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奇迹时代3开发日志#探险设定一览

EvilP 更新于 2013-08-07 18:16

以下由Edwin_Yang翻译,来源:http://www.ageofwonders.com/dev-journal-adventure-sets/

探险设定一览 - Adventure Set Scope

In Age of Wonders 3 you`ll explore a world map filled with all manner of interesting objects.

Structures are a big part of this. Among the different kinds of structures that exist in the world we have treasure sites (explore these for items and other rewards), gold mines and similar sites (provide resources every turn) and sites like brigand camps (they spawn Brigands).

在AOW3中,你会在探索世界地图时发现各种各样有趣的事物。

各类建筑物就是其重头戏。这些各式各样的建筑物包括了聚宝地(探索它们可以得到装备和其他奖励),金矿及类似地点(每轮提供些资源),还有如土匪营地的地方( 此地盗匪肆虐)。

Brigand camp with a stack of newly spawned brigands.

土匪营地和新出没的一帮土匪。

Adventure sets give these structures their flavor in a number of different ways.

探险设定可以通过多种方式令这些建筑物别具一格。

Guard Units: Very important for any structure are their units. Do they stand on top of the site or hide within? Units that stand on top we call Defenders: they`re visible and can be attacked by as many stacks as can surround them. They`re pretty vulnerable and guard structures like Watch Towers and Mana Nodes.

戍卫部队:任何建筑物都不能缺少自己的部队。部队是暴露在外还是藏匿其中呢?暴露在外的我们称其为守卫:你可以看到他们,可以用尽可能多的部队去围剿他们。这种守卫一般很脆弱,也就能守守瞭望塔,魔力聚合点之类的建筑。

Units that do not we call Inhabitants: they`re not visible and can only ever be attacked by the one stack that ‘enters` the structure. They guard structures like Tombs and Dungeons.

藏匿于其中的部队被称为居民:从外部是看不到他们的,只有“进入” 建筑物的那一只部队才能攻击他们。他们守卫诸如墓穴和地城之类的建筑物。

You can set what unit set they should be from (only Goblins for example), and what their strength should be (weak, normal, strong, random, disabled). You can even scale up or down what weak, normal etc. means and whether the units should be chosen randomly or if the most expensive unit that can be included with those settings should be included.

你可以设定生成的戍卫部队的类型( 比如只生成地精类的部队),及部队的实力( 弱小,一般,强,随机,禁用)。你甚至可以调整每一档实力的定义范围,决定部队是否随机生成,或者守卫中是否允许包含所规定类型中最昂贵的部队。

The guard unit settings of an adventure set.

探险设定中的戍卫部队设置

Combat Properties: These set the structure`s magical flavor (if any). Global tactical combat enchantments can be an integral part of the structure in question. They can be disjuncted by strong enough Heroes or Leaders during the combat, if so desired. Think of enchantments like Suffocating Fumes and Wind Ward. The latter can be found on Air Nodes for example.

战场特性:决定一个建筑物的魔法韵味(如果有的话)。全战场的法术效果会成为前述的建筑物添彩不少。如果有必要,这些法术可以被足够强大的英雄或领袖驱散。可以对比以前的窒息瘴气和气盾术。后者可以在风系魔力聚合点找到。

Rewards Link: Links to a different set that regulates the rewards of the structure. Basically what you find when a structure is captured for the first time. They can be units, items, gold, mana, knowledge and more. Expect even common Gold Mines to have a few gold pieces worth of nuggets lying around.

奖赏设定链接:指向另外一组设定,用来调控建筑物提供的奖励。基本上就是指当你第一次占领该建筑物时所获得的东西。可以是部队,物品,黄金,魔法,知识等等。即使是普通的金矿,其周围也会散落着一些零碎的金子。

Spawn Units: It is possible for structures to spawn units and you can set those here.

Of course you can link the set of units that will be spawned (only animals for example, or only undead, or only bandits) and when the units should be spawned, but that`s not all.

Spawned units spawn with a behavior attached to them and you can set that here: Do they behave like animals? Do they raid everything they come across and attack mindlessly? Are they brigands who like to prey on the weak and occupy your gold mines?

This last option really brings the world to life!

部队再生:可以让建筑物再生部队,这里可对其详细设置。

当然你也可以把要再生的生物与部队类型关联起来(比如再生部队都只由兽类组成,或亡灵,或强盗等),还有部队再生的时间,但这只是其中一部分功能。

再生的部队有自己的行为特征,你可以在此对其设定:它们的举止如同兽类吗?它们劫掠一切并漫无目的的袭击吗?它们是欺凌弱小,打劫金矿的土匪吗?

这个最后的选项可以让游戏世界栩栩如生。

The spawn settings of an adventure set

探险设定中的部队再生设定

Adventure sets also link to the actual tactical map(s) that will be fought on.

在关卡编辑器中,探险设定还可以和特定的战术地图相关联。就是部队进入战斗的地图。

关卡编辑器 - In the Level Editor

In our level editor you can see all existing adventure sets and duplicate them to modify them or create new ones from scratch. Similarly you can create reward sets and link those in the adventure set. The adventure set will then need to be linked in the structure you`ve placed on the map and you`re done: a customized structures that does what you want it to!

在关卡编辑器中,你可以查看我们已经设置好的一些探险设定,你可以复制它们,或从零开始构建你自己的设定。与其类似,你可以新建奖励设置然后将其与这些探险设置相关联。最后再把探险设定同你放在地图上的某个建筑物相关联,一切就完成了:一个自定义的建筑,按照你自己的意愿运作。

As will hopefully be clear, using these adventure sets it is possible to make a lot of different flavors for structures. This is something we enjoy and hope you will also like. We also look forward to see the ones you create yourselves!

但愿读者现在已经能清楚的了解到,用好这些探险设置可以让建筑物拥有不同的风格。我们很享受这点,希望你也能同样喜欢。也希望看到玩家自定义的建筑物。

In other Dev Journals we`ll explore the different kinds of structures we`ve created so far, and how they work and look.

下次我们要一窥现在已经做好的一些建筑物。看看它们的外观和用途。

I`ll leave you with the complete list of settings as I think some of you will appreciate that:

这里是完整的设置列表,可能有些人会感兴趣。

胖枪兵 回复于 2013-08-14 16:57:
地图编辑器这东西,可以让重复可玩性提高多少倍呀!
Vladimir 回复于 2013-08-14 12:29:
这么说可探索建筑物不再是一次性耗材了?
yszayyf 回复于 2013-08-10 00:07:
不知道有多少人看过这个帖子,但不回复的,对得起楼主费这么大力气翻译这么长一串文字么
月亮熊 回复于 2013-08-07 21:40:
有编辑器大赞


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