英雄无敌:上古纪元
弗朗特之门
Fanstratics
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上古纪元#Prophecy#6#FAQ2

EvilP 更新于 2024-12-07 00:05

The silence in the plaza was deafening — anyone present would think that all sound had been suddenly drained out of the dome they were in. Ylwari looked around — Oona, Anastasia and Gingertail were all pale as they understood the implications of the prophecy. Mr Loudrin kept a nonchalant smile, but it was clear to her that it was a facade to hide the panic behind his eyes. Only the Oracle and the treant remained calm and focused.

广场上一片寂静——在场的任何人都会认为他们所在的圆顶突然间失去了所有的声音。伊尔瓦里环顾四周——欧娜、阿纳斯塔西娅和姜尾都脸色苍白,因为他们明白预言的含义。劳德林先生保持着漠不关心的微笑,但她很清楚,那只是掩饰心中恐慌的幌子。只有神谕和树人保持着冷静和专注。

“Thine worries are understandable and I shan’t deny that a grim fate awaits should we not adhere to the warnings.” The Oracle remained as dispassionate as they had been since the start of the council. Oona and Ylwari gently nodded. However, not everyone could maintain the same composure.

“你的担忧是可以理解的,我不否认,如果我们不遵守警告,我们将面临可怕的命运。”神谕仍然像会议开始以来一样冷静。欧娜和伊尔瓦里轻轻地点了点头。然而,并不是每个人都能保持同样的冷静。

“How can you expect us to talk about proph-prophecies or peace, when there are monsters am-among us?!” Anastasia was shaking, her uneasiness replaced with anger.

“当我们中间有怪物的时候,你怎么能指望我们谈论预言或和平呢?!”阿纳斯塔西娅颤抖着,她的不安被愤怒所取代。

“What would you have us do, child - stab each other here and now, so that the rest of the continent would fall to chaos? — Oona seemed displeased with the priestess — “You need to spend less time around that Fiery Catalina and her cries for violence.” With the situation quickly devolving into ceaseless bickering, Ylwari decided to take control of the situation.

“孩子,你想让我们做什么?——现在就互相捅刀子,让大陆的其他地方陷入混乱吗?”——欧娜似乎对女祭司很不满——“你需要少花时间和那个火热的卡塔琳娜以及她对暴力的呼喊在一起。”随着局势迅速演变为无休止的争吵,伊尔瓦里决定控制局面。

今天没放游戏内的饼,而是FAQ: Part 2,这个就不全文翻了,摘录如下:

  • EA目前计划放出8章的战役;
  • 会有战役独有的英雄;
  • 会有熟悉的旧世界角色出现(亡灵、精灵、元素生物这类长生种);
  • 每个族将会有18个酒馆英雄;(翻了下旧聊天,魔法也是18每系)
  • 英雄特长将会随英雄等级提升效果;
  • 会有种族技能;
  • 野外兵营会是周产并且累积产量;
  • 上古纪元的远程兵种会是无限弹药(弹药车out);
  • 射程惩罚的范围也不是固定值,原文的说法看起来像是依距离逐渐递减;
  • 不同城镇的魔法塔等级上限会和3一样有所不同,未来会有专门的devlog讲这个;
  • 不打算做H6那种区域控制系统;
  • 还没介绍的那个种族应该在EA开始就能玩到;
  • 会有steam成就;会有教程;
  • 关于UI的色调有考虑过,有可能会在接近正式发行时尝试;
  • (关于AI和比赛的泛泛之谈就不在这里提了);
  • (什么同步回合和计时器我也是不关心的);
  • (一些关于随机地图但是没什么料的回答);


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