英雄无敌:上古纪元
弗朗特之门
Fanstratics
850487311

城镇界面截图及官方Q/A

EvilP 更新于 2011-04-28 02:42

来源:http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/4311052329/

  • 我们听说有些VIP玩家(哦呵呵呵呵呵~~~笑而不语)可以玩到试玩版,所以具体是嘛回事?
    育碧和黑洞在游戏上有着共同的理想,有着一些对现有特性的修改以及新的创意。我们希望英雄无敌六将是系列中一个具有革新意义的一代,不过我们需要保证这些改变可以让玩家接受并喜欢,所以我们将这些概念展示给VIP玩家,“我们在对H6这样改,你觉得如何?”他们的回应和评注将极大的帮助我们调整创新和延续的平衡性。我们需要的是来自全世界各地的玩家,比如在什么是优秀的英雄无敌游戏上,美国的玩家和西班牙玩家有着一些不同的意见,还有法国玩家和中国玩家等等。
  • 玩家的问题和意见如何可以传达到开发组?
    我们会访问大部分的玩家论坛,并记录下那些有趣的建议。这事并不容易,因为没有两个玩家的想法是一模一样的,当总览帖被顶上来时,我们会尽力的将其列入报告。当然,还有那些VIP玩家会迅速的反应他们地盘中的热议话题。麻烦的地方是,在做之前我们得先看预算……
  • 会有城镇界面么?
    这代没有整屏的城镇界面,而是一个城镇窗口,显示大小取决于你使用的屏幕分辨率。画面是动态的,大约就是2.5D。每个城镇有各自的背景音乐。建设建筑会改变其形态,不过目前设计中不是所有建筑都会改变。建设的招募在同一面板的另外标签中,而不是点击建筑(译注:也就是纯观赏用了……虽然比起5代没啥好观赏的……)。下面是一张截图,不过是开发中的,完成时还会有一些改变。
  • 有资料片计划么?
    目前我们忙于原版游戏(vanilla在游戏相关时似乎指的original或者stock什么的),当然,我们有很多想法在之后去改进和扩展游戏。
  • 有计划更多的种族么?会看到精灵和学院归来么?
    现在说这个太早了。不过再次申明,我们同样希望增加种族,增加多少和增加哪个依然在讨论中。你可以看下亚山世界的年表,随后将会有一个大变动在H6原版的剧情之后。
  • 我们知道最后一个种族是瀛洲,不过没有任何英雄信息和其它什么的,可以介绍一些这个MM世界的最新成员的信息么?
    我们会在随后放出英雄头像和传记,不过这次可以先放一个瀛洲英雄。长波(Changbo)——长波曾经是Okane领主的封臣,他拒绝向他的新大名Hiroshi誓忠。从那一天起,他成为了另一个人,开始劫掠那些可以听到大名士兵的地方。在私下场合他被称为英雄和守护者。作为一个严格的把道德准则置于最上的浪人,长波可以轻易的放弃财富、权利和地位,为了从强者的反复无常保护弱者。英雄特技是大剑师(Blade Master),增加英雄直接攻击的伤害。
  • 我们看到了一些旧时代的人物和东西归来,比如肯洛-哈格的头盔。有没可能他想要把头盔压回来,并且上演一场复仇之战?
    肯洛-哈格自然是在处在H6的时代,我也很乐于在以后介绍他的故事,不过现在可不能说。
  • 每个种族都基于哪些文化体系?
    圣堂是中世纪骑士和罗马帝国。亡灵主要是古美索不达米亚,以及古埃及(死者书)。地狱自然是各种文化里地狱的描述,以及少许H.P. Lovecraft的东西。据点是阿兹台克,土著人和毛利人。瀛洲主要日本(河童、雪女、麒麟),及一些受中国和台湾影响的美术风格。
  • 会有随机地图生成器和同步回合么?
    很不幸的告诉你,在1.0版本是灭有的。RMG是个很重要的东西,同样也是个很麻烦的东西,需要处理好BUG,平衡,美观,特别是在3D下,这可不是个好做的东西。顺便有人问是否依然有热座存在,答案是....是的,怎么能有没有热座的英雄无敌呢?
  • 和H5相比,AI回合的处理如何?
    我引用下几周前我在CH说的:这次AI回合会变快许多。AI作弊会减少,简单模式中完全不作弊,标准模式不怎么作弊,困难模式下AI的损失会减少并且获得额外的资源。老实说,策略游戏里就没有不作弊的AI。
  • 会有GNU/Linux版本么?
    据我所知,没有~~
viccap1986 回复于 2011-05-03 00:05:
就是坐着等了。。。其他我无所谓了,,,希望九月了,。。。
blackdragonddf 回复于 2011-05-02 15:13:
回复 Jaina
 
 
  其实浪人和野武士有区别的。。只不过西方人分不出来
wokunnima 发表于 2011-4-29 22:04

 很明显这个英雄是浪人吧.........官方没说错= =.......
wokunnima 回复于 2011-04-29 22:04:
回复 23# [i]Jaina[/i]
 
 
  其实浪人和野武士有区别的。。只不过西方人分不出来
skass 回复于 2011-04-29 21:46:
[url]http://h6.ubisoft.com.cn/news/view/2011-04-29-1[/url]
Jaina 回复于 2011-04-29 21:00:
大名,浪人……恩恩……
安戴德耐特 回复于 2011-04-29 19:28:
做一个全屏城镇的开关会死啊!!!!
iceliu 发表于 2011-4-28 15:48

 
 
  说得好!!!
iamblackhand 回复于 2011-04-29 12:38:
怎么连萨科齐都出来了,是我说错话勒马?
 虽然窗口也能接受,但是还是全屏城镇画面更能给人安全感。
 话说回来,当年看四风王座和学院城市一模一样,现在这个地狱城市怎么和火源之地长得也这么像,是不是串通好的
一个普通人 回复于 2011-04-28 18:00:
啊!不好意思,图贴错了。。。。。。
一个普通人 回复于 2011-04-28 17:59:
今天消息很丰富啊,相信各位为了赶点也累得够呛,在此表示下敬意
 
 不知道他们上不上油价,界面什么的有给鼠标点的地方就行了,咱要求不高。
 他们也说要考虑预算的嘛,咱要求把游戏性排首位。
 
 热坐(无限感慨啊,咱小学就这么过来的)
zym32167 回复于 2011-04-28 16:35:
估计资料片就是火泪之日,精灵内战了
iceliu 回复于 2011-04-28 15:48:
[color=Red][size=6]做一个全屏城镇的开关会死啊!!!![/size][/color]
wokunnima 回复于 2011-04-28 13:25:
回复 15# [i]skass[/i]
 
 
  我们严格拥护并且围绕在SKASS的光环之下~
skass 回复于 2011-04-28 13:03:
回复 ☆SILENT★
 
 
  中国和台湾的艺术风格不一样╮(╯▽╰)╭再说了,法国支持达赖的。
wokunnima 发表于 2011-4-28 12:52

 
 
  不要相信萨科齐。喇嘛只是个吉祥物。
wokunnima 回复于 2011-04-28 12:54:
Hiroshi -博、弘、宏、浩、寛、広、大、博史、浩志、裕、広志、弘司、弘志、博司、浩史、宏司
 Okane -冈根(这个姓多出现在日本的东部)
wokunnima 回复于 2011-04-28 12:52:
回复 4# [i]☆SILENT★[/i]
 
 
  中国和台湾的艺术风格不一样╮(╯▽╰)╭再说了,法国支持达赖的。
chenxh123 回复于 2011-04-28 12:51:
其实是不是和风都无所谓了,游戏就是游戏啦!
 
 城镇窗口感觉还不错,和h1234的界面还是挺像的,但是还是比较喜欢界面
 
 顶楼上!!
安戴德耐特 回复于 2011-04-28 09:53:
瞪大眼睛吐出舌头!来支毛利战舞吧!
 我说这个城镇界面既然做出来了弄成全屏的会有什么技术困难么?会影响游戏节奏种族平衡么?这对话框一般的样子完全没有进城的感觉呀!非要在这种无关紧要的地方追求改变吗?完全看不出有进步的意义还会招致习惯性的反感,
xynsy123 回复于 2011-04-28 09:52:
连续2帖消息,终于有点看的了。。
Nighsight 回复于 2011-04-28 09:40:
Changbo是一个中国名字么
 其实世界观根本就是日本的了,大名、浪人都有了
skass 回复于 2011-04-28 08:56:
台湾香港和内地真的不同的,只要人家没说那个是两个国家,一般没什么问题。毛利人……我说怎么
iamblackhand 回复于 2011-04-28 07:29:
竟然把中国和台湾分开说,真是不回避政治敏感词啊
☆SILENT★ 发表于 2011-4-28 04:51

 
 
  和政治问题没什么关系,只是对于欧美人而言把中国大陆和台湾的文化差别还是比较大的,分开说能减少歧义
platonsky 回复于 2011-04-28 05:12:
地獄的城鎮界面 意外的好看 不錯不錯 請製作人員把握跳票的三個月 好好加油吧
☆SILENT★ 回复于 2011-04-28 04:54:
对了看到热座想起来H6的lan模式不会要学习SC2吧。。。。
☆SILENT★ 回复于 2011-04-28 04:51:
竟然把中国和台湾分开说,真是不回避政治敏感词啊
darkprincehxh 回复于 2011-04-28 04:07:
慢慢看
邪翼 回复于 2011-04-28 02:24:

 1. We have heard about these Community-VIP-fans and seen pictures on facebook and all that along with some of them talking about testing demos. What is their role?
 
 Ubisoft and Black Hole had a common vision for the game, with new ideas and changes to existing features. We wanted Heroes VI to be an innovative entry in the series, but we had to make sure these changes would still stay true to what the fans love in Heroes. So we presented our ideas to the VIP fans to confront them with their expectations, saying “We want to do this in Heroes VI, what do you think of it?” Their reactions and comments are been immensely helpful to fine-tune the balance between innovation and faithfulness to the Heroes concept. One thing we really wanted was to have members from all over the world. American fans of Might & Magic have a different opinion on what a good Heroes game is, compared to Spanish fans, French fans or Chinese fans.
 
 2. How are our (the fans) questions, ideas etc brought forth to the dev-team?
 
 We read most of the community boards, and take note of interesting suggestions. It’s not as easy as it may sound, because not two fans think alike But at times, global threads are emerging, and we do our best to take them into account. Also the VIP fans themselves are quick to warn us when they think one subject is especially hot for their respective communities. The difficulty is, as in any project, to see what can be done with the budget we have.
 
 3. Will there be townscreens?
 
 There are town windows, and they work as follows:
 - The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
 - The town visuals will be animated and are what could be described as "2.5D".
 - Each town has its own musical theme (as usual).
 - The town visuals change when you build stuff (although in the current design, not all buildings appear).
 - Building and recruiting is done through the window interface, rather than clicking on the buildings directly.
 
 Here is a sneak peek of one of the town windows (the Inferno town) so you have a better idea of what it looks like:
 
 
 
 Now, we were talking about “emerging threads” earlier, and it’s clear it’s a hot topic for the communities, so there may be a few changes before release.
 
 4. Are there any expansions planned?
 
 For the moment we are busy with the “vanilla” game, but obviously we have a lot of ideas to improve and expand the game later.
 
 5. Are more factions planned; if so what then are the chances we will see elves and academy back?
 
 It’s too early to tell. Again, we’d really like to add more factions to the game. “How many” and “which ones” are still in discussion. Now if you look at Ashan’s timeline there’s a big upheaval coming right after the events of Heroes VI and clearly there’s an interesting story to tell here.
 I’m a big fan of the Wizard/Tower/Academy faction myself, so I too hope that the spellslingers will be back in a future add-on Wink
 
 6. We know the final faction is Sanctuary but there are really no hero-profiles or anything. Could we please have some to aquaint ourself with our newest addition to the M&M universe?
 
 We’ll post more Hero portraits and bios in the coming weeks, but here is an exclusive look at one of our Sanctuary heroes.
 
 
 
 Changbo - Once a vassal of Lord Okane, Changbo refused to swear allegiance to his new daimyo, Hiroshi. That day he became two men. Pirate and brigand to those within earshot of the daimyo's soldiers. Hero and defender to those same folk when speaking with hushed voices in private. A Ronin who puts his strict moral code above all other considerations, Changbo can easily give up wealth, power, or status in his quest to protect the weak from the whims of the strong.
 
 Specialization: Blade Master - Increases the effectiveness of Heroic Strikes
 (the Heroic Strikes being the "direct attacks" of the Hero)
 
 7. We have seen old heroes stuff becoming available again, like Crag Hack’s helmet. What are the chances he wants it back and will be coming with a vengance?
 
 Crag Hack is definitely around at the time of H6, and I’d really like to tell his story in the future. At the moment, that’s all I can say – we’ll see how it turns out.
 
 8. What culture is each faction based around?
 
 Haven is inspired by both Medieval Knights and the Roman Empire.
 Necropolis is mainly inspired by Ancient Mesopotamia, and also Ancient Egypt (the Book of the Dead).
 Inferno is obviously inspired by various depictions of hell, with a touch of H.P. Lovecraft on top.
 Stronghold has influences from Aztec, Aboriginal and Maori cultures.
 Sanctuary is mainly based on Japanese myths (the Kappa, Yuki-onna or Kirin come straight from Japanese folklore) with some Chinese and Taiwanese influences in the art style.
 
 9. Will there be a random map generator? And simultaneous turns.
 
 Unfortunately, not at release.
 About the RMG, it would be a great thing to have in the future, but it’s also very complex to create such a tool, since the randomly generated maps need to be: mostly bug-free, reasonably balanced, and look nice. It’s easier said than done, especially with 3D graphics.
 By the way I saw some people are still wondering if Hotseat is in the game (something I had actually answered on this very forum a while back) – the answer is YES, Hotseat is in. It wouldn’t be Heroes without Hotseat.
 
 10. How does the AI-run compared to Heroes 5?
 
 I’ll quote what I said on Celestial Heavens a couple of weeks ago: the AI turns are way faster this time around. Also, in H6, the AI will cheat much less and less obviously than in H5. It doesn't cheat at all in Easy difficulty, and not too much in Normal either. In Hard, the AI will lose less troops and will receive some extra resources. That's all. But honestly: the AI always cheats in strategy games - I have yet to see a game where the AI doesn't cheat.
 
 11. Will there be GNU/Linux support?
 
 As far as I know, it is not planned.


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