随机图模版参数

录入:EvilP 作者: 翻译:
录入时间:2026-04-21 20:00:19 最后修改时间:
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  • 模版拓扑图上的大圆数字是对应玩家的出生片区,线条代表片区连通情况;
  • 小圆带类似房子图标的代表该片区有城镇;
  • 小圆的背景色代表城区的资源富裕程度,透明、蓝、金分别代表贫、中、富;
  • 详细的片区数据可以点左侧的模版编辑;
  • 模版名称:All Around
  • 游戏模式:单英雄模式
  • 地图尺寸:144 × 144
  • 英雄数量:1~1
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇后战败天数:1 天
  • 片区连接方式:
    • Direct:16 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-C-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-D:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-D-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-D-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-D-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-E:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-E-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-E-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-E-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
  • 模版名称:Anarchy
  • 游戏模式:经典模式
  • 地图尺寸:160 × 160
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Direct:32 条(指定直连)
    • Default:88 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-Poor-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Poor-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Center:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Rich-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Rich-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-9:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Poor-A-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Poor-A-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Poor-B-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-Poor-B-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
  • 模版名称:Arcade
  • 游戏模式:经典模式
  • 地图尺寸:80 × 80
  • 英雄数量:2~6,+1 每城
  • 律法倍率:-
  • 星象倍率:0.25 (4 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁魔术钥匙扣外交礼品外交官长袍七里格靴
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_res", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "gold", "10000" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "gemstones", "15" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "crystals", "15" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "mercury", "15" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "alchemicalDust", "50" ] } ]
  • 胜利条件:
    攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Direct:12 条(指定直连)
    • Proximity:3 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:4(50%), 2(25%), 1(12.5%), 1(12.5%), 0(0%), 0(0%)
    • Spawn-B:4(50%), 2(25%), 1(12.5%), 1(12.5%), 0(0%), 0(0%)
    • Treasure-A:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Treasure-B:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Center:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Blitz
  • 游戏模式:单英雄模式
  • 地图尺寸:128 × 128
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] } ]
  • 胜利条件:
    与敌方英雄展开决战。赢得战斗即可赢得比赛。
    • 经典胜利:是
    • 失去初始英雄:是
    • 炼狱之光竞技场:是
    • 决战提示:有玩家触发炼狱之光竞技场
    • 决战时间:通知后 3 天
  • 片区连接方式:
    • Direct:18 条(指定直连)
    • Portal:4 条(指定传送门)
    • Proximity:12 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • SuperTreasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • SuperTreasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • SuperTreasure-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Chosen One
  • 游戏模式:经典模式
  • 地图尺寸:192 × 192
  • 英雄数量:3~8,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 7,14,21 天
    • 通知后开战天数:3,3,3 天
  • 片区连接方式:
    • Direct:6 条(指定直连)
    • Portal:12 条(指定传送门)
    • Default:8 条(默认直连,无法直连时会变为传送门)
    • Proximity:1 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Christmas Tree
  • 游戏模式:单英雄模式
  • 地图尺寸:128 × 128
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
  • 片区连接方式:
    • Direct:16 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Trunk-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Trunk-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Trunk-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Branch-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Branch-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Branch-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Branch-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Branch-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Branch-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Crossroads
  • 游戏模式:经典模式
  • 地图尺寸:96 × 96
  • 英雄数量:3~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:9 条(指定直连)
    • Portal:1 条(指定传送门)
    • Proximity:1 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • SuperTreasure:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Connector-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Connector-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Connector-SuperTreasure:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Diamond
  • 游戏模式:经典模式
  • 地图尺寸:144 × 144
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Direct:2 条(指定直连)
    • Default:30 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Exodus Classic
  • 游戏模式:单英雄模式
  • 地图尺寸:128 × 128
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:3
    • 锦标赛保留军队:是
    • 通知战斗天数:第 4,11,18,25,32 天
    • 通知后开战天数:4,4,4,4,4 天
  • 片区连接方式:
    • Direct:12 条(指定直连)
    • Portal:2 条(指定传送门)
    • Proximity:9 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-Treasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-SuperTreasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-Treasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-SuperTreasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Exodus
  • 游戏模式:单英雄模式
  • 地图尺寸:128 × 128
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁军团之足沼泽靴
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 7,14,21 天
    • 通知后开战天数:3,4,5 天
  • 片区连接方式:
    • Direct:12 条(指定直连)
    • Portal:2 条(指定传送门)
    • Proximity:9 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-Treasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-SuperTreasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-Treasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-SuperTreasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Expanse
  • 游戏模式:经典模式
  • 地图尺寸:192 × 192
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Default:44 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-4:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-Center:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Eye of the Storm
  • 游戏模式:经典模式
  • 地图尺寸:144 × 144
  • 英雄数量:1~4,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
    • Portal:2 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:1(6.25%), 1(6.25%), 2(12.5%), 2(12.5%), 5(31.25%), 5(31.25%)
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-A1:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-B1:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-A2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-B2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Fair'n Square
  • 游戏模式:经典模式
  • 地图尺寸:128 × 128
  • 英雄数量:0~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:8 条(指定直连)
    • Portal:8 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Flashback
  • 游戏模式:单英雄模式
  • 地图尺寸:192 × 192
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁魔术钥匙扣
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
  • 片区连接方式:
    • Portal:12 条(指定传送门)
    • Default:14 条(默认直连,无法直连时会变为传送门)
    • Direct:24 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-4:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Full Hire
  • 游戏模式:单英雄模式
  • 地图尺寸:240 × 240
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
  • 片区连接方式:
    • Default:52 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-C:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-D:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-E:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-F:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-G:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-H:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-9:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-10:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-11:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-12:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-13:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-14:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-15:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Treasure-16:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Connector-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • BigTreasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
  • 模版名称:Galaxy
  • 游戏模式:单英雄模式
  • 地图尺寸:112 × 112
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴堕天使之翼
    卷轴: magic_scroll_artifact_day_17_magic_clear_view
    卷轴: magic_scroll_artifact_day_18_magic_farsight
    卷轴: magic_scroll_artifact_night_18_magic_nairas_veil
    卷轴: magic_scroll_artifact_space_18_magic_assemble
    卷轴: magic_scroll_artifact_primal_17_magic_groundsight
    卷轴: enchanted_magic_scroll_artifact_day_17_magic_clear_view
    卷轴: enchanted_magic_scroll_artifact_day_18_magic_farsight
    卷轴: enchanted_magic_scroll_artifact_night_18_magic_nairas_veil
    卷轴: enchanted_magic_scroll_artifact_space_18_magic_assemble
    卷轴: enchanted_magic_scroll_artifact_primal_17_magic_groundsight
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_shadow_form" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 5,8,11 天
    • 通知后开战天数:2,3,4 天
  • 片区连接方式:
    • Direct:10 条(指定直连)
    • Portal:4 条(指定传送门)
    • Proximity:2 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-A-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-A-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-B-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-B-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-A-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-A-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-B-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-B-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Hallway
  • 游戏模式:经典模式
  • 地图尺寸:144 × 144
  • 英雄数量:3~8,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Direct:13 条(指定直连)
    • Portal:5 条(指定传送门)
    • Proximity:11 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-C:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-C:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-D:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-D:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Hallway-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Hallway-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Hallway-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Hallway-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Hard Place
  • 游戏模式:经典模式
  • 地图尺寸:144 × 144
  • 英雄数量:3~8,+1 每城
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-3:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-4:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-5:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-6:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-7:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
  • 模版名称:Harmony
  • 游戏模式:单英雄模式
  • 地图尺寸:112 × 112
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] } ]
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:8 条(指定直连)
    • Proximity:2 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-A:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
    • Center-B:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Back-A:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
    • Back-B:80(59.26%), 20(14.81%), 20(14.81%), 10(7.41%), 5(3.7%), 0(0%)
    • Side-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
  • 模版名称:Helltide
  • 游戏模式:单英雄模式
  • 地图尺寸:128 × 128
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁军团之足外交礼品外交官长袍
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_unit_multipler", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "2" ] }, { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] } ]
  • 胜利条件:
    与敌方英雄展开决战。赢得战斗即可赢得比赛。
    • 经典胜利:是
    • 失去初始英雄:是
    • 炼狱之光竞技场:是
    • 决战提示:第 30 天
    • 决战时间:通知后 3 天
  • 片区连接方式:
    • GladiatorArena:1 条(狱光竞技场关口)
    • Proximity:2 条(不连接,但是贴近)
    • Direct:12 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-Win-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Center-Win-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B-Treasure-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B-Treasure-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Highway
  • 游戏模式:单英雄模式
  • 地图尺寸:80 × 80
  • 英雄数量:1~1
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇后战败天数:1 天
  • 片区连接方式:
    • Direct:8 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-A-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-A-Side-2:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-A-Side-3:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-B-Side-2:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-B-Side-3:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
  • 模版名称:Ikarus
  • 游戏模式:经典模式
  • 地图尺寸:160 × 160
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Direct:24 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-B:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-C:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-D:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-E:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-F:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-G:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Spawn-H:3(42.86%), 2(28.57%), 1(14.29%), 1(14.29%), 0(0%), 0(0%)
    • Treasure-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-4:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-5:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-6:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-7:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-8:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Center:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
  • 模版名称:Infinity
  • 游戏模式:经典模式
  • 地图尺寸:112 × 112
  • 英雄数量:2~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Direct:12 条(指定直连)
    • Proximity:2 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-A-1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-A-2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-B-1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-B-2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Center:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Jebus Cross Classic
  • 游戏模式:经典模式
  • 地图尺寸:160 × 160
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "all_heroes", "parameters": [ "movementBonus", "0" ] } ]
  • 胜利条件:
    攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:6 天
  • 片区连接方式:
    • Direct:20 条(指定直连)
    • Proximity:4 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-A:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-B:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Side-C:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
    • Side-D:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
  • 模版名称:Jebus Cross
  • 游戏模式:经典模式
  • 地图尺寸:160 × 160
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "all_heroes", "parameters": [ "movementBonus", "0" ] } ]
  • 胜利条件:
    攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:6 天
  • 片区连接方式:
    • Direct:20 条(指定直连)
    • Proximity:4 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-A:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-B:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Side-C:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
    • Side-D:0(0%), 10(25%), 10(25%), 10(25%), 10(25%), 0(0%)
  • 模版名称:Jebus Outcast
  • 游戏模式:单英雄模式
  • 地图尺寸:160 × 160
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴
  • 地图奖励:-
  • 胜利条件:
    与敌方英雄展开决战。赢得战斗即可赢得比赛。
    • 经典胜利:是
    • 失去初始英雄:是
    • 守住目标城镇天数:7 天
  • 片区连接方式:
    • Direct:60 条(指定直连)
    • Proximity:18 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
  • 模版名称:Jebus Tournament
  • 游戏模式:经典模式
  • 地图尺寸:160 × 160
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "all_heroes", "parameters": [ "movementBonus", "0" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:6 天
    • 锦标赛:是
    • 锦标赛胜场需求:3
    • 锦标赛保留军队:是
    • 通知战斗天数:第 5,7,9,11,13 天
    • 通知后开战天数:1,1,1,1,1 天
  • 片区连接方式:
    • Direct:10 条(指定直连)
    • Proximity:4 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-A:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Center-B:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-A:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-B:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
  • 模版名称:Junction
  • 游戏模式:单英雄模式
  • 地图尺寸:144 × 144
  • 英雄数量:1~1
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇后战败天数:1 天
  • 片区连接方式:
    • Default:9 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-A-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-C-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-D:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-D-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-D-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
  • 模版名称:Kerberos
  • 游戏模式:经典模式
  • 地图尺寸:128 × 128
  • 英雄数量:4~8,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:19 条(指定直连)
    • Portal:2 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Spawn-C:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Spawn-D:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Spawn-E:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Spawn-F:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Connector-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-2:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Connector-3:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:King of the Hill
  • 游戏模式:经典模式
  • 地图尺寸:144 × 144
  • 英雄数量:4~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Direct:18 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-Player:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Last Fortress
  • 游戏模式:经典模式
  • 地图尺寸:128 × 128
  • 英雄数量:6~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_unit_multipler", "receiverSide": -1, "receiverFilter": "all_heroes", "parameters": [ "2" ] } ]
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-Center-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Center-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Center-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Left-Center-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Left-Center-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Left-Center-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Right-Center-1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Right-Center-2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Right-Center-3:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Last Stand
  • 游戏模式:经典模式
  • 地图尺寸:160 × 160
  • 英雄数量:1~4,+1 每城
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Default:24 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-Player-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-3:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-4:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Treasure-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-Player-Treasure-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-Player-Treasure-3:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-Player-Treasure-4:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-1-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-1-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-2-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-2-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-3:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-3-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-3-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-4:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-4-Side-1:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
    • Spawn-4-Side-2:100(75.19%), 20(15.04%), 10(7.52%), 3(2.26%), 0(0%), 0(0%)
  • 模版名称:Madness
  • 游戏模式:经典模式
  • 地图尺寸:80 × 80
  • 英雄数量:5~5,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
    • Portal:3 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-1:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Center-2:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-A2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-B2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Maneuvers
  • 游戏模式:经典模式
  • 地图尺寸:128 × 128
  • 英雄数量:4~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Portal:2 条(指定传送门)
    • Direct:10 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Green-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Green-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Green-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Green-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Yellow-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Yellow-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Yellow-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Red-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Red-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Massacre
  • 游戏模式:单英雄模式
  • 地图尺寸:176 × 176
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_unit_multipler", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "2" ] }, { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 11,18,25 天
    • 通知后开战天数:4,4,4 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
    • Portal:12 条(指定传送门)
    • Proximity:5 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-4-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-1-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-2-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-3-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-Spawn-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Side-4-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-1-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-2-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-3-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Maze
  • 游戏模式:单英雄模式
  • 地图尺寸:160 × 160
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
  • 片区连接方式:
    • Portal:82 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Spawn-B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Bronze-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Bronze-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Bronze-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Bronze-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Bronze-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Bronze-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Silver-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-1:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-2:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-3:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-4:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-5:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-6:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-7:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Gold-8:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Center-Treasure:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Corner-Treasure A:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • Corner-Treasure B:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
    • SuperTreasure:1(7.69%), 1(7.69%), 4(30.77%), 4(30.77%), 2(15.38%), 1(7.69%)
  • 模版名称:Mini-Nostalgia
  • 游戏模式:经典模式
  • 地图尺寸:144 × 144
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Miracle
  • 游戏模式:经典模式
  • 地图尺寸:80 × 80
  • 英雄数量:3~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:9 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Side-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Mix
  • 游戏模式:单英雄模式
  • 地图尺寸:128 × 128
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴堕天使之翼
    卷轴: magic_scroll_artifact_day_17_magic_clear_view
    卷轴: magic_scroll_artifact_day_18_magic_farsight
    卷轴: magic_scroll_artifact_night_18_magic_nairas_veil
    卷轴: magic_scroll_artifact_space_18_magic_assemble
    卷轴: magic_scroll_artifact_primal_17_magic_groundsight
    卷轴: enchanted_magic_scroll_artifact_day_17_magic_clear_view
    卷轴: enchanted_magic_scroll_artifact_day_18_magic_farsight
    卷轴: enchanted_magic_scroll_artifact_night_18_magic_nairas_veil
    卷轴: enchanted_magic_scroll_artifact_space_18_magic_assemble
    卷轴: enchanted_magic_scroll_artifact_primal_17_magic_groundsight
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-999", "0" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "gold", "2500" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "wood", "10" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "ore", "10" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "gemstones", "5" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "crystals", "5" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "mercury", "5" ] }, { "sid": "add_bonus_res", "receiverSide": -1, "parameters": [ "alchemicalDust", "20" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 6,13,20 天
    • 通知后开战天数:3,5,7 天
  • 片区连接方式:
    • Portal:4 条(指定传送门)
    • Direct:6 条(指定直连)
    • Proximity:19 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Treasure-A1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-A2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • SuperTreasure-A:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-B1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Treasure-B2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • SuperTreasure-B:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-A2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B1:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
    • Spawn-B2:120(56.07%), 60(28.04%), 20(9.35%), 10(4.67%), 4(1.87%), 0(0%)
  • 模版名称:Nuclear
  • 游戏模式:经典模式
  • 地图尺寸:192 × 192
  • 英雄数量:2~6,+1 每城
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Default:24 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-Player-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-3:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-4:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-5:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-Player-Side-6:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-1-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-1-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-2-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-2-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-3:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-3-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-3-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-4:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-4-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-4-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-5:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-5-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-5-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-6:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-6-Side-1:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
    • Spawn-6-Side-2:100(65.79%), 30(19.74%), 10(6.58%), 10(6.58%), 2(1.32%), 0(0%)
  • 模版名称:OctoJebus
  • 游戏模式:经典模式
  • 地图尺寸:240 × 240
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:40 条(指定直连)
    • Proximity:8 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
  • 模版名称:One for All
  • 游戏模式:经典模式
  • 地图尺寸:176 × 176
  • 英雄数量:0~4,+1 每城
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Default:27 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-Player-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-Player-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-Player-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-Player-Treasure-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-Player-Treasure-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-Player-Treasure-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-1-Treasure-1:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
    • Spawn-1-Treasure-2:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
    • Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-2-Treasure-1:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
    • Spawn-2-Treasure-2:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
    • Spawn-3:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-3-Treasure-1:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
    • Spawn-3-Treasure-2:12(66.67%), 3(16.67%), 2(11.11%), 1(5.56%), 0(0%), 0(0%)
  • 模版名称:Outcast Tournament
  • 游戏模式:单英雄模式
  • 地图尺寸:160 × 160
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:1.35 (0.74074074074074 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_town_portal", "-10", "0" ] }, { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_shadow_form" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "neutral_magic_shadow_form", "-10", "0" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 4,9,14 天
    • 通知后开战天数:4,4,4 天
  • 片区连接方式:
    • Direct:42 条(指定直连)
    • Proximity:6 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Center-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
  • 模版名称:Overthrow
  • 游戏模式:经典模式
  • 地图尺寸:192 × 192
  • 英雄数量:5~10,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Default:22 条(默认直连,无法直连时会变为传送门)
    • Direct:6 条(指定直连)
    • Proximity:6 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • SmallTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SmallTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SmallTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SmallTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • CornerTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • CornerTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Connector-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Connector-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • BigTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • BigTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Pyramid
  • 游戏模式:经典模式
  • 地图尺寸:112 × 112
  • 英雄数量:3~3,+0 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:6 条(指定直连)
    • Portal:2 条(指定传送门)
    • Proximity:2 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-C:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Sand Clover
  • 游戏模式:经典模式
  • 地图尺寸:128 × 128
  • 英雄数量:3~8,+1 每城
  • 律法倍率:-
  • 星象倍率:2 (0.5 倍经验需求)
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Portal:2 条(指定传送门)
    • Direct:24 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Connector-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Connector-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Connector-AB:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Connector-BA:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Leaf-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Leaf-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Leaf-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Leaf-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Shamrock
  • 游戏模式:经典模式
  • 地图尺寸:176 × 176
  • 英雄数量:2~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:18 条(指定直连)
    • Proximity:3 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Center-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Center-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Center-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-A:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Side-A:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Side-A-Back-1:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Side-A-Back-2:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Spawn-B:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Side-B:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Side-B-Back-1:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Side-B-Back-2:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Spawn-C:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Side-C:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Side-C-Back-1:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
    • Side-C-Back-2:5(50%), 2(20%), 1(10%), 1(10%), 1(10%), 0(0%)
  • 模版名称:Showdown
  • 游戏模式:经典模式
  • 地图尺寸:96 × 96
  • 英雄数量:3~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:16 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-C:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-D:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-E:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-F:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-G:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-H:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Spider
  • 游戏模式:经典模式
  • 地图尺寸:208 × 208
  • 英雄数量:3~7,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Default:40 条(默认直连,无法直连时会变为传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-E:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-F:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-G:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-H:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Treasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Treasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-3:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-4:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-5:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-6:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-7:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure-8:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Sprint
  • 游戏模式:单英雄模式
  • 地图尺寸:112 × 112
  • 英雄数量:1~1
  • 律法倍率:1.5 (0.66666666666667 倍经验需求)
  • 星象倍率:2 (0.5 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴堕天使之翼
    卷轴: magic_scroll_artifact_day_17_magic_clear_view
    卷轴: magic_scroll_artifact_day_18_magic_farsight
    卷轴: magic_scroll_artifact_night_18_magic_nairas_veil
    卷轴: magic_scroll_artifact_space_18_magic_assemble
    卷轴: magic_scroll_artifact_primal_17_magic_groundsight
    卷轴: enchanted_magic_scroll_artifact_day_17_magic_clear_view
    卷轴: enchanted_magic_scroll_artifact_day_18_magic_farsight
    卷轴: enchanted_magic_scroll_artifact_night_18_magic_nairas_veil
    卷轴: enchanted_magic_scroll_artifact_space_18_magic_assemble
    卷轴: enchanted_magic_scroll_artifact_primal_17_magic_groundsight
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "primal_18_magic_primordial_chaos" ] }, { "sid": "add_bonus_hero_stat", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "magicCostSidSet", "primal_18_magic_primordial_chaos", "-999", "0" ] } ]
  • 胜利条件:
    与敌方英雄进行一系列战斗。多次获胜后,你将获得最终胜利。
    • 经典胜利:是
    • 失去初始英雄:是
    • 锦标赛:是
    • 锦标赛胜场需求:2
    • 锦标赛保留军队:是
    • 通知战斗天数:第 5,12,19 天
    • 通知后开战天数:4,4,4 天
  • 片区连接方式:
    • Direct:12 条(指定直连)
    • Proximity:2 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Red-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Red-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Orange-A:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Orange-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Yellow-A:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Yellow-B:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Green-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Green-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Blue-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Blue-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Violet-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Violet-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Staircase
  • 游戏模式:单英雄模式
  • 地图尺寸:160 × 160
  • 英雄数量:1~1
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇后战败天数:1 天
  • 片区连接方式:
    • Direct:13 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-A-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-A-Side-2:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-B:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-B-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-C:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-C-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-E:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-E-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-F:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-F-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
    • Spawn-D:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Spawn-D-Side-1:8(61.54%), 3(23.08%), 1(7.69%), 1(7.69%), 0(0%), 0(0%)
  • 模版名称:Sworn
  • 游戏模式:单英雄模式
  • 地图尺寸:96 × 96
  • 英雄数量:1~1
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:巫毒娃娃停战旗战争枷锁
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇后战败天数:1 天
  • 片区连接方式:
    • Direct:12 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-A-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-A-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-B-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-C-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-C-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
  • 模版名称:Symmetry
  • 游戏模式:单英雄模式
  • 地图尺寸:80 × 80
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴
  • 地图奖励:-
  • 胜利条件:
    与敌方英雄展开决战。赢得战斗即可赢得比赛。
    • 经典胜利:是
    • 失去初始英雄:是
    • 炼狱之光竞技场:是
    • 决战提示:第 30 天
    • 决战时间:通知后 3 天
  • 片区连接方式:
    • Direct:2 条(指定直连)
    • Portal:2 条(指定传送门)
    • GladiatorArena:1 条(狱光竞技场关口)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-A1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-B1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-A2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Side-B2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
  • 模版名称:Symphony
  • 游戏模式:经典模式
  • 地图尺寸:192 × 192
  • 英雄数量:5~5,+0 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
  • 片区连接方式:
    • Direct:40 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Zone-1:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-3:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-4:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-5:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-6:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-7:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-8:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-9:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-10:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-11:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-12:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-13:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-14:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-15:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-16:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-17:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-18:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-19:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-20:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-21:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-22:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Zone-23:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Zone-24:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure-1:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure-2:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure-3:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • Treasure-4:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
    • SuperTreasure:6(66.67%), 2(22.22%), 1(11.11%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Trinity
  • 游戏模式:单英雄模式
  • 地图尺寸:112 × 112
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:巫毒娃娃停战旗旅行靴背包北极星战争枷锁沼泽靴魔术钥匙扣七里格靴
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_item", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "swamp_boots_artifact" ] } ]
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Portal:2 条(指定传送门)
    • Direct:10 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Green-1:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Green-2:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Green-3:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Green-4:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Yellow-1:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Yellow-2:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Yellow-3:3(50%), 2(33.33%), 1(16.67%), 0(0%), 0(0%), 0(0%)
    • Red-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Red-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
  • 模版名称:Universe
  • 游戏模式:经典模式
  • 地图尺寸:96 × 96
  • 英雄数量:2~6,+2 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:4 天
  • 片区连接方式:
    • Direct:4 条(指定直连)
    • Proximity:1 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-A:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Side-A:6(54.55%), 2(18.18%), 1(9.09%), 1(9.09%), 1(9.09%), 0(0%)
    • Spawn-B:8(66.67%), 2(16.67%), 1(8.33%), 1(8.33%), 0(0%), 0(0%)
    • Side-B:6(54.55%), 2(18.18%), 1(9.09%), 1(9.09%), 1(9.09%), 0(0%)
  • 模版名称:Vendetta
  • 游戏模式:单英雄模式
  • 地图尺寸:160 × 160
  • 英雄数量:1~1
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_town_portal" ] }, { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_dimension_door" ] }, { "sid": "add_bonus_hero_spell", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "neutral_magic_shadow_form" ] } ]
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始英雄:是
  • 片区连接方式:
    • Direct:15 条(指定直连)
    • Proximity:7 条(不连接,但是贴近)
    • Portal:2 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Center:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-A:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Spawn-B:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-C:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
    • Side-D:2(33.33%), 2(33.33%), 1(16.67%), 1(16.67%), 0(0%), 0(0%)
  • 模版名称:Wastelands
  • 游戏模式:经典模式
  • 地图尺寸:128 × 128
  • 英雄数量:3~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容{ "sid": "add_bonus_hero_item", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "swamp_boots_artifact" ] }
  • 胜利条件:
    攻占对手的初始城镇并守住一定游戏天数即可获胜。
    • 经典胜利:是
    • 失去初始城镇:是
    • 失去初始城镇后战败天数:3 天
  • 片区连接方式:
    • Direct:14 条(指定直连)
    • Portal:2 条(指定传送门)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Spawn-B:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Treasure-1:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Treasure-2:60(61.86%), 20(20.62%), 10(10.31%), 5(5.15%), 2(2.06%), 0(0%)
    • Center:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Connector-1:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Connector-2:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Connector-3:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
    • Connector-4:4(50%), 1(12.5%), 1(12.5%), 1(12.5%), 1(12.5%), 0(0%)
  • 模版名称:Yin Yang
  • 游戏模式:经典模式
  • 地图尺寸:112 × 112
  • 英雄数量:2~2,+0 每城
  • 律法倍率:0.5 (2 倍经验需求)
  • 星象倍率:0.5 (2 倍经验需求)
  • 禁用宝物:-
  • 地图奖励:-
  • 胜利条件:
    找到并击败所有敌方英雄并占领所有敌方城镇。
    • 经典胜利:是
    • 失去初始城镇后战败天数:3 天
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Direct:10 条(指定直连)
    • Portal:1 条(指定传送门)
    • Proximity:1 条(不连接,但是贴近)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-Player:40(51.95%), 20(25.97%), 10(12.99%), 5(6.49%), 2(2.6%), 0(0%)
    • Spawn-Player-Treasure-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-Player-Treasure-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-1:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-1-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-1-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-1-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-2:60(58.82%), 20(19.61%), 10(9.8%), 10(9.8%), 2(1.96%), 0(0%)
    • Spawn-2-Side-1:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-2-Side-2:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
    • Spawn-2-Side-3:80(60.15%), 30(22.56%), 10(7.52%), 10(7.52%), 3(2.26%), 0(0%)
  • 模版名称:Zookeeper
  • 游戏模式:经典模式
  • 地图尺寸:80 × 80
  • 英雄数量:4~6,+1 每城
  • 律法倍率:-
  • 星象倍率:-
  • 禁用宝物:-
  • 地图奖励:
    展开原始内容[ { "sid": "add_bonus_hero_item", "receiverSide": -1, "receiverFilter": "start_hero", "parameters": [ "swamp_boots_artifact" ] } ]
  • 胜利条件:
    攻占一座特殊的中立城镇并在规定的时间内守住它即可赢得比赛。
    • 经典胜利:是
    • 守住目标城镇天数:3 天
  • 片区连接方式:
    • Portal:6 条(指定传送门)
    • Direct:4 条(指定直连)
  • 片区敌意值分布:
    点击展开 / 收起,六个敌意值的比率(绝不加入、四个有外交术并且需要对应强度,有外交术就必然加入):
    • Spawn-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Spawn-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Green-Center:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-A:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-AB:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Side-B:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Country-1:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)
    • Country-2:3(60%), 2(40%), 0(0%), 0(0%), 0(0%), 0(0%)