游戏补丁更新内容列表 1.1-1.4
录入:EvilP
作者:
翻译:
录入时间:2011-10-18 03:54:40 最后修改时间:2013-05-04 10:22:43
录入时间:2011-10-18 03:54:40 最后修改时间:2013-05-04 10:22:43
- 1.0-1.4:http://www.heroworld.net/h6/479.html
- 1.5-1.5.2:http://www.heroworld.net/h6/489.html
- 1.5-1.7:http://www.heroworld.net/h6/490.html
- 1.7-1.8:http://www.heroworld.net/h6/491.html
- 1.8-2.1:http://www.heroworld.net/h6/494.html
1.3 → 1.4
- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
- 添加自定义地图交换功能,允许玩家在玩家大厅下载主机方的地图(你没有的);
- Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
- 增加群岛地图,也就是圣诞地图;
- Added features in the map editor:
- 地图编辑器中添加如下特性:
- Help Files: Added tutorials in the Map Editor
- 帮助文件:添加地图编辑器教程;
- Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
- 初始地图设置:安置一个触发器初始化地图,让地图在刚创建时就能保存;
- Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
- 统一目标行为:所有选中的目标的一些属性设置,比如大小比例和角度之类相同的可以一次性设置;
- Mini map: Removed the non-functional mini map from the Map Editor
Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing:
以下是1.5的一些内容提要:
- Refitting of Core unit health and defense
- 修整核心级单位的生命值和防御值;
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- Stronger differentiation between might & magic defense of units according to their nature
- 使力量类和魔法类兵种的差别更大
- Reduction of power for Necropolis units
- 削弱亡灵兵种;
- Increase of power for Inferno units
- 增强地狱兵种;
- Tweaking of creature growth for some core and elite creatures
- 调整一些核心和精英兵种的产量;
- Increase of power for Luck in general, by increasing creature luck values, especially for Inferno
- 增加兵种的本身幸运值,尤其是地狱的;
- Increasing interest of abilities that affect might offense, might defense, luck and leadership
- 增加物理攻击、物理防御、幸运、士气技能的效果;
- Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN)
- 削弱恢复类魔法(治疗、重生、复活、吸血);
- Refitting of healing powers of certain creatures (Haven SISTERS mainly)
- 更改修女的治疗能力;
- Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL)
- 增加大部分直接伤害魔法的威力,尤其是范围魔法;
- Increase of power for MASS STAND YOUR GROUND ability
- 增强群体坚守能力;
- Increase of damage boost for MASS HEROISM ability
- 增强群体英勇能力;
- Increase of power for ARCHERY I ability
- 增强箭术1能力;
- Decrease of the Enlightment ability to 20%
- 把启蒙的效率削弱到20%;
- Increase of power and cooldown time for POISON CLOUD spell
- 增加毒云的伤害和减少冷却时间;
- Increase of power for MASS AGONY spell
- 增强群体痛苦能力;
- Increase of power for WEAKNESS spell
- 增强群体虚弱能力;
1.2 → 1.3
1.3中文版补丁合并于1.4补丁中;
在线特性 - Online features
- Auto-matchmaking: let the game find an opponent for you.
- 自动配对:帮你自动寻找一位对手;
- Invite Friends: you`ll be able to invite players from your friend list directly in-game.
- 邀请好友:你可以从你的好友列表中直接邀请好友加入游戏;
- Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.
- 官方地图标签:官方地图在地图选择列表将会高亮显示;
Bug修正 - Bugs fixes
能力/游戏性/战役 - Abilities/Gameplay/Campaign
- Sanctuary - The "Challenge" ability has no functionality.
- 瀛洲 - 剑师的『挑战』能力无效的问题;
- Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
- 瀛洲 - 圣麒麟的『云迹』能力将会在敌方单位试图穿越影响区域时彻底停下对方;
- Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
- 主菜单 - 声誉能力上的浮动提示内容没有显示其对应的能力派系;
- Necropolis - Wasting Grounds does not award the bonus stated in its description.
- 墓园 - 特殊建筑『蛮荒之地』没有描述中的效果;
- Campaign -The primary quest "The Choice" will not complete when the user upgrades his reputation after visiting an Arena.
- 战役 - 主线任务『抉择』(选血/泪系)将不会在访问竞技场后完成;
- Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh.
- 战役 - 英雄无法访问纳-赫莱士附近的那个龙络(双倍基础魔法值);
- Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
- 战役 - 『丰饶之木』这张地图上的资源生成在中岛外;
- Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs.
- 战役 - 玩家无法在点击其它战役标签后选择终章英雄;
- The Unyelding trait the user receives for finishing the Sanctuary campaign does not work.
- 瀛洲战役结束后获得的王国特性『百折不屈』无效;
- The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
- 据点战役中通过『蠕虫剁手』成就获得的王国特性『野蛮人英雄』没有如同描述中的效果;
- Create Hero panel`s class specific ability name is not localized.
- 创建英雄面板中的职业能力的名称没有本地化;
多人游戏 - Multiplayer
- The player that is attacked during a Multiplayer session by another player can`t complete any Combat Achievements during that battle.
- 多人游戏的战斗无法完成任何的战斗成就;
- During Siege, one of the player remains on the map if the other player exit the session.
- 攻城时有一方会在结束依然停留在战场地图上;
- If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.
- 如果玩家在因失去所有城镇7天后失败,他将获得由AI完成的成就……
- There was no confirmation dialog when kicking another player from the lobby.
- 在大厅中踢飞一个玩家没有确认提示;
- Some of multiplayer map name is displayed to English.
- 有一些多人地图的名字固定显示为英文;
- A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
- 在不是所有之前的玩家都重新加入的情况下读取的多人游戏存档,会导致游戏无法结束;
- The user that does not join a loaded game will still have his assets in the game.
- 如果玩家没有加入续盘,该游戏将会保留其?;
- The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection
- 如果玩家在续盘时掉线将会在无限卡在载入界面;
聚合点 - Conflux
- The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
- 玩家在达到新的等级依然无法购买新的祈愿坛条目,需要再升1级方可;
- The information provided when using "Compare" is incomplete.
- 在对比功能未完成时预备对应信息;
- The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.
- 如果在切换到在线资料标签前在好友列表上使用对比成就功能会导致显示的在线资料是之前选择的好友的。
- The Player statistics transfer from one player to another after using the "Compare" and "Details" .
- 在使用对比和细节功能后玩家的统计信息会从一个玩家资料上传递到另一个玩家的资料上;
- When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
- 当在好友列表使用查看在线资料时,成就列表信息会保留给其它的玩家;
- The confirmation message received when trying to remove an active widget is not localized.
- 当试图移除一个激活的应用时弹出的确认提示没有本地化;
- The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
- 玩家无法对排行榜或者好友使用对比成就功能,以及查看详细细节;
- After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.
- 在掉线后转回主界面时,会显示一段debug错误信息并导致主界面背景消失;
- The user is unable to load any save while in game, after reconnecting to the Internet.
- 玩家会在掉线重联服务器后无法读档;
其它 - Various
- None of the artifacts present in the Artifact Merchant menu has a description.
- 宝物商店的宝物没有效果描述;
比起之前公布的少掉的:
- Haven - The Imperial Griffin creature can use its special ability while frozen.
- 圣堂 - 皇家狮鹫可以在被冻结的情况下使用其特殊能力;
- The custom hero changes into Irina at the beginning of Sanctuary 2.
- 瀛洲战役第二关时自定义的英雄会变回默认的伊琳娜;
- The sound FX is distorted when modifying the movement of the AI, units and Hero.
- 在加快AI,单位,英雄的移动速度后,音效变的扭曲;
- None of the artifacts present in the Artifact Merchant menu has a description.
- 宝物商店的宝物没有效果描述;
1.1.1 → 1.2
AI改进 - AI improvements
遭遇战AI - Skirmish AI
- Tries to defend all owned town (previously the AI focused on its starting town)
- AI会尝试防守所有它拥有的城镇(以前只注重于初始主城);
- Previously if a stronger then the AI`s threatened a town, the AI herlet that town undefended. Now the AI calculates all of its nearby hero`s army and creature growth and defends the town if it finds it possible
- 以前当有一个比较强大的英雄威胁AI城镇,AI会直接弃城。现在AI会计算所有附近英雄的兵力和兵种产量,然后演算是否有胜算;
- Always defends the last owned town if it can causes reasonable losses the attacker hero
- 如果可以对攻城的英雄可以造成一定的伤亡,一定会坚守最后一个城镇;
- Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
- AI回合速度大幅度加快,大约是上一版本的2-3倍快;
- Further improvement of cooperation among primary and secondary heroes
- 主英雄和副英雄之间的协作增强;
- Improved exploration and target priority
- 优化大地图扩展和访问目标优先级;
- Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI`s can reach it and calculates if it is worth to chase it.
- 当AI攻击一个目标英雄时,会预估攻击到时目标的兵力增幅,计算是否值得追击目标;
- Further improvement of Town portal usage
- 优化城镇时空门的使用;
- In case of an FFA the AI tries to attack and capture towns from a weaker player
- 在混战模式下AI会尝试攻击一方比较弱的玩家;
一些比较严重的BUG修正:
- Sometimes the AI attacked a much stronger than itself
- 有时候AI会攻击比它强大多的目标;
- Sometimes without reason the AI split its army into 2 and lost against a stronger hero
- 有时候AI会无缘无故的分兵导致对上强力英雄时失败;
- Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
- 有时候AI会不计算城镇时空门的移动力消耗,在使用之前消耗了过多的移动力,导致城镇失守;
- The AI ignored some neutral buildings
- AI无视某些野外设施;
- Several bug fixes (Week of Plague, Dynasty weapons, unit abilities, scripts, localization)
- 一堆BUG修正(250+)……;比如瘟疫周、国器、生物能力、脚本、文本……
战斗AI - Combat AI
- General target choice improvement for the units
- 兵种的攻击目标选择优化;
- Improved ability usage
- 优化技能的使用;
- Improved racial ability usage
- 优化种族技能的使用;
- Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
- 优化技能选择,血/泪和魔/武英雄各种有不同;
- Improved creature ability usage
- 优化兵种的技能使用
游戏性改进 - Gameplay improvements
- The unit setup after using the Tactics ability is remembered from battle to battle
- 战术布阵方案会保留;
Intel集显支持 - Intel support
- Fog calculation
- 战争迷雾计算;
- Variance shadow mapping vs. hardware shadow mapping
- 变化阴影映射和硬件阴影映射;
平衡改动 - Balance changes
种族技能修改 - Racial Ability changes
- Rage II-IV gives +10 Might Attack instead of +15
- 2-4级『血怒』的增加的物理攻击从+15减少为+10;
- Rage points generated by attacks reduced t16(friendly)/8(enemy) (from 20/10)
- 『血怒』的种族技能充能点增加方案从原来的20/10减少到16/8(敌/友);
- Guardian Angel: Good moral gives 70 racial points (instead of 100)
- 士气时『守护天使』增加的种族技能充能点从100减少到70点;
技能数值平衡和改动 - Ability stat balance and changes
- Retribution aura cooldown increased to 5 instead of 3
- 『惩戒光环』的冷却回合数从3回合增加到5回合;
- RRetribution Aura damage limit reduced to 30% (from 100%)
- 『惩戒光环』的伤害上限从100%削到30%;
- Haste initiative bonus increased to 12 (from 10)
- 『加速』的主动性加成从10点增加到12点;
- Slow initiative reduction increased to 12 (from 10)
- 『迟缓』的主动性减少从10点增加到12点;
- Mass Haste initiative bonus increased to 6 (from 5)
- 『群体加速』的主动性加成从5点增加到6点;
- Mass Slow initiative reduction increased to 6 (from 5)
- 『群体迟缓』的主动性减少从5点增加到6点;
- Father Sky damage increased to 380 (from 353)
- 『天父之怒』的伤害从353(267/307/353)增加到380;
- Idol of Air damage increased to 276/318/366 (from 240/277/319)
- 『风暴之灵』的伤害从240/277/319增强到276/318/366;
- Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
- 『殉难者』的物理防御生命值加成分别从+21.6/24.9/28.6%和+13/15/17%削弱到+10.8/12.4/14.3%;
- Hour of Judgement bonus damage increased to 31% (from 21%)
- 『审判时刻』的伤害加成从21%(16/18/21%)增加到31%;
兵种属性改动 - Creature Changes
- Hell Hound Might Defense increased to 5 (from 4)
- 犬魔物理防御从4点增加到5点;
- Cerberus Might Defense increased to 6 (from 4)
- 犬魔升级形态物理防御从4点增加到6点;
- Kirin and Sacred Kirin movement reduced to 6 (from 7)
- 麒麟的移动力从7点减到6点;
- Kirin Magic Defense increased to 33 (from 32)
- 麒麟的魔法防御从32点增加到33点;
- Sacred Kirin Might Defense reduced to 31 (from 33)
- 圣麒麟的物理防御从33点减至31点;
- Sacred Kirin Magic Defense reduced to 33 (from 35)
- 圣麒麟的魔法防御从35点减至33点;
1.1.31785 → 1.1.1
- Hot fix on default setting video option detection at start-up causing possible dead locks on laptops
- 修正笔记本因为默认的初始显示设置探测导致的启动失败
- Blinking cursor fix
- 鼠标不再闪啊闪
- Fixing a version number issue
- 修正一个版本号问题
1.0.31757 → 1.1.31785
Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
祈愿圣坛中添加1.0版本中没有的国器:
- Batu`s Totem
- 巴图的图腾
- Assassin`s Blade
- 刺客之刃
- Will of Urgash
- 鄂加斯的意志
Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
增加4张多人地图,以及不在1.0中的遥远的桥,总共15张地图:
- Brimstone`s Gold
- 硫金
- Feuding Duchies
- 两国世仇
- Fortress of Honour
- 荣誉要塞
- Silence of the Ancestors
- 先祖的沉默
IntelHD Graphics support:
- Models are now more optimized for post-transform vertex cache
- 模型优化,后期转化,顶点缓存啥的,看不太懂
- The engine is now using alpha testing instead of HLSL clip where it is possible
- 引擎现在在某些地方是用alpha testing替代HLSL clip
- 注:这两东西有点看不懂,反正是对Intel集成显卡的支持修改
Optimized memory usage
内存使用优化
Several AI tweaks - 一些AI调整
- Build order improvements
- 建设顺序改进
- AI resource management improvements
- AI资源使用管理改进
- AI does not convert captured towns if it can not be protected
- AI不会转换他无法守下的城镇
- AI does not build buildings in captured towns if it can not be protected
- AI不会在他无法守下的城镇里建设
- Improved decision making between building and unit purchase
- 改进AI在建筑和招兵间的决定
- Fixed marketplace usage (uses it when it is worth to use )
- 不变的市场使用习惯(只有在值得的时候才会使用)
- Tuning on skill path choices for primary and secondary heroes
- 调整主英雄和副英雄的技能选择路线
- Improved cooperation among primary and secondary heroes
- 改进主英雄和副英雄间的合作
- AI Captures mines faster
- AI下矿更快了
- Increased efficiency for AI town defense
- 增强AI的守城效果
- Advanced and basic town portal usage improvements
- 城镇时空门的使用改进
Balance and General Changes - 平衡和全局调整
- Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
- 英雄的默认攻击的伤害降低,30级时从400-450降低到300-340
- Defend action gives +10 Might and Magic defense instead of +15
- 战场上选择防御的效果从+15物理和魔法防御降为+10点
- Stand Your Ground and Mass Stand Your Ground do+7/+9+12 and +5/+6/+7
- 『坚守阵地』能力的效果削弱为+7/+9+12,群体的削弱到+5/+6/+7
- Heal and Regeneration requires 20 mana tocast (instead of 15)
- 『治疗』和重生』的魔法值消耗从15增加到20
- Arcane Exalation III gives +3 Magic Power (instead of +2)
- 『奥术提升』第三级增加的魔法力量从+2改为+3
- Arcane Ward III gives +3 Magic Defense (instead of +2)
- 『秘法守护』第三级增加的魔法防御从+2改为+3
- Assailant III gives +3 Might Attack (instead of +2)
- 『攻击』第三级增加的物理力量从+2改为+3
- Charismatic Leader III gives +3 Leadership (instead of +2)
- 『卓越领袖』第三级增加的领袖魅力(士气)从+2改为+3
- Defender III gives +3 Might Defense (instead of +2)
- 『防御』第三级增加的物理防御从+2改为+3
- Destiny`s Chosen III gives +3 Destiny (instead of +2)
- 『天命之选』第三级增加的天命力(幸运)从+2改为+3
- Rampage bonus changed to+5/+7/+8 Might Power (instead of +5/+6/+7)
- 『狂暴』能力增加的物理力量从+5/+6/+7改为+5/+7/+8
- Resilience bonus changed to+5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
- 『回弹性』增加的物理防御从+3/+6/+9改为+5/+6/+7,生命值加成从+3%/+6%/+9%改为+10%/+12%/+13%
- Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
- 『反击 II』和『反击 III』的持续效果从2/3/4回合减少到1/2/3回合
- Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
- 『箭术 III』的远程惩罚减免从-50%/-75%/-100%削弱到-25%/-30%/-35%
- Idol of storms damage increased by 25%
- 『风暴之灵』的伤害增加25%
- Frenzy charge removed, 4 turn cooldown added
- 『疯狂』能力从一场战斗只能使用一次改为4回合冷却
- Frenzy bonus increased to 10/30/50% (from 5/15/30%)”
- 『疯狂』能力造成的伤害加成从5/15/30增加到10/30/50%