双精灵威武!地牢兵种线投票开始
来源:https://mmh7.ubi.com/en/blog/post/view/you-have-chosen-dungeon,以下由HeavenK翻译。
最终地牢以56:44意料中的胜出,双精灵万岁,其实这投票三天就出结果了,投近三十天纯粹是拖……
The deliberations are now over. The result was pretty close this time around.
商议已经结束了,这次的结果十分接近。
But the majority has spoken: I shall tell Ivan a story of the mysterious Dark Elves of Ygg-Chall. I think I know just the one he needs to hear.
但是,大多数人已经表达了自己的意见:我将给伊凡讲述一个关于易格池沃的神秘黑暗精灵的故事。我想我刚好知道一个他要听的。
For once, I must say I am… pleased by the result. Indeed, it will be much easier for me to tell a story of my own people.
这次,我不得不说...十分乐见这一结果。事实上,对我来说,讲述一个关于我的子民的故事更为轻松。
Yes, I can now reveal I am indeed a child of Darkness, a Faceless. My true name is impossible to pronounce, but in the Human realms, I am known as Jorgen. Or more accurately… we are Jorgen, and Jorgen is one of us.
没错。现在我可以揭晓自己的真实身份,我是黑暗之子,一个无面者。我的真名无法发音,但是在人类的国度里,我被人称为约根。或者更准确的说,我/我们是约根,约根是我/我们中的一员。
I don’t expect you to fully understand the meaning of that statement. In any case, I took the habit of referring to myself as one single being, as it makes things simpler around members of the other races. As Jorgen, I have been serving the Griffin dynasty for many centuries.
我并不期望你们能够确实的了解这一状态的意义。无论如何,我习惯将自己表述成为一个单独个体,这样在和异族交流的时候会让事情变得更加简单。作为约根,我已经服侍狮鹫世家许多个世纪了。
Not all of Ivan’s advisors are aware of my true nature though. I chose not to hide it from Murazel, as she would have seen through my disguise eventually anyway. The Angel took it better than I expected, although she does not completely trust my intentions – understandably. Anastasya and I are old acquaintances, and she knows first-hand that my commitment to the Griffin family is not a deception. And of course, Ivan knows.
尽管并非所有的伊凡的顾问都知晓我的真身。但是我还是选择不在缪拉泽尔面前隐藏这一点,毕竟她最终总能看穿我的身份。这位天使对此的接受比我预想的要好,尽管她并没有完全信任我的动机,这可以理解。安娜斯塔西娅和我是老相识了,她切身地知晓我对狮鹫家族的承诺并非欺骗。自然,伊凡也知道。
Now you do too.
现在你们也知道了。
But who are we, this Shadow Council, if not faceless beings, stirring things from the shadows? I am Jorgen, and I am one of you.
但是,虽非无面者,却同样在暗中施加影响的吾等诸位影子议会又为何许人也?我是约根,我是汝等之一。
来源:http://mmh7.ubi.com/en/blog/post/view/vote-for-the-dungeon-line-up
投票方式: 第一周投票刷掉最后一名,然后开始第二轮投票;第二周投票决定最终兵种线。需要注意的是兵种名不是最终版本(就算是暂用译名看到配图和介绍估计也有些要改),之后的更新放兵种资料时的配图也未必是H7的版本(比如之前精灵的女性德鲁伊,说不定人家回头做的还是男性鹿德狼德)。
阴影之刃 - The Blade from the Shadows
This army is fit to apply Dungeon’s preferred strategy, a risky hit-and-run. The speed of Skirmishers, Nightmares and Faceless provide unrivalled initiative and attack speed, supported by ranged debuffs from the Lurkers. Assassins finish off wounded enemies with lethal backstabs. The range and power of the Black Dragons is enough to remove all remaining resistance before the relative weak defense of the troops becomes a problem.
这一部队最适宜地牢所偏好的危险的风筝战术。突击者的速度,梦魇和无面者无与伦比的主动和攻速,辅以潜伏者的远程减益状态,最终由刺客致命的背刺解决掉受伤的敌人。黑龙的攻击范围和力量足以在己方部队相对薄弱的防御问题暴露出来前清楚掉所有剩余的抵抗力量。
- 核心兵种 - Core creatures
- Assassin/Shade: melee walker with backstab ability. Damage dealer.
- 刺客/暗影:带背刺技能的近战输出单位;
- Shadow Lurker/Shadow Watcher: ranged attack flier with debuff abilities. Saboteur.
- 阴影潜伏者/阴影凝视者:远程飞行单位,施加负面状态,干扰者;
- Skirmisher/Darkblade: melee walker with strike and return ability and no retaliation. Damage dealer.
- 偏锋/黯刃:近战地面单位,有进攻后返回技能,不受反击,输出单位;
- 精英兵种 - Elite creatures
- Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.
- 牛头人/牛头守卫:近战输出单位,抢先攻击及不受反击;
- Shadow Unicorn/Nightmare: teleporter with debuff aura. Saboteur.
- 阴影独角兽/梦魇:传送单位,负面状态光环,干扰者。
- Faceless/Faceless Assassin: teleporter with strike and return ability. Damage dealer.
- 无面者/无面者刺客:传送单位,攻击后返回,输出单位。
- 冠军兵种 - Champion creatures
- Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
- 影龙/黑龙:范围伤害并施加负面状态的飞行单位,干扰者;
- Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.
- 洞穴九头蛇/暗黑九头蛇:地面单位,不受夹击(7代从侧面攻击会有加成,即九头蛇没有侧面),生命吸取,坦克;
千面马拉萨 - Malassa`s Thousand Faces
A balanced army that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline.
均衡的部队,既可以施展经典的游击战术,也可以应对可能的持久战。强韧的穴居灵和挺进者支援友军,潜行者和美杜莎提供远程火力,九头蛇可替代黑龙构筑强大的前锋。
- 核心兵种 - Core creatures
- Assassin/Shade: melee walker with backstab ability. Damage dealer.
- 刺客/暗影:带背刺技能的近战输出单位;
- Troglodyte/Chthonian: Earth spirit, immune to blind and with burrowing movement ability. Tank.
- 穴居灵/冥居灵:大地精魂,免疫失明并有遁地移动技能的肉盾;
- Stalker/Tracker: walker with ranged attack and piercing shot ability. Damage dealer.
- 追猎者/追迹者:远程输出单位,有穿刺箭技能;
- 精英兵种 - Elite creatures
- Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.
- 牛头人/牛头卫士:近战输出单位,抢先攻击及不受反击;
- Strider/Soulless: walker, shadowsteel construct with debuff abilities. Saboteur.
- 挺进者/离魂者:由影钢构成的近战单位,对敌人施加负面状态,干扰者;
- Medusa/Medusa Sorceress: walker with ranged attack and mesmerizing ability. Saboteur.
- 美杜莎/美杜莎女巫:带迷惑技能的远程单位,干扰者;
- 冠军兵种 - Champion creatures
- Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
- 影龙/黑龙:范围伤害并施加负面状态的飞行单位,干扰者;
- Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.
- 洞穴九头蛇/暗黑九头蛇:地面单位,不受夹击(7代从侧面攻击会有加成,即九头蛇没有侧面),生命吸取,坦克;
暗影之盾 - The Shield of Darkness
A defensive lineup with everything for Dungeon to rival usually tougher factions. Tanks and ranged attackers allow to take on enemies without using especially risky tactics. Troglodytes, Striders and Manticores are tough enough to go hands-on against anyone, while Stalkers and Lurkers provide ranged support. Hydras and Minotaurs provide additional muscle to the pack.
防守型的的军队,具备对阵更强壮种族的所有条件。肉盾和射手使地牢无需采用极端冒险的战术即可战胜敌人。穴居灵,挺进者及蝎狮足够强韧对抗任何军队,追猎者和潜伏者提供远程火力,九头蛇和牛头人提供额外的力量。
- 核心兵种 - Core creatures
- Shadow Lurker/Shadow Watcher: ranged attack flier with debuff abilities. Saboteur.
- 阴影潜伏者/阴影凝视者:远程飞行单位,施加负面状态,干扰者;
- Troglodyte/Chthonian: Earth spirit, immune to blind and with burrowing movement ability. Tank.
- 穴居灵/冥居灵:大地精魂,免疫失明并有遁地移动技能的肉盾;
- Stalker/Tracker: walker with ranged attack and piercing shot ability. Damage dealer.
- 追猎者/追迹者:远程输出单位,有穿刺箭技能;
- 精英兵种 - Elite creatures
- Minotaur/Minotaur guard: melee walker with preemptive strike and no retaliation. Damage dealer.
- 牛头人/牛头卫士:近战输出单位,抢先攻击及不受反击;
- Strider/Soulless: walker, shadowsteel constructs with debuff abilities. Saboteur.
- 挺进者/离魂者:由影钢构成的近战单位,对敌人施加负面状态,干扰者;
- Manticore/Scorpicore: flier with poison debuff. Saboteur.
- 蝎尾狮/毒蝎狮:带毒性攻击的飞行单位,干扰者;
- 冠军兵种 - Champion creatures
- Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
- 影龙/黑龙:范围伤害并施加负面状态的飞行单位,干扰者;
- Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.
- 洞穴九头蛇/暗黑九头蛇:地面单位,不受夹击(7代从侧面攻击会有加成,即九头蛇没有侧面),生命吸取,坦克;