三七二加一
来源:http://mmh7.ubi.com/en/blog/post/view/from-heroes-iii-to-heroes-vii
伤害算法 - Combat calculations
Combat calculations system is very similar to H3’s. The difference between two opposed unit stacks is based on their respective attack and defense value. This difference generates a multiplier to the damage dealt from the attacker, which is subtracted to the stack’s health of the defender.
伤害算法和H3相比非常相似,根据双方的攻防差值来修正伤害,然后扣除防御方相应数量的生命值。
In Heroes VII, hero’s stats simply are added to creatures ones, allowing players to easily grasp the interest of a spell or an ability (for instance, if an ability gives a +5 attack bonus, the target receive a +5 bonus to its stats and that’s it).
H7中英雄的攻防依然是简单的直接叠加到兵种的攻防数值上,魔法和技能加的攻防也是很直观的数值,说加五攻就是加五攻……
英雄数值属性 - Hero stats
Now that we introduced the calculation topic, it is the perfect timing to go deeper on the hero’s stats!
In Heroes VII, we decided to go back to the roots of this area and reduce stats to 7. The functions of these are similar to those in Heroes III, with the addition of the hero damage (since the hero can attack a stack directly).
这次英雄有七围,功能和H3基本一样,除了因为英雄能直接攻击多出来的英雄伤害属性。
- Might (adds to creature attack)
- 力量:增加兵种的攻击力;
- Defense (adds to creature defense)
- 防御:增加兵种的防御力;
- Magic (increases the power of spells)
- 魔力:增强魔法的效果;
- Spirit (increases the mana pool)
- 精神:增加魔法值上限;
- Leadership (adds to creature morale)
- 领导:增加兵种的士气;
- Destiny (adds to creature luck)
- 天命:增加兵种的运气;
- Damage
- 伤害:英雄直接攻击造成的伤害;
幸运和士气 - Luck and morale
Luck and morale are prominent in heroes VII. You can play with those as actual game changers. Factions like Haven can bet their victory on their high morale, granting additional actions, and therefore additional damage. Undeads can play their debuffing abilities to send their enemies into negative morale, sometimes forcing them to miss a complete turn!
幸运和士气在H7中效果很突出,像圣堂的高士气可以让部队获得额外的行动次数,造成更多的伤害以获得胜利,而亡灵则可让敌军陷入低落的士气中,使敌军无法行动。
Luck can be boosted to deal critical attacks but also lowered to cause fumbles (critical failure) and low damage!
幸运么一样人品好爆击造成更高伤害,人品不好则造成的伤害降低……
军备单位 - Warfare units
In memory of the ballista and healing tent, Heroes VII brings back the same game function in more faction-specific style, and therefore changes names. As introduced previously with Heroes VI, they can be machines or creatures and are unique per army. Heroes can specialize in their use and buy buildings to empower them.
战争机器,也就军备单位是这回变的更有种族特色了,像H6一样可以是机器也可以是独特的生物(所以不叫战争机器了……),英雄可以在城镇里建设相应建筑后购买使用。
- The attack unit is the heir of the ballista : it’s a ranged damage dealing machine or creature.
- 弩车类是远程攻击型单位;
- The support unit is the heir of the healing tent : it buffs or heals creatures in the army.
- 治疗帐篷类是辅助型单位,可以buff或者治疗部队;
- The siege unit is the their of the catapult : it attacks a town’s wall to create an opening.
- 投石车类是攻城单位,在攻城战中摧毁城防和大门;
魔法 - Magic
The magic guild and spell acquisition in Heroes VII is deeply inspired from Heroes III, and will be the topic an upcoming article. Stay tuned!
魔法行会和魔法的学习方式终于改回像H3那样的了,然后详细的内容以后有专题。
兵种能力 - Creature abilities
In Heroes VII, creatures tend to have less abilities, and use more passive abilities similar to those found in Heroes III (e.g.: Medusa attacks have XX% chance to turn enemies to stone). Some trigger on critical attacks, some work all the time, overall, the player has less to read and click, and more to think.
H7的兵种的技能数量大大减少,像H3一样更多的是被动能力(比如H3美杜莎那样攻击有几率造成目标石化)。有些技能要爆击才能触发,有些则不用,这样大家就不用点来点去的去看,当个思考者就好了。
种族混编 - Multi-faction play
In Heroes VII, having no town conversion pushes the player to play more than just one faction at a time either by mixing armies or by leading more heroes to the front, just like in Heroes III. An interesting challenge.
蛋疼的城镇转化系统没了,大家又能又需要各族兵混起来用了。
资源 - Resources
As already explained in this article, Heroes VII goes back to 7 resources just like in Heroes III, only with different names.
这个之前发过细节了,总之回了七资源,就是名字不一样而已。
地图编辑器 - Map editor
With Heroes VII, we want to provide the player with the same freedom to create maps, campaigns, and a powerful and versatile editor is being developed to that end. Our ambition is to give the opportunity to map makers from all horizons and level of expertise to unleash their creativity like they were able to do with Heroes III map editor. This one is of course our main reference (along with H4 one) for this tool development and we wish to go even further! We are looking forward sharing with you more information on this topic!
总之就是这回我们终于明白地图编辑器要花力气的往傻瓜的做……