随机图模版参数
录入:EvilP
作者:
翻译:
录入时间:2026-04-21 20:00:19
最后修改时间:
报错页面:
传送门
- 模版拓扑图上的大圆数字是对应玩家的出生片区,线条代表片区连通情况;
- 小圆带类似房子图标的代表该片区有城镇;
- 小圆的背景色代表城区的资源富裕程度,透明、蓝、金分别代表贫、中、富;
- 详细的片区数据可以点左侧的模版编辑;
- 模版名称:All Around
- 游戏模式:单英雄模式
- 地图尺寸:144 × 144
- 英雄数量:1~1
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇后战败天数:1 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-C-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-D:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-D-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-D-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-D-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-E:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-E-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-E-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-E-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- 模版名称:Anarchy
- 游戏模式:经典模式
- 地图尺寸:160 × 160
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Direct:32 条(指定直连)
- Default:88 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-Poor-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Poor-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Center:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Rich-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Rich-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-9:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Poor-A-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Poor-A-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Poor-B-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-Poor-B-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- 模版名称:Arcade
- 游戏模式:经典模式
- 地图尺寸:80 × 80
- 英雄数量:2~6,+1 每城
- 律法倍率:-
- 星象倍率:0.25 (4 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、魔术钥匙扣、外交礼品、外交官长袍、七里格靴、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_res",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"gold",
"10000"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"gemstones",
"15"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"crystals",
"15"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"mercury",
"15"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"alchemicalDust",
"50"
]
}
]
- 胜利条件:
攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- Direct:12 条(指定直连)
- Proximity:3 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:4(50%), 2(25%), 1(12.5%), 1(12.5%), 0(0%), 0(0%)
- Spawn-B:4(50%), 2(25%), 1(12.5%), 1(12.5%), 0(0%), 0(0%)
- Treasure-A:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Treasure-B:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Center:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- 模版名称:Blitz
- 游戏模式:单英雄模式
- 地图尺寸:128 × 128
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
}
]
- 胜利条件:
与敌方英雄展开决战。赢得战斗即可赢得比赛。
- 经典胜利:是
- 失去初始英雄:是
- 炼狱之光竞技场:是
- 决战提示:有玩家触发炼狱之光竞技场
- 决战时间:通知后 3 天
- 片区连接方式:
- Direct:18 条(指定直连)
- Portal:4 条(指定传送门)
- Proximity:12 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- SuperTreasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- SuperTreasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- SuperTreasure-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Chosen One
- 游戏模式:经典模式
- 地图尺寸:192 × 192
- 英雄数量:3~8,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 7,14,21 天
- 通知后开战天数:3,3,3 天
- 片区连接方式:
- Direct:6 条(指定直连)
- Portal:12 条(指定传送门)
- Default:8 条(默认直连,无法直连时会变为传送门)
- Proximity:1 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Christmas Tree
- 游戏模式:单英雄模式
- 地图尺寸:128 × 128
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Trunk-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Trunk-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Trunk-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Branch-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Branch-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Branch-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Branch-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Branch-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Branch-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Crossroads
- 游戏模式:经典模式
- 地图尺寸:96 × 96
- 英雄数量:3~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 片区连接方式:
- Direct:9 条(指定直连)
- Portal:1 条(指定传送门)
- Proximity:1 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- SuperTreasure:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Connector-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Connector-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Connector-SuperTreasure:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- 模版名称:Diamond
- 游戏模式:经典模式
- 地图尺寸:144 × 144
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Direct:2 条(指定直连)
- Default:30 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Exodus Classic
- 游戏模式:单英雄模式
- 地图尺寸:128 × 128
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:3
- 锦标赛保留军队:是
- 通知战斗天数:第 4,11,18,25,32 天
- 通知后开战天数:4,4,4,4,4 天
- 片区连接方式:
- Direct:12 条(指定直连)
- Portal:2 条(指定传送门)
- Proximity:9 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-Treasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-SuperTreasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-Treasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-SuperTreasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Exodus
- 游戏模式:单英雄模式
- 地图尺寸:128 × 128
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、军团之足、沼泽靴、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 7,14,21 天
- 通知后开战天数:3,4,5 天
- 片区连接方式:
- Direct:12 条(指定直连)
- Portal:2 条(指定传送门)
- Proximity:9 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-Treasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-SuperTreasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-Treasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-SuperTreasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Expanse
- 游戏模式:经典模式
- 地图尺寸:192 × 192
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Default:44 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-4:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-Center:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Eye of the Storm
- 游戏模式:经典模式
- 地图尺寸:144 × 144
- 英雄数量:1~4,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:14 条(指定直连)
- Portal:2 条(指定传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:1(6.25%), 1(6.25%), 2(12.5%), 2(12.5%), 5(31.25%), 5(31.25%)
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-A1:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-B1:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-A2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-B2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- 模版名称:Fair'n Square
- 游戏模式:经典模式
- 地图尺寸:128 × 128
- 英雄数量:0~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 片区连接方式:
- Direct:8 条(指定直连)
- Portal:8 条(指定传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Flashback
- 游戏模式:单英雄模式
- 地图尺寸:192 × 192
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、魔术钥匙扣、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Portal:12 条(指定传送门)
- Default:14 条(默认直连,无法直连时会变为传送门)
- Direct:24 条(指定直连)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-4:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Full Hire
- 游戏模式:单英雄模式
- 地图尺寸:240 × 240
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Default:52 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-C:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-D:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-E:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-F:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-G:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-H:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-9:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-10:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-11:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-12:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-13:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-14:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-15:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Treasure-16:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Connector-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- BigTreasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- 模版名称:Galaxy
- 游戏模式:单英雄模式
- 地图尺寸:112 × 112
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、堕天使之翼、
卷轴: magic_scroll_artifact_day_17_magic_clear_view
卷轴: magic_scroll_artifact_day_18_magic_farsight
卷轴: magic_scroll_artifact_night_18_magic_nairas_veil
卷轴: magic_scroll_artifact_space_18_magic_assemble
卷轴: magic_scroll_artifact_primal_17_magic_groundsight
卷轴: enchanted_magic_scroll_artifact_day_17_magic_clear_view
卷轴: enchanted_magic_scroll_artifact_day_18_magic_farsight
卷轴: enchanted_magic_scroll_artifact_night_18_magic_nairas_veil
卷轴: enchanted_magic_scroll_artifact_space_18_magic_assemble
卷轴: enchanted_magic_scroll_artifact_primal_17_magic_groundsight
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_shadow_form"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 5,8,11 天
- 通知后开战天数:2,3,4 天
- 片区连接方式:
- Direct:10 条(指定直连)
- Portal:4 条(指定传送门)
- Proximity:2 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-A-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-A-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-B-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-B-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-A-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-A-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-B-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-B-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Hallway
- 游戏模式:经典模式
- 地图尺寸:144 × 144
- 英雄数量:3~8,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Direct:13 条(指定直连)
- Portal:5 条(指定传送门)
- Proximity:11 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-C:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-C:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-D:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-D:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Hallway-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Hallway-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Hallway-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Hallway-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Hard Place
- 游戏模式:经典模式
- 地图尺寸:144 × 144
- 英雄数量:3~8,+1 每城
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-3:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-4:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-5:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-6:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-7:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- 模版名称:Harmony
- 游戏模式:单英雄模式
- 地图尺寸:112 × 112
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
}
]
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:8 条(指定直连)
- Proximity:2 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-A:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
- Center-B:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Back-A:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
- Back-B:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
- Side-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- 模版名称:Helltide
- 游戏模式:单英雄模式
- 地图尺寸:128 × 128
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、军团之足、外交礼品、外交官长袍、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_unit_multipler",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"2"
]
},
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
}
]
- 胜利条件:
与敌方英雄展开决战。赢得战斗即可赢得比赛。
- 经典胜利:是
- 失去初始英雄:是
- 炼狱之光竞技场:是
- 决战提示:第 30 天
- 决战时间:通知后 3 天
- 片区连接方式:
- GladiatorArena:1 条(狱光竞技场关口)
- Proximity:2 条(不连接,但是贴近)
- Direct:12 条(指定直连)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-Win-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Center-Win-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Highway
- 游戏模式:单英雄模式
- 地图尺寸:80 × 80
- 英雄数量:1~1
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇后战败天数:1 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-A-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-A-Side-2:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-A-Side-3:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-B-Side-2:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-B-Side-3:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- 模版名称:Ikarus
- 游戏模式:经典模式
- 地图尺寸:160 × 160
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-B:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-C:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-D:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-E:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-F:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-G:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Spawn-H:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
- Treasure-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-4:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-5:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-6:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-7:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-8:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Center:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- 模版名称:Infinity
- 游戏模式:经典模式
- 地图尺寸:112 × 112
- 英雄数量:2~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- Direct:12 条(指定直连)
- Proximity:2 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-A-1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-A-2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-B-1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-B-2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Center:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Jebus Cross Classic
- 游戏模式:经典模式
- 地图尺寸:160 × 160
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "all_heroes",
"parameters": [
"movementBonus",
"0"
]
}
]
- 胜利条件:
攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:6 天
- 片区连接方式:
- Direct:20 条(指定直连)
- Proximity:4 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-A:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-B:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Side-C:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
- Side-D:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
- 模版名称:Jebus Cross
- 游戏模式:经典模式
- 地图尺寸:160 × 160
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "all_heroes",
"parameters": [
"movementBonus",
"0"
]
}
]
- 胜利条件:
攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:6 天
- 片区连接方式:
- Direct:20 条(指定直连)
- Proximity:4 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-A:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-B:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Side-C:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
- Side-D:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
- 模版名称:Jebus Outcast
- 游戏模式:单英雄模式
- 地图尺寸:160 × 160
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、
- 地图奖励:-
- 胜利条件:
与敌方英雄展开决战。赢得战斗即可赢得比赛。
- 经典胜利:是
- 失去初始英雄:是
- 守住目标城镇天数:7 天
- 片区连接方式:
- Direct:60 条(指定直连)
- Proximity:18 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- 模版名称:Jebus Tournament
- 游戏模式:经典模式
- 地图尺寸:160 × 160
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "all_heroes",
"parameters": [
"movementBonus",
"0"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:6 天
- 锦标赛:是
- 锦标赛胜场需求:3
- 锦标赛保留军队:是
- 通知战斗天数:第 5,7,9,11,13 天
- 通知后开战天数:1,1,1,1,1 天
- 片区连接方式:
- Direct:10 条(指定直连)
- Proximity:4 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-A:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Center-B:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-A:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-B:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- 模版名称:Junction
- 游戏模式:单英雄模式
- 地图尺寸:144 × 144
- 英雄数量:1~1
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇后战败天数:1 天
- 片区连接方式:
- Default:9 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-A-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-C-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-D:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-D-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-D-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- 模版名称:Kerberos
- 游戏模式:经典模式
- 地图尺寸:128 × 128
- 英雄数量:4~8,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:19 条(指定直连)
- Portal:2 条(指定传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Spawn-C:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Spawn-D:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Spawn-E:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Spawn-F:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Connector-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Connector-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:King of the Hill
- 游戏模式:经典模式
- 地图尺寸:144 × 144
- 英雄数量:4~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-Player:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Last Fortress
- 游戏模式:经典模式
- 地图尺寸:128 × 128
- 英雄数量:6~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_unit_multipler",
"receiverSide": -1,
"receiverFilter": "all_heroes",
"parameters": [
"2"
]
}
]
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-Center-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Center-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Center-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Left-Center-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Left-Center-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Left-Center-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Right-Center-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Right-Center-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Right-Center-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Last Stand
- 游戏模式:经典模式
- 地图尺寸:160 × 160
- 英雄数量:1~4,+1 每城
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- Default:24 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-Player-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-3:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-4:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Treasure-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-Player-Treasure-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-Player-Treasure-3:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-Player-Treasure-4:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-1-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-1-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-2-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-2-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-3:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-3-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-3-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-4:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-4-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- Spawn-4-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
- 模版名称:Madness
- 游戏模式:经典模式
- 地图尺寸:80 × 80
- 英雄数量:5~5,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:14 条(指定直连)
- Portal:3 条(指定传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-1:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Center-2:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-A2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-B2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- 模版名称:Maneuvers
- 游戏模式:经典模式
- 地图尺寸:128 × 128
- 英雄数量:4~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Portal:2 条(指定传送门)
- Direct:10 条(指定直连)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Green-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Green-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Green-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Green-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Yellow-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Yellow-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Yellow-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Red-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Red-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Massacre
- 游戏模式:单英雄模式
- 地图尺寸:176 × 176
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_unit_multipler",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"2"
]
},
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 11,18,25 天
- 通知后开战天数:4,4,4 天
- 片区连接方式:
- Direct:14 条(指定直连)
- Portal:12 条(指定传送门)
- Proximity:5 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-Spawn-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Side-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Maze
- 游戏模式:单英雄模式
- 地图尺寸:160 × 160
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Spawn-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Bronze-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Bronze-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Bronze-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Bronze-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Bronze-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Bronze-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Silver-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Gold-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Center-Treasure:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Corner-Treasure A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- Corner-Treasure B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- SuperTreasure:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
- 模版名称:Mini-Nostalgia
- 游戏模式:经典模式
- 地图尺寸:144 × 144
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Miracle
- 游戏模式:经典模式
- 地图尺寸:80 × 80
- 英雄数量:3~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Side-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- 模版名称:Mix
- 游戏模式:单英雄模式
- 地图尺寸:128 × 128
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、堕天使之翼、
卷轴: magic_scroll_artifact_day_17_magic_clear_view
卷轴: magic_scroll_artifact_day_18_magic_farsight
卷轴: magic_scroll_artifact_night_18_magic_nairas_veil
卷轴: magic_scroll_artifact_space_18_magic_assemble
卷轴: magic_scroll_artifact_primal_17_magic_groundsight
卷轴: enchanted_magic_scroll_artifact_day_17_magic_clear_view
卷轴: enchanted_magic_scroll_artifact_day_18_magic_farsight
卷轴: enchanted_magic_scroll_artifact_night_18_magic_nairas_veil
卷轴: enchanted_magic_scroll_artifact_space_18_magic_assemble
卷轴: enchanted_magic_scroll_artifact_primal_17_magic_groundsight
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-999",
"0"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"gold",
"2500"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"wood",
"10"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"ore",
"10"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"gemstones",
"5"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"crystals",
"5"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"mercury",
"5"
]
},
{
"sid": "add_bonus_res",
"receiverSide": -1,
"parameters": [
"alchemicalDust",
"20"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 6,13,20 天
- 通知后开战天数:3,5,7 天
- 片区连接方式:
- Portal:4 条(指定传送门)
- Direct:6 条(指定直连)
- Proximity:19 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Treasure-A1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-A2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- SuperTreasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-B1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Treasure-B2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- SuperTreasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-A2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- Spawn-B2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
- 模版名称:Nuclear
- 游戏模式:经典模式
- 地图尺寸:192 × 192
- 英雄数量:2~6,+1 每城
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- Default:24 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-Player-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-3:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-4:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-5:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-Player-Side-6:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-1-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-1-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-2-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-2-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-3:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-3-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-3-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-4:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-4-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-4-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-5:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-5-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-5-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-6:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-6-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- Spawn-6-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
- 模版名称:OctoJebus
- 游戏模式:经典模式
- 地图尺寸:240 × 240
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:40 条(指定直连)
- Proximity:8 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- 模版名称:One for All
- 游戏模式:经典模式
- 地图尺寸:176 × 176
- 英雄数量:0~4,+1 每城
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- Default:27 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-Player-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-Player-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-Player-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-Player-Treasure-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-Player-Treasure-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-Player-Treasure-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-1-Treasure-1:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
- Spawn-1-Treasure-2:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
- Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-2-Treasure-1:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
- Spawn-2-Treasure-2:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
- Spawn-3:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-3-Treasure-1:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
- Spawn-3-Treasure-2:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
- 模版名称:Outcast Tournament
- 游戏模式:单英雄模式
- 地图尺寸:160 × 160
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:1.35 (0.74074074074074 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_town_portal",
"-10",
"0"
]
},
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_shadow_form"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"neutral_magic_shadow_form",
"-10",
"0"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 4,9,14 天
- 通知后开战天数:4,4,4 天
- 片区连接方式:
- Direct:42 条(指定直连)
- Proximity:6 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Center-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- 模版名称:Overthrow
- 游戏模式:经典模式
- 地图尺寸:192 × 192
- 英雄数量:5~10,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Default:22 条(默认直连,无法直连时会变为传送门)
- Direct:6 条(指定直连)
- Proximity:6 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- SmallTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SmallTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SmallTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SmallTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- CornerTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- CornerTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Connector-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Connector-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- BigTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- BigTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Pyramid
- 游戏模式:经典模式
- 地图尺寸:112 × 112
- 英雄数量:3~3,+0 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:6 条(指定直连)
- Portal:2 条(指定传送门)
- Proximity:2 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-C:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Sand Clover
- 游戏模式:经典模式
- 地图尺寸:128 × 128
- 英雄数量:3~8,+1 每城
- 律法倍率:-
- 星象倍率:2 (0.5 倍经验需求)
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Portal:2 条(指定传送门)
- Direct:24 条(指定直连)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Connector-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Connector-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Connector-AB:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Connector-BA:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Leaf-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Leaf-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Leaf-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Leaf-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Shamrock
- 游戏模式:经典模式
- 地图尺寸:176 × 176
- 英雄数量:2~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:18 条(指定直连)
- Proximity:3 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Center-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Center-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Center-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-A:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Side-A:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Side-A-Back-1:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Side-A-Back-2:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Spawn-B:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Side-B:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Side-B-Back-1:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Side-B-Back-2:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Spawn-C:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Side-C:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Side-C-Back-1:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- Side-C-Back-2:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
- 模版名称:Showdown
- 游戏模式:经典模式
- 地图尺寸:96 × 96
- 英雄数量:3~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-C:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-D:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-E:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-F:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-G:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-H:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- 模版名称:Spider
- 游戏模式:经典模式
- 地图尺寸:208 × 208
- 英雄数量:3~7,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Default:40 条(默认直连,无法直连时会变为传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- SuperTreasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Sprint
- 游戏模式:单英雄模式
- 地图尺寸:112 × 112
- 英雄数量:1~1
- 律法倍率:1.5 (0.66666666666667 倍经验需求)
- 星象倍率:2 (0.5 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、堕天使之翼、
卷轴: magic_scroll_artifact_day_17_magic_clear_view
卷轴: magic_scroll_artifact_day_18_magic_farsight
卷轴: magic_scroll_artifact_night_18_magic_nairas_veil
卷轴: magic_scroll_artifact_space_18_magic_assemble
卷轴: magic_scroll_artifact_primal_17_magic_groundsight
卷轴: enchanted_magic_scroll_artifact_day_17_magic_clear_view
卷轴: enchanted_magic_scroll_artifact_day_18_magic_farsight
卷轴: enchanted_magic_scroll_artifact_night_18_magic_nairas_veil
卷轴: enchanted_magic_scroll_artifact_space_18_magic_assemble
卷轴: enchanted_magic_scroll_artifact_primal_17_magic_groundsight
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"primal_18_magic_primordial_chaos"
]
},
{
"sid": "add_bonus_hero_stat",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"magicCostSidSet",
"primal_18_magic_primordial_chaos",
"-999",
"0"
]
}
]
- 胜利条件:
与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
- 经典胜利:是
- 失去初始英雄:是
- 锦标赛:是
- 锦标赛胜场需求:2
- 锦标赛保留军队:是
- 通知战斗天数:第 5,12,19 天
- 通知后开战天数:4,4,4 天
- 片区连接方式:
- Direct:12 条(指定直连)
- Proximity:2 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Red-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Red-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Orange-A:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Orange-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Yellow-A:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Yellow-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Green-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Green-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Blue-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Blue-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Violet-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Violet-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Staircase
- 游戏模式:单英雄模式
- 地图尺寸:160 × 160
- 英雄数量:1~1
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇后战败天数:1 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-A-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-A-Side-2:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-B-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-C:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-C-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-E:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-E-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-F:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-F-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- Spawn-D:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Spawn-D-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
- 模版名称:Sworn
- 游戏模式:单英雄模式
- 地图尺寸:96 × 96
- 英雄数量:1~1
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:巫毒娃娃、停战旗、战争枷锁、
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇后战败天数:1 天
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-A-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-A-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-B-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-C-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-C-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- 模版名称:Symmetry
- 游戏模式:单英雄模式
- 地图尺寸:80 × 80
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、
- 地图奖励:-
- 胜利条件:
与敌方英雄展开决战。赢得战斗即可赢得比赛。
- 经典胜利:是
- 失去初始英雄:是
- 炼狱之光竞技场:是
- 决战提示:第 30 天
- 决战时间:通知后 3 天
- 片区连接方式:
- Direct:2 条(指定直连)
- Portal:2 条(指定传送门)
- GladiatorArena:1 条(狱光竞技场关口)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-A1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-B1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-A2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Side-B2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- 模版名称:Symphony
- 游戏模式:经典模式
- 地图尺寸:192 × 192
- 英雄数量:5~5,+0 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Zone-1:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-3:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-4:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-5:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-6:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-7:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-8:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-9:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-10:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-11:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-12:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-13:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-14:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-15:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-16:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-17:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-18:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-19:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-20:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-21:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-22:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Zone-23:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Zone-24:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure-1:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure-2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure-3:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- Treasure-4:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- SuperTreasure:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
- 模版名称:Trinity
- 游戏模式:单英雄模式
- 地图尺寸:112 × 112
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:巫毒娃娃、停战旗、旅行靴、背包、北极星、战争枷锁、沼泽靴、魔术钥匙扣、七里格靴、
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_item",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"swamp_boots_artifact"
]
}
]
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始英雄:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Portal:2 条(指定传送门)
- Direct:10 条(指定直连)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Green-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Green-2:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Green-3:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Green-4:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Yellow-1:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Yellow-2:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Yellow-3:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
- Red-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Red-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- 模版名称:Universe
- 游戏模式:经典模式
- 地图尺寸:96 × 96
- 英雄数量:2~6,+2 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:4 天
- 片区连接方式:
- Direct:4 条(指定直连)
- Proximity:1 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-A:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Side-A:6(54.55%), 2(18.18%), 1(9.09%), 1(9.09%), 1(9.09%), 0(0%)
- Spawn-B:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
- Side-B:6(54.55%), 2(18.18%), 1(9.09%), 1(9.09%), 1(9.09%), 0(0%)
- 模版名称:Vendetta
- 游戏模式:单英雄模式
- 地图尺寸:160 × 160
- 英雄数量:1~1
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_town_portal"
]
},
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_dimension_door"
]
},
{
"sid": "add_bonus_hero_spell",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"neutral_magic_shadow_form"
]
}
]
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 片区连接方式:
- Direct:15 条(指定直连)
- Proximity:7 条(不连接,但是贴近)
- Portal:2 条(指定传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Center:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- Side-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
- 模版名称:Wastelands
- 游戏模式:经典模式
- 地图尺寸:128 × 128
- 英雄数量:3~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
{
"sid": "add_bonus_hero_item",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"swamp_boots_artifact"
]
}
- 胜利条件:
攻占对手的初始城镇并守住一定游戏天数即可获胜。
- 经典胜利:是
- 失去初始城镇:是
- 失去初始城镇后战败天数:3 天
- 片区连接方式:
- Direct:14 条(指定直连)
- Portal:2 条(指定传送门)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Treasure-1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Treasure-2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
- Center:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Connector-1:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Connector-2:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Connector-3:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- Connector-4:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
- 模版名称:Yin Yang
- 游戏模式:经典模式
- 地图尺寸:112 × 112
- 英雄数量:2~2,+0 每城
- 律法倍率:0.5 (2 倍经验需求)
- 星象倍率:0.5 (2 倍经验需求)
- 禁用宝物:-
- 地图奖励:-
- 胜利条件:
找到并击败所有敌方英雄并占领所有敌方城镇。
- 经典胜利:是
- 失去初始城镇后战败天数:3 天
- 守住目标城镇天数:3 天
- 片区连接方式:
- Direct:10 条(指定直连)
- Portal:1 条(指定传送门)
- Proximity:1 条(不连接,但是贴近)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
- Spawn-Player-Treasure-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-Player-Treasure-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-1-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-1-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-1-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
- Spawn-2-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-2-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- Spawn-2-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
- 模版名称:Zookeeper
- 游戏模式:经典模式
- 地图尺寸:80 × 80
- 英雄数量:4~6,+1 每城
- 律法倍率:-
- 星象倍率:-
- 禁用宝物:-
- 地图奖励:
展开原始内容
[
{
"sid": "add_bonus_hero_item",
"receiverSide": -1,
"receiverFilter": "start_hero",
"parameters": [
"swamp_boots_artifact"
]
}
]
- 胜利条件:
攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
- 片区连接方式:
- Portal:6 条(指定传送门)
- Direct:4 条(指定直连)
- 片区敌意值分布:
点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
- Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Green-Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-AB:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Side-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Country-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
- Country-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)