奇迹时代4
弗朗特之门
Fanstratics
850487311

魔法门十人物头像状态详解

EvilP 更新于 2013-08-07 03:47

以下由HeavnK翻译,来源:https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/52011859888ef6c30b000003

  • Dead: The character gets this condition automatically, if his current health points are less or equal <-10> times the character`s vitally. The character can`t do anything. In addition this character is ignored by party buffs (especialy “Shared Life”. Removes all other conditions from the character and no other condition can be applied to the character.
  • 死亡:当玩家人物的现有生命值小于或等于人物耐力值*(-10)时,该人物自动获得此状态。该人物不能进行任何动作。此外该人物无法受到任何队伍增益状态的效果。移除该人物所受的所有其他状态,并且其他所有状态不能作用于该人物。
  • Unconsicious: The character gets this condition automatically, if his current health poits are less or equal 0. And this condition is automatically removed, if his current health points are greater than 0. The character can`t do anything. Removes the “Sleeping”,“`Paralyzed“ and ”Stunned“ condition from the character and these conditions cannot be applied to the character.
  • 昏迷:当玩家人物的现有生命值小于或等于0时,该人物自动获得此状态。当玩家人物生命值超过0时,自动移除此状态。该人物不能进行任何动作。移除该人物身上的睡眠、麻痹和震慑状态,并且这些状态不能作用于该人物。
  • Paralyzed: The character can`t do anything. Removes the “Sleeping” and the “Stunned” condition from the character and both conditions cannot be applied to the araracter.
  • 麻痹:玩家人物不能进行任何动作。移除该人物身上的睡眠和震慑状态,并且这些状态不能作用于该人物。
  • Stunned: The character can`t do anything. The conditim ends after the next 5 monster turns. The character has a chance of Vitality% to lose this condition beforehand, ay each end of the monsters turn. Removes the “Sleeping” condition from the character and “Sleeping” cannot be applied to the character.
  • 震慑:玩家人物不能进行任何动作。此状态持续5个敌方回合。每个敌方回合结束时,该人物都有(耐力值%)的可能性自动移除此状态。移除该人物身上的睡眠状态,并且睡眠状态不能作用于该人物。
  • Sleeping: The character can`t do anything. Remove the “Sleeping” condition, if the character loses 4 least 5% of its maxinum health points at once.
  • 睡眠:玩家人物不能进行任何动作。当该人物一次性失去至少总生命值5%的生命时,自动移除该人物身上的睡眠状态。
  • Poisoned: The characters evade value is decreased by 20. The character loses 1 vitality and 8 health points every 5 minutes (apply the character`s earth resistance: resist the whole effect or just reduce the loss of health points, if not resisted). The maximum health points cannot drop below 0 that way and the current health points can never be greater than the maximum health points. Restore vitality and thus the maximum health points, if this condition is removed.
  • 中毒:玩家人物的闪避值降低20。每5分钟,该人物失去1点耐力值和8点生命值(人物的土系魔法抗性可以有一定几率抵抗该效果;如果没有成功抵抗,则降低损失的生命值)。该人物的最大生命值不能降到0以下,并且其现有生命值(在释放增益状态时)无法超过最大生命值。当此状态移除时,自动回复损失的耐力值和最大生命值。
  • Feebleminded: The Character can`t cast spells.
  • 弱智:玩家人物不能施法。
  • Weak: The Character might and perceptions is decreased by 70%.
  • 虚弱:玩家人物的力量和精准降低70%。
  • Cursed: The Character magic and destiny is decreased by 70%. And the melle and range attack value decreased by 15.
  • 诅咒:玩家人物的魔力和天命降低70%。其近战和远程伤害值降低15。
宇文泰 回复于 2013-08-08 12:30:
这个破手机公司想干嘛,这都是前些代魔法门的设定,还拉出来掰掰什么啊?
 又没有心意和特色,乖乖地做情节,赶紧出游戏吧
wudevils 回复于 2013-08-07 10:38:
反正全能救回来就是了


在游戏人的家相关页面回复