英雄无敌:上古纪元
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英雄无敌7#城镇建设

EvilP 更新于 2014-10-10 00:58

来源:http://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii,以下由HeavenK翻译。

顺便,官方会在CET时间10月16日下午6点(如果算夏令时应该是北京时间17号0点)在twitch上直播,有演示版和问答。

Towns are the heart of a hero’s kingdom. They are shaped to serve his ambitions and his needs.

城镇是一个英雄的王国核心。它们被塑造成满足英雄的雄心和需要的样子。

Each faction has its own town structure. Many buildings are common to all factions, but some are specific. Also, as all factions have different approach of architecture, culture and urbanism, therefore towns have a different structure depending on their faction.

每个阵营都有自己的城镇结构。许多建筑在阵营间是共通的,但是仍有一些是独特的。而且,所有阵营都有各自不同的建筑、文化和城市生活的需要,因此每个城镇都会依据各自阵营的不同决定其结构风格。

For instance, Academy towns have access to Magic Guilds earlier, and can develop specific buildings to improve their Magic Guilds.

例如,学院城镇能够更早的建造魔法行会,并能修建那些能够改进魔法行会的建筑。

Haven towns have fast access to the strongest possible walls. Stronghold towns offer dwellings before more elaborate buildings.

圣堂城镇则能更快的修筑坚固的城墙。据点城镇则能先修建各种募兵营地,然后才是更为复杂的建筑。

Prices also differ according to each faction, especially since the most elaborate buildings require rare resources, which create different needs in resources for each faction. For instance, Sylvan towns require more starsilver than most, when Stronghold rley a lot on wood.

依据不同阵营,建筑的价格也不一样,特别是那些最高级的建筑所需的稀有资源,对于每个阵营来说其所需更是不同。例如,森林城镇更需要星银,而据点城镇则依赖大量的木材。

依赖性与城镇等级 - DEPENDENCIES & TOWN LEVEL

The development chart of a town is similar to that of Heroes V, since it adds a global “town level” requirement for building new content in addition to classic resource needs and building dependencies. For instance, to build a level 2 Magic Guild, you may not only need a level 1 Magic Guild and the necessary resources, but also to lift your town to global level 12, unlocking new buildings.

城镇的发展图与5代相似,在传统的资源需求和前置建筑需求之外,都包含一个全局城镇等级的要求。例如,要修建2级魔法行会,除了1级魔法行会和必备的资源外,还需要你的城镇等级达到12才能解锁。

选择至关重要 - CHOICES THAT MATTER

Many times when developing a town, the player needs to make choices between two possible buildings. Those choices are important. Maybe you’ll need to focus on growing more troops, maybe you’ll need to mine more resources.

许多时候,玩家扩建城镇时需要在两种可选建筑之间进行抉择。这样的选择至关重要。或许你需要那些集中在募兵方面的建筑,又或许你需要能够收集更多资源的建筑。

Make the right choice at the right time. If you pass on one type of building, you may build it in your next town, or maybe you’ll find one during your conquests!

在正确的时间做出正确的选择。如果你错过了某种类型的建筑,你可以在下一座城镇建造,又或许你会在征服过程中发现一个!

构筑自己的策略 - BUILD YOUR OWN STRATEGY

Developing your towns is crucial in Heroes VII. Through the choices you make, the priorities of building order, you can support your overall strategy, as well as your heroes. Those choices impact troops quantity and quality, your town’s defense, your economy’s performance, your spell knowledge, and many buildings also support your hero in battle.

建设城镇在7代里面是十分重要的。通过你做出的选择,建造的优先次序,你可以支援你的全局策略以及你的英雄。这些选择影响到部队的质量和数量,城镇防御,经济表现,法术知识等,而许多建筑同样可以走战场上支援你的英雄。

国会 - CAPITALS

A classic rule of Heroes games is that each player can only upgrade one of his towns to capital, making it the biggest of his kingdom and that with the largest income. This is also true in Heroes VII.

传统英雄无敌系列的规矩是,一个玩家只能造一个国会,让其成为王国中最大的城市和收入来源。这在7代也是一样的。

没有转化 - NO CONVERSION

Towns in heroes VII cannot be converted to other factions. If they don’t fit with your faction, you’ll have to manage the benefits of owning an additional town and deal with the complications of multi-faction play, which, we believe, is an interesting part of the game.

7代的城镇将不能转化成其他阵营。如果它们和你的阵营不符,你就需要权衡多一个城市带来的收益与混族带来的麻烦,而这,正是我们认为游戏最有趣的地方之一。

Other features make possible and interesting, under certain conditions, to play multiple factions at the same time in Heroes VII. It’s sometimes a necessity to fully exploit the wealth and power of a map… but that’s another story to be told!

在7代游戏中操作多个阵营,在某些情况下是可行且有趣的。有的时候,彻底开发一张地图上的所有财富和权力是必要的...不过那些都是另一个故事了!

guyoushi 回复于 2015-05-09 17:51:
军队混编是英雄无敌的特色之一啊,混合各大神话生物,宗教影响因素淡薄;英雄无敌跟圣战群英传和奇迹时代的特色是不同的。还有本传魔法门是未来科幻啊!!
nocholson 回复于 2014-11-12 03:51:
弗拉基喵尔 发表于 2014-10-19 16:18

 H6野怪生长率那么高不转换很蛋疼的。
 我记得野怪成长率是可以设置的。
 
 而且要转换的话可以转换一部分,另一部分混不混兵随便你。要是全转换了我就觉得自己军队庞大的吓人,而且越到后期越明显。要再有个亚沙之泪,我记得H6人族和亡灵战役最后一关,每周我可以招募20多个冠军兵
弗拉基喵尔 回复于 2014-10-19 16:18:
nocholson 发表于 2014-10-11 01:48
 
不理解怎么全是吐槽h6城镇转换这个功能的,反正我是从h5玩起,习惯了本组英雄带领本族兵种。而且就个人喜好 ...
 H6野怪生长率那么高不转换很蛋疼的。
phinex 回复于 2014-10-12 18:26:
转化在h6里比较重要,h6的种族技能只作用在本族兵种上,混兵的话种族技能就废了。
 而h5的部分种族技能对混兵仍有作用
skass 回复于 2014-10-11 23:24:
难道大家就没发现,其实转化与否根本是个不重要的功能吗……。在h6以前,兵种技能互相没有特别补助,加上亡灵的巫妖范围射击和士气问题,能混编混出来晃的不多;h6的这个功能其实有没有感觉都一样(反正没转城镇的时候我亡灵玩家会转化兵……呵呵)
nocholson 回复于 2014-10-11 01:48:
不理解怎么全是吐槽h6城镇转换这个功能的,反正我是从h5玩起,习惯了本组英雄带领本族兵种。而且就个人喜好而言,从外观讲一个种族一个风格,混兵就破坏了这种美感。
 
 再说你不喜欢可以不转啊,这个功能只是给你个选择是转还是不转,对于统一族和混兵族两种作战策略来说倒算是两全其美了。
6jiji 回复于 2014-10-10 21:22:
安戴德耐特 发表于 2014-10-10 14:20

 不是太喜欢城镇等级这个设定,本来穷兵黩武,弃子攻杀也是种战略,按部就班的造零碎凑等级太蛋疼,很多速出 ...
 顶顶顶!种族技能都独有特色化,混兵真心没有H3、4的时候爽,城镇等级感觉在这种偏向单机化的游戏里可有可无……平衡神马的等变对战向再考虑吧。好吧,我一直都把英雄无敌当视觉系游戏来玩的
冰雷魔导师 回复于 2014-10-10 18:25:
允许混编差评 虽然你们都喜欢混兵
安戴德耐特 回复于 2014-10-10 14:20:
不是太喜欢城镇等级这个设定,本来穷兵黩武,弃子攻杀也是种战略,按部就班的造零碎凑等级太蛋疼,很多速出高级兵的套路就这么没了。
wudevils 回复于 2014-10-10 13:09:
混族多有乐趣
邪翼 回复于 2014-10-10 12:58:
iceliu 发表于 2014-10-10 10:56

 只要不像6那样可以随便转换就行,不知道当初哪个SB拍脑袋想出来的奇葩功能!

 
 最初设定是要时间的,后来估计是想加快节奏改成了瞬时,然后就崩了。。
vanyoudo 回复于 2014-10-10 12:41:
好啊!!!
iceliu 回复于 2014-10-10 10:56:
只要不像6那样可以随便转换就行,不知道当初哪个SB拍脑袋想出来的奇葩功能!
6jiji 回复于 2014-10-10 08:32:
kltx 回复于 2014-10-10 06:38:
淡定的拿下沙发


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