上古纪元#开发日志#12#圣杯奇迹
来源:https://store.steampowered.com/news/app/3105440/view/520847823769437938
Hello — this devlog is a little bit smaller than usual, but it focuses on something unique to the Heroes games: the Grail itself. From the start of the series, Heroes of Might and Magic has consistently sought to reward explorers with powerful rewards. In Heroes I and II, this was done through special ultimate artefacts that had to be found. The subsequent games relied on a Grail instead — named Tear of Asha in the Ashan Universe — that, upon discovery, allowed you to create a special sanctuary building which granted extremely significant bonuses to economy, army growth, and various unique bonuses dependent on each faction.
大家好——这篇开发日志比以往略短,但它聚焦于英雄无敌系列游戏独有的东西:圣杯。从系列一开始,《魔法门之英雄无敌》就一直致力于为探险者提供强大的奖励。在《英雄无敌一》和《英雄无敌二》中,这需要玩家找到特殊的终极神器才能实现。之后的游戏则依赖于圣杯——在亚山宇宙中被称为亚莎之泪——找到圣杯后,玩家可以建造一座特殊的圣所建筑,该建筑能够提供极其显著的经济、军队发展以及各种基于各个阵营的独特加成。
The Grail Hunt and our approach to it
圣杯寻觅和我们的方法
We’re aware that the Grail Hunt was something everyone enjoyed doing in previous games, so we've taken a look at it and added our own take on it. In Olden Era, we also want to reward those who value map exploration and becoming the Grailseeker. However, our approach is unique and requires slightly more active planning on the player’s side.
我们意识到在之前的游戏中,圣杯狩猎是每个人都喜欢玩的项目,所以我们对其进行了研究,并添加了我们自己的版本。在上古纪元,我们也希望奖励那些重视地图探索并成为圣杯寻觅者的玩家。然而,我们的游戏方式比较独特,需要玩家进行更积极的规划。
In previous games, searching for the Grail, while fun and encouraging map exploration, required a lot of steps to be taken in order to achieve building it, as it was a very powerful end-game tool. This was a commitment most would not go for in quick multiplayer matches . As we wanted to see the Grail be much more impactful in regular matches, we decided to do something different that would allow you — as a player — to build and benefit from the Grail Sanctuary more often as it’s an incredibly valuable structure that grants major bonuses and, frankly, is exciting to acquire.
在之前的游戏中,寻找圣杯虽然充满乐趣,也鼓励玩家探索地图,但建造圣杯需要经过许多步骤,因为它是一个非常强大的游戏终局工具。在快速多人游戏中,大多数人不会承担这样的代价。我们希望圣杯在常规比赛中发挥更大的作用,因此我们决定做一些不同的尝试,让玩家——作为玩家——能够更频繁地建造圣杯圣所并从中受益,因为它是一个极其宝贵的建筑,能够提供巨大的加成,而且坦白说,获得它是一件令人兴奋的事情。
As you may have seen in one of our reveals, in order to obtain a Grail, you have to enter a special fight against your hero’s army within the Mirage structure. Keep in mind that the army within the Mirage will always be stronger than yours, so think carefully and wisely. Once you win, your hero adds the Grail to the pool of available resources.
正如你可能在我们的某个揭秘中看到的那样,为了获得圣杯,你必须与你英雄在海市蜃楼建筑内的军队进行一场特殊的战斗。请记住,海市蜃楼建筑内的军队永远比你的军队强大,所以要谨慎思考。一旦你获胜,你的英雄就会将圣杯添加到可用资源池中。
Grail Sanctuaries in Olden Era
上古纪元中的圣杯建筑
- 金牛犊(Golden Calf):拥有者的每个城市每日产出 1000 黄金和 1 其他资源。这个城镇的兵种建筑产量 +100%。
- 永恒巨蛇(Everserpent):敌方地图将重新笼罩于战争迷雾之中(每天开始时刷新)。这个城镇的兵种建筑产量 +100%。
- 生命之泉(Spring of Life):所有本方城镇的生物产量 +1。这个城镇的兵种建筑产量 +100%。
- 合唱团指挥(Chorus Conductor):所有英雄和友方生物在战斗时攻击力 +10。幸运一击伤害 +50%,包括法术伤害。这个城镇的兵种建筑产量 +100%。
- 苍穹深渊(Firmament's Abyss):在此城市建造法师公会即可解锁相应等级的所有法术。这个城镇的兵种建筑产量 +100%。
- 间谍网络(Spy Network):彻底清除战争迷雾。这个城镇的兵种建筑产量 +100%。
A relic of immense power, the Grail will provide you with different bonuses based on the city’s faction that you choose to build it in. Now that the Grail is safe and sound once you’ve claimed it from the Mirage, you can go through your towns and pick one of them to build a Grail Sanctuary in. Unlike in Heroes III and IV, the Grail Sanctuary is available in the list of buildings from the start of the game and its bonuses can be read on the very first day. If you end up liking a specific faction’s bonus, you can confirm the construction of the Grail Sanctuary in its town, which will consume the Grail from your resources pool. Be aware — should your enemy capture the Grail Town, they will receive the bonuses the Grail Sanctuary grants for as long as they control the town!
圣杯是一件蕴含巨大力量的圣器宝物,它会根据你选择建造它的城市阵营提供不同的加成。从海市蜃楼中领取圣杯后,它就安然无恙了,你可以在你的城镇中挑选一座来建造圣杯建筑。与英雄无敌三和四不同,在上古纪元中圣杯圣所从游戏一开始就在建筑列表中,它的加成在游戏第一天就可以查看。如果你最终喜欢某个阵营的加成,你可以确认在该阵营的城镇建造圣杯圣所,这将消耗你资源列表中的圣杯。注意——如果你的敌人占领了圣杯镇,只要他们控制着这座城镇,他们就会一直获得圣杯圣所提供的加成!
As it is a very impactful feature that can change the fate of the match, we want to make the Grail acquisition difficult enough to still be a challenge, yet less time-consuming so that you can still feel the impact of obtaining the Grail:
- You will have to explore enough of the map in order to find the Mirage object;
- 您必须探索足够多的地图才能找到海市蜃楼;
- The fight within the Mirage is very tricky and difficult as you have to fight a copy of your hero with a much stronger army, significantly increased primary skills and the ability to use all the same spells that you’ve learned — however, there are mechanics put in place to prevent you from exploiting the fight (e.g. 1 troglodyte + magic arrow);
- 海市蜃楼内的战斗非常棘手和困难,因为你必须与你的英雄副本战斗,他的军队更加强大,四围属性显著提高,并且能够使用你所学的所有相同法术——然而,还有一些机制可以阻止你(例如 1 个穴居人 + 魔法箭);
- 译注:目前暂时的算法,就是要打一个你的兵力先加上大约10000价值,再翻倍(防止你强魔法英雄进去带极少兵秒掉,不过如果英雄伤害魔法够强,找那种高价值低血的兵比如虫巢5级还是可以试的,而且对方是镜像,所以连分队都能控制),指数方面是你的指数再加上你的英雄等级,魔法和宝物直接复制。这东西魔法英雄可能办法还有点,力量英雄这设置根本不知道要怎么打。让我选还不如开藏宝图,主要这东西正经兵对兵正常人的水平基本打不过,目前只能走魔法秒的邪路,因为你唯有的优势,大概就只有先手了。
- It will also ensure that every encounter with the Mirage will be a refreshing one as your army composition will be different in every game;
- 这也将确保每次与海市蜃楼的遭遇都会令人耳目一新,因为你的军队组成在每场游戏中都会不同;
- It is imperative to protect the town you build the grail in, in order to reap the benefits, which will add a lot of strategic thinking into your gameplay.
- 为了获得利益,必须保护你建造圣杯的城镇,这将使你的游戏需要更多的战略思考。
With this new system, our goal is for Grail Sanctuaries to show up more often in your games. We think that this new feature will make them much more interesting and add another layer of strategy to think of during the match. This straightforward method to obtain the Grail will ensure that it is easier for new players to come across it and utilize it to their liking in every game.
有了这套新系统,我们的目标是让圣杯圣所更频繁地出现在你的游戏中。我们认为这项新功能将使圣杯圣所更加有趣,并在比赛中增添更多策略思考。这种获取圣杯的简单方法将确保新玩家更容易找到它,并在每场比赛中根据自己的喜好灵活运用。