| 星野有希 回复于 2010-11-21 22:54: 为啥我啥都可以接受就是不能接受没了魔法行会和新的技能加点方式……(T^T) |
| 英雄无敌L 回复于 2010-11-20 20:11: 期待 |
| 安戴德耐特 回复于 2010-11-20 19:08: 要占用英雄出手次数的话就不算太IMBA了吧~毕竟攻击了就不能放魔法了(用技能点点出来的魔法耶,肯定都是相当给力的!) |
| skass 回复于 2010-11-20 19:05:
英雄又不上战场,列些恰当点的例子
phinex 发表于 2010-11-20 19:01
说的就是h4上战场的时候的例子。
不上战场的话,这技能就逆天了。随便一个兵种攻击带恐惧,随便一个兵种攻击带毒带老化…… |
| 安戴德耐特 回复于 2010-11-20 19:04: 可以变成XX英雄的普攻能吸血治疗部队,巫妖职业的学会范围老化技能,忍者职业会范围毒,普攻带施毒~H6英雄重回后排继续无敌,没了生命危险H4的那些职业技能貌似应该更好用了~ |
| 进阶职业像h4吗?最好别像。h4的进阶职业,有些根本没啥用。生命+死亡可以肉搏吸血,请问到这时候谁去肉搏……,巫妖可以老化,招幽灵可以更快达到目的。忍者可以肉搏施毒……真是伤感情的技能。
skass 发表于 2010-11-20 18:48
英雄又不上战场,列些恰当点的例子 |
| skass 回复于 2010-11-20 18:48: 进阶职业像h4吗?最好别像。h4的进阶职业,有些根本没啥用。生命+死亡可以肉搏吸血,请问到这时候谁去肉搏……,巫妖可以老化,招幽灵可以更快达到目的。忍者可以肉搏施毒……真是伤感情的技能。 |
| 经过艰苦的努力H6的人族从星际人族那里学到了撒雷达...只能自定义初始英雄,嘿嘿~改革不彻底呀~
安戴德耐特 发表于 2010-11-20 16:51
大概是这意思,初始英雄能定义名字,性别,职业,从酒馆里招的都是定制好的
至于技能,都可以随便选 |
| Jaina 回复于 2010-11-20 18:22: 强烈要求补给站和矿骡! |
| 安戴德耐特 回复于 2010-11-20 16:51: 经过艰苦的努力H6的人族从星际人族那里学到了撒雷达...只能自定义初始英雄,嘿嘿~改革不彻底呀~ |
| 同楼上的 |
| 感谢LZ的翻译啊,每隔一段时间可以看到点新消息,对于漫长的等待来说是最好不过了的。 |
| aghar 回复于 2010-11-20 11:09: Statue of Revelation感觉好废哦 |
| 金属发条 回复于 2010-11-20 09:43: 说道信徒3,在等其资料片,唉,毛子做事太磨机了 |
| 冰雷魔导师 回复于 2010-11-20 09:18: 路过。。 |
| 不是说十一月份公布新种族吗?变成十二月份了! |
| 金属发条 回复于 2010-11-20 08:52: 看的出来,6代的确是大改革大换血,但是又有所保留的很有野心的一代 |
| 可以从圣堂那个特殊建筑的功用看出H6大概采用的是双层迷雾,但是有这种雷达样的建筑大概多少也会限制同步模式…… |
| h4还可以把敌方英雄永久囚禁=3=,这个我喜欢。
skass 发表于 2010-11-19 23:24
被抓住的可以放出来的,只要你占领关押他的那座城,或者是盟友占领也可以的 还是信徒好,直接杀了变墓碑插大地图上 |
| 可怜的地狱啊,每次都被圈踢,实力却很弱 |
| skass 回复于 2010-11-19 23:24: h4还可以把敌方英雄永久囚禁=3=,这个我喜欢。 |
| 信徒 里的 英雄 是可以永久消灭的,这个偶最喜欢,最讨厌杀了偶那么小弟的英雄还给逃了,然后又来r/h不能这么无齿啊 |
| h6这个功能只有亡灵有,信徒里还有复活药水能喝就是活过来的血量惨不忍睹 |
| skass 回复于 2010-11-19 23:02: 在圣战群英传系列,只要花钱,任何势力都可以在基地复活自己的兵和英雄=。=,所以这个特性实在吸引不了我…… |
| 辛苦了,没有太多新鲜的,不过看到亡灵有建筑可以复活兵,这个挺符合亡灵特色的嘛 |
| skass 回复于 2010-11-19 22:55: 发现这个Q&A写了一堆,透消息的数的过来……,大部分回答都是以后会说的现在不能说,大概是这样,反正你也不知道是咋样…… |
| 继续,肉总加班辛苦下,全翻了 |
| Some here probably know I had communicated with xhane for a new Q&A some time back but unfortunately a number of setbacks delayed its release. At long last the Q&A is here, kudos to cepheus for helping organize this and a big thanks to xhane for her time
- When can we expect news on the two unknown factions?
It should come very soon. I think you could expect an update in December.
- Could you reveal some units from the announced factions? Any pictures would also be appreciated.
Indeed, they are now being presented on our Facebook page [url]www.facebook.com/MightandMagic.[/url] The last ones will be presented in the coming weeks.
- We know there will be 7 magic schools, the 6 elemental schools (including light and darkness) plus primordial. Anything you could share on them, like new twists or descriptions to an idea of what to expect?
Not yet. But it will come soon?
- While at that, how many will be accessible to each faction? Some will of course favour specifics schools but will the other ones be available and/or effective?
All schools will be accessible. Each faction will favor a specific Magic school among the others.
- There have been mentions of hero customization. We still get "tavern heroes" with their unique bios, skills and specialties, right?
Yes. Customization is in multiplayer, for your starting Hero. You can still choose other heroes and recruit them in town. In solo mode, the customization is limited.
- Will the creature lineups of H6 remain mostly race-based (like in H5) or will they be based around a common theme (like in H1-4)?
Heroes VI is more balanced about this. You will get a bit of both; some race-based creatures and some about the theme.
- Will any of the classic units not assigned to factions return as neutrals?
About neutral creatures, you will see new ones and old faces. For example, the phoenix you might have already seen on the dev T-shirts.
- What can we expect from the advanced classes? Will they work like in H4?
Not really, it is different from Heroes IV. We will soon go in more detail about this. What we can say so far is that each advanced class have 2 unique abilities, including one ultimate.
- How will hero movement be affected on the adventure map?
You will have skills and artifacts linked to movement. Creatures in your army won't affect your movement. Terrain will also have an effect.
- How will spells be learned in Heroes VI? Are Mage Guilds returning? If not, will the skill tree be used instead?
Heroes VI will have a new skill system we will talk about soon? (see question 3 for reference )
- What type of race-unique buildings can we expect in Heroes VI?
You will be able to build 2 out of a choice of 4. Buildings are linked to faction strategy.
Here are exclusive examples of unique buildings:
- For Haven: the Statue of Revelation which removes fog of war in a targeted area, once a week.
- For Necropolis: the Altar of Eternal Servitude, which gathers the remains of the players Necropolis Creatures that fell in combat, so they can be recruited again (for a price).
- What is the estimated planned map total (campaigns, single scenarios and multiplayer maps inclusive) for the initial release of Heroes VI?
We have 24 campaigns and 10 multiplayer maps.
- If many of the mines and creature dwellings are being retired for Heroes VI, what will take their place? How will the adventure map be kept interesting and fresh?
You still have treasures, artifacts and places to visits. Also, re-centering the game on areas of control and strategy will make the adventure map appealing.
- Will mixed neutrals ala Tribes of the East be returning? Pretty please
Yes.
- Can you elaborate on the Reputation system which was mentioned? How does it work? How will it affect gameplay? What actions determine your reputation? What are the benefits of having one type of reputation or the other?
We will develop on this later on
- Are the beloved dialogue and text boxes from Heroes I-IV returning in Heroes VI? Will the campaigns contain a lot of juicy narrative as in H3 and H4, or just cutscenes like in H5?
In the campaign mode, you will have some cut scenes, dialogue boxes. You won't have big texts like in H IV, but for curious players, there will be plenty of very detailed text to read in the bios of heroes, creatures, cities, etc.Also map makers will be able to put all the boxes they want in their maps.
- According to the timeline, necromancy was only discovered in 461 YSD and the rise of the Necromancers took place almost 50 years after H6, in 610. How is it possible the Necromancers are such a strong force at this point in time?
At the time of Heroes VI, Necromancers are just a group of wizards, not a full Nation. They are part of the 7 cities. But their cult is 100 years old. Heroes VI is the turning point where Necromancers come to the foreground.
- Will it be possible to create custom dynamic battles in the map editor?
We will communicate on the map editor details later.
- The press release claimed "Might & Magic Heroes VI will include all the characters and features that have made this brand a worldwide success". Is it possible that any classic heroes from the Might and Magic franchise will return in some form for Heroes VI?
This is a request that has been strongly expressed by the VIP fans. As you know, 2011 will be the 25th anniversary of M&M, so surprises are to be expected.
- We are worried that the storyline will ultimately just rehash the Everyone VS Demons plot yet again. Will the Demons be the main antagonists of Heroes VI?
Yes, there is a Demon invasion in Heroes VI. No, it is not the most important plot element in the storyline. Even though most factions have the Demon invasion in mind, the political face of Ashan is evolving way beyond this threat. |