古纪元#英雄介绍#Elder Tss'kish
EvilP 更新于 2025-07-31 23:05:10,论坛链接
上古纪元#开发日志#11#技能和子职业
EvilP 更新于 2025-07-25 23:16:22,论坛链接
上古纪元#野外设施#Mercenary Guild
EvilP 更新于 2025-07-21 23:06:09,论坛链接
上古纪元#野外设施#Mirage
EvilP 更新于 2025-07-18 23:22:13,论坛链接
上古纪元#野外设施#Infernal Cirque
EvilP 更新于 2025-07-16 23:02:52,论坛链接
上古纪元#野外设施#Crystal Nest
EvilP 更新于 2025-07-14 23:27:02,论坛链接
上古纪元#野外设施#Pyramid
EvilP 更新于 2025-07-11 23:03:00,论坛链接
上古纪元#野外设施#Ancient Crypt
EvilP 更新于 2025-07-09 23:04:41,论坛链接
上古纪元#野外设施#Remote Foothold
EvilP 更新于 2025-07-08 09:08:09,论坛链接
上古纪元#野外设施#Dragon Eggshells
EvilP 更新于 2025-07-04 23:17:48,论坛链接
上古纪元#野外设施#Blooming Marsh
EvilP 更新于 2025-07-03 02:27:53,论坛链接
上古纪元#新合作发行商Hooded Horse
EvilP 更新于 2025-07-01 21:19:28,论坛链接
上古纪元#野外设施#Watcher Platform
EvilP 更新于 2025-06-30 23:03:05,论坛链接
上古纪元#野外设施#Lost Library
EvilP 更新于 2025-06-27 23:04:41,论坛链接
上古纪元#野外设施#Pit of Glory
EvilP 更新于 2025-06-25 23:18:51,论坛链接
上古纪元#野外设施#Storages
EvilP 更新于 2025-06-23 23:05:03,论坛链接
上古纪元#宝物介绍#Ambassador's Word
EvilP 更新于 2025-06-20 23:07:42,论坛链接
征服之歌罗茨资料页面更新
EvilP 更新于 2025-06-19 21:27:36,论坛链接
上古纪元#宝物介绍#Shamaniac Soul
EvilP 更新于 2025-06-18 23:07:04,论坛链接
征服之歌罗茨DLC 上线
EvilP 更新于 2025-06-18 01:10:43,论坛链接