启用在线/离线存档兼容 - Offline / Online saves compatibility first implementation
Currently only the progress of unlocking the campaign maps gets synchronized.
目前只有解锁的战役地图进度同步;
Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.
只有在线达到的进度被同步;离线模式下的战役进度不被同步;离线模式下达成的进度只在该机器时才能继续;
The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.
The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.
战役中英雄的状态(声誉/能力/等级)将不会被保存/同步;
地图 - Maps
Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map: Fixed the trigger for the dialog after the battle with Jon ; Reduced the amount of obligatory battles against the Elementals in the northern tunnels ; Fixed the final cutscene: Crag now appear on his horse instead of on foot ; Fixed the trigger for the achievement "The seas Will run red".
Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map:The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.
海盗战役 - 荒夷海之王:声誉奖励触发的对话是在路程中,而不是地图开始时;
Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.
丰饶之木:玩家如果使用1号位开始游戏,主英雄将会在中岛出现(然而测试结果好像这条是坑爹的?);
宝物 - Artifacts
Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact
聚合饰物:修正说明效果之间的不一致;
The "Bracers of the Druid" artifact tooltips are incorrect.
德鲁伊护腕:修正不正确的宝物说明;
The "Gauntlets of the Khan" artifact`s second ability (+1 to friendly creatures might damage) doesn`t work
可汗护手:第二条属性(+1本方生物物理伤害)属性无效;
The Cloaks that increase magic defense by 10 for each magic school don`t work
+10各系魔法防御的披风无效;
The "Frozen Chrysanthemum" Artifact doesn`t work
冰冷菊花无效果;
The "Boots of the Waverider" does not grant "1 creature movement on sea"
踏浪靴的兵种在海战中的战场移动力+1无效;
The "Winterwind Peace Circlet" Artifact doesn`t work
冬风之和平头饰无效果;
The "Flamegold Shield" artifact does not award fire resistance.
焰金饰盾的火属性抗性无效;
The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.
掌控吊坠的充能条属性无效;
The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.
衫提瑞之甲对源力系的防御无效;
兵种单位 - Units
The growth for the "Harpy" unit is 7 instead of 8
鸢女的产量从8减少至7;
The Maximum melee damage of the "Fury" unit is 8 instead of 9
鸢妖的最大物理伤害值从9减少至8;
The growth is 11 instead of 12 for the Demented.
狂魔的产量从12减少至11;
The growth is 8 instead of 9 for the Maniac.
疯魔的产量从9减少至8;
Vampire Lord weekly growth reduced to 6 units instead of 5
吸血伯爵的产量从6减少至5;
The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6
骷髅矛手最大远程伤害从6增加至7;
英雄能力/法术 - Abilities / Spells
The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2
『永恒寒冬』能力的霜冻效果从2回合变为1回合;
The "Toughness I" ability does not increase the maximum health of the hero`s units by 5%.
『强壮I』能力并未增加5%的本方兵种最大生命值;(BUG修正?)
The "Toughness II" ability does not increase the maximum health of the hero`s units by 4%.
『强壮II』能力并未增加4%的本方兵种最大生命值;
The "Toughness III" ability does not increase the maximum health of the hero`s units by 5%.
『强壮III』能力并未增加5%的本方兵种最大生命值;
The "Mentoring" ability gives a 75% increase in experience instead of 50%
『导师』能力给予的经验比例从75%减少至50%;
The "Arcane Exaltation III" spell gives 4 points instead of 5
『奥术提升III』能力增加的魔法力量从4点增加到5点;
Lich`s dark embrace passive ability has been buffed to 30% instead of being reduced to 15%
尸巫的『黑暗之拥』能力效果从15%增加至30%;
The "Blizzard" spell has a 2 turns duration instead of 3
『暴风雪』能力的持续时间从2回合增加到3回合;
The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4
『火球』能力的范围从3x3增加到4x4;
The "Chain Lightning" spell has a cost of 65 mana instead of 50
『链锁闪电』能力的魔法值消耗为65点;
1.4 → 1.5
游戏界面 - Game Interface
Added the Townscreens for all factions
为所有种族添加2D动态(类似H3)的城镇画面;
Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
在城镇画面时,“下一回合”按钮将会被替换成“退出城镇”;
Added a Hide GUI button in the Townscreen Menu
在城镇界面增加了一个“隐藏”按钮(城镇名字的右侧的向下箭头,使用后任意地方左键点击一次会恢复);
BUG修正 - Bug Fixes
The spellbook of a dead secondary hero remains active and the town portal can be used after the secondary hero is killed by the AI.
副英雄被AI击败后,魔法书依然保持激活状态,而且可以使用回城;
Incorrect percentage given by the Arachne`s level 4 ability (Life Drain). Correct damage to life percentage is now applied no matter the stack size (15% of the damage is transformed to life)
修正阿拉克尼的第4个能力,兵种数量不再有吸血比例加成(吸血剑BUG);
The tooltip for the "Creatures, Heroes and Towns" tab in the Kingdom Overview, contains debug text.
王国总览的“兵种/英雄/城镇”的提示文本包含调试用文本;
游戏内容 - Game Content
Added the Adventure Pack compatibility
增加了荒夷海盗探险包的兼容性;
主要平衡性调整 - Major Balancing effort
技能修改 - Abilities modifications:
Direct Damage Spells power increase
直接伤害魔法的效果增加;
Healing Spells mana cost increase
治疗魔法的魔法值消耗增加;
兵种能力 - Creature Abilities
Heal Core Units abilities only available for the upgraded version
现在只有升级形态的兵种才有治疗能力;
Light decrease on several Creature Abilities
一些兵种能力小幅度削弱;
英雄能力 - Hero Passive and Active Abilities
Passive Characteristics bonuses increase
被动特性效果增强;
声誉能力 - Reputation Abilities
Light characteristics modifications on all Faction units
所有势力兵种的被动效果小幅度修改;
Abilities/Creatures Description and Background modifications:
能力/兵种描述和背景修改:
Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.
Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
『寒冬之环』的基础伤害从447/514/591增加到581/668/768,魔法值消耗增加至50;
Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
Stormwinds power increased to 20/25/30 (from 10/11/13)
『暴风I』的效果升为20/25/30;
Stormwinds II power increased to 272/312/358 (from 194/223/256)
『暴风II』的效果升为272/312/358;
声誉能力 - Reputation Abilities
Father Sky`s Wrath power increased to 321/399/495 (from 247/307/381)
『天父之怒』的效果升为321/399/495;
Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)
『深渊之门』的单位现在立刻回到战场,其援军则在每个回合出现;
Anathema duration increased to 4 turns (from 3 turns), power increased to 4 & 6%/5 & 8%/6 & 10% (from 3 & 3%/4 & 4%/5 & 5%)
『咒逐』的持续时间升为4回合,效果升为4&6%/5&8%/6&10%;
Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)
『殉难者』的效果降为9/10/12;
Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)
『役亡师印记』的效果降为15/17/20;
Face of Death power increased to -4 Luck malus (from -3), Might & Magic defense vulnerability effect increased to -5% (from -3%)
『死之面容』的效果升为-4幸运和士气,-5%力量和魔法伤害;
兵种属性调整 - Creature Characteristics modifications
瀛洲(仅核心兵种有调整)- Sanctuary (only Core Units were balanced)
Shark Guard:Minimum Melee Damage increased to 3 (from 2);Morale increased to 7 (from 6);Might Defense reduced to 4 (from 5);Magic Defense reduced to 2 (from 3)
鲛卫:最小近战伤害升为3;士气升为7;物理防御降为4;魔法防御降为2;
Wanizame:Might Defense reduced to 6 (from 7);Magic Defense reduced to 2 (from 3);Morale increased to 7 (from 6);Cost reduced to 130 (from 140)
鳄鲛:物理防御降为6;魔法防御降为2;士气降为7;价格降为130;
Coral Priestess:Might Defense reduced to 1 (from 3);Magic Defense reduced to 4 (from 5);Eye of the Medusa healing ability replaced now the Waves of Renewal ability
珊瑚巫女:物理防御降为1;魔法防御降为4;『美杜莎之眼』代替了『重生之波』;
Pearl Priestess:Minimum Range Damage reduced to 4 (from 5);Minimum Melee Damage reduced to 2 (from 3);Might Defense reduced to 2 (from 4);Magic Defense reduced to 6 (from 7);Cost increased to 160 (from 150);Eye of the Medusa healing ability is now only available for Pearl Priestess
Kappa:Magic Defense reduced to 5 (from 6);Magic Defense reduced to 4 (from 6)
河童:魔法防御降为5;物理防御降为4;
Kappa Shoya:Magic Defense reduced to 7 (from 9)
河伯:魔法防御降为7;
墓园 - Necropolis
Skeleton:Might Defense reduced to 3 (from 4);Magic Defense reduced to 1 (from 1)
骷髅兵:物理防御降为3;魔法防御降为1;
Skeletal Spearman:Maximum Range Damage reduced to 6 (from 7);Might Defense reduced to 5 (from 6);Magic Defense reduced to 3 (from 4)
骷髅矛手:最大远程伤害降为6;物理防御降为5;魔法防御降为3;
Ghoul:Health reduced to 23 (from 25);Might Defense reduced to 5 (from 6)
食尸鬼:生命值降为23;物理防御降为5;
Ravenous:Health reduced to 30 (from 32);Might Defense reduced to 7 (from 8)
噬尸鬼:生命值降为30;物理防御降为7;
Ghost:Health reduced to 19 (from 21);Might Defense reduced to 3 (from 5);Movement increased to 6 (from 5);Death Seal ability replaced now the Wail of the Netherworld ability
幽魂:生命值降为19;物理防御降为3;移动力升为6;『死亡印记』代替了『冥府哀嚎』
Specter:Weekly Growth reduced to 8 units (from 10 units);Health reduced to 23 (from 27);Might Defense reduced to 4 (from 6);Movement increased to 6 (from 5);Wail of the Netherworld ability is now only available for Specter.
怨魂:产量降为8;生命值降为23;物理防御降为4;移动力升为6;『冥府哀嚎』现在是怨魂独有技能;
Lich:Minimum Range Damage reduced to 14 (from 16);Maximum Range Damage reduced to 17 (from 19);Minimum Melee Damage reduced to 7 (from 8);Maximum Melee Damage reduced to 9 (from 10);Might Defense reduced to 10 (from 12)
Sentinel:Health reduced to 21 (from 23);Maximum Melee Damage increased to 4 (from 3);Magic Defense reduced to 1 (from 3);Cost reduced to 75 (from 80);Shield Guard passive ability bonus reduced of 35%
哨卫:生命值降为21;最大近战伤害升为4;魔法防御降为1;价格降为75;『举盾』效果降为35%;
Praetorian:Health reduced to 30 (from 32);Maximum Melee Damage increased to 5 (from 4);Magic Defense reduced to 2 (from 5);Cost reduced to 110 (from 120);Shield Guard passive ability reduced of 35%
禁卫:生命值降为30;最大近战伤害升为5;魔法防御降为2;价格降为110;『举盾』效果降为35%;
Crossbowman:Might Defense reduced to 3 (from 4);Magic Defense reduced to 1 (from 2);Cost increased to 110 (from 95);Armor Piercing passive ability bonus reduced of 35%
劲弩手:物理防御降为3;魔法防御降为1;价格升为110;『破甲』效果降为35%;
Marksman:Might Defense reduced to 4 (from 5);Magic Defense reduced to 1 (from 2);Cost increased to 150 (from 140);Armor Piercing passive ability bonus reduced of 35%
神弩手:物理防御降为4;魔法防御降为1;价格升为150;『破甲』效果降为35%;
Sister:Health reduced to 17 (from 19);Might Defense reduced to 1 (from 3);Magic Defense increased to 8 (from 6);Pacification ability now replaced the Heal ability
女祭司:生命值降为17;物理防御降为1;魔法防御升为8;『平和』代替了『治疗』;
Vestal:Health reduced to 22 (from 25);Might Defense reduced to 2 (from 4);Magic Defense increased to 10 (from 8);Heal ability is now only available for Vestal
女神官:生命值降为22;物理防御降为2;魔法防御升为10;『治疗』现在是女神官独有技能;
Griffin:Health increased to 80 (from 75);Magic Defense increased to 14 (from 10)
狮鹫:生命值升为80;魔法防御升为14;
Imperial Griffin:Health 90 (from 85);Minimum Melee Damage increased to 15 (from 14);Might Defense increased to 16 (from 15);Magic Defense increased to 16 (from 10);Cost reduced to 600 (from 630)
Sun Rider:Might Defense increased to 19 (from 18);Magic Defense reduced to 10 (from 13)
烈日枪骑军:物理防御升为19;魔法防御降为10;
Sun Crusader:Might Defense increased to 22 (from 20);Magic Defense reduced to 11 (from 14)
烈日十字军:物理防御升为22;魔法防御降为11;
Seraph:Characteristics unchanged
炽天使:无变化;
Celestial:Characteristics unchanged
昊天使:无变化;
地狱 - Inferno
Maniac:Weekly Growth increased to 9 units (from 8 units);Might Defense reduced to 6 (from 7);Magic Defense reduced to 2 (from 3);Morale increased to 9 (from 8);Luck increased to 20 (from 10)
疯魔:产量升为9;物理防御降为6;魔法防御降为2;士气升为9;幸运升为20;
Demented:Weekly Growth increased to 12 (from 11);Might Defense reduced to 8 (from 9);Magic Defense reduced to 3 (from 4);Morale increased to 9 (from 8);Luck increased to 24 (from 12)
狂魔:产量升为12;物理防御降为8;魔法防御降为3;士气升为9;幸运升为24;
Hell Hound:Weekly Growth increased to 6 (from 5);Health increased to 25 (from 22);Might Defense increased to 6 (from 5);Magic Defense reduced to 5 (from 6);Luck increased to 18 (from 19);Cost reduced to 135 (from 140)
犬魔:产量升为6;生命值升为25;物理防御升为6;魔法防御降为5;幸运升为18;价格降为135;
Cerberus:Weekly Growth increased to 10 units (from 8 units);Health increased to 32 (from 28);Might Defense increased to 7 (from 6);Magic Defense reduced to 5 (from 6);Luck increased to 22 (from 11);Cost reduced to 185 (from 205)
狼魔:产量升为10;生命值升为32;物理防御升为7;魔法防御降为5;幸运升为22;价格降为185;
Succubus:Luck increased to 16 (from 8);Cost increased to 110 (from 105);Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
艳魔:幸运升为16;价格升为110;近战伤害由火焰伤害变为物理伤害;
Lilim:Luck increased to 20 (from 10);Cost increased to 160 (from 150);Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
魅魔:幸运升为20;价格升为160;近战伤害由火焰伤害变为物理伤害;
Breeder:Minimum Range Damage increased to 14 (from 13);Maximum Range Damage increased to 17 (from 16);Minimum Melee Damage increased to 7 (from 6);Maximum Melee Damage increased to 9 (from 8);Might Defense increased to 12 (from 11);Magic Defense increased to 15 (from 13);Morale increased to 10 (from 2);Luck increased to 12 (from 6);Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
Mother Breeder:Minimum Range Damage increased to 16 (from 15);Maximum Range Damage increased to 19 (from 18);Minimum Melee Damage increased to 8 (from 7);Maximum Melee Damage increased to 10 (from 9);Might Defense increased to 14 (from 13);Magic Defense increased to 17 (from 15);Morale increased to 10 (from 2);Luck increased to 15 (from 6);Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)