BETA 1.4补丁更新内容
EvilP 更新于 2011-08-30 23:31
Updates - 更新
- Specific leveling curve has been created for Skirmish/Multiplayer.
- 新的升级经验需求曲线,针对多人游戏和遭遇战(也就是战役不变)。
- Experience multiplier changed to x1 (Normal), x1.5 (Fast), x2 (Fastest)
- 经验加倍改为1/1.5/2倍。
- The temporary 2 players limit in multiplayer is removed. Now up to 8 players can join the same game.
- 多人游戏的2人限制取消,现在最多可以8人对战。
- Chat channel is automatically generated for players in Multiplayer.
- 多人对战时会自动创建一个同游戏的聊天频道。
- Surrendering (white flag) enabled in Duel
- 对决模式现在允许投降。
- Auto-combat disabled in Duel mode
- 对决模式现不允许自动战斗。
- Default animation speed increased on both the Adventure and Combat maps
- 默认的冒险地图和战场动作速度加快。
- Visual effect is displayed above creatures behind (feature still in progress)
- 兵种被掩体掩护的视觉效果*(@##$^%*(依然在修正和制作中)
- Performance optimizing
- 性能优化
- Few interface tweaks
- 一些UI调整
- Several bug fixes (out of synch issues, abilities, overall stability…)
- 一些BUG修正(比如同步问题,能力,游戏不稳定等……)
Balance changes - 平衡调整
General Changes - 整体调整
- Defend action increases Might and Magic Defense by +15 instead of +20
- 防御时增加的力量和魔法防御从20减少到15
- Creature dwellings give more creatures when built (all equals to 1 week basic growth)
- 兵种建筑建造将会获得比以前更多的初始兵力,相当于1周的标准产量。
- Tree of plenty: building ships doesn`t require resources anymore
- 丰饶之树地图:建造船只不再需要资源。
Ability stat balance and changes - 能力数值平衡和修改
- All damage and healing hero ability powers have been increased by approximately 13.5% (percent based abilities are not affected)
- 所有的英雄伤害和治疗魔法的效果增加大约13.5%(相对于没修改前)。
- Sanctuary`s racial gauge filling has been increased from 50 to 80 per honorable attacks
- 瀛洲的种族技能充能从每次有效荣耀攻击50点改为80点。
- Stronghold`s racial gauge filling has been decreased from 30 to 20 per friendly attacks
- 据点的种族技能充能从每次攻击30点降为20点。
- Haven`s racial gauge filling has been increased by 50% when suffering casualties (Morale gives the same)
- 圣堂的种族技能充能,伤亡时的增加50%,士气时的不变。
Creature stat balance - 兵种数值平衡
Necropolis - 墓园
- Skeleton and Skeletal Spearman: Health reduced by 1,
- 骷髅兵和骷髅矛手生命值减1。
- Ghost and Spectre: Health reduced by 1, Charges of the Wail of the Netherworld ability reduced to 2 (from 3)
- 幽魂和怨魂生命值减1,冥府哀嚎的使用次数从3次减少为2次。
Haven - 圣堂
- Sentinel and Praetorian: Health reduced by 3
- 哨卫和禁卫生命值减3。
- Crossbowman and Marksman: Health reduced by 2
- 劲弩手和神弩手生命值减2。
- Sister and Vestal: Health reduced by 2
- 女祭司和女神官生命值减2。
Sanctuary - 瀛洲
- Pearl and Coral Priestess: Health reduced by 2
- 珊瑚巫女和珍珠巫女生命值减2。
- Kappa and Kappa Shoya: Health reduced by 2
- 河童和河伯生命值减2。
Stronghold - 据点
- Goblin and Goblin Hunter: Health reduced by 2
- 地精和地精猎手生命值减2。
- Blood Eyed Cyclops: Mighty Slam now deals 100% damage (instead of 150%)
- 怒眼独眼的强力猛击能力伤害从150%降为100%。
Inferno - 地狱
- Hell Hound: Magic defense increased to 7 (from 2), Health reduced by 2
- 犬魔魔法防御从2增加到7,生命值减2。
- Cerberus: Magic Defense increased to 8 (from 3), Health reduced by 2
- 狼魔魔法防御从3增加到8,生命值减2。
- Succubus and Lilim: Health reduced by 2
- 艳魔和魅魔生命值减2。